Merge branch 'master' into Projectile_Rework
This commit is contained in:
+8
-7
@@ -1434,11 +1434,12 @@
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//Update the screentip to reflect what we're hoverin over
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/atom/MouseEntered(location, control, params)
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. = ..()
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// Statusbar
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// status_bar_set_text(usr, name)
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// Screentips
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// if(usr?.hud_used)
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// if(!usr.client?.prefs.screentip_pref || (flags_1 & NO_SCREENTIPS_1))
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// usr.hud_used.screentip_text.maptext = ""
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// else
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// usr.hud_used.screentip_text.maptext = MAPTEXT("<span style='text-align: center'><span style='font-size: 32px'><span style='color:[usr.client.prefs.screentip_color]: 32px'>[name]</span>")
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var/client/client = usr?.client
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var/datum/hud/active_hud = client?.mob?.hud_used
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if(active_hud)
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if(!client.prefs.screentip_pref || (flags_1 & NO_SCREENTIPS_1))
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active_hud.screentip_text.maptext = ""
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else
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//We inline a MAPTEXT() here, because there's no good way to statically add to a string like this
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active_hud.screentip_text.maptext = MAPTEXT("<span style='text-align: center; font-size: 32px; color: [client?.prefs?.screentip_color]'>[name]</span>")
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@@ -1,6 +1,6 @@
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GLOBAL_LIST_INIT(possible_changeling_IDs, list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega"))
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GLOBAL_LIST_INIT(slots, list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store"))
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GLOBAL_LIST_INIT(slot2slot, list("head" = SLOT_HEAD, "wear_mask" = SLOT_WEAR_MASK, "neck" = SLOT_NECK, "back" = SLOT_BACK, "wear_suit" = SLOT_WEAR_SUIT, "w_uniform" = SLOT_W_UNIFORM, "shoes" = SLOT_SHOES, "belt" = SLOT_BELT, "gloves" = SLOT_GLOVES, "glasses" = SLOT_GLASSES, "ears" = SLOT_EARS, "wear_id" = SLOT_WEAR_ID, "s_store" = SLOT_S_STORE))
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GLOBAL_LIST_INIT(slot2slot, list("head" = ITEM_SLOT_HEAD, "wear_mask" = ITEM_SLOT_MASK, "neck" = ITEM_SLOT_NECK, "back" = ITEM_SLOT_BACK, "wear_suit" = ITEM_SLOT_OCLOTHING, "w_uniform" = ITEM_SLOT_ICLOTHING, "shoes" = ITEM_SLOT_FEET, "belt" = ITEM_SLOT_BELT, "gloves" = ITEM_SLOT_GLOVES, "glasses" = ITEM_SLOT_EYES, "ears" = ITEM_SLOT_EARS, "wear_id" = ITEM_SLOT_ID, "s_store" = ITEM_SLOT_SUITSTORE))
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GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "wear_mask" = /obj/item/clothing/mask/changeling, "back" = /obj/item/changeling, "wear_suit" = /obj/item/clothing/suit/changeling, "w_uniform" = /obj/item/clothing/under/changeling, "shoes" = /obj/item/clothing/shoes/changeling, "belt" = /obj/item/changeling, "gloves" = /obj/item/clothing/gloves/changeling, "glasses" = /obj/item/clothing/glasses/changeling, "ears" = /obj/item/changeling, "wear_id" = /obj/item/changeling, "s_store" = /obj/item/changeling))
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GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our this objective to all lings
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@@ -205,11 +205,11 @@ Credit where due:
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var/mob/living/carbon/human/L = M
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var/obj/item/clockwork/slab/S = new
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var/slot = "At your feet"
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var/list/slots = list("In your left pocket" = SLOT_L_STORE, "In your right pocket" = SLOT_R_STORE, "In your backpack" = SLOT_IN_BACKPACK)
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var/list/slots = list("In your left pocket" = ITEM_SLOT_LPOCKET, "In your right pocket" = ITEM_SLOT_RPOCKET, "In your backpack" = ITEM_SLOT_BACKPACK)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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var/obj/item/clockwork/replica_fabricator/F = new
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if(H.equip_to_slot_or_del(F, SLOT_IN_BACKPACK))
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if(H.equip_to_slot_or_del(F, ITEM_SLOT_BACKPACK))
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to_chat(H, "<span class='brass'>You have been equipped with a replica fabricator, an advanced tool that can convert objects like doors, tables or even coats into clockwork equivalents.</span>")
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slot = H.equip_in_one_of_slots(S, slots)
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if(slot == "In your backpack")
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@@ -37,17 +37,17 @@
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if(!H.w_uniform || H.dropItemToGround(H.w_uniform))
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C = new /obj/item/clothing/under/rank/civilian/clown(H)
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ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
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H.equip_to_slot_or_del(C, SLOT_W_UNIFORM)
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H.equip_to_slot_or_del(C, ITEM_SLOT_ICLOTHING)
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if(!H.shoes || H.dropItemToGround(H.shoes))
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C = new /obj/item/clothing/shoes/clown_shoes(H)
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ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
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H.equip_to_slot_or_del(C, SLOT_SHOES)
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H.equip_to_slot_or_del(C, ITEM_SLOT_FEET)
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if(!H.wear_mask || H.dropItemToGround(H.wear_mask))
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C = new /obj/item/clothing/mask/gas/clown_hat(H)
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ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
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H.equip_to_slot_or_del(C, SLOT_WEAR_MASK)
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H.equip_to_slot_or_del(C, ITEM_SLOT_MASK)
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H.dna.add_mutation(CLOWNMUT)
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H.dna.add_mutation(SMILE)
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@@ -214,7 +214,7 @@
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if(!istype(C.wear_mask, /obj/item/clothing/mask/gas/clown_hat) && !istype(C.wear_mask, /obj/item/clothing/mask/gas/mime))
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if(!C.wear_mask || C.dropItemToGround(C.wear_mask))
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var/obj/item/clothing/mask/fakemoustache/sticky/the_stash = new /obj/item/clothing/mask/fakemoustache/sticky()
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C.equip_to_slot_or_del(the_stash, SLOT_WEAR_MASK, TRUE, TRUE, TRUE, TRUE)
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C.equip_to_slot_or_del(the_stash, ITEM_SLOT_MASK, TRUE, TRUE, TRUE, TRUE)
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/obj/item/clothing/mask/fakemoustache/sticky
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var/unstick_time = 2 MINUTES
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@@ -226,7 +226,7 @@
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/obj/item/clothing/mask/fakemoustache/sticky/equipped(mob/user, slot)
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. = ..()
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if(slot == SLOT_WEAR_MASK)
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if(slot == ITEM_SLOT_MASK)
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ADD_TRAIT(user, TRAIT_NO_INTERNALS, STICKY_MOUSTACHE_TRAIT)
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/obj/item/clothing/mask/fakemoustache/sticky/dropped(mob/user)
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@@ -154,7 +154,7 @@
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if(tc)
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var/obj/item/U = new uplink_type(H, H.key, tc)
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H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
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H.equip_to_slot_or_del(U, ITEM_SLOT_BACKPACK)
