Update human.dm (#13491)
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@@ -1046,7 +1046,8 @@
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return
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var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
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if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment
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var/health_deficiency = ((maxHealth + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
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var/scaling = maxHealth / 100
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var/health_deficiency = (((maxHealth / scaling) + stambufferinfluence) - (health / scaling) + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
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if(health_deficiency >= 40)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
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