Fixes initialize hints for a fair number of mobs and items
This commit is contained in:
committed by
CitadelStationBot
parent
8ee6fdb76a
commit
053b283745
@@ -24,7 +24,7 @@
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name = "motion-sensitive security camera"
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/obj/machinery/camera/motion/Initialize()
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..()
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. = ..()
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upgradeMotion()
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// ALL UPGRADES
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/machinery/computer/atmos_alert
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name = "atmospheric alert console"
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desc = "Used to monitor the station's air alarms."
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@@ -16,6 +17,26 @@
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set_frequency(receive_frequency)
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/obj/machinery/computer/atmos_alert/Destroy()
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=======
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/obj/machinery/computer/atmos_alert
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name = "atmospheric alert console"
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desc = "Used to monitor the station's air alarms."
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circuit = /obj/item/circuitboard/computer/atmos_alert
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icon_screen = "alert:0"
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icon_keyboard = "atmos_key"
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var/list/priority_alarms = list()
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var/list/minor_alarms = list()
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var/receive_frequency = 1437
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var/datum/radio_frequency/radio_connection
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light_color = LIGHT_COLOR_CYAN
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/obj/machinery/computer/atmos_alert/Initialize()
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. = ..()
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set_frequency(receive_frequency)
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/obj/machinery/computer/atmos_alert/Destroy()
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>>>>>>> f2c5657... Fixes initialize hints for a fair number of mobs and items (#30583)
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SSradio.remove_object(src, receive_frequency)
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return ..()
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@@ -53,6 +53,7 @@
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/obj/machinery/air_sensor/Destroy()
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SSair.atmos_machinery -= src
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SSradio.remove_object(src, frequency)
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<<<<<<< HEAD
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return ..()
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/////////////////////////////////////////////////////////////
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@@ -60,6 +61,26 @@
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/////////////////////////////////////////////////////////////
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/obj/machinery/computer/atmos_control
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=======
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frequency = new_frequency
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radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_ATMOSIA)
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/obj/machinery/air_sensor/Initialize()
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. = ..()
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SSair.atmos_machinery += src
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set_frequency(frequency)
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/obj/machinery/air_sensor/Destroy()
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SSair.atmos_machinery -= src
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SSradio.remove_object(src, frequency)
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return ..()
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/////////////////////////////////////////////////////////////
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// GENERAL AIR CONTROL (a.k.a atmos computer)
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/////////////////////////////////////////////////////////////
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/obj/machinery/computer/atmos_control
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>>>>>>> f2c5657... Fixes initialize hints for a fair number of mobs and items (#30583)
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name = "atmospherics monitoring"
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desc = "Used to monitor the station's atmospherics sensors."
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icon_screen = "tank"
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@@ -121,7 +121,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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return (TOXLOSS|OXYLOSS)
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/obj/item/clothing/mask/cigarette/Initialize()
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..()
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. = ..()
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create_reagents(chem_volume)
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reagents.set_reacting(FALSE) // so it doesn't react until you light it
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if(list_reagents)
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@@ -378,7 +378,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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var/packeditem = 0
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/obj/item/clothing/mask/cigarette/pipe/Initialize()
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..()
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. = ..()
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name = "empty [initial(name)]"
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/obj/item/clothing/mask/cigarette/pipe/Destroy()
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@@ -134,7 +134,7 @@
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access = CART_REAGENT_SCANNER | CART_ATMOS
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/obj/item/cartridge/signal/Initialize()
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..()
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. = ..()
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radio = new /obj/item/radio/integrated/signal(src)
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@@ -183,7 +183,7 @@
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bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT
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/obj/item/cartridge/rd/Initialize()
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..()
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. = ..()
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radio = new /obj/item/radio/integrated/signal(src)
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/obj/item/cartridge/captain
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@@ -30,7 +30,7 @@
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return ..()
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/obj/item/radio/integrated/signal/Initialize()
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..()
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. = ..()
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if (src.frequency < 1200 || src.frequency > 1600)
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src.frequency = sanitize_frequency(src.frequency)
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@@ -16,7 +16,7 @@
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var/flashlight_power = 1 //strength of the light when on
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/obj/item/device/flashlight/Initialize()
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..()
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. = ..()
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update_brightness()
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/obj/item/device/flashlight/proc/update_brightness(mob/user = null)
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@@ -409,7 +409,7 @@
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/obj/item/device/flashlight/glowstick/Initialize()
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fuel = rand(1600, 2000)
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light_color = color
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..()
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. = ..()
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/obj/item/device/flashlight/glowstick/Destroy()
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STOP_PROCESSING(SSobj, src)
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@@ -17,7 +17,7 @@ GLOBAL_LIST_EMPTY(GPS_list)
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/obj/item/device/gps/Initialize()
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..()
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. = ..()
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GLOB.GPS_list += src
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name = "global positioning system ([gpstag])"
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add_overlay("working")
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@@ -555,7 +555,7 @@
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flags_2 = NO_EMP_WIRES_2
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/obj/item/device/radio/borg/Initialize(mapload)
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..()
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. = ..()
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/obj/item/device/radio/borg/syndicate
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syndie = 1
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@@ -7,6 +7,7 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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w_class = WEIGHT_CLASS_SMALL
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flags_1 = HEAR_1
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<<<<<<< HEAD
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL=60, MAT_GLASS=30)
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force = 2
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@@ -240,6 +241,241 @@
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desc = "A magnetic tape that can hold up to ten minutes of content."
