Merge branch 'master' into clockcultrework_v2

This commit is contained in:
Dan-Neposh
2021-01-14 19:51:15 -05:00
1152 changed files with 31093 additions and 24256 deletions
+4
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@@ -2,6 +2,7 @@
#define AB_CHECK_STUN 2
#define AB_CHECK_LYING 4
#define AB_CHECK_CONSCIOUS 8
#define AB_CHECK_ALIVE 16
/datum/action
var/name = "Generic Action"
@@ -115,6 +116,9 @@
if(check_flags & AB_CHECK_CONSCIOUS)
if(owner.stat)
return FALSE
if(check_flags & AB_CHECK_ALIVE)
if(owner.stat == DEAD)
return FALSE
return TRUE
/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
+1 -1
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@@ -263,4 +263,4 @@
popleft(speak_dejavu) //Remove the oldest
speak_dejavu += speech_args[SPEECH_MESSAGE]
else
speak_dejavu += speech_args[SPEECH_MESSAGE]
speak_dejavu += speech_args[SPEECH_MESSAGE]
+9 -9
View File
@@ -1,9 +1,9 @@
# Datum Component System (DCS)
## Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
See [this thread](https://tgstation13.org/phpBB/viewtopic.php?f=5&t=22674) for an introduction to the system as a whole.
### See/Define signals and their arguments in [__DEFINES\components.dm](..\..\__DEFINES\components.dm)
# Datum Component System (DCS)
## Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
See [this thread](https://tgstation13.org/phpBB/viewtopic.php?f=5&t=22674) for an introduction to the system as a whole.
### See/Define signals and their arguments in [__DEFINES\components.dm](..\..\__DEFINES\components.dm)
@@ -451,4 +451,4 @@
if(istype(I, /obj/item/stack/sheet/glass))
if(do_after(user,10, target = src))
new next_step(user.loc, 1)
qdel(src)
qdel(src)
@@ -95,4 +95,4 @@
name = "Handmade Glasses"
desc = "Handmade glasses that have not been polished at all making them useless. Selling them could still be worth a few credits."
icon = 'icons/obj/glass_ware.dmi'
icon_state = "frames_2"
icon_state = "frames_2"
@@ -172,11 +172,11 @@
///////////////////
/datum/crafting_recipe/upgraded_gauze
name = "Improved Gauze"
name = "Sterilized Gauze"
result = /obj/item/stack/medical/gauze/adv/one
time = 1
reqs = list(/obj/item/stack/medical/gauze = 1,
/datum/reagent/space_cleaner/sterilizine = 10)
/datum/reagent/space_cleaner/sterilizine = 5)
category = CAT_MISC
subcategory = CAT_TOOL
@@ -184,7 +184,7 @@
name = "Suture Pack"
result = /obj/item/stack/medical/suture/five
time = 1
reqs = list(/obj/item/stack/medical/gauze = 1,
reqs = list(/obj/item/stack/medical/gauze/adv = 1,
/datum/reagent/medicine/styptic_powder = 10)
category = CAT_MISC
subcategory = CAT_TOOL
@@ -193,7 +193,7 @@
name = "Regenerative Mesh"
result = /obj/item/stack/medical/mesh/five
time = 1
reqs = list(/obj/item/stack/medical/gauze = 1,
reqs = list(/obj/item/stack/medical/gauze/adv = 1,
/datum/reagent/medicine/silver_sulfadiazine = 10)
category = CAT_MISC
subcategory = CAT_TOOL
@@ -40,7 +40,7 @@
/datum/crafting_recipe/floorbot
name = "Floorbot"
result = /mob/living/simple_animal/bot/floorbot
reqs = list(/obj/item/storage/toolbox/mechanical = 1,
reqs = list(/obj/item/storage/toolbox = 1,
/obj/item/stack/tile/plasteel = 1,
/obj/item/assembly/prox_sensor = 1,
/obj/item/bodypart/r_arm/robot = 1)
@@ -95,4 +95,4 @@
reqs = list(/obj/item/aicard = 1,
/obj/item/reagent_containers/food/snacks/grown/pumpkin = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_ROBOT
category = CAT_ROBOT
@@ -72,6 +72,52 @@
category = CAT_WEAPONRY
subcategory = CAT_MELEE
/datum/crafting_recipe/bokken
name = "Training Bokken"
result = /obj/item/melee/bokken
tools = list(TOOL_SCREWDRIVER)
reqs = list(/obj/item/bokken_blade = 1,
/obj/item/bokken_hilt = 1,
/obj/item/stack/sheet/cloth = 2,
/obj/item/stack/sheet/leather = 1)
time = 60
category = CAT_WEAPONRY
subcategory = CAT_MELEE
/datum/crafting_recipe/bokken_steelwood
name = "Training Steelwood Bokken"
result = /obj/item/melee/bokken/steelwood
tools = list(TOOL_SCREWDRIVER)
reqs = list(/obj/item/bokken_steelblade = 1,
/obj/item/bokken_hilt = 1,
/obj/item/stack/sheet/cloth = 2,
/obj/item/stack/sheet/leather = 1)
time = 60
category = CAT_WEAPONRY
subcategory = CAT_MELEE
/datum/crafting_recipe/wakibokken
name = "Training Wakizashi Bokken"
result = /obj/item/melee/bokken/waki
tools = list(TOOL_SCREWDRIVER)
reqs = list(/obj/item/wakibokken_blade = 1,
/obj/item/bokken_hilt = 1,
/obj/item/stack/sheet/cloth = 1)
time = 40
category = CAT_WEAPONRY
subcategory = CAT_MELEE
/datum/crafting_recipe/wakibokken_steelwood
name = "Training Wakizashi Steelwood Bokken"
result = /obj/item/melee/bokken/waki/steelwood
tools = list(TOOL_SCREWDRIVER)
reqs = list(/obj/item/wakibokken_steelblade = 1,
/obj/item/bokken_hilt = 1,
/obj/item/stack/sheet/cloth = 1)
time = 40
category = CAT_WEAPONRY
subcategory = CAT_MELEE
/datum/crafting_recipe/bola
name = "Bola"
result = /obj/item/restraints/legcuffs/bola
@@ -248,7 +294,7 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/ishotgun
/datum/crafting_recipe/ishotgun
name = "Improvised Shotgun"
result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
reqs = list(/obj/item/pipe = 2, // putting a large amount of meaningless timegates by forcing people to turn base resources into upgraded resources kinda sucks
@@ -434,3 +480,51 @@
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
// BOKKEN CRAFTING
/datum/crafting_recipe/bokken_blade
name = "Training Bokken Blade"
result = /obj/item/bokken_blade
tools = list(/obj/item/hatchet)
reqs = list(/obj/item/stack/sheet/mineral/wood = 5)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
/datum/crafting_recipe/wakibokken_blade
name = "Training Wakizashi Bokken Blade"
result = /obj/item/wakibokken_blade
tools = list(/obj/item/hatchet)
reqs = list(/obj/item/stack/sheet/mineral/wood = 2)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
/datum/crafting_recipe/bokken_steelblade
name = "Training Ironwood Bokken Blade"
result = /obj/item/bokken_steelblade
tools = list(/obj/item/hatchet, TOOL_WELDER)
reqs = list(/obj/item/grown/log/steel = 2)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
/datum/crafting_recipe/wakibokken_steelblade
name = "Training Wakizashi Ironwood Bokken Blade"
result = /obj/item/wakibokken_steelblade
tools = list(/obj/item/hatchet, TOOL_WELDER)
reqs = list(/obj/item/grown/log/steel = 1)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
/datum/crafting_recipe/bokken_hilt
name = "Training Bokken hilt"
result = /obj/item/bokken_hilt
tools = list(/obj/item/hatchet)
reqs = list(/obj/item/stack/sheet/mineral/wood = 5,
/obj/item/stack/sheet/cloth = 2)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
+1 -1
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@@ -67,4 +67,4 @@
/datum/fantasy_affix/vampiric/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/lifesteal, comp.quality)
return "vampiric [newName]"
return "vampiric [newName]"
+1 -1
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@@ -36,4 +36,4 @@
if(isliving(target))
var/mob/living/L = target
L.adjust_fire_stacks(fire_stacks)
L.IgniteMob()
L.IgniteMob()
+1 -1
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@@ -41,4 +41,4 @@
RegisterSignal(H, COMSIG_HUMAN_DISARM_HIT, .proc/Knockoff, TRUE)
/datum/component/knockoff/proc/OnDropped(datum/source, mob/living/M)
UnregisterSignal(M, COMSIG_HUMAN_DISARM_HIT)
UnregisterSignal(M, COMSIG_HUMAN_DISARM_HIT)
+1 -1
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@@ -31,4 +31,4 @@
UnregisterSignal(thing, COMSIG_MOVABLE_PRE_THROW)
/datum/component/magnetic_catch/proc/throw_react(datum/source, list/arguments)
return COMPONENT_CANCEL_THROW
return COMPONENT_CANCEL_THROW
+115 -14
View File
@@ -17,6 +17,44 @@
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
/// Delete ourselves when we're depleted.
