Fixing CE jump suit/skirt and accessory overlays.
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@@ -26,6 +26,8 @@
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. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
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if(blood_DNA)
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. += mutable_appearance('icons/effects/blood.dmi', "uniformblood", color = blood_DNA_to_color())
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if(accessory_overlay)
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. += accessory_overlay
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/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
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if((has_sensor == BROKEN_SENSORS) && istype(I, /obj/item/stack/cable_coil))
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@@ -99,8 +101,7 @@
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if((flags_inv & HIDEACCESSORY) || (A.flags_inv & HIDEACCESSORY))
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return TRUE
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var/accessory_color = attached_accessory.icon_state
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accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', "[accessory_color]")
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accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', "attached_accessory.icon_state")
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accessory_overlay.alpha = attached_accessory.alpha
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accessory_overlay.color = attached_accessory.color
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