Tg 1 28 sync testing/confirmation (#5178)

* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
This commit is contained in:
Poojawa
2018-01-29 04:42:29 -06:00
committed by GitHub
parent 89fa4b0f28
commit 03086dfa91
666 changed files with 27177 additions and 35945 deletions
@@ -68,12 +68,7 @@
//If they have a hat/helmet and the user is targeting their head.
if(istype(H.head, /obj/item/clothing/head) && affecting == "head")
// If their head has an armor value, assign headarmor to it, else give it 0.
if(H.head.armor["melee"])
headarmor = H.head.armor["melee"]
else
headarmor = 0
headarmor = H.head.armor.melee
else
headarmor = 0
@@ -10,7 +10,7 @@
max_integrity = 20
spillable = TRUE
resistance_flags = ACID_PROOF
unique_rename = 1
obj_flags = UNIQUE_RENAME
/obj/item/reagent_containers/food/drinks/drinkingglass/on_reagent_change(changetype)
cut_overlays()
@@ -15,7 +15,6 @@
bitesize = 4
w_class = WEIGHT_CLASS_SMALL
volume = 80
unique_rename = 1
var/ingMax = 12
var/list/ingredients = list()
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = null
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
unique_rename = 1
obj_flags = UNIQUE_RENAME
grind_results = list() //To let them be ground up to transfer their reagents
var/bitesize = 2
var/bitecount = 0
@@ -108,6 +108,13 @@
tastes = list("maggots" = 1, "the inside of a reactor" = 1)
foodtype = MEAT | RAW | GROSS
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/moth
icon_state = "mothmeat"
desc = "Unpleasantly powdery and dry. Kind of pretty, though."
filling_color = "#BF896B"
tastes = list("dust" = 1, "powder" = 1, "meat" = 2)
foodtype = MEAT | RAW
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
name = "bone"
icon_state = "skeletonmeat"
@@ -119,14 +126,13 @@
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
name = " meat (rotten)"
icon_state = "lizardmeat" //Close enough.
icon_state = "rottenmeat"
desc = "Halfway to becoming fertilizer for your garden."
filling_color = "#6B8E23"
tastes = list("brains" = 1, "meat" = 1)
foodtype = RAW | MEAT | TOXIC
////////////////////////////////////// OTHER MEATS ////////////////////////////////////////////////////////
@@ -222,7 +222,7 @@
component_parts = null
/obj/machinery/smartfridge/drying_rack/on_deconstruction()
new /obj/item/stack/sheet/mineral/wood(loc, 10)
new /obj/item/stack/sheet/mineral/wood(drop_location(), 10)
..()
/obj/machinery/smartfridge/drying_rack/RefreshParts()
@@ -297,7 +297,7 @@
update_icon()
/obj/machinery/smartfridge/drying_rack/proc/rack_dry()
for(var/obj/item/reagent_containers/food/snacks/S in contents)
for(var/obj/item/reagent_containers/food/snacks/S in src)
if(S.dried_type == S.type)//if the dried type is the same as the object's type, don't bother creating a whole new item...
S.add_atom_colour("#ad7257", FIXED_COLOUR_PRIORITY)
S.dry = TRUE
@@ -307,8 +307,8 @@
new dried(drop_location())
qdel(S)
return TRUE
for(var/obj/item/stack/sheet/wetleather/WL in contents)
var/obj/item/stack/sheet/leather/L = new(loc)
for(var/obj/item/stack/sheet/wetleather/WL in src)
var/obj/item/stack/sheet/leather/L = new(drop_location())
L.amount = WL.amount
qdel(WL)
return TRUE
@@ -547,4 +547,12 @@
name = "eggnog"
id = "eggnog"
results = list("eggnog" = 15)
required_reagents = list("rum" = 5, "cream" = 5, "eggyolk" = 5)
required_reagents = list("rum" = 5, "cream" = 5, "eggyolk" = 5)
/datum/chemical_reaction/narsour
name = "Nar'sour"
id = "narsour"
results = list("narsour" = 1)
required_reagents = list("blood" = 1, "lemonjuice" = 1, "demonsblood" = 1)
mix_message = "The mixture develops a sinister glow."
mix_sound = 'sound/effects/singlebeat.ogg'