Ouch.
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@@ -42,9 +42,8 @@
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/mob/living/silicon/ai/bullet_act(obj/item/projectile/Proj)
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..(Proj)
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. = ..()
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updatehealth()
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return 2
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/mob/living/silicon/ai/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0)
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return // no eyes, no flashing
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@@ -55,7 +55,7 @@
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if(P.stun)
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fold_in(force = TRUE)
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visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
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. = ..()
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return ..()
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/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
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to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
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@@ -184,8 +184,7 @@
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adjustBruteLoss(30)
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/mob/living/silicon/robot/bullet_act(obj/item/projectile/P, def_zone)
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..()
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. = ..()
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updatehealth()
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if(prob(75) && P.damage > 0)
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spark_system.start()
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return 2
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@@ -129,7 +129,7 @@
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unbuckle_mob(M)
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M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [P]!</span>")
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P.on_hit(src)
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return 2
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return BULLET_ACT_HIT
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/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash/static)
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if(affect_silicon)
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