Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into patch-176
This commit is contained in:
@@ -109,6 +109,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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/obj/item/Initialize()
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materials = typelist("materials", materials)
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@@ -171,12 +171,16 @@ GLOBAL_LIST_EMPTY(PDAs)
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overlay.icon_state = "pai_off_overlay"
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add_overlay(new /mutable_appearance(overlay))
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/obj/item/pda/MouseDrop(obj/over_object, src_location, over_location)
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/obj/item/pda/MouseDrop(mob/over, src_location, over_location)
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var/mob/M = usr
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if((!istype(over_object, /obj/screen)) && usr.canUseTopic(src))
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if((M == over) && usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return attack_self(M)
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return ..()
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/obj/item/pda/attack_self_tk(mob/user)
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to_chat(user, "<span class='warning'>The PDA's capacitive touch screen doesn't seem to respond!</span>")
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return
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/obj/item/pda/interact(mob/user)
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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@@ -382,7 +386,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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var/mob/living/U = usr
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//Looking for master was kind of pointless since PDAs don't appear to have one.
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if(usr.canUseTopic(src) && !href_list["close"])
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if(usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && !href_list["close"])
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add_fingerprint(U)
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U.set_machine(src)
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@@ -636,7 +640,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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/obj/item/pda/proc/remove_id()
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if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE))
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if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return
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if (id)
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@@ -802,7 +806,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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/obj/item/pda/proc/remove_pen()
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if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE))
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if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return
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if(inserted_item)
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@@ -0,0 +1,127 @@
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/obj/item/compressionkit
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name = "bluespace compression kit"
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desc = "An illegally modified BSRPED, capable of reducing the size of most items."
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icon = 'icons/obj/tools.dmi'
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icon_state = "compression_c"
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item_state = "RPED"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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w_class = WEIGHT_CLASS_NORMAL
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var/charges = 5
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// var/damage_multiplier = 0.2 Not in use yet.
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var/mode = 0
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/obj/item/compressionkit/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>It has [charges] charges left. Recharge with bluespace crystals.</span>")
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to_chat(user, "<span class='notice'>Use in-hand to swap toggle compress/expand mode (expand mode not yet implemented).</span>")
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/obj/item/compressionkit/attack_self(mob/user)
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if(mode == 0)
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mode = 1
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icon_state = "compression_e"
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to_chat(user, "<span class='notice'>You switch the compressor to expand mode. This isn't implemented yet, so right now it wont do anything different!</span>")
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return
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if(mode == 1)
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mode = 0
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icon_state = "compression_c"
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to_chat(user, "<span class='notice'>You switch the compressor to compress mode. Usage will now reduce the size of objects.</span>")
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return
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else
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mode = 0
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icon_state = "compression_c"
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to_chat(user, "<span class='notice'>Some coder cocked up or an admin broke your compressor. It's been set back to compress mode..</span>")
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/obj/item/compressionkit/proc/sparks()
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(5, 1, get_turf(src))
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s.start()
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/obj/item/compressionkit/suicide_act(mob/living/carbon/M)
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M.visible_message("<span class='suicide'>[M] is sticking their head in [src] and turning it on! [M.p_theyre(TRUE)] going to compress their own skull!</span>")
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var/obj/item/bodypart/head = M.get_bodypart("head")
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if(!head)
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return
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var/turf/T = get_turf(M)
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var/list/organs = M.getorganszone("head") + M.getorganszone("eyes") + M.getorganszone("mouth")
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for(var/internal_organ in organs)
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var/obj/item/organ/I = internal_organ
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I.Remove(M)
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I.forceMove(T)
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head.drop_limb()
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qdel(head)
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new M.gib_type(T,1,M.get_static_viruses())
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M.add_splatter_floor(T)
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playsound(M, 'sound/weapons/flash.ogg', 50, 1)
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playsound(M, 'sound/effects/splat.ogg', 50, 1)
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return OXYLOSS
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/obj/item/compressionkit/afterattack(atom/target, mob/user, proximity)
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. = ..()
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if(!proximity || !target)
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return
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else
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if(charges == 0)
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playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1)
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to_chat(user, "<span class='notice'>The bluespace compression kit is out of charges! Recharge it with bluespace crystals.</span>")
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return
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if(istype(target, /obj/item))
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var/obj/item/O = target
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if(O.w_class == 1)
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playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1)
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to_chat(user, "<span class='notice'>[target] cannot be compressed smaller!.</span>")
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return
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if(O.GetComponent(/datum/component/storage))
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to_chat(user, "<span class='notice'>You feel like compressing an item that stores other items would be counterproductive.</span>")
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return
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if(O.w_class > 1)
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playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
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user.visible_message("<span class='warning'>[user] is compressing [O] with their bluespace compression kit!</span>")
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if(do_mob(user, O, 40) && charges > 0 && O.w_class > 1)
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playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
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sparks()
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flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
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O.w_class -= 1
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// O.force_mult -= damage_multiplier
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charges -= 1
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to_chat(user, "<span class='notice'>You successfully compress [target]! The compressor now has [charges] charges.</span>")
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else
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to_chat(user, "<span class='notice'>Anomalous error. Summon a coder.</span>")
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if(istype(target, /mob/living))
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var/mob/living/victim = target
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if(istype(victim, /mob/living/carbon/human))
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if(user.zone_selected == "groin") // pp smol. There's probably a smarter way to do this but im retarded. If you have a simpler method let me know.
