Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit611
This commit is contained in:
@@ -324,6 +324,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Service Hallway"
|
||||
icon_state = "hall_service"
|
||||
|
||||
/area/hallway/secondary/civilian
|
||||
name = "Civilian Wing"
|
||||
icon_state = "hallFS"
|
||||
|
||||
|
||||
//Command
|
||||
|
||||
/area/bridge
|
||||
@@ -1046,7 +1051,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Monastery Garden"
|
||||
icon_state = "hydro"
|
||||
|
||||
|
||||
//Science
|
||||
|
||||
/area/science
|
||||
@@ -1393,3 +1397,199 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/crew_quarters/fitness/pool
|
||||
name = "Pool Area"
|
||||
icon_state = "pool"
|
||||
|
||||
/area/crew_quarters/dorms/blue
|
||||
name = "Blue Dorms"
|
||||
icon_state = "Sleep"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
|
||||
|
||||
/area/crew_quarters/dorms/purple
|
||||
name = "Purple Dorms"
|
||||
icon_state = "Sleep"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
|
||||
|
||||
/area/crew_quarters/lounge/jazz
|
||||
name = "Jazz Lounge"
|
||||
icon_state = "yellow"
|
||||
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
|
||||
/area/crew_quarters/fitness/recreation
|
||||
name = "Recreation Area"
|
||||
icon_state = "fitness"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/fitness/cogpool
|
||||
name = "Pool"
|
||||
icon_state = "fitness"
|
||||
clockwork_warp_fail = "Pool's closed."
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/barbershop
|
||||
name = "Barbershop"
|
||||
icon_state = "blue"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/observatory
|
||||
name = "Observatory"
|
||||
icon_state = "Sleep"
|
||||
|
||||
//Engineering
|
||||
|
||||
/area/engine/teg_hot
|
||||
name = "Hot Loop"
|
||||
icon_state = "red"
|
||||
|
||||
/area/engine/teg_cold
|
||||
name = "Cold Loop"
|
||||
icon_state = "blue"
|
||||
|
||||
/area/engine/workshop
|
||||
name = "Engineering Workshop"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/security/courtroom/jury
|
||||
name = "Jury Room"
|
||||
icon_state = "courtroom"
|
||||
|
||||
/area/quartermaster/miningdock/airless
|
||||
name = "Mining Dock"
|
||||
icon_state = "mining"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE //While part of the station, what good will it do you?
|
||||
|
||||
/area/quartermaster/miningdock/airless/no_grav
|
||||
name = "Mining Dock"
|
||||
icon_state = "mining"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
|
||||
power_light = FALSE
|
||||
power_equip = FALSE
|
||||
power_environ = FALSE
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE //While part of the station, what good will it do you?
|
||||
|
||||
/area/janitor/aux
|
||||
name = "Auxiliary Custodial Closet"
|
||||
icon_state = "janitor"
|
||||
flags_1 = NONE
|
||||
|
||||
/area/hydroponics/lobby
|
||||
name = "Hydroponics Lobby"
|
||||
icon_state = "hydro"
|
||||
|
||||
//Storage
|
||||
|
||||
/area/storage/emergency/generic
|
||||
name = "Emergency Storage"
|
||||
icon_state = "emergencystorage"
|
||||
|
||||
//Construction
|
||||
|
||||
/area/construction
|
||||
name = "Construction Area"
|
||||
icon_state = "yellow"
|
||||
ambientsounds = ENGINEERING
|
||||
|
||||
/area/construction/secondary
|
||||
name = "Secondary Construction Area"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/minisat_exterior
|
||||
name = "Minisat Exterior"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/mining/aux_base
|
||||
name = "Auxiliary Base Construction"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/mining/aux_base/closet
|
||||
name = "Auxiliary Closet Construction"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/supplyshuttle
|
||||
name = "Supply Shuttle"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/quarters
|
||||
name = "Engineers' Quarters"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/qmaint
|
||||
name = "Maintenance"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/hallway
|
||||
name = "Hallway"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/solars
|
||||
name = "Solar Panels"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/solarscontrol
|
||||
name = "Solar Panel Control"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/storage
|
||||
name = "Construction Site Storage"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/storage/wing
|
||||
name = "Storage Wing"
|
||||
icon_state = "storage_wing"
|
||||
|
||||
//Routers
|
||||
|
||||
/area/router
|
||||
name = "Router"
|
||||
icon_state = "yellow"
|
||||
ambientsounds = ENGINEERING
|
||||
|
||||
/area/router/service
|
||||
name = "Service Router"
|
||||
icon_state = "green"
|
||||
|
||||
/area/router/public
|
||||
name = "Public Router"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/router/sec
|
||||
name = "Security Router"
|
||||
icon_state = "blue"
|
||||
|
||||
/area/router/medsci
|
||||
name = "MedSci Router"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/router/eva
|
||||
name = "EVA Router"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/router/air
|
||||
name = "Airbridge Router"
|
||||
icon_state = "red"
|
||||
|
||||
/area/router/eng
|
||||
name = "Engineering Router"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/router/aux
|
||||
name = "Routing System"
|
||||
icon_state = "yellow"
|
||||
requires_power = FALSE
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
always_unpowered = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
|
||||
power_light = FALSE
|
||||
power_equip = FALSE
|
||||
power_environ = FALSE
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE //While part of the station, what good will it do you?
|
||||
+12
-1
@@ -63,6 +63,10 @@
|
||||
var/xenobiology_compatible = FALSE //Can the Xenobio management console transverse this area by default?
|
||||
var/list/canSmoothWithAreas //typecache to limit the areas that atoms in this area can smooth with
|
||||
|
||||
|
||||
/// Color on minimaps, if it's null (which is default) it makes one at random.
