Radiation makes you vomit blood and more balance changes (#31753)
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CitadelStationBot
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@@ -18,13 +18,16 @@ Ask ninjanomnom if they're around
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#define RAD_TOX_COEFFICIENT 0.05 // Toxin damage per tick coefficient
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#define RAD_MOB_SAFE 300 // How much stored radiation in a mob with no ill effects
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#define RAD_MOB_KNOCKDOWN 1500 // How much stored radiation to start stunning
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// If (mutate*2<knockdown) then monkeys will sometimes turn into gorillas before being knocked down
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// otherwise they only turn into gorillas *after* being knocked down
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#define RAD_MOB_MUTATE 800 // How much stored radiation to check for mutation
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#define RAD_MOB_HAIRLOSS 500 // How much stored radiation to check for hair loss
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#define RAD_KNOCKDOWN_TIME 200 // How much knockdown to apply
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#define RAD_MOB_KNOCKDOWN 2000 // How much stored radiation to check for stunning
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#define RAD_MOB_KNOCKDOWN_PROB 1 // Chance of knockdown per tick when over threshold
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#define RAD_MOB_KNOCKDOWN_AMOUNT 3 // Amount of knockdown when it occurs
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#define RAD_MOB_VOMIT 1500 // The amount of radiation to check for vomitting
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#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
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#define RAD_MOB_MUTATE 1000 // How much stored radiation to check for mutation
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#define RAD_MOB_HAIRLOSS 500 // How much stored radiation to check for hair loss
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#define RAD_NO_INSULATION 1.0 // For things that shouldn't become irradiated for whatever reason
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#define RAD_VERY_LIGHT_INSULATION 0.9 // What girders have
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