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var/list/organs = victim.getorganszone("groin")
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for(var/internal_organ in organs)
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if(istype(internal_organ, /obj/item/organ/genital/penis))
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var/obj/item/organ/genital/penis/O = internal_organ
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playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
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victim.visible_message("<span class='warning'>[user] is preparing to shrink [victim]\'s [O.name] with their bluespace compression kit!</span>")
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if(do_mob(user, victim, 40) && charges > 0 && O.length > 0)
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victim.visible_message("<span class='warning'>[user] has shrunk [victim]\'s [O.name]!</span>")
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playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
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sparks()
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flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
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charges -= 1
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O.length -= 5
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if(O.length < 1)
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victim.visible_message("<span class='warning'>[user]\'s [O.name] vanishes!</span>")
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qdel(O) // no pp for you
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else
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O.update_size()
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O.update_appearance()
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/obj/item/compressionkit/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/stack/ore/bluespace_crystal))
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var/obj/item/stack/ore/bluespace_crystal/B = I
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charges += 2
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to_chat(user, "<span class='notice'>You insert [I] into [src]. It now has [charges] charges.</span>")
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if(B.amount > 1)
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B.amount -= 1
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else
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qdel(I)
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@@ -13,7 +13,8 @@
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actions_types = list(/datum/action/item_action/toggle_light)
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var/on = FALSE
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var/brightness_on = 4 //range of light when on
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var/flashlight_power = 1 //strength of the light when on
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var/flashlight_power = 0.8 //strength of the light when on
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light_color = "#FFCC66"
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/obj/item/flashlight/Initialize()
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. = ..()
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@@ -63,7 +64,7 @@
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to_chat(user, "<span class='warning'>[M] doesn't have a head!</span>")
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return
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if(flashlight_power < 1)
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if(flashlight_power < 0.3)
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to_chat(user, "<span class='warning'>\The [src] isn't bright enough to see anything!</span> ")
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return
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@@ -168,6 +169,8 @@
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item_state = ""
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flags_1 = CONDUCT_1
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brightness_on = 2
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light_color = "#FFDDCC"
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flashlight_power = 0.3
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var/holo_cooldown = 0
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/obj/item/flashlight/pen/afterattack(atom/target, mob/user, proximity_flag)
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@@ -204,6 +207,8 @@
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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force = 9 // Not as good as a stun baton.
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brightness_on = 5 // A little better than the standard flashlight.
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light_color = "#CDDDFF"
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flashlight_power = 0.9
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hitsound = 'sound/weapons/genhit1.ogg'
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// the desk lamps are a bit special
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@@ -216,6 +221,7 @@
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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force = 10
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brightness_on = 5
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light_color = "#FFDDBB"
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w_class = WEIGHT_CLASS_BULKY
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flags_1 = CONDUCT_1
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materials = list()
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@@ -252,6 +258,7 @@
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desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
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w_class = WEIGHT_CLASS_SMALL
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brightness_on = 7 // Pretty bright.
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light_color = "#FA421A"
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icon_state = "flare"
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item_state = "flare"
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actions_types = list()
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@@ -325,6 +332,7 @@
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desc = "A torch fashioned from some leaves and a log."
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w_class = WEIGHT_CLASS_BULKY
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brightness_on = 4
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light_color = "#FAA44B"
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icon_state = "torch"
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item_state = "torch"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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@@ -341,6 +349,8 @@
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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desc = "A mining lantern."
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brightness_on = 6 // luminosity when on
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light_color = "#FFAA44"
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flashlight_power = 0.75
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|
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|
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/obj/item/flashlight/slime
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||||
@@ -354,6 +364,8 @@
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||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list()
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||||
brightness_on = 6 //luminosity when on
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||||
light_color = "#FFEEAA"
|
||||
flashlight_power = 0.6
|
||||
|
||||
/obj/item/flashlight/emp
|
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var/emp_max_charges = 4
|
||||
@@ -517,6 +529,7 @@
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||||
icon_state = null
|
||||
light_color = null
|
||||
brightness_on = 0
|
||||
flashlight_power = 1
|
||||
light_range = 0
|
||||
light_power = 10
|
||||
alpha = 0
|
||||
@@ -538,7 +551,6 @@
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||||
name = "eyelight"
|
||||
desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
|
||||
brightness_on = 15
|
||||
flashlight_power = 1
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = DROPDEL
|
||||
actions_types = list()
|
||||
|
||||
@@ -0,0 +1,32 @@
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||||
/obj/item/syndie_glue
|
||||
name = "bottle of super glue"
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||||
desc = "A black market brand of high strength adhesive, rarely sold to the public. Do not ingest."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "glue"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/uses = 1
|
||||
|
||||
/obj/item/syndie_glue/suicide_act(mob/living/carbon/M)
|
||||
return //todo
|
||||
|
||||
/obj/item/syndie_glue/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity || !target)
|
||||
return
|
||||
else
|
||||
if(uses == 0)
|
||||
to_chat(user, "<span class='warning'>The bottle of glue is empty!</span>")
|
||||
return
|
||||
if(istype(target, /obj/item))
|
||||
var/obj/item/I = target
|
||||
if(I.item_flags & NODROP)
|
||||
to_chat(user, "<span class='warning'>[I] is already sticky!</span>")
|
||||
return
|
||||
uses -= 1
|
||||
I.item_flags |= NODROP
|
||||
I.desc += " It looks sticky."
|
||||
to_chat(user, "<span class='notice'>You smear the [I] with glue, making it incredibly sticky!</span>")
|
||||
if(uses == 0)
|
||||
icon_state = "glue_used"
|
||||
name = "empty bottle of super glue"
|
||||
return
|
||||
@@ -110,7 +110,7 @@
|
||||
to_chat(user, "The safety is [safety ? "on" : "off"].")
|
||||
|
||||
if(reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>Alt-click to empty it.</span>")
|
||||
to_chat(user, "<span class='notice'>You can loose its <b>screws</b> to empty it.</span>")
|
||||
|
||||
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
|
||||
if(istype(target, tanktype) && target.Adjacent(user))
|
||||
@@ -244,7 +244,7 @@
|
||||
var/turf/open/theturf = T
|
||||
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] by loosing the release valve's screws.</span>")
|
||||
|
||||
//firebot assembly
|
||||
/obj/item/extinguisher/attackby(obj/O, mob/user, params)
|
||||
|
||||
@@ -87,6 +87,33 @@
|
||||
active = FALSE
|
||||
UpdateButtonIcon()
|
||||
|
||||
/obj/item/book/granter/action/origami
|
||||
granted_action = /datum/action/innate/origami
|
||||
name = "The Art of Origami"
|
||||
desc = "A meticulously in-depth manual explaining the art of paper folding."
|
||||
icon_state = "origamibook"
|
||||
actionname = "origami"
|
||||
oneuse = TRUE
|
||||
remarks = list("Dead-stick stability...", "Symmetry seems to play a rather large factor...", "Accounting for crosswinds... really?", "Drag coefficients of various paper types...", "Thrust to weight ratios?", "Positive dihedral angle?", "Center of gravity forward of the center of lift...")
|
||||
|
||||
/datum/action/innate/origami
|
||||
name = "Origami Folding"
|
||||
desc = "Toggles your ability to fold and catch robust paper airplanes."
