Radiation makes you vomit blood and more balance changes (#31753)

This commit is contained in:
Emmett Gaines
2017-10-18 10:24:09 -04:00
committed by CitadelStationBot
parent 215681a23e
commit 04d26d561a
8 changed files with 148 additions and 126 deletions
+9 -6
View File
@@ -18,13 +18,16 @@ Ask ninjanomnom if they're around
#define RAD_TOX_COEFFICIENT 0.05 // Toxin damage per tick coefficient
#define RAD_MOB_SAFE 300 // How much stored radiation in a mob with no ill effects
#define RAD_MOB_KNOCKDOWN 1500 // How much stored radiation to start stunning
// If (mutate*2<knockdown) then monkeys will sometimes turn into gorillas before being knocked down
// otherwise they only turn into gorillas *after* being knocked down
#define RAD_MOB_MUTATE 800 // How much stored radiation to check for mutation
#define RAD_MOB_HAIRLOSS 500 // How much stored radiation to check for hair loss
#define RAD_KNOCKDOWN_TIME 200 // How much knockdown to apply
#define RAD_MOB_KNOCKDOWN 2000 // How much stored radiation to check for stunning
#define RAD_MOB_KNOCKDOWN_PROB 1 // Chance of knockdown per tick when over threshold
#define RAD_MOB_KNOCKDOWN_AMOUNT 3 // Amount of knockdown when it occurs
#define RAD_MOB_VOMIT 1500 // The amount of radiation to check for vomitting
#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
#define RAD_MOB_MUTATE 1000 // How much stored radiation to check for mutation
#define RAD_MOB_HAIRLOSS 500 // How much stored radiation to check for hair loss
#define RAD_NO_INSULATION 1.0 // For things that shouldn't become irradiated for whatever reason
#define RAD_VERY_LIGHT_INSULATION 0.9 // What girders have