orange
stabilized orange can now cool at most 5 per tick instead of infinite robots only cool half, which means 5 per life tick (status effects fire twice per life tick total) for robots, it cools towards ~ -100°C target temp, provided you are in a location that supports it.
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@@ -32,7 +32,7 @@
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coldmod = 0.5
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heatmod = 1.2
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cold_offset = -125 //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
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cold_offset = SYNTH_COLD_OFFSET //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
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blacklisted_quirks = list(/datum/quirk/coldblooded)
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balance_point_values = TRUE
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@@ -15,7 +15,7 @@
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coldmod = 0.5
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heatmod = 1.2
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cold_offset = -125 //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
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cold_offset = SYNTH_COLD_OFFSET //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
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blacklisted_quirks = list(/datum/quirk/coldblooded)
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balance_point_values = TRUE
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@@ -12,7 +12,7 @@
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coldmod = 0.5
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heatmod = 1.2
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cold_offset = -125 //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
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cold_offset = SYNTH_COLD_OFFSET //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
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blacklisted_quirks = list(/datum/quirk/coldblooded)
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balance_point_values = TRUE
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