Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit604
This commit is contained in:
+14
-9
@@ -8,6 +8,7 @@
|
||||
var/desc = null
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||||
var/obj/target = null
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||||
var/check_flags = 0
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||||
var/required_mobility_flags = MOBILITY_USE
|
||||
var/processing = FALSE
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||||
var/obj/screen/movable/action_button/button = null
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||||
var/buttontooltipstyle = ""
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||||
@@ -96,20 +97,23 @@
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||||
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||||
/datum/action/proc/IsAvailable()
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||||
if(!owner)
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return 0
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return FALSE
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||||
var/mob/living/L = owner
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if(istype(L) && !CHECK_ALL_MOBILITY(L, required_mobility_flags))
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return FALSE
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if(check_flags & AB_CHECK_RESTRAINED)
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if(owner.restrained())
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return 0
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return FALSE
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||||
if(check_flags & AB_CHECK_STUN)
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if(owner.IsKnockdown() || owner.IsStun())
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return 0
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if(istype(L) && !CHECK_MOBILITY(L, MOBILITY_USE))
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return FALSE
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if(check_flags & AB_CHECK_LYING)
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if(owner.lying)
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return 0
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if(istype(L) && !CHECK_MOBILITY(L, MOBILITY_STAND))
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return FALSE
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if(check_flags & AB_CHECK_CONSCIOUS)
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if(owner.stat)
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return 0
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return 1
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return FALSE
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return TRUE
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/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
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if(button)
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@@ -430,7 +434,8 @@
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name = "Shift Nerves"
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/datum/action/item_action/explosive_implant
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check_flags = 0
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check_flags = NONE
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required_mobility_flags = NONE
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name = "Activate Explosive Implant"
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/datum/action/item_action/toggle_research_scanner
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@@ -136,7 +136,7 @@
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fall_chance += 2
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if(prob(fall_chance) && !owner.lying && !owner.buckled)
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to_chat(owner, "<span class='warning'>Your leg gives out!</span>")
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owner.Knockdown(35)
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owner.DefaultCombatKnockdown(35)
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else if(owner.get_active_held_item())
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var/drop_chance = 1
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@@ -13,7 +13,7 @@
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/datum/brain_trauma/special/godwoken/on_life()
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..()
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if(prob(4))
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if(prob(33) && (owner.IsStun() || owner.IsKnockdown() || owner.IsUnconscious()))
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if(prob(33) && owner.HighestImmobilityAmount())
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speak("unstun", TRUE)
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else if(prob(60) && owner.health <= owner.crit_threshold)
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speak("heal", TRUE)
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@@ -39,12 +39,18 @@
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//title_image = ntitle_image
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/datum/browser/proc/add_stylesheet(name, file)
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if(istype(name, /datum/asset/spritesheet))
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if (istype(name, /datum/asset/spritesheet))
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var/datum/asset/spritesheet/sheet = name
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stylesheets["spritesheet_[sheet.name].css"] = "data/spritesheets/[sheet.name]"
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else
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stylesheets["[ckey(name)].css"] = file
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register_asset("[ckey(name)].css", file)
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var/asset_name = "[name].css"
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stylesheets[asset_name] = file
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if(!SSassets.cache[asset_name])
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register_asset(asset_name, file)
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||||
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/datum/browser/proc/add_script(name, file)
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scripts["[ckey(name)].js"] = file
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||||
register_asset("[ckey(name)].js", file)
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||||
|
||||
/datum/browser/proc/set_content(ncontent)
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||||
content = ncontent
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||||
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@@ -59,4 +59,4 @@
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"<span class='userdanger'>You slide on [A]!</span>")
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cooldown = world.time
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H.Knockdown(60)
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H.DefaultCombatKnockdown(60)
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@@ -100,7 +100,7 @@
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||||
AM.forceMove(T)
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||||
if(isliving(AM))
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||||
var/mob/living/L = AM
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||||
L.Knockdown(100)
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L.DefaultCombatKnockdown(100)
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||||
L.adjustBruteLoss(30)
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||||
falling_atoms -= AM
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||||
|
||||
@@ -110,8 +110,7 @@
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||||
if (isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
L.notransform = TRUE
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L.Stun(200)
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||||
L.resting = TRUE
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||||
L.Paralyze(200)
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||||
|
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var/oldtransform = AM.transform
|
||||
var/oldcolor = AM.color
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||||
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@@ -33,11 +33,17 @@
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||||
/obj/item/organ/ears/cat = 1)
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||||
category = CAT_CLOTHING
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||||
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||||
////////
|
||||
//Huds//
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||||
////////
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||||
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||||
/datum/crafting_recipe/hudsunsec
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||||
name = "Security HUDsunglasses"
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||||
result = /obj/item/clothing/glasses/hud/security/sunglasses
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time = 20
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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||||