|
||||
var/minimap_color
|
||||
|
||||
/**
|
||||
* These two vars allow for multiple unique areas to be linked to a master area
|
||||
* and share some functionalities such as APC powernet nodes, fire alarms etc, without sacrificing
|
||||
@@ -96,7 +100,14 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
// ===
|
||||
|
||||
/area/New()
|
||||
// This interacts with the map loader, so it needs to be set immediately
|
||||
if(!minimap_color) // goes in New() because otherwise it doesn't fucking work
|
||||
// generate one using the icon_state
|
||||
if(icon_state && icon_state != "unknown")
|
||||
var/icon/I = new(icon, icon_state, dir)
|
||||
I.Scale(1,1)
|
||||
minimap_color = I.GetPixel(1,1)
|
||||
else // no icon state? use random.
|
||||
minimap_color = rgb(rand(50,70),rand(50,70),rand(50,70)) // This interacts with the map loader, so it needs to be set immediately
|
||||
// rather than waiting for atoms to initialize.
|
||||
if (unique)
|
||||
GLOB.areas_by_type[type] = src
|
||||
|
||||
@@ -99,6 +99,9 @@
|
||||
/area/holodeck/rec_center/winterwonderland
|
||||
name = "Holodeck - Winter Wonderland"
|
||||
|
||||
/area/holodeck/rec_center/wrestlingarena
|
||||
name = "Holodeck - Wrestling Arena"
|
||||
|
||||
// Bad programs
|
||||
|
||||
/area/holodeck/rec_center/burn
|
||||
|
||||
+61
-8
@@ -694,14 +694,64 @@
|
||||
|
||||
/atom/vv_get_dropdown()
|
||||
. = ..()
|
||||
. += "---"
|
||||
var/turf/curturf = get_turf(src)
|
||||
if (curturf)
|
||||
.["Jump to"] = "?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]"
|
||||
.["Modify Transform"] = "?_src_=vars;[HrefToken()];modtransform=[REF(src)]"
|
||||
.["Add reagent"] = "?_src_=vars;[HrefToken()];addreagent=[REF(src)]"
|
||||
.["Trigger EM pulse"] = "?_src_=vars;[HrefToken()];emp=[REF(src)]"
|
||||
.["Trigger explosion"] = "?_src_=vars;[HrefToken()];explode=[REF(src)]"
|
||||
VV_DROPDOWN_OPTION("", "---------")
|
||||
if(!ismovableatom(src))
|
||||
var/turf/curturf = get_turf(src)
|
||||
if(curturf)
|
||||
. += "<option value='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]'>Jump To</option>"
|
||||
VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRANSFORM, "Modify Transform")
|
||||
VV_DROPDOWN_OPTION(VV_HK_ADD_REAGENT, "Add Reagent")
|
||||
VV_DROPDOWN_OPTION(VV_HK_TRIGGER_EMP, "EMP Pulse")
|
||||
VV_DROPDOWN_OPTION(VV_HK_TRIGGER_EXPLOSION, "Explosion")
|
||||
|
||||
/atom/vv_do_topic(list/href_list)
|
||||
. = ..()
|
||||
if(href_list[VV_HK_ADD_REAGENT] && check_rights(R_VAREDIT))
|
||||
if(!reagents)
|
||||
var/amount = input(usr, "Specify the reagent size of [src]", "Set Reagent Size", 50) as num
|
||||
if(amount)
|
||||
create_reagents(amount)
|
||||
|
||||
if(reagents)
|
||||
var/chosen_id = choose_reagent_id(usr)
|
||||
if(chosen_id)
|
||||
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", reagents.maximum_volume) as num
|
||||
if(amount)
|
||||
reagents.add_reagent(chosen_id, amount)
|
||||
log_admin("[key_name(usr)] has added [amount] units of [chosen_id] to [src]")
|
||||
message_admins("<span class='notice'>[key_name(usr)] has added [amount] units of [chosen_id] to [src]</span>")
|
||||
if(href_list[VV_HK_TRIGGER_EXPLOSION] && check_rights(R_FUN))
|
||||
usr.client.cmd_admin_explosion(src)
|
||||
if(href_list[VV_HK_TRIGGER_EMP] && check_rights(R_FUN))
|
||||
usr.client.cmd_admin_emp(src)
|
||||
if(href_list[VV_HK_MODIFY_TRANSFORM] && check_rights(R_VAREDIT))
|
||||
var/result = input(usr, "Choose the transformation to apply","Transform Mod") as null|anything in list("Scale","Translate","Rotate")
|
||||
var/matrix/M = transform
|
||||
switch(result)
|
||||
if("Scale")
|
||||
var/x = input(usr, "Choose x mod","Transform Mod") as null|num
|
||||
var/y = input(usr, "Choose y mod","Transform Mod") as null|num
|
||||
if(!isnull(x) && !isnull(y))
|
||||
transform = M.Scale(x,y)
|
||||
if("Translate")
|
||||
var/x = input(usr, "Choose x mod","Transform Mod") as null|num
|
||||
var/y = input(usr, "Choose y mod","Transform Mod") as null|num
|
||||
if(!isnull(x) && !isnull(y))
|
||||
transform = M.Translate(x,y)
|
||||
if("Rotate")
|
||||
var/angle = input(usr, "Choose angle to rotate","Transform Mod") as null|num
|
||||
if(!isnull(angle))
|
||||
transform = M.Turn(angle)
|