|
||||
button_icon_state = "origami_off"
|
||||
check_flags = NONE
|
||||
|
||||
/datum/action/innate/origami/Activate()
|
||||
to_chat(owner, "<span class='notice'>You will now fold origami planes.</span>")
|
||||
button_icon_state = "origami_on"
|
||||
active = TRUE
|
||||
UpdateButtonIcon()
|
||||
|
||||
/datum/action/innate/origami/Deactivate()
|
||||
to_chat(owner, "<span class='notice'>You will no longer fold origami planes.</span>")
|
||||
button_icon_state = "origami_off"
|
||||
active = FALSE
|
||||
UpdateButtonIcon()
|
||||
|
||||
///SPELLS///
|
||||
|
||||
/obj/item/book/granter/spell
|
||||
|
||||
@@ -576,6 +576,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
reach = 2
|
||||
attack_verb = list("whipped", "lashed")
|
||||
hitsound = 'sound/weapons/chainhit.ogg'
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
/obj/item/implant/adrenalin/activate()
|
||||
. = ..()
|
||||
uses--
|
||||
imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10, "stimulants" = 10), "<span class='boldnotice'>You feel a sudden surge of energy!</span>")
|
||||
imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "regen_jelly" = 10, "stimulants" = 10), "<span class='boldnotice'>You feel a sudden surge of energy!</span>")
|
||||
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
|
||||
if(!uses)
|
||||
qdel(src)
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 14
|
||||
throwforce = 10
|
||||
reach = 2
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
||||
hitsound = 'sound/weapons/chainhit.ogg'
|
||||
|
||||
@@ -613,6 +613,20 @@
|
||||
icon_state = "plushie_awake"
|
||||
item_state = "plushie_awake"
|
||||
|
||||
/obj/item/toy/plush/awakenedplushie/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/edit_complainer)
|
||||
|
||||
|
||||
/obj/item/toy/plush/beeplushie
|
||||
name = "bee plushie"
|
||||
desc = "A cute toy that resembles an even cuter bee."
|
||||
icon_state = "plushie_h"
|
||||
item_state = "plushie_h"
|
||||
attack_verb = list("stung")
|
||||
gender = FEMALE
|
||||
squeak_override = list('modular_citadel/sound/voice/scream_moth.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/mothplushie
|
||||
name = "insect plushie"
|
||||
desc = "An adorable stuffed toy that resembles some kind of insect"
|
||||
@@ -904,7 +918,3 @@
|
||||
item_state = "fermis"
|
||||
attack_verb = list("cuddled", "petpatted", "wigglepurred")
|
||||
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/awakenedplushie/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/edit_complainer)
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
|
||||
|
||||
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/melee/baton))
|
||||
if(cooldown < world.time - 25)
|
||||
@@ -166,3 +165,14 @@
|
||||
block_chance = 25
|
||||
force = 5
|
||||
throwforce = 7
|
||||
|
||||
/obj/item/shield/riot/tower
|
||||
name = "tower shield"
|
||||
desc = "A massive shield that can block a lot of attacks, can take a lot of abuse before braking."
|
||||
armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user
|
||||
item_state = "metal"
|
||||
block_chance = 75 //1/4 shots will hit*
|
||||
force = 10
|
||||
slowdown = 2
|
||||
throwforce = 15 //Massive pice of metal
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
|
||||
@@ -409,8 +409,10 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("brass pinion airlock - windowed", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass windoor", /obj/machinery/door/window/clockwork, 2, time = 30, on_floor = TRUE, window_checks = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("directional brass window", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("fulltile brass window", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("brass reflector", /obj/structure/destructible/clockwork/reflector, 10, time = 100, one_per_turf = TRUE, on_floor = TRUE, window_checks = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("brass window - directional", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("brass window - fulltile", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
|
||||
@@ -589,3 +589,16 @@
|
||||
new /obj/item/clothing/mask/gas/clown_hat(src)
|
||||
new /obj/item/bikehorn(src)
|
||||
new /obj/item/implanter/sad_trombone(src)
|
||||
|
||||
obj/item/storage/backpack/duffelbag/syndie/shredderbundle
|
||||
desc = "A large duffel bag containing two CX Shredders, some magazines, an elite hardsuit, and a chest rig."
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/shredderbundle/PopulateContents()
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/gun/ballistic/automatic/flechette/shredder(src)
|
||||
new /obj/item/gun/ballistic/automatic/flechette/shredder(src)
|
||||
new /obj/item/storage/belt/military(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src)
|
||||
|
||||
@@ -541,6 +541,25 @@
|
||||
/obj/item/ammo_casing/shotgun
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/medolier
|
||||
name = "medolier"
|
||||
desc = "A medical bandolier for holding smartdarts."
|
||||
icon_state = "medolier"
|
||||
item_state = "medolier"
|
||||
|
||||
/obj/item/storage/belt/medolier/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_items = 15
|
||||
STR.display_numerical_stacking = FALSE
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/reagent_containers/syringe/dart
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/medolier/full/PopulateContents()
|
||||
for(var/i in 1 to 16)
|
||||
new /obj/item/reagent_containers/syringe/dart/(src)
|
||||
|
||||
/obj/item/storage/belt/holster
|
||||
name = "shoulder holster"
|
||||
desc = "A holster to carry a handgun and ammo. WARNING: Badasses only."
|
||||
|
||||
@@ -722,7 +722,7 @@
|
||||
new /obj/item/ammo_casing/shotgun/rubbershot(src)
|
||||
|
||||
/obj/item/storage/box/lethalshot
|
||||
name = "box of lethal shotgun shots"
|
||||
name = "box of buckshot (Lethal)"
|
||||
desc = "A box full of lethal shots, designed for riot shotguns."
|
||||
icon_state = "lethalshot_box"
|
||||
illustration = null
|
||||
@@ -749,7 +749,7 @@
|
||||
|
||||
/obj/item/storage/box/lethalslugs/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/projectile/bullet/shotgun_slug(src)
|
||||
new /obj/item/ammo_casing/shotgun(src)
|
||||
|
||||
/obj/item/storage/box/stunslug
|
||||
name = "box of stun slugs"
|
||||
@@ -759,7 +759,7 @@
|
||||
|
||||
/obj/item/storage/box/stunslug/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/projectile/bullet/shotgun_stunslug(src)
|
||||
new /obj/item/ammo_casing/shotgun/stunslug(src)
|
||||
|
||||
/obj/item/storage/box/techsslug
|
||||
name = "box of tech shotgun shells"
|
||||
@@ -773,11 +773,11 @@
|
||||
|
||||
/obj/item/storage/box/fireshot
|
||||
name = "box of incendiary ammo"
|
||||
desc = "A box full of tech incendiary ammo."
|
||||
desc = "A box full of incendiary ammo."
