Ports Closet & Crate Initialization Fixes
Ports a similarly named pull request (thank you cool cat).
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@@ -44,7 +44,7 @@
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update_icon()
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PopulateContents()
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if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
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take_contents()
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addtimer(CALLBACK(src, .proc/take_contents), 0)
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if(secure)
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lockerelectronics = new(src)
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lockerelectronics.accesses = req_access
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@@ -26,7 +26,7 @@
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if (prob(40))
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new /obj/item/storage/toolbox/emergency(src)
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switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 4, "delete" = 1)))
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switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 5)))
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if ("small")
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/tank/internals/emergency_oxygen(src)
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@@ -49,9 +49,7 @@
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if ("nothing")
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// doot
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// teehee
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if ("delete")
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qdel(src)
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return
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/*
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* Fire Closet
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