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icon_state = "tape_white"
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item_state = "analyzer"
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=======
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL=60, MAT_GLASS=30)
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force = 2
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throwforce = 0
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var/recording = 0
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var/playing = 0
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var/playsleepseconds = 0
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var/obj/item/device/tape/mytape
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var/starting_tape_type = /obj/item/device/tape/random
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var/open_panel = 0
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var/canprint = 1
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/obj/item/device/taperecorder/Initialize(mapload)
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. = ..()
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if(starting_tape_type)
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mytape = new starting_tape_type(src)
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update_icon()
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/obj/item/device/taperecorder/examine(mob/user)
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..()
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to_chat(user, "The wire panel is [open_panel ? "opened" : "closed"].")
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/obj/item/device/taperecorder/attackby(obj/item/I, mob/user, params)
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if(!mytape && istype(I, /obj/item/device/tape))
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if(!user.transferItemToLoc(I,src))
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return
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mytape = I
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to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
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update_icon()
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/obj/item/device/taperecorder/proc/eject(mob/user)
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if(mytape)
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to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
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stop()
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user.put_in_hands(mytape)
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mytape = null
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update_icon()
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/obj/item/device/taperecorder/fire_act(exposed_temperature, exposed_volume)
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mytape.ruin() //Fires destroy the tape
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..()
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/obj/item/device/taperecorder/attack_hand(mob/user)
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if(loc == user)
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if(mytape)
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if(!user.is_holding(src))
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..()
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return
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eject(user)
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return
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..()
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/obj/item/device/taperecorder/proc/can_use(mob/user)
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if(user && ismob(user))
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if(!user.incapacitated())
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return 1
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return 0
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/obj/item/device/taperecorder/verb/ejectverb()
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set name = "Eject Tape"
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set category = "Object"
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if(!can_use(usr))
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return
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if(!mytape)
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return
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eject(usr)
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/obj/item/device/taperecorder/update_icon()
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if(!mytape)
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icon_state = "taperecorder_empty"
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else if(recording)
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icon_state = "taperecorder_recording"
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else if(playing)
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icon_state = "taperecorder_playing"
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else
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icon_state = "taperecorder_idle"
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/obj/item/device/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
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if(mytape && recording)
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mytape.timestamp += mytape.used_capacity
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mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [message]"
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/obj/item/device/taperecorder/verb/record()
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set name = "Start Recording"
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set category = "Object"
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if(!can_use(usr))
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return
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if(!mytape || mytape.ruined)
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return
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if(recording)
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return
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if(playing)
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return
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if(mytape.used_capacity < mytape.max_capacity)
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to_chat(usr, "<span class='notice'>Recording started.</span>")
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recording = 1
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update_icon()
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mytape.timestamp += mytape.used_capacity
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mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
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var/used = mytape.used_capacity //to stop runtimes when you eject the tape
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var/max = mytape.max_capacity
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for(used, used < max)
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if(recording == 0)
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break
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mytape.used_capacity++
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used++
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sleep(10)
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recording = 0
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update_icon()
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else
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to_chat(usr, "<span class='notice'>The tape is full.</span>")
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/obj/item/device/taperecorder/verb/stop()
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set name = "Stop"
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set category = "Object"
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if(!can_use(usr))
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return
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if(recording)
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recording = 0
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mytape.timestamp += mytape.used_capacity
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mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
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to_chat(usr, "<span class='notice'>Recording stopped.</span>")
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return
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else if(playing)
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playing = 0
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var/turf/T = get_turf(src)
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T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
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update_icon()
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/obj/item/device/taperecorder/verb/play()
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set name = "Play Tape"
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set category = "Object"
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if(!can_use(usr))
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return
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if(!mytape || mytape.ruined)
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return
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if(recording)
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return
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if(playing)
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return
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playing = 1
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update_icon()
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to_chat(usr, "<span class='notice'>Playing started.</span>")
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var/used = mytape.used_capacity //to stop runtimes when you eject the tape
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var/max = mytape.max_capacity
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for(var/i = 1, used < max, sleep(10 * playsleepseconds))
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if(!mytape)
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break
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if(playing == 0)
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break
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if(mytape.storedinfo.len < i)
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break
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say(mytape.storedinfo[i])
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if(mytape.storedinfo.len < i + 1)
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playsleepseconds = 1
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sleep(10)
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say("End of recording.")
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else
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playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
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if(playsleepseconds > 14)
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sleep(10)
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say("Skipping [playsleepseconds] seconds of silence")
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playsleepseconds = 1
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i++
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playing = 0
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update_icon()
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/obj/item/device/taperecorder/attack_self(mob/user)
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if(!mytape || mytape.ruined)
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return
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if(recording)
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stop()
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else
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record()
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/obj/item/device/taperecorder/verb/print_transcript()
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set name = "Print Transcript"
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set category = "Object"
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if(!can_use(usr))
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return
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if(!mytape)
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return
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if(!canprint)
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to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
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return
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if(recording || playing)
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return
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to_chat(usr, "<span class='notice'>Transcript printed.</span>")
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var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
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var/t1 = "<B>Transcript:</B><BR><BR>"
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for(var/i = 1, mytape.storedinfo.len >= i, i++)
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t1 += "[mytape.storedinfo[i]]<BR>"
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P.info = t1
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P.name = "paper- 'Transcript'"
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usr.put_in_hands(P)
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canprint = 0
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sleep(300)
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canprint = 1
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//empty tape recorders
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/obj/item/device/taperecorder/empty
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starting_tape_type = null
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/obj/item/device/tape
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name = "tape"
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desc = "A magnetic tape that can hold up to ten minutes of content."