|
||||
icon_state = "fireshot_box"
|
||||
illustration = null
|
||||
|
||||
/obj/item/storage/box/techsslug/PopulateContents()
|
||||
/obj/item/storage/box/fireshot/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/ammo_casing/shotgun/incendiary(src)
|
||||
|
||||
|
||||
@@ -38,9 +38,10 @@
|
||||
/obj/item/storage/briefcase/lawyer
|
||||
folder_path = /obj/item/folder/blue
|
||||
|
||||
/obj/item/storage/briefcase/lawyer/family
|
||||
/obj/item/storage/briefcase/lawyer/family
|
||||
name = "battered briefcase"
|
||||
desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. The corners are modified with metal trim adding in weight!"
|
||||
desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. Comes with an added belt clip!"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
|
||||
/obj/item/storage/briefcase/lawyer/family/PopulateContents()
|
||||
new /obj/item/stamp/law(src)
|
||||
@@ -79,3 +80,28 @@
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
|
||||
new /obj/item/suppressor/specialoffer(src)
|
||||
|
||||
|
||||
/obj/item/storage/briefcase/modularbundle
|
||||
desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding."
|
||||
force = 10
|
||||
|
||||
/obj/item/storage/briefcase/modularbundle/PopulateContents()
|
||||
new /obj/item/gun/ballistic/automatic/pistol/modular(src)
|
||||
new /obj/item/suppressor(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm/soporific(src)
|
||||
new /obj/item/ammo_box/c10mm/soporific(src)
|
||||
new /obj/item/clothing/under/lawyer/blacksuit(src)
|
||||
new /obj/item/clothing/accessory/waistcoat(src)
|
||||
new /obj/item/clothing/suit/toggle/lawyer/black/syndie(src)
|
||||
|
||||
/obj/item/storage/briefcase/medical
|
||||
name = "medical briefcase"
|
||||
icon_state = "medbriefcase"
|
||||
desc = "A white with a blue cross brieface, this is ment to hold medical gear that would not be able to normally fit in a bag."
|
||||
|
||||
/obj/item/storage/briefcase/medical/PopulateContents()
|
||||
new /obj/item/clothing/neck/stethoscope(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
..() //In case of paperwork
|
||||
|
||||
|
||||
@@ -320,3 +320,46 @@
|
||||
/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/penis_enlargement(src)
|
||||
|
||||
/////////////
|
||||
//Organ Box//
|
||||
/////////////
|
||||
|
||||
/obj/item/storage/belt/organbox
|
||||
name = "Organ Storge"
|
||||
desc = "A compact box that helps hold massive amounts of implants, organs, and some tools. Has a belt clip for easy carrying"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
icon = 'icons/obj/mysterybox.dmi'
|
||||
icon_state = "organbox_open"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 1
|
||||
throw_range = 1
|
||||
|
||||
/obj/item/storage/belt/organbox/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_items = 16
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.max_combined_w_class = 20
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/storage/pill_bottle,
|
||||
/obj/item/reagent_containers/hypospray,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/reagent_containers/syringe,
|
||||
/obj/item/clothing/glasses/hud/health,
|
||||
/obj/item/hemostat,
|
||||
/obj/item/scalpel,
|
||||
/obj/item/retractor,
|
||||
/obj/item/cautery,
|
||||
/obj/item/surgical_drapes,
|
||||
/obj/item/autosurgeon,
|
||||
/obj/item/organ,
|
||||
/obj/item/implant,
|
||||
/obj/item/implantpad,
|
||||
/obj/item/implantcase,
|
||||
/obj/item/implanter,
|
||||
/obj/item/circuitboard/computer/operating,
|
||||
/obj/item/stack/sheet/mineral/silver,
|
||||
/obj/item/organ_storage
|
||||
))
|
||||
|
||||
@@ -183,6 +183,22 @@
|
||||
slab_type = /obj/item/clockwork/slab/debug
|
||||
fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
|
||||
|
||||
/obj/item/storage/toolbox/durasteel
|
||||
name = "durasteel toolbox"
|
||||
desc = "A toolbox made out of durasteel. Probably packs a massive punch."
|
||||
total_mass = 5
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
w_class = WEIGHT_CLASS_HUGE //heyo no bohing this!
|
||||
force = 18 //spear damage
|
||||
|
||||
/obj/item/storage/toolbox/durasteel/afterattack(atom/A, mob/user, proximity)
|
||||
. = ..()
|
||||
if(proximity && isobj(A) && !isitem(A))
|
||||
var/obj/O = A
|
||||
//50 total object damage but split up for stuff like damage deflection.
|
||||
O.take_damage(22)
|
||||
O.take_damage(10)
|
||||
|
||||
/obj/item/storage/toolbox/artistic
|
||||
name = "artistic toolbox"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/obj/item/storage/box/syndicate/PopulateContents()
|
||||
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
|
||||
if("bloodyspai") // 27 tc now this is more right
|
||||
if("bloodyspai") // 30 tc now this is more right
|
||||
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
|
||||
new /obj/item/clothing/mask/chameleon(src) // Goes with above
|
||||
new /obj/item/card/id/syndicate(src) // 2 tc
|
||||
@@ -11,7 +11,7 @@
|
||||
new /obj/item/multitool/ai_detect(src) // 1 tc
|
||||
new /obj/item/encryptionkey/syndicate(src) // 2 tc
|
||||
new /obj/item/reagent_containers/syringe/mulligan(src) // 4 tc
|
||||
new /obj/item/switchblade(src) //I'll count this as 2 tc
|
||||
new /obj/item/switchblade(src) //I'll count this as 5 tc
|
||||
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
|
||||
new /obj/item/flashlight/emp(src) // 2 tc
|
||||
new /obj/item/chameleon(src) // 7 tc
|
||||
@@ -25,13 +25,13 @@
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
|
||||
if("bond") // 29 tc
|
||||
new /obj/item/gun/ballistic/automatic/pistol(src)
|
||||
new /obj/item/suppressor(src)
|
||||
new /obj/item/gun/ballistic/automatic/pistol/suppressed(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/card/id/syndicate(src)
|
||||
new /obj/item/reagent_containers/syringe/stimulants(src)
|
||||
new /obj/item/clothing/neck/tie/red(src)
|
||||
|
||||
if("screwed") // 29 tc
|
||||
new /obj/item/sbeacondrop/bomb(src)
|
||||
@@ -41,7 +41,7 @@
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
new /obj/item/encryptionkey/syndicate(src)
|
||||
|
||||
if("guns") // 28 tc now
|
||||
if("guns") // 30 tc now
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
@@ -50,39 +50,53 @@