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var/obj/item/implant/weapons_auth/W = new
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W.implant(H)
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@@ -170,7 +170,7 @@
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mask = /obj/item/clothing/mask/gas/syndicate
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suit = /obj/item/clothing/suit/space/hardsuit/syndi
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r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
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internals_slot = SLOT_R_STORE
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internals_slot = ITEM_SLOT_RPOCKET
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belt = /obj/item/storage/belt/military
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r_hand = /obj/item/gun/ballistic/automatic/shotgun/bulldog
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backpack_contents = list(/obj/item/storage/box/survival/syndie=1,\
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@@ -186,7 +186,7 @@
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suit = /obj/item/clothing/suit/space/syndicate/black/red
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head = /obj/item/clothing/head/helmet/space/syndicate/black/red
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r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
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internals_slot = SLOT_R_STORE
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internals_slot = ITEM_SLOT_RPOCKET
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belt = /obj/item/storage/belt/military
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backpack_contents = list(/obj/item/storage/box/survival/syndie=1,\
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/obj/item/tank/jetpack/oxygen/harness=1,\
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@@ -165,7 +165,7 @@ If not set, defaults to check_completion instead. Set it. It's used by cryo.
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if(receiver && receiver.current)
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if(ishuman(receiver.current))
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var/mob/living/carbon/human/H = receiver.current
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var/list/slots = list("backpack" = SLOT_IN_BACKPACK)
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var/list/slots = list("backpack" = ITEM_SLOT_BACKPACK)
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for(var/eq_path in special_equipment)
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var/obj/O = new eq_path
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. += O
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@@ -1197,7 +1197,7 @@ GLOBAL_LIST_EMPTY(cult_contraband)
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I.forceMove(get_turf(owner))
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK), critical = TRUE)
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H.equip_in_one_of_slots(I, list("backpack" = ITEM_SLOT_BACKPACK), critical = TRUE)
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hoarded_item = I
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@@ -102,7 +102,7 @@
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rad_insulation = RAD_MEDIUM_INSULATION
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var/static/list/airlock_overlays = list()
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/// sigh
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var/unelectrify_timerid
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@@ -1278,8 +1278,8 @@
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assemblytype = /obj/structure/door_assembly/door_assembly_extmai
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update_icon()
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/obj/machinery/door/airlock/CanAStarPass(obj/item/card/id/ID)
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//Airlock is passable if it is open (!density), bot has access, and is not bolted shut or powered off)
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/obj/machinery/door/airlock/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)
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//Airlock is passable if it is open (!density), bot has access, and is not bolted shut or powered off)
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return !density || (check_access(ID) && !locked && hasPower())
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/obj/machinery/door/airlock/emag_act(mob/user)
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@@ -52,23 +52,30 @@
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/obj/machinery/limbgrower/ui_data(mob/user)
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var/list/data = list()
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for(var/datum/reagent/reagent_id in reagents.reagent_list)
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var/list/reagent_data = list(
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reagent_name = reagent_id.name,
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reagent_amount = reagent_id.volume,
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reagent_type = reagent_id.type
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)
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data["reagents"] += list(reagent_data)
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if(reagents.reagent_list.len)
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for(var/datum/reagent/reagent_id in reagents.reagent_list)
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var/list/reagent_data = list(
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reagent_name = reagent_id.name,
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reagent_amount = reagent_id.volume,
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reagent_type = reagent_id.type
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)
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data["reagents"] += list(reagent_data)
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else
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data["reagents"] = list()
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data["total_reagents"] = reagents.total_volume
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data["max_reagents"] = reagents.maximum_volume
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data["busy"] = busy
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var/list/disk_data = list()
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disk_data["disk"] = dna_disk //Do i, the machine, have a disk?
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disk_data["name"] = dna_disk?.fields["name"] //Name for the human saved if there is one
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if(dna_disk)
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if(dna_disk.fields["name"])
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disk_data["name"] = dna_disk.fields["name"]
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else if(dna_disk.genetic_makeup_buffer["name"])
|
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disk_data["name"] = dna_disk.genetic_makeup_buffer["name"]
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else
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disk_data["name"] = "No name"
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//Name for the human saved if there is one
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data["disk"] = disk_data
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return data
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/obj/machinery/limbgrower/ui_static_data(mob/user)
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@@ -119,6 +126,18 @@
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if (busy)
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to_chat(user, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
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return
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if(ispath(user_item.type, /obj/item/reagent_containers/blood) && user.a_intent != INTENT_HARM)
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var/obj/item/reagent_containers/blood/B = user_item
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if(!B.reagents.get_reagents())
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to_chat(user, "<span class=\"alert\">You can't fill [src] with an empty [B.name]!</span>")
|
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return
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if(reagents.total_volume == reagents.maximum_volume)
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to_chat(user, "<span class=\"alert\">\The [src] can't hold more blood!</span>")
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return
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user.visible_message("<span class='notice'>[user] drains the [user_item] into [src] using the blood bag port on [src].</span>",
|
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"You drain the [user_item] into [src] using the blood bag port.")