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icon_state = "tape_white"
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item_state = "analyzer"
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>>>>>>> f2c5657... Fixes initialize hints for a fair number of mobs and items (#30583)
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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w_class = WEIGHT_CLASS_TINY
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@@ -127,7 +127,7 @@
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/obj/structure/alien/weeds/Initialize()
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pixel_x = -4
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pixel_y = -4 //so the sprites line up right in the map editor
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..()
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. = ..()
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if(!blacklisted_turfs)
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blacklisted_turfs = typecacheof(list(
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@@ -178,7 +178,7 @@
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/obj/structure/alien/weeds/node/Initialize()
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icon = 'icons/obj/smooth_structures/alien/weednode.dmi'
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..()
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. = ..()
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set_light(lon_range)
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var/obj/structure/alien/weeds/W = locate(/obj/structure/alien/weeds) in loc
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if(W && W != src)
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@@ -223,7 +223,7 @@
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var/obj/item/clothing/mask/facehugger/child
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/obj/structure/alien/egg/Initialize(mapload)
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..()
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. = ..()
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update_icon()
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if(status == GROWING || status == GROWN)
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child = new(src)
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@@ -15,7 +15,7 @@
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layer = OBJ_LAYER
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/obj/structure/chair/Initialize()
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..()
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. = ..()
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if(!anchored) //why would you put these on the shuttle?
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addtimer(CALLBACK(src, .proc/RemoveFromLatejoin), 0)
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@@ -14,6 +14,7 @@ FLOOR SAFES
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density = TRUE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/open = FALSE //is the safe open?
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<<<<<<< HEAD
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var/tumbler_1_pos //the tumbler position- from 0 to 72
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var/tumbler_1_open //the tumbler position to open at- 0 to 72
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var/tumbler_2_pos
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@@ -199,4 +200,191 @@ FLOOR SAFES
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/obj/structure/safe/floor/hide(var/intact)
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=======
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var/tumbler_1_pos //the tumbler position- from 0 to 72
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var/tumbler_1_open //the tumbler position to open at- 0 to 72
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var/tumbler_2_pos
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var/tumbler_2_open
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var/dial = 0 //where is the dial pointing?
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var/space = 0 //the combined w_class of everything in the safe
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var/maxspace = 24 //the maximum combined w_class of stuff in the safe
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/obj/structure/safe/New()
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..()
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tumbler_1_pos = rand(0, 71)
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tumbler_1_open = rand(0, 71)
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tumbler_2_pos = rand(0, 71)
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tumbler_2_open = rand(0, 71)
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/obj/structure/safe/Initialize(mapload)
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. = ..()
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if(!mapload)
|
||||
return
|
||||
|
||||
for(var/obj/item/I in loc)
|
||||
if(space >= maxspace)
|
||||
return
|
||||
if(I.w_class + space <= maxspace)
|
||||
space += I.w_class
|
||||
I.loc = src
|
||||
|
||||
|
||||
/obj/structure/safe/proc/check_unlocked(mob/user, canhear)
|
||||
if(user && canhear)
|
||||
if(tumbler_1_pos == tumbler_1_open)
|
||||
to_chat(user, "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>")
|
||||
if(tumbler_2_pos == tumbler_2_open)
|
||||
to_chat(user, "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>")
|
||||
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
|
||||
if(user) visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/structure/safe/proc/decrement(num)
|
||||
num -= 1
|
||||
if(num < 0)
|
||||
num = 71
|
||||
return num
|
||||
|
||||
|
||||
/obj/structure/safe/proc/increment(num)
|
||||
num += 1
|
||||
if(num > 71)
|
||||
num = 0
|
||||
return num
|
||||
|
||||
|
||||
/obj/structure/safe/update_icon()
|
||||
if(open)
|
||||
icon_state = "[initial(icon_state)]-open"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
|
||||
/obj/structure/safe/attack_hand(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = "<center>"
|
||||