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/clothing/mask/gas/clown_hat(src)
|
||||
new /obj/item/clothing/under/suit_jacket/really_black(src)
|
||||
new /obj/item/screwdriver/power(src) //2 tc item
|
||||
|
||||
if("murder") // 28 tc now
|
||||
if("murder") // 35 tc now
|
||||
new /obj/item/melee/transforming/energy/sword/saber(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/card/emag(src)
|
||||
new /obj/item/clothing/shoes/chameleon/noslip(src)
|
||||
new /obj/item/encryptionkey/syndicate(src)
|
||||
new /obj/item/grenade/syndieminibomb(src)
|
||||
new /obj/item/clothing/glasses/phantomthief/syndicate(src)
|
||||
new /obj/item/reagent_containers/syringe/stimulants(src)
|
||||
|
||||
if("implant") // 55+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
|
||||
if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
|
||||
new /obj/item/implanter/freedom(src)
|
||||
new /obj/item/implanter/uplink/precharged(src)
|
||||
new /obj/item/implanter/emp(src)
|
||||
new /obj/item/implanter/adrenalin(src)
|
||||
new /obj/item/implanter/explosive(src)
|
||||
new /obj/item/implanter/storage(src)
|
||||
new /obj/item/implanter/radio/syndicate(src)
|
||||
new /obj/item/implanter/stealth(src)
|
||||
|
||||
if("hacker") // 26 tc
|
||||
if("hacker") // 30 tc
|
||||
new /obj/item/aiModule/syndicate(src)
|
||||
new /obj/item/card/emag(src)
|
||||
new /obj/item/encryptionkey/binary(src)
|
||||
new /obj/item/aiModule/toyAI(src)
|
||||
new /obj/item/multitool/ai_detect(src)
|
||||
new /obj/item/flashlight/emp(src)
|
||||
new /obj/item/emagrecharge(src)
|
||||
|
||||
if("lordsingulo") // 24 tc
|
||||
new /obj/item/sbeacondrop(src)
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
new /obj/item/card/emag(src)
|
||||
if("lordsingulo") // "36" tc aka 23 tc
|
||||
new /obj/item/sbeacondrop(src) // 14 kinda useless
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src) //2
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src) //2
|
||||
new /obj/item/card/emag(src) //6
|
||||
new /obj/item/emagrecharge(src) //2
|
||||
new /obj/item/storage/toolbox/syndicate(src) //1
|
||||
new /obj/item/card/id/syndicate(src) //2
|
||||
new /obj/item/flashlight/emp(src) //2
|
||||
new /obj/item/jammer(src) //5
|
||||
|
||||
if("sabotage") // 26 tc now
|
||||
if("sabotage") // ~28 tc now
|
||||
new /obj/item/grenade/plastic/c4 (src)
|
||||
new /obj/item/grenade/plastic/c4 (src)
|
||||
new /obj/item/grenade/plastic/x4 (src)
|
||||
new /obj/item/grenade/plastic/x4 (src)
|
||||
new /obj/item/doorCharge(src)
|
||||
new /obj/item/doorCharge(src)
|
||||
new /obj/item/camera_bug(src)
|
||||
@@ -117,15 +131,15 @@
|
||||
new /obj/item/grenade/plastic/c4 (src) // 1 tc
|
||||
new /obj/item/card/emag(src) // 6 tc
|
||||
|
||||
if("ninja") // 33 tc worth
|
||||
new /obj/item/katana(src) // Unique , hard to tell how much tc this is worth. 8 tc?
|
||||
if("ninja") // 40~ tc worth
|
||||
new /obj/item/katana(src) // Unique , basicly a better esword. 10 tc?
|
||||
new /obj/item/implanter/adrenalin(src) // 8 tc
|
||||
new /obj/item/throwing_star(src) // ~5 tc for all 6
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/implanter/emp(src)
|
||||
new /obj/item/grenade/smokebomb(src)
|
||||
new /obj/item/grenade/smokebomb(src)
|
||||
new /obj/item/storage/belt/chameleon(src) // Unique but worth at least 2 tc
|
||||
new /obj/item/card/id/syndicate(src) // 2 tc
|
||||
new /obj/item/chameleon(src) // 7 tc
|
||||
|
||||
@@ -22,7 +22,10 @@
|
||||
var/preload_cell_type //if not empty the baton starts with this type of cell
|
||||
|
||||
/obj/item/melee/baton/get_cell()
|
||||
return cell
|
||||
. = cell
|
||||
if(iscyborg(loc))
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
. = R.get_cell()
|
||||
|
||||
/obj/item/melee/baton/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -46,14 +49,18 @@
|
||||
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
|
||||
preload_cell_type = /obj/item/stock_parts/cell/high
|
||||
|
||||
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE)
|
||||
if(!cell)
|
||||
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE)
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(!copper_top)
|
||||
switch_status(FALSE, TRUE)
|
||||
return FALSE
|
||||
//Note this value returned is significant, as it will determine
|
||||
//if a stun is applied or not
|
||||
. = cell.use(chrgdeductamt)
|
||||
if(status && (!. || (chargecheck && cell.charge < hitcost * STUNBATON_CHARGE_LENIENCY)))
|
||||
|
||||
copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
|
||||
if(QDELETED(src))
|
||||
return FALSE
|
||||
if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
|
||||
//we're below minimum, turn off
|
||||
switch_status(FALSE)
|
||||
|
||||
@@ -69,7 +76,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/baton/process()
|
||||
deductcharge(hitcost * 0.004, FALSE)
|
||||
deductcharge(hitcost * 0.004, FALSE, FALSE)
|
||||
|
||||
/obj/item/melee/baton/update_icon()
|
||||
if(status)
|
||||
@@ -80,9 +87,10 @@
|
||||
icon_state = "[initial(name)]"
|
||||
|
||||
/obj/item/melee/baton/examine(mob/user)
|
||||
..()
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>\The [src] is [round(cell.percent())]% charged.</span>")
|
||||
. = ..()
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(copper_top)
|
||||
to_chat(user, "<span class='notice'>\The [src] is [round(copper_top.percent())]% charged.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>\The [src] does not have a power source installed.</span>")
|
||||
|
||||
@@ -92,7 +100,7 @@
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
||||
else
|
||||
if(C.maxcharge < hitcost * STUNBATON_CHARGE_LENIENCY)
|
||||
if(C.maxcharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
@@ -112,15 +120,16 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/attack_self(mob/user)
|
||||
if(cell && cell.charge > hitcost * STUNBATON_CHARGE_LENIENCY)
|
||||
switch_status(!status)
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
||||
else
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(!copper_top || copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
switch_status(FALSE, TRUE)
|
||||
if(!cell)
|
||||
if(!copper_top)
|
||||
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
|
||||
else
|
||||