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B.reagents.trans_to(src, B.amount_per_transfer_from_this)
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return
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if(default_deconstruction_screwdriver(user, "limbgrower_panelopen", "limbgrower_idleoff", user_item))
|
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ui_close(user)
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@@ -180,7 +199,7 @@
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for(var/reagent_id in consumed_reagents_list)
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consumed_reagents_list[reagent_id] *= production_coefficient
|
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if(!reagents.has_reagent(reagent_id, consumed_reagents_list[reagent_id]))
|
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audible_message("<span class='notice'>\The [src] buzzes.</span>")
|
||||
audible_message("<span class='warning'>\The [src] buzzes and states \"INSUFFICENT REAGENTS\"</span>")
|
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
|
||||
return
|
||||
|
||||
@@ -206,17 +225,13 @@
|
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* modified_consumed_reagents_list - the list of reagents we will consume on build, modified by the production coefficient.
|
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*/
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/obj/machinery/limbgrower/proc/build_item(list/modified_consumed_reagents_list)
|
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for(var/reagent_id in modified_consumed_reagents_list)
|
||||
if(!reagents.has_reagent(reagent_id, modified_consumed_reagents_list[reagent_id]))
|
||||
audible_message("<span class='notice'>\The [src] buzzes.</span>")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
|
||||
break
|
||||
|
||||
reagents.remove_reagent(reagent_id, modified_consumed_reagents_list[reagent_id])
|
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|
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reagent_usage(modified_consumed_reagents_list)
|
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var/built_typepath = being_built.build_path
|
||||
// If we have a bodypart, we need to initialize the limb on its own. Otherwise we can build it here.
|
||||
if(ispath(built_typepath, /obj/item/bodypart))
|
||||
if(ispath(built_typepath, /mob/living/carbon/human/chestonly))
|
||||
if(!build_mob_chest(built_typepath, FALSE))
|
||||
reagent_usage(modified_consumed_reagents_list, FALSE)
|
||||
else if(ispath(built_typepath, /obj/item/bodypart))
|
||||
build_limb(built_typepath)
|
||||
else if(ispath(built_typepath, /obj/item/organ/genital)) //genitals are uhh... customizable
|
||||
build_genital(built_typepath)
|
||||
@@ -227,6 +242,25 @@
|
||||
flick("limbgrower_unfill", src)
|
||||
icon_state = "limbgrower_idleoff"
|
||||
|
||||
/obj/machinery/limbgrower/proc/reagent_usage(modified_consumed_reagents_list, remove = TRUE)
|
||||
// Apparently, having a boolean in a loop is worse than doing it twice
|
||||
if(remove)
|
||||
for(var/reagent_id in modified_consumed_reagents_list)
|
||||
if(reagent_sanity_check(reagent_id, modified_consumed_reagents_list[reagent_id]))
|
||||
reagents.remove_reagent(reagent_id, modified_consumed_reagents_list[reagent_id])
|
||||
else
|
||||
for(var/reagent_id in modified_consumed_reagents_list)
|
||||
if(reagent_sanity_check(reagent_id, modified_consumed_reagents_list[reagent_id]))
|
||||
reagents.add_reagent(reagent_id, modified_consumed_reagents_list[reagent_id])
|
||||
|
||||
|
||||
/obj/machinery/limbgrower/proc/reagent_sanity_check(reagent_id, amount)
|
||||
if(reagents.has_reagent(reagent_id, amount))
|
||||
return TRUE
|
||||
audible_message("<span class='warning'>\The [src] buzzes, with a screen showing: INSUFFICENT REAGENTS</span>")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
|
||||
return FALSE
|
||||
|
||||
/*
|
||||
* The process of putting together a limb.
|
||||
* This is called from after we remove the reagents, so this proc is just initializing the limb type.
|
||||
@@ -306,6 +340,53 @@
|
||||
else
|
||||
new built_typepath(loc)
|
||||
|
||||
/obj/machinery/limbgrower/proc/build_mob_chest(built_typepath)
|
||||
// Create a mob with a chest, but nothing else
|
||||
if(!ispath(built_typepath, /mob/living/carbon/human/chestonly))
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
|
||||
visible_message(src, "Buzzes, an error screen appearing on its display.")
|
||||
return FALSE
|
||||
// Fields is from cloning, a much fuller scan, genetic_makeup_buffer is less so
|
||||
var/dna_genetics = dna_disk?.genetic_makeup_buffer
|
||||
var/dna_cloning = dna_disk?.fields
|
||||
var/datum/species/selected = GLOB.species_datums[selected_category]
|
||||
var/mob/living/carbon/human/chestonly/C = new(loc)
|
||||
C.real_name = length(dna_genetics) ? dna_genetics["name"] : "Synthetic Humanoid #[rand(10000, 99999)]"
|
||||
if(length(dna_cloning))
|
||||
C.hardset_dna(dna_cloning["UI"], dna_cloning["SE"], dna_cloning["name"], dna_cloning["blood_type"], dna_cloning["mrace"], dna_cloning["features"])
|
||||
else if(length(dna_genetics))
|
||||
C.hardset_dna(dna_genetics["UI"], null, dna_genetics["name"], dna_genetics["blood_type"])
|
||||
else
|
||||
C.real_name = "Synthetic Humanoid #[rand(10000, 99999)]"
|
||||
C.hair_style = "bald"
|
||||
C.skin_tone = "albino"
|
||||
C.set_species(selected)
|
||||
C.set_resting(TRUE, TRUE)
|
||||
// Don't want to cause it to deathgasp..