dat += "<a href='?src=\ref[src];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=\ref[src];decrement=1'>-</a> [dial * 5] <a href='?src=\ref[src];increment=1'>+</a>"
|
||||
if(open)
|
||||
dat += "<table>"
|
||||
for(var/i = contents.len, i>=1, i--)
|
||||
var/obj/item/P = contents[i]
|
||||
dat += "<tr><td><a href='?src=\ref[src];retrieve=\ref[P]'>[P.name]</a></td></tr>"
|
||||
dat += "</table></center>"
|
||||
user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=safe;size=350x300")
|
||||
|
||||
|
||||
/obj/structure/safe/Topic(href, href_list)
|
||||
if(!ishuman(usr))
|
||||
return
|
||||
var/mob/living/carbon/human/user = usr
|
||||
|
||||
var/canhear = 0
|
||||
if(user.is_holding_item_of_type(/obj/item/clothing/neck/stethoscope))
|
||||
canhear = 1
|
||||
|
||||
if(href_list["open"])
|
||||
if(check_unlocked())
|
||||
to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
|
||||
open = !open
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>")
|
||||
return
|
||||
|
||||
if(href_list["decrement"])
|
||||
dial = decrement(dial)
|
||||
if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
|
||||
tumbler_1_pos = decrement(tumbler_1_pos)
|
||||
if(canhear)
|
||||
to_chat(user, "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>")
|
||||
if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
|
||||
tumbler_2_pos = decrement(tumbler_2_pos)
|
||||
if(canhear)
|
||||
to_chat(user, "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>")
|
||||
check_unlocked(user, canhear)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
if(href_list["increment"])
|
||||
dial = increment(dial)
|
||||
if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
|
||||
tumbler_1_pos = increment(tumbler_1_pos)
|
||||
if(canhear)
|
||||
to_chat(user, "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>")
|
||||
if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
|
||||
tumbler_2_pos = increment(tumbler_2_pos)
|
||||
if(canhear)
|
||||
to_chat(user, "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>")
|
||||
check_unlocked(user, canhear)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
if(href_list["retrieve"])
|
||||
user << browse("", "window=safe") // Close the menu
|
||||
|
||||
var/obj/item/P = locate(href_list["retrieve"]) in src
|
||||
if(open)
|
||||
if(P && in_range(src, user))
|
||||
user.put_in_hands(P)
|
||||
space -= P.w_class
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
/obj/structure/safe/attackby(obj/item/I, mob/user, params)
|
||||
if(open)
|
||||
. = 1 //no afterattack
|
||||
if(I.w_class + space <= maxspace)
|
||||
space += I.w_class
|
||||
if(!user.drop_item())
|
||||
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>")
|
||||
return
|
||||
I.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
|
||||
updateUsrDialog()
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[I] won't fit in [src].</span>")
|
||||
return
|
||||
else if(istype(I, /obj/item/clothing/neck/stethoscope))
|
||||
to_chat(user, "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/safe/handle_atom_del(atom/A)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/structure/safe/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
/obj/structure/safe/ex_act(severity, target)
|
||||
return
|
||||
|
||||
|
||||
//FLOOR SAFES
|
||||
/obj/structure/safe/floor
|
||||
name = "floor safe"
|
||||
icon_state = "floorsafe"
|
||||
density = FALSE
|
||||
level = 1 //underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
|
||||
|
||||
/obj/structure/safe/floor/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
|
||||
|
||||
/obj/structure/safe/floor/hide(var/intact)
|
||||
>>>>>>> f2c5657... Fixes initialize hints for a fair number of mobs and items (#30583)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
@@ -104,7 +104,7 @@
|
||||
pda.owner = text("[]", src)
|
||||
pda.name = pda.owner + " (" + pda.ownjob + ")"
|
||||
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
var/datum/action/innate/pai/shell/AS = new /datum/action/innate/pai/shell
|
||||
var/datum/action/innate/pai/chassis/AC = new /datum/action/innate/pai/chassis
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/mob/living/simple_animal/bot/ed209
|
||||
name = "\improper ED-209 Security Robot"
|
||||
desc = "A security robot. He looks less than thrilled."
|
||||
@@ -565,3 +566,572 @@ Auto Patrol[]"},
|
||||
C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
|
||||
C.update_handcuffed()
|
||||
back_to_idle()
|
||||
=======
|
||||
/mob/living/simple_animal/bot/ed209
|
||||
name = "\improper ED-209 Security Robot"
|
||||
desc = "A security robot. He looks less than thrilled."
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "ed2090"
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
obj_damage = 60
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS //Walls can't stop THE LAW
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
radio_key = /obj/item/device/encryptionkey/headset_sec
|
||||
radio_channel = "Security"
|
||||
bot_type = SEC_BOT
|
||||
model = "ED-209"
|
||||
bot_core = /obj/machinery/bot_core/secbot
|
||||
window_id = "autoed209"
|
||||
window_name = "Automatic Security Unit v2.6"
|
||||
allow_pai = 0
|
||||
data_hud_type = DATA_HUD_SECURITY_ADVANCED
|
||||
|
||||
var/lastfired = 0
|
||||
var/shot_delay = 15
|
||||
var/lasercolor = ""
|
||||
var/disabled = 0//A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag
|
||||
|
||||
|
||||
var/mob/living/carbon/target
|
||||
var/oldtarget_name
|
||||
var/threatlevel = 0
|
||||
var/target_lastloc //Loc of target when arrested.
|
||||
var/last_found //There's a delay
|
||||
var/declare_arrests = 1 //When making an arrest, should it notify everyone wearing sechuds?
|
||||
var/idcheck = 1 //If true, arrest people with no IDs
|
||||
var/weaponscheck = 1 //If true, arrest people for weapons if they don't have access
|
||||
var/check_records = 1 //Does it check security records?
|
||||
var/arrest_type = 0 //If true, don't handcuff
|
||||
var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
|
||||
var/shoot_sound = 'sound/weapons/taser.ogg'
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/Initialize(mapload,created_name,created_lasercolor)
|
||||
. = ..()
|
||||
if(created_name)
|
||||
name = created_name
|
||||
if(created_lasercolor)
|
||||
lasercolor = created_lasercolor
|
||||
icon_state = "[lasercolor]ed209[on]"
|
||||
set_weapon() //giving it the right projectile and firing sound.