parts = list(/obj/item/clothing/glasses/hud/security = 1,
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/obj/item/clothing/glasses/sunglasses = 1)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/security = 1,
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||||
/obj/item/clothing/glasses/sunglasses = 1,
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||||
/obj/item/stack/cable_coil = 5)
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||||
@@ -56,9 +62,11 @@
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||||
result = /obj/item/clothing/glasses/hud/health/sunglasses
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||||
time = 20
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||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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||||
parts = list(/obj/item/clothing/glasses/hud/health = 1,
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||||
/obj/item/clothing/glasses/sunglasses = 1)
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||||
reqs = list(/obj/item/clothing/glasses/hud/health = 1,
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||||
/obj/item/clothing/glasses/sunglasses = 1,
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||||
/obj/item/stack/cable_coil = 5)
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||||
/obj/item/clothing/glasses/sunglasses = 1,
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||||
/obj/item/stack/cable_coil = 5)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/hudsunmedremoval
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||||
@@ -86,6 +94,27 @@
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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||||
reqs = list(/obj/item/clothing/glasses/sunglasses/reagent = 1)
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||||
category = CAT_CLOTHING
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||||
/datum/crafting_recipe/diagnostic_sunglasses
|
||||
name = "Diagnostic HUDsunglasses"
|
||||
result = /obj/item/clothing/glasses/hud/diagnostic/sunglasses
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||||
time = 20
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||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
parts = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
|
||||
/obj/item/clothing/glasses/sunglasses = 1)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/stack/cable_coil = 5)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/diagnostic_singlasses_removal
|
||||
name = "Diagnostic HUDsunglasses removal"
|
||||
result = /obj/item/clothing/glasses/sunglasses
|
||||
time = 20
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/diagnostic/sunglasses = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/* //Kevinz doesn't want it as a recipe for now, leaving it in if anything ever changes to let it in
|
||||
/datum/crafting_recipe/stunglasses
|
||||
name = "Stunglasses"
|
||||
@@ -130,7 +159,6 @@
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 7,
|
||||
/obj/item/stack/sheet/leather = 3)
|
||||
time = 70
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||||
always_availible = TRUE
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_toolbelt
|
||||
@@ -139,7 +167,6 @@
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||||
reqs = list(/obj/item/stack/sheet/durathread = 5,
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||||
/obj/item/stack/sheet/leather = 2)
|
||||
time = 30
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||||
always_availible = TRUE
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||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_bandolier
|
||||
@@ -148,7 +175,6 @@
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||||
reqs = list(/obj/item/stack/sheet/durathread = 6,
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||||
/obj/item/stack/sheet/leather = 2)
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||||
time = 50
|
||||
always_availible = TRUE
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||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_helmet
|
||||
@@ -157,7 +183,6 @@
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||||
reqs = list(/obj/item/stack/sheet/durathread = 4,
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/obj/item/stack/sheet/leather = 2)
|
||||
time = 30
|
||||
always_availible = TRUE
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_vest
|
||||
@@ -166,7 +191,6 @@
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||||
reqs = list(/obj/item/stack/sheet/durathread = 6,
|
||||
/obj/item/stack/sheet/leather = 3)
|
||||
time = 50
|
||||
always_availible = TRUE
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||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_wintercoat
|
||||
@@ -183,5 +207,4 @@
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reqs = list(/obj/item/clothing/suit/hooded/wintercoat = 1,
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||||
/obj/item/bedsheet/cosmos = 1)
|
||||
time = 60
|
||||
always_availible = TRUE
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category = CAT_CLOTHING
|
||||
|
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@@ -119,18 +119,6 @@
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||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
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|
||||
/datum/crafting_recipe/switchblade_ms
|
||||
name = "Switchblade"
|
||||
result = /obj/item/switchblade/crafted
|
||||
reqs = list(/obj/item/weaponcrafting/stock = 1,
|
||||
/obj/item/weaponcrafting/receiver = 1,
|
||||
/obj/item/kitchen/knife = 1,
|
||||
/obj/item/stack/cable_coil = 2)
|
||||
tools = list(TOOL_WELDER)
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time = 45
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
//////////////////
|
||||
///BOMB CRAFTING//
|
||||
//////////////////
|
||||
@@ -310,19 +298,15 @@
|
||||
subcategory = CAT_AMMO
|
||||
|
||||
/datum/crafting_recipe/ashen_arrow
|
||||
name = "Bonfire-Hardened Arrow"
|
||||
name = "Fire Hardened Arrow"
|
||||
result = /obj/item/ammo_casing/caseless/arrow/ashen
|
||||
tools = list(/obj/structure/bonfire)
|
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tools = list(TOOL_WELDER)
|
||||
time = 30
|
||||
always_availible = FALSE
|
||||
reqs = list(/obj/item/ammo_casing/caseless/arrow = 1)
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_AMMO
|
||||
|
||||
/datum/crafting_recipe/ashen_arrow/welder
|
||||
name = "Welder-Hardened Arrow"
|
||||
tools = list(TOOL_WELDER)
|
||||
|
||||
/datum/crafting_recipe/smartdart
|
||||
name = "Medical smartdart"
|
||||
result = /obj/item/reagent_containers/syringe/dart
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
|
||||
if(!T.footstep || LM.buckled || !CHECK_MOBILITY(LM, MOBILITY_STAND) || LM.buckled || LM.throwing || (LM.movement_type & (VENTCRAWLING | FLYING)))
|
||||
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
msg += " and knocks [target] [target_buckled? "off of [target.buckled]" : "down"]"
|
||||
if(target_buckled)
|
||||
target.buckled.unbuckle_mob(target)
|
||||
target.Knockdown(knockdown_time)
|
||||
target.DefaultCombatKnockdown(knockdown_time)
|
||||
if(length(msg))
|
||||
user.visible_message("<span class='danger'>[msg]!</span>")
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
|
||||
|
||||
for(var/mat in mat_list) //Make the assoc list ref | amount
|
||||
var/datum/material/M = getmaterialref(mat) || mat
|
||||
var/datum/material/M = SSmaterials.GetMaterialRef(mat)
|
||||
materials[M] = 0
|
||||
|
||||
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
|
||||
@@ -130,7 +130,7 @@
|
||||
/// For inserting an amount of material
|
||||
/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
|
||||
if(!istype(mat))
|
||||
mat = getmaterialref(mat)
|
||||
mat = SSmaterials.GetMaterialRef(mat)
|
||||
if(amt > 0 && has_space(amt))
|
||||
var/total_amount_saved = total_amount
|
||||
if(mat)
|
||||
@@ -145,7 +145,7 @@
|
||||
/// Uses an amount of a specific material, effectively removing it.
|
||||
/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat)
|
||||
if(!istype(mat))
|
||||
mat = getmaterialref(mat)
|
||||
mat = SSmaterials.GetMaterialRef(mat)
|
||||
var/amount = materials[mat]
|
||||
if(mat)
|
||||
if(amount >= amt)
|
||||
@@ -157,7 +157,7 @@
|
||||
/// Proc for transfering materials to another container.
|
||||
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat)
|
||||
if(!istype(mat))
|
||||
mat = getmaterialref(mat)
|
||||
mat = SSmaterials.GetMaterialRef(mat)
|
||||
if((amt==0)||(!T)||(!mat))
|
||||
return FALSE
|
||||
if(amt<0)
|
||||
@@ -190,7 +190,7 @@
|
||||
for(var/x in mats) //Loop through all required materials
|
||||
var/datum/material/req_mat = x
|
||||
if(!istype(req_mat))
|
||||
req_mat = getmaterialref(req_mat) //Get the ref if necesary
|
||||
req_mat = SSmaterials.GetMaterialRef(req_mat) //Get the ref if necesary
|
||||
if(!materials[req_mat]) //Do we have the resource?
|
||||
return FALSE //Can't afford it
|
||||
var/amount_required = mats[x] * multiplier
|
||||
@@ -251,7 +251,7 @@
|
||||
var/datum/material/req_mat = x
|
||||
if(!istype(req_mat))
|
||||
if(ispath(req_mat)) //Is this an actual material, or is it a category?
|
||||
req_mat = getmaterialref(req_mat) //Get the ref
|
||||
req_mat = SSmaterials.GetMaterialRef(req_mat) //Get the ref
|
||||
|
||||
else // Its a category. (For example MAT_CATEGORY_RIGID)
|
||||
if(!has_enough_of_category(req_mat, mats[req_mat], multiplier)) //Do we have enough of this category?