var/qdel_self_on_depletion = TRUE
/// Allow deletion
var/can_be_deleted = TRUE
/// Whether or not we can survive no cloud syncing without errors
var/requires_cloud_sync = TRUE
/// Permanent programs - can never be deleted. does not count towards max_programs.
var/list/datum/nanite_program/permanent_programs = list()
// Vulnerabilities
/// EMP flat deletion upper
var/emp_flat_deletion_upper = 35
/// EMP flat deletion lower
var/emp_flat_deletion_lower = 20
/// EMP percent deletion upper
var/emp_percent_deletion_upper = 0.35
/// EMP percent deletion lower
var/emp_percent_deletion_lower = 0.30
/// EMP severity multiplier, capping to 0 to 100
var/emp_severity_mod = 1
/// EMP severity div for cloudsync reset chance
var/emp_desync_mod = 0.25
/// Shock flat deletion upper
var/shock_flat_deletion_upper = 45
/// Shock flat deletion lower
var/shock_flat_deletion_lower = 25
/// Shock percent deletion upper
var/shock_percent_deletion_upper = 0.25
/// Shock percent deletion lower
var/shock_percent_deletion_lower = 0.20
/// minor shock deletion lower
var/minor_shock_deletion_lower = 5
/// minor shock deletion upper
var/minor_shock_deletion_upper = 15
/datum/component/nanites/Initialize(amount = 100, cloud = 0)
if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
return COMPONENT_INCOMPATIBLE
@@ -55,6 +93,9 @@
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
RegisterSignal(parent, COMSIG_NANITE_CHECK_CONSOLE_LOCK, .proc/check_console_locking)
RegisterSignal(parent, COMSIG_NANITE_CHECK_HOST_LOCK, .proc/check_host_lockout)
RegisterSignal(parent, COMSIG_NANITE_CHECK_VIRAL_PREVENTION, .proc/check_viral_prevention)
if(isliving(parent))
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
@@ -118,13 +159,63 @@
next_sync = world.time + NANITE_SYNC_DELAY
set_nanite_bar()
/**
* Called when nanites are depleted.
* Deletes ourselves by default.
*/
/datum/component/nanites/proc/nanites_depleted()
if(qdel_self_on_depletion)
delete_nanites()
/**
* Used to rid ourselves
*/
/datum/component/nanites/proc/delete_nanites()
qdel(src)
if(can_be_deleted)
qdel(src)
/**
* Adds permanent programs
*
* WARNING: Has no sanity checks. Make sure you know what you are doing! (make sure programs do not conflict)
*/
/datum/component/nanites/proc/add_permanent_program(list/program, immutable = FALSE)
if(!islist(program))
program = list(program)
for(var/i in program)
if(i in permanent_programs)
continue
var/datum/nanite_program/P = i
permanent_programs += P
if(immutable)
P.immutable = TRUE
for(var/e in programs)
var/datum/nanite_program/E = e
if(E.unique && (E.type == P.type))
qdel(e)
programs += P
/**
* Checks if we can block out console modification
*/
/datum/component/nanites/proc/check_console_locking()
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK)
/**
* Checks if we can lock out host internal conscious modification
*/
/datum/component/nanites/proc/check_host_lockout()
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK)
/**
* Checks if we can block out viral replica
*/
/datum/component/nanites/proc/check_viral_prevention()
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK)
//Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
/datum/component/nanites/proc/sync(datum/signal_source, datum/component/nanites/source, full_overwrite = TRUE, copy_activation = FALSE)
var/list/programs_to_remove = programs.Copy()
var/list/programs_to_remove = programs.Copy() - permanent_programs
var/list/programs_to_add = source.programs.Copy()
for(var/X in programs)
var/datum/nanite_program/NP = X
@@ -151,7 +242,7 @@
sync(null, cloud_copy)
return
//Without cloud syncing nanites can accumulate errors and/or defects
if(prob(8) && programs.len)
if(prob(8) && programs.len && requires_cloud_sync)
var/datum/nanite_program/NP = pick(programs)
NP.software_error()
@@ -159,8 +250,11 @@
for(var/X in programs)
var/datum/nanite_program/NP = X
if(NP.unique && NP.type == new_program.type)
qdel(NP)
if(programs.len >= max_programs)
if(NP in permanent_programs)
return COMPONENT_PROGRAM_NOT_INSTALLED
else
qdel(NP)
if((programs.len - length(permanent_programs)) >= max_programs)
return COMPONENT_PROGRAM_NOT_INSTALLED
if(source_program)
source_program.copy_programming(new_program)
@@ -177,7 +271,7 @@
/datum/component/nanites/proc/adjust_nanites(datum/source, amount)
nanite_volume = clamp(nanite_volume + amount, 0, max_nanites)
if(nanite_volume <= 0) //oops we ran out
qdel(src)
nanites_depleted()
/datum/component/nanites/proc/set_nanite_bar(remove = FALSE)
var/image/holder = host_mob.hud_list[DIAG_NANITE_FULL_HUD]
@@ -191,28 +285,28 @@
holder.icon_state = "nanites[nanite_percent]"
/datum/component/nanites/proc/on_emp(datum/source, severity)
nanite_volume *= (rand(60, 90) * 0.01) //Lose 10-40% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
if(prob(40/severity))
severity *= emp_severity_mod
var/loss = (severity / 100) * (rand(emp_percent_deletion_lower, emp_percent_deletion_upper) * nanite_volume) + rand(emp_flat_deletion_lower, emp_flat_deletion_upper)
adjust_nanites(null, -loss)
if(prob(severity * emp_desync_mod))
cloud_id = 0
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_emp(severity)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage, siemens_coeff = 1, flags = NONE)
if(shock_damage < 1)
return
if(!HAS_TRAIT_NOT_FROM(host_mob, TRAIT_SHOCKIMMUNE, "nanites"))//Another shock protection must protect nanites too, but nanites protect only host
nanite_volume *= (rand(45, 80) * 0.01) //Lose 20-55% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
var/loss = (rand(shock_percent_deletion_lower, shock_percent_deletion_upper) * nanite_volume) + rand(shock_flat_deletion_lower, shock_flat_deletion_upper)
adjust_nanites(null, -loss)
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_minor_shock(datum/source)
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
adjust_nanites(null, -(rand(minor_shock_deletion_lower, minor_shock_deletion_upper))) //Lose 5-15 flat nanite volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_minor_shock()
@@ -237,7 +331,7 @@
NP.receive_comm_signal(comm_code, comm_message, comm_source)
/datum/component/nanites/proc/check_viable_biotype()
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD|MOB_NANITES)))
qdel(src) //bodytype no longer sustains nanites
/datum/component/nanites/proc/check_access(datum/source, obj/O)
@@ -378,3 +472,10 @@
id++
mob_programs += list(mob_program)
data["mob_programs"] = mob_programs
/**
* Subtype that doesn't erase itself from running out
*/
/datum/component/nanites/permanent
qdel_self_on_depletion = FALSE
can_be_deleted = FALSE
+2
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@@ -54,6 +54,7 @@
move_react()
/datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
SEND_SIGNAL(parent, COMSIG_ATOM_ORBIT_BEGIN, orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
if(orbiter.orbiting)
if(orbiter.orbiting == src)
orbiter.orbiting.end_orbit(orbiter, TRUE)
@@ -87,6 +88,7 @@
/datum/component/orbiter/proc/end_orbit(atom/movable/orbiter, refreshing=FALSE)
if(!orbiters[orbiter])
return
SEND_SIGNAL(parent, COMSIG_ATOM_ORBIT_END, orbiter, refreshing)
UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
orbiter.SpinAnimation(0, 0)
if(istype(orbiters[orbiter],/matrix)) //This is ugly.
