Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit538
This commit is contained in:
@@ -599,6 +599,10 @@
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name = "Scully"
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icon_state = "hair_scully"
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/datum/sprite_accessory/hair/shaggy
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name = "Shaggy"
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icon_state = "hair_shaggy"
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/datum/sprite_accessory/hair/shaved
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name = "Shaved"
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icon_state = "hair_shaved"
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@@ -389,6 +389,7 @@
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if(resilience)
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actual_trauma.resilience = resilience
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SSblackbox.record_feedback("tally", "traumas", 1, actual_trauma.type)
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return actual_trauma
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//Add a random trauma of a certain subtype
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/obj/item/organ/brain/proc/gain_trauma_type(brain_trauma_type = /datum/brain_trauma, resilience)
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@@ -44,7 +44,8 @@
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if(M.occupant == src)
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M.go_out()
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dna.species.spec_death(gibbed, src)
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if(!QDELETED(dna)) //The gibbed param is bit redundant here since dna won't exist at this point if they got deleted.
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dna.species.spec_death(gibbed, src)
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if(SSticker.HasRoundStarted())
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SSblackbox.ReportDeath(src)
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@@ -385,20 +385,17 @@
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else if(isobserver(user) && traitstring)
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. += "<span class='info'><b>Traits:</b> [traitstring]</span>"
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if(print_flavor_text())
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if(get_visible_name() == "Unknown") //Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
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. += "...?"
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else if(skipface) //Sometimes we're not unknown, but impersonating someone in a hardsuit, let's not reveal our flavor text then either.
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. += "...?"
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else
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. += "[print_flavor_text()]"
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if(print_flavor_text_2())
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if(get_visible_name() == "Unknown") //Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
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. += "...?"
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else if(skipface) //Sometimes we're not unknown, but impersonating someone in a hardsuit, let's not reveal our flavor text then either.
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. += "...?"
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else
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. += "[print_flavor_text_2()]"
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//No flavor text unless the face can be seen. Prevents certain metagaming with impersonation.
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var/invisible_man = skipface || get_visible_name() == "Unknown"
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if(invisible_man)
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. += "...?"
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else
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var/flavor = print_flavor_text()
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if(flavor)
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. += flavor
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var/temp_flavor = print_flavor_text_2()
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if(temp_flavor)
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. += temp_flavor
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. += "*---------*</span>"
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/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
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@@ -849,6 +849,8 @@
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linked_mobs.Add(M)
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if(!selflink)
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to_chat(M, "<span class='notice'>You are now connected to [slimelink_owner.real_name]'s Slime Link.</span>")
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RegisterSignal(M, COMSIG_MOB_DEATH , .proc/unlink_mob)
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RegisterSignal(M, COMSIG_PARENT_QDELETING, .proc/unlink_mob)
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var/datum/action/innate/linked_speech/action = new(src)
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linked_actions.Add(action)
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action.Grant(M)
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@@ -858,6 +860,7 @@
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var/link_id = linked_mobs.Find(M)
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if(!(link_id))
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return
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UnregisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING))
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var/datum/action/innate/linked_speech/action = linked_actions[link_id]
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action.Remove(M)
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to_chat(M, "<span class='notice'>You are no longer connected to [slimelink_owner.real_name]'s Slime Link.</span>")
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@@ -890,18 +893,11 @@
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Remove(H)
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return
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if(QDELETED(H) || H.stat == DEAD)
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species.unlink_mob(H)
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return
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if(message)
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var/msg = "<i><font color=#008CA2>\[[species.slimelink_owner.real_name]'s Slime Link\] <b>[H]:</b> [message]</font></i>"
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log_directed_talk(H, species.slimelink_owner, msg, LOG_SAY, "slime link")
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for(var/X in species.linked_mobs)
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var/mob/living/M = X
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if(QDELETED(M) || M.stat == DEAD)
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species.unlink_mob(M)
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continue
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to_chat(M, msg)
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for(var/X in GLOB.dead_mob_list)
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+17
-23
@@ -456,8 +456,10 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
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return
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/mob/proc/transfer_ckey(mob/new_mob, send_signal = TRUE)
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if(!ckey || !new_mob)
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CRASH("transfer_ckey() called [ckey ? "" : "on a ckey-less mob[new_mob ? "" : " and "]"][new_mob ? "" : "without a valid mob target"]!")