|
||||
C.stat = DEAD
|
||||
C.adjustOxyLoss(200)
|
||||
// Limb replacement causes toxloss, which can cause too much suffering for the doctor that I don't want
|
||||
C.adjustCloneLoss(45)
|
||||
C.med_hud_set_status()
|
||||
C.med_hud_set_health()
|
||||
C.underwear = "Nude"
|
||||
C.undershirt = "Nude"
|
||||
C.saved_underwear = ""
|
||||
C.saved_undershirt = ""
|
||||
|
||||
// Just enough to start reviving them, I hope
|
||||
C.blood_volume = BLOOD_VOLUME_SURVIVE
|
||||
// At some point, make a way to deal with species regenerate_organs
|
||||
// Remove all the organs
|
||||
for(var/organ in C.internal_organs)
|
||||
var/obj/item/organ/O = organ
|
||||
O.Remove(organ)
|
||||
C.update_body(TRUE)
|
||||
C.update_hair()
|
||||
C.update_body_parts()
|
||||
C.update_appearance()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/limbgrower/RefreshParts()
|
||||
reagents.maximum_volume = 0
|
||||
for(var/obj/item/reagent_containers/glass/our_beaker in component_parts)
|
||||
|
||||
@@ -351,7 +351,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
return
|
||||
if(anchored)
|
||||
return
|
||||
if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
|
||||
if(loc == user && current_equipped_slot && current_equipped_slot != ITEM_SLOT_HANDS)
|
||||
if(current_equipped_slot in user.check_obscured_slots())
|
||||
to_chat(user, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
||||
return FALSE
|
||||
@@ -416,7 +416,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
return
|
||||
if(anchored)
|
||||
return
|
||||
if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
|
||||
if(loc == user && current_equipped_slot && current_equipped_slot != ITEM_SLOT_HANDS)
|
||||
if(current_equipped_slot in user.check_obscured_slots())
|
||||
to_chat(user, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
||||
return FALSE
|
||||
@@ -568,7 +568,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
|
||||
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
|
||||
/obj/item/proc/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there
|
||||
if(slot == ITEM_SLOT_BACKPACK || slot == ITEM_SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -817,7 +817,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
if(ismob(location))
|
||||
var/mob/M = location
|
||||
var/success = FALSE
|
||||
if(src == M.get_item_by_slot(SLOT_WEAR_MASK))
|
||||
if(src == M.get_item_by_slot(ITEM_SLOT_MASK))
|
||||
success = TRUE
|
||||
if(success)
|
||||
location = get_turf(M)
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
user.put_in_hands(PA)
|
||||
|
||||
/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_BACK)
|
||||
if(slot == ITEM_SLOT_BACK)
|
||||
return 1
|
||||
|
||||
/obj/item/gun/energy/chrono_gun
|
||||
|
||||
@@ -89,7 +89,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
..()
|
||||
|
||||
/obj/item/proc/help_light_cig(mob/living/M)
|
||||
var/mask_item = M.get_item_by_slot(SLOT_WEAR_MASK)
|
||||
var/mask_item = M.get_item_by_slot(ITEM_SLOT_MASK)
|
||||
if(istype(mask_item, /obj/item/clothing/mask/cigarette))
|
||||
return mask_item
|
||||
|
||||
@@ -130,7 +130,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
reagents.add_reagent_list(list_reagents)
|
||||
if(starts_lit)
|
||||
light()
|
||||
AddComponent(/datum/component/knockoff,90,list(BODY_ZONE_PRECISE_MOUTH),list(SLOT_WEAR_MASK))//90% to knock off when wearing a mask
|
||||
AddComponent(/datum/component/knockoff,90,list(BODY_ZONE_PRECISE_MOUTH),list(ITEM_SLOT_MASK))//90% to knock off when wearing a mask
|
||||
|
||||
/obj/item/clothing/mask/cigarette/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
@@ -819,7 +819,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
/obj/item/clothing/mask/vape/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(slot == SLOT_WEAR_MASK)
|
||||
if(slot == ITEM_SLOT_MASK)
|
||||
if(!screw)
|
||||
to_chat(user, "<span class='notice'>You start puffing on the vape.</span>")
|
||||
reagents.reagents_holder_flags &= ~(NO_REACT)
|
||||
@@ -830,7 +830,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
/obj/item/clothing/mask/vape/dropped(mob/user)
|
||||
. = ..()
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.get_item_by_slot(SLOT_WEAR_MASK) == src)
|
||||
if(C.get_item_by_slot(ITEM_SLOT_MASK) == src)
|
||||
reagents.reagents_holder_flags |= NO_REACT
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
@@ -80,13 +80,13 @@
|
||||
/obj/item/defibrillator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user)
|
||||
if(slot_flags == ITEM_SLOT_BACK)
|
||||
if(user.get_item_by_slot(SLOT_BACK) == src)
|
||||
if(user.get_item_by_slot(ITEM_SLOT_BACK) == src)
|
||||
ui_action_click()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Put the defibrillator on your back first!</span>")
|
||||
|
||||
else if(slot_flags == ITEM_SLOT_BELT)
|
||||
