mirror appearance
threw in some defines and other stuff for testing 'mirrorcanloadappearance', but it just kinda doesn't seem to work
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@@ -183,6 +183,7 @@
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var/hair_style
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var/facial_hair_style
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var/skin_tone
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var/mirrorcanloadappearance = FALSE
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/obj/effect/mob_spawn/human/Initialize(mapload)
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if(ispath(outfit))
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@@ -251,6 +252,8 @@
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W.assignment = id_job
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W.registered_name = H.real_name
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W.update_label()
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if (mirrorcanloadappearance)
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H.mirrorcanloadappearance = TRUE
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//Instant version - use when spawning corpses during runtime
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/obj/effect/mob_spawn/human/corpse
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@@ -13,6 +13,7 @@
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add_verb(src, /mob/living/verb/subtler)
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//initialize limbs first
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create_bodyparts()
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time_initialized = world.time
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setup_human_dna()
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@@ -162,6 +162,10 @@
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var/has_field_of_vision = FALSE
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var/field_of_vision_type = FOV_90_DEGREES
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var/time_initialized = null
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var/mirrorcanloadappearance = FALSE
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///////TYPING INDICATORS///////
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/// Set to true if we want to show typing indicators.
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