control click and then drag is easy
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@@ -74,4 +74,13 @@
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icon_state = "beaniestripedgreen"
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item_color = "beaniestripedgreen"
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/obj/item/clothing/head/beanie/durathread
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name = "durathread beanie"
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desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "beaniedurathread"
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item_color = null
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
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@@ -336,3 +336,11 @@
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/clothing/head/helmet/durathread
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name = "makeshift helmet"
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desc = "A hardhat with strips of leather and durathread for additional blunt protection."
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icon_state = "durathread"
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item_state = "durathread"
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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@@ -279,6 +279,13 @@
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desc = "This headwear shows off your Cargonian leadership"
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icon_state = "qmberet"
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/obj/item/clothing/head/beret/durathread
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name = "durathread beret"
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desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "beretdurathread"
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item_color = null
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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#undef DRILL_DEFAULT
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#undef DRILL_SHOUTING
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#undef DRILL_YELLING
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