if(user.get_item_by_slot(SLOT_BELT) == src)
|
||||
if(user.get_item_by_slot(ITEM_SLOT_BELT) == src)
|
||||
ui_action_click()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Strap the defibrillator's belt on first!</span>")
|
||||
@@ -182,7 +182,7 @@
|
||||
|
||||
/obj/item/defibrillator/equipped(mob/user, slot)
|
||||
..()
|
||||
if((slot_flags == ITEM_SLOT_BACK && slot != SLOT_BACK) || (slot_flags == ITEM_SLOT_BELT && slot != SLOT_BELT))
|
||||
if((slot_flags == ITEM_SLOT_BACK && slot != ITEM_SLOT_BACK) || (slot_flags == ITEM_SLOT_BELT && slot != ITEM_SLOT_BELT))
|
||||
remove_paddles(user)
|
||||
update_power()
|
||||
|
||||
|
||||
@@ -369,6 +369,10 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
dat += "<li><a href='byond://?src=[REF(src)];choice=Toggle Door'>[PDAIMG(rdoor)]Toggle Remote Door</a></li>"
|
||||
if (cartridge.access & CART_DRONEPHONE)
|
||||
dat += "<li><a href='byond://?src=[REF(src)];choice=Drone Phone'>[PDAIMG(dronephone)]Drone Phone</a></li>"
|
||||
if (cartridge.access & CART_BARTENDER)
|
||||
dat += "<li><a href='byond://?src=[REF(src)];choice=Drink Recipe Browser'>[PDAIMG(bucket)]Drink Recipe Browser</a></li>"
|
||||
if (cartridge.access & CART_CHEMISTRY)
|
||||
dat += "<li><a href='byond://?src=[REF(src)];choice=Chemistry Recipe Browser'>[PDAIMG(bucket)]Chemistry Recipe Browser</a></li>"
|
||||
dat += "<li><a href='byond://?src=[REF(src)];choice=3'>[PDAIMG(atmos)]Atmospheric Scan</a></li>"
|
||||
dat += "<li><a href='byond://?src=[REF(src)];choice=Light'>[PDAIMG(flashlight)][fon ? "Disable" : "Enable"] Flashlight</a></li>"
|
||||
if (pai)
|
||||
@@ -705,6 +709,16 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if(T)
|
||||
pai.forceMove(T)
|
||||
|
||||
//DRINK RECIPE BROWSER=============================
|
||||
if("Drink Recipe Browser")
|
||||
if(cartridge && cartridge.access & CART_BARTENDER)
|
||||
recipe_search(U, GLOB.drink_reactions_list)
|
||||
|
||||
//CHEMISTRY RECIPE BROWSER
|
||||
if("Chemistry Recipe Browser")
|
||||
if(cartridge && cartridge.access & CART_CHEMISTRY)
|
||||
recipe_search(U, GLOB.normalized_chemical_reactions_list)
|
||||
|
||||
//LINK FUNCTIONS===================================
|
||||
|
||||
else//Cartridge menu linking
|
||||
|
||||
@@ -222,6 +222,7 @@
|
||||
/obj/item/pda/bar
|
||||
name = "bartender PDA"
|
||||
icon_state = "pda-bartender"
|
||||
default_cartridge = /obj/item/cartridge/bartender
|
||||
inserted_item = /obj/item/pen/fountain
|
||||
|
||||
/obj/item/pda/atmos
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#define CART_QUARTERMASTER (1<<12)
|
||||
#define CART_HYDROPONICS (1<<13)
|
||||
#define CART_DRONEPHONE (1<<14)
|
||||
#define CART_BARTENDER (1<<15)
|
||||
#define CART_CHEMISTRY (1<<16)
|
||||
|
||||
|
||||
/obj/item/cartridge
|
||||
@@ -77,7 +79,7 @@
|
||||
/obj/item/cartridge/chemistry
|
||||
name = "\improper ChemWhiz cartridge"
|
||||
icon_state = "cart-chem"
|
||||
access = CART_REAGENT_SCANNER
|
||||
access = CART_REAGENT_SCANNER | CART_CHEMISTRY
|
||||
bot_access_flags = MED_BOT
|
||||
|
||||
/obj/item/cartridge/security
|
||||
@@ -190,6 +192,12 @@
|
||||
bot_access_flags = SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
spam_enabled = 1
|
||||
|
||||
/obj/item/cartridge/bartender
|
||||
name = "\improper B.O.O.Z.E cartridge"
|
||||
desc = "Now with 12% alcohol!"
|
||||
icon_state = "cart-bar"
|
||||
access = CART_BARTENDER
|
||||
|
||||
/obj/item/cartridge/captain/New()
|
||||
..()
|
||||
radio = new(src)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
/obj/item/megaphone/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
if (slot == SLOT_HANDS)
|
||||
if (slot == ITEM_SLOT_HANDS)
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
else
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/obj/item/electropack/shockcollar/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user && user.get_item_by_slot(SLOT_NECK))
|
||||
if(loc == user && user.get_item_by_slot(ITEM_SLOT_NECK))
|
||||
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
|
||||
return
|
||||
return ..()
|
||||
@@ -167,7 +167,7 @@
|
||||
|
||||
if(isliving(loc) && on) //the "on" arg is currently useless
|
||||
var/mob/living/L = loc
|
||||
if(!L.get_item_by_slot(SLOT_NECK)) //**properly** stops pocket shockers
|
||||
if(!L.get_item_by_slot(ITEM_SLOT_NECK)) //**properly** stops pocket shockers
|
||||
return
|
||||
if(shock_cooldown == TRUE)
|
||||
return
|
||||
|
||||
@@ -56,7 +56,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
/obj/item/radio/headset/ComponentInitialize()
|
||||
. = ..()
|
||||
if (bowman)
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/Initialize()
|
||||
. = ..()
|
||||
@@ -373,4 +373,4 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
name = replacetext(name,"headset", "bowman headset")
|
||||
desc = "[desc] Protects ears from flashbangs."
