Tg 1 28 sync testing/confirmation (#5178)

* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
This commit is contained in:
Poojawa
2018-01-29 04:42:29 -06:00
committed by GitHub
parent 89fa4b0f28
commit 03086dfa91
666 changed files with 27177 additions and 35945 deletions
@@ -588,7 +588,7 @@
playsound(user, 'sound/magic/clockwork/fellowship_armory.ogg', 35, TRUE, frequency = 90000 - (active * 30000))
/obj/item/melee/transforming/cleaving_saw/clumsy_transform_effect(mob/living/user)
if(user.has_disability(DISABILITY_CLUMSY) && prob(50))
if(user.has_trait(TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
user.take_bodypart_damage(10)
+6 -6
View File
@@ -21,11 +21,11 @@
anchored = TRUE
/obj/structure/stacklifter/attack_hand(mob/living/user)
if(in_use)
if(obj_flags & IN_USE)
to_chat(user, "It's already in use - wait a bit.")
return
else
in_use = 1
obj_flags |= IN_USE
icon_state = "fitnesslifter2"
user.setDir(SOUTH)
user.Stun(80)
@@ -44,7 +44,7 @@
playsound(user, 'goon/sound/effects/spring.ogg', 60, 1)
playsound(user, 'sound/machines/click.ogg', 60, 1)
in_use = 0
obj_flags &= ~IN_USE
user.pixel_y = 0
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
icon_state = "fitnesslifter"
@@ -59,11 +59,11 @@
anchored = TRUE
/obj/structure/weightlifter/attack_hand(mob/living/user)
if(in_use)
if(obj_flags & IN_USE)
to_chat(user, "It's already in use - wait a bit.")
return
else
in_use = 1
obj_flags |= IN_USE
icon_state = "fitnessweight-c"
user.setDir(SOUTH)
user.Stun(80)
@@ -88,7 +88,7 @@
animate(user, pixel_y = 2, time = 3)
sleep(3)
playsound(user, 'sound/machines/click.ogg', 60, 1)
in_use = 0
obj_flags &= ~IN_USE
animate(user, pixel_y = 0, time = 3)
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
icon_state = "fitnessweight"