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@@ -13,6 +13,8 @@
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energy_drain = 10
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force = 15
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harmful = TRUE
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tool_behaviour = TOOL_DRILL
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toolspeed = 0.9
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var/drill_delay = 7
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var/drill_level = DRILL_BASIC
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@@ -141,6 +143,7 @@
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drill_delay = 4
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drill_level = DRILL_HARDENED
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force = 15
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toolspeed = 0.7
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/obj/item/mecha_parts/mecha_equipment/mining_scanner
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@@ -11,6 +11,8 @@
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var/dam_force = 20
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var/obj/mecha/working/ripley/cargo_holder
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harmful = TRUE
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tool_behaviour = TOOL_RETRACTOR
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toolspeed = 0.8
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/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M as obj)
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if(..())
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@@ -358,6 +358,8 @@
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slot_flags = ITEM_SLOT_BELT
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsawhit.ogg'
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tool_behaviour = TOOL_SAW
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toolspeed = 1.5 //slower than a real saw
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/obj/item/nullrod/claymore/glowing
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icon_state = "swordon"
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@@ -513,7 +515,8 @@
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slot_flags = ITEM_SLOT_BELT
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsawhit.ogg'
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tool_behaviour = TOOL_SAW
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toolspeed = 0.5
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/obj/item/nullrod/hammmer
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icon_state = "hammeron"
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@@ -539,6 +542,8 @@
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsawhit.ogg'
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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tool_behaviour = TOOL_SAW
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toolspeed = 2
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/obj/item/nullrod/chainsaw/Initialize()
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. = ..()
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@@ -142,6 +142,8 @@
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w_class = WEIGHT_CLASS_NORMAL
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sharpness = IS_SHARP
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light_color = "#40ceff"
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tool_behaviour = TOOL_SAW
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toolspeed = 0.7
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/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return 0
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@@ -599,6 +599,8 @@
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sharpness = IS_SHARP
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actions_types = list(/datum/action/item_action/startchainsaw)
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var/on = FALSE
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tool_behaviour = TOOL_SAW
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toolspeed = 0.5
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/obj/item/twohanded/required/chainsaw/Initialize()
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. = ..()
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@@ -436,6 +436,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsawhit.ogg'
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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tool_behaviour = TOOL_SAW
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toolspeed = 1
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/obj/item/mounted_chainsaw/Initialize()
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. = ..()
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