|
||||
@@ -316,5 +316,5 @@
|
||||
/// Returns the amount of a specific material in this container.
|
||||
/datum/component/material_container/proc/get_material_amount(var/datum/material/mat)
|
||||
if(!istype(mat))
|
||||
mat = getmaterialref(mat)
|
||||
mat = SSmaterials.GetMaterialRef(mat)
|
||||
return(materials[mat])
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
/datum/component/riding/human/force_dismount(mob/living/user)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(user)
|
||||
user.Knockdown(60)
|
||||
user.DefaultCombatKnockdown(60)
|
||||
user.visible_message("<span class='warning'>[AM] pushes [user] off of [AM.p_them()]!</span>")
|
||||
|
||||
/datum/component/riding/cyborg
|
||||
@@ -298,7 +298,7 @@
|
||||
M.Move(targetm)
|
||||
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
|
||||
M.throw_at(target, 14, 5, AM)
|
||||
M.Knockdown(60)
|
||||
M.DefaultCombatKnockdown(60)
|
||||
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, mob/living/riding_target_override)
|
||||
var/list/equipped
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
return //undeads are unaffected by the spook-pocalypse.
|
||||
if(istype(H.dna.species, /datum/species/zombie))
|
||||
H.adjustStaminaLoss(25)
|
||||
H.Knockdown(15) //zombies can't resist the doot
|
||||
H.DefaultCombatKnockdown(15) //zombies can't resist the doot
|
||||
C.Jitter(35)
|
||||
C.stuttering = 20
|
||||
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
|
||||
if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
|
||||
H.Knockdown(20)
|
||||
H.DefaultCombatKnockdown(20)
|
||||
H.set_species(/datum/species/skeleton)
|
||||
H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
|
||||
var/T = get_turf(H)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/turf/loccheck = get_turf(A)
|
||||
if(is_reebe(loccheck.z))
|
||||
user.visible_message("<span class='warning'>An unseen force knocks [user] to the ground!</span>", "<span class='big_brass'>\"I think not!\"</span>")
|
||||
user.Knockdown(60)
|
||||
user.DefaultCombatKnockdown(60)
|
||||
return
|
||||
if(istype(loccheck.loc, /area/fabric_of_reality))
|
||||
to_chat(user, "<span class='danger'>You can't do that here!</span>")
|
||||
@@ -25,7 +25,7 @@
|
||||
for(var/mob/living/M in T)
|
||||
if(M.movement_type & FLYING)
|
||||
M.visible_message("<span class='danger'>The bluespace collapse crushes the air towards it, pulling [M] towards the ground...</span>")
|
||||
M.Knockdown(5, TRUE, TRUE) //Overrides stun absorbs.
|
||||
M.DefaultCombatKnockdown(5, TRUE, TRUE) //Overrides stun absorbs.
|
||||
T.TerraformTurf(/turf/open/chasm/magic, /turf/open/chasm/magic)
|
||||
for (var/obj/structure/ladder/unbreakable/binary/ladder in GLOB.ladders)
|
||||
ladder.ActivateAlmonds()
|
||||
|
||||
@@ -409,7 +409,7 @@
|
||||
|
||||
/datum/component/storage/proc/check_views()
|
||||
for(var/mob/M in can_see_contents())
|
||||
if(!isobserver(M) && !M.CanReach(src, view_only = TRUE))
|
||||
if(!isobserver(M) && !M.CanReach(parent, view_only = TRUE))
|
||||
close(M)
|
||||
|
||||
/datum/component/storage/proc/emp_act(datum/source, severity)
|
||||
|
||||
+14
-16
@@ -26,10 +26,10 @@
|
||||
/datum/proc/vv_get_dropdown()
|
||||
. = list()
|
||||
. += "---"
|
||||
.["Call Proc"] = "?_src_=vars;[HrefToken()];proc_call=[REF(src)]"
|
||||
.["Mark Object"] = "?_src_=vars;[HrefToken()];mark_object=[REF(src)]"
|
||||
.["Delete"] = "?_src_=vars;[HrefToken()];delete=[REF(src)]"
|
||||
.["Show VV To Player"] = "?_src_=vars;[HrefToken(TRUE)];expose=[REF(src)]"
|
||||
.["Call Proc"] = "?_src_=vars;[HrefToken()];proc_call=\ref[src]"
|
||||
.["Mark Object"] = "?_src_=vars;[HrefToken()];mark_object=\ref[src]"
|
||||
.["Delete"] = "?_src_=vars;[HrefToken()];delete=\ref[src]"
|
||||
.["Show VV To Player"] = "?_src_=vars;[HrefToken(TRUE)];expose=\ref[src]"
|
||||
|
||||
|
||||
/datum/proc/on_reagent_change(changetype)
|
||||
@@ -54,7 +54,7 @@
|
||||
return
|
||||
|
||||
var/title = ""
|
||||
var/refid = REF(D)
|
||||
var/refid = "\ref[D]"
|
||||
var/icon/sprite
|
||||
var/hash
|
||||
|
||||
@@ -62,8 +62,6 @@
|
||||
if (!islist)
|
||||
type = D.type
|
||||
|
||||
|
||||
|
||||
if(istype(D, /atom))
|
||||
var/atom/AT = D
|
||||
if(AT.icon && AT.icon_state)
|
||||
@@ -410,7 +408,7 @@
|
||||
|
||||
|
||||
/client/proc/vv_update_display(datum/D, span, content)
|
||||
src << output("[span]:[content]", "variables[REF(D)].browser:replace_span")
|
||||
src << output("[span]:[content]", "variables\ref[D].browser:replace_span")
|
||||
|
||||
|
||||
#define VV_HTML_ENCODE(thing) ( sanitize ? html_encode(thing) : thing )
|
||||
@@ -423,9 +421,9 @@
|
||||
name = DA[name] //name is really the index until this line
|
||||
else
|
||||
value = DA[name]
|
||||
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];listedit=[REF(DA)];index=[index]'>E</a>) (<a href='?_src_=vars;[HrefToken()];listchange=[REF(DA)];index=[index]'>C</a>) (<a href='?_src_=vars;[HrefToken()];listremove=[REF(DA)];index=[index]'>-</a>) "
|
||||
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];listedit=\ref[DA];index=[index]'>E</a>) (<a href='?_src_=vars;[HrefToken()];listchange=\ref[DA];index=[index]'>C</a>) (<a href='?_src_=vars;[HrefToken()];listremove=\ref[DA];index=[index]'>-</a>) "
|
||||
else
|
||||
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];datumedit=[REF(DA)];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;[HrefToken()];datumchange=[REF(DA)];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;[HrefToken()];datummass=[REF(DA)];varnamemass=[name]'>M</a>) "
|
||||
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;[HrefToken()];datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;[HrefToken()];datummass=\ref[DA];varnamemass=[name]'>M</a>) "
|
||||
else
|
||||
header = "<li>"
|
||||
|
||||
@@ -440,7 +438,7 @@
|
||||
#ifdef VARSICON
|
||||
var/icon/I = new/icon(value)
|
||||
var/rnd = rand(1,10000)
|
||||
var/rname = "tmp[REF(I)][rnd].png"
|
||||
var/rname = "tmp\ref[I][rnd].png"
|
||||
usr << browse_rsc(I, rname)
|
||||
item = "[VV_HTML_ENCODE(name)] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
|
||||
#else
|
||||
@@ -453,9 +451,9 @@
|
||||
else if (istype(value, /datum))
|
||||
var/datum/D = value
|
||||
if ("[D]" != "[D.type]") //if the thing as a name var, lets use it.
