stabilized orange can now cool at most 5 per tick instead of infinite

robots only cool half, which means 5 per life tick (status effects fire twice per life tick total)

for robots, it cools towards ~ -100°C target temp, provided you are in a location that supports it.
This commit is contained in:
DeltaFire
2022-01-31 00:50:22 +01:00
parent e75bc8ff14
commit 04d806c700
5 changed files with 9 additions and 4 deletions
+1
View File
@@ -81,6 +81,7 @@
#define SYNTH_ACTIVE_COOLING_MIN_ADJUSTMENT 5 //What is the minimum amount of temp you move towards the target point, even if it would be less with default calculations?
#define SYNTH_INTEGRATION_COOLANT_PENALTY 0.4 //Integrating coolant is multiplied with this for calculation of impact on passive cooling.
#define SYNTH_INTEGRATION_COOLANT_CAP 0.25 //Integrating coolant is capped at counting as current_blood * this number. This is so you can't just run on salglu or whatever.
#define SYNTH_COLD_OFFSET -125 //How much colder temps Synths can tolerate. Used in their species.
#define BODYTEMP_NORMAL 310.15 //The natural temperature for a body
#define BODYTEMP_AUTORECOVERY_DIVISOR 11 //This is the divisor which handles how much of the temperature difference between the current body temperature and 310.15K (optimal temperature) humans auto-regenerate each tick. The higher the number, the slower the recovery. This is applied each tick, so long as the mob is alive.