Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools * defines and helpers * onclick and controllers * datums fucking caught that hulk reversal too. * game and shuttle modular * module/admin * oh god they fucking moved antag shit again * haaaaate. Haaaaaaaaaate. * enables moff wings * more modules things * tgstation.dme before I forget something important * some mob stuff * s'more mob/living stuff * some carbon stuff * ayy lmaos and kitchen meat * Human stuff * species things moff wings have a 'none' version too * the rest of the module stuff. * some strings * misc * mob icons * some other icons. * It compiles FUCK BORERS FUCK BORERS
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@@ -182,7 +182,7 @@
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "toy9"
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can_suppress = 0
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needs_permit = 0
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obj_flags = 0
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mag_type = /obj/item/ammo_box/magazine/toy/x9
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casing_ejector = 0
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spread = 90 //MAXIMUM XCOM MEMES (actually that'd be 180 spread)
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@@ -489,7 +489,7 @@
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name = "foamag rifle"
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desc = "A foam launching magnetic rifle. Ages 8 and up."
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icon_state = "foamagrifle"
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needs_permit = FALSE
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obj_flags = 0
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mag_type = /obj/item/ammo_box/magazine/toy/foamag
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casing_ejector = FALSE
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spread = 60
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@@ -617,7 +617,7 @@
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "toyburst"
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clumsy_check = FALSE
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needs_permit = FALSE
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obj_flags = 0
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fire_delay = 40
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weapon_weight = WEAPON_HEAVY
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selfcharge = TRUE
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@@ -772,7 +772,7 @@ obj/item/projectile/bullet/c10mm/soporific
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caliber = "flechette"
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throwforce = 2
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throw_speed = 3
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embed_chance = 75
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embedding = list("embedded_pain_multiplier" = 0, "embed_chance" = 40, "embedded_fall_chance" = 10)
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///magazine///
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@@ -858,7 +858,7 @@ obj/item/projectile/bullet/c10mm/soporific
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "cde"
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can_unsuppress = TRUE
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unique_rename = TRUE
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obj_flags = UNIQUE_RENAME
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unique_reskin = list("Default" = "cde",
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"NT-99" = "n99",
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"Stealth" = "stealthpistol",
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@@ -1154,7 +1154,7 @@ obj/item/projectile/bullet/c10mm/soporific
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icon_state = "p37_foam"
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pin = /obj/item/device/firing_pin
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spawnwithmagazine = TRUE
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needs_permit = FALSE
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obj_flags = 0
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mag_type = /obj/item/ammo_box/magazine/toy/pistol
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can_suppress = FALSE
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actions_types = list(/datum/action/item_action/pick_color)
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@@ -31,32 +31,30 @@
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/obj/item/dogborg/jaws/small/attack_self(mob/user)
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var/mob/living/silicon/robot.R = user
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if(R.emagged)
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emagged = !emagged
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if(emagged)
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name = "combat jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "jaws"
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desc = "The jaws of the law."
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flags_1 = CONDUCT_1
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force = 12
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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w_class = 3
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sharpness = IS_SHARP
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else
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name = "puppy jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "smalljaws"
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desc = "The jaws of a small dog."
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flags_1 = CONDUCT_1
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force = 5
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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w_class = 3
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sharpness = IS_SHARP
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update_icon()
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name = "combat jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "jaws"
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desc = "The jaws of the law."
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flags_1 = CONDUCT_1
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force = 12
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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w_class = 3
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sharpness = IS_SHARP
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else
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name = "puppy jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "smalljaws"
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desc = "The jaws of a small dog."
