Merge branch 'master' into clockcultrework_v2

This commit is contained in:
Dan-Neposh
2021-01-14 19:51:15 -05:00
1152 changed files with 31093 additions and 24256 deletions
+1 -1
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@@ -89,4 +89,4 @@
/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM)
HM.mutadone_proof = TRUE
..()
..()
@@ -297,6 +297,10 @@
name = "Mining Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining
/obj/item/circuitboard/computer/mining_shuttle/common
name = "Lavaland Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining/common
/obj/item/circuitboard/computer/snow_taxi
name = "Snow Taxi (Computer Board)"
build_path = /obj/machinery/computer/shuttle/snow_taxi
@@ -253,6 +253,12 @@
/obj/item/stack/sheet/glass = 1)
def_components = list(/obj/item/stack/ore/bluespace_crystal = /obj/item/stack/ore/bluespace_crystal/artificial)
/obj/item/circuitboard/machine/colormate
name = "Colormate (Machine Board)"
build_path = /obj/machinery/gear_painter
req_components = list()
def_components = list()
/obj/item/circuitboard/machine/vendor
name = "Custom Vendor (Machine Board)"
desc = "You can turn the \"brand selection\" dial using a screwdriver."
+1 -1
View File
@@ -100,4 +100,4 @@
#undef WAND_OPEN
#undef WAND_BOLT
#undef WAND_EMERGENCY
#undef WAND_EMERGENCY
@@ -80,6 +80,17 @@
to_chat(user, "<span class='notice'>You insert the credits into [src].</span>")
update_icon()
qdel(H)
if(istype(I, /obj/item/card/id))
var/obj/item/card/id/ID = I
if(!ID.registered_account)
to_chat(user, "<span class='warning'>[ID] doesn't have a linked account to deposit into!</span>")
return
for(var/obj/item/holochip/money in src.loc.contents)
ID.attackby(money, user)
for(var/obj/item/stack/spacecash/money in src.loc.contents)
ID.attackby(money, user)
for(var/obj/item/coin/money in src.loc.contents)
ID.attackby(money, user)
/obj/item/holochip/AltClick(mob/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
@@ -91,4 +91,4 @@
return ..()
/obj/effect/abstract/sync_holder/AllowDrop()
return TRUE //no dropping spaghetti out of your spacetime pocket
return TRUE //no dropping spaghetti out of your spacetime pocket
+1 -1
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@@ -29,4 +29,4 @@
if(uses == 0)
icon_state = "glue_used"
name = "empty bottle of super glue"
return
return
+1 -1
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@@ -62,4 +62,4 @@
name = "clown's megaphone"
desc = "Something that should not exist."
icon_state = "megaphone-clown"
voicespan = list(SPAN_CLOWN)
voicespan = list(SPAN_CLOWN)
+1 -1
View File
@@ -21,13 +21,13 @@
force = 5
w_class = WEIGHT_CLASS_SMALL
tool_behaviour = TOOL_MULTITOOL
item_flags = SURGICAL_TOOL
throwforce = 0
throw_range = 7
throw_speed = 3
custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
var/obj/machinery/buffer // simple machine buffer for device linkage
toolspeed = 1
tool_behaviour = TOOL_MULTITOOL
usesound = 'sound/weapons/empty.ogg'
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
var/mode = 0
@@ -18,6 +18,7 @@
/obj/item/paicard/Initialize()
SSpai.pai_card_list += src
add_overlay("pai-off")
AddElement(/datum/element/bed_tuckable, 6, -5, 90)
return ..()
/obj/item/paicard/Destroy()
@@ -18,8 +18,8 @@
else
if(zero_amount())
return
chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) in list("airlock","firelock","fire alarm","air alarm","APC")
if(zero_amount())
chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) as null|anything in list("airlock","firelock","fire alarm","air alarm","APC")
if(zero_amount() || !chosen_circuit || !in_range(src,user))
return
switch(chosen_circuit)
if("airlock")
+3 -3
View File
@@ -16,9 +16,9 @@ GLOBAL_LIST_EMPTY(power_sinks)
throw_speed = 1
throw_range = 2
custom_materials = list(/datum/material/iron=750)
var/drain_rate = 1600000 // amount of power to drain per tick
var/drain_rate = 2000000 // amount of power to drain per tick. Currently 2MJ.
var/power_drained = 0 // has drained this much power
var/max_power = 1e10 // maximum power that can be drained before exploding
var/max_power = 2000000000 // maximum power that can be drained before exploding. Currently 2GJ. About 17 minutes to explode at the max rate.
