control click and then drag is easy
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@@ -74,4 +74,13 @@
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icon_state = "beaniestripedgreen"
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item_color = "beaniestripedgreen"
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/obj/item/clothing/head/beanie/durathread
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name = "durathread beanie"
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desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "beaniedurathread"
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item_color = null
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
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@@ -336,3 +336,11 @@
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/clothing/head/helmet/durathread
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name = "makeshift helmet"
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desc = "A hardhat with strips of leather and durathread for additional blunt protection."
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icon_state = "durathread"
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item_state = "durathread"
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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@@ -279,6 +279,13 @@
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desc = "This headwear shows off your Cargonian leadership"
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icon_state = "qmberet"
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/obj/item/clothing/head/beret/durathread
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name = "durathread beret"
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desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "beretdurathread"
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item_color = null
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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#undef DRILL_DEFAULT
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#undef DRILL_SHOUTING
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#undef DRILL_YELLING
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@@ -313,3 +313,9 @@
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message = replacetextEx(message,regex(capitalize(key),"g"), "[capitalize(value)]")
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message = replacetextEx(message,regex(key,"g"), "[value]")
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speech_args[SPEECH_MESSAGE] = trim(message)
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/obj/item/clothing/mask/bandana/durathread
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name = "durathread bandana"
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desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
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icon_state = "banddurathread"
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@@ -238,3 +238,14 @@
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/obj/item/clothing/suit/armor/riot/knight/red
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icon_state = "knight_red"
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item_state = "knight_red"
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/obj/item/clothing/suit/armor/vest/durathread
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name = "makeshift vest"
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desc = "A vest made of durathread with strips of leather acting as trauma plates."
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icon_state = "durathread"
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item_state = "durathread"
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strip_delay = 60
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equip_delay_other = 40
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max_integrity = 200
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resistance_flags = FLAMMABLE
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armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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@@ -718,3 +718,12 @@
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icon_state = "gear_harness"
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item_state = "gear_harness" //We dont use golem do to being a item, item without faces making it default to error suit sprites.
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body_parts_covered = CHEST|GROIN
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/obj/item/clothing/under/durathread
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name = "durathread jumpsuit"
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desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "durathread"
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item_state = "durathread"
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item_color = "durathread"
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can_adjust = FALSE
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armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
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