tg 40046, 41695, 46726 - hope i didnt forget smth
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@@ -257,7 +257,7 @@
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/roastingstick
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name = "Advanced roasting stick"
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name = "Advanced Roasting Stick"
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desc = "A roasting stick for cooking sausages in exotic ovens."
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id = "roastingstick"
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build_type = PROTOLATHE
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@@ -267,7 +267,7 @@
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/locator
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name = "Bluespace locator"
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name = "Bluespace Locator"
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desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
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id = "locator"
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build_type = PROTOLATHE
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@@ -276,6 +276,15 @@
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/donksoft_refill
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name = "Donksoft Toy Vendor Refill"
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desc = "A refill canister for Donksoft Toy Vendors."
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id = "donksoft_refill"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 25000, MAT_GLASS = 15000, MAT_PLASMA = 20000, MAT_GOLD = 10000, MAT_SILVER = 10000)
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build_path = /obj/item/vending_refill/donksoft
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category = list("Equipment")
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/////////////////////////////////////////
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////////////Janitor Designs//////////////
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/////////////////////////////////////////
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@@ -320,8 +329,28 @@
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/spraybottle
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name = "Spray Bottle"
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desc = "A spray bottle, with an unscrewable top."
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id = "spraybottle"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
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build_path = /obj/item/reagent_containers/spray
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/beartrap
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name = "Bear Trap"
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desc = "A trap used to catch space bears and other legged creatures."
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id = "beartrap"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_TITANIUM = 1000)
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build_path = /obj/item/restraints/legcuffs/beartrap
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/////////////////////////////////////////
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////////////Holosign Designs//////////////
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////////////Holosign Designs/////////////
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/////////////////////////////////////////
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/datum/design/holosign
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@@ -374,111 +403,20 @@
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/holobarrier_med
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name = "PENLITE holobarrier projector"
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desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
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build_type = PROTOLATHE
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build_path = /obj/item/holosign_creator/medical
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
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id = "holobarrier_med"
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category = list("Medical Designs")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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///////////////////////////////
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////////////Tools//////////////
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///////////////////////////////
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/datum/design/rcd_upgrade
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name = "Advanced RCD designs upgrade"
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desc = "Adds the computer frame and machine frame to the RCD."
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id = "rcd_upgrade"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
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build_path = /obj/item/rcd_upgrade
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/exwelder
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name = "Experimental Welding Tool"
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desc = "An experimental welder capable of self-fuel generation."
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id = "exwelder"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
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build_path = /obj/item/weldingtool/experimental
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/handdrill
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name = "Hand Drill"
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desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
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id = "handdrill"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
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build_path = /obj/item/screwdriver/power
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/jawsoflife
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name = "Jaws of Life"
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desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
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id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
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build_path = /obj/item/crowbar/power
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/alienwrench
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name = "Alien Wrench"
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desc = "An advanced wrench obtained through Abductor technology."
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id = "alien_wrench"
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build_path = /obj/item/wrench/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/alienwirecutters
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name = "Alien Wirecutters"
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desc = "Advanced wirecutters obtained through Abductor technology."
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id = "alien_wirecutters"
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build_path = /obj/item/wirecutters/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/alienscrewdriver
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name = "Alien Screwdriver"
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desc = "An advanced screwdriver obtained through Abductor technology."
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id = "alien_screwdriver"
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build_path = /obj/item/screwdriver/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/aliencrowbar
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name = "Alien Crowbar"
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desc = "An advanced crowbar obtained through Abductor technology."
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id = "alien_crowbar"
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build_path = /obj/item/crowbar/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/alienwelder
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name = "Alien Welding Tool"
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desc = "An advanced welding tool obtained through Abductor technology."
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id = "alien_welder"
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build_path = /obj/item/weldingtool/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/alienmultitool
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name = "Alien Multitool"
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desc = "An advanced multitool obtained through Abductor technology."
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id = "alien_multitool"
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build_path = /obj/item/multitool/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/quantum_keycard
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name = "Quantum Keycard"
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desc = "Allows for the construction of a quantum keycard."
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@@ -510,7 +448,7 @@
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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/////////////////////////////////////////
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////////////Armour///////////////////////
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/////////////////Armour//////////////////
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/////////////////////////////////////////
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/datum/design/reactive_armour
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@@ -524,7 +462,71 @@
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/////////////////////////////////////////
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////////////Meteor///////////////////////
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/////////////Security////////////////////
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/////////////////////////////////////////
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/datum/design/seclite
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name = "Seclite"
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desc = "A robust flashlight used by security."
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id = "seclite"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2500)
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build_path = /obj/item/flashlight/seclite
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/detective_scanner
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name = "Forensic Scanner"
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desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
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id = "detective_scanner"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 2500, MAT_SILVER = 2000)
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build_path = /obj/item/detective_scanner
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/pepperspray
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name = "Pepper Spray"
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desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents."
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id = "pepperspray"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
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build_path = /obj/item/reagent_containers/spray/pepper/empty
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/bola_energy
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name = "Energy Bola"
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desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
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id = "bola_energy"
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build_type = PROTOLATHE
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materials = list(MAT_SILVER = 500, MAT_PLASMA = 500, MAT_TITANIUM = 500)
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build_path = /obj/item/restraints/legcuffs/bola/energy
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/zipties
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name = "Zipties"
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desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
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id = "zipties"
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 250)
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build_path = /obj/item/restraints/handcuffs/cable/zipties
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/evidencebag
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name = "Evidence Bag"
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desc = "An empty evidence bag."
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id = "evidencebag"
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 100)
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build_path = /obj/item/evidencebag
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/////////////////////////////////////////
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/////////////////Meteors/////////////////
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/////////////////////////////////////////
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/datum/design/meteor_defence
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