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
var/admins_warned = FALSE // stop spam, only warn the admins once that we are about to boom
@@ -155,5 +155,5 @@ GLOBAL_LIST_EMPTY(power_sinks)
if(power_drained >= max_power)
STOP_PROCESSING(SSobj, src)
explosion(src.loc, 4,8,16,32)
explosion(src.loc, 3,7,14,28)
qdel(src)
+4 -4
View File
@@ -155,7 +155,7 @@ GENETICS SCANNER
if(oxy_loss > 10)
msg += "\n\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>"
if(tox_loss > 10)
msg += "\n\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>"
msg += "\n\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of [HAS_TRAIT(M, TRAIT_ROBOTIC_ORGANISM) ? "system corruption" : "toxin damage"] detected.</span>"
if(M.getStaminaLoss())
msg += "\n\t<span class='alert'>Subject appears to be suffering from fatigue.</span>"
if(advanced)
@@ -182,7 +182,7 @@ GENETICS SCANNER
<td style='width: 90px;'><font color='#0000CC'>Damage:</font></td>\
<td style='width: 55px;'><font color='red'><b>Brute</b></font></td>\
<td style='width: 45px;'><font color='orange'><b>Burn</b></font></td>\
<td style='width: 45px;'><font color='green'><b>Toxin</b></font></td>\
<td style='width: 45px;'><font color='green'><b>[HAS_TRAIT(C, TRAIT_ROBOTIC_ORGANISM) ? "Corruption" :"Toxin"]</b></font></td>\
<td style='width: 90px;'><font color='purple'><b>Suffocation</b></font></td></tr>\
<tr><td><font color='#0000CC'>Overall:</font></td>\
<td><font color='red'>[brute_loss]</font></td>\
@@ -628,9 +628,9 @@ GENETICS SCANNER
var/turf/location = get_turf(user)
if(!istype(location))
return
scan_turf(user, location)
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
. = ..()
@@ -264,6 +264,30 @@ effective or pretty fucking useless.
GLOB.active_jammers -= src
update_icon()
/*portable turret*/
/obj/item/storage/toolbox/emergency/turret
desc = "You feel a strange urge to hit this with a wrench."
/obj/item/storage/toolbox/emergency/turret/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/analyzer(src)
new /obj/item/wirecutters(src)
/obj/item/storage/toolbox/emergency/turret/attackby(obj/item/I, mob/living/user, params)
if(I.tool_behaviour == TOOL_WRENCH && user.a_intent == INTENT_HARM)
user.visible_message("<span class='danger'>[user] bashes [src] with [I]!</span>", \
"<span class='danger'>You bash [src] with [I]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(src, "sound/items/drill_use.ogg", 80, TRUE, -1)
var/obj/machinery/porta_turret/syndicate/pod/toolbox/turret = new(get_turf(loc))
turret.faction = list("[REF(user)]")
qdel(src)
return
..()
/obj/item/headsetupgrader
name = "headset upgrader"
desc = "A tool that can be used to upgrade a normal headset to be able to protect from flashbangs."
+4 -3
View File
@@ -8,13 +8,14 @@
* Gifts
*/
/var/static/blacklisted_items = typecacheof(list(
GLOBAL_LIST_INIT(gift_item_blacklist, typecacheof(list(
/obj/effect,
/obj/belly,
/obj/mafia_game_board,
/obj/docking_port,
/obj/shapeshift_holder,
/obj/screen))
/obj/screen
)))
GLOBAL_LIST_EMPTY(possible_gifts)
@@ -103,7 +104,7 @@ GLOBAL_LIST_EMPTY(possible_gifts)
var/list/gift_types_list = subtypesof(/obj/item)
for(var/V in gift_types_list)
var/obj/item/I = V
if((!initial(I.icon_state)) || (!initial(I.item_state)) || (initial(I.item_flags) & ABSTRACT) || (is_type_in_typecache(I, blacklisted_items)))
if((!initial(I.icon_state)) || (!initial(I.item_state)) || (initial(I.item_flags) & ABSTRACT) || (is_type_in_typecache(I, GLOB.gift_item_blacklist)))
gift_types_list -= V
GLOB.possible_gifts = gift_types_list
var/gift_type = pick(GLOB.possible_gifts)
+2 -1
View File
@@ -19,6 +19,7 @@
var/boom_sizes = list(0, 0, 3)
var/can_attach_mob = FALSE
var/full_damage_on_mobs = FALSE
var/can_gib_mobs = FALSE
/obj/item/grenade/plastic/Initialize()
. = ..()
@@ -72,7 +73,7 @@
explosion(get_step(T, aim_dir), boom_sizes[1], boom_sizes[2], boom_sizes[3])
else
explosion(location, boom_sizes[1], boom_sizes[2], boom_sizes[3])
if(ismob(target))
if(ismob(target) && can_gib_mobs)
var/mob/M = target
M.gib()
qdel(src)
-7
View File
@@ -377,10 +377,3 @@
hitsound = 'sound/weapons/taserhit.ogg'
w_class = WEIGHT_CLASS_SMALL
breakouttime = 60
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(iscarbon(hit_atom))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
B.Crossed(hit_atom)
qdel(src)
..()
@@ -96,4 +96,4 @@
if(implant?.imp_in)
qdel(implant)
else
return ..()
return ..()
@@ -66,4 +66,4 @@
/obj/item/implanter/radio/syndicate
name = "implanter (internal syndicate radio)"
imp_type = /obj/item/implant/radio/syndicate
imp_type = /obj/item/implant/radio/syndicate
@@ -73,4 +73,4 @@
/obj/item/implantcase/track
name = "implant case - 'Tracking'"
desc = "A glass case containing a tracking implant."