switch_status(!status)
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
|
||||
@@ -164,16 +173,21 @@
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stunforce
|
||||
if(iscyborg(loc))
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
if(!istype(R) || !R.cell || !R.cell.use(hitcost))
|
||||
var/obj/item/stock_parts/cell/our_cell = get_cell()
|
||||
if(!our_cell)
|
||||
switch_status(FALSE)
|
||||
return FALSE
|
||||
var/stuncharge = our_cell.charge
|
||||
deductcharge(hitcost, FALSE)
|
||||
if(QDELETED(src) || QDELETED(our_cell)) //it was rigged
|
||||
return FALSE
|
||||
if(stuncharge < hitcost)
|
||||
if(stuncharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was out of charge.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was out of charge.</span>")
|
||||
return FALSE
|
||||
else
|
||||
var/stuncharge = cell.charge
|
||||
if(!deductcharge(hitcost, FALSE))
|
||||
stunpwr *= round(stuncharge/hitcost)
|
||||
if(stunpwr < stunforce * STUNBATON_CHARGE_LENIENCY)
|
||||
return FALSE
|
||||
stunpwr *= round(stuncharge/hitcost, 0.1)
|
||||
|
||||
|
||||
L.Knockdown(stunpwr)
|
||||
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
|
||||
@@ -198,14 +212,17 @@
|
||||
/obj/item/melee/baton/proc/clowning_around(mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
|
||||
user.Knockdown(stunforce*3)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
deductcharge(hitcost)
|
||||
|
||||
/obj/item/melee/baton/emp_act(severity)
|
||||
. = ..()
|
||||
if (!(. & EMP_PROTECT_SELF))
|
||||
switch_status(FALSE)
|
||||
deductcharge(1000 / severity)
|
||||
if(!iscyborg(loc))
|
||||
deductcharge(1000 / severity, TRUE, FALSE)
|
||||
|
||||
//Makeshift stun baton. Replacement for stun gloves.
|
||||
/obj/item/melee/baton/cattleprod
|
||||
|
||||
@@ -1,237 +1,239 @@
|
||||
/obj/item/tank/jetpack
|
||||
name = "jetpack (empty)"
|
||||
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
item_state = "jetpack"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/jetpacks_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/jetpacks_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
|
||||
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
var/gas_type = /datum/gas/oxygen
|
||||
var/on = FALSE
|
||||
var/stabilizers = FALSE
|
||||
var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail
|
||||
|
||||
/obj/item/tank/jetpack/New()
|
||||
..()
|
||||
if(gas_type)
|
||||
air_contents.gases[gas_type] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
|
||||
|
||||
ion_trail = new
|
||||
ion_trail.set_up(src)
|
||||
|
||||
/obj/item/tank/jetpack/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/toggle_jetpack))
|
||||
cycle(user)
|
||||
else if(istype(action, /datum/action/item_action/jetpack_stabilization))
|
||||
if(on)
|
||||
stabilizers = !stabilizers
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack stabilization [stabilizers ? "on" : "off"].</span>")
|
||||
else
|
||||
toggle_internals(user)
|
||||
|
||||
/obj/item/tank/jetpack/proc/cycle(mob/user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
|
||||
if(!on)
|
||||
turn_on()
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack on.</span>")
|
||||
else
|
||||
turn_off()
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_on()
|
||||
on = TRUE
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
ion_trail.start()
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_off()
|
||||
on = FALSE
|
||||
stabilizers = FALSE
|
||||
icon_state = initial(icon_state)
|
||||
ion_trail.stop()
|
||||
|
||||
/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
|
||||
if(!on)
|
||||
return
|
||||
if((num < 0.005 || air_contents.total_moles() < num))
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(num)
|
||||
if(removed.total_moles() < 0.005)
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
T.assume_air(removed)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/tank/jetpack/suicide_act(mob/user)
|
||||
if (istype(user, /mob/living/carbon/human/))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.forcesay("WHAT THE FUCK IS CARBON DIOXIDE?")
|
||||
H.visible_message("<span class='suicide'>[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!</span>")
|
||||
return (OXYLOSS)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/improvised
|
||||
name = "improvised jetpack"
|
||||
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
|
||||
icon_state = "jetpack-improvised"
|
||||
item_state = "jetpack-sec"
|
||||
volume = 30 //normal jetpacks have 70 volume
|
||||
gas_type = null //it starts empty
|
||||
full_speed = FALSE //moves at hardsuit jetpack speeds
|
||||
|
||||
/obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user)
|
||||
if(!on)
|
||||
return
|
||||
if((num < 0.005 || air_contents.total_moles() < num))
|
||||
turn_off()
|
||||
return
|
||||
if(rand(0,250) == 0)
|
||||
to_chat(user, "<span class='notice'>You feel your jetpack's engines cut out.</span>")
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(num)
|
||||
if(removed.total_moles() < 0.005)
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
T.assume_air(removed)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/tank/jetpack/void
|
||||
name = "void jetpack (oxygen)"
|
||||
desc = "It works well in a void."
|
||||
volume = 60
|
||||
icon_state = "jetpack-void"
|
||||
item_state = "jetpack-void"
|
||||
full_speed = FALSE //Old pre-hardsuit tech
|
||||
|
||||
/obj/item/tank/jetpack/oxygen
|
||||
name = "jetpack (oxygen)"
|
||||
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
item_state = "jetpack"
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/harness
|
||||
name = "jet harness (oxygen)"
|
||||
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
|
||||
icon_state = "jetpack-mini"
|
||||
item_state = "jetpack-mini"
|
||||
volume = 50
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/captain
|
||||
name = "\improper Captain's jetpack"
|
||||
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
|
||||
icon_state = "jetpack-captain"
|
||||
item_state = "jetpack-captain"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
volume = 90
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //steal objective items are hard to destroy.
