[MIRROR] Ports Barometers from Yogstation (#5647)
* Ports Barometers from Yogstation (#35730) * Ports Barometers from Yogstation * Ports Barometers from Yogstation * Added missing barometer_predictable bools * Gives the atmos analyzer love instead of a new item. * Moves playsound under cooldown to prevent soundspam. * Ports Barometers from Yogstation
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committed by
Poojawa
parent
87053ef22b
commit
03dfbe7137
@@ -11,6 +11,7 @@ SUBSYSTEM_DEF(weather)
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runlevels = RUNLEVEL_GAME
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var/list/processing = list()
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var/list/eligible_zlevels = list()
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var/list/next_hit_by_zlevel = list() //Used by barometers to know when the next storm is coming
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/datum/controller/subsystem/weather/fire()
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// process active weather
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@@ -29,7 +30,9 @@ SUBSYSTEM_DEF(weather)
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var/datum/weather/W = pickweight(possible_weather)
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run_weather(W, list(text2num(z)))
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eligible_zlevels -= z
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addtimer(CALLBACK(src, .proc/make_eligible, z, possible_weather), rand(3000, 6000) + initial(W.weather_duration_upper), TIMER_UNIQUE) //Around 5-10 minutes between weathers
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var/randTime = rand(3000, 6000)
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addtimer(CALLBACK(src, .proc/make_eligible, z, possible_weather), randTime + initial(W.weather_duration_upper), TIMER_UNIQUE) //Around 5-10 minutes between weathers
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next_hit_by_zlevel["[z]"] = world.time + randTime + initial(W.telegraph_duration)
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/datum/controller/subsystem/weather/Initialize(start_timeofday)
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for(var/V in subtypesof(/datum/weather))
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@@ -68,3 +71,13 @@ SUBSYSTEM_DEF(weather)
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/datum/controller/subsystem/weather/proc/make_eligible(z, possible_weather)
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eligible_zlevels[z] = possible_weather
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next_hit_by_zlevel["[z]"] = null
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/datum/controller/subsystem/weather/proc/get_weather(z, area/active_area)
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var/datum/weather/A
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for(var/V in processing)
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var/datum/weather/W = V
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if((z in W.impacted_z_levels) && W.area_type == active_area.type)
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A = W
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break
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return A
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@@ -37,6 +37,9 @@
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var/probability = 0 // Weight amongst other eligible weather. If zero, will never happen randomly.
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var/target_trait = ZTRAIT_STATION // The z-level trait to affect when run randomly or when not overridden.
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var/barometer_predictable = FALSE
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var/next_hit_time = 0 //For barometers to know when the next storm will hit
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/datum/weather/New(z_levels)
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..()
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impacted_z_levels = z_levels
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@@ -22,6 +22,8 @@
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immunity_type = "acid" // temp
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barometer_predictable = TRUE
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/datum/weather/acid_rain/weather_act(mob/living/L)
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var/resist = L.getarmor(null, "acid")
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@@ -23,6 +23,8 @@
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probability = 90
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barometer_predictable = TRUE
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var/datum/looping_sound/active_outside_ashstorm/sound_ao = new(list(), FALSE, TRUE)
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var/datum/looping_sound/active_inside_ashstorm/sound_ai = new(list(), FALSE, TRUE)
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var/datum/looping_sound/weak_outside_ashstorm/sound_wo = new(list(), FALSE, TRUE)
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@@ -20,6 +20,8 @@
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immunity_type = "snow"
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barometer_predictable = TRUE
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/datum/weather/snow_storm/weather_act(mob/living/L)
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L.bodytemperature -=(rand(5,15))
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@@ -334,7 +334,7 @@ GAS ANALYZER
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advanced = TRUE
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/obj/item/device/analyzer
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desc = "A hand-held environmental scanner which reports current gas levels."
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desc = "A hand-held environmental scanner which reports current gas levels. Alt-Click to use the built in barometer function."
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name = "analyzer"
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icon_state = "atmos"
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item_state = "analyzer"
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@@ -348,6 +348,9 @@ GAS ANALYZER
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throw_range = 7
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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grind_results = list("mercury" = 5, "iron" = 5, "silicon" = 5)
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var/cooldown = FALSE
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var/cooldown_time = 250
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var/accuracy // 0 is the best accuracy.
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/obj/item/device/analyzer/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!</span>")
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@@ -412,6 +415,70 @@ GAS ANALYZER
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to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>")
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to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>")
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/obj/item/device/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
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..()
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if(user.canUseTopic(src))
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if(cooldown)
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to_chat(user, "<span class='warning'>[src]'s barometer function is prepraring itself.</span>")
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return
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var/turf/T = get_turf(user)
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if(!T)
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return
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playsound(src, 'sound/effects/pop.ogg', 100)
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var/area/user_area = T.loc
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var/datum/weather/ongoing_weather = null
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for(var/V in SSweather.processing)
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var/datum/weather/W = V
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if(W.barometer_predictable && (T.z in W.impacted_z_levels) && W.area_type == user_area.type && !(W.stage == END_STAGE))
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ongoing_weather = W
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break
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if(ongoing_weather)
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if((ongoing_weather.stage == MAIN_STAGE) || (ongoing_weather.stage == WIND_DOWN_STAGE))
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to_chat(user, "<span class='warning'>[src] can't trace anything while the storm is [ongoing_weather.stage == MAIN_STAGE ? "already here!" : "winding down."]</span>")
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return
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var/time = butchertime((ongoing_weather.next_hit_time - world.time)/10)
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to_chat(user, "<span class='notice'>The next [ongoing_weather] will hit in [round(time)] seconds.</span>")
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if(ongoing_weather.aesthetic)
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to_chat(user, "<span class='warning'>[src] says that the next storm will breeze on by.</span>")
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else if(user_area.outdoors)
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var/next_hit = SSweather.next_hit_by_zlevel["[T.z]"]
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var/fixed = next_hit ? next_hit - world.time : -1
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if(fixed < 0)
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to_chat(user, "<span class='warning'>[src] was unable to trace any weather patterns.</span>")
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else
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fixed = butchertime(round(fixed / 10))
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to_chat(user, "<span class='warning'>A storm will land in approximately [fixed] seconds.</span>")
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else
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to_chat(user, "<span class='warning'>[src]'s barometer function won't work indoors!</span>")
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cooldown = TRUE
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addtimer(src, /obj/item/device/analyzer/proc/ping, cooldown_time)
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/obj/item/device/analyzer/proc/ping()
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if(isliving(loc))
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var/mob/living/L = loc
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to_chat(L, "<span class='notice'>[src] is ready!</span>")
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playsound(src, 'sound/machines/click.ogg', 100)
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cooldown = FALSE
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/obj/item/device/analyzer/proc/butchertime(amount)
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if(!amount)
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return
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if(accuracy)
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var/time = amount
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var/inaccurate = round(accuracy*(1/3))
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if(prob(50))
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time -= inaccurate
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if(prob(50))
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time += inaccurate
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return time
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else
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return amount
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/obj/item/device/slime_scanner
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name = "slime scanner"
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