imp_type = /obj/item/implant/tracking
imp_type = /obj/item/implant/tracking
@@ -77,4 +77,4 @@
/obj/item/implanter/hijack
name = "implanter (hijack)"
imp_type = /obj/item/implant/hijack
imp_type = /obj/item/implant/hijack
+6 -1
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@@ -175,7 +175,7 @@
/obj/item/kitchen/knife/combat/survival/knuckledagger/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 50, 120, 5) // it's good for butchering stuff
AddComponent(/datum/component/butchering, 30, 130, 20) // it's good for butchering stuff
/obj/item/kitchen/knife/combat/survival/knuckledagger/ui_action_click(mob/user, actiontype)
light_on = !light_on
@@ -189,6 +189,11 @@
else
set_light(0)
/obj/item/kitchen/knife/combat/survival/knuckledagger/update_overlays()
. = ..()
if(light_on)
. += "[icon_state]_lit"
/obj/item/kitchen/knife/combat/bone
name = "bone dagger"
item_state = "bone_dagger"
+2 -15
View File
@@ -1,17 +1,3 @@
/obj/item/caution
desc = "Caution! Wet Floor!"
name = "wet floor sign"
icon = 'icons/obj/janitor.dmi'
icon_state = "caution"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
force = 1
throwforce = 3
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("warned", "cautioned", "smashed")
/obj/item/choice_beacon
name = "choice beacon"
desc = "Hey, why are you viewing this?!! Please let Centcom know about this odd occurance."
@@ -52,7 +38,8 @@
/obj/item/choice_beacon/proc/spawn_option(atom/choice,mob/living/M)
var/obj/new_item = create_choice_atom(choice, M)
var/obj/structure/closet/supplypod/bluespacepod/pod = new()
var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
var/obj/structure/closet/supplypod/bluespacepod/pod = new(pick(get_area_turfs(pod_storage_area))) //Lets just have it in the pod storage zone for a really short time because we don't want it in nullspace
pod.explosionSize = list(0,0,0,0)
new_item.forceMove(pod)
var/msg = "<span class='danger'>After making your selection, you notice a strange target on the ground. It might be best to step back!</span>"
+6 -2
View File
@@ -24,13 +24,17 @@
create_reagents(mopcap, NONE, NO_REAGENTS_VALUE)
/obj/item/mop/proc/clean(turf/A)
/obj/item/mop/proc/clean(turf/A, mob/user)
if(reagents.has_reagent(/datum/reagent/water, 1) || reagents.has_reagent(/datum/reagent/water/holywater, 1) || reagents.has_reagent(/datum/reagent/consumable/ethanol/vodka, 1) || reagents.has_reagent(/datum/reagent/space_cleaner, 1))
SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
A.clean_blood()
var/cleaned_something = FALSE
for(var/obj/effect/O in A)
if(is_cleanable(O))
cleaned_something = TRUE
qdel(O)
if(cleaned_something && user && user.client)
user.client.increment_progress("janitor", 1)
reagents.reaction(A, TOUCH, 10) //Needed for proper floor wetting.
reagents.remove_any(1) //reaction() doesn't use up the reagents
@@ -59,7 +63,7 @@
if(!L.UseStaminaBuffer(stamusage, warn = TRUE))
return
user.visible_message("[user] cleans \the [T] with [src].", "<span class='notice'>You clean \the [T] with [src].</span>")
clean(T)
clean(T, user)
user.DelayNextAction(CLICK_CD_MELEE)
user.do_attack_animation(T, used_item = src)
playsound(T, "slosh", 50, 1)
+16 -1
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@@ -33,6 +33,8 @@
//--end of love :'(--
var/snowflake_id //if we set from a config snowflake plushie.
/// wrapper, do not use, read only
var/__ADMIN_SET_TO_ID
var/can_random_spawn = TRUE //if this is FALSE, don't spawn this for random plushies.
/obj/item/toy/plush/random_snowflake/Initialize(mapload, set_snowflake_id)
@@ -46,6 +48,7 @@
/obj/item/toy/plush/Initialize(mapload, set_snowflake_id)
. = ..()
AddComponent(/datum/component/squeak, squeak_override)
AddElement(/datum/element/bed_tuckable, 6, -5, 90)
//have we decided if Pinocchio goes in the blue or pink aisle yet?
if(gender == NEUTER)
@@ -112,10 +115,21 @@
return ..()
/obj/item/toy/plush/vv_get_var(var_name)
if(var_name == NAMEOF(src, __ADMIN_SET_TO_ID))
return debug_variable("__ADMIN: SET SNOWFLAKE ID", snowflake_id, 0, src)
return ..()
/obj/item/toy/plush/vv_edit_var(var_name, var_value)
if(var_name == NAMEOF(src, __ADMIN_SET_TO_ID))
return set_snowflake_from_config(var_value)
return ..()
/obj/item/toy/plush/proc/set_snowflake_from_config(id)
var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies)
var/list/jsonlist = configlist[id]
ASSERT(jsonlist)
if(!jsonlist)
return FALSE
jsonlist = json_decode(jsonlist)
if(jsonlist["inherit_from"])
var/path = text2path(jsonlist["inherit_from"])
@@ -151,6 +165,7 @@
var/datum/component/squeak/S = GetComponent(/datum/component/squeak)
S?.override_squeak_sounds = squeak_override
snowflake_id = id
return TRUE
/obj/item/toy/plush/handle_atom_del(atom/A)
if(A == grenade)
+1 -2
View File
@@ -137,8 +137,7 @@
AM.anchored = TRUE
flick("laserbox_burn", AM)
trigger()
sleep(15)
qdel(AM)
QDEL_IN(src, 15)
// snowflake code until undertile elements
/obj/item/pressure_plate/hologrid/hide()
+1 -1
View File
@@ -321,4 +321,4 @@
desc = "A rusted claymore, once at the heart of a powerful scottish clan struck down and oppressed by tyrants, it has been passed down the ages as a symbol of defiance."