+5 -3
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@@ -55,7 +55,7 @@
var/mob/living/shooter
/datum/component/pellet_cloud/Initialize(projectile_type=/obj/item/shrapnel, magnitude=5)
if(!isammocasing(parent) && !isgrenade(parent) && !islandmine(parent))
if(!isammocasing(parent) && !isgrenade(parent) && !islandmine(parent) && !issupplypod(parent))
return COMPONENT_INCOMPATIBLE
if(magnitude < 1)
@@ -66,7 +66,7 @@
if(isammocasing(parent))
num_pellets = magnitude
else if(isgrenade(parent) || islandmine(parent))
else if(isgrenade(parent) || islandmine(parent) || issupplypod(parent))
radius = magnitude
/datum/component/pellet_cloud/Destroy(force, silent)
@@ -86,9 +86,11 @@
RegisterSignal(parent, COMSIG_GRENADE_PRIME, .proc/create_blast_pellets)
else if(islandmine(parent))
RegisterSignal(parent, COMSIG_MINE_TRIGGERED, .proc/create_blast_pellets)
else if(issupplypod(parent))
RegisterSignal(parent, COMSIG_SUPPLYPOD_LANDED, .proc/create_blast_pellets)
/datum/component/pellet_cloud/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_PARENT_PREQDELETED, COMSIG_PELLET_CLOUD_INIT, COMSIG_GRENADE_PRIME, COMSIG_GRENADE_ARMED, COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_UNCROSSED, COMSIG_MINE_TRIGGERED, COMSIG_ITEM_DROPPED))
UnregisterSignal(parent, list(COMSIG_PARENT_PREQDELETED, COMSIG_PELLET_CLOUD_INIT, COMSIG_GRENADE_PRIME, COMSIG_GRENADE_ARMED, COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_UNCROSSED, COMSIG_MINE_TRIGGERED, COMSIG_ITEM_DROPPED, COMSIG_SUPPLYPOD_LANDED))
/**
* create_casing_pellets() is for directed pellet clouds for ammo casings that have multiple pellets (buckshot and scatter lasers for instance)
+2 -2
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@@ -133,7 +133,7 @@
//KEYS
/datum/component/riding/proc/keycheck(mob/user)
return !keytype || user.is_holding_item_of_type(keytype)
return !keytype || user?.is_holding_item_of_type(keytype)
//BUCKLE HOOKS
/datum/component/riding/proc/restore_position(mob/living/buckled_mob)
@@ -153,7 +153,7 @@
/datum/component/riding/proc/handle_ride(mob/user, direction)
var/atom/movable/AM = parent
if(user.incapacitated())
if(user && user.incapacitated())
Unbuckle(user)
return
if(world.time < last_vehicle_move + ((last_move_diagonal? 2 : 1) * vehicle_move_delay))
+1 -1
View File
@@ -39,4 +39,4 @@
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.physiology.damage_resistance += 100
..()
..()
+1 -1
View File
@@ -22,4 +22,4 @@
grill_marks.Blend(icon('icons/obj/kitchen.dmi', "grillmarks"), ICON_MULTIPLY) //adds grill marks and the remaining white areas become transparent
sizzling = new(grill_marks)
sizzling.alpha = sizzlealpha
food.add_overlay(sizzling)
food.add_overlay(sizzling)
+1 -1
View File
@@ -53,4 +53,4 @@
spawned_mobs += L
L.nest = src
L.faction = src.faction
P.visible_message("<span class='danger'>[L] [spawn_text] [P].</span>")
P.visible_message("<span class='danger'>[L] [spawn_text] [P].</span>")
@@ -16,6 +16,32 @@
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/rped/quick_empty(mob/M)
var/atom/A = parent
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
return
if(check_locked(null, M, TRUE))
return FALSE
A.add_fingerprint(M)
var/list/things = contents()
var/lowest_rating = INFINITY
for(var/obj/item/B in things)
if(B.get_part_rating() < lowest_rating)
lowest_rating = B.get_part_rating()
for(var/obj/item/B in things)
if(B.get_part_rating() > lowest_rating)
things.Remove(B)
if(lowest_rating == INFINITY)
to_chat(M, "<span class='notice'>There's no parts to dump out from [parent].</span>")
return
to_chat(M, "<span class='notice'>You start dumping out tier/cell rating [lowest_rating] parts from [parent].</span>")
var/turf/T = get_turf(A)
var/datum/progressbar/progress = new(M, length(things), T)
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
stoplag(1)
qdel(progress)
A.do_squish(0.8, 1.2)
/datum/component/storage/concrete/bluespace/rped
collection_mode = COLLECT_EVERYTHING
allow_quick_gather = TRUE
@@ -33,5 +59,29 @@
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/cyborg/rped
max_items = 150
/datum/component/storage/concrete/bluespace/rped/quick_empty(mob/M)
var/atom/A = parent
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
return
if(check_locked(null, M, TRUE))
return FALSE
A.add_fingerprint(M)
var/list/things = contents()
var/lowest_rating = INFINITY
for(var/obj/item/B in things)
if(B.get_part_rating() < lowest_rating)
lowest_rating = B.get_part_rating()
for(var/obj/item/B in things)
if(B.get_part_rating() > lowest_rating)
things.Remove(B)
if(lowest_rating == INFINITY)
to_chat(M, "<span class='notice'>There's no parts to dump out from [parent].</span>")
return
to_chat(M, "<span class='notice'>You start dumping out tier/cell rating [lowest_rating] parts from [parent].</span>")
var/turf/T = get_turf(A)
var/datum/progressbar/progress = new(M, length(things), T)
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
stoplag(1)
qdel(progress)
A.do_squish(0.8, 1.2)
+1 -1
View File
@@ -68,4 +68,4 @@
spawn_location.visible_message("<span class='danger'>[L] [spawn_text].</span>")
/datum/component/summoning/proc/on_spawned_death(mob/killed, gibbed)
spawned_mobs -= killed
spawned_mobs -= killed
+1 -1
View File
@@ -52,4 +52,4 @@
var/atom/movable/owner = parent
if(is_swarming)
animate(owner, pixel_x = owner.pixel_x - offset_x, pixel_y = owner.pixel_y - offset_y, time = 2)
is_swarming = FALSE
is_swarming = FALSE
+9
View File
@@ -89,6 +89,11 @@
to_chat(user, "<span class='warning'>You can't tackle while tased!</span>")
return
var/left_paralysis = HAS_TRAIT(user, TRAIT_PARALYSIS_L_ARM)
var/right_paralysis = HAS_TRAIT(user, TRAIT_PARALYSIS_R_ARM)
if(left_paralysis && right_paralysis)
to_chat(user, "<span class='warning'>You can't tackle without the use of your arms!</span>")
user.face_atom(A)
var/list/modifiers = params2list(params)
@@ -280,6 +285,10 @@
attack_mod -= 2
if(HAS_TRAIT(sacker, TRAIT_GIANT))
attack_mod += 2
var/left_paralysis = HAS_TRAIT(sacker, TRAIT_PARALYSIS_L_ARM)
var/right_paralysis = HAS_TRAIT(sacker, TRAIT_PARALYSIS_R_ARM)
if(left_paralysis || right_paralysis)
attack_mod -= 2
if(ishuman(target))
var/mob/living/carbon/human/S = sacker
+1 -1
View File
@@ -78,4 +78,4 @@
/datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
if(thing.get_temperature())
thermite_melt(user)
thermite_melt(user)
+104
View File
@@ -0,0 +1,104 @@
/**
* Observers voting on things through orbiting
*/
/datum/component/twitch_plays
/// Observers
var/list/mob/players = list()
/datum/component/twitch_plays/Initialize(...)
