Revert "Merge branch 'master' into Yeehaw"
This reverts commit972c03f79f, reversing changes made to8ebd698763.
This commit is contained in:
@@ -141,17 +141,6 @@
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current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
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current_button.button_icon_state = button_icon_state
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/datum/action/ghost
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icon_icon = 'icons/mob/mob.dmi'
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button_icon_state = "ghost"
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name = "Ghostize"
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desc = "Turn into a ghost and freely come back to your body."
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/datum/action/ghost/Trigger()
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if(!..())
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return 0
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var/mob/M = target
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M.ghostize(1)
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//Presets for item actions
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/datum/action/item_action
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@@ -66,7 +66,7 @@
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/datum/component/storage/concrete/_insert_physical_item(obj/item/I, override = FALSE)
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. = TRUE
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var/atom/real_location = real_location()
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if(I.loc != real_location && real_location)
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if(I.loc != real_location)
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I.forceMove(real_location)
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refresh_mob_views()
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@@ -87,12 +87,3 @@
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/datum/component/storage/concrete/pockets/pocketprotector/real_location()
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// if the component is reparented to a jumpsuit, the items still go in the protector
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return original_parent
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/datum/component/storage/concrete/pockets/small/rushelmet
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max_items = 1
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quickdraw = TRUE
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/datum/component/storage/concrete/pockets/small/rushelmet/Initialize()
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. = ..()
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can_hold = typecacheof(list(/obj/item/reagent_containers/glass/bottle,
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/obj/item/ammo_box/a762))
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@@ -11,7 +11,7 @@
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if(type == /datum/element)
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return ELEMENT_INCOMPATIBLE
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if(element_flags & ELEMENT_DETACH)
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RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE)
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RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach)
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/datum/element/proc/Detach(datum/source, force)
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UnregisterSignal(source, COMSIG_PARENT_QDELETING)
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@@ -36,4 +36,4 @@
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*/
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/datum/proc/RemoveElement(eletype, ...)
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var/datum/element/ele = SSdcs.GetElement(arglist(args))
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ele.Detach(src)
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ele.Detach(src)
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@@ -1,54 +0,0 @@
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/datum/element/ghost_role_eligibility
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element_flags = ELEMENT_DETACH
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var/list/timeouts = list()
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var/list/mob/eligible_mobs = list()
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/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE)
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. = ..()
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if(!ismob(target))
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return ELEMENT_INCOMPATIBLE
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var/mob/M = target
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if(!(M in eligible_mobs))
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eligible_mobs += M
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if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
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var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
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var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
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if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
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penalty += roundstart_quit_limit - world.time
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if(penalty)
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penalty += world.realtime
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if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
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penalty = CANT_REENTER_ROUND
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if(!(M.ckey in timeouts))
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timeouts += M.ckey
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timeouts[M.ckey] = 0
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timeouts[M.ckey] = max(timeouts[M.ckey],penalty)
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/datum/element/ghost_role_eligibility/Detach(mob/M)
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. = ..()
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if(M in eligible_mobs)
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eligible_mobs -= M
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/datum/element/ghost_role_eligibility/proc/get_all_ghost_role_eligible(silent = FALSE)
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var/list/candidates = list()
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for(var/m in eligible_mobs)
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var/mob/M = m
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if(M.can_reenter_round(TRUE))
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candidates += M
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return candidates
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/mob/proc/can_reenter_round(silent = FALSE)
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var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
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return eli.can_reenter_round(src,silent)
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/datum/element/ghost_role_eligibility/proc/can_reenter_round(var/mob/M,silent = FALSE)
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if(!(M in eligible_mobs))
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return FALSE
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if(!(M.ckey in timeouts))
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return TRUE
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var/timeout = timeouts[M.ckey]
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if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
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return TRUE
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if(!silent && M.client)
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to_chat(M, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
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return FALSE
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@@ -1,60 +0,0 @@
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/datum/element/wuv //D'awwwww
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element_flags = ELEMENT_BESPOKE
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id_arg_index = 2
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//the for the me emote proc call when petted.
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var/pet_emote
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//whether the emote is visible or audible
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var/pet_type
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//same as above, except when harmed. "You are going into orbit, you stupid mutt!"
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var/punt_emote
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//same as pet_type
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var/punt_type
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//mood typepath for the moodlet signal when petted.
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var/pet_moodlet
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//same as above but for harm
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var/punt_moodlet
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/datum/element/wuv/Attach(datum/target, pet, pet_t, pet_mood, punt, punt_t, punt_mood)
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. = ..()
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if(!isliving(target))
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return ELEMENT_INCOMPATIBLE
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pet_emote = pet
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pet_type = pet_t
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punt_emote = punt
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punt_type = punt_t
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pet_moodlet = pet_mood
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punt_moodlet = punt_mood
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RegisterSignal(target, COMSIG_MOB_ATTACK_HAND, .proc/on_attack_hand)
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/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user)
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var/mob/living/L = source
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if(L.stat == DEAD)
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return
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//we want to delay the effect to be displayed after the mob is petted, not before.