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flags_1 = CONDUCT_1
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force = 5
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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w_class = 3
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sharpness = IS_SHARP
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update_icon()
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//Cuffs
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@@ -189,107 +187,101 @@
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/obj/item/soap/tongue/attack_self(mob/user)
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var/mob/living/silicon/robot.R = user
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if(R.emagged)
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emagged = !emagged
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if(emagged)
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name = "hacked tongue of doom"
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desc = "Your tongue has been upgraded successfully. Congratulations."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "syndietongue"
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cleanspeed = 10 //(nerf'd)tator soap stat
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else
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "synthtongue"
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cleanspeed = initial(cleanspeed)
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update_icon()
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name = "hacked tongue of doom"
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desc = "Your tongue has been upgraded successfully. Congratulations."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "syndietongue"
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cleanspeed = 10 //(nerf'd)tator soap stat
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else
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "synthtongue"
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cleanspeed = initial(cleanspeed)
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update_icon()
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/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
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var/mob/living/silicon/robot.R = user
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if(!proximity || !check_allowed_items(target))
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return
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if(user.client && (target in user.client.screen))
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to_chat(user, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
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if(R.client && (target in R.client.screen))
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to_chat(R, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
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else if(istype(target,/obj/effect/decal/cleanable))
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user.visible_message("[user] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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R.visible_message("[R] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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to_chat(user, "<span class='notice'>You finish licking off \the [target.name].</span>")
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to_chat(R, "<span class='notice'>You finish licking off \the [target.name].</span>")
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qdel(target)
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var/mob/living/silicon/robot.R = user
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R.cell.give(50)
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else if(istype(target,/obj/item)) //hoo boy. danger zone man
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if(istype(target,/obj/item/trash))
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user.visible_message("[user] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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R.visible_message("[R] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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to_chat(user, "<span class='notice'>You finish off \the [target.name].</span>")
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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qdel(target)
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var/mob/living/silicon/robot.R = user
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R.cell.give(250)
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return
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if(istype(target,/obj/item/stock_parts/cell))
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user.visible_message("[user] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
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if(do_after(user, 50, target = target))
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R.visible_message("[R] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
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if(do_after(R, 50, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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to_chat(user, "<span class='notice'>You finish off \the [target.name].</span>")
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var/mob/living/silicon/robot.R = user
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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var/obj/item/stock_parts/cell.C = target
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R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
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qdel(target)
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return
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var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
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if(!I.anchored && src.emagged)
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user.visible_message("[user] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
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if(do_after(user, 100, target = I)) //Nerf dat time yo
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if(!I.anchored && R.emagged)
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R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
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if(do_after(R, 100, target = I)) //Nerf dat time yo
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check. Even emags don't make you magically eat things at range.
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return //If they moved away, you can't eat them.
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visible_message("<span class='warning'>[user] chews up \the [target.name] and cleans off the debris!</span>")
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to_chat(user, "<span class='notice'>You finish off \the [target.name].</span>")
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visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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qdel(I)
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var/mob/living/silicon/robot.R = user
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R.cell.give(500)
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return
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user.visible_message("[user] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't clean them.
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to_chat(user,"<span class='notice'>You clean \the [target.name].</span>")
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to_chat(R,"<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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else if(ishuman(target))
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if(src.emagged)
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var/mob/living/silicon/robot.R = user
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if(R.emagged)
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var/mob/living/L = target
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if(R.cell.charge <= 666)
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return
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L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
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L.Knockdown(80)
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L.apply_effect(STUTTER, 4)
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L.visible_message("<span class='danger'>[user] has shocked [L] with its tongue!</span>", \
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"<span class='userdanger'>[user] has shocked you with its tongue! You can feel the betrayal.</span>")
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L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
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"<span class='userdanger'>[R] has shocked you with its tongue! You can feel the betrayal.</span>")
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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R.cell.use(666)
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else
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user.visible_message("<span class='warning'>\the [user] affectionally licks \the [target]'s face!</span>", "<span class='notice'>You affectionally lick \the [target]'s face!</span>")
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [target]'s face!</span>", "<span class='notice'>You affectionally lick \the [target]'s face!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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return
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else if(istype(target, /obj/structure/window))
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user.visible_message("[user] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't clean them.
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to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
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to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
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target.color = initial(target.color)
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else
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user.visible_message("[user] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't clean them.
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to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
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to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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@@ -260,7 +260,7 @@
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for(var/L in relevant_layers) //Less hardcode
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H.remove_overlay(L)
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if(H.has_disability(DISABILITY_HUSK))
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if(H.has_trait(TRAIT_HUSK))
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return
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//start scanning for genitals
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//var/list/worn_stuff = H.get_equipped_items()//cache this list so it's not built again
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Reference in New Issue
Block a user