Merge pull request #4994 from Citadel-Station-13/upstream-merge-34629
[MIRROR] Fixes ghost show_hud runtime
This commit is contained in:
+87
-84
@@ -1,84 +1,87 @@
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/obj/screen/ghost
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icon = 'icons/mob/screen_ghost.dmi'
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/obj/screen/ghost/MouseEntered()
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flick(icon_state + "_anim", src)
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/obj/screen/ghost/jumptomob
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name = "Jump to mob"
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icon_state = "jumptomob"
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/obj/screen/ghost/jumptomob/Click()
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var/mob/dead/observer/G = usr
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G.jumptomob()
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/obj/screen/ghost/orbit
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name = "Orbit"
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icon_state = "orbit"
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/obj/screen/ghost/orbit/Click()
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var/mob/dead/observer/G = usr
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G.follow()
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/obj/screen/ghost/reenter_corpse
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name = "Reenter corpse"
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icon_state = "reenter_corpse"
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/obj/screen/ghost/reenter_corpse/Click()
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var/mob/dead/observer/G = usr
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G.reenter_corpse()
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/obj/screen/ghost/teleport
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name = "Teleport"
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icon_state = "teleport"
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/obj/screen/ghost/teleport/Click()
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var/mob/dead/observer/G = usr
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G.dead_tele()
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/obj/screen/ghost/pai
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name = "pAI Candidate"
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icon_state = "pai"
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/obj/screen/ghost/pai/Click()
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var/mob/dead/observer/G = usr
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G.register_pai()
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/datum/hud/ghost/New(mob/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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..()
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var/obj/screen/using
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using = new /obj/screen/ghost/jumptomob()
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using.screen_loc = ui_ghost_jumptomob
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static_inventory += using
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using = new /obj/screen/ghost/orbit()
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using.screen_loc = ui_ghost_orbit
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static_inventory += using
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using = new /obj/screen/ghost/reenter_corpse()
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using.screen_loc = ui_ghost_reenter_corpse
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static_inventory += using
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using = new /obj/screen/ghost/teleport()
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using.screen_loc = ui_ghost_teleport
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static_inventory += using
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using = new /obj/screen/ghost/pai()
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using.screen_loc = ui_ghost_pai
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static_inventory += using
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using = new /obj/screen/language_menu
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using.icon = ui_style
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static_inventory += using
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/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
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..()
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if(!mymob.client.prefs.ghost_hud)
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mymob.client.screen -= static_inventory
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else
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mymob.client.screen += static_inventory
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/mob/dead/observer/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/ghost(src, ui_style2icon(client.prefs.UI_style))
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/obj/screen/ghost
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icon = 'icons/mob/screen_ghost.dmi'
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/obj/screen/ghost/MouseEntered()
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flick(icon_state + "_anim", src)
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/obj/screen/ghost/jumptomob
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name = "Jump to mob"
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icon_state = "jumptomob"
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/obj/screen/ghost/jumptomob/Click()
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var/mob/dead/observer/G = usr
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G.jumptomob()
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/obj/screen/ghost/orbit
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name = "Orbit"
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icon_state = "orbit"
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/obj/screen/ghost/orbit/Click()
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var/mob/dead/observer/G = usr
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G.follow()
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/obj/screen/ghost/reenter_corpse
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name = "Reenter corpse"
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icon_state = "reenter_corpse"
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/obj/screen/ghost/reenter_corpse/Click()
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var/mob/dead/observer/G = usr
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G.reenter_corpse()
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/obj/screen/ghost/teleport
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name = "Teleport"
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icon_state = "teleport"
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/obj/screen/ghost/teleport/Click()
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var/mob/dead/observer/G = usr
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G.dead_tele()
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/obj/screen/ghost/pai
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name = "pAI Candidate"
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icon_state = "pai"
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/obj/screen/ghost/pai/Click()
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var/mob/dead/observer/G = usr
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G.register_pai()
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/datum/hud/ghost/New(mob/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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..()
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var/obj/screen/using
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using = new /obj/screen/ghost/jumptomob()
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using.screen_loc = ui_ghost_jumptomob
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static_inventory += using
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using = new /obj/screen/ghost/orbit()
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using.screen_loc = ui_ghost_orbit
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static_inventory += using
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using = new /obj/screen/ghost/reenter_corpse()
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using.screen_loc = ui_ghost_reenter_corpse
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static_inventory += using
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using = new /obj/screen/ghost/teleport()
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using.screen_loc = ui_ghost_teleport
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static_inventory += using
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using = new /obj/screen/ghost/pai()
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using.screen_loc = ui_ghost_pai
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static_inventory += using
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using = new /obj/screen/language_menu
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using.icon = ui_style
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static_inventory += using
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/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
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. = ..()
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if(!.)