|
||||
bowman = TRUE
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
/obj/item/reverse_bear_trap/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.get_item_by_slot(SLOT_HEAD) == src)
|
||||
if(C.get_item_by_slot(ITEM_SLOT_HEAD) == src)
|
||||
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT) && !struggling)
|
||||
struggling = TRUE
|
||||
var/fear_string
|
||||
@@ -82,26 +82,26 @@
|
||||
..()
|
||||
|
||||
/obj/item/reverse_bear_trap/attack(mob/living/target, mob/living/user)
|
||||
if(target.get_item_by_slot(SLOT_HEAD))
|
||||
if(target.get_item_by_slot(ITEM_SLOT_HEAD))
|
||||
to_chat(user, "<span class='warning'>Remove [target.p_their()] headgear first!</span>")
|
||||
return
|
||||
target.visible_message("<span class='warning'>[user] starts forcing [src] onto [target]'s head!</span>", \
|
||||
"<span class='userdanger'>[target] starts forcing [src] onto your head!</span>", "<i>You hear clanking.</i>")
|
||||
to_chat(user, "<span class='danger'>You start forcing [src] onto [target]'s head...</span>")
|
||||
if(!do_after(user, 30, target = target) || target.get_item_by_slot(SLOT_HEAD))
|
||||
if(!do_after(user, 30, target = target) || target.get_item_by_slot(ITEM_SLOT_HEAD))
|
||||
return
|
||||
target.visible_message("<span class='warning'>[user] forces and locks [src] onto [target]'s head!</span>", \
|
||||
"<span class='userdanger'>[target] locks [src] onto your head!</span>", "<i>You hear a click, and then a timer ticking down.</i>")
|
||||
to_chat(user, "<span class='danger'>You force [src] onto [target]'s head and click the padlock shut.</span>")
|
||||
user.dropItemToGround(src)
|
||||
target.equip_to_slot_if_possible(src, SLOT_HEAD)
|
||||
target.equip_to_slot_if_possible(src, ITEM_SLOT_HEAD)
|
||||
arm()
|
||||
notify_ghosts("[user] put a reverse bear trap on [target]!", source = src, action = NOTIFY_ORBIT, ghost_sound = 'sound/machines/beep.ogg')
|
||||
|
||||
/obj/item/reverse_bear_trap/proc/snap()
|
||||
reset()
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(!istype(H) || H.get_item_by_slot(SLOT_HEAD) != src)
|
||||
if(!istype(H) || H.get_item_by_slot(ITEM_SLOT_HEAD) != src)
|
||||
visible_message("<span class='warning'>[src]'s jaws snap open with an ear-piercing crack!</span>")
|
||||
playsound(src, 'sound/effects/snap.ogg', 75, TRUE)
|
||||
else
|
||||
|
||||
@@ -436,7 +436,7 @@ GENETICS SCANNER
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
|
||||
|
||||
|
||||
if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_SAFE * C.blood_ratio) && (C.scan_blood_volume() + C.integrating_blood) > (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>LOW [HAS_TRAIT(C, TRAIT_ROBOTIC_ORGANISM) ? "coolant" : "blood"] level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_OKAY * C.blood_ratio))
|
||||
|
||||
@@ -208,7 +208,7 @@ effective or pretty fucking useless.
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
|
||||
/obj/item/shadowcloak/ui_action_click(mob/user)
|
||||
if(user.get_item_by_slot(SLOT_BELT) == src)
|
||||
if(user.get_item_by_slot(ITEM_SLOT_BELT) == src)
|
||||
if(!on)
|
||||
Activate(usr)
|
||||
else
|
||||
@@ -216,7 +216,7 @@ effective or pretty fucking useless.
|
||||
return
|
||||
|
||||
/obj/item/shadowcloak/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_BELT)
|
||||
if(slot == ITEM_SLOT_BELT)
|
||||
return 1
|
||||
|
||||
/obj/item/shadowcloak/proc/Activate(mob/living/carbon/human/user)
|
||||
@@ -238,11 +238,11 @@ effective or pretty fucking useless.
|
||||
|
||||
/obj/item/shadowcloak/dropped(mob/user)
|
||||
..()
|
||||
if(user && user.get_item_by_slot(SLOT_BELT) != src)
|
||||
if(user && user.get_item_by_slot(ITEM_SLOT_BELT) != src)
|
||||
Deactivate()
|
||||
|
||||
/obj/item/shadowcloak/process()
|
||||
if(user.get_item_by_slot(SLOT_BELT) != src)
|
||||
if(user.get_item_by_slot(ITEM_SLOT_BELT) != src)
|
||||
Deactivate()
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
// 1) Tennis balls, lines 39 - 99
|
||||
// 2) Chew bones, lines 101 - 138
|
||||
// 3) Frisbee, lines 140 - 166
|
||||
*/
|
||||
*/
|
||||
|
||||
/obj/item/toy/fluff
|
||||
name = "Fluff Item"
|
||||
|
||||
@@ -336,7 +336,7 @@
|
||||
var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
|
||||
if(!user.dropItemToGround(user.wear_mask))
|
||||
qdel(user.wear_mask)
|
||||
user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
|
||||
user.equip_to_slot_if_possible(magichead, ITEM_SLOT_MASK, TRUE, TRUE)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user,"<span class='notice'>I say thee neigh</span>") //It still lives here
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
icon_state = "inducer-combat"
|
||||
item_state = "inducer-combat"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BELT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
desc = "A tool for inductively charging internal power cells. This one has been modified and upgraded to be able to charge into guns as well as normal electronics."
|
||||
cell_type = /obj/item/stock_parts/cell/hyper
|
||||
powertransfer = 1300
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
/obj/item/target/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(pinnedLoc)
|
||||
pinnedLoc.removeTarget(user)
|
||||
. = ..()
|
||||
|
||||
/obj/item/target/syndicate
|
||||
icon_state = "target_s"
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
desc = "This little bugger can be used to store and transport ores."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "satchel"
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_POCKET
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_POCKETS
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
component_type = /datum/component/storage/concrete/stack
|
||||
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
|
||||
@@ -400,7 +400,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bag"
|
||||
desc = "A bag for storing pills, patches, and bottles."