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/security
|
||||
name = "security jetpack (oxygen)"
|
||||
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
|
||||
icon_state = "jetpack-sec"
|
||||
item_state = "jetpack-sec"
|
||||
|
||||
/obj/item/tank/jetpack/carbondioxide
|
||||
name = "jetpack (carbon dioxide)"
|
||||
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
|
||||
icon_state = "jetpack-black"
|
||||
item_state = "jetpack-black"
|
||||
distribute_pressure = 0
|
||||
gas_type = /datum/gas/carbon_dioxide
|
||||
|
||||
/obj/item/tank/jetpack/suit
|
||||
name = "hardsuit jetpack upgrade"
|
||||
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
|
||||
icon_state = "jetpack-mining"
|
||||
item_state = "jetpack-black"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
volume = 1
|
||||
slot_flags = null
|
||||
gas_type = null
|
||||
full_speed = FALSE
|
||||
var/datum/gas_mixture/temp_air_contents
|
||||
var/obj/item/tank/internals/tank = null
|
||||
|
||||
/obj/item/tank/jetpack/suit/New()
|
||||
..()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
temp_air_contents = air_contents
|
||||
|
||||
/obj/item/tank/jetpack/suit/attack_self()
|
||||
return
|
||||
|
||||
/obj/item/tank/jetpack/suit/cycle(mob/user)
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
|
||||
to_chat(user, "<span class='warning'>\The [src] must be connected to a hardsuit!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!istype(H.s_store, /obj/item/tank/internals))
|
||||
to_chat(user, "<span class='warning'>You need a tank in your suit storage!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/turn_on()
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
|
||||
return
|
||||
var/mob/living/carbon/human/H = loc.loc
|
||||
tank = H.s_store
|
||||
air_contents = tank.air_contents
|
||||
START_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/turn_off()
|
||||
tank = null
|
||||
air_contents = temp_air_contents
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/process()
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
|
||||
turn_off()
|
||||
return
|
||||
var/mob/living/carbon/human/H = loc.loc
|
||||
if(!tank || tank != H.s_store)
|
||||
turn_off()
|
||||
return
|
||||
..()
|
||||
|
||||
//Return a jetpack that the mob can use
|
||||
//Back worn jetpacks, hardsuit internal packs, and so on.
|
||||
//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
|
||||
|
||||
/mob/proc/get_jetpack()
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_jetpack()
|
||||
var/obj/item/tank/jetpack/J = back
|
||||
if(istype(J))
|
||||
return J
|
||||
|
||||
/mob/living/carbon/human/get_jetpack()
|
||||
var/obj/item/tank/jetpack/J = ..()
|
||||
if(!istype(J) && istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
|
||||
var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
|
||||
J = C.jetpack
|
||||
return J
|
||||
/obj/item/tank/jetpack
|
||||
name = "jetpack (empty)"
|
||||
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
item_state = "jetpack"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/jetpacks_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/jetpacks_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
|
||||
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
var/gas_type = /datum/gas/oxygen
|
||||
var/on = FALSE
|
||||
var/stabilizers = FALSE
|
||||
var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail
|
||||
|
||||
/obj/item/tank/jetpack/New()
|
||||
..()
|
||||
if(gas_type)
|
||||
air_contents.gases[gas_type] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
|
||||
|
||||
ion_trail = new
|
||||
ion_trail.set_up(src)
|
||||
|
||||
/obj/item/tank/jetpack/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/toggle_jetpack))
|
||||
cycle(user)
|
||||
else if(istype(action, /datum/action/item_action/jetpack_stabilization))
|
||||
if(on)
|
||||
stabilizers = !stabilizers
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack stabilization [stabilizers ? "on" : "off"].</span>")
|
||||
else
|
||||
toggle_internals(user)
|
||||
|
||||
/obj/item/tank/jetpack/proc/cycle(mob/user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
|
||||
if(!on)
|
||||
turn_on()
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack on.</span>")
|
||||
else
|
||||
turn_off()
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_on()
|
||||
on = TRUE
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
ion_trail.start()
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_off()
|
||||
on = FALSE
|
||||
stabilizers = FALSE
|
||||
icon_state = initial(icon_state)
|
||||
ion_trail.stop()
|
||||
|
||||
/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
|
||||
if(!on)
|
||||
return
|
||||
if((num < 0.005 || air_contents.total_moles() < num))
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(num)
|
||||
if(removed.total_moles() < 0.005)
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
T.assume_air(removed)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/tank/jetpack/suicide_act(mob/user)
|
||||
if (istype(user, /mob/living/carbon/human/))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.forcesay("WHAT THE FUCK IS CARBON DIOXIDE?")
|
||||
H.visible_message("<span class='suicide'>[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!</span>")
|
||||
return (OXYLOSS)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/improvised
|
||||
name = "improvised jetpack"
|
||||
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
|
||||
icon_state = "jetpack-improvised"
|
||||
item_state = "jetpack-sec"
|
||||
volume = 30 //normal jetpacks have 70 volume
|
||||
gas_type = null //it starts empty
|
||||
full_speed = FALSE //moves at hardsuit jetpack speeds
|
||||
|
||||
/obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user)
|
||||
if(!on)
|
||||
return
|
||||
if((num < 0.005 || air_contents.total_moles() < num))
|
||||
turn_off()
|
||||
return
|
||||
if(rand(0,250) == 0)
|
||||
to_chat(user, "<span class='notice'>You feel your jetpack's engines cut out.</span>")
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(num)
|
||||
if(removed.total_moles() < 0.005)
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
T.assume_air(removed)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/tank/jetpack/void
|
||||
name = "void jetpack (oxygen)"
|
||||
desc = "It works well in a void."
|
||||
volume = 60
|
||||
icon_state = "jetpack-void"
|
||||
item_state = "jetpack-void"
|
||||
full_speed = FALSE //Old pre-hardsuit tech
|
||||
|
||||
/obj/item/tank/jetpack/oxygen
|
||||
name = "jetpack (oxygen)"
|
||||
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
item_state = "jetpack"
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/harness
|
||||
name = "jet harness (oxygen)"
|
||||
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
|
||||
icon_state = "jetpack-mini"
|
||||
item_state = "jetpack-mini"
|
||||
volume = 50
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/captain
|
||||
name = "\improper Captain's jetpack"
|
||||
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
|
||||
icon_state = "jetpack-captain"
|
||||
item_state = "jetpack-captain"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
volume = 90
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //steal objective items are hard to destroy.