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if(!new_mob || (!ckey && new_mob.ckey))
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CRASH("transfer_ckey() called [new_mob ? "on ckey-less mob with a player mob as target" : "without a valid mob target"]!")
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if(!ckey)
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return
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SEND_SIGNAL(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, new_mob, src)
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if (client && client.prefs && client.prefs.auto_ooc)
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if (client.prefs.chat_toggles & CHAT_OOC && isliving(new_mob))
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@@ -569,29 +571,23 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
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M.show_inv(user)
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/mob/proc/is_muzzled()
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return 0
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return FALSE
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/mob/Stat()
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..()
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if(statpanel("Status"))
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if (client)
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stat(null, "Ping: [round(client.lastping, 1)]ms (Average: [round(client.avgping, 1)]ms)")
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stat(null, "Map: [SSmapping.config?.map_name || "Loading..."]")
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var/datum/map_config/cached = SSmapping.next_map_config
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if(cached)
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stat(null, "Next Map: [cached.map_name]")
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stat(null, "Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]")
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stat(null, "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]")
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stat(null, "Round Time: [WORLDTIME2TEXT("hh:mm:ss")]")
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stat(null, "Station Time: [STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]")
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stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)")
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if(SSshuttle.emergency)
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var/ETA = SSshuttle.emergency.getModeStr()
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if(ETA)
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stat(null, "[ETA] [SSshuttle.emergency.getTimerStr()]")
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//This is only called from client/Stat(), let's assume client exists.
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if(client && client.holder)
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if(statpanel("Status"))
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var/list/L = list()
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L += "Ping: [round(client.lastping,1)]ms (Avg: [round(client.avgping,1)]ms)"
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L += SSmapping.stat_map_name
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L += "Round ID: [GLOB.round_id || "NULL"]"
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L += SStime_track.stat_time_text
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L += SSshuttle.emergency_shuttle_stat_text
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stat(null, "[L.Join("\n\n")]")
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if(client.holder)
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if(statpanel("MC"))
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var/turf/T = get_turf(client.eye)
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stat("Location:", COORD(T))
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@@ -641,8 +637,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
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if(A.IsObscured())
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continue
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statpanel(listed_turf.name, null, A)
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if(mind)
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add_spells_to_statpanel(mind.spell_list)
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var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
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@@ -964,4 +958,4 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
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/mob/setMovetype(newval)
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. = ..()
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update_movespeed(FALSE)
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update_movespeed(FALSE)
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@@ -9,37 +9,36 @@
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mob.dropItemToGround(mob.get_active_held_item())
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return
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/client/proc/Move_object(direct)
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/client/proc/Move_object(direction)
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if(mob && mob.control_object)
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if(mob.control_object.density)
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step(mob.control_object,direct)
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step(mob.control_object,direction)
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if(!mob.control_object)
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return
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mob.control_object.setDir(direct)
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mob.control_object.setDir(direction)
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else
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mob.control_object.forceMove(get_step(mob.control_object,direct))
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mob.control_object.forceMove(get_step(mob.control_object,direction))
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#define MOVEMENT_DELAY_BUFFER 0.75
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#define MOVEMENT_DELAY_BUFFER_DELTA 1.25
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/client/Move(n, direct)
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/client/Move(n, direction)
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if(world.time < move_delay) //do not move anything ahead of this check please
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return FALSE
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else
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next_move_dir_add = 0
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next_move_dir_sub = 0
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next_move_dir_add = next_move_dir_sub = NONE
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var/old_move_delay = move_delay
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move_delay = world.time + world.tick_lag //this is here because Move() can now be called mutiple times per tick
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if(!mob || !mob.loc)
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return FALSE
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if(!n || !direct)
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if(!n || !direction || !mob?.loc)
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return FALSE
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//GET RID OF THIS SOON AS MOBILITY FLAGS IS DONE
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if(mob.notransform)
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return FALSE //This is sota the goto stop mobs from moving var
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return FALSE
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if(mob.control_object)
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return Move_object(direct)
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return Move_object(direction)
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if(!isliving(mob))
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return mob.Move(n, direct)
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return mob.Move(n, direction)
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if(mob.stat == DEAD)
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mob.ghostize()
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return FALSE
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@@ -48,29 +47,29 @@
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var/mob/living/L = mob //Already checked for isliving earlier
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if(L.incorporeal_move) //Move though walls
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Process_Incorpmove(direct)
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Process_Incorpmove(direction)
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return FALSE
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if(mob.remote_control) //we're controlling something, our movement is relayed to it
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return mob.remote_control.relaymove(mob, direct)
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return mob.remote_control.relaymove(mob, direction)
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if(isAI(mob))
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return AIMove(n,direct,mob)
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return AIMove(n,direction,mob)
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if(Process_Grab()) //are we restrained by someone's grip?
