updates
This commit is contained in:
@@ -8,6 +8,7 @@
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**/
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//This is the ABSOLUTE ONLY THING that should init globally like this
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//2019 update: the failsafe,config and Global controllers also do it
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GLOBAL_REAL(Master, /datum/controller/master) = new
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//THIS IS THE INIT ORDER
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@@ -54,7 +55,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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var/static/restart_clear = 0
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var/static/restart_timeout = 0
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var/static/restart_count = 0
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var/static/random_seed
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//current tick limit, assigned before running a subsystem.
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@@ -69,7 +70,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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if(!random_seed)
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random_seed = (TEST_RUN_PARAMETER in world.params) ? 29051994 : rand(1, 1e9)
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rand_seed(random_seed)
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var/list/_subsystems = list()
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subsystems = _subsystems
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if (Master != src)
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@@ -614,4 +615,4 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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if (client_count < CONFIG_GET(number/mc_tick_rate/disable_high_pop_mc_mode_amount))
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processing = CONFIG_GET(number/mc_tick_rate/base_mc_tick_rate)
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else if (client_count > CONFIG_GET(number/mc_tick_rate/high_pop_mc_mode_amount))
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processing = CONFIG_GET(number/mc_tick_rate/high_pop_mc_tick_rate)
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processing = CONFIG_GET(number/mc_tick_rate/high_pop_mc_tick_rate)
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@@ -8,6 +8,10 @@ SUBSYSTEM_DEF(server_maint)
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init_order = INIT_ORDER_SERVER_MAINT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/currentrun
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var/cleanup_ticker = 0
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/datum/controller/subsystem/server_maint/PreInit()
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world.hub_password = "" //quickly! before the hubbies see us.
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/datum/controller/subsystem/server_maint/Initialize(timeofday)
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if (CONFIG_GET(flag/hub))
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@@ -18,10 +22,30 @@ SUBSYSTEM_DEF(server_maint)
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if(!resumed)
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if(listclearnulls(GLOB.clients))
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log_world("Found a null in clients list!")
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if(listclearnulls(GLOB.player_list))
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log_world("Found a null in player list!")
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src.currentrun = GLOB.clients.Copy()
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switch (cleanup_ticker) // do only one of these at a time, once per 5 fires
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if (0)
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if(listclearnulls(GLOB.player_list))
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log_world("Found a null in player_list!")
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cleanup_ticker++
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if (5)
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if(listclearnulls(GLOB.mob_list))
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log_world("Found a null in mob_list!")
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cleanup_ticker++
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if (10)
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if(listclearnulls(GLOB.alive_mob_list))
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log_world("Found a null in alive_mob_list!")
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cleanup_ticker++
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if (15)
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if(listclearnulls(GLOB.dead_mob_list))
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log_world("Found a null in dead_mob_list!")