||||
if(href_list[VV_HK_AUTO_RENAME] && check_rights(R_VAREDIT))
|
||||
var/newname = input(usr, "What do you want to rename this to?", "Automatic Rename") as null|text
|
||||
if(newname)
|
||||
vv_auto_rename(newname)
|
||||
|
||||
/atom/vv_get_header()
|
||||
. = ..()
|
||||
var/refid = REF(src)
|
||||
. += "[VV_HREF_TARGETREF(refid, VV_HK_AUTO_RENAME, "<b id='name'>[src]</b>")]"
|
||||
. += "<br><font size='1'><a href='?_src_=vars;[HrefToken()];rotatedatum=[refid];rotatedir=left'><<</a> <a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=dir' id='dir'>[dir2text(dir) || dir]</a> <a href='?_src_=vars;[HrefToken()];rotatedatum=[refid];rotatedir=right'>>></a></font>"
|
||||
|
||||
/atom/proc/drop_location()
|
||||
var/atom/L = loc
|
||||
@@ -709,6 +759,9 @@
|
||||
return null
|
||||
return L.AllowDrop() ? L : L.drop_location()
|
||||
|
||||
/atom/proc/vv_auto_rename(newname)
|
||||
name = newname
|
||||
|
||||
/atom/Entered(atom/movable/AM, atom/oldLoc)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_ENTERED, AM, oldLoc)
|
||||
|
||||
|
||||
@@ -39,6 +39,37 @@
|
||||
|
||||
var/zfalling = FALSE
|
||||
|
||||
/// Either FALSE, [EMISSIVE_BLOCK_GENERIC], or [EMISSIVE_BLOCK_UNIQUE]
|
||||
var/blocks_emissive = FALSE
|
||||
///Internal holder for emissive blocker object, do not use directly use blocks_emissive
|
||||
var/atom/movable/emissive_blocker/em_block
|
||||
|
||||
|
||||
/atom/movable/Initialize(mapload)
|
||||
. = ..()
|
||||
switch(blocks_emissive)
|
||||
if(EMISSIVE_BLOCK_GENERIC)
|
||||
update_emissive_block()
|
||||
if(EMISSIVE_BLOCK_UNIQUE)
|
||||
render_target = ref(src)
|
||||
em_block = new(src, render_target)
|
||||
vis_contents += em_block
|
||||
|
||||
/atom/movable/Destroy()
|
||||
QDEL_NULL(em_block)
|
||||
return ..()
|
||||
|
||||
/atom/movable/proc/update_emissive_block()
|
||||
if(blocks_emissive != EMISSIVE_BLOCK_GENERIC)
|
||||
return
|
||||
if(length(managed_vis_overlays))
|
||||
for(var/a in managed_vis_overlays)
|
||||
var/obj/effect/overlay/vis/vs
|
||||
if(vs.plane == EMISSIVE_BLOCKER_PLANE)
|
||||
SSvis_overlays.remove_vis_overlay(src, list(vs))
|
||||
break
|
||||
SSvis_overlays.add_vis_overlay(src, icon, icon_state, EMISSIVE_BLOCKER_LAYER, EMISSIVE_BLOCKER_PLANE)
|
||||
|
||||
/atom/movable/proc/can_zFall(turf/source, levels = 1, turf/target, direction)
|
||||
if(!direction)
|
||||
direction = DOWN
|
||||
@@ -437,9 +468,8 @@
|
||||
|
||||
/atom/movable/vv_get_dropdown()
|
||||
. = ..()
|
||||
. -= "Jump to"
|
||||
.["Follow"] = "?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(src)]"
|
||||
.["Get"] = "?_src_=holder;[HrefToken()];admingetmovable=[REF(src)]"
|
||||
. += "<option value='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(src)]'>Follow</option>"
|
||||
. += "<option value='?_src_=holder;[HrefToken()];admingetmovable=[REF(src)]'>Get</option>"
|
||||
|
||||
/atom/movable/proc/ex_check(ex_id)
|
||||
if(!ex_id)
|
||||
|
||||
@@ -147,7 +147,6 @@
|
||||
return "health-85"
|
||||
else
|
||||
return "health-100"
|
||||
return "0"
|
||||
|
||||
//HOOKS
|
||||
|
||||
@@ -323,7 +322,6 @@
|
||||
return "crit"
|
||||
else
|
||||
return "dead"
|
||||
return "dead"
|
||||
|
||||
//Sillycone hooks
|
||||
/mob/living/silicon/proc/diag_hud_set_health()
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
false_report_weight = 1
|
||||
restricted_jobs = list("AI","Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
protected_jobs = list("Chaplain", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 20
|
||||
required_enemies = 2
|
||||
recommended_enemies = 4
|
||||
|
||||
@@ -88,13 +88,13 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
user.underwear = chosen_prof.underwear
|
||||
user.undie_color = chosen_prof.undie_color
|
||||
user.undershirt = chosen_prof.undershirt
|
||||
user.shirt_color =chosen_prof.shirt_color
|
||||
user.shirt_color = chosen_prof.shirt_color
|
||||
user.socks = chosen_prof.socks
|
||||
user.socks_color =chosen_prof.socks_color
|
||||
|
||||
chosen_dna.transfer_identity(user, 1)
|
||||
user.updateappearance(mutcolor_update=1)
|
||||
user.update_body()
|
||||
user.update_body(TRUE)
|
||||
user.domutcheck()
|
||||
|
||||
//vars hackery. not pretty, but better than the alternative.