|
||||
spawn(3)
|
||||
var/datum/job/detective/J = new/datum/job/detective
|
||||
access_card.access += J.get_access()
|
||||
prev_access = access_card.access
|
||||
|
||||
if(lasercolor)
|
||||
shot_delay = 6//Longer shot delay because JESUS CHRIST
|
||||
check_records = 0//Don't actively target people set to arrest
|
||||
arrest_type = 1//Don't even try to cuff
|
||||
bot_core.req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE)
|
||||
arrest_type = 1
|
||||
if((lasercolor == "b") && (name == "\improper ED-209 Security Robot"))//Picks a name if there isn't already a custome one
|
||||
name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
|
||||
if((lasercolor == "r") && (name == "\improper ED-209 Security Robot"))
|
||||
name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT")
|
||||
|
||||
//SECHUD
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
secsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/turn_on()
|
||||
. = ..()
|
||||
icon_state = "[lasercolor]ed209[on]"
|
||||
mode = BOT_IDLE
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/turn_off()
|
||||
..()
|
||||
icon_state = "[lasercolor]ed209[on]"
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/bot_reset()
|
||||
..()
|
||||
target = null
|
||||
oldtarget_name = null
|
||||
anchored = FALSE
|
||||
walk_to(src,0)
|
||||
last_found = world.time
|
||||
set_weapon()
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/set_custom_texts()
|
||||
text_hack = "You disable [name]'s combat inhibitor."
|
||||
text_dehack = "You restore [name]'s combat inhibitor."
|
||||
text_dehack_fail = "[name] ignores your attempts to restrict him!"
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/get_controls(mob/user)
|
||||
var/dat
|
||||
dat += hack(user)
|
||||
dat += showpai(user)
|
||||
dat += text({"
|
||||
<TT><B>Security Unit v2.6 controls</B></TT><BR><BR>
|
||||
Status: []<BR>
|
||||
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
|
||||
Maintenance panel panel is [open ? "opened" : "closed"]<BR>"},
|
||||
|
||||
"<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>" )
|
||||
|
||||
if(!locked || issilicon(user)|| IsAdminGhost(user))
|
||||
if(!lasercolor)
|
||||
dat += text({"<BR>
|
||||
Arrest Unidentifiable Persons: []<BR>
|
||||
Arrest for Unauthorized Weapons: []<BR>
|
||||
Arrest for Warrant: []<BR>
|
||||
<BR>
|
||||
Operating Mode: []<BR>
|
||||
Report Arrests[]<BR>
|
||||
Auto Patrol[]"},
|
||||
|
||||
"<A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
|
||||
"<A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
|
||||
|
||||
return dat
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/Topic(href, href_list)
|
||||
if(lasercolor && ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if((lasercolor == "b") && (istype(H.wear_suit, /obj/item/clothing/suit/redtag)))//Opposing team cannot operate it
|
||||
return
|
||||
else if((lasercolor == "r") && (istype(H.wear_suit, /obj/item/clothing/suit/bluetag)))
|
||||
return
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
switch(href_list["operation"])
|
||||
if("idcheck")
|
||||
idcheck = !idcheck
|
||||
update_controls()
|
||||
if("weaponscheck")
|
||||
weaponscheck = !weaponscheck
|
||||
update_controls()
|
||||
if("ignorerec")
|
||||
check_records = !check_records
|
||||
update_controls()
|
||||
if("switchmode")
|
||||
arrest_type = !arrest_type
|
||||
update_controls()
|
||||
if("declarearrests")
|
||||
declare_arrests = !declare_arrests
|
||||
update_controls()
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/judgement_criteria()
|
||||
var/final = FALSE
|
||||
if(idcheck)
|
||||
final = final|JUDGE_IDCHECK
|
||||
if(check_records)
|
||||
final = final|JUDGE_RECORDCHECK
|
||||
if(weaponscheck)
|
||||
final = final|JUDGE_WEAPONCHECK
|
||||
if(emagged)
|
||||
final = final|JUDGE_EMAGGED
|
||||
//ED209's ignore monkeys
|
||||
final = final|JUDGE_IGNOREMONKEYS
|
||||
return final
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/retaliate(mob/living/carbon/human/H)
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
threatlevel = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
threatlevel += 6
|
||||
if(threatlevel >= 4)
|
||||
target = H
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == INTENT_HARM)
|
||||
retaliate(H)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
|
||||
return
|
||||
if(!istype(W, /obj/item/screwdriver) && (!target)) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
|
||||
if(W.force && W.damtype != STAMINA)//If force is non-zero and damage type isn't stamina.