force = 15
block_chance = 30
armour_penetration = 5
armour_penetration = 5
+4 -1
View File
@@ -326,6 +326,9 @@
else if(istype(W, /obj/item/borg/upgrade/ai))
var/obj/item/borg/upgrade/ai/M = W
if(check_completion())
if(!chest.cell)
to_chat(user, "<span class='warning'>The endoskeleton still needs a power cell!</span>")
return
if(!isturf(loc))
to_chat(user, "<span class='warning'>You cannot install[M], the frame has to be standing on the ground to be perfectly precise!</span>")
return
@@ -346,7 +349,6 @@
O.lawupdate = FALSE
O.make_laws()
O.cell = chest.cell
chest.cell.forceMove(O)
chest.cell = null
@@ -392,6 +394,7 @@
created_name = new_name
else
created_name = ""
log_game("[key_name(usr)] renamed [src] ([REF(src)]) to [created_name].")
else if(href_list["Master"])
forced_ai = select_active_ai(usr)
@@ -80,6 +80,7 @@ as performing this in action() will cause the upgrade to end up in the borg inst
desc = "Used to kick in a cyborg's VTEC systems, increasing their speed."
icon_state = "cyborg_upgrade2"
require_module = 1
var/obj/effect/proc_holder/silicon/cyborg/vtecControl/VC
/obj/item/borg/upgrade/vtec/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -91,12 +92,14 @@ as performing this in action() will cause the upgrade to end up in the borg inst
//R.speed = -2 // Gotta go fast.
//Citadel change - makes vtecs give an ability rather than reducing the borg's speed instantly
R.AddAbility(new/obj/effect/proc_holder/silicon/cyborg/vtecControl)
VC = new /obj/effect/proc_holder/silicon/cyborg/vtecControl
R.AddAbility(VC)
R.cansprint = 0
/obj/item/borg/upgrade/vtec/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
R.RemoveAbility(VC)
R.speed = initial(R.speed)
R.cansprint = 1
+14
View File
@@ -33,6 +33,20 @@
. = ..()
update_desc()
/obj/item/stack/spacecash/attackby(obj/item/W, mob/user, params)
. = ..()
if(istype(W, /obj/item/card/id))
var/obj/item/card/id/ID = W
if(!ID.registered_account)
to_chat(user, "<span class='warning'>[ID] doesn't have a linked account to deposit into!</span>")
return
for(var/obj/item/holochip/money in src.loc.contents)
ID.attackby(money, user)
for(var/obj/item/stack/spacecash/money in src.loc.contents)
ID.attackby(money, user)
for(var/obj/item/coin/money in src.loc.contents)
ID.attackby(money, user)
/obj/item/stack/spacecash/c1
icon_state = "spacecash"
singular_name = "one credit bill"
+9 -5
View File
@@ -173,11 +173,11 @@
"<span class='italics'>You hear cutting.</span>")
use(2)
else if(I.is_drainable() && I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine))
if(!I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine, 10))
if(!I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine, 5))
to_chat(user, "<span class='warning'>There's not enough sterilizine in [I] to sterilize [src]!</span>")
return
user.visible_message("<span class='notice'>[user] pours the contents of [I] onto [src], sterilizing it.</span>", "<span class='notice'>You pour the contents of [I] onto [src], sterilizing it.</span>")
I.reagents.remove_reagent(/datum/reagent/space_cleaner/sterilizine, 10)
user.visible_message("<span class='notice'>[user] sterilizes [src] with the contents of [I].</span>", "<span class='notice'>You pour the contents of [I] onto [src], sterilizing it.</span>")
I.reagents.remove_reagent(/datum/reagent/space_cleaner/sterilizine, 5)
new /obj/item/stack/medical/gauze/adv/one(user.drop_location())
use(1)
else
@@ -187,6 +187,9 @@
user.visible_message("<span class='suicide'>[user] begins tightening \the [src] around [user.p_their()] neck! It looks like [user.p_they()] forgot how to use medical supplies!</span>")
return OXYLOSS
/obj/item/stack/medical/gauze/one
amount = 1
/obj/item/stack/medical/gauze/improvised
name = "improvised gauze"
singular_name = "improvised gauze"
@@ -204,8 +207,9 @@
heal_brute = 6
self_delay = 45
other_delay = 15
absorption_rate = 0.4
absorption_capacity = 6
absorption_rate = 0.5
absorption_capacity = 12
splint_factor = 0.15
/obj/item/stack/medical/gauze/adv/one
amount = 1
@@ -388,4 +388,4 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
/obj/item/shard/plasma/alien
name = "alien shard"
desc = "A nasty looking shard of advanced alloy glass."
desc = "A nasty looking shard of advanced alloy glass."