|
||||
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [D] [D.type]"
|
||||
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [D] [D.type]"
|
||||
else
|
||||
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [D.type]"
|
||||
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [D.type]"
|
||||
|
||||
else if (islist(value))
|
||||
var/list/L = value
|
||||
@@ -473,9 +471,9 @@
|
||||
|
||||
items += debug_variable(key, val, level + 1, sanitize = sanitize)
|
||||
|
||||
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a><ul>[items.Join()]</ul>"
|
||||
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a><ul>[items.Join()]</ul>"
|
||||
else
|
||||
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a>"
|
||||
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a>"
|
||||
|
||||
else if (name in GLOB.bitfields)
|
||||
var/list/flags = list()
|
||||
@@ -587,7 +585,7 @@
|
||||
var/prompt = alert("Do you want to grant [C] access to view this VV window? (they will not be able to edit or change anything nor open nested vv windows unless they themselves are an admin)", "Confirm", "Yes", "No")
|
||||
if (prompt != "Yes" || !usr.client)
|
||||
return
|
||||
message_admins("[key_name_admin(usr)] Showed [key_name_admin(C)] a <a href='?_src_=vars;[HrefToken(TRUE)];datumrefresh=[REF(thing)]'>VV window</a>")
|
||||
message_admins("[key_name_admin(usr)] Showed [key_name_admin(C)] a <a href='?_src_=vars;[HrefToken(TRUE)];datumrefresh=\ref[thing]'>VV window</a>")
|
||||
log_admin("Admin [key_name(usr)] Showed [key_name(C)] a VV window of a [thing]")
|
||||
to_chat(C, "[usr.client.holder.fakekey ? "an Administrator" : "[usr.client.key]"] has granted you access to view a View Variables window")
|
||||
C.debug_variables(thing)
|
||||
|
||||
@@ -279,7 +279,7 @@
|
||||
M.emote("deathgasp")
|
||||
M.fakedeath("regenerative_coma")
|
||||
M.update_stat()
|
||||
M.update_canmove()
|
||||
M.update_mobility()
|
||||
addtimer(CALLBACK(src, .proc/uncoma, M), 300)
|
||||
|
||||
/datum/symptom/heal/coma/proc/uncoma(mob/living/M)
|
||||
@@ -288,7 +288,7 @@
|
||||
active_coma = FALSE
|
||||
M.cure_fakedeath("regenerative_coma")
|
||||
M.update_stat()
|
||||
M.update_canmove()
|
||||
M.update_mobility()
|
||||
|
||||
/datum/symptom/heal/coma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 4 * actual_power
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
if(prob(25))
|
||||
affected_mob.vomit(95)
|
||||
H.emote("cough")
|
||||
H.Knockdown(40)
|
||||
H.DefaultCombatKnockdown(40)
|
||||
H.losebreath += 4
|
||||
if(prob(3))
|
||||
to_chat(H, "<span class='danger'>You feel very weak and dizzy...</span>")
|
||||
|
||||
+1
-1
@@ -219,7 +219,7 @@
|
||||
unique_enzymes = generate_unique_enzymes()
|
||||
uni_identity = generate_uni_identity()
|
||||
struc_enzymes = generate_struc_enzymes()
|
||||
features = random_features()
|
||||
features = random_features(species?.id)
|
||||
|
||||
|
||||
/datum/dna/stored //subtype used by brain mob's stored_dna
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
/datum/element/sword_point
|
||||
element_flags = ELEMENT_DETACH
|
||||
|
||||
/datum/element/sword_point/Attach(datum/target)
|
||||
. = ..()
|
||||
if(. == ELEMENT_INCOMPATIBLE)
|
||||
return
|
||||
if(!istype(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
RegisterSignal(target, COMSIG_ITEM_ALT_AFTERATTACK, .proc/point)
|
||||
|
||||
/datum/element/sword_point/Detach(datum/source)
|
||||
. = ..()
|
||||
UnregisterSignal(source, COMSIG_ITEM_ALT_AFTERATTACK)
|
||||
|
||||
/datum/element/sword_point/proc/point(datum/source, atom/target, mob/user, proximity_flag, params)
|
||||
if(!proximity_flag && ismob(target))
|
||||
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
|
||||
@@ -118,7 +118,8 @@
|
||||
if(DEAD)
|
||||
to_chat(user, "<span class='notice'>You cannot [key] while dead.</span>")
|
||||
return FALSE
|
||||
if(restraint_check && (user.IsStun() || user.IsKnockdown()))
|
||||
var/mob/living/L = user
|
||||
if(restraint_check && (istype(L) && !CHECK_MOBILITY(L, MOBILITY_USE)))
|
||||
if(!intentional)
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You cannot [key] while stunned.</span>")
|
||||
|
||||
+10
-10
@@ -42,19 +42,19 @@
|
||||
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(!D.stat || !D.IsKnockdown())
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
|
||||
"<span class='userdanger'>[A] slams you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
|
||||
D.apply_damage(10, BRUTE)
|
||||
D.Knockdown(120)
|
||||
D.DefaultCombatKnockdown(120)
|
||||
log_combat(A, D, "slammed (CQC)")
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(!D.stat || !D.IsKnockdown())
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you back!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
@@ -62,7 +62,7 @@
|
||||
D.throw_at(throw_target, 1, 14, A)
|
||||
D.apply_damage(10, BRUTE)
|
||||
log_combat(A, D, "kicked (CQC)")
|
||||
if(D.IsKnockdown() && !D.stat)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND) && CHECK_MOBILITY(D, MOBILITY_USE))
|
||||
log_combat(A, D, "knocked out (Head kick)(CQC)")
|
||||
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
|
||||
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
|
||||
@@ -119,7 +119,7 @@
|
||||
D.grabbedby(A, 1)
|
||||
if(old_grab_state == GRAB_PASSIVE)
|
||||
D.drop_all_held_items()
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
|
||||
A.setGrabState(GRAB_AGGRESSIVE) //Instant agressive grab if on grab intent
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
@@ -136,7 +136,7 @@
|
||||
A.do_attack_animation(D)
|
||||
var/picked_hit_type = pick("CQC'd", "Big Bossed")
|
||||
var/bonus_damage = 13
|
||||
if(D.IsKnockdown() || D.resting || D.lying)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
bonus_damage += 5
|
||||
picked_hit_type = "stomps on"
|
||||
D.apply_damage(bonus_damage, BRUTE)
|
||||
@@ -147,12 +147,12 @@
|
||||
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
|
||||
log_combat(A, D, "[picked_hit_type] (CQC)")
|
||||
if(A.resting && !D.stat && !D.IsKnockdown())
|
||||
