Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools * defines and helpers * onclick and controllers * datums fucking caught that hulk reversal too. * game and shuttle modular * module/admin * oh god they fucking moved antag shit again * haaaaate. Haaaaaaaaaate. * enables moff wings * more modules things * tgstation.dme before I forget something important * some mob stuff * s'more mob/living stuff * some carbon stuff * ayy lmaos and kitchen meat * Human stuff * species things moff wings have a 'none' version too * the rest of the module stuff. * some strings * misc * mob icons * some other icons. * It compiles FUCK BORERS FUCK BORERS
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+37
-26
@@ -1,57 +1,64 @@
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/obj
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var/crit_fail = FALSE
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animate_movement = 2
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var/throwforce = 0
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var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
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var/obj_flags = CAN_BE_HIT
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var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
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var/damtype = BRUTE
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var/force = 0
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var/list/armor
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var/datum/armor/armor
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var/obj_integrity //defaults to max_integrity
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var/max_integrity = 500
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var/integrity_failure = 0 //0 if we have no special broken behavior
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var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
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var/can_be_hit = TRUE //can this be bludgeoned by items?
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var/acid_level = 0 //how much acid is on that obj
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var/being_shocked = FALSE
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var/on_blueprints = FALSE //Are we visible on the station blueprints at roundstart?
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var/force_blueprints = FALSE //forces the obj to be on the blueprints, regardless of when it was created.
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var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
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var/unique_rename = FALSE // can you customize the description/name of the thing?
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var/current_skin //Has the item been reskinned?
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var/list/unique_reskin //List of options to reskin.
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var/dangerous_possession = FALSE //Admin possession yes/no
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/obj/vv_edit_var(vname, vval)
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switch(vname)
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if("dangerous_possession")
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return FALSE
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if("obj_flags")
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if ((obj_flags & DANGEROUS_POSSESSION) && !(vval & DANGEROUS_POSSESSION))
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return FALSE
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if("control_object")
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var/obj/O = vval
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if(istype(O) && O.dangerous_possession)
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if(istype(O) && (O.obj_flags & DANGEROUS_POSSESSION))
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return FALSE
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..()
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/obj/Initialize()
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. = ..()
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if (!armor)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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if (islist(armor))
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armor = getArmor(arglist(armor))
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else if (!armor)
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armor = getArmor()
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else if (!istype(armor, /datum/armor))
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stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()")
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if(obj_integrity == null)
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obj_integrity = max_integrity
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if(on_blueprints && isturf(loc))
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if (set_obj_flags)
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var/flagslist = splittext(set_obj_flags,";")
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var/list/string_to_objflag = GLOB.bitfields["obj_flags"]
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for (var/flag in flagslist)
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if (findtext(flag,"!",1,2))
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flag = copytext(flag,1-(length(flag))) // Get all but the initial !
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obj_flags &= ~string_to_objflag[flag]
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else
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obj_flags |= string_to_objflag[flag]
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if((obj_flags & ON_BLUEPRINTS) && isturf(loc))
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var/turf/T = loc
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if(force_blueprints)
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T.add_blueprints(src)
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else
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T.add_blueprints_preround(src)
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T.add_blueprints_preround(src)
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/obj/Destroy(force=FALSE)
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if(!ismachinery(src))
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@@ -98,7 +105,7 @@
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return null
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/obj/proc/updateUsrDialog()
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if(in_use)
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if(obj_flags & IN_USE)
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var/is_in_use = 0
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var/list/nearby = viewers(1, src)
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for(var/mob/M in nearby)
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@@ -120,11 +127,14 @@
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if(H.dna.check_mutation(TK))
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is_in_use = 1
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src.attack_hand(usr)
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in_use = is_in_use
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if (is_in_use)
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obj_flags |= IN_USE
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else
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obj_flags &= ~IN_USE
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/obj/proc/updateDialog()
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// Check that people are actually using the machine. If not, don't update anymore.
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if(in_use)
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if(obj_flags & IN_USE)
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var/list/nearby = viewers(1, src)
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var/is_in_use = 0
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for(var/mob/M in nearby)
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@@ -134,7 +144,7 @@
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var/ai_in_use = AutoUpdateAI(src)
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if(!ai_in_use && !is_in_use)
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in_use = 0
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obj_flags &= ~IN_USE
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/obj/attack_ghost(mob/user)
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@@ -162,7 +172,7 @@
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unset_machine()
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src.machine = O
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if(istype(O))
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O.in_use = 1
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O.obj_flags |= IN_USE
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/obj/item/proc/updateSelfDialog()
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var/mob/M = src.loc
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@@ -205,10 +215,11 @@
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. = ..()
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.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
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.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
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.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
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/obj/examine(mob/user)
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..()
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if(unique_rename)
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if(obj_flags & UNIQUE_RENAME)
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to_chat(user, "<span class='notice'>Use a pen on it to rename it or change its description.</span>")
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if(unique_reskin && !current_skin)
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to_chat(user, "<span class='notice'>Alt-click it to reskin it.</span>")
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