|
||||
@@ -119,7 +119,6 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
C.appearance = chosen_prof.appearance_list[slot]
|
||||
C.name = chosen_prof.name_list[slot]
|
||||
C.flags_cover = chosen_prof.flags_cover_list[slot]
|
||||
C.item_color = chosen_prof.item_color_list[slot]
|
||||
C.item_state = chosen_prof.item_state_list[slot]
|
||||
if(equip)
|
||||
user.equip_to_slot_or_del(C, GLOB.slot2slot[slot])
|
||||
|
||||
@@ -45,8 +45,11 @@ Credit where due:
|
||||
// PROCS //
|
||||
///////////
|
||||
|
||||
/proc/is_servant_of_ratvar(mob/M)
|
||||
return istype(M) && !isobserver(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/clockcult)
|
||||
/proc/is_servant_of_ratvar(mob/M, require_full_power = FALSE, holy_water_check = FALSE)
|
||||
if(!istype(M) || isobserver(M))
|
||||
return FALSE
|
||||
var/datum/antagonist/clockcult/D = M?.mind?.has_antag_datum(/datum/antagonist/clockcult)
|
||||
return D && (!require_full_power || !D.neutered) && (!holy_water_check || !D.ignore_holy_water)
|
||||
|
||||
/proc/is_eligible_servant(mob/M)
|
||||
if(!istype(M))
|
||||
@@ -70,12 +73,14 @@ Credit where due:
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE)
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE, override_type)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
var/update_type = /datum/antagonist/clockcult
|
||||
if(silent)
|
||||
update_type = /datum/antagonist/clockcult/silent
|
||||
if(override_type) //prioritizes
|
||||
update_type = override_type
|
||||
var/datum/antagonist/clockcult/C = new update_type(L.mind)
|
||||
C.make_team = create_team
|
||||
C.show_in_roundend = create_team //tutorial scarabs begone
|
||||
@@ -105,9 +110,6 @@ Credit where due:
|
||||
L.playsound_local(get_turf(L), 'sound/ambience/antag/clockcultalr.ogg', 40, TRUE, frequency = 100000, pressure_affected = FALSE)
|
||||
flash_color(L, flash_color = list("#BE8700", "#BE8700", "#BE8700", rgb(0,0,0)), flash_time = 5)
|
||||
|
||||
|
||||
|
||||
|
||||
/proc/remove_servant_of_ratvar(mob/L, silent = FALSE)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
@@ -269,7 +271,7 @@ Credit where due:
|
||||
//Servant of Ratvar outfit
|
||||
/datum/outfit/servant_of_ratvar
|
||||
name = "Servant of Ratvar"
|
||||
uniform = /obj/item/clothing/under/rank/engineer //no more chameleon suit for them, as requested
|
||||
uniform = /obj/item/clothing/under/rank/engineering/engineer //no more chameleon suit for them, as requested
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
back = /obj/item/storage/backpack
|
||||
ears = /obj/item/radio/headset
|
||||
@@ -351,5 +353,5 @@ Credit where due:
|
||||
|
||||
/obj/item/paper/servant_primer/oui_getcontent(mob/target)
|
||||
if(!is_servant_of_ratvar(target) && !isobserver(target))
|
||||
return "<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>"
|
||||
return "<HTML><HEAD><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>"
|
||||
return ..()
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
H.Stun(10)
|
||||
var/obj/item/clothing/C
|
||||
if(!H.w_uniform || H.dropItemToGround(H.w_uniform))
|
||||
C = new /obj/item/clothing/under/rank/clown(H)
|
||||
C = new /obj/item/clothing/under/rank/civilian/clown(H)
|
||||
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
|
||||
H.equip_to_slot_or_del(C, SLOT_W_UNIFORM)
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
attack_verb_on = list("slipped")
|
||||
clumsy_check = FALSE
|
||||
sharpness = IS_BLUNT
|
||||
item_color = "yellow"
|
||||
sword_color = "yellow"
|
||||
heat = 0
|
||||
light_color = "#ffff00"
|
||||
var/next_trombone_allowed = 0
|
||||
|
||||
@@ -3,8 +3,11 @@
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/cult = list()
|
||||
|
||||
/proc/iscultist(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/cult)
|
||||
/proc/iscultist(mob/living/M, require_full_power = FALSE, holy_water_check = FALSE)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
var/datum/antagonist/cult/D = M?.mind?.has_antag_datum(/datum/antagonist/cult)
|
||||
return D && (!require_full_power || !D.neutered) && (!holy_water_check || !D.ignore_holy_water)
|
||||
|
||||
/datum/team/cult/proc/is_sacrifice_target(datum/mind/mind)
|
||||
for(var/datum/objective/sacrifice/sac_objective in objectives)
|
||||
@@ -93,7 +96,7 @@
|
||||
add_cultist(cult_mind, 0, equip=TRUE)
|
||||
if(!main_cult)
|
||||
var/datum/antagonist/cult/C = cult_mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(C && C.cult_team)
|
||||
if(C?.cult_team)
|
||||
main_cult = C.cult_team
|
||||
..()
|
||||
|
||||
|
||||
@@ -54,16 +54,22 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
// Current storyteller
|
||||
var/datum/dynamic_storyteller/storyteller = null
|
||||
// Threat logging vars
|
||||
/// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations
|
||||
var/threat_level = 0
|
||||
/// Set at the beginning of the round. Spent by the mode to "purchase" rules.
|
||||
var/threat = 0
|
||||
/// Starting threat level, for things that increase it but can bring it back down.
|
||||
var/initial_threat_level = 0
|
||||
/// Target threat level right now. Events and antags will try to keep the round at this level.
|
||||
var/threat_level = 0
|
||||
/// The current antag threat. Recalculated every time a ruletype starts or ends.
|
||||
var/threat = 0
|
||||
/// Threat average over the course of the round, for endgame logs.
|
||||
var/threat_average = 0
|
||||
/// Number of times threat average has been calculated, for calculating above.
|
||||
var/threat_average_weight = 0
|
||||
/// Last time a threat average sample was taken. Used for weighting the rolling average.
|
||||
var/last_threat_sample_time = 0
|
||||
/// Things that cause a rolling threat adjustment to be displayed at roundend.
|
||||
var/list/threat_tallies = list()
|
||||
/// Running information about the threat. Can store text or datum entries.
|
||||
var/list/threat_log = list()
|
||||
var/list/threat_log = list()
|
||||
/// As above, but with info such as refunds.
|
||||
var/list/threat_log_verbose = list()
|
||||
/// List of roundstart rules used for selecting the rules.
|
||||
@@ -127,6 +133,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
var/only_ruleset_executed = FALSE
|
||||
/// Antags rolled by rules so far, to keep track of and discourage scaling past a certain ratio of crew/antags especially on lowpop.
|
||||
var/antags_rolled = 0
|
||||
// Arbitrary threat addition, for fudging purposes.
|
||||
var/added_threat = 50
|
||||
|
||||
/datum/game_mode/dynamic/New() // i have NO IDEA if this is the proper way to do this.
