Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools * defines and helpers * onclick and controllers * datums fucking caught that hulk reversal too. * game and shuttle modular * module/admin * oh god they fucking moved antag shit again * haaaaate. Haaaaaaaaaate. * enables moff wings * more modules things * tgstation.dme before I forget something important * some mob stuff * s'more mob/living stuff * some carbon stuff * ayy lmaos and kitchen meat * Human stuff * species things moff wings have a 'none' version too * the rest of the module stuff. * some strings * misc * mob icons * some other icons. * It compiles FUCK BORERS FUCK BORERS
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@@ -15,8 +15,7 @@
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throw_speed = 3
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throw_range = 5
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force = 5
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needs_permit = TRUE
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unique_rename = FALSE
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item_flags = NEEDS_PERMIT
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attack_verb = list("struck", "hit", "bashed")
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var/fire_sound = "gunshot"
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@@ -153,10 +152,10 @@
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return
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//Exclude lasertag guns from the DISABILITY_CLUMSY check.
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//Exclude lasertag guns from the TRAIT_CLUMSY check.
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if(clumsy_check)
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if(istype(user))
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if (user.has_disability(DISABILITY_CLUMSY) && prob(40))
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if (user.has_trait(TRAIT_CLUMSY) && prob(40))
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to_chat(user, "<span class='userdanger'>You shoot yourself in the foot with [src]!</span>")
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var/shot_leg = pick("l_leg", "r_leg")
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process_fire(user, user, FALSE, params, shot_leg)
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@@ -191,7 +190,7 @@
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/obj/item/gun/proc/handle_pins(mob/living/user)
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if(pin)
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if(pin.pin_auth(user) || pin.emagged)
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if(pin.pin_auth(user) || (pin.obj_flags & EMAGGED))
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return TRUE
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else
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pin.auth_fail(user)
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@@ -89,7 +89,7 @@
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desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds."
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icon_state = "detective"
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
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unique_rename = TRUE
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obj_flags = UNIQUE_RENAME
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unique_reskin = list("Default" = "detective",
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"Leopard Spots" = "detective_leopard",
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"Black Panther" = "detective_panther",
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@@ -261,7 +261,7 @@
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slot_flags = SLOT_BACK
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mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
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sawn_desc = "Omar's coming!"
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unique_rename = TRUE
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obj_flags = UNIQUE_RENAME
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unique_reskin = list("Default" = "dshotgun",
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"Dark Red Finish" = "dshotgun-d",
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"Ash" = "dshotgun-f",
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@@ -307,7 +307,6 @@
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slot_flags = null
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mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
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sawn_desc = "I'm just here for the gasoline."
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unique_rename = FALSE
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unique_reskin = null
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var/slung = FALSE
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@@ -349,7 +348,7 @@
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clumsy_check = 0
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/obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user)
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if((user.has_disability(DISABILITY_CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown"))
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if((user.has_trait(TRAIT_CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown"))
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return ..()
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if(process_fire(user, user, FALSE, null, "head"))
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user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
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@@ -11,7 +11,7 @@
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burst_size = 3
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can_suppress = TRUE
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clumsy_check = 0
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needs_permit = 0
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item_flags = NONE
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casing_ejector = FALSE
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/obj/item/gun/ballistic/automatic/toy/unrestricted
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@@ -53,7 +53,7 @@
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throwforce = 0
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mag_type = /obj/item/ammo_box/magazine/internal/shot/toy
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clumsy_check = 0
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needs_permit = 0
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item_flags = NONE
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casing_ejector = FALSE
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can_suppress = FALSE
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@@ -81,7 +81,7 @@
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desc = "A bullpup two-round burst toy SMG, designated 'C-20r'. Ages 8 and up."
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icon = 'icons/obj/guns/toy.dmi'
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can_suppress = TRUE
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needs_permit = 0
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item_flags = NONE
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mag_type = /obj/item/ammo_box/magazine/toy/smgm45/riot
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casing_ejector = FALSE
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@@ -97,7 +97,7 @@
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desc = "A heavily modified toy light machine gun, designated 'L6 SAW'. Ages 8 and up."