. = ..()
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_ATOM_ORBIT_BEGIN, .proc/on_start_orbit)
RegisterSignal(parent, COMSIG_ATOM_ORBIT_END, .proc/on_end_orbit)
/datum/component/twitch_plays/Destroy(force, silent)
for(var/i in players)
DetachPlayer(i)
return ..()
/datum/component/twitch_plays/proc/on_start_orbit(datum/source, atom/movable/orbiter)
if(!isobserver(orbiter))
return
AttachPlayer(orbiter)
/datum/component/twitch_plays/proc/on_end_orbit(datum/source, atom/movable/orbiter)
if(!(orbiter in players))
return
DetachPlayer(orbiter)
/datum/component/twitch_plays/proc/AttachPlayer(mob/dead/observer)
players |= observer
RegisterSignal(observer, COMSIG_PARENT_QDELETING, .proc/on_end_orbit)
/datum/component/twitch_plays/proc/DetachPlayer(mob/dead/observer)
players -= observer
UnregisterSignal(observer, COMSIG_PARENT_QDELETING)
/// Simple movement one
/datum/component/twitch_plays/simple_movement
/// Movement votes by observer
var/list/votes = list()
/// Allow diagonals
var/allow_diagonal = FALSE
/datum/component/twitch_plays/simple_movement/Initialize(...)
. = ..()
if(. & COMPONENT_INCOMPATIBLE)
return
RegisterSignal(parent, COMSIG_TWITCH_PLAYS_MOVEMENT_DATA, .proc/fetch_data)
/datum/component/twitch_plays/simple_movement/AttachPlayer(mob/dead/observer)
. = ..()
RegisterSignal(observer, COMSIG_MOVABLE_PRE_MOVE, .proc/pre_move)
/datum/component/twitch_plays/simple_movement/DetachPlayer(mob/dead/observer)
. = ..()
UnregisterSignal(observer, COMSIG_MOVABLE_PRE_MOVE)
/datum/component/twitch_plays/simple_movement/proc/pre_move(datum/source, turf/newLoc)
if(get_dist(newLoc, parent) > 1) // they're trying to escape orbit
return
. = COMPONENT_MOVABLE_BLOCK_PRE_MOVE
var/dir = get_dir(parent, newLoc)
if(!dir)
return
if(allow_diagonal || !((dir - 1) & dir))
votes[source] = dir
else // pick one or the other
votes[source] = prob(50)? (dir & ~(dir - 1)) : (dir & (dir - 1))
/datum/component/twitch_plays/simple_movement/proc/fetch_data(datum/source, wipe_votes)
if(!votes.len)
return
var/list/total = list(TEXT_NORTH, TEXT_SOUTH, TEXT_EAST, TEXT_WEST)
for(var/i in votes)
total[num2text(votes[i])] += 1
. = text2num(pickweight(total, 0))
if(wipe_votes)
votes.len = 0
/datum/component/twitch_plays/simple_movement/auto
var/move_delay = 2
var/last_move = 0
/datum/component/twitch_plays/simple_movement/auto/Initialize(...)
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
. = ..()
if(. & COMPONENT_INCOMPATIBLE)
return
START_PROCESSING(SSfastprocess, src)
/datum/component/twitch_plays/simple_movement/auto/Destroy(force, silent)
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/component/twitch_plays/simple_movement/auto/process()
var/dir = fetch_data(null, TRUE)
if(!dir)
return
if(world.time < (last_move + move_delay))
return
last_move = world.time
step(parent, dir)
+1 -1
View File
@@ -46,4 +46,4 @@
holder.update_action_buttons_icon()
if(recharge_sound)
playsound(dashing_item, recharge_sound, 50, 1)
to_chat(holder, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")
to_chat(holder, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")
+1 -1
View File
@@ -151,4 +151,4 @@
flags_1 |= SHOCKED_1
/mob/living/proc/reset_shocked()
flags_1 &= ~ SHOCKED_1
flags_1 &= ~ SHOCKED_1
+1 -1
View File
@@ -39,4 +39,4 @@
symptoms += S
name = "Sample #[rand(1,10000)]"
..()
..()
@@ -47,4 +47,4 @@ BONUS
if(!.)
return
if(A.affected_mob)
REMOVE_TRAIT(A.affected_mob, TRAIT_DISFIGURED, DISEASE_TRAIT)
REMOVE_TRAIT(A.affected_mob, TRAIT_DISFIGURED, DISEASE_TRAIT)
@@ -52,4 +52,4 @@ Bonus
to_chat(M, "<span class='userdanger'>A wave of dizziness washes over you!</span>")
M.Dizzy(5)
if(power >= 2)
M.set_drugginess(5)
M.set_drugginess(5)
@@ -31,9 +31,8 @@ Bonus
var/bleed = FALSE
var/pain = FALSE
threshold_desc = list(
"Resistance 9" = "Doubles the intensity of the immolation effect, but reduces the frequency of all of this symptom's effects.",
"Stage Speed 8" = "Increases explosion radius and explosion damage to the host when the host is wet.",
"Transmission 8" = "Additionally synthesizes chlorine trifluoride and napalm inside the host. More chemicals are synthesized if the resistance 9 threshold has been met."
"Resistance 7" = "Erodes the host's skin, causing them to bleed profusely.",
"Transmission 8" = "Eat's away at the host's musclemass, causing increased fatigue."