|
||||
retaliate(user)
|
||||
if(lasercolor)//To make up for the fact that lasertag bots don't hunt
|
||||
shootAt(user)
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/emag_act(mob/user)
|
||||
..()
|
||||
if(emagged == 2)
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>You short out [src]'s target assessment circuits.</span>")
|
||||
oldtarget_name = user.name
|
||||
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
|
||||
declare_arrests = 0
|
||||
icon_state = "[lasercolor]ed209[on]"
|
||||
set_weapon()
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/bullet_act(obj/item/projectile/Proj)
|
||||
if(istype(Proj , /obj/item/projectile/beam/laser)||istype(Proj, /obj/item/projectile/bullet))
|
||||
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
|
||||
if(!Proj.nodamage && Proj.damage < src.health)
|
||||
retaliate(Proj.firer)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/handle_automated_action()
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(disabled)
|
||||
return
|
||||
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
var/list/targets = list()
|
||||
for(var/mob/living/carbon/C in view(7,src)) //Let's find us a target
|
||||
var/threatlevel = 0
|
||||
if((C.stat) || (C.lying))
|
||||
continue
|
||||
threatlevel = C.assess_threat(judgement_criteria, lasercolor, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
//speak(C.real_name + text(": threat: []", threatlevel))
|
||||
if(threatlevel < 4 )
|
||||
continue
|
||||
|
||||
var/dst = get_dist(src, C)
|
||||
if(dst <= 1 || dst > 7)
|
||||
continue
|
||||
|
||||
targets += C
|
||||
if(targets.len>0)
|
||||
var/mob/living/carbon/t = pick(targets)
|
||||
if((t.stat!=2) && (t.lying != 1) && (!t.handcuffed)) //we don't shoot people who are dead, cuffed or lying down.
|
||||
shootAt(t)
|
||||
switch(mode)
|
||||
|
||||
if(BOT_IDLE) // idle
|
||||
walk_to(src,0)
|
||||
if(!lasercolor) //lasertag bots don't want to arrest anyone
|
||||
look_for_perp() // see if any criminals are in range
|
||||
if(!mode && auto_patrol) // still idle, and set to patrol
|
||||
mode = BOT_START_PATROL // switch to patrol mode
|
||||
|
||||
if(BOT_HUNT) // hunting for perp
|
||||
// if can't reach perp for long enough, go idle
|
||||
if(frustration >= 8)
|
||||
walk_to(src,0)
|
||||
back_to_idle()
|
||||
|
||||
if(target) // make sure target exists
|
||||
if(Adjacent(target) && isturf(target.loc)) // if right next to perp
|
||||
stun_attack(target)
|
||||
|
||||
mode = BOT_PREP_ARREST
|
||||
anchored = TRUE
|
||||
target_lastloc = target.loc
|
||||
return
|
||||
|
||||
else // not next to perp
|
||||
var/turf/olddist = get_dist(src, target)
|
||||
walk_to(src, target,1,4)
|
||||
if((get_dist(src, target)) >= (olddist))
|
||||
frustration++
|
||||
else
|
||||
frustration = 0
|
||||
else
|
||||
back_to_idle()
|
||||
|
||||
if(BOT_PREP_ARREST) // preparing to arrest target
|
||||
|
||||
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
|
||||
if(!Adjacent(target) || !isturf(target.loc) || target.AmountKnockdown() < 40)
|
||||
back_to_hunt()
|
||||
return
|
||||
|
||||
if(iscarbon(target) && target.canBeHandcuffed())
|
||||
if(!arrest_type)
|
||||
if(!target.handcuffed) //he's not cuffed? Try to cuff him!
|
||||
cuff(target)
|
||||
else
|
||||
back_to_idle()
|
||||
return
|
||||
else
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(BOT_ARREST)
|
||||
if(!target)
|
||||
anchored = FALSE
|
||||
mode = BOT_IDLE
|
||||
last_found = world.time
|
||||
frustration = 0
|
||||
return
|
||||
|
||||
if(target.handcuffed) //no target or target cuffed? back to idle.
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && target.AmountKnockdown() < 40)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again.
|
||||
back_to_hunt()
|
||||
return
|
||||
else
|
||||
mode = BOT_PREP_ARREST
|
||||
anchored = FALSE
|
||||
|
||||
if(BOT_START_PATROL)
|
||||
look_for_perp()
|
||||
start_patrol()
|
||||
|
||||
if(BOT_PATROL)
|
||||
look_for_perp()
|
||||
bot_patrol()
|
||||
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/back_to_idle()
|
||||
anchored = FALSE
|
||||
mode = BOT_IDLE
|
||||
target = null
|
||||
last_found = world.time
|
||||
frustration = 0
|
||||
INVOKE_ASYNC(src, .proc/handle_automated_action) //ensure bot quickly responds
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/back_to_hunt()
|
||||
anchored = FALSE
|
||||
frustration = 0
|
||||
mode = BOT_HUNT
|
||||
INVOKE_ASYNC(src, .proc/handle_automated_action) //ensure bot quickly responds
|
||||
|
||||
// look for a criminal in view of the bot
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/look_for_perp()
|
||||
if(disabled)
|
||||
return
|
||||
anchored = FALSE
|
||||
threatlevel = 0
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
|
||||
if((C.stat) || (C.handcuffed))
|
||||
continue
|
||||
|
||||
if((C.name == oldtarget_name) && (world.time < last_found + 100))
|
||||
continue
|
||||
|
||||
threatlevel = C.assess_threat(judgement_criteria, lasercolor, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
|
||||
if(!threatlevel)
|
||||
continue
|
||||
|
||||
else if(threatlevel >= 4)
|
||||
target = C
|
||||
oldtarget_name = C.name
|
||||
speak("Level [threatlevel] infraction alert!")
|
||||
playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/edplaceholder.ogg'), 50, 0)
|
||||
visible_message("<b>[src]</b> points at [C.name]!")