@@ -253,7 +253,6 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
new/datum/stack_recipe("training bokken", /obj/item/melee/bokken, 10, time = 15),\
null, \
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
@@ -388,6 +387,8 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("mining satchel", /obj/item/storage/bag/ore, 4), \
new/datum/stack_recipe("chemistry bag", /obj/item/storage/bag/chemistry, 4), \
new/datum/stack_recipe("bio bag", /obj/item/storage/bag/bio, 4), \
new/datum/stack_recipe("material bag", /obj/item/storage/bag/material, 4), \
new/datum/stack_recipe("construction bag", /obj/item/storage/bag/construction, 4), \
null, \
new/datum/stack_recipe("string", /obj/item/weaponcrafting/string, 1, time = 10), \
new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 6), \
@@ -793,7 +794,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("duct", /obj/item/stack/ducts,1), \
new /datum/stack_recipe("laser pointer case", /obj/item/glasswork/glass_base/laserpointer_shell, 30), \
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
new /datum/stack_recipe("wet floor sign", /obj/item/clothing/suit/caution, 2)))
/obj/item/stack/sheet/plastic
name = "plastic"
+24
View File
@@ -457,6 +457,9 @@
STR.display_numerical_stacking = FALSE
STR.can_hold = typecacheof(list(/obj/item/ammo_box/magazine, /obj/item/ammo_casing))
/*
Bag for holding materials
*/
/obj/item/storage/bag/material
name = "material pouch"
desc = "A pouch for sheets and RCD ammunition that manages to hang where you would normally put things in your pocket."
@@ -474,3 +477,24 @@
STR.max_items = 2
STR.display_numerical_stacking = TRUE
STR.can_hold = typecacheof(list(/obj/item/rcd_ammo, /obj/item/stack/sheet))
/*
* Construction bag (for engineering, holds stock parts and electronics)
*/
/obj/item/storage/bag/construction
name = "construction bag"
icon = 'icons/obj/tools.dmi'
icon_state = "construction_bag"
desc = "A bag for storing small construction components."
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
/obj/item/storage/bag/construction/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 100
STR.max_items = 50
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.insert_preposition = "in"
STR.can_hold = typecacheof(list(/obj/item/stack/ore/bluespace_crystal, /obj/item/assembly, /obj/item/stock_parts, /obj/item/reagent_containers/glass/beaker, /obj/item/stack/cable_coil, /obj/item/circuitboard, /obj/item/electronics,/obj/item/wallframe/camera))
+41 -3
View File
@@ -802,7 +802,8 @@
. += "<span class='notice'>Alt-click it to quickly draw the blade.</span>"
/obj/item/storage/belt/sabre/PopulateContents()
new starting_sword(src)
if(starting_sword)
new starting_sword(src)
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"
@@ -853,8 +854,8 @@
/obj/item/storage/belt/sabre/twin
name = "twin sheath"
desc = "Two sheaths. One is capable of holding a katana (or bokken) and the other a wakizashi. You could put two wakizashis in if you really wanted to. Now you can really roleplay as a samurai."
icon_state = "twinsheath"
item_state = "quiver" //this'll do.
icon_state = "2sheath"
item_state = "katana" //this'll do.
w_class = WEIGHT_CLASS_BULKY
fitting_swords = list(/obj/item/melee/smith/wakizashi, /obj/item/melee/smith/twohand/katana, /obj/item/melee/bokken)
starting_sword = null
@@ -864,6 +865,43 @@
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 2
STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
STR.max_combined_w_class = 7
/obj/item/melee/smith/twohand/katana/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
. = ..()
/obj/item/melee/smith/twohand/katana/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
. = ..()
/obj/item/melee/smith/wakizashi/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
. = ..()
/obj/item/melee/smith/wakizashi/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
. = ..()
/obj/item/melee/bokken/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
. = ..()
/obj/item/melee/bokken/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
. = ..()
/obj/item/storage/belt/plant
name = "botanical belt"
+37 -6
View File
@@ -17,9 +17,6 @@
/obj/item/storage/fancy
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
name = "donut box"
desc = "Mmm. Donuts."
resistance_flags = FLAMMABLE
var/icon_type = "donut"
var/spawn_type = null
@@ -59,18 +56,22 @@
fancy_open = TRUE
update_icon()
#define DONUT_INBOX_SPRITE_WIDTH 3
/*
* Donut Box
*/
/obj/item/storage/fancy/donut_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
icon_type = "donut"
name = "donut box"
desc = "Mmm. Donuts."