)
/datum/symptom/flesh_eating/Start(datum/disease/advance/A)
@@ -134,4 +133,4 @@ Bonus
M.reagents.add_reagent_list(list(/datum/reagent/toxin/heparin = 2, /datum/reagent/toxin/lipolicide = 2))
if(zombie)
M.reagents.add_reagent(/datum/reagent/romerol, 1)
return 1
return 1
@@ -59,4 +59,4 @@ BONUS
M.adjustStaminaLoss(25)
if(power >= 3 && A.stage >= 5)
to_chat(M, "<span class='userdanger'>[pick("Your head hurts!", "You feel a burning knife inside your brain!", "A wave of pain fills your head!")]</span>")
M.Stun(35)
M.Stun(35)
@@ -263,18 +263,18 @@
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
active_coma = TRUE
addtimer(CALLBACK(src, .proc/coma, M), 60)
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
return power
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
return power * 0.9
else if(M.stat == SOFT_CRIT)
return power * 0.5
else if(M.IsSleeping())
return power * 0.25
else if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
active_coma = TRUE
addtimer(CALLBACK(src, .proc/coma, M), 60)
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
return power * 0.9
/datum/symptom/heal/coma/proc/coma(mob/living/M)
if(deathgasp)
@@ -53,4 +53,4 @@ BONUS
var/can_scratch = scratch && !M.incapacitated() && get_location_accessible(M, picked_bodypart)
M.visible_message("[can_scratch ? "<span class='warning'>[M] scratches [M.p_their()] [bodypart.name].</span>" : ""]", "<span class='warning'>Your [bodypart.name] itches. [can_scratch ? " You scratch it." : ""]</span>")
if(can_scratch)
bodypart.receive_damage(0.5)
bodypart.receive_damage(0.5)
@@ -67,4 +67,4 @@ Bonus
if(!..())
return
if(A.stage >= 4)
REMOVE_TRAIT(A.affected_mob, TRAIT_NOBREATH, DISEASE_TRAIT)
REMOVE_TRAIT(A.affected_mob, TRAIT_NOBREATH, DISEASE_TRAIT)
@@ -38,4 +38,4 @@ BONUS
M.reagents.add_reagent(color, 5)
else
if (prob(50)) // spam
M.visible_message("<span class='warning'>[M] looks rather vibrant...</span>", "<span class='notice'>The colors, man, the colors...</span>")
M.visible_message("<span class='warning'>[M] looks rather vibrant...</span>", "<span class='notice'>The colors, man, the colors...</span>")
@@ -51,4 +51,4 @@ Bonus
else
M.emote("sneeze")
if(M.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
A.spread(4 + power)
A.spread(4 + power)
@@ -79,4 +79,4 @@
return
/datum/symptom/proc/OnRemove(datum/disease/advance/A) //But dont forget to remove them too.
return
return
@@ -50,4 +50,4 @@ Bonus
else
to_chat(M, "<span class='warning'><i>[pick("So hungry...", "You'd kill someone for a bite of food...", "Hunger cramps seize you...")]</i></span>")
M.overeatduration = max(M.overeatduration - 100, 0)
M.adjust_nutrition(-100)
M.adjust_nutrition(-100)
@@ -55,4 +55,4 @@ BONUS
if(5)
if(H.age > 21)
H.age = 21
to_chat(H, "<span class='notice'>You feel like you can take on the world!</span>")
to_chat(H, "<span class='notice'>You feel like you can take on the world!</span>")
+1 -1
View File
@@ -38,4 +38,4 @@
"<span class='userdanger'>You cough up butterflies!</span>")
new /mob/living/simple_animal/butterfly(affected_mob.loc)
new /mob/living/simple_animal/butterfly(affected_mob.loc)
return
return
+1 -1
View File
@@ -36,4 +36,4 @@
affected_mob.visible_message("<span class='danger'>[affected_mob] coughs up a swarm of bees!</span>", \
"<span class='userdanger'>You cough up a swarm of bees!</span>")
new /mob/living/simple_animal/hostile/poison/bees(affected_mob.loc)
return
return
+1 -1
View File
@@ -50,4 +50,4 @@
if(!affected_mob.disease_resistances.Find(/datum/disease/flu))
var/datum/disease/Flu = new /datum/disease/flu()
affected_mob.ForceContractDisease(Flu, FALSE, TRUE)
cure()
cure()
+1 -1
View File
@@ -36,4 +36,4 @@
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
if(prob(10))
to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")
to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")
+1 -1
View File
@@ -62,4 +62,4 @@
cure()
else
cure()
cure()
+1 -1
View File
@@ -65,4 +65,4 @@
var/iter = rand(1,3)
for(i=0,i<iter,i++)
step_towards(S,affected_mob)
return
return
+1 -1
View File
@@ -52,4 +52,4 @@
/datum/disease/pierrot_throat/remove_disease()
UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
return ..()
return ..()
+1 -1
View File
@@ -81,4 +81,4 @@
if(prob(50))
scramble_dna(affected_mob, 1, 0, rand(50,75))
else
scramble_dna(affected_mob, 0, 1, rand(50,75))
scramble_dna(affected_mob, 0, 1, rand(50,75))
+12 -3
View File
@@ -660,27 +660,34 @@
return
if(dna.stability > 0)
return
var/instability = -dna.stability
var/instability = - dna.stability
dna.remove_all_mutations()
dna.stability = 100
if(prob(max(70-instability,0)))
if(prob(max(70 - instability,0)))
switch(rand(0,3)) //not complete and utter death
if(0)
monkeyize()
if(1)
gain_trauma(/datum/brain_trauma/severe/paralysis)
if(2)
unequip_everything()
drop_all_held_items()
corgize()
if(3)
to_chat(src, "<span class='notice'>Oh, we actually feel quite alright!</span>")
else
switch(rand(0,3))
if(0)
unequip_everything()
drop_all_held_items()
gib()
if(1)
unequip_everything()
drop_all_held_items()
dust()
if(2)
unequip_everything()
drop_all_held_items()
death()
petrify(INFINITY)
if(3)
@@ -689,6 +696,8 @@
if(BP)
BP.dismember()
else
unequip_everything()
drop_all_held_items()
gib()
else
set_species(/datum/species/dullahan)
+60
View File
@@ -0,0 +1,60 @@
/// Tucking element, for things that can be tucked into bed.
/datum/element/bed_tuckable
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
/// our pixel_x offset - how much the item moves x when in bed (+x is closer to the pillow)
var/x_offset = 0
/// our pixel_y offset - how much the item move y when in bed (-y is closer to the middle)
var/y_offset = 0
/// our rotation degree - how much the item turns when in bed (+degrees turns it more parallel)
var/rotation_degree = 0
/datum/element/bed_tuckable/Attach(obj/target, x = 0, y = 0, rotation = 0)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
x_offset = x
y_offset = y
rotation_degree = rotation
RegisterSignal(target, COMSIG_ITEM_ATTACK_OBJ, .proc/tuck_into_bed)
/datum/element/bed_tuckable/Detach(obj/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_PICKUP))
/**
* Tuck our object into bed.