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cleanup_ticker++
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if (20)
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cleanup_ticker = 0
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else
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cleanup_ticker++
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var/list/currentrun = src.currentrun
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var/round_started = SSticker.HasRoundStarted()
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@@ -1,5 +1,5 @@
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#define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
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#define BUCKET_POS(timer) ((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) % BUCKET_LEN)||BUCKET_LEN)
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#define BUCKET_POS(timer) (((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag)+1) % BUCKET_LEN)||BUCKET_LEN)
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#define TIMER_MAX (world.time + TICKS2DS(min(BUCKET_LEN-(SStimer.practical_offset-DS2TICKS(world.time - SStimer.head_offset))-1, BUCKET_LEN-1)))
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#define TIMER_ID_MAX (2**24) //max float with integer precision
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@@ -38,15 +38,15 @@ SUBSYSTEM_DEF(timer)
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/datum/controller/subsystem/timer/fire(resumed = FALSE)
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var/lit = last_invoke_tick
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var/last_check = world.time - TIMER_NO_INVOKE_WARNING
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var/last_check = world.time - TICKS2DS(BUCKET_LEN*1.5)
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var/list/bucket_list = src.bucket_list
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if(!bucket_count)
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last_invoke_tick = world.time
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if(lit && lit < last_check && last_invoke_warning < last_check)
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if(lit && lit < last_check && head_offset < last_check && last_invoke_warning < last_check)
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last_invoke_warning = world.time
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var/msg = "No regular timers processed in the last [TIMER_NO_INVOKE_WARNING] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
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var/msg = "No regular timers processed in the last [BUCKET_LEN*1.5] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
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message_admins(msg)
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WARNING(msg)
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if(bucket_auto_reset)
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@@ -121,7 +121,7 @@ SUBSYSTEM_DEF(timer)
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if (!resumed)
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timer = null
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while (practical_offset <= BUCKET_LEN && head_offset + (practical_offset*world.tick_lag) <= world.time)
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while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset-1)*world.tick_lag) <= world.time)
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var/datum/timedevent/head = bucket_list[practical_offset]
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if (!timer || !head || timer == head)
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head = bucket_list[practical_offset]
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@@ -159,7 +159,7 @@ SUBSYSTEM_DEF(timer)
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if (timer.timeToRun < head_offset)
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bucket_resolution = null //force bucket recreation
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CRASH("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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if (timer.callBack && !timer.spent)
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timer.callBack.InvokeAsync()
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@@ -169,9 +169,9 @@ SUBSYSTEM_DEF(timer)
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qdel(timer)
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continue
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if (timer.timeToRun < head_offset + TICKS2DS(practical_offset))
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if (timer.timeToRun < head_offset + TICKS2DS(practical_offset-1))
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bucket_resolution = null //force bucket recreation
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CRASH("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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if (timer.callBack && !timer.spent)
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timer.callBack.InvokeAsync()
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spent += timer
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@@ -447,6 +447,7 @@ SUBSYSTEM_DEF(timer)
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next.prev = src
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prev.next = src
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///Returns a string of the type of the callback for this timer
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/datum/timedevent/proc/getcallingtype()
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. = "ERROR"
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if (callBack.object == GLOBAL_PROC)
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@@ -454,6 +455,14 @@ SUBSYSTEM_DEF(timer)
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else
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. = "[callBack.object.type]"
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/**
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* Create a new timer and insert it in the queue
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*
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* Arguments:
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* * callback the callback to call on timer finish
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* * wait deciseconds to run the timer for
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* * flags flags for this timer, see: code\__DEFINES\subsystems.dm
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*/
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/proc/addtimer(datum/callback/callback, wait = 0, flags = 0)
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if (!callback)
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CRASH("addtimer called without a callback")
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@@ -498,6 +507,12 @@ SUBSYSTEM_DEF(timer)
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var/datum/timedevent/timer = new(callback, wait, flags, hash)
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return timer.id
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/**
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* Delete a timer
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*
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* Arguments:
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* * id a timerid or a /datum/timedevent
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*/
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/proc/deltimer(id)
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if (!id)
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return FALSE
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@@ -514,6 +529,26 @@ SUBSYSTEM_DEF(timer)
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return TRUE
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return FALSE
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/**
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* Get the remaining deciseconds on a timer
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*
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* Arguments:
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* * id a timerid or a /datum/timedevent
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*/
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/proc/timeleft(id)
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if (!id)
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return null
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if (id == TIMER_ID_NULL)
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CRASH("Tried to get timeleft of a null timerid. Use TIMER_STOPPABLE flag")
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if (!istext(id))
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if (istype(id, /datum/timedevent))
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var/datum/timedevent/timer = id
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return timer.timeToRun - world.time
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//id is string
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var/datum/timedevent/timer = SStimer.timer_id_dict[id]
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if (timer && !timer.spent)
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return timer.timeToRun - world.time
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return null
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#undef BUCKET_LEN
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#undef BUCKET_POS
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