Tg 1 28 sync testing/confirmation (#5178)

* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
This commit is contained in:
Poojawa
2018-01-29 04:42:29 -06:00
committed by GitHub
parent 89fa4b0f28
commit 03086dfa91
666 changed files with 27177 additions and 35945 deletions
+54 -41
View File
@@ -1,6 +1,6 @@
//Here are the procs used to modify status effects of a mob.
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness,
// eye damage, eye_blind, eye_blurry, druggy, DISABILITY_BLIND disability, and DISABILITY_NEARSIGHT disability.
// eye damage, eye_blind, eye_blurry, druggy, TRAIT_BLIND trait, and TRAIT_NEARSIGHT trait.
////////////////////////////// STUN ////////////////////////////////////
@@ -15,7 +15,7 @@
return 0
/mob/living/proc/Stun(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
if((status_flags & CANSTUN) || ignore_canstun)
if(((status_flags & CANSTUN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canstun)
if(absorb_stun(amount, ignore_canstun))
return
var/datum/status_effect/incapacitating/stun/S = IsStun()
@@ -26,7 +26,7 @@
return S
/mob/living/proc/SetStun(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
if((status_flags & CANSTUN) || ignore_canstun)
if(((status_flags & CANSTUN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canstun)
var/datum/status_effect/incapacitating/stun/S = IsStun()
if(amount <= 0)
if(S)
@@ -41,7 +41,7 @@
return S
/mob/living/proc/AdjustStun(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
if((status_flags & CANSTUN) || ignore_canstun)
if(((status_flags & CANSTUN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canstun)
if(absorb_stun(amount, ignore_canstun))
return
var/datum/status_effect/incapacitating/stun/S = IsStun()
@@ -63,7 +63,7 @@
return 0
/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Can't go below remaining duration
if((status_flags & CANKNOCKDOWN) || ignore_canknockdown)
if(((status_flags & CANKNOCKDOWN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canknockdown)
if(absorb_stun(amount, ignore_canknockdown))
return
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
@@ -74,7 +74,7 @@
return K
/mob/living/proc/SetKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Sets remaining duration
if((status_flags & CANKNOCKDOWN) || ignore_canknockdown)
if(((status_flags & CANKNOCKDOWN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canknockdown)
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
if(amount <= 0)
if(K)
@@ -89,7 +89,7 @@
return K
/mob/living/proc/AdjustKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Adds to remaining duration
if((status_flags & CANKNOCKDOWN) || ignore_canknockdown)
if(((status_flags & CANKNOCKDOWN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canknockdown)
if(absorb_stun(amount, ignore_canknockdown))
return
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
@@ -140,18 +140,18 @@
/////////////////////////////////// DISABILITIES ////////////////////////////////////
/mob/living/proc/add_disability(disability, source)
if(!disabilities[disability])
disabilities[disability] = list(source)
/mob/living/proc/add_trait(trait, source)
if(!status_traits[trait])
status_traits[trait] = list(source)
else
disabilities[disability] |= list(source)
status_traits[trait] |= list(source)
/mob/living/proc/remove_disability(disability, list/sources)
if(!disabilities[disability])
/mob/living/proc/remove_trait(trait, list/sources)
if(!status_traits[trait])
return
if(!sources) // No defined source cures the disability entirely.
disabilities -= disability
if(!sources) // No defined source cures the trait entirely.
status_traits -= trait
return
if(!islist(sources))
@@ -159,61 +159,74 @@
if(LAZYLEN(sources))
for(var/S in sources)
if(S in disabilities[disability])
disabilities[disability] -= S
if(S in status_traits[trait])
status_traits[trait] -= S
else
disabilities[disability] = list()
status_traits[trait] = list()
if(!LAZYLEN(disabilities[disability]))
disabilities -= disability
if(!LAZYLEN(status_traits[trait]))
status_traits -= trait
/mob/living/proc/has_disability(disability, list/sources)
if(!disabilities[disability])
/mob/living/proc/has_trait(trait, list/sources)
if(!status_traits[trait])
return FALSE
. = FALSE
if(LAZYLEN(sources))
for(var/S in sources)
if(S in disabilities[disability])
if(S in status_traits[trait])
return TRUE
else
if(LAZYLEN(disabilities[disability]))
if(LAZYLEN(status_traits[trait]))
return TRUE
/mob/living/proc/remove_all_disabilities()
disabilities = list()
/mob/living/proc/remove_all_traits()
status_traits = list()
/////////////////////////////////// DISABILITY PROCS ////////////////////////////////////
/////////////////////////////////// TRAIT PROCS ////////////////////////////////////
/mob/living/proc/cure_blind(list/sources)
remove_disability(DISABILITY_BLIND, sources)
if(!has_disability(DISABILITY_BLIND))
remove_trait(TRAIT_BLIND, sources)
if(!has_trait(TRAIT_BLIND))
adjust_blindness(-1)
/mob/living/proc/become_blind(source)
if(!has_disability(DISABILITY_BLIND))
if(!has_trait(TRAIT_BLIND))
blind_eyes(1)
add_disability(DISABILITY_BLIND, source)
add_trait(TRAIT_BLIND, source)
/mob/living/proc/cure_nearsighted(list/sources)
remove_disability(DISABILITY_NEARSIGHT, sources)
if(!has_disability(DISABILITY_NEARSIGHT))
remove_trait(TRAIT_NEARSIGHT, sources)
if(!has_trait(TRAIT_NEARSIGHT))
clear_fullscreen("nearsighted")
/mob/living/proc/become_nearsighted(source)
if(!has_disability(DISABILITY_NEARSIGHT))
if(!has_trait(TRAIT_NEARSIGHT))
overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1)
add_disability(DISABILITY_NEARSIGHT, source)
add_trait(TRAIT_NEARSIGHT, source)
/mob/living/proc/cure_husk(list/sources)
remove_disability(DISABILITY_HUSK, sources)
if(!has_disability(DISABILITY_HUSK))
status_flags &= ~DISFIGURED
remove_trait(TRAIT_HUSK, sources)
if(!has_trait(TRAIT_HUSK))
remove_trait(TRAIT_DISFIGURED, "husk")
update_body()
/mob/living/proc/become_husk(source)
if(!has_disability(DISABILITY_HUSK))
status_flags |= DISFIGURED //makes them unknown
if(!has_trait(TRAIT_HUSK))
add_trait(TRAIT_DISFIGURED, "husk")
update_body()
add_disability(DISABILITY_HUSK, source)
add_trait(TRAIT_HUSK, source)
/mob/living/proc/cure_fakedeath(list/sources)
remove_trait(TRAIT_FAKEDEATH, sources)
if(stat != DEAD)
tod = null
update_stat()
/mob/living/proc/fakedeath(source)
if(stat == DEAD)
return
add_trait(TRAIT_FAKEDEATH, source)
tod = worldtime2text()
update_stat()