|
||||
..()
|
||||
@@ -150,11 +158,11 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
GLOB.dynamic_first_midround_delay_max = CONFIG_GET(number/dynamic_first_midround_delay_max)*600
|
||||
|
||||
/datum/game_mode/dynamic/admin_panel()
|
||||
var/list/dat = list("<html><head><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
|
||||
var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
|
||||
dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><a href='?src=\ref[src];[HrefToken()]'>\[Refresh\]</A><BR>"
|
||||
dat += "Threat Level: <b>[threat_level]</b><br/>"
|
||||
dat += "Target threat: <b>[threat_level]</b><br/>"
|
||||
|
||||
dat += "Threat to Spend: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
|
||||
dat += "Current threat: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
|
||||
dat += "<br/>"
|
||||
dat += "Storyteller: <b>[storyteller.name]</b><br/>"
|
||||
dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].<br/>"
|
||||
@@ -172,9 +180,9 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
else
|
||||
dat += "none.<br>"
|
||||
dat += "<br>Injection Timers: (<b>[storyteller.get_injection_chance(TRUE)]%</b> chance)<BR>"
|
||||
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
|
||||
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
|
||||
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
|
||||
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
|
||||
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
|
||||
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
|
||||
usr << browse(dat.Join(), "window=gamemode_panel;size=500x500")
|
||||
|
||||
/datum/game_mode/dynamic/Topic(href, href_list)
|
||||
@@ -261,11 +269,11 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
. += "<b>Uncharted Space</b></center><BR>"
|
||||
. += "Congratulations and thank you for participating in the NT 'Frontier' space program! Your station is actively orbiting a high value system far from the nearest support stations. Little is known about your region of space, and the opportunity to encounter the unknown invites greater glory. You are encouraged to elevate security as necessary to protect Nanotrasen assets."
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
if(80 to 99)
|
||||
if(80 to 95)
|
||||
. += "<b>Black Orbit</b></center><BR>"
|
||||
. += "As part of a mandatory security protocol, we are required to inform you that as a result of your orbital pattern directly behind an astrological body (oriented from our nearest observatory), your station will be under decreased monitoring and support. It is anticipated that your extreme location and decreased surveillance could pose security risks. Avoid unnecessary risks and attempt to keep your station in one piece."
|
||||
set_security_level(SEC_LEVEL_AMBER)
|
||||
if(100)
|
||||
if(96 to 100)
|
||||
. += "<b>Impending Doom</b></center><BR>"
|
||||
. += "Your station is somehow in the middle of hostile territory, in clear view of any enemy of the corporation. Your likelihood to survive is low, and station destruction is expected and almost inevitable. Secure any sensitive material and neutralize any enemy you will come across. It is important that you at least try to maintain the station.<BR>"
|
||||
. += "Good luck."
|
||||
@@ -330,7 +338,6 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
|
||||
peaceful_percentage = round(LORENTZ_CUMULATIVE_DISTRIBUTION(relative_threat, GLOB.dynamic_curve_centre, GLOB.dynamic_curve_width), 0.01)*100
|
||||
|
||||
threat = threat_level
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Initial threat level")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_centre,"Curve centre")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_width,"Curve width")
|
||||
@@ -340,9 +347,10 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
storyteller = new GLOB.dynamic_storyteller_type // this is where all the initialization happens
|
||||
storyteller.on_start()
|
||||
SSblackbox.record_feedback("text","dynamic_storyteller",1,storyteller.name)
|
||||
message_admins("Dynamic mode parameters for the round:")
|
||||
message_admins("Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
|
||||
message_admins("Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
|
||||
message_admins("Dynamic mode parameters for the round:\n\
|
||||
Storyteller is [storyteller.name].\n\
|
||||
Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].\n\
|
||||
Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
|
||||
log_game("DYNAMIC: Dynamic mode parameters for the round:")
|
||||
log_game("DYNAMIC: Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
|
||||
log_game("DYNAMIC: Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
|
||||
@@ -404,7 +412,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
|
||||
/datum/game_mode/dynamic/post_setup(report)
|
||||
update_playercounts()
|
||||
|
||||
|
||||
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
|
||||
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
|
||||
..()
|
||||
@@ -463,7 +471,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
log_game("DYNAMIC: Additional ruleset picked successfully, now [executed_rules.len] picked. [extra_rulesets_amount] remaining.")
|
||||
else
|
||||
|
||||
if(threat >= 50)
|
||||
if(threat_level >= 50)
|
||||
message_admins("DYNAMIC: Picking first roundstart ruleset failed. You should report this.")
|
||||
log_game("DYNAMIC: Picking first roundstart ruleset failed. drafted_rules.len = [drafted_rules.len] and threat = [threat]/[threat_level]")
|
||||
return FALSE
|
||||
@@ -509,10 +517,9 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
drafted_rules -= starting_rule
|
||||
|
||||
starting_rule.trim_candidates()
|
||||
var/added_threat = starting_rule.scale_up(extra_rulesets_amount, threat)
|
||||
starting_rule.scale_up(extra_rulesets_amount, threat_level)
|
||||
if (starting_rule.pre_execute())
|
||||
spend_threat(starting_rule.cost + added_threat)
|
||||
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> -[starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
|
||||
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> [starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
|
||||
if(starting_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(starting_rule.flags & ONLY_RULESET)
|
||||
@@ -534,8 +541,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
/datum/game_mode/dynamic/proc/execute_roundstart_rule(sent_rule)
|
||||
var/datum/dynamic_ruleset/rule = sent_rule
|
||||
if(rule.execute())
|
||||
if(rule.persistent)
|
||||
current_rules += rule
|
||||
current_rules += rule
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets",1,rule.get_blackbox_info())
|
||||
return TRUE
|
||||
rule.clean_up() // Refund threat, delete teams and so on.
|
||||
@@ -607,8 +613,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
if ((forced || (new_rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && new_rule.cost <= threat)))
|
||||
new_rule.trim_candidates()
|
||||
if (new_rule.ready(forced))
|
||||
spend_threat(new_rule.cost)
|
||||
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> -[new_rule.cost] threat", verbose = TRUE)
|
||||
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> [new_rule.cost] threat", verbose = TRUE)
|
||||
if (new_rule.execute()) // This should never fail since ready() returned 1
|
||||
if(new_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
@@ -617,8 +622,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
log_game("DYNAMIC: Making a call to a specific ruleset...[new_rule.name]!")