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/security
|
||||
name = "security jetpack (oxygen)"
|
||||
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
|
||||
icon_state = "jetpack-sec"
|
||||
item_state = "jetpack-sec"
|
||||
full_speed = FALSE
|
||||
|
||||
/obj/item/tank/jetpack/carbondioxide
|
||||
name = "jetpack (carbon dioxide)"
|
||||
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
|
||||
icon_state = "jetpack-black"
|
||||
item_state = "jetpack-black"
|
||||
distribute_pressure = 0
|
||||
gas_type = /datum/gas/carbon_dioxide
|
||||
|
||||
/obj/item/tank/jetpack/suit
|
||||
name = "hardsuit jetpack upgrade"
|
||||
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
|
||||
icon_state = "jetpack-mining"
|
||||
item_state = "jetpack-black"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
volume = 1
|
||||
slot_flags = null
|
||||
gas_type = null
|
||||
full_speed = FALSE
|
||||
var/datum/gas_mixture/temp_air_contents
|
||||
var/obj/item/tank/internals/tank = null
|
||||
|
||||
/obj/item/tank/jetpack/suit/New()
|
||||
..()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
temp_air_contents = air_contents
|
||||
|
||||
/obj/item/tank/jetpack/suit/attack_self()
|
||||
return
|
||||
|
||||
/obj/item/tank/jetpack/suit/cycle(mob/user)
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
|
||||
to_chat(user, "<span class='warning'>\The [src] must be connected to a hardsuit!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!istype(H.s_store, /obj/item/tank/internals))
|
||||
to_chat(user, "<span class='warning'>You need a tank in your suit storage!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/turn_on()
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
|
||||
return
|
||||
var/mob/living/carbon/human/H = loc.loc
|
||||
tank = H.s_store
|
||||
air_contents = tank.air_contents
|
||||
START_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/turn_off()
|
||||
tank = null
|
||||
air_contents = temp_air_contents
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/process()
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
|
||||
turn_off()
|
||||
return
|
||||
var/mob/living/carbon/human/H = loc.loc
|
||||
if(!tank || tank != H.s_store)
|
||||
turn_off()
|
||||
return
|
||||
..()
|
||||
|
||||
//Return a jetpack that the mob can use
|
||||
//Back worn jetpacks, hardsuit internal packs, and so on.
|
||||
//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
|
||||
|
||||
/mob/proc/get_jetpack()
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_jetpack()
|
||||
var/obj/item/tank/jetpack/J = back
|
||||
if(istype(J))
|
||||
return J
|
||||
|
||||
/mob/living/carbon/human/get_jetpack()
|
||||
var/obj/item/tank/jetpack/J = ..()
|
||||
if(!istype(J) && istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
|
||||
var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
|
||||
J = C.jetpack
|
||||
return J
|
||||
|
||||
|
||||
@@ -10,15 +10,14 @@
|
||||
. = ..()
|
||||
if(!. || !istype(M) || M.anchored)
|
||||
return
|
||||
else
|
||||
SEND_SIGNAL(M, COMSIG_LIVING_MINOR_SHOCK)
|
||||
do_teleport(M, get_turf(M), 15)
|
||||
do_teleport(M, get_turf(M), 15)
|
||||
|
||||
/obj/item/melee/baton/cattleprod/teleprod/clowning_around(mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
|
||||
user.Knockdown(stunforce*3)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
if(do_teleport(user, get_turf(user), 50))
|
||||
deductcharge(hitcost)
|
||||
else
|
||||
|
||||
@@ -106,6 +106,7 @@
|
||||
new /obj/item/radio/headset/headset_sec(src)
|
||||
new /obj/item/clothing/suit/armor/vest/warden(src)
|
||||
new /obj/item/clothing/head/warden(src)
|
||||
new /obj/item/clothing/head/warden/drill(src)
|
||||
new /obj/item/clothing/head/beret/sec/navywarden(src)
|
||||
new /obj/item/clothing/suit/armor/vest/warden/alt(src)
|
||||
new /obj/item/clothing/under/rank/warden/navyblue(src)
|
||||
|
||||
@@ -101,6 +101,12 @@
|
||||
icon_state = "festivus_pole"
|
||||
desc = "During last year's Feats of Strength the Research Director was able to suplex this passing immobile rod into a planter."
|
||||
|
||||
/obj/structure/festivus/anchored
|
||||
name = "suplexed rod"
|
||||
desc = "A true feat of strength, almost as good as last year."
|
||||
icon_state = "anchored_rod"
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/flora/tree/dead/Initialize()
|
||||
icon_state = "tree_[rand(1, 6)]"
|
||||
. = ..()
|
||||
|
||||
@@ -24,15 +24,13 @@
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
var/userloc = H.loc
|
||||
|
||||
//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
|
||||
//this is largely copypasted from there.
|
||||
|
||||
//handle facial hair (if necessary)
|
||||
if(H.gender == MALE)
|
||||
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in GLOB.facial_hair_styles_list
|
||||
if(userloc != H.loc)
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return //no tele-grooming
|
||||
if(new_style)
|
||||
H.facial_hair_style = new_style
|
||||
@@ -41,7 +39,7 @@
|
||||
|
||||
//handle normal hair
|
||||
var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in GLOB.hair_styles_list
|
||||
if(userloc != H.loc)
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return //no tele-grooming
|
||||
if(new_style)
|
||||
H.hair_style = new_style
|
||||
@@ -90,9 +88,9 @@
|
||||
/obj/structure/mirror/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
|
||||
|
||||
/obj/structure/mirror/magic
|
||||
@@ -131,7 +129,7 @@
|
||||
|
||||
var/choice = input(user, "Something to change?", "Magical Grooming") as null|anything in list("name", "race", "gender", "hair", "eyes")
|
||||
|
||||
if(!Adjacent(user))
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
|
||||
switch(choice)
|
||||
@@ -140,7 +138,7 @@
|
||||
|
||||
if(!newname)
|
||||
return
|
||||
if(!Adjacent(user))
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
H.real_name = newname
|
||||
H.name = newname
|
||||
@@ -156,7 +154,7 @@
|
||||
|
||||
if(!newrace)
|
||||
return
|
||||
if(!Adjacent(user))
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
H.set_species(newrace, icon_update=0)
|
||||
|
||||
@@ -186,7 +184,7 @@
|
||||
if("gender")
|
||||
if(!(H.gender in list("male", "female"))) //blame the patriarchy
|
||||
return
|
||||
if(!Adjacent(user))
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
if(H.gender == "male")
|
||||
if(alert(H, "Become a Witch?", "Confirmation", "Yes", "No") == "Yes")
|
||||
@@ -207,7 +205,7 @@
|
||||
|
||||
if("hair")
|
||||
var/hairchoice = alert(H, "Hair style or hair color?", "Change Hair", "Style", "Color")
|
||||
if(!Adjacent(user))
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
if(hairchoice == "Style") //So you just want to use a mirror then?
|
||||
..()
|
||||
@@ -225,7 +223,7 @@
|
||||
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
var/new_eye_color = input(H, "Choose your eye color", "Eye Color","#"+H.eye_color) as color|null
|
||||
if(!Adjacent(user))
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
if(new_eye_color)
|
||||
H.eye_color = sanitize_hexcolor(new_eye_color)
|
||||
|
||||
Reference in New Issue
Block a user