Merge remote-tracking branch 'citadel/master' into combat_rework
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@@ -58,6 +58,11 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
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else if(isarea(areatype))
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var/area/areatemp = areatype
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areatype = areatemp.type
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else if(islist(areatype))
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var/list/turfs = list()
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for(var/A in areatype)
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turfs += get_area_turfs(A)
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return turfs
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else if(!ispath(areatype))
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return null
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@@ -163,9 +163,11 @@
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"tail_lizard" = pick(GLOB.tails_list_lizard),
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"tail_human" = "None",
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"wings" = "None",
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"wings_color" = "FFF",
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"deco_wings" = "None",
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"snout" = pick(GLOB.snouts_list),
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"horns" = pick(GLOB.horns_list),
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"horns" = "None",
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"horns_color" = "85615a",
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"ears" = "None",
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"frills" = pick(GLOB.frills_list),
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"spines" = pick(GLOB.spines_list),
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@@ -174,7 +176,7 @@
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"caps" = pick(GLOB.caps_list),
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"insect_wings" = pick(GLOB.insect_wings_list),
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"insect_fluff" = "None",
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"insect_markings" = pick(GLOB.insect_markings_list),
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"insect_markings" = pick(GLOB.insect_markings_list),
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"taur" = "None",
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"mam_body_markings" = snowflake_markings_list.len ? pick(snowflake_markings_list) : "None",
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"mam_ears" = snowflake_ears_list ? pick(snowflake_ears_list) : "None",
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@@ -434,6 +434,29 @@ Turf and target are separate in case you want to teleport some distance from a t
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return locate(x,y,A.z)
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/**
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* Get ranged target turf, but with direct targets as opposed to directions
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*
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* Starts at atom A and gets the exact angle between A and target
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* Moves from A with that angle, Range amount of times, until it stops, bound to map size
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* Arguments:
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* * A - Initial Firer / Position
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* * target - Target to aim towards
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* * range - Distance of returned target turf from A
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* * offset - Angle offset, 180 input would make the returned target turf be in the opposite direction
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*/
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/proc/get_ranged_target_turf_direct(atom/A, atom/target, range, offset)
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var/angle = arctan(target.x - A.x, target.y - A.y)
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if(offset)
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angle += offset
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var/turf/T = get_turf(A)
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for(var/i in 1 to range)
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var/turf/check = locate(A.x + cos(angle) * i, A.y + sin(angle) * i, A.z)
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if(!check)
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break
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T = check
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return T
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// returns turf relative to A offset in dx and dy tiles
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// bound to map limits
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