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets",1,new_rule.get_blackbox_info())
|
||||
executed_rules += new_rule
|
||||
if (new_rule.persistent)
|
||||
current_rules += new_rule
|
||||
current_rules += new_rule
|
||||
return TRUE
|
||||
else if (forced)
|
||||
log_game("DYNAMIC: The ruleset [new_rule.name] couldn't be executed due to lack of eligible players.")
|
||||
@@ -629,8 +633,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
var/datum/dynamic_ruleset/rule = sent_rule
|
||||
if (rule.execute())
|
||||
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
|
||||
spend_threat(rule.cost)
|
||||
log_threat("[rule.ruletype] [rule.name] spent [rule.cost]", verbose = TRUE)
|
||||
log_threat("[rule.ruletype] [rule.name] added [rule.cost]", verbose = TRUE)
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(rule.flags & ONLY_RULESET)
|
||||
@@ -649,7 +652,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/dynamic/process()
|
||||
if (pop_last_updated < world.time - (60 SECONDS))
|
||||
if (pop_last_updated < world.time - (120 SECONDS))
|
||||
pop_last_updated = world.time
|
||||
update_playercounts()
|
||||
|
||||
@@ -658,9 +661,9 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
current_rules -= rule
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Rulesets finished")
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets_finished",1,rule.get_blackbox_info())
|
||||
|
||||
|
||||
storyteller.do_process()
|
||||
|
||||
|
||||
if (midround_injection_cooldown < world.time)
|
||||
if (GLOB.dynamic_forced_extended)
|
||||
return
|
||||
@@ -717,6 +720,16 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
current_players[CURRENT_OBSERVERS].Add(M)
|
||||
continue
|
||||
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
|
||||
threat = storyteller.calculate_threat() + added_threat
|
||||
if(threat_average_weight)
|
||||
var/cur_sample_weight = world.time - last_threat_sample_time
|
||||
threat_average = ((threat_average * threat_average_weight) + threat) / (threat_average_weight + cur_sample_weight)
|
||||
threat_average_weight += cur_sample_weight
|
||||
last_threat_sample_time = world.time
|
||||
else
|
||||
threat_average = threat
|
||||
threat_average_weight++
|
||||
last_threat_sample_time = world.time
|
||||
|
||||
/// Removes type from the list
|
||||
/datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type)
|
||||
@@ -767,25 +780,23 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful latejoin injections")
|
||||
latejoin_injection_cooldown = storyteller.get_latejoin_cooldown() + world.time
|
||||
|
||||
/// Refund threat, but no more than threat_level.
|
||||
/datum/game_mode/dynamic/proc/refund_threat(regain)
|
||||
threat = min(threat_level,threat+regain)
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",regain,"Refunded threat")
|
||||
log_threat("[regain] refunded. Threat is now [threat].", verbose = TRUE)
|
||||
|
||||
/// Generate threat and increase the threat_level if it goes beyond, capped at 100
|
||||
/// Increase the threat level.
|
||||
/datum/game_mode/dynamic/proc/create_threat(gain)
|
||||
threat = min(100, threat+gain)
|
||||
if(threat > threat_level)
|
||||
threat_level = threat
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",gain,"Created threat")
|
||||
log_threat("[gain] created. Threat is now [threat] and threat level is now [threat_level].", verbose = TRUE)
|
||||
threat_level += gain
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",gain,"Created threat level")
|
||||
log_threat("[gain] created. Threat level is now [threat_level].", verbose = TRUE)
|
||||
|
||||
/// Expend threat, can't fall under 0.
|
||||
/// Decrease the threat level.
|
||||
/datum/game_mode/dynamic/proc/remove_threat(loss)
|
||||
threat_level -= loss
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",loss,"Removed threat level")
|
||||
log_threat("[loss] removed. Threat level is now [threat_level].", verbose = TRUE)
|
||||
|
||||
/// Fill up more of the threat level.
|
||||
/datum/game_mode/dynamic/proc/spend_threat(cost)
|
||||
threat = max(threat-cost,0)
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",cost,"Threat spent")
|
||||
log_threat("[cost] spent. Threat is now [threat].", verbose = TRUE)
|
||||
added_threat += cost
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",cost,"Threat added")
|
||||
log_threat("[cost] added. Threat is now [threat].", verbose = TRUE)
|
||||
|
||||
/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
|
||||
/datum/game_mode/dynamic/proc/lorentz_to_threat(x)
|
||||
|
||||
@@ -174,8 +174,8 @@
|
||||
|
||||
/// This is called if persistent variable is true everytime SSTicker ticks.
|
||||
/datum/dynamic_ruleset/proc/rule_process()
|
||||
return
|
||||
|
||||
return TRUE
|
||||
|
||||
/// Called on game mode pre_setup for roundstart rulesets.
|
||||
/// Do everything you need to do before job is assigned here.
|
||||
/// IMPORTANT: ASSIGN special_role HERE
|
||||
@@ -201,8 +201,7 @@
|
||||
/// Runs from gamemode process() if ruleset fails to start, like delayed rulesets not getting valid candidates.
|
||||
/// This one only handles refunding the threat, override in ruleset to clean up the rest.