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icon = 'icons/obj/guns/toy.dmi'
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can_suppress = FALSE
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needs_permit = 0
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item_flags = NONE
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mag_type = /obj/item/ammo_box/magazine/toy/m762/riot
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casing_ejector = FALSE
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@@ -5,8 +5,8 @@
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item_state = "kineticgun"
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ammo_type = list(/obj/item/ammo_casing/energy/kinetic)
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cell_type = /obj/item/stock_parts/cell/emproof
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needs_permit = 0
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unique_rename = 1
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item_flags = NONE
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obj_flags = UNIQUE_RENAME
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weapon_weight = WEAPON_LIGHT
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can_flashlight = 1
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flight_x_offset = 15
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@@ -14,7 +14,7 @@
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desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
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ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
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clumsy_check = 0
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needs_permit = 0
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item_flags = NONE
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/obj/item/gun/energy/laser/retro
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name ="retro laser gun"
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@@ -117,7 +117,7 @@
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desc = "A retro laser gun modified to fire harmless blue beams of light. Sound effects included!"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/bluetag)
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clumsy_check = 0
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needs_permit = 0
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item_flags = NONE
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pin = /obj/item/device/firing_pin/tag/blue
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ammo_x_offset = 2
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selfcharge = 1
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@@ -128,7 +128,7 @@
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desc = "A retro laser gun modified to fire harmless beams red of light. Sound effects included!"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag)
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clumsy_check = 0
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needs_permit = 0
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item_flags = NONE
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pin = /obj/item/device/firing_pin/tag/red
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ammo_x_offset = 2
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selfcharge = 1
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@@ -5,9 +5,9 @@
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item_state = "megabuster"
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w_class = WEIGHT_CLASS_SMALL
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ammo_type = list(/obj/item/ammo_casing/energy/megabuster)
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clumsy_check = 0
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needs_permit = 0
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selfcharge = 1
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clumsy_check = FALSE
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item_flags = NEEDS_PERMIT
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selfcharge = TRUE
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cell_type = "/obj/item/stock_parts/cell/pulse"
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icon = 'icons/obj/guns/VGguns.dmi'
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@@ -89,7 +89,7 @@
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suppressed = TRUE
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ammo_type = list(/obj/item/ammo_casing/energy/bolt)
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weapon_weight = WEAPON_LIGHT
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unique_rename = 0
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obj_flags = 0
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overheat_time = 20
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holds_charge = TRUE
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unique_frequency = TRUE
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@@ -125,10 +125,11 @@
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force = 12
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sharpness = IS_SHARP
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can_charge = 0
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heat = 3800
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heat = 3800
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usesound = 'sound/items/welder.ogg'
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toolspeed = 0.7 //plasmacutters can be used as welders for a few things, and are faster than standard welders
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tool_behaviour = TOOL_WELDER
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toolspeed = 0.7 //plasmacutters can be used as welders, and are faster than standard welders
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/obj/item/gun/energy/plasmacutter/examine(mob/user)
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..()
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@@ -7,7 +7,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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force = 10
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fire_sound = 'sound/weapons/blastcannon.ogg'
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needs_permit = FALSE
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item_flags = NONE
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clumsy_check = FALSE
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randomspread = FALSE
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@@ -37,9 +37,9 @@
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to_chat(user, "<span class ='notice'>This firearm already has a firing pin installed.</span>")
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/obj/item/device/firing_pin/emag_act(mob/user)
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if(emagged)
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if(obj_flags & EMAGGED)
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return
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emagged = TRUE
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obj_flags |= EMAGGED
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to_chat(user, "<span class='notice'>You override the authentication mechanism.</span>")
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/obj/item/device/firing_pin/proc/gun_insert(mob/living/user, obj/item/gun/G)
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@@ -129,7 +129,7 @@
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// A gun with ultra-honk pin is useful for clown and useless for everyone else.
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/obj/item/device/firing_pin/clown/ultra/pin_auth(mob/living/user)
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playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
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if(!(user.has_disability(DISABILITY_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown"))
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if(!(user.has_trait(TRAIT_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown"))
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return 0
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return 1
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@@ -391,6 +391,7 @@
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yo = targloc.y - curloc.y
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xo = targloc.x - curloc.x
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setAngle(Get_Angle(src, targloc))
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if(isliving(source) && params)
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var/list/calculated = calculate_projectile_angle_and_pixel_offsets(source, params)
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p_x = calculated[2]
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@@ -28,7 +28,7 @@
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var/mob/living/carbon/C = target
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if(C.dna && C.dna.check_mutation(HULK))
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C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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else if(C.status_flags & CANKNOCKDOWN)
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else if((C.status_flags & CANKNOCKDOWN) && !C.has_trait(TRAIT_STUNIMMUNE))
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addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
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/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
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@@ -539,7 +539,7 @@
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hal_target.stuttering += 20
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if(hal_target.dna && hal_target.dna.check_mutation(HULK))
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hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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else if(hal_target.status_flags & CANKNOCKDOWN)
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else if((hal_target.status_flags & CANKNOCKDOWN) && !hal_target.has_trait(TRAIT_STUNIMMUNE))
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addtimer(CALLBACK(hal_target, /mob/living/carbon.proc/do_jitter_animation, 20), 5)
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/obj/item/projectile/hallucination/disabler
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