Merge branch 'master' into Projectile_Rework
This commit is contained in:
@@ -94,6 +94,10 @@
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config_entry_value = 10
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min_val = 0
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/datum/config_entry/keyed_list/dynamic_mode_days
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_FLAG
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/datum/config_entry/keyed_list/storyteller_weight
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_NUM
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@@ -349,3 +349,9 @@
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/datum/config_entry/flag/dynamic_config_enabled
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/datum/config_entry/flag/station_name_needs_approval
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//ambition start
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/datum/config_entry/number/max_ambitions // Maximum number of ambitions a mind can store.
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config_entry_value = 5
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//ambition end
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@@ -500,7 +500,7 @@ SUBSYSTEM_DEF(job)
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tcg_cards = N.client.prefs.tcg_cards
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if(tcg_cards)
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var/obj/item/tcgcard_binder/binder = new(get_turf(H))
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H.equip_to_slot_if_possible(binder, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)
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H.equip_to_slot_if_possible(binder, ITEM_SLOT_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)
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for(var/card_type in N.client.prefs.tcg_cards)
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if(card_type)
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if(islist(H.client.prefs.tcg_cards[card_type]))
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@@ -710,9 +710,9 @@ SUBSYSTEM_DEF(job)
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permitted = FALSE
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if(G.donoritem && !G.donator_ckey_check(the_mob.client.ckey))
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permitted = FALSE
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if(!equipbackpackstuff && G.slot == SLOT_IN_BACKPACK)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs
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if(!equipbackpackstuff && G.slot == ITEM_SLOT_BACKPACK)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs
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permitted = FALSE
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if(equipbackpackstuff && G.slot != SLOT_IN_BACKPACK)//ditto
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if(equipbackpackstuff && G.slot != ITEM_SLOT_BACKPACK)//ditto
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permitted = FALSE
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if(!permitted)
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continue
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@@ -749,7 +749,7 @@ SUBSYSTEM_DEF(job)
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I.forceMove(get_turf(C))
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else
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qdel(I)
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else if(!M.equip_to_slot_if_possible(I, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Otherwise, try to put it in the backpack
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else if(!M.equip_to_slot_if_possible(I, ITEM_SLOT_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Otherwise, try to put it in the backpack
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if(can_drop)
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I.forceMove(get_turf(M)) // If everything fails, just put it on the floor under the mob.
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else
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