|
||||
/datum/dynamic_ruleset/proc/clean_up()
|
||||
mode.refund_threat(cost + (scaled_times * scaling_cost))
|
||||
mode.log_threat("[ruletype] [name] refunded [cost + (scaled_times * scaling_cost)]",verbose=TRUE)
|
||||
return
|
||||
|
||||
/// Gets weight of the ruleset
|
||||
/// Note that this decreases weight if repeatable is TRUE and repeatable_weight_decrease is higher than 0
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
ruletype = "Event"
|
||||
var/typepath // typepath of the event
|
||||
var/triggering
|
||||
var/earliest_start = 20 MINUTES
|
||||
|
||||
/datum/dynamic_ruleset/event/get_blackbox_info()
|
||||
var/list/ruleset_data = list()
|
||||
@@ -25,8 +26,10 @@
|
||||
|
||||
return E
|
||||
|
||||
/datum/dynamic_ruleset/event/ready(forced = FALSE) // same as midround cause we're still using enemy system
|
||||
/datum/dynamic_ruleset/event/ready(forced = FALSE)
|
||||
if (!forced)
|
||||
if(earliest_start >= world.time-SSticker.round_start_time)
|
||||
return FALSE
|
||||
var/job_check = 0
|
||||
if (enemy_roles.len > 0)
|
||||
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
@@ -56,6 +59,7 @@
|
||||
required_enemies = list(2,2,1,1,0,0,0,0,0,0)
|
||||
weight = 5
|
||||
cost = 10
|
||||
earliest_start = 30 MINUTES
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
requirements = list(70,60,50,50,40,40,40,30,20,15)
|
||||
property_weights = list("story_potential" = 1, "trust" = 1, "chaos" = 1)
|
||||
@@ -157,17 +161,18 @@
|
||||
required_enemies = list(3,3,3,3,3,3,3,3,3,3)
|
||||
cost = 15
|
||||
weight = 3
|
||||
earliest_start = 25 MINUTES
|
||||
repeatable_weight_decrease = 2
|
||||
requirements = list(60,50,40,30,30,30,30,30,30,30)
|
||||
high_population_requirement = 30
|
||||
property_weights = list("extended" = -2)
|
||||
|
||||
/datum/dynamic_ruleset/event/meteor_wave/ready()
|
||||
if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
|
||||
if(world.time-SSticker.round_start_time > 35 MINUTES && mode.threat_level > 40 && mode.threat >= 25 && prob(30))
|
||||
name = "Meteor Wave: Threatening"
|
||||
cost = 25
|
||||
typepath = /datum/round_event/meteor_wave/threatening
|
||||
else if(mode.threat_level > 50 && mode.threat >= 40 && prob(30))
|
||||
else if(world.time-SSticker.round_start_time > 45 MINUTES && mode.threat_level > 50 && mode.threat >= 40 && prob(30))
|
||||
name = "Meteor Wave: Catastrophic"
|
||||
cost = 40
|
||||
typepath = /datum/round_event/meteor_wave/catastrophic
|
||||
@@ -280,6 +285,7 @@
|
||||
cost = 4
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
earliest_start = 10 MINUTES
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
@@ -324,6 +330,7 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
earliest_start = 0 MINUTES
|
||||
property_weights = list("extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
@@ -381,3 +388,67 @@
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
property_weights = list("extended" = 1,"chaos" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/portal_storm_syndicate
|
||||
name = "Portal Storm"
|
||||
config_tag = "portal_storm"
|
||||
typepath = /datum/round_event/portal_storm/syndicate_shocktroop
|
||||
cost = 10
|
||||
weight = 1
|
||||
enemy_roles = list("Head of Security","Security Officer","AI","Captain","Shaft Miner")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
requirements = list(101,101,101,30,30,30,30,30,30,30)
|
||||
high_population_requirement = 30
|
||||
earliest_start = 30 MINUTES
|
||||
property_weights = list("teamwork" = 1,"chaos" = 1, "extended" = -1)
|
||||
|
||||
/datum/dynamic_ruleset/event/wormholes
|
||||
name = "Wormholes"
|
||||
config_tag = "wormhole"
|
||||
typepath = /datum/round_event/wormholes
|
||||
cost = 3
|
||||
weight = 4
|
||||
enemy_roles = list("AI","Medical Doctor","Station Engineer","Head of Personnel","Captain")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/swarmers
|
||||
name = "Swarmers"
|
||||
config_tag = "swarmer"
|
||||
typepath = /datum/round_event/spawn_swarmer
|
||||
cost = 10
|
||||
weight = 1
|
||||
earliest_start = 30 MINUTES
|
||||
enemy_roles = list("AI","Security Officer","Head of Security","Captain","Station Engineer","Atmos Technician","Chief Engineer")
|
||||
required_enemies = list(4,4,4,4,3,3,2,2,1,1)
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 5
|
||||
property_weights = list("extended" = -2)
|
||||
|
||||
/datum/dynamic_ruleset/event/sentient_disease
|
||||
name = "Sentient Disease"
|
||||
config_tag = "sentient_disease"
|
||||
typepath = /datum/round_event/ghost_role/sentient_disease
|
||||
enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
|
||||
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
|
||||
property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
|
||||
high_population_requirement = 5
|
||||
|
||||
/datum/dynamic_ruleset/event/revenant
|
||||
name = "Revenant"
|
||||
config_tag = "revenant"
|
||||
typepath = /datum/round_event/ghost_role/revenant
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain","AI")
|
||||
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,30,30,20,15,15,15,15,15)
|
||||
high_population_requirement = 15
|
||||
property_weights = list("story_potential" = -2, "extended" = -1)
|
||||
|
||||
@@ -241,5 +241,5 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
flags = TRAITOR_RULESET
|
||||
flags = TRAITOR_RULESET | MINOR_RULESET
|
||||
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 2)
|
||||
|
||||
@@ -34,8 +34,7 @@
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
|
||||
ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
|
||||
ghost_eligible = trim_list(get_all_ghost_role_eligible())
|
||||
|
||||
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
@@ -43,7 +42,7 @@
|
||||
if (!istype(M, required_type))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (M.GetComponent(/datum/component/virtual_reality))
|
||||
if (HAS_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (!M.client) // Are they connected?