|
||||
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKET
|
||||
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKETS
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/storage/bag/chemistry/ComponentInitialize()
|
||||
@@ -420,7 +420,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "biobag"
|
||||
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
|
||||
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKET
|
||||
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKETS
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/storage/bag/bio/ComponentInitialize()
|
||||
@@ -451,7 +451,7 @@
|
||||
desc = "A pouch for your ammo that goes in your pocket."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "ammopouch"
|
||||
slot_flags = ITEM_SLOT_POCKET
|
||||
slot_flags = ITEM_SLOT_POCKETS
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
@@ -472,7 +472,7 @@ Bag for holding materials
|
||||
desc = "A pouch for sheets and RCD ammunition that manages to hang where you would normally put things in your pocket."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "materialpouch"
|
||||
slot_flags = ITEM_SLOT_POCKET
|
||||
slot_flags = ITEM_SLOT_POCKETS
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
var/mob/living/carbon/human/H = usr
|
||||
H.dna.add_mutation(CLOWNMUT)
|
||||
H.dna.add_mutation(SMILE)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), SLOT_WEAR_MASK)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), ITEM_SLOT_MASK)
|
||||
|
||||
GLOB.bible_icon_state = icon_state
|
||||
GLOB.bibleitemstates = item_state
|
||||
|
||||
@@ -248,10 +248,10 @@
|
||||
return ..()
|
||||
var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
|
||||
if(cig)
|
||||
if(!user.wear_mask && !(SLOT_WEAR_MASK in M.check_obscured_slots()))
|
||||
if(!user.wear_mask && !(ITEM_SLOT_MASK in M.check_obscured_slots()))
|
||||
var/obj/item/clothing/mask/cigarette/W = cig
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, M)
|
||||
M.equip_to_slot_if_possible(W, SLOT_WEAR_MASK)
|
||||
M.equip_to_slot_if_possible(W, ITEM_SLOT_MASK)
|
||||
contents -= W
|
||||
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
|
||||
else
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
/obj/item/watertank/equipped(mob/user, slot)
|
||||
..()
|
||||
if(slot != SLOT_BACK)
|
||||
if(slot != ITEM_SLOT_BACK)
|
||||
remove_noz()
|
||||
|
||||
/obj/item/watertank/proc/remove_noz()
|
||||
@@ -348,14 +348,14 @@
|
||||
toggle_injection()
|
||||
|
||||
/obj/item/reagent_containers/chemtank/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_BACK)
|
||||
if(slot == ITEM_SLOT_BACK)
|
||||
return 1
|
||||
|
||||
/obj/item/reagent_containers/chemtank/proc/toggle_injection()
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if(!istype(user))
|
||||
return
|
||||
if (user.get_item_by_slot(SLOT_BACK) != src)
|
||||
if (user.get_item_by_slot(ITEM_SLOT_BACK) != src)
|
||||
to_chat(user, "<span class='warning'>The chemtank needs to be on your back before you can activate it!</span>")
|
||||
return
|
||||
if(on)
|
||||
|
||||
@@ -1229,7 +1229,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
|
||||
/obj/item/slapper/on_offered(mob/living/carbon/offerer)
|
||||
. = TRUE
|
||||
|
||||
|
||||
if(!(locate(/mob/living/carbon) in orange(1, offerer)))
|
||||
visible_message(span_danger("[offerer] raises [offerer.p_their()] arm, looking around for a high-five, but there's no one around!"), \
|
||||
span_warning("You post up, looking for a high-five, but finding no one within range!"), null, 2)
|
||||
|
||||
@@ -301,11 +301,10 @@
|
||||
if((mover.pass_flags & PASSGRILLE) || istype(mover, /obj/item/projectile))
|
||||
return prob(girderpasschance)
|
||||
|
||||
/obj/structure/girder/CanAStarPass(ID, dir, caller)
|
||||
/obj/structure/girder/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)
|
||||
. = !density
|
||||
if(ismovable(caller))
|
||||
var/atom/movable/mover = caller
|
||||
. = . || (mover.pass_flags & PASSGRILLE)
|
||||
if(istype(caller))
|
||||
. = . || (caller.pass_flags & PASSGRILLE)
|
||||
|
||||
/obj/structure/girder/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
|
||||
@@ -130,11 +130,10 @@
|
||||
if(!. && istype(mover, /obj/item/projectile))
|
||||
return prob(30)
|
||||
|
||||
/obj/structure/grille/CanAStarPass(ID, dir, caller)
|
||||
/obj/structure/grille/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)
|
||||
. = !density
|
||||
if(ismovable(caller))
|
||||
var/atom/movable/mover = caller
|
||||
. = . || (mover.pass_flags & PASSGRILLE)
|
||||
if(istype(caller))
|
||||
. = . || (caller.pass_flags & PASSGRILLE)
|
||||
|
||||
/obj/structure/grille/attackby(obj/item/W, mob/user, params)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
|
||||
@@ -369,4 +369,11 @@ GLOBAL_LIST_EMPTY(crematoriums)
|
||||
if(.)
