Ouch.
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@@ -107,8 +107,8 @@
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/obj/item/projectile/beam/pulse/heavy/on_hit(atom/target, blocked = FALSE)
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life -= 10
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if(life > 0)
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. = -1
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..()
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. = BULLET_ACT_FORCE_PIERCE
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return ..()
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/obj/item/projectile/beam/emitter
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name = "emitter beam"
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@@ -207,4 +207,4 @@
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. = ..()
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if(isopenturf(target) || istype(target, /turf/closed/indestructible))//shrunk floors wouldnt do anything except look weird, i-walls shouldnt be bypassable
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return
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target.AddComponent(/datum/component/shrink, shrink_time)
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target.AddComponent(/datum/component/shrink, shrink_time)
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