icon = 'icons/obj/food/donut.dmi'
icon_state = "donutbox_inner"
icon_type = "donut"
spawn_type = /obj/item/reagent_containers/food/snacks/donut
fancy_open = TRUE
custom_price = PRICE_NORMAL
appearance_flags = KEEP_TOGETHER
/obj/item/storage/fancy/donut_box/ComponentInitialize()
. = ..()
@@ -78,6 +79,36 @@
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donut))
/obj/item/storage/fancy/donut_box/PopulateContents()
. = ..()
update_icon()
/obj/item/storage/fancy/donut_box/update_icon_state()
if(fancy_open)
icon_state = "donutbox_inner"
else
icon_state = "donutbox"
/obj/item/storage/fancy/donut_box/update_overlays()
. = ..()
if (!fancy_open)
return
var/donuts = 0
for (var/_donut in contents)
var/obj/item/reagent_containers/food/snacks/donut/donut = _donut
if (!istype(donut))
continue
. += image(icon = initial(icon), icon_state = donut.in_box_sprite(), pixel_x = donuts * DONUT_INBOX_SPRITE_WIDTH)
donuts += 1
. += image(icon = initial(icon), icon_state = "donutbox_top")
#undef DONUT_INBOX_SPRITE_WIDTH
/*
* Egg Box
*/
@@ -103,6 +103,39 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox/mechanical/old/heirloom/PopulateContents()
return
/obj/item/storage/toolbox/mechanical/old/clean // the assistant traitor toolbox, damage scales with TC inside
name = "toolbox"
desc = "An old, blue toolbox. It menaces with a sickening miasma of robust energies. You sure about this, Brain?"
icon_state = "toolbox_blue_clean"
force = 19
throwforce = 22
wound_bonus = 0
bare_wound_bonus = 10
/obj/item/storage/toolbox/mechanical/old/clean/proc/calc_damage()
var/power = 0
for (var/obj/item/stack/telecrystal/TC in GetAllContents())
power += TC.amount
force = 19 + power
throwforce = 22 + power
/obj/item/storage/toolbox/mechanical/old/clean/attack(mob/target, mob/living/user)
calc_damage() // one damage for one telecrystal equals about thirty seven(?) damage if you pour ALL your tc
..()
/obj/item/storage/toolbox/mechanical/old/clean/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
calc_damage()
..()
/obj/item/storage/toolbox/mechanical/old/clean/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
new /obj/item/clothing/gloves/color/yellow(src)
/obj/item/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
@@ -520,3 +520,9 @@
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src)
new /obj/item/lighter(src)
/obj/item/storage/box/syndie_kit/scarp
/obj/item/storage/box/syndie_kit/scarp/PopulateContents()
new /obj/item/book/granter/martial/carp(src)
new /obj/item/clothing/suit/hooded/carp_costume(src)
new /obj/item/staff/bostaff(src)
+1 -1
View File
@@ -198,4 +198,4 @@
/obj/item/tank/internals/methyl_bromide/populate_gas()
air_contents.set_moles(/datum/gas/methyl_bromide, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
return
return
+2 -1
View File
@@ -8,6 +8,7 @@
usesound = 'sound/items/crowbar.ogg'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
item_flags = SURGICAL_TOOL
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
@@ -107,4 +108,4 @@
icon = 'icons/obj/advancedtools.dmi'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
icon_state = "crowbar"
toolspeed = 0.2
toolspeed = 0.2
@@ -8,6 +8,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
item_flags = SURGICAL_TOOL
force = 5
w_class = WEIGHT_CLASS_TINY
throwforce = 5
+19 -12
View File
@@ -9,6 +9,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
item_flags = SURGICAL_TOOL
force = 3
throwforce = 5
hitsound = "swing_hit"
@@ -22,14 +23,15 @@
resistance_flags = FIRE_PROOF
var/self_fueling = FALSE //Do we refill ourselves or not
var/nextrefueltick = 0 // How long it takes before we get a new fuel unit
var/nextrefueltick = 0 //When is the next tick we refuel?
var/refueling_interval = 10 //Every how many processing ticks does this refuel? (1 = every processing tick)
custom_materials = list(/datum/material/iron=70, /datum/material/glass=30)
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
var/max_fuel = 20 //The max amount of fuel the welder can hold
var/change_icons = 1
var/can_off_process = 0
var/can_off_process = FALSE
var/light_intensity = 2 //how powerful the emitted light is when used.
var/progress_flash_divisor = 10
var/burned_fuel_for = 0 //when fuel was last removed
@@ -65,6 +67,14 @@
. += "[initial(icon_state)]-on"
/obj/item/weldingtool/process()
//This handles refueling. Its looking at how much fuel the tool has and comparing that to how much it holds
//This then looks if the refuel tick has come based on world time.
//Then looks if we refuel ourselves or not.
if(self_fueling && get_fuel() < max_fuel && nextrefueltick <= world.time)
nextrefueltick = world.time + refueling_interval
reagents.add_reagent(/datum/reagent/fuel, 1)
switch(welding)
if(0)
force = 3
@@ -85,14 +95,6 @@
//This is to start fires. process() is only called if the welder is on.
open_flame()
//This handles refueling. Its looking at how much fuel the tool has and comparing that to how much it holds
//This then looks if the refuel tick has come based on world time.
