Tg 1 28 sync testing/confirmation (#5178)

* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
This commit is contained in:
Poojawa
2018-01-29 04:42:29 -06:00
committed by GitHub
parent 89fa4b0f28
commit 03086dfa91
666 changed files with 27177 additions and 35945 deletions
+8 -8
View File
@@ -315,7 +315,7 @@
update_state |= UPSTATE_OPENED1
if(opened==2)
update_state |= UPSTATE_OPENED2
else if(emagged || malfai)
else if((obj_flags & EMAGGED) || malfai)
update_state |= UPSTATE_BLUESCREEN
else if(panel_open)
update_state |= UPSTATE_WIREEXP
@@ -395,8 +395,8 @@
"<span class='italics'>You hear a crack.</span>")
return
//SSticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
else if (emagged) // We emag board, not APC's frame
emagged = FALSE
else if (obj_flags & EMAGGED) // We emag board, not APC's frame
obj_flags &= ~EMAGGED
user.visible_message(\
"[user.name] has discarded emaged power control board from [src.name]!",\
"<span class='notice'>You discarded shorten board.</span>")
@@ -479,7 +479,7 @@
to_chat(user, "<span class='warning'>There is nothing to secure!</span>")
return
update_icon()
else if(emagged)
else if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>The interface is broken!</span>")
else if((stat & MAINT) && !opened)
..() //its an empty closed frame... theres no wires to expose!
@@ -669,7 +669,7 @@
togglelock(user)
/obj/machinery/power/apc/proc/togglelock(mob/living/user)
if(emagged)
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>The interface is broken!</span>")
else if(opened)
to_chat(user, "<span class='warning'>You must close the cover to swipe an ID card!</span>")
@@ -705,7 +705,7 @@
update_icon()
/obj/machinery/power/apc/emag_act(mob/user)
if(!emagged && !malfhack)
if(!(obj_flags & EMAGGED) && !malfhack)
if(opened)
to_chat(user, "<span class='warning'>You must close the cover to swipe an ID card!</span>")
else if(panel_open)
@@ -715,7 +715,7 @@
else
flick("apc-spark", src)
playsound(src, "sparks", 75, 1)
emagged = TRUE
obj_flags |= EMAGGED
locked = FALSE
to_chat(user, "<span class='notice'>You emag the APC interface.</span>")
update_icon()
@@ -852,7 +852,7 @@
switch(action)
if("lock")
if(usr.has_unlimited_silicon_privilege)
if(emagged || (stat & (BROKEN|MAINT)))
if((obj_flags & EMAGGED) || (stat & (BROKEN|MAINT)))
to_chat(usr, "The APC does not respond to the command.")
else
locked = !locked
+1 -1
View File
@@ -41,7 +41,7 @@ By design, d1 is the smallest direction and d2 is the highest
level = 1 //is underfloor
layer = WIRE_LAYER //Above hidden pipes, GAS_PIPE_HIDDEN_LAYER
anchored = TRUE
on_blueprints = TRUE
obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
var/d1 = 0 // cable direction 1 (see above)
var/d2 = 1 // cable direction 2 (see above)
var/datum/powernet/powernet
+3 -3
View File
@@ -206,9 +206,9 @@
return ..()
/obj/machinery/power/port_gen/pacman/emag_act(mob/user)
if(emagged)
if(obj_flags & EMAGGED)
return
emagged = TRUE
obj_flags |= EMAGGED
emp_act(EMP_HEAVY)
/obj/machinery/power/port_gen/pacman/attack_hand(mob/user)
@@ -273,7 +273,7 @@
power_output--
src.updateUsrDialog()
if (href_list["action"] == "higher_power")
if (power_output < 4 || emagged)
if (power_output < 4 || (obj_flags & EMAGGED))
power_output++
src.updateUsrDialog()
if (href_list["action"] == "close")
+1 -1
View File
@@ -10,7 +10,7 @@
name = null
icon = 'icons/obj/power.dmi'
anchored = TRUE
on_blueprints = TRUE
obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
var/datum/powernet/powernet = null
use_power = NO_POWER_USE
idle_power_usage = 0
+3 -3
View File
@@ -260,7 +260,7 @@
return
if(W.GetID())
if(emagged)
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>The lock seems to be broken!</span>")
return
if(allowed(user))
@@ -292,10 +292,10 @@
return ..()
/obj/machinery/power/emitter/emag_act(mob/user)
if(emagged)
if(obj_flags & EMAGGED)
return
locked = FALSE
emagged = TRUE
obj_flags |= EMAGGED
if(user)
user.visible_message("[user.name] emags [src].","<span class='notice'>You short out the lock.</span>")
-1
View File
@@ -195,7 +195,6 @@
grav_pull = 0
/obj/singularity/narsie/wizard/eat()
set background = BACKGROUND_ENABLED
// if(defer_powernet_rebuild != 2)
// defer_powernet_rebuild = 1
for(var/atom/X in urange(consume_range,src,1))
@@ -27,7 +27,7 @@
var/last_warning
var/consumedSupermatter = 0 //If the singularity has eaten a supermatter shard and can go to stage six
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
dangerous_possession = TRUE
obj_flags = CAN_BE_HIT | DANGEROUS_POSSESSION
/obj/singularity/Initialize(mapload, starting_energy = 50)
//CARN: admin-alert for chuckle-fuckery.
