diff --git a/code/modules/mob/living/carbon/human/innate_abilities/blobform.dm b/code/modules/mob/living/carbon/human/innate_abilities/blobform.dm index e0da0c92e9..5d2693915d 100644 --- a/code/modules/mob/living/carbon/human/innate_abilities/blobform.dm +++ b/code/modules/mob/living/carbon/human/innate_abilities/blobform.dm @@ -43,7 +43,7 @@ if(!is_puddle) if(CHECK_MOBILITY(H, MOBILITY_USE)) //if we can use items, we can turn into a puddle is_puddle = TRUE //so we know which transformation to use when its used - ADD_TRIAT(H, TRAIT_HUMAN_NO_RENDER, SLIMEPUDDLE_TRAIT) + ADD_TRAIT(H, TRAIT_HUMAN_NO_RENDER, SLIMEPUDDLE_TRAIT) owner.cut_overlays() //we dont show our normal sprite, we show a puddle sprite var/obj/effect/puddle_effect = new puddle_into_effect(get_turf(owner), owner.dir) puddle_effect.color = mutcolor @@ -100,7 +100,7 @@ REMOVE_TRAIT(H, TRAIT_COMBAT_MODE_LOCKED, SLIMEPUDDLE_TRAIT) REMOVE_TRAIT(H, TRAIT_MOBILITY_NOREST, SLIMEPUDDLE_TRAIT) REMOVE_TRAIT(H, TRAIT_ARMOR_BROKEN, SLIMEPUDDLE_TRAIT) - REMOVE_TRAIT(H, TRAIT_HUMAN_NO_RENDER, SLIME_PUDDLE_TRAIT) + REMOVE_TRAIT(H, TRAIT_HUMAN_NO_RENDER, SLIMEPUDDLE_TRAIT) H.update_disabled_bodyparts(silent = TRUE) H.remove_movespeed_modifier(/datum/movespeed_modifier/slime_puddle) H.layer += 1 //go one layer back above!