Ports a toggleable darkmode to the game!
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@@ -82,6 +82,12 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
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if("setMusicVolume")
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data = setMusicVolume(arglist(params))
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if("swaptodarkmode")
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swaptodarkmode()
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if("swaptolightmode")
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swaptolightmode()
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if(data)
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ehjax_send(data = data)
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@@ -240,3 +246,10 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
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// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
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C << output(url_encode(url_encode(message)), "browseroutput:output")
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/datum/chatOutput/proc/swaptolightmode() //Dark mode light mode stuff. Yell at KMC if this breaks! (See darkmode.dm for documentation)
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owner.force_white_theme()
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/datum/chatOutput/proc/swaptodarkmode()
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owner.force_dark_theme()
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