//Then looks if we refuel ourselves or not.
if(get_fuel() < max_fuel && nextrefueltick < world.time && self_fueling)
nextrefueltick = world.time + 10
reagents.add_reagent(/datum/reagent/fuel, 1)
/obj/item/weldingtool/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
@@ -366,7 +368,7 @@
custom_materials = list(/datum/material/iron=70, /datum/material/glass=120)
change_icons = 0
self_fueling = TRUE
can_off_process = 1
can_off_process = TRUE
light_intensity = 1
toolspeed = 0.5
@@ -374,6 +376,7 @@
name = "brass welding tool"
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
resistance_flags = FIRE_PROOF | ACID_PROOF
refueling_interval = 5
icon_state = "clockwelder"
item_state = "brasswelder"
@@ -383,16 +386,20 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "welder"
self_fueling = TRUE
can_off_process = TRUE
refueling_interval = 1
toolspeed = 0.1
light_intensity = 0
change_icons = 0
/obj/item/weldingtool/advanced
name = "advanced welding tool"
desc = "A modern welding tool combined with an alien welding tool, it never runs out of fuel and works almost as fast."
desc = "A modern welding tool combined with an alien welding tool, it almost never runs out of fuel and works nearly as fast."
icon = 'icons/obj/advancedtools.dmi'
icon_state = "welder"
self_fueling = TRUE
can_off_process = TRUE
refueling_interval = 2
toolspeed = 0.2
light_intensity = 0
change_icons = 0
+2 -1
View File
@@ -8,6 +8,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
item_flags = SURGICAL_TOOL
force = 6
throw_speed = 3
throw_range = 7
@@ -148,4 +149,4 @@
icon = 'icons/obj/advancedtools.dmi'
icon_state = "cutters"
toolspeed = 0.2
random_color = FALSE
random_color = FALSE
+2 -1
View File
@@ -7,6 +7,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
item_flags = SURGICAL_TOOL
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
@@ -128,4 +129,4 @@
icon = 'icons/obj/advancedtools.dmi'
icon_state = "wrench"
usesound = 'sound/effects/empulse.ogg'
toolspeed = 0.2
toolspeed = 0.2
+122 -17
View File
@@ -296,8 +296,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_BULKY
force = 7 //how much harm mode damage we do
var/stamina_damage_increment = 4 //how much extra damage do we do when in non-harm mode
force = 10 //how much harm mode damage we do
var/stamina_damage_increment = 5 //how much extra damage do we do when in non-harm mode
throwforce = 10
damtype = STAMINA
attack_verb = list("whacked", "smacked", "struck")
@@ -310,11 +310,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
var/quick_parry = FALSE // false = default parry, true = really small parry window
item_flags = ITEM_CAN_PARRY
block_parry_data = /datum/block_parry_data/bokken
var/default_parry_data = /datum/block_parry_data/bokken
var/quick_parry_data = /datum/block_parry_data/bokken/quick_parry
bare_wound_bonus = 0
wound_bonus = 0
/datum/block_parry_data/bokken // fucked up parry data, emphasizing quicker, shorter parries
parry_stamina_cost = 8 // be wise about when you parry, though, else you won't be able to fight enough to make it count
parry_stamina_cost = 10 // be wise about when you parry, though, else you won't be able to fight enough to make it count
parry_time_windup = 0
parry_time_active = 10 // small parry window
parry_time_spindown = 0
@@ -330,11 +332,11 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
)
parry_failed_stagger_duration = 3 SECONDS
parry_data = list(
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 10*2.5 = 25, 11*2.5 = 27.5, 12*2.5 = 30, 13*2.5 = 32.5
)
/datum/block_parry_data/bokken/quick_parry // emphasizing REALLY SHORT PARRIES
parry_stamina_cost = 6 // still more costly than most parries, but less than a full bokken parry
parry_stamina_cost = 8 // still more costly than most parries, but less than a full bokken parry
parry_time_active = 5 // REALLY small parry window
parry_time_perfect = 2.5 // however...
parry_time_perfect_leeway = 2 // the entire time, the parry is perfect
@@ -371,9 +373,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
. = ..()
quick_parry = !quick_parry
if(quick_parry)
block_parry_data = /datum/block_parry_data/bokken/quick_parry
block_parry_data = quick_parry_data
else
block_parry_data = /datum/block_parry_data/bokken
block_parry_data = default_parry_data
to_chat(user, "<span class='notice'>[src] is now [quick_parry ? "emphasizing shorter parries, forcing you to riposte or be staggered" : "emphasizing longer parries, with a shorter window to riposte but more forgiving parries"].</span>")
/obj/item/melee/bokken/attackby(obj/item/I, mob/living/user, params)
@@ -410,23 +412,76 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
if(burnt)
. += " Burned into the \"blade\" is [burned_in]."
