mirror appearance

threw in some defines and other stuff for testing 'mirrorcanloadappearance', but it just kinda doesn't seem to work
This commit is contained in:
evilew
2024-10-14 17:49:11 +02:00
parent f82de944b3
commit 050dcb5cc1
5 changed files with 10 additions and 0 deletions
+3
View File
@@ -183,6 +183,7 @@
var/hair_style
var/facial_hair_style
var/skin_tone
var/mirrorcanloadappearance = FALSE
/obj/effect/mob_spawn/human/Initialize(mapload)
if(ispath(outfit))
@@ -251,6 +252,8 @@
W.assignment = id_job
W.registered_name = H.real_name
W.update_label()
if (mirrorcanloadappearance)
H.mirrorcanloadappearance = TRUE
//Instant version - use when spawning corpses during runtime
/obj/effect/mob_spawn/human/corpse
@@ -13,6 +13,7 @@
add_verb(src, /mob/living/verb/subtler)
//initialize limbs first
create_bodyparts()
time_initialized = world.time
setup_human_dna()
+4
View File
@@ -162,6 +162,10 @@
var/has_field_of_vision = FALSE
var/field_of_vision_type = FOV_90_DEGREES
var/time_initialized = null
var/mirrorcanloadappearance = FALSE
///////TYPING INDICATORS///////
/// Set to true if we want to show typing indicators.