@@ -251,7 +251,6 @@
/obj/singularity/proc/eat()
set background = BACKGROUND_ENABLED
for(var/tile in spiral_range_turfs(grav_pull, src))
var/turf/T = tile
if(!T || !isturf(loc))
+11 -4
View File
@@ -538,12 +538,19 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
if(!istype(W) || (W.flags_1 & ABSTRACT_1) || !istype(user))
return
if(istype(W, /obj/item/scalpel/supermatter))
var/obj/item/scalpel/supermatter/scalpel = W
playsound(src, W.usesound, 100, 1)
to_chat(user, "<span class='notice'>You carefully begin to scrape \the [src] with \the [W]...</span>")
to_chat(user, "<span class='notice'>You carefully begin to scrape [src] with [W]...</span>")
if(do_after(user, 60 * W.toolspeed, TRUE, src))
to_chat(user, "<span class='notice'>You extract a sliver from \the [src]. \The [src] begins to react violently!</span>")
new /obj/item/nuke_core/supermatter_sliver(drop_location())
matter_power += 200
if (scalpel.usesLeft)
to_chat(user, "<span class='notice'>You extract a sliver from [src]. [src] begins to react violently!</span>")
new /obj/item/nuke_core/supermatter_sliver(drop_location())
matter_power += 200
scalpel.usesLeft--
if (!scalpel.usesLeft)
to_chat(user, "<span class='notice'>A tiny piece of [W] falls off, rendering it useless!</span>")
else
to_chat(user, "<span class='notice'>You fail to extract a sliver from [src]. [W] isn't sharp enough anymore!</span>")
else if(user.dropItemToGround(W))
user.visible_message("<span class='danger'>As [user] touches \the [src] with \a [W], silence fills the room...</span>",\
"<span class='userdanger'>You touch \the [src] with \the [W], and everything suddenly goes silent.</span>\n<span class='notice'>\The [W] flashes into dust as you flinch away from \the [src].</span>",\
+1 -1
View File
@@ -68,7 +68,7 @@
/obj/machinery/power/tesla_coil/tesla_act(var/power)
if(anchored && !panel_open)
being_shocked = TRUE
obj_flags |= BEING_SHOCKED
//don't lose arc power when it's not connected to anything
//please place tesla coils all around the station to maximize effectiveness
var/power_produced = powernet ? power / power_loss : power
+10 -7
View File
@@ -18,12 +18,14 @@
dissipate_delay = 5
dissipate_strength = 1
var/list/orbiting_balls = list()
var/miniball = FALSE
var/produced_power
var/energy_to_raise = 32
var/energy_to_lower = -20
/obj/singularity/energy_ball/Initialize(mapload, starting_energy = 50, is_miniball = FALSE)
. = ..()
miniball = is_miniball
if(!is_miniball)
set_light(10, 7, "#EEEEFF")
@@ -42,10 +44,11 @@
. = ..()
/obj/singularity/energy_ball/admin_investigate_setup()
if(istype(loc, /obj/singularity/energy_ball))
return
if(miniball)
return //don't annnounce miniballs
..()
/obj/singularity/energy_ball/process()
if(!orbiting)
handle_energy()
@@ -77,7 +80,7 @@
//we face the last thing we zapped, so this lets us favor that direction a bit
var/move_bias = pick(GLOB.alldirs)
for(var/i in 0 to move_amount)
var/move_dir = pick(GLOB.alldirs + move_bias) //ensures large-ball teslas don't just sit around
var/move_dir = pick(GLOB.alldirs + move_bias) //ensures large-ball teslas don't just sit around
if(target && prob(10))
move_dir = get_dir(src,target)
var/turf/T = get_step(src, move_dir)
@@ -193,7 +196,7 @@
if(istype(A, /obj/machinery/power/tesla_coil))
var/dist = get_dist(source, A)
var/obj/machinery/power/tesla_coil/C = A
if(dist <= zap_range && (dist < closest_dist || !closest_tesla_coil) && !C.being_shocked)
if(dist <= zap_range && (dist < closest_dist || !closest_tesla_coil) && !(C.obj_flags & BEING_SHOCKED))
closest_dist = dist
//we use both of these to save on istype and typecasting overhead later on
@@ -229,7 +232,7 @@
else if(ismachinery(A))
var/obj/machinery/M = A
var/dist = get_dist(source, A)
if(dist <= zap_range && (dist < closest_dist || !closest_machine) && !M.being_shocked)
if(dist <= zap_range && (dist < closest_dist || !closest_machine) && !(M.obj_flags & BEING_SHOCKED))
closest_machine = M
closest_atom = A
closest_dist = dist
@@ -240,7 +243,7 @@
else if(istype(A, /obj/structure/blob))
var/obj/structure/blob/B = A
var/dist = get_dist(source, A)
if(dist <= zap_range && (dist < closest_dist || !closest_tesla_coil) && !B.being_shocked)
if(dist <= zap_range && (dist < closest_dist || !closest_tesla_coil) && !(B.obj_flags & BEING_SHOCKED))
closest_blob = B
closest_atom = A
closest_dist = dist
@@ -251,7 +254,7 @@
else if(isstructure(A))
var/obj/structure/S = A
var/dist = get_dist(source, A)
if(dist <= zap_range && (dist < closest_dist || !closest_tesla_coil) && !S.being_shocked)
if(dist <= zap_range && (dist < closest_dist || !closest_tesla_coil) && !(S.obj_flags & BEING_SHOCKED))
closest_structure = S
closest_atom = A
closest_dist = dist