|
||||
return
|
||||
if(locate(/obj/structure/table) in get_turf(mover))
|
||||
return TRUE
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/structure/tray/m_tray/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)
|
||||
. = !density
|
||||
if(istype(caller))
|
||||
. = . || (caller.pass_flags & PASSTABLE)
|
||||
|
||||
@@ -56,18 +56,18 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/plasticflaps/CanAStarPass(ID, to_dir, caller)
|
||||
/obj/structure/plasticflaps/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)
|
||||
if(isliving(caller))
|
||||
if(isbot(caller))
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
var/mob/living/M = caller
|
||||
if(!(SEND_SIGNAL(M, COMSIG_CHECK_VENTCRAWL)) && M.mob_size != MOB_SIZE_TINY)
|
||||
return 0
|
||||
var/atom/movable/M = caller
|
||||
if(M && M.pulling)
|
||||
return CanAStarPass(ID, to_dir, M.pulling)
|
||||
return 1 //diseases, stings, etc can pass
|
||||
var/mob/living/living_caller = caller
|
||||
if(!(SEND_SIGNAL(living_caller, COMSIG_CHECK_VENTCRAWL)) && living_caller.mob_size != MOB_SIZE_TINY)
|
||||
return FALSE
|
||||
|
||||
if(caller?.pulling)
|
||||
return CanAStarPass(ID, to_dir, caller.pulling)
|
||||
return TRUE //diseases, stings, etc can pass
|
||||
|
||||
/obj/structure/plasticflaps/CanAllowThrough(atom/movable/A, turf/T)
|
||||
. = ..()
|
||||
|
||||
@@ -108,11 +108,10 @@
|
||||
if(locate(/obj/structure/table) in get_turf(mover))
|
||||
return TRUE
|
||||
|
||||
/obj/structure/table/CanAStarPass(ID, dir, caller)
|
||||
/obj/structure/table/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)
|
||||
. = !density
|
||||
if(ismovable(caller))
|
||||
var/atom/movable/mover = caller
|
||||
. = . || (mover.pass_flags & PASSTABLE)
|
||||
if(istype(caller))
|
||||
. = . || (caller.pass_flags & PASSTABLE)
|
||||
|
||||
/obj/structure/table/proc/tableplace(mob/living/user, mob/living/pushed_mob)
|
||||
pushed_mob.forceMove(src.loc)
|
||||
@@ -701,6 +700,11 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/structure/rack/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)
|
||||
. = !density
|
||||
if(istype(caller))
|
||||
. = . || (caller.pass_flags & PASSTABLE)
|
||||
|
||||
/obj/structure/rack/MouseDrop_T(obj/O, mob/user)
|
||||
. = ..()
|
||||
if ((!( istype(O, /obj/item) ) || user.get_active_held_item() != O))
|
||||
|
||||
@@ -58,13 +58,10 @@
|
||||
pinned_target.nullPinnedLoc()
|
||||
nullPinnedTarget()
|
||||
handle_density()
|
||||
if(ishuman(user))
|
||||
if(!user.get_active_held_item())
|
||||
user.put_in_hands(pinned_target)
|
||||
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
|
||||
else
|
||||
pinned_target.forceMove(user.drop_location())
|
||||
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
|
||||
pinned_target.forceMove(get_turf(src))
|
||||
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
|
||||
if(user.can_hold_items())
|
||||
user.put_in_hands(pinned_target)
|
||||
|
||||
/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
|
||||
if(pinned_target)
|
||||
|
||||
@@ -575,13 +575,13 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
/obj/structure/window/get_dumping_location(obj/item/storage/source,mob/user)
|
||||
return null
|
||||
|
||||
/obj/structure/window/CanAStarPass(ID, to_dir)
|
||||
/obj/structure/window/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)
|
||||
if(!density)
|
||||
return 1
|
||||
return TRUE
|
||||
if((dir == FULLTILE_WINDOW_DIR) || (dir == to_dir))
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/structure/window/GetExplosionBlock()
|
||||
return reinf && fulltile ? real_explosion_block : 0
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
flags_1 = NO_SCREENTIPS_1
|
||||
|
||||
/// Minimum explosion power to break tile
|
||||
var/explosion_power_break_tile = EXPLOSION_POWER_FLOOR_TILE_BREAK
|
||||
|
||||
@@ -125,8 +125,12 @@
|
||||
if(istype(W, /obj/item/stack/tile/material))
|
||||
var/turf/newturf = PlaceOnTop(/turf/open/floor/material, flags = CHANGETURF_INHERIT_AIR)
|
||||
newturf.set_custom_materials(W.custom_materials)
|
||||
if(length(C.atom_colours) && C.atom_colours[WASHABLE_COLOUR_PRIORITY] != null)
|
||||
newturf.add_atom_colour(C.atom_colours[WASHABLE_COLOUR_PRIORITY], FIXED_COLOUR_PRIORITY)
|
||||
else if(W.turf_type)
|
||||
var/turf/open/floor/T = PlaceOnTop(W.turf_type, flags = CHANGETURF_INHERIT_AIR)
|
||||
if(length(C.atom_colours) && C.atom_colours[WASHABLE_COLOUR_PRIORITY] != null)
|
||||
T.add_atom_colour(C.atom_colours[WASHABLE_COLOUR_PRIORITY], FIXED_COLOUR_PRIORITY)
|
||||
if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
|
||||
var/obj/item/stack/tile/light/L = W
|
||||
var/turf/open/floor/light/F = T
|
||||
|
||||
@@ -153,8 +153,8 @@
|
||||
continue
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
var/obj/item/clothing/S = C.get_item_by_slot(SLOT_WEAR_SUIT)
|
||||
var/obj/item/clothing/H = C.get_item_by_slot(SLOT_HEAD)
|
||||
var/obj/item/clothing/S = C.get_item_by_slot(ITEM_SLOT_OCLOTHING)
|
||||
var/obj/item/clothing/H = C.get_item_by_slot(ITEM_SLOT_HEAD)
|
||||
|
||||
if(S && H && S.clothing_flags & LAVAPROTECT && H.clothing_flags & LAVAPROTECT)
|
||||
return
|
||||
|
||||
@@ -623,3 +623,23 @@ GLOBAL_LIST_EMPTY(station_turfs)
|
||||
var/obj/machinery/door/D = locate() in src
|
||||
if(D?.density)
|
||||
. += D.opacity? 29 : 19 // glass doors are slightly more resistant to screaming
|
||||
|
||||
/**
|
||||
* Returns adjacent turfs to this turf that are reachable, in all cardinal directions
|
||||
*
|
||||
* Arguments:
|
||||
* * caller: The movable, if one exists, being used for mobility checks to see what tiles it can reach
|
||||
* * ID: An ID card that decides if we can gain access to doors that would otherwise block a turf
|
||||
* * simulated_only: Do we only worry about turfs with simulated atmos, most notably things that aren't space?
|
||||
*/
|
||||
/turf/proc/reachableAdjacentTurfs(caller, ID, simulated_only)
|
||||
var/static/space_type_cache = typecacheof(/turf/open/space)
|
||||
. = list()
|
||||
|
||||
for(var/iter_dir in GLOB.cardinals)
|
||||
var/turf/turf_to_check = get_step(src,iter_dir)
|
||||
if(!turf_to_check || (simulated_only && space_type_cache[turf_to_check.type]))
|
||||
continue
|
||||
if(turf_to_check.density || LinkBlockedWithAccess(turf_to_check, caller, ID))
|
||||
continue
|
||||
. += turf_to_check
|
||||
|
||||
Reference in New Issue
Block a user