/obj/item/melee/bokken/steelwood
name = "steelwood bokken"
desc = "A misnomer of sorts, this is effectively a blunt katana made from steelwood, a dense organic wood derived from steelcaps. Why steelwood? Druids can use it. Duh."
icon_state = "bokken_steel"
item_state = "bokken_steel"
force = 12
stamina_damage_increment = 3
/obj/item/melee/bokken/waki
name = "wakizashi bokken"
desc = "A space-Japanese training sword made of wood and shaped like a wakizashi."
icon_state = "wakibokken"
item_state = "wakibokken"
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
force = 6
stamina_damage_increment = 4
block_parry_data = /datum/block_parry_data/bokken/waki
default_parry_data = /datum/block_parry_data/bokken/waki
quick_parry_data = /datum/block_parry_data/bokken/waki/quick_parry
/datum/block_parry_data/bokken/waki // weaker parries than the bigger variant, but cheaper and faster recovery, like quick parry
parry_stamina_cost = 4
parry_time_windup = 0
parry_time_active = 6
parry_time_spindown = 0
parry_time_perfect = 1.5
parry_time_perfect_leeway = 1
parry_imperfect_falloff_percent = 7.5
parry_efficiency_to_counterattack = 120
parry_efficiency_considered_successful = 65
parry_efficiency_perfect = 120
parry_efficiency_perfect_override = list(
TEXT_ATTACK_TYPE_PROJECTILE = 30,
)
parry_failed_stagger_duration = 2 SECONDS
parry_data = list(
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 1.5, // 6*1.5 = 9, 7*1.5 = 10.5, 8*1.5 = 12, 9*1.5 = 13.5
)
/datum/block_parry_data/bokken/waki/quick_parry //For the parry spammer in you
parry_stamina_cost = 2 // Slam that parry button
parry_time_active = 2.5
parry_time_perfect = 1
parry_time_perfect_leeway = 1
parry_failed_stagger_duration = 1 SECONDS
parry_failed_clickcd_duration = 1 SECONDS
/datum/block_parry_data/bokken/waki/quick_parry/proj
parry_efficiency_perfect_override = list()
/obj/item/melee/bokken/waki/steelwood
name = "wakizashi steelwood bokken"
desc = "A misnomer of sorts, this is effectively a blunt wakizashi made from steelwood, a dense organic wood derived from steelcaps. Why steelwood? Druids can use it. Duh."
icon_state = "wakibokken_steel"
item_state = "wakibokken_steel"
force = 8
stamina_damage_increment = 2
/obj/item/melee/bokken/debug
name = "funny debug parrying stick"
desc = "if you see this you've fucked up somewhere my good man"
block_parry_data = /datum/block_parry_data/bokken/debug
/obj/item/melee/bokken/debug/AltClick(mob/user)
quick_parry = !quick_parry
if(quick_parry)
block_parry_data = /datum/block_parry_data/bokken/quick_parry/debug
else
block_parry_data = /datum/block_parry_data/bokken/debug
to_chat(user, "<span class='notice'>[src] is now [quick_parry ? "emphasizing shorter parries, forcing you to riposte or be staggered" : "emphasizing longer parries, with a shorter window to riposte but more forgiving parries"].</span>")
default_parry_data = /datum/block_parry_data/bokken/debug
quick_parry_data = /datum/block_parry_data/bokken/quick_parry/debug
/datum/block_parry_data/bokken/debug
parry_efficiency_perfect_override = list()
parry_data = list(
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 10*2.5 = 25, 11*2.5 = 27.5, 12*2.5 = 30, 13*2.5 = 32.5
PARRY_DISARM_ATTACKER = TRUE,
PARRY_KNOCKDOWN_ATTACKER = 10,
PARRY_STAGGER_ATTACKER = 10,
@@ -436,13 +491,63 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/datum/block_parry_data/bokken/quick_parry/debug
parry_efficiency_perfect_override = list()
parry_data = list(
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 10*2.5 = 25, 11*2.5 = 27.5, 12*2.5 = 30, 13*2.5 = 32.5
PARRY_DISARM_ATTACKER = TRUE,
PARRY_KNOCKDOWN_ATTACKER = 10,
PARRY_STAGGER_ATTACKER = 10,
PARRY_DAZE_ATTACKER = 10,
)
/// BOKKEN CRAFTNG PIECES
/obj/item/bokken_blade
name = "training bokken wooden blade"
desc = "The blade piece of a bokken katana."
icon = 'icons/obj/smith.dmi'
icon_state = "bokken"
item_state = "bone_dagger"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
/obj/item/bokken_steelblade
name = "training bokken steelwood blade"
desc = "The blade piece of a steelwood bokken katana."
icon = 'icons/obj/smith.dmi'
icon_state = "bokken_steel"
item_state = "switchblade_ext"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
/obj/item/wakibokken_blade
name = "training bokken wooden wakizashi blade"
desc = "The blade piece of a bokken wakizashi."
icon = 'icons/obj/smith.dmi'
icon_state = "wakibokken"
item_state = "bone_dagger"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
/obj/item/wakibokken_steelblade
name = "training bokken steelwood wakizashi blade"
desc = "The blade piece of a steelwood bokken katana."
icon = 'icons/obj/smith.dmi'
icon_state = "wakibokken_steel"
item_state = "switchblade_ext"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
/obj/item/bokken_hilt
name = "training bokken hilt"
desc = "The hilt piece of a bokken. This hilt is appropriate for any potential blade length or material."
icon = 'icons/obj/smith.dmi'
icon_state = "bokken_hilt"
item_state = "bone_dagger"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
/obj/item/wirerod
name = "wired rod"