This commit is contained in:
Ghommie
2020-03-09 21:53:22 +01:00
608 changed files with 216396 additions and 210422 deletions
+29 -7
View File
@@ -5,6 +5,8 @@
GLOB.all_clockwork_mobs -= src
GLOB.mob_directory -= tag
focus = null
LAssailant = null
movespeed_modification = null
for (var/alert in alerts)
clear_alert(alert, TRUE)
if(observers && observers.len)
@@ -200,9 +202,6 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
if(self_message)
show_message(self_message, MSG_AUDIBLE, deaf_message, MSG_VISUAL)
/mob/proc/Life()
set waitfor = FALSE
/mob/proc/get_item_by_slot(slot_id)
return null
@@ -651,8 +650,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
// facing verbs
/mob/proc/canface()
if(!canmove)
return FALSE
if(world.time < client.last_turn)
return FALSE
if(stat == DEAD || stat == UNCONSCIOUS)
@@ -754,7 +751,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
//You can buckle on mobs if you're next to them since most are dense
/mob/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
if(M.buckled)
return 0
return FALSE
var/turf/T = get_turf(src)
if(M.loc != T)
var/old_density = density
@@ -762,7 +759,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
var/can_step = step_towards(M, T)
density = old_density
if(!can_step)
return 0
return FALSE
return ..()
//Default buckling shift visual for mobs
@@ -946,3 +943,28 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
/mob/setMovetype(newval)
. = ..()
update_movespeed(FALSE)
/mob/proc/getLAssailant()
return LAssailant?.resolve()
/// Updates the grab state of the mob and updates movespeed
/mob/setGrabState(newstate)
. = ..()
if(grab_state == GRAB_PASSIVE)
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE)
else
add_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=grab_state*3, blacklisted_movetypes=FLOATING)
/mob/proc/update_equipment_speed_mods()
var/speedies = equipped_speed_mods()
if(!speedies)
remove_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE)
else
add_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speedies, blacklisted_movetypes=FLOATING)
/// Gets the combined speed modification of all worn items
/// Except base mob type doesnt really wear items
/mob/proc/equipped_speed_mods()
for(var/obj/item/I in held_items)
if(I.item_flags & SLOWS_WHILE_IN_HAND)
. += I.slowdown