From 0cac640dc8d54de7642de87614be0783563d5aa9 Mon Sep 17 00:00:00 2001 From: Tad Hardesty Date: Thu, 10 May 2018 18:58:03 -0700 Subject: [PATCH 1/2] Make admin heals also max out mood --- code/modules/mob/living/living.dm | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index df111f1f2b..e4aee188e0 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -492,6 +492,11 @@ ExtinguishMob() fire_stacks = 0 update_canmove() + GET_COMPONENT(mood, /datum/component/mood) + if (mood) + QDEL_LIST(mood.mood_events) + mood.sanity = SANITY_GREAT + mood.update_mood() //proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again)