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return
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var/mob/screenmob = viewmob || mymob
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if(!screenmob.client.prefs.ghost_hud)
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screenmob.client.screen -= static_inventory
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else
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screenmob.client.screen += static_inventory
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/mob/dead/observer/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/ghost(src, ui_style2icon(client.prefs.UI_style))
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+22
-19
@@ -7,11 +7,10 @@
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/datum/hud
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var/mob/mymob
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var/hud_shown = 1 //Used for the HUD toggle (F12)
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var/hud_version = 1 //Current displayed version of the HUD
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var/inventory_shown = 0 //Equipped item inventory
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var/show_intent_icons = 0
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var/hotkey_ui_hidden = 0 //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
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var/hud_shown = TRUE //Used for the HUD toggle (F12)
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var/hud_version = HUD_STYLE_STANDARD //Current displayed version of the HUD
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var/inventory_shown = FALSE //Equipped item inventory
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var/hotkey_ui_hidden = FALSE //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
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var/obj/screen/ling/chems/lingchemdisplay
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var/obj/screen/ling/sting/lingstingdisplay
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@@ -23,7 +22,6 @@
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var/obj/screen/devil/soul_counter/devilsouldisplay
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var/obj/screen/nightvisionicon
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var/obj/screen/action_intent
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var/obj/screen/zone_select
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var/obj/screen/pull_icon
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@@ -40,7 +38,7 @@
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var/list/obj/screen/plane_master/plane_masters = list() // see "appearance_flags" in the ref, assoc list of "[plane]" = object
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var/obj/screen/movable/action_button/hide_toggle/hide_actions_toggle
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var/action_buttons_hidden = 0
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var/action_buttons_hidden = FALSE
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var/obj/screen/healths
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var/obj/screen/healthdoll
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@@ -111,7 +109,6 @@
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blobpwrdisplay = null
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alien_plasma_display = null
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alien_queen_finder = null
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nightvisionicon = null
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if(plane_masters.len)
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for(var/thing in plane_masters)
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@@ -134,10 +131,10 @@
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//Version denotes which style should be displayed. blank or 0 means "next version"
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/datum/hud/proc/show_hud(version = 0,mob/viewmob)
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if(!ismob(mymob))
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return 0
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return FALSE
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var/mob/screenmob = viewmob || mymob
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if(!screenmob.client)
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return 0
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return FALSE
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screenmob.client.screen = list()
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screenmob.client.apply_clickcatcher()
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@@ -150,7 +147,7 @@
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switch(display_hud_version)
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if(HUD_STYLE_STANDARD) //Default HUD
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hud_shown = 1 //Governs behavior of other procs
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hud_shown = TRUE //Governs behavior of other procs
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if(static_inventory.len)
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screenmob.client.screen += static_inventory
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if(toggleable_inventory.len && screenmob.hud_used && screenmob.hud_used.inventory_shown)
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@@ -166,7 +163,7 @@
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action_intent.screen_loc = initial(action_intent.screen_loc) //Restore intent selection to the original position
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if(HUD_STYLE_REDUCED) //Reduced HUD
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hud_shown = 0 //Governs behavior of other procs
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hud_shown = FALSE //Governs behavior of other procs
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if(static_inventory.len)
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screenmob.client.screen -= static_inventory
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if(toggleable_inventory.len)
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@@ -186,7 +183,7 @@
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action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
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if(HUD_STYLE_NOHUD) //No HUD
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hud_shown = 0 //Governs behavior of other procs
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hud_shown = FALSE //Governs behavior of other procs
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if(static_inventory.len)
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screenmob.client.screen -= static_inventory
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if(toggleable_inventory.len)
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@@ -201,17 +198,23 @@
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hud_version = display_hud_version
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persistent_inventory_update(screenmob)
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mymob.update_action_buttons(1)
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screenmob.update_action_buttons(1)
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reorganize_alerts()
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mymob.reload_fullscreen()
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screenmob.reload_fullscreen()
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update_parallax_pref(screenmob)
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return TRUE
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/datum/hud/human/show_hud(version = 0,mob/viewmob)
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..()
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hidden_inventory_update(viewmob)
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. = ..()
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if(!.)
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return
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var/mob/screenmob = viewmob || mymob
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hidden_inventory_update(screenmob)
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/datum/hud/robot/show_hud(version = 0, mob/viewmob)
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..()
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. = ..()
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if(!.)
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return
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update_robot_modules_display()
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/datum/hud/proc/hidden_inventory_update()
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@@ -224,7 +227,7 @@
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//Triggered when F12 is pressed (Unless someone changed something in the DMF)
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/mob/verb/button_pressed_F12()
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set name = "F12"
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set hidden = 1
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set hidden = TRUE
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if(hud_used && client)
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hud_used.show_hud() //Shows the next hud preset
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@@ -15,10 +15,10 @@
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targetmob = M
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if(usr.hud_used.inventory_shown && targetmob.hud_used)
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usr.hud_used.inventory_shown = 0
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usr.hud_used.inventory_shown = FALSE
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usr.client.screen -= targetmob.hud_used.toggleable_inventory
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else
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usr.hud_used.inventory_shown = 1
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usr.hud_used.inventory_shown = TRUE
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usr.client.screen += targetmob.hud_used.toggleable_inventory
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targetmob.hud_used.hidden_inventory_update(usr)
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@@ -438,7 +438,7 @@
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if(hud_used.hotkey_ui_hidden)
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client.screen += hud_used.hotkeybuttons
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hud_used.hotkey_ui_hidden = 0
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hud_used.hotkey_ui_hidden = FALSE
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else
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client.screen -= hud_used.hotkeybuttons
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hud_used.hotkey_ui_hidden = 1
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hud_used.hotkey_ui_hidden = TRUE
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