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switch(user.a_intent)
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if(INTENT_HARM, INTENT_DISARM)
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addtimer(CALLBACK(src, .proc/kick_the_dog, source, user), 1)
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if(INTENT_HELP)
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addtimer(CALLBACK(src, .proc/pet_the_dog, source, user), 1)
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/datum/element/wuv/proc/pet_the_dog(mob/target, mob/user)
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if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
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return
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new /obj/effect/temp_visual/heart(target.loc)
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if(pet_emote)
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target.emote("me", pet_type, pet_emote)
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if(pet_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1)) //prevents unlimited happiness petting park exploit.
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, pet_moodlet, target)
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/datum/element/wuv/proc/kick_the_dog(mob/target, mob/user)
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if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
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return
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if(punt_emote)
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target.emote("me", punt_type, punt_emote)
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if(punt_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1))
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, punt_moodlet, target)
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@@ -136,10 +136,9 @@
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/datum/emote/sound
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var/sound //Sound to play when emote is called
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var/vary = FALSE //used for the honk borg emote
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var/volume = 50
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mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon)
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/datum/emote/sound/run_emote(mob/user, params)
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. = ..()
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if(.)
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playsound(user.loc, sound, volume, vary)
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playsound(user.loc, sound, 50, vary)
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@@ -140,7 +140,6 @@
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L.client.prefs.chat_toggles ^= CHAT_OOC
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SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
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SEND_SIGNAL(new_character, COMSIG_MOB_ON_NEW_MIND)
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/datum/mind/proc/store_memory(new_text)
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if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
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@@ -748,7 +747,6 @@
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else
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mind = new /datum/mind(key)
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SSticker.minds += mind
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SEND_SIGNAL(src, COMSIG_MOB_ON_NEW_MIND)
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if(!mind.name)
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mind.name = real_name
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mind.current = src
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@@ -23,13 +23,10 @@
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mood_change = 3
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timeout = 3000
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/datum/mood_event/pet_animal
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description = "<span class='nicegreen'>Animals are adorable! I can't stop petting them!</span>\n"
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mood_change = 2
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timeout = 5 MINUTES
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/datum/mood_event/pet_animal/add_effects(mob/animal)
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description = "<span class='nicegreen'>\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!</span>\n"
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/datum/mood_event/pet_corgi
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description = "<span class='nicegreen'>Corgis are adorable! I can't stop petting them!</span>\n"
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mood_change = 3
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timeout = 3000
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/datum/mood_event/honk
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description = "<span class='nicegreen'>Maybe clowns aren't so bad after all. Honk!</span>\n"
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@@ -10,21 +10,6 @@
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suffix = "Box/Engine/engine_sm.dmm"
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name = "Engine SM"
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/datum/map_template/ruin/station/box/engine/onebythree
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id = "engine_sm_1x3"
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suffix = "Box/Engine/engine_sm_1x3.dmm"
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name = "Engine SM 1x3"
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/datum/map_template/ruin/station/box/engine/fivebyfive
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id = "engine_sm_5x5"
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suffix = "Box/Engine/engine_sm_5x5.dmm"
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name = "Engine SM 5x5"
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/datum/map_template/ruin/station/box/engine/threesm
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id = "engine_sm_3x"
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suffix = "Box/Engine/engine_sm_3x.dmm"
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name = "Engine SM 3x"
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/datum/map_template/ruin/station/box/engine/singulo
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id = "engine_singulo"
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suffix = "Box/Engine/engine_singulo.dmm"
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@@ -121,21 +121,3 @@
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mob_trait = TRAIT_EXHIBITIONIST
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gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
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lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
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/datum/quirk/alcohol_intolerance
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name = "Alcohol Intolerance"
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desc = "You take toxin damage from alcohol rather than getting drunk."
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value = 0
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mob_trait = TRAIT_NO_ALCOHOL
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medical_record_text = "Patient's body does not react properly to ethyl alcohol."
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/datum/quirk/alcohol_intolerance/add()
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var/mob/living/carbon/human/H = quirk_holder
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var/datum/species/species = H.dna.species
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species.disliked_food |= ALCOHOL
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/datum/quirk/alcohol_intolerance/remove()
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var/mob/living/carbon/human/H = quirk_holder
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if(H)
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var/datum/species/species = H.dna.species
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species.disliked_food &= ~ALCOHOL
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