Changes a bunch of hrefs to the proper defines

This commit is contained in:
CitadelStationBot
2017-05-02 02:20:07 -05:00
parent 315f2b7738
commit 036109de58
44 changed files with 222 additions and 98 deletions
+6 -6
View File
@@ -248,18 +248,18 @@
if(notify_admins)
if(triggered_by == 1)
message_admins("An explosion has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
message_admins("An explosion has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].")
else if(triggered_by == 2)
message_admins("A signal has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>. Igniter attacher: [key_name_admin(attacher)]<A HREF='?_src_=holder;adminmoreinfo=\ref[attacher]'>?</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[attacher]'>FLW</A>)")
message_admins("A signal has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)]. Igniter attacher: [ADMIN_LOOKUPFLW(attacher)]")
else
message_admins("[key_name_admin(user)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
message_admins("[ADMIN_LOOKUPFLW(attacher)] has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].")
if(triggered_by == 1)
log_game("An explosion has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
log_game("An explosion has primed a [name] for detonation at [A][COORD(bombturf)]")
else if(triggered_by == 2)
log_game("A signal has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z]). Igniter attacher: [key_name(attacher)].")
log_game("A signal has primed a [name] for detonation at [A][COORD(bombturf)]. Igniter attacher: [key_name(attacher)].")
else
user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
log_game("[key_name(user)] has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
log_game("[key_name(user)] has primed a [name] for detonation at [A][COORD(bombturf)]")
spawn(det_time)
if(primed)
if(quality == 3)