Merge branch 'master' into Projectile_Rework
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@@ -11,6 +11,7 @@
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barefootstep = FOOTSTEP_HARD_BAREFOOT
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clawfootstep = FOOTSTEP_HARD_CLAW
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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flags_1 = NO_SCREENTIPS_1
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/// Minimum explosion power to break tile
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var/explosion_power_break_tile = EXPLOSION_POWER_FLOOR_TILE_BREAK
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@@ -125,8 +125,12 @@
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if(istype(W, /obj/item/stack/tile/material))
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var/turf/newturf = PlaceOnTop(/turf/open/floor/material, flags = CHANGETURF_INHERIT_AIR)
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newturf.set_custom_materials(W.custom_materials)
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if(length(C.atom_colours) && C.atom_colours[WASHABLE_COLOUR_PRIORITY] != null)
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newturf.add_atom_colour(C.atom_colours[WASHABLE_COLOUR_PRIORITY], FIXED_COLOUR_PRIORITY)
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else if(W.turf_type)
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var/turf/open/floor/T = PlaceOnTop(W.turf_type, flags = CHANGETURF_INHERIT_AIR)
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if(length(C.atom_colours) && C.atom_colours[WASHABLE_COLOUR_PRIORITY] != null)
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T.add_atom_colour(C.atom_colours[WASHABLE_COLOUR_PRIORITY], FIXED_COLOUR_PRIORITY)
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if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
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var/obj/item/stack/tile/light/L = W
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var/turf/open/floor/light/F = T
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@@ -153,8 +153,8 @@
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continue
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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var/obj/item/clothing/S = C.get_item_by_slot(SLOT_WEAR_SUIT)
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var/obj/item/clothing/H = C.get_item_by_slot(SLOT_HEAD)
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var/obj/item/clothing/S = C.get_item_by_slot(ITEM_SLOT_OCLOTHING)
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var/obj/item/clothing/H = C.get_item_by_slot(ITEM_SLOT_HEAD)
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if(S && H && S.clothing_flags & LAVAPROTECT && H.clothing_flags & LAVAPROTECT)
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return
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