diff --git a/code/modules/smithing/finished_items.dm b/code/modules/smithing/finished_items.dm index f7c91187c5..1aa017e100 100644 --- a/code/modules/smithing/finished_items.dm +++ b/code/modules/smithing/finished_items.dm @@ -5,7 +5,6 @@ icon = 'icons/obj/smith.dmi' icon_state = "mace_greyscale" item_state = "mace_greyscale" - color = null material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS total_mass = TOTAL_MASS_MEDIEVAL_WEAPON //yeah ok slot_flags = ITEM_SLOT_BELT @@ -24,7 +23,7 @@ if(desc == "cringe") desc = "A handmade [name]." overlay = mutable_appearance(icon, overlay_state) - overlay.color = "FFFFFF" + overlay.appearance_flags = RESET_COLOR add_overlay(overlay) if(force < 0) force = 0 diff --git a/code/modules/smithing/smithed_items.dm b/code/modules/smithing/smithed_items.dm index 121b26c671..4c23a28aff 100644 --- a/code/modules/smithing/smithed_items.dm +++ b/code/modules/smithing/smithed_items.dm @@ -116,6 +116,7 @@ if(1,2,3) qualname = "above-average" var/datum/material/mat = custom_materials[1] + finalitem.set_custom_materials(custom_materials) mat = mat.name finalitem.name = "[qualname] [mat] [initial(finalitem.name)]" finalitem.desc = "A [qualname] [initial(finalitem.name)]."