|
||||
mode = BOT_HUNT
|
||||
spawn(0)
|
||||
handle_automated_action() // ensure bot quickly responds to a perp
|
||||
break
|
||||
else
|
||||
continue
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/check_for_weapons(var/obj/item/slot_item)
|
||||
if(slot_item && slot_item.needs_permit)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/explode()
|
||||
walk_to(src,0)
|
||||
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
|
||||
var/turf/Tsec = get_turf(src)
|
||||
|
||||
var/obj/item/ed209_assembly/Sa = new /obj/item/ed209_assembly(Tsec)
|
||||
Sa.build_step = 1
|
||||
Sa.add_overlay("hs_hole")
|
||||
Sa.created_name = name
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
|
||||
if(!lasercolor)
|
||||
var/obj/item/gun/energy/e_gun/advtaser/G = new /obj/item/gun/energy/e_gun/advtaser(Tsec)
|
||||
G.cell.charge = 0
|
||||
G.update_icon()
|
||||
else if(lasercolor == "b")
|
||||
var/obj/item/gun/energy/laser/bluetag/G = new /obj/item/gun/energy/laser/bluetag(Tsec)
|
||||
G.cell.charge = 0
|
||||
G.update_icon()
|
||||
else if(lasercolor == "r")
|
||||
var/obj/item/gun/energy/laser/redtag/G = new /obj/item/gun/energy/laser/redtag(Tsec)
|
||||
G.cell.charge = 0
|
||||
G.update_icon()
|
||||
|
||||
if(prob(50))
|
||||
new /obj/item/bodypart/l_leg/robot(Tsec)
|
||||
if(prob(25))
|
||||
new /obj/item/bodypart/r_leg/robot(Tsec)
|
||||
if(prob(25))//50% chance for a helmet OR vest
|
||||
if(prob(50))
|
||||
new /obj/item/clothing/head/helmet(Tsec)
|
||||
else
|
||||
if(!lasercolor)
|
||||
new /obj/item/clothing/suit/armor/vest(Tsec)
|
||||
if(lasercolor == "b")
|
||||
new /obj/item/clothing/suit/bluetag(Tsec)
|
||||
if(lasercolor == "r")
|
||||
new /obj/item/clothing/suit/redtag(Tsec)
|
||||
|
||||
do_sparks(3, TRUE, src)
|
||||
|
||||
new /obj/effect/decal/cleanable/oil(loc)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound
|
||||
shoot_sound = 'sound/weapons/laser.ogg'
|
||||
if(emagged == 2)
|
||||
if(lasercolor)
|
||||
projectile = /obj/item/projectile/beam/lasertag
|
||||
else
|
||||
projectile = /obj/item/projectile/beam
|
||||
else
|
||||
if(!lasercolor)
|
||||
shoot_sound = 'sound/weapons/taser.ogg'
|
||||
projectile = /obj/item/projectile/energy/electrode
|
||||
else if(lasercolor == "b")
|
||||
projectile = /obj/item/projectile/beam/lasertag/bluetag
|
||||
else if(lasercolor == "r")
|
||||
projectile = /obj/item/projectile/beam/lasertag/redtag
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/shootAt(mob/target)
|
||||
if(lastfired && world.time - lastfired < shot_delay)
|
||||
return
|
||||
lastfired = world.time
|
||||
var/turf/T = loc
|
||||
var/turf/U = get_turf(target)
|
||||
if(!U)
|
||||
return
|
||||
if(!isturf(T))
|
||||
return
|
||||
|
||||
if(!projectile)
|
||||
return
|
||||
|
||||
var/obj/item/projectile/A = new projectile (loc)
|
||||
playsound(loc, shoot_sound, 50, 1)
|
||||
A.current = U
|
||||
A.yo = U.y - T.y
|
||||
A.xo = U.x - T.x
|
||||
A.fire()
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/attack_alien(mob/living/carbon/alien/user)
|
||||
..()
|
||||
if(!isalien(target))
|
||||
target = user
|
||||
mode = BOT_HUNT
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/emp_act(severity)
|
||||
|
||||
if(severity==2 && prob(70))
|
||||
..(severity-1)
|
||||
else
|
||||
new /obj/effect/temp_visual/emp(loc)
|
||||
var/list/mob/living/carbon/targets = new
|
||||
for(var/mob/living/carbon/C in view(12,src))
|
||||
if(C.stat==DEAD)
|
||||
continue
|
||||
targets += C
|
||||
if(targets.len)
|
||||
if(prob(50))
|
||||
var/mob/toshoot = pick(targets)
|
||||
if(toshoot)
|
||||
targets-=toshoot
|
||||
if(prob(50) && emagged < 2)
|
||||
emagged = 2
|
||||
set_weapon()
|
||||
shootAt(toshoot)
|
||||
emagged = FALSE
|
||||
set_weapon()
|
||||
else
|
||||
shootAt(toshoot)
|
||||
else if(prob(50))
|
||||
if(targets.len)
|
||||
var/mob/toarrest = pick(targets)
|
||||
if(toarrest)
|
||||
target = toarrest
|
||||
mode = BOT_HUNT
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/bullet_act(obj/item/projectile/Proj)
|
||||
if(!disabled)
|
||||
var/lasertag_check = 0
|
||||
if((lasercolor == "b"))
|
||||
if(istype(Proj, /obj/item/projectile/beam/lasertag/redtag))
|
||||
lasertag_check++
|
||||
else if((lasercolor == "r"))
|
||||
if(istype(Proj, /obj/item/projectile/beam/lasertag/bluetag))
|
||||
lasertag_check++
|
||||
if(lasertag_check)
|
||||
icon_state = "[lasercolor]ed2090"
|
||||
disabled = 1
|
||||
target = null
|
||||
spawn(100)
|
||||
disabled = 0
|
||||
icon_state = "[lasercolor]ed2091"
|
||||
return 1
|
||||
else
|
||||
..(Proj)
|
||||
else
|
||||
..(Proj)
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/bluetag
|
||||
lasercolor = "b"
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/redtag
|
||||
lasercolor = "r"
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/UnarmedAttack(atom/A)
|
||||
if(!on)
|
||||
return
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
if(!C.IsStun() || arrest_type)
|
||||
stun_attack(A)
|
||||
else if(C.canBeHandcuffed() && !C.handcuffed)
|
||||
cuff(A)
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/RangedAttack(atom/A)