*
* tucked - the object being tucked
* target_bed - the bed we're tucking them into
* tucker - the guy doing the tucking
*/
/datum/element/bed_tuckable/proc/tuck_into_bed(obj/item/tucked, obj/structure/bed/target_bed, mob/living/tucker)
if(!istype(target_bed))
return
if(!tucker.transferItemToLoc(tucked, target_bed.drop_location()))
return
to_chat(tucker, "<span class='notice'>You lay [tucked] out on [target_bed].</span>")
tucked.pixel_x = x_offset
tucked.pixel_y = y_offset
if(rotation_degree)
tucked.transform = turn(tucked.transform, rotation_degree)
RegisterSignal(tucked, COMSIG_ITEM_PICKUP, .proc/untuck)
return COMPONENT_NO_AFTERATTACK
/**
* If we rotate our object, then we need to un-rotate it when it's picked up
*
* tucked - the object that is tucked
*/
/datum/element/bed_tuckable/proc/untuck(obj/item/tucked)
tucked.transform = turn(tucked.transform, -rotation_degree)
UnregisterSignal(tucked, COMSIG_ITEM_PICKUP)
+38 -2
View File
@@ -13,6 +13,8 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
var/save_key
/// Do not attempt to render a preview on examine. If this is on, it will display as \[flavor_name\]
var/examine_no_preview = FALSE
/// Examine FULLY views. Overrides examine_no_preview
var/examine_full_view = FALSE
/datum/element/flavor_text/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE, _save_key, _examine_no_preview = FALSE)
. = ..()
@@ -37,7 +39,7 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
if(can_edit && ismob(target)) //but only mobs receive the proc/verb for the time being
var/mob/M = target
LAZYOR(GLOB.mobs_with_editable_flavor_text[M], src)
M.verbs |= /mob/proc/manage_flavor_tests
add_verb(M, /mob/proc/manage_flavor_tests)
if(save_key && ishuman(target))
RegisterSignal(target, COMSIG_HUMAN_PREFS_COPIED_TO, .proc/update_prefs_flavor_text)
@@ -71,6 +73,9 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
examine_list += "<span class='notice'><a href='?src=[REF(src)];show_flavor=[REF(target)]'>\[[flavor_name]\]</a></span>"
return
var/msg = replacetext(text, "\n", " ")
if(examine_full_view)
examine_list += "[msg]"
return
if(length_char(msg) <= 40)
examine_list += "<span class='notice'>[msg]</span>"
else
@@ -113,6 +118,21 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
var/datum/element/flavor_text/F = choices[chosen]
F.set_flavor(src)
/mob/proc/set_pose()
set name = "Set Pose"
set desc = "Sets your temporary flavor text"
set category = "IC"
var/list/L = GLOB.mobs_with_editable_flavor_text[src]
var/datum/element/flavor_text/carbon/temporary/T
for(var/i in L)
if(istype(i, /datum/element/flavor_text/carbon/temporary))
T = i
if(!T)
to_chat(src, "<span class='warning'>Your mob type does not support temporary flavor text.</span>")
return
T.set_flavor(src)
/datum/element/flavor_text/proc/set_flavor(mob/user)
if(!(user in texts_by_atom))
return FALSE
@@ -135,7 +155,7 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
var/static/list/i_dont_even_know_who_you_are = typecacheof(list(/datum/antagonist/abductor, /datum/antagonist/ert,
/datum/antagonist/nukeop, /datum/antagonist/wizard))
/datum/element/flavor_text/carbon/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE, _save_key = "flavor_text", _examine_no_preview = FALSE)
/datum/element/flavor_text/carbon/Attach(datum/target, text = "", _name = "Flavor Text", _addendum, _max_len = MAX_FLAVOR_LEN, _always_show = FALSE, _edit = TRUE, _save_key, _examine_no_preview = FALSE)
if(!iscarbon(target))
return ELEMENT_INCOMPATIBLE
. = ..()
@@ -167,3 +187,19 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
texts_by_atom[user] = ""
if(user.dna)
user.dna.features[save_key] = ""
/datum/element/flavor_text/carbon/temporary
examine_full_view = TRUE
max_len = 1024
/datum/element/flavor_text/carbon/temporary/Attach(datum/target, text, _name, _addendum, _max_len, _always_show, _edit, _save_key, _examine_no_preview)
. = ..()
if(. & ELEMENT_INCOMPATIBLE)
return
if(ismob(target))
add_verb(target, /mob/proc/set_pose)
/datum/element/flavor_Text/carbon/temporary/Detach(datum/source, force)
. = ..()
if(ismob(source))
remove_verb(source, /mob/proc/set_pose)
+10 -1
View File
@@ -165,12 +165,21 @@
/datum/element/polychromic/proc/on_examine(atom/source, mob/user, list/examine_list)
examine_list += "<span class='notice'>Alt-click to recolor it.</span>"
/datum/element/polychromic/proc/connect_helmet(atom/I, var/applycolor)
if(isitem(I))
if(istype(I,/obj/item/clothing/suit/hooded))
var/obj/item/clothing/suit/hooded/Isuit = I
colors_by_atom[Isuit.hood] = applycolor
else if(istype(I,/obj/item/clothing/suit/space/hardsuit))
var/obj/item/clothing/suit/space/hardsuit/Isuit = I
colors_by_atom[Isuit.helmet] = applycolor
/datum/element/polychromic/proc/register_helmet(atom/source, obj/item/clothing/head/H)
if(!isitem(H)) //backup in case if it messes up somehow
if(istype(source,/obj/item/clothing/suit/hooded)) //so how come it be like this, where toggleable headslots are named separately (helmet/hood) anyways?
var/obj/item/clothing/suit/hooded/sourcesuit = source
H = sourcesuit.hood
else if(istype(source,/obj/item/clothing/suit/space/hardsuit))
else if(istype(source,/obj/item/clothing/suit/space/hardsuit))
var/obj/item/clothing/suit/space/hardsuit/sourcesuit = source
H = sourcesuit.helmet
else
+1 -1
View File
@@ -7,4 +7,4 @@
RegisterSignal(target, COMSIG_ATOM_UPDATE_ICON, .proc/block_update_icon)
/datum/element/update_icon_blocker/proc/block_update_icon()
return COMSIG_ATOM_NO_UPDATE_ICON_STATE | COMSIG_ATOM_NO_UPDATE_OVERLAYS
return COMSIG_ATOM_NO_UPDATE_ICON_STATE | COMSIG_ATOM_NO_UPDATE_OVERLAYS
+2 -2
View File
@@ -55,7 +55,7 @@
return
user.log_message(msg, LOG_EMOTE)
msg = "<b>[user]</b> " + msg
msg = "<span class='emote'><b>[user]</b> [msg]</span>"
for(var/mob/M in GLOB.dead_mob_list)
if(!M.client || isnewplayer(M))
@@ -144,7 +144,7 @@
var/sound //Sound to play when emote is called
var/vary = FALSE //used for the honk borg emote
var/volume = 50
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon)
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon, /mob/camera/aiEye)
/datum/emote/sound/run_emote(mob/user, params)
. = ..()
+9
View File
@@ -85,6 +85,15 @@
var/mob/M = teleatom
M.cancel_camera()
var/static/list/bread_cache = typecacheof(/obj/item/reagent_containers/food/snacks/store/bread)
var/list/breadlist = typecache_filter_list(teleatom.GetAllContents(), bread_cache)
if(breadlist.len && (channel == TELEPORT_CHANNEL_BLUESPACE || channel == TELEPORT_CHANNEL_QUANTUM))
for(var/obj/item/reagent_containers/food/snacks/store/bread/bread in breadlist)
bread.bread_teleport()
else if(istype(teleatom, /obj/item/reagent_containers/food/snacks/store/bread))
var/obj/item/reagent_containers/food/snacks/store/bread/bread = teleatom
bread.bread_teleport()
return TRUE
/proc/tele_play_specials(atom/movable/teleatom, atom/location, datum/effect_system/effect, sound)
@@ -59,4 +59,4 @@ datum/looping_sound/generator/clockwork
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
volume = 10
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+1 -1
View File
@@ -66,4 +66,4 @@
if(atk_verb)
log_combat(A, D, "[atk_verb] (Psychotic Brawling)")
return TRUE
return TRUE
+26 -3
View File
@@ -7,6 +7,7 @@
id = MARTIALART_SLEEPINGCARP
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
block_parry_data = /datum/block_parry_data/sleeping_carp
pugilist = TRUE
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -134,6 +135,28 @@
return BULLET_ACT_FORCE_PIERCE
return BULLET_ACT_HIT
/datum/block_parry_data/sleeping_carp
parry_time_windup = 0
parry_time_active = 25
parry_time_spindown = 0
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
parry_time_windup_visual_override = 1
parry_time_active_visual_override = 3
parry_time_spindown_visual_override = 12
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK //can attack while
parry_time_perfect = 2.5 // first ds isn't perfect
parry_time_perfect_leeway = 1.5
parry_imperfect_falloff_percent = 5
parry_efficiency_to_counterattack = 100
parry_efficiency_considered_successful = 65 // VERY generous
parry_efficiency_perfect = 100
parry_failed_stagger_duration = 4 SECONDS
parry_cooldown = 0.5 SECONDS
/mob/living/carbon/human/UseStaminaBuffer(amount, warn = FALSE, considered_action = TRUE)
amount *= physiology? physiology.stamina_buffer_mod : 1
return ..()
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
. = ..()
if(!.)
