diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm
index 878ba68230..b90dcf1e60 100644
--- a/code/game/objects/buckling.dm
+++ b/code/game/objects/buckling.dm
@@ -149,40 +149,41 @@
. = buckle_mob(M, check_loc = check_loc)
if(!.)
return
- if (istype(M, /mob/living/carbon))
- var/mob/living/carbon/C = M
- var/breaking_weight = M?.client?.prefs?.chair_breakage
- if(isnull(breaking_weight) || (breaking_weight < 10) || (M != user) || ((breaking_weight / 3) > C.fatness))
- M.visible_message(\
- "[user] buckles [M] to [src]!",\
- "[user] buckles you to [src]!",\
- "You hear metal clanking.")
- return
+ if (!istype(M, /mob/living/carbon))
+ return
+ var/mob/living/carbon/C = M
+ var/breaking_weight = M?.client?.prefs?.chair_breakage
+ if(isnull(breaking_weight) || (breaking_weight < 10) || (M != user) || ((breaking_weight / 3) > C.fatness))
+ M.visible_message(\
+ "[user] buckles [M] to [src]!",\
+ "[user] buckles you to [src]!",\
+ "You hear metal clanking.")
+ return
- if ((C.fatness >= breaking_weight) && istype(src, /obj/structure/chair)) //GS13 stuff - chair breaking mechanics
- var/obj/structure/chair/chairToBreak = src
- M.visible_message(\
- "[M] slowly buckles [M.p_them()]self to [src]. their movements slow and deliberate. As [M] settles into the seat, a sudden, violent crash echoes through the air. [M]'s massive weight mercilessly crushes the poor [src], reducing it to pieces! ",\
- "You slowly try to buckle yourself to [src]. But it breaks under your massive ass!",\
- "You hear metal clanking.")
- playsound(loc, 'sound/effects/snap.ogg', 50, 1)
- playsound(loc, 'sound/effects/woodhit.ogg', 50, 1)
- playsound(loc, 'sound/effects/bodyfall4.ogg', 50, 1)
- // Destroy the src object. If the chair can be deconstructed, do that as well..
- chairToBreak.deconstruct()
- //src.Destroy()
- else if(C.fatness >= (breaking_weight / 2))
- M.visible_message(\
- "[M] buckles [M.p_them()]self to the creaking [src]. The [src] protests audibly under the weight as [M]'s ample form settles onto its surface. .",\
- "You buckle yourself to [src].The [src] is cracking and is barely able to hold your weight ",\
- "You hear metal clanking.")
- playsound(loc, 'GainStation13/sound/effects/crossed.ogg', 50, 1)
- else if(C.fatness >= (breaking_weight / 3))
- M.visible_message(\
- "[M] buckles [M.p_them()]self to the creaking [src] as their weight spreads all over it.",\
- "You buckle yourself to [src].The [src] is creaking as you shuffle a bit ",\
- "You hear metal clanking.")
- playsound(loc, 'GainStation13/sound/effects/crossed.ogg', 50, 1)
+ if ((C.fatness >= breaking_weight) && istype(src, /obj/structure/chair)) //GS13 stuff - chair breaking mechanics
+ var/obj/structure/chair/chairToBreak = src
+ M.visible_message(\
+ "[M] slowly buckles [M.p_them()]self to [src]. their movements slow and deliberate. As [M] settles into the seat, a sudden, violent crash echoes through the air. [M]'s massive weight mercilessly crushes the poor [src], reducing it to pieces! ",\
+ "You slowly try to buckle yourself to [src]. But it breaks under your massive ass!",\
+ "You hear metal clanking.")
+ playsound(loc, 'sound/effects/snap.ogg', 50, 1)
+ playsound(loc, 'sound/effects/woodhit.ogg', 50, 1)
+ playsound(loc, 'sound/effects/bodyfall4.ogg', 50, 1)
+ // Destroy the src object. If the chair can be deconstructed, do that as well..
+ chairToBreak.deconstruct()
+ //src.Destroy()
+ else if(C.fatness >= (breaking_weight / 2))
+ M.visible_message(\
+ "[M] buckles [M.p_them()]self to the creaking [src]. The [src] protests audibly under the weight as [M]'s ample form settles onto its surface. .",\
+ "You buckle yourself to [src].The [src] is cracking and is barely able to hold your weight ",\
+ "You hear metal clanking.")
+ playsound(loc, 'GainStation13/sound/effects/crossed.ogg', 50, 1)
+ else if(C.fatness >= (breaking_weight / 3))
+ M.visible_message(\
+ "[M] buckles [M.p_them()]self to the creaking [src] as their weight spreads all over it.",\
+ "You buckle yourself to [src].The [src] is creaking as you shuffle a bit ",\
+ "You hear metal clanking.")
+ playsound(loc, 'GainStation13/sound/effects/crossed.ogg', 50, 1)
//GS13 End
/atom/movable/proc/user_unbuckle_mob(mob/living/buckled_mob, mob/user)