diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index e7333966f9..8b2f2af208 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -274,7 +274,6 @@ SUBSYSTEM_DEF(ticker) if(epi) explosion(epi, 0, 256, 512, 0, TRUE, TRUE, 0, TRUE) -<<<<<<< HEAD //Plus it provides an easy way to make cinematics for other events. Just use this as a template /datum/controller/subsystem/ticker/proc/station_explosion_cinematic(station_missed=0, override = null, atom/bomb = null) if( cinematic ) @@ -411,9 +410,7 @@ SUBSYSTEM_DEF(ticker) M.notransform = FALSE if(actually_blew_up && !isnull(killz) && M.stat != DEAD && M.z == killz) M.gib() - -======= ->>>>>>> 1304e83... Refactors cinematics. (#30888) + /datum/controller/subsystem/ticker/proc/create_characters() for(var/mob/dead/new_player/player in GLOB.player_list) if(player.ready == PLAYER_READY_TO_PLAY && player.mind)