@@ -144,12 +167,12 @@
ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
H.physiology.stamina_mod *= 0.5 //You take less stamina damage overall, but you do not reduce the damage from stun batons
H.physiology.stamina_mod *= 0.4 //You take less stamina damage overall, but you do not reduce the damage from stun batons as much
H.physiology.stun_mod *= 0.3 //for those rare stuns
H.physiology.pressure_mod *= 0.3 //go hang out with carp
H.physiology.cold_mod *= 0.3 //cold mods are different to burn mods, they do stack however
H.physiology.heat_mod *= 2 //this is mostly so sleeping carp has a viable weakness. Cooking them alive. Setting them on fire and heating them will be their biggest weakness. The reason for this is....filet jokes.
H.physiology.stamina_buffer_mod *= 0.75 //to help with some stamina
H.faction |= "carp" //:D
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
@@ -165,7 +188,7 @@
H.physiology.pressure_mod = initial(H.physiology.pressure_mod) //no more carpies
H.physiology.cold_mod = initial(H.physiology.cold_mod)
H.physiology.heat_mod = initial(H.physiology.heat_mod)
H.physiology.stamina_buffer_mod = initial(H.physiology.stamina_buffer_mod)
H.faction -= "carp" //:(
/mob/living/carbon/human/proc/sleeping_carp_help()
@@ -163,7 +163,7 @@
timeout = 3 MINUTES
/datum/mood_event/gates_of_mansus
description = "<span class='boldwarning'>LIVING IN A PERFORMANCE IS WORSE THAN DEATH</span>\n"
description = "<span class='boldwarning'>I HAD A GLIMPSE OF THE HORROR BEYOND THIS WORLD. REALITY UNCOILED BEFORE MY EYES!</span>\n"
mood_change = -25
timeout = 4 MINUTES
+1 -1
View File
@@ -16,4 +16,4 @@
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "radiation", -MUTATIONS_LAYER))
/datum/mutation/human/radioactive/get_visual_indicator()
return visual_indicators[type][1]
return visual_indicators[type][1]
+1 -1
View File
@@ -64,4 +64,4 @@
qdel(bar)
. = ..()
#undef PROGRESSBAR_HEIGHT
#undef PROGRESSBAR_HEIGHT
+133 -5
View File
@@ -438,12 +438,19 @@
return
else
linked_alert.icon_state = "fleshmend"
owner.adjustBruteLoss(-10, FALSE)
owner.adjustFireLoss(-5, FALSE)
owner.adjustOxyLoss(-10)
if(!iscarbon(owner))
owner.adjustBruteLoss(-10, FALSE)
owner.adjustFireLoss(-5, FALSE)
return
var/mob/living/carbon/C = owner
var/list/damaged_parts = C.get_damaged_bodyparts(TRUE,TRUE, status = list(BODYPART_ORGANIC, BODYPART_HYBRID, BODYPART_NANITES))
if(damaged_parts.len)
for(var/obj/item/bodypart/part in damaged_parts)
part.heal_damage(10/damaged_parts.len, 5/damaged_parts.len, only_organic = FALSE, updating_health = FALSE)
C.updatehealth()
C.update_damage_overlays()
QDEL_LIST(C.all_scars)
/obj/screen/alert/status_effect/fleshmend
@@ -566,13 +573,17 @@
duration = 1 MINUTES
status_type = STATUS_EFFECT_REPLACE
alert_type = /obj/screen/alert/status_effect/regenerative_core
var/heal_amount = 25
/datum/status_effect/regenerative_core/on_apply()
. = ..()
ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core")
owner.adjustBruteLoss(-25)
if(HAS_TRAIT(owner, TRAIT_ROBOTIC_ORGANISM)) //Robots can heal from cores, but only get 1/5th of the healing. They can use this to get past the damage threshhold however, and then regularely heal from there.
heal_amount *= 0.2
owner.adjustBruteLoss(-heal_amount, only_organic = FALSE)
if(!AmBloodsucker(owner)) //use your coffin you lazy bastard
owner.adjustFireLoss(-25)
owner.adjustFireLoss(-heal_amount, only_organic = FALSE)
owner.remove_CC()
owner.bodytemperature = BODYTEMP_NORMAL
return TRUE
@@ -599,7 +610,7 @@
//Heal brain damage and toxyloss, alongside trauma
owner.adjustOrganLoss(ORGAN_SLOT_BRAIN, -8)
owner.adjustToxLoss(-6, forced = TRUE)
owner.adjustToxLoss(-6, forced = TRUE, toxins_type = TOX_OMNI)
M.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
//Purges 50 rads per tick
if(owner.radiation > 0)
@@ -640,3 +651,120 @@
if(D.severity == DISEASE_SEVERITY_POSITIVE)
continue
D.cure()
/datum/status_effect/mantra // available to wizards and admins alone, currently
id = "Mantra"
examine_text = "<span class='notice'>Their aura is filled with yellow energy!</span>"
alert_type = null
var/damageboost = 10
var/woundboost = 5
var/prev_hair_color
var/powerup
var/powerdown
/datum/status_effect/mantra/on_apply()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/H = owner
playsound(H, 'sound/magic/powerup.ogg', 50, 1)
H.add_filter("mantra_glow", 2, list("type" = "outline", "color" = "#edfa347a", "size" = 2))
prev_hair_color = H.hair_color
H.hair_color = "ffe11e"
H.update_hair()
ADD_TRAIT(H, TRAIT_PUGILIST, "Mantra")
ADD_TRAIT(H, TRAIT_NOSOFTCRIT, "Mantra")
ADD_TRAIT(H, TRAIT_STUNIMMUNE, "Mantra")
ADD_TRAIT(H, TRAIT_PUSHIMMUNE, "Mantra")
ADD_TRAIT(H, TRAIT_NOGUNS, "Mantra")
H.dna.species.punchdamagehigh += damageboost
H.dna.species.punchdamagelow += damageboost
H.dna.species.punchwoundbonus += woundboost
H.physiology.brute_mod *= 0.9 // slightly resilient against lethal damage, but...