if(!CHECK_MOBILITY(A, MOBILITY_STAND) && !D.stat && CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(10, BRUTE)
|
||||
D.Knockdown(60)
|
||||
D.DefaultCombatKnockdown(60)
|
||||
log_combat(A, D, "sweeped (CQC)")
|
||||
return TRUE
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
if(prob(65))
|
||||
if(!D.stat || !D.IsKnockdown() || !restraining)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_MOVE) || !restraining)
|
||||
I = D.get_active_held_item()
|
||||
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
|
||||
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
|
||||
@@ -185,7 +185,7 @@
|
||||
D.SetSleeping(400)
|
||||
restraining = FALSE
|
||||
if(A.grab_state < GRAB_NECK)
|
||||
A.grab_state = GRAB_NECK
|
||||
A.setGrabState(GRAB_NECK)
|
||||
else
|
||||
restraining = FALSE
|
||||
return FALSE
|
||||
|
||||
@@ -96,13 +96,13 @@
|
||||
return 0
|
||||
|
||||
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(D.lying || D.IsKnockdown())
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
return 0
|
||||
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.Knockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
|
||||
D.DefaultCombatKnockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
|
||||
log_combat(A, D, "leg sweeped")
|
||||
return 1
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
log_combat(A, D, "punched")
|
||||
var/picked_hit_type = pick("punches", "kicks")
|
||||
var/bonus_damage = 10
|
||||
if(D.IsKnockdown() || D.resting || D.lying)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
bonus_damage += 5
|
||||
picked_hit_type = "stomps on"
|
||||
D.apply_damage(bonus_damage, BRUTE)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
playsound(D, 'sound/effects/meteorimpact.ogg', 25, 1, -1)
|
||||
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
|
||||
D.Knockdown(20)
|
||||
D.DefaultCombatKnockdown(20)
|
||||
if(atk_verb)
|
||||
log_combat(A, D, "[atk_verb] (Mushroom Punch)")
|
||||
return TRUE
|
||||
|
||||
@@ -34,10 +34,10 @@
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
|
||||
A.setGrabState(GRAB_AGGRESSIVE) //Instant aggressive grab
|
||||
else
|
||||
log_combat(A, D, "grabbed", addition="passively")
|
||||
A.grab_state = GRAB_PASSIVE
|
||||
A.setGrabState(GRAB_PASSIVE)
|
||||
if(4)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
atk_verb = "headbutts"
|
||||
@@ -49,7 +49,7 @@
|
||||
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
|
||||
A.Stun(rand(10,45))
|
||||
D.Knockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
|
||||
D.DefaultCombatKnockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
|
||||
if(5,6)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
atk_verb = pick("punches", "kicks", "hits", "slams into")
|
||||
@@ -59,7 +59,7 @@
|
||||
playsound(get_turf(D), 'sound/effects/meteorimpact.ogg', 25, 1, -1)
|
||||
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
|
||||
D.Knockdown(60)
|
||||
D.DefaultCombatKnockdown(60)
|
||||
if(7,8)
|
||||
basic_hit(A,D)
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || D.lying == 0)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
var/dir = A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH)
|
||||
var/oppdir = dir == NORTH ? SOUTH : dir == SOUTH ? NORTH : dir == EAST ? WEST : EAST
|
||||
var/turf/H = get_step(D, dir)
|
||||
@@ -89,7 +89,7 @@
|
||||
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
|
||||
D.Knockdown(60)
|
||||
D.DefaultCombatKnockdown(60)
|
||||
var/L = !checkfordensity(H,D) ? (!checkfordensity(K,D) ? D.loc : K) : H
|
||||
D.forceMove(L)
|
||||
log_combat(A, D, "side kicked (Rising Bass)")
|
||||
@@ -97,7 +97,7 @@
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
var/turf/H = get_step(A, get_dir(D,A))
|
||||
var/L = checkfordensity(H,D) ? H : A.loc
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
@@ -108,14 +108,14 @@
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
||||
D.Sleeping(60)
|
||||
D.Knockdown(300)
|
||||
D.DefaultCombatKnockdown(300)
|
||||
D.forceMove(L)
|
||||
log_combat(A, D, "shoulder flipped (Rising Bass)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if((!D.IsKnockdown() || !D.lying) && repulsecool > world.time)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND) && repulsecool < world.time)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
|
||||
"<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
|
||||
@@ -123,14 +123,14 @@
|
||||
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(F, 10, 1)
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.Knockdown(90)
|
||||
D.DefaultCombatKnockdown(90)
|
||||
log_combat(A, D, "repulse punched (Rising Bass)")
|
||||
repulsecool = world.time + 3 SECONDS
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
|
||||
"<span class='userdanger'>[A] smashes your foot!</span>")
|
||||
@@ -142,7 +142,7 @@
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/deftSwitch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
if (D.get_active_held_item())
|
||||
var/obj/item/G = D.get_active_held_item()
|
||||
if (G && !(G.item_flags & (ABSTRACT|DROPDEL)) && D.temporarilyRemoveItemFromInventory(G))
|
||||
@@ -205,4 +205,4 @@
|
||||
deftswitch.Remove(H)
|
||||
sidekick.Remove(H)
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsStun() && !D.IsKnockdown())
|
||||
if(CHECK_MOBILITY(D, MOBILITY_USE))
|
||||
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
|
||||
@@ -46,19 +46,19 @@
|
||||
D.emote("scream")
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
||||
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
D.DefaultCombatKnockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
if(A.dir == D.dir)
|
||||
log_combat(A, D, "back-kicked (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
||||
step_to(D,get_step(D,D.dir),1)
|
||||
D.Knockdown(80)
|
||||
D.DefaultCombatKnockdown(80)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
else
|
||||
@@ -68,20 +68,20 @@
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
log_combat(A, D, "stomach kneed (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
|
||||
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
|
||||
D.audible_message("<b>[D]</b> gags!")
