Merge branch 'master' into Projectile_Rework

This commit is contained in:
Solaris-Shade
2022-03-11 23:07:31 -05:00
committed by GitHub
285 changed files with 5722 additions and 10058 deletions
+10
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@@ -0,0 +1,10 @@
/datum/holiday/dynamic
name = "Dynamic Day"
/datum/holiday/dynamic/shouldCelebrate(dd, mm, yy, ww, ddd)
var/list/days = CONFIG_GET(keyed_list/dynamic_mode_days)
return lowertext(ddd) in days
/datum/holiday/dynamic/celebrate()
GLOB.dynamic_forced_threat_level = rand(90, 100)
CONFIG_SET(string/force_gamemode, "dynamic") // prevents the round vote, which prevents extended
+2 -2
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@@ -432,7 +432,7 @@
var/obj/item/W = C.head
C.dropItemToGround(W, TRUE)
var/jaqc_latern = new /obj/item/clothing/head/hardhat/pumpkinhead/jaqc
C.equip_to_slot(jaqc_latern, SLOT_HEAD, 1, 1)
C.equip_to_slot(jaqc_latern, ITEM_SLOT_HEAD, 1, 1)
if(4)
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"In your body there's something amiss, you'll find it's a chem made by my sis!\"</span>")
jacqrunes("In your body there's something amiss, you'll find it's a chem made by my sis!", C)
@@ -449,7 +449,7 @@
var/obj/item/W = H.wear_suit
H.dropItemToGround(W, TRUE)
var/ghost = new /obj/item/clothing/suit/ghost_sheet/sticky
H.equip_to_slot(ghost, SLOT_WEAR_SUIT, 1, 1)
H.equip_to_slot(ghost, ITEM_SLOT_OCLOTHING, 1, 1)
poof()
//Blame Fel