H.physiology.burn_mod *= 0.9
H.physiology.stamina_mod *= 0.5 // very resistant to non-lethal damage, because they're already draining stamina every second
to_chat(H, "<span class='notice'>Your inner mantra coalesces around you, granting you incredible strength and durability - but at what cost?</span>")
/datum/status_effect/mantra/tick()
. = ..()
if(owner.health < HEALTH_THRESHOLD_FULLCRIT)
owner.remove_status_effect(STATUS_EFFECT_MANTRA)
return
if(owner.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
owner.remove_status_effect(STATUS_EFFECT_MANTRA)
return
if(iscarbon(owner))
var/mob/living/carbon/human/C = owner
C.adjustBruteLoss(-1) // slightly resilient against lethal damage
C.adjustFireLoss(-1)
C.adjustStaminaLoss(3) // in testing i personally found that 2/sec was too minimal and 4/sec was too much
/*if(SEND_SIGNAL(owner, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) // turning on combat mode flares up your aura
else*/
/datum/status_effect/mantra/on_remove()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/M = owner
playsound(M, 'sound/magic/powerdown.ogg', 50, 1)
M.remove_filter("mantra_glow")
M.hair_color = prev_hair_color
M.update_hair()
REMOVE_TRAIT(M, TRAIT_PUGILIST, "Mantra")
REMOVE_TRAIT(M, TRAIT_NOSOFTCRIT, "Mantra")
REMOVE_TRAIT(M, TRAIT_STUNIMMUNE, "Mantra")
REMOVE_TRAIT(M, TRAIT_PUSHIMMUNE, "Mantra")
REMOVE_TRAIT(M, TRAIT_NOGUNS, "Mantra")
M.dna.species.punchdamagehigh -= damageboost
M.dna.species.punchdamagelow -= damageboost
M.dna.species.punchwoundbonus -= woundboost
M.physiology.brute_mod /= 0.9
M.physiology.burn_mod /= 0.9
M.physiology.stamina_mod /= 0.5
to_chat(M, "<span class='notice'>Your inner mantra collapses, for now.</span>")
/datum/status_effect/asura // mfw miner gear
id = "Asura"
examine_text = "<span class='notice'>Their aura is filled with red-hot rage!</span>"
alert_type = null
var/damageboost = 10
var/woundboost = 5
/datum/status_effect/asura/on_apply()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/H = owner
playsound(H, 'sound/magic/powerup.ogg', 50, 1)
H.add_filter("asura_glow", 2, list("type" = "outline", "color" = "#fc21217a", "size" = 2))
ADD_TRAIT(H, TRAIT_PUGILIST, "Asura")
H.dna.species.punchdamagehigh += damageboost
H.dna.species.punchdamagelow += damageboost
H.dna.species.punchwoundbonus += woundboost
to_chat(H, "<span class='notice'>Your anger unleashes in a crimson blaze around you and corrosive power fills your muscles.</span>")
/datum/status_effect/asura/tick()
. = ..()
if(owner.health < HEALTH_THRESHOLD_CRIT)
owner.remove_status_effect(STATUS_EFFECT_ASURA)
return
if(owner.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
owner.remove_status_effect(STATUS_EFFECT_ASURA)
return
if(iscarbon(owner))
var/mob/living/carbon/human/C = owner
C.adjustBruteLoss(1) // drains 1 hp per second. You're gonna need some Senzu Cores.
C.adjustStaminaLoss(-2) // angry man punch a lot
/*if(SEND_SIGNAL(owner, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) // turning on combat mode flares up your aura
else*/
/datum/status_effect/asura/on_remove()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/M = owner
playsound(M, 'sound/magic/powerdown.ogg', 50, 1)
M.remove_filter("asura_glow")
REMOVE_TRAIT(M, TRAIT_PUGILIST, "Asura")
M.dna.species.punchdamagehigh -= damageboost
M.dna.species.punchdamagelow -= damageboost
M.dna.species.punchwoundbonus -= woundboost
to_chat(M, "<span class='notice'>You calm yourself, and your unnatural strength dissipates.</span>")
+1 -1
View File
@@ -586,7 +586,7 @@
var/list/mob/living/targets = list()
for(var/mob/living/potential_target in oview(owner, 1))
if(IS_HERETIC(potential_target) || potential_target.mind?.has_antag_datum(/datum/antagonist/heretic_monster))
if(IS_HERETIC(potential_target) || IS_HERETIC_MONSTER(potential_target))
continue
targets += potential_target
if(LAZYLEN(targets))
+8 -2
View File
@@ -74,13 +74,19 @@
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
SHOULD_CALL_PARENT(TRUE)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
if(blocks_combatmode)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
if(blocks_sprint)
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
return TRUE
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
owner.clear_alert(id)
LAZYREMOVE(owner.status_effects, src)
if(blocks_combatmode)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
if(blocks_sprint)
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
owner = null
qdel(src)
+8 -2
View File
@@ -137,12 +137,18 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
var/lums = T.get_lumcount()
if(lums <= 0.2)
if(quirk_holder.m_intent == MOVE_INTENT_RUN)
to_chat(quirk_holder, "<span class='warning'>Easy, easy, take it slow... you're in the dark...</span>")
quirk_holder.toggle_move_intent()
addtimer(CALLBACK(src, .proc/recheck),2) //0.2 seconds of being in the dark
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "nyctophobia", /datum/mood_event/nyctophobia)
else
SEND_SIGNAL(quirk_holder, COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
/datum/quirk/nyctophobia/proc/recheck()
var/turf/T = get_turf(quirk_holder)
var/lums = T.get_lumcount()
if(lums <= 0.2) //check again, did they remain in the dark for 0.2 seconds?
to_chat(quirk_holder, "<span class='warning'>Easy, easy, take it slow... you're in the dark...</span>")
quirk_holder.toggle_move_intent()
/datum/quirk/lightless
name = "Light Sensitivity"
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Nanotrasen was more considerate of your needs..."
+1 -1
View File
@@ -109,7 +109,7 @@
name = "Alcohol Intolerance"
desc = "You take toxin damage from alcohol rather than getting drunk."
value = 0
mob_trait = TRAIT_NO_ALCOHOL
mob_trait = TRAIT_TOXIC_ALCOHOL
medical_record_text = "Patient's body does not react properly to ethyl alcohol."
/datum/quirk/alcohol_intolerance/add()
+1 -1
View File
@@ -72,4 +72,4 @@
var/area/AA = get_base_area(A)
if(AA.atmosalert(2, holder))
A.post_alert(2)
A.update_icon()
A.update_icon()
+1 -1
View File
@@ -55,4 +55,4 @@
if(mend)
A.aidisabled = FALSE
else
A.aidisabled = TRUE
A.aidisabled = TRUE
+1 -1
View File
@@ -79,4 +79,4 @@
/datum/wires/explosive/gibtonite/explode()
var/obj/item/gibtonite/P = holder
P.GibtoniteReaction(null, 2)
P.GibtoniteReaction(null, 2)
+1 -1
View File
@@ -29,4 +29,4 @@
if(WIRE_MOTOR1, WIRE_MOTOR2)
holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] The drive motor whines briefly.</span>")
else
holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] You hear a radio crackle.</span>")
holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] You hear a radio crackle.</span>")
+1 -1
View File
@@ -47,4 +47,4 @@
C.remove_strength()
/datum/wires/particle_accelerator/control_box/emp_pulse() // to prevent singulo from pulsing wires
return
return
+1 -1
View File
@@ -57,4 +57,4 @@
if(WIRE_IDSCAN)
V.scan_id = mend
if(WIRE_SPEAKER)
V.shut_up = mend
V.shut_up = mend
+1 -1
View File
@@ -164,7 +164,7 @@
. = list()
.["version"] = GLOB.game_version
.["mode"] = "hidden" //CIT CHANGE - hides the gamemode in topic() calls to prevent meta'ing the gamemode
.["respawn"] = config ? !CONFIG_GET(flag/norespawn) : FALSE
.["respawn"] = config ? CONFIG_GET(flag/respawns_enabled) : FALSE
.["enter"] = GLOB.enter_allowed
.["vote"] = CONFIG_GET(flag/allow_vote_mode)
.["ai"] = CONFIG_GET(flag/allow_ai)
+1 -1
View File
@@ -149,4 +149,4 @@
/// Used to format a scar to safe in preferences for persistent scars
/datum/scar/proc/format_amputated(body_zone)
description = pick(list("is several skintone shades paler than the rest of the body", "is a gruesome patchwork of artificial flesh", "has a large series of attachment scars at the articulation points"))
return "[SCAR_CURRENT_VERSION]|[body_zone]|[description]|amputated|[WOUND_SEVERITY_LOSS]"
return "[SCAR_CURRENT_VERSION]|[body_zone]|[description]|amputated|[WOUND_SEVERITY_LOSS]"
-2
View File
@@ -91,8 +91,6 @@
var/wound_flags = (FLESH_WOUND | BONE_WOUND | ACCEPTS_GAUZE)
/datum/wound/Destroy()
if(attached_surgery)
QDEL_NULL(attached_surgery)
if(limb?.wounds && (src in limb.wounds)) // destroy can call remove_wound() and remove_wound() calls qdel, so we check to make sure there's anything to remove first
remove_wound()
limb = null