|
||||
D.losebreath += 3
|
||||
D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
D.DefaultCombatKnockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
log_combat(A, D, "head kicked (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
||||
@@ -89,12 +89,12 @@
|
||||
D.apply_damage(20, BRUTE, BODY_ZONE_HEAD)
|
||||
D.drop_all_held_items()
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
D.DefaultCombatKnockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(D.IsKnockdown() || D.resting || D.stat)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
log_combat(A, D, "elbow dropped (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
|
||||
@@ -115,7 +115,7 @@
|
||||
D.grabbedby(A, 1)
|
||||
if(old_grab_state == GRAB_PASSIVE)
|
||||
D.drop_all_held_items()
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
|
||||
A.setGrabState(GRAB_AGGRESSIVE) //Instant agressive grab if on grab intent
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
@@ -134,7 +134,7 @@
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
|
||||
if(prob(D.getBruteLoss()) && !D.lying)
|
||||
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
|
||||
D.Knockdown(80)
|
||||
D.DefaultCombatKnockdown(80)
|
||||
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
|
||||
return TRUE
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
add_fingerprint(user)
|
||||
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
|
||||
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
|
||||
user.Knockdown(60)
|
||||
user.DefaultCombatKnockdown(60)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
|
||||
@@ -226,7 +226,7 @@
|
||||
if(prob(10))
|
||||
H.visible_message("<span class='warning'>[H] collapses!</span>", \
|
||||
"<span class='userdanger'>Your legs give out!</span>")
|
||||
H.Knockdown(80)
|
||||
H.DefaultCombatKnockdown(80)
|
||||
if(H.staminaloss && !H.IsSleeping())
|
||||
var/total_health = (H.health - H.staminaloss)
|
||||
if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat)
|
||||
|
||||
@@ -207,7 +207,7 @@
|
||||
if (T && isturf(T))
|
||||
if (!D.stat)
|
||||
D.emote("scream")
|
||||
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/Knockdown, 20))
|
||||
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/DefaultCombatKnockdown, 20))
|
||||
log_combat(A, D, "has thrown with wrestling")
|
||||
return 0
|
||||
|
||||
@@ -303,7 +303,7 @@
|
||||
playsound(A.loc, "swing_hit", 50, 1)
|
||||
if (!D.stat)
|
||||
D.emote("scream")
|
||||
D.Knockdown(40)
|
||||
D.DefaultCombatKnockdown(40)
|
||||
|
||||
switch(rand(1,3))
|
||||
if (2)
|
||||
@@ -361,7 +361,7 @@
|
||||
|
||||
var/turf/T = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
if (T && isturf(T))
|
||||
D.Knockdown(20)
|
||||
D.DefaultCombatKnockdown(20)
|
||||
D.throw_at(T, 3, 2)
|
||||
log_combat(A, D, "roundhouse-kicked")
|
||||
|
||||
@@ -400,7 +400,7 @@
|
||||
if (falling == 1)
|
||||
A.visible_message("<span class = 'danger'><B>...and dives head-first into the ground, ouch!</b></span>")
|
||||
A.adjustBruteLoss(rand(10,20))
|
||||
A.Knockdown(60)
|
||||
A.DefaultCombatKnockdown(60)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
|
||||
@@ -429,7 +429,7 @@
|
||||
else
|
||||
D.adjustBruteLoss(rand(20,30))
|
||||
|
||||
D.Knockdown(40)
|
||||
D.DefaultCombatKnockdown(40)
|
||||
|
||||
A.pixel_y = 0
|
||||
|
||||
|
||||
@@ -41,20 +41,21 @@ Simple datum which is instanced once per type and is used for every object of sa
|
||||
|
||||
///This proc is called when the material is added to an object specifically.
|
||||
/datum/material/proc/on_applied_obj(var/obj/o, amount, material_flags)
|
||||
var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
|
||||
o.modify_max_integrity(new_max_integrity)
|
||||
o.force *= strength_modifier
|
||||
o.throwforce *= strength_modifier
|
||||
if(material_flags & MATERIAL_AFFECT_STATISTICS)
|
||||
var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
|
||||
o.modify_max_integrity(new_max_integrity)
|
||||
o.force *= strength_modifier
|
||||
o.throwforce *= strength_modifier
|
||||
|
||||
var/list/temp_armor_list = list() //Time to add armor modifiers!
|
||||
var/list/temp_armor_list = list() //Time to add armor modifiers!
|
||||
|
||||
if(!istype(o.armor))
|
||||
return
|
||||
var/list/current_armor = o.armor?.getList()
|
||||
if(!istype(o.armor))
|
||||
return
|
||||
var/list/current_armor = o.armor?.getList()
|
||||
|
||||
for(var/i in current_armor)
|
||||
temp_armor_list[i] = current_armor[i] * armor_modifiers[i]
|
||||
o.armor = getArmor(arglist(temp_armor_list))
|
||||
for(var/i in current_armor)
|
||||
temp_armor_list[i] = current_armor[i] * armor_modifiers[i]
|
||||
o.armor = getArmor(arglist(temp_armor_list))
|
||||
|
||||
///This proc is called when the material is removed from an object.
|
||||
/datum/material/proc/on_removed(atom/source, material_flags)
|
||||
@@ -71,7 +72,8 @@ Simple datum which is instanced once per type and is used for every object of sa
|
||||
|
||||
///This proc is called when the material is removed from an object specifically.
