Merge branch 'master' into Projectile_Rework
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@@ -0,0 +1,10 @@
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/datum/holiday/dynamic
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name = "Dynamic Day"
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/datum/holiday/dynamic/shouldCelebrate(dd, mm, yy, ww, ddd)
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var/list/days = CONFIG_GET(keyed_list/dynamic_mode_days)
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return lowertext(ddd) in days
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/datum/holiday/dynamic/celebrate()
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GLOB.dynamic_forced_threat_level = rand(90, 100)
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CONFIG_SET(string/force_gamemode, "dynamic") // prevents the round vote, which prevents extended
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@@ -432,7 +432,7 @@
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var/obj/item/W = C.head
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C.dropItemToGround(W, TRUE)
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var/jaqc_latern = new /obj/item/clothing/head/hardhat/pumpkinhead/jaqc
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C.equip_to_slot(jaqc_latern, SLOT_HEAD, 1, 1)
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C.equip_to_slot(jaqc_latern, ITEM_SLOT_HEAD, 1, 1)
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if(4)
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visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"In your body there's something amiss, you'll find it's a chem made by my sis!\"</span>")
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jacqrunes("In your body there's something amiss, you'll find it's a chem made by my sis!", C)
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@@ -449,7 +449,7 @@
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var/obj/item/W = H.wear_suit
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H.dropItemToGround(W, TRUE)
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var/ghost = new /obj/item/clothing/suit/ghost_sheet/sticky
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H.equip_to_slot(ghost, SLOT_WEAR_SUIT, 1, 1)
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H.equip_to_slot(ghost, ITEM_SLOT_OCLOTHING, 1, 1)
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poof()
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//Blame Fel
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