|
||||
@@ -106,7 +105,7 @@
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
var/threat = CLAMP(round(mode.threat_level/10),1,10)
|
||||
if (job_check < required_enemies[threat])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
|
||||
return FALSE
|
||||
@@ -216,7 +215,7 @@
|
||||
var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
|
||||
var/antag_count = mode.current_players[CURRENT_LIVING_ANTAGS].len
|
||||
var/max_traitors = round(player_count / 10) + 1
|
||||
if ((antag_count < max_traitors) && prob(mode.threat_level))//adding traitors if the antag population is getting low
|
||||
if ((antag_count < max_traitors) && prob(min(100,mode.threat_level)))//adding traitors if the antag population is getting low
|
||||
return ..()
|
||||
else
|
||||
return FALSE
|
||||
@@ -273,10 +272,14 @@
|
||||
var/ion_announce = 33
|
||||
var/removeDontImproveChance = 10
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf/ready()
|
||||
if(!candidates || !candidates.len)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf/trim_candidates()
|
||||
..()
|
||||
living_players = candidates[CURRENT_LIVING_PLAYERS]
|
||||
for(var/mob/living/player in candidates)
|
||||
for(var/mob/living/player in living_players)
|
||||
if(!isAI(player))
|
||||
candidates -= player
|
||||
continue
|
||||
@@ -287,8 +290,6 @@
|
||||
candidates -= player
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf/execute()
|
||||
if(!candidates || !candidates.len)
|
||||
return FALSE
|
||||
var/mob/living/silicon/ai/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
var/datum/antagonist/traitor/AI = new
|
||||
@@ -313,7 +314,6 @@
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard
|
||||
name = "Wizard"
|
||||
config_tag = "midround_wizard"
|
||||
persistent = TRUE
|
||||
antag_datum = /datum/antagonist/wizard
|
||||
antag_flag = ROLE_WIZARD
|
||||
enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
|
||||
@@ -337,11 +337,11 @@
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard/finish_setup(mob/new_character, index)
|
||||
..()
|
||||
new_character.forceMove(pick(GLOB.wizardstart))
|
||||
wizard = new_character.mind
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard/rule_process() // i can literally copy this from are_special_antags_dead it's great
|
||||
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
|
||||
return FALSE
|
||||
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
|
||||
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
|
||||
return FALSE
|
||||
@@ -414,7 +414,7 @@
|
||||
required_candidates = 1
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/clockcult)
|
||||
weight = 4
|
||||
cost = 10
|
||||
cost = 20
|
||||
requirements = list(101,101,101,80,60,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
@@ -447,9 +447,7 @@
|
||||
property_weights = list("story_potential" = -1, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
var/list/vents = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
|
||||
// 50% chance of being incremented by one
|
||||
required_candidates += prob(50)
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready()
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in GLOB.machines)
|
||||
if(QDELETED(temp_vent))
|
||||
continue
|
||||
@@ -463,6 +461,12 @@
|
||||
vents += temp_vent
|
||||
if(!vents.len)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
|
||||
// 50% chance of being incremented by one
|
||||
required_candidates += prob(50)
|
||||
. = ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/generate_ruleset_body(mob/applicant)
|
||||
@@ -497,7 +501,7 @@
|
||||
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 1)
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/ready()
|
||||
for(var/X in GLOB.xeno_spawn)
|
||||
var/turf/T = X
|
||||
var/light_amount = T.get_lumcount()
|
||||
@@ -505,7 +509,7 @@
|
||||
spawn_locs += T
|
||||
if(!spawn_locs.len)
|
||||
return FALSE
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/generate_ruleset_body(mob/applicant)
|
||||
var/datum/mind/player_mind = new /datum/mind(applicant.key)
|
||||
@@ -523,88 +527,6 @@
|
||||
log_game("DYNAMIC: [key_name(S)] was spawned as a Nightmare by the midround ruleset.")
|
||||
return S
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SENTIENT DISEASE //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease
|
||||
name = "Sentient Disease"
|
||||
config_tag = "sentient_disease"
|
||||
antag_flag = ROLE_ALIEN
|
||||
enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
|
||||
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
|
||||
property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
|
||||
high_population_requirement = 5
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
|
||||
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
|
||||
applicant.transfer_ckey(virus, FALSE)
|
||||
INVOKE_ASYNC(virus, /mob/camera/disease/proc/pick_name)
|
||||
message_admins("[ADMIN_LOOKUPFLW(virus)] has been made into a sentient disease by the midround ruleset.")
|
||||
log_game("[key_name(virus)] was spawned as a sentient disease by the midround ruleset.")
|
||||
return virus
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// REVENANT //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant
|
||||
name = "Revenant"
|
||||
config_tag = "revenant"
|
||||
antag_flag = ROLE_REVENANT
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain","AI")
|
||||
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,30,30,20,15,15,15,15,15)
|
||||
high_population_requirement = 15
|
||||
property_weights = list("story_potential" = -2, "extended" = -1)
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/acceptable(population = 0,threat = 0)
|
||||
var/deadMobs = 0
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
deadMobs++
|
||||
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
|
||||
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
|
||||
var/turf/T = get_turf(L)
|
||||
if(T && is_station_level(T.z))
|
||||
spawn_locs += T
|
||||
if(!spawn_locs.len || spawn_locs.len < 15) //look for any morgue trays, crematoriums, ect if there weren't alot of dead bodies on the station to pick from
|
||||
for(var/obj/structure/bodycontainer/bc in GLOB.bodycontainers)
|
||||
var/turf/T = get_turf(bc)
|
||||
if(T && is_station_level(T.z))
|
||||
spawn_locs += T
|
||||
if(!spawn_locs.len) //If we can't find any valid spawnpoints, try the carp spawns
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len) //If we can't find THAT, then just give up and cry
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/generate_ruleset_body(mob/applicant)
|
||||
var/mob/living/simple_animal/revenant/revvie = new(pick(spawn_locs))
|
||||
applicant.transfer_ckey(revvie, FALSE)
|
||||
message_admins("[ADMIN_LOOKUPFLW(revvie)] has been made into a revenant by the midround ruleset.")
|
||||
log_game("[key_name(revvie)] was spawned as a revenant by the midround ruleset.")
|
||||
return revvie
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SLAUGHTER DEMON //
|
||||
@@ -668,11 +590,