|
||||
/datum/material/proc/on_removed_obj(var/obj/o, amount, material_flags)
|
||||
var/new_max_integrity = initial(o.max_integrity)
|
||||
o.modify_max_integrity(new_max_integrity)
|
||||
o.force = initial(o.force)
|
||||
o.throwforce = initial(o.throwforce)
|
||||
if(material_flags & MATERIAL_AFFECT_STATISTICS)
|
||||
var/new_max_integrity = initial(o.max_integrity)
|
||||
o.modify_max_integrity(new_max_integrity)
|
||||
o.force = initial(o.force)
|
||||
o.throwforce = initial(o.throwforce)
|
||||
|
||||
@@ -617,6 +617,10 @@
|
||||
if(!(has_antag_datum(/datum/antagonist/traitor)))
|
||||
add_antag_datum(/datum/antagonist/traitor)
|
||||
|
||||
/datum/mind/proc/make_Contractor_Support()
|
||||
if(!(has_antag_datum(/datum/antagonist/traitor/contractor_support)))
|
||||
add_antag_datum(/datum/antagonist/traitor/contractor_support)
|
||||
|
||||
/datum/mind/proc/make_Changeling()
|
||||
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!C)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
/datum/progressbar/New(mob/User, goal_number, atom/target)
|
||||
. = ..()
|
||||
if (!istype(target))
|
||||
EXCEPTION("Invalid target given")
|
||||
CRASH("Invalid target given")
|
||||
if (goal_number)
|
||||
goal = goal_number
|
||||
bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0", HUD_LAYER)
|
||||
|
||||
@@ -322,3 +322,70 @@
|
||||
suffix = "advancedlab.dmm"
|
||||
name = "Abductor Replication Lab"
|
||||
description = "Some scientists tried and almost succeeded to recreate abductor tools. Somewhat slower and a bit less modern than their originals, these tools are the best you can get if you aren't an alien."
|
||||
|
||||
//Space ruins for the station z
|
||||
/datum/map_template/ruin/spacenearstation
|
||||
prefix = "_maps/RandomRuins/SpaceRuinsStation/"
|
||||
cost = 1
|
||||
allow_duplicates = FALSE
|
||||
|
||||
/datum/map_template/ruin/spacenearstation/roid1
|
||||
id = "roid1"
|
||||
suffix = "roid1.dmm"
|
||||
name = "Mineable Asteroid 1"
|
||||
description = "Mineral asteroid 1."
|
||||
allow_duplicates = TRUE
|
||||
|
||||
/datum/map_template/ruin/spacenearstation/roid2
|
||||
id = "roid2"
|
||||
suffix = "roid2.dmm"
|
||||
name = "Crab Roid"
|
||||
description = "Mineral asteroid. Ft. Crabs."
|
||||
|
||||
/datum/map_template/ruin/spacenearstation/roid3
|
||||
id = "roid3"
|
||||
suffix = "roid3.dmm"
|
||||
name = "Dorm Roid"
|
||||
description = "Mineral asteroid. Ft. Dorm."
|
||||
|
||||
/datum/map_template/ruin/spacenearstation/roid4
|
||||
id = "roid4"
|
||||
suffix = "roid4.dmm"
|
||||
name = "Mineable Asteroid 2"
|
||||
description = "Mineral asteroid 2."
|
||||
|
||||
/datum/map_template/ruin/spacenearstation/roid5
|
||||
id = "roid5"
|
||||
suffix = "roid5.dmm"
|
||||
name = "Mineable Asteroid 3"
|
||||
description = "Mineral asteroid. Ft. Holofans."
|
||||
|
||||
/datum/map_template/ruin/spacenearstation/roid6
|
||||
id = "roid6"
|
||||
suffix = "roid6.dmm"
|
||||
name = "Mineable Asteroid 4"
|
||||
description = "Mineral asteroid. Ft. Crashed escape pod."
|
||||
|
||||
/datum/map_template/ruin/spacenearstation/roid7
|
||||
id = "roid7"
|
||||
suffix = "roid7.dmm"
|
||||
name = "Mineable Asteroid 5"
|
||||
description = "Mineral asteroid. Ft. Derelict space bar."
|
||||
|
||||
/datum/map_template/ruin/spacenearstation/roid8
|
||||
id = "roid8"
|
||||
suffix = "roid8.dmm"
|
||||
name = "Dead wizard Roid"
|
||||
description = "Mineral asteroid. Ft. Dead wizard and toilet paradox bag."
|
||||
|
||||
/datum/map_template/ruin/spacenearstation/roid9
|
||||
id = "roid9"
|
||||
suffix = "roid9.dmm"
|
||||
name = "Monitoring Roid"
|
||||
description = "Mineral asteroid. Ft. Station monitoring, syndie toolbox and erp."
|
||||
|
||||
/datum/map_template/ruin/spacenearstation/roid10
|
||||
id = "roid10"
|
||||
suffix = "roid10.dmm"
|
||||
name = "Maze Roid"
|
||||
description = "Mineral asteroid. Ft. Brief maze."
|
||||
|
||||
@@ -73,8 +73,7 @@
|
||||
owner.log_message("gained Vanguard stun immunity", LOG_ATTACK)
|
||||
owner.add_stun_absorption("vanguard", INFINITY, 1, "'s yellow aura momentarily intensifies!", "Your ward absorbs the stun!", " radiating with a soft yellow light!")
|
||||
owner.visible_message("<span class='warning'>[owner] begins to faintly glow!</span>", "<span class='brass'>You will absorb all stuns for the next twenty seconds.</span>")
|
||||
owner.SetStun(0, FALSE)
|
||||
owner.SetKnockdown(0)
|
||||
owner.SetAllImmobility(0, FALSE)
|
||||
owner.setStaminaLoss(0, FALSE)
|
||||
progbar = new(owner, duration, owner)
|
||||
progbar.bar.color = list("#FAE48C", "#FAE48C", "#FAE48C", rgb(0,0,0))
|
||||
@@ -97,7 +96,7 @@
|
||||
if(owner.stun_absorption[i]["end_time"] > world.time && owner.stun_absorption[i]["priority"] > vanguard["priority"])
|
||||
otheractiveabsorptions = TRUE
|
||||
if(!GLOB.ratvar_awakens && stuns_blocked && !otheractiveabsorptions)
|
||||
owner.Knockdown(stuns_blocked)
|
||||
owner.DefaultCombatKnockdown(stuns_blocked)
|
||||
message_to_owner = "<span class='boldwarning'>The weight of the Vanguard's protection crashes down upon you!</span>"
|
||||
if(stuns_blocked >= 300)
|
||||
message_to_owner += "\n<span class='userdanger'>You faint from the exertion!</span>"
|
||||
@@ -226,9 +225,8 @@
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/wish_granters_gift/on_remove()
|
||||
owner.revive(full_heal = 1, admin_revive = 1)
|
||||
owner.revive(full_heal = TRUE, admin_revive = TRUE)
|
||||
owner.visible_message("<span class='warning'>[owner] appears to wake from the dead, having healed all wounds!</span>", "<span class='notice'>You have regenerated.</span>")
|
||||
owner.update_canmove()
|
||||
|
||||
/obj/screen/alert/status_effect/wish_granters_gift
|
||||
name = "Wish Granter's Immortality"
|
||||
|
||||
@@ -12,12 +12,12 @@
|
||||
. = ..()
|
||||
if(.)
