From 9325daa7437e424e840ccc71f7c7f6b958b45864 Mon Sep 17 00:00:00 2001 From: YakumoChen Date: Fri, 1 Jan 2021 03:35:54 +0000 Subject: [PATCH] Update powersink.dm --- code/game/objects/items/devices/powersink.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index c3127c246f..86d7766fd5 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -16,9 +16,9 @@ GLOBAL_LIST_EMPTY(power_sinks) throw_speed = 1 throw_range = 2 custom_materials = list(/datum/material/iron=750) - var/drain_rate = 1600000 // amount of power to drain per tick + var/drain_rate = 2000000 // amount of power to drain per tick. Currently 2MJ. var/power_drained = 0 // has drained this much power - var/max_power = 1e10 // maximum power that can be drained before exploding + var/max_power = 2000000000 // maximum power that can be drained before exploding. Currently 2GJ. About 17 minutes to explode at the max rate. var/mode = 0 // 0 = off, 1=clamped (off), 2=operating var/admins_warned = FALSE // stop spam, only warn the admins once that we are about to boom @@ -155,5 +155,5 @@ GLOBAL_LIST_EMPTY(power_sinks) if(power_drained >= max_power) STOP_PROCESSING(SSobj, src) - explosion(src.loc, 4,8,16,32) + explosion(src.loc, 3,7,14,28) qdel(src)