|
||||
if(!on)
|
||||
return
|
||||
shootAt(A)
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/stun_attack(mob/living/carbon/C)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
icon_state = "[lasercolor]ed209-c"
|
||||
spawn(2)
|
||||
icon_state = "[lasercolor]ed209[on]"
|
||||
var/threat = 5
|
||||
C.Knockdown(100)
|
||||
C.stuttering = 5
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
threat = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
add_logs(src,C,"stunned")
|
||||
if(declare_arrests)
|
||||
var/area/location = get_area(src)
|
||||
speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
|
||||
C.visible_message("<span class='danger'>[src] has stunned [C]!</span>",\
|
||||
"<span class='userdanger'>[src] has stunned you!</span>")
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/cuff(mob/living/carbon/C)
|
||||
mode = BOT_ARREST
|
||||
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
|
||||
C.visible_message("<span class='danger'>[src] is trying to put zipties on [C]!</span>",\
|
||||
"<span class='userdanger'>[src] is trying to put zipties on you!</span>")
|
||||
|
||||
spawn(60)
|
||||
if( !Adjacent(C) || !isturf(C.loc) ) //if he's in a closet or not adjacent, we cancel cuffing.
|
||||
return
|
||||
if(!C.handcuffed)
|
||||
C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
|
||||
C.update_handcuffed()
|
||||
back_to_idle()
|
||||
>>>>>>> f2c5657... Fixes initialize hints for a fair number of mobs and items (#30583)
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#define TILE_EMAG 7
|
||||
|
||||
/mob/living/simple_animal/bot/floorbot/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
update_icon()
|
||||
var/datum/job/engineer/J = new/datum/job/engineer
|
||||
access_card.access += J.get_access()
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
var/bloodiness = 0
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
wires = new /datum/wires/mulebot(src)
|
||||
var/datum/job/cargo_tech/J = new/datum/job/cargo_tech
|
||||
access_card.access = J.get_access()
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
devourable = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/cat/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
verbs += /mob/living/proc/lay_down
|
||||
|
||||
/mob/living/simple_animal/pet/cat/update_canmove()
|
||||
@@ -92,7 +92,7 @@
|
||||
icon_living = "original"
|
||||
icon_dead = "original_dead"
|
||||
Read_Memory()
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/pet/cat/Runtime/Life()
|
||||
if(!cats_deployed && SSticker.current_state >= GAME_STATE_SETTING_UP)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
flavortext = null
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
internal_storage.hidden_uplink.telecrystals = 10
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/Login()
|
||||
@@ -46,7 +46,7 @@
|
||||
default_storage = /obj/item/device/radio/uplink/nuclear
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/badass/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
internal_storage.hidden_uplink.telecrystals = 30
|
||||
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(src)
|
||||
W.implant(src)
|
||||
@@ -55,7 +55,7 @@
|
||||
default_hatmask = /obj/item/clothing/head/chameleon/drone
|
||||
|
||||
/mob/living/simple_animal/drone/snowflake/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
desc += " This drone appears to have a complex holoprojector built on its 'head'."
|
||||
|
||||
/obj/item/drone_shell/syndrone
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
devourable = TRUE
|
||||
|
||||
/mob/living/simple_animal/mouse/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
if(!body_color)
|
||||
body_color = pick( list("brown","gray","white") )
|
||||
icon_state = "mouse_[body_color]"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/pet/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
if(pcollar)
|
||||
pcollar = new(src)
|
||||
regenerate_icons()
|
||||
|
||||
@@ -54,7 +54,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
GLOB.parasites += src
|
||||
setthemename(theme)
|
||||
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/med_hud_set_health()
|
||||
if(!QDELETED(summoner))
|
||||
@@ -659,7 +659,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
name = "holoparasite injector kit"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/guardian/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
new /obj/item/guardiancreator/tech/choose/traitor(src)
|
||||
new /obj/item/paper/guides/antag/guardian(src)
|
||||
return
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/boss/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
atb = new()
|
||||
atb.point_regen_delay = point_regen_delay
|
||||
|
||||
@@ -896,7 +896,7 @@
|
||||
else
|
||||
speak += pick("...alive?", "This isn't parrot heaven!", "I live, I die, I live again!", "The void fades!")
|
||||
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/parrot/Poly/Life()
|
||||
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
|
||||
|
||||
Reference in New Issue
Block a user