|
||||
if(updating_canmove)
|
||||
owner.update_canmove()
|
||||
owner.update_mobility()
|
||||
if(needs_update_stat || issilicon(owner))
|
||||
owner.update_stat()
|
||||
|
||||
/datum/status_effect/incapacitating/on_remove()
|
||||
owner.update_canmove()
|
||||
owner.update_mobility()
|
||||
if(needs_update_stat || issilicon(owner)) //silicons need stat updates in addition to normal canmove updates
|
||||
owner.update_stat()
|
||||
|
||||
@@ -29,10 +29,22 @@
|
||||
/datum/status_effect/incapacitating/knockdown
|
||||
id = "knockdown"
|
||||
|
||||
/datum/status_effect/incapacitating/knockdown/tick()
|
||||
//IMMOBILIZED
|
||||
/datum/status_effect/incapacitating/immobilized
|
||||
id = "immobilized"
|
||||
|
||||
//PARALYZED
|
||||
/datum/status_effect/incapacitating/paralyzed
|
||||
id = "paralyzed"
|
||||
|
||||
/datum/status_effect/incapacitating/paralyzed/tick()
|
||||
if(owner.getStaminaLoss())
|
||||
owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds
|
||||
|
||||
//DAZED
|
||||
/datum/status_effect/incapacitating/dazed
|
||||
id = "dazed"
|
||||
|
||||
//UNCONSCIOUS
|
||||
/datum/status_effect/incapacitating/unconscious
|
||||
id = "unconscious"
|
||||
@@ -211,7 +223,7 @@
|
||||
if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.anti_magic_check(chargecost = 0) && number_legs)
|
||||
if(force_damage || owner.m_intent != MOVE_INTENT_WALK)
|
||||
if(GLOB.ratvar_awakens)
|
||||
owner.Knockdown(20)
|
||||
owner.DefaultCombatKnockdown(20)
|
||||
if(iscultist(owner))
|
||||
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, BODY_ZONE_L_LEG)
|
||||
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, BODY_ZONE_R_LEG)
|
||||
@@ -558,7 +570,7 @@
|
||||
var/old_oxyloss
|
||||
|
||||
/datum/status_effect/kindle/tick()
|
||||
owner.Knockdown(15, TRUE, FALSE, 15)
|
||||
owner.DefaultCombatKnockdown(15, TRUE, FALSE, 15)
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
C.silent = max(2, C.silent)
|
||||
|
||||
@@ -17,11 +17,11 @@
|
||||
to_chat(owner, "<span class='userdanger'>You become frozen in a cube!</span>")
|
||||
cube = icon('icons/effects/freeze.dmi', "ice_cube")
|
||||
owner.add_overlay(cube)
|
||||
owner.update_canmove()
|
||||
owner.update_mobility()
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/freon/tick()
|
||||
owner.update_canmove()
|
||||
owner.update_mobility()
|
||||
if(can_melt && owner.bodytemperature >= BODYTEMP_NORMAL)
|
||||
qdel(src)
|
||||
|
||||
@@ -31,14 +31,14 @@
|
||||
if(!QDELETED(src))
|
||||
to_chat(owner, "You break out of the ice cube!")
|
||||
owner.remove_status_effect(/datum/status_effect/freon)
|
||||
owner.update_canmove()
|
||||
owner.update_mobility()
|
||||
|
||||
/datum/status_effect/freon/on_remove()
|
||||
if(!owner.stat)
|
||||
to_chat(owner, "The cube melts!")
|
||||
owner.cut_overlay(cube)
|
||||
owner.adjust_bodytemperature(100)
|
||||
owner.update_canmove()
|
||||
owner.update_mobility()
|
||||
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
|
||||
|
||||
/datum/status_effect/freon/watcher
|
||||
|
||||
@@ -106,9 +106,9 @@
|
||||
|
||||
/datum/quirk/musician/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/obj/item/instrument/guitar/guitar = new(get_turf(H))
|
||||
H.put_in_hands(guitar)
|
||||
H.equip_to_slot(guitar, SLOT_IN_BACKPACK)
|
||||
var/obj/item/choice_beacon/music/B = new(get_turf(H))
|
||||
H.put_in_hands(B)
|
||||
H.equip_to_slot(B, SLOT_IN_BACKPACK)
|
||||
var/obj/item/musicaltuner/musicaltuner = new(get_turf(H))
|
||||
H.put_in_hands(musicaltuner)
|
||||
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
area_type = /area
|
||||
protected_areas = list(/area/maintenance, /area/ai_monitored/turret_protected/ai_upload, /area/ai_monitored/turret_protected/ai_upload_foyer,
|
||||
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison)
|
||||
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison, /area/ruin, /area/space/nearstation)
|
||||
target_trait = ZTRAIT_STATION
|
||||
|
||||
immunity_type = "rad"
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
status += "The law sync module is [R.lawupdate ? "on" : "off"]."
|
||||
status += "The intelligence link display shows [R.connected_ai ? R.connected_ai.name : "NULL"]."
|
||||
status += "The camera light is [!isnull(R.builtInCamera) && R.builtInCamera.status ? "on" : "off"]."
|
||||
status += "The lockdown indicator is [R.lockcharge ? "on" : "off"]."
|
||||
status += "The lockdown indicator is [R.locked_down ? "on" : "off"]."
|
||||
status += "The reset module hardware light is [R.has_module() ? "on" : "off"]."
|
||||
return status
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
R.lawsync()
|
||||
R.show_laws()
|
||||
if(WIRE_LOCKDOWN)
|
||||
R.SetLockdown(!R.lockcharge) // Toggle
|
||||
R.SetLockdown(!R.locked_down) // Toggle
|
||||
if(WIRE_RESET_MODULE)
|
||||
if(R.has_module())
|
||||
R.visible_message("[R]'s module servos twitch.", "Your module display flickers.")
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
.["security_level"] = get_security_level()
|
||||
.["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
|
||||
// Amount of world's ticks in seconds, useful for calculating round duration
|
||||
|
||||
|
||||
//Time dilation stats.
|
||||
.["time_dilation_current"] = SStime_track.time_dilation_current
|
||||
.["time_dilation_avg"] = SStime_track.time_dilation_avg
|
||||
@@ -187,3 +187,4 @@
|
||||
|
||||
if(!key_valid)
|
||||
GLOB.topic_status_cache = .
|
||||
|
||||
|
||||
Reference in New Issue
Block a user