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return
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if(mob.buckled) //if we're buckled to something, tell it we moved.
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return mob.buckled.relaymove(mob, direct)
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return mob.buckled.relaymove(mob, direction)
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if(!mob.canmove)
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return FALSE
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if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
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var/atom/O = mob.loc
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return O.relaymove(mob, direct)
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return O.relaymove(mob, direction)
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if(!mob.Process_Spacemove(direct))
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if(!mob.Process_Spacemove(direction))
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return FALSE
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//We are now going to move
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var/add_delay = mob.movement_delay()
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@@ -85,16 +84,16 @@
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if(L.confused > 40)
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newdir = pick(GLOB.alldirs)
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else if(prob(L.confused * 1.5))
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newdir = angle2dir(dir2angle(direct) + pick(90, -90))
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newdir = angle2dir(dir2angle(direction) + pick(90, -90))
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else if(prob(L.confused * 3))
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newdir = angle2dir(dir2angle(direct) + pick(45, -45))
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newdir = angle2dir(dir2angle(direction) + pick(45, -45))
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if(newdir)
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direct = newdir
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n = get_step(L, direct)
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direction = newdir
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n = get_step(L, direction)
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. = ..()
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if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
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if((direction & (direction - 1)) && mob.loc == n) //moved diagonally successfully
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add_delay *= 2
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move_delay += add_delay
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if(.) // If mob is null here, we deserve the runtime
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@@ -102,7 +101,7 @@
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mob.throwing.finalize(FALSE)
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for(var/obj/O in mob.user_movement_hooks)
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O.intercept_user_move(direct, mob, n, oldloc)
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O.intercept_user_move(direction, mob, n, oldloc)
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var/atom/movable/P = mob.pulling
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if(P && !ismob(P) && P.density)
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@@ -126,22 +125,22 @@
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///Process_Incorpmove
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///Called by client/Move()
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///Allows mobs to run though walls
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/client/proc/Process_Incorpmove(direct)
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/client/proc/Process_Incorpmove(direction)
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var/turf/mobloc = get_turf(mob)
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if(!isliving(mob))
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return
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var/mob/living/L = mob
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switch(L.incorporeal_move)
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if(INCORPOREAL_MOVE_BASIC)
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var/T = get_step(L,direct)
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var/T = get_step(L,direction)
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if(T)
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L.forceMove(T)
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L.setDir(direct)
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L.setDir(direction)
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if(INCORPOREAL_MOVE_SHADOW)
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if(prob(50))
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var/locx
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var/locy
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switch(direct)
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switch(direction)
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if(NORTH)
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locx = mobloc.x
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locy = (mobloc.y+2)
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@@ -175,12 +174,12 @@
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break
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else
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new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
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var/T = get_step(L,direct)
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var/T = get_step(L,direction)
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if(T)
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L.forceMove(T)
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L.setDir(direct)
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L.setDir(direction)
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if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
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var/turf/open/floor/stepTurf = get_step(L, direct)
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var/turf/open/floor/stepTurf = get_step(L, direction)
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if(stepTurf)
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for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
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to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
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@@ -197,7 +196,7 @@
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return
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L.forceMove(stepTurf)
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L.setDir(direct)
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L.setDir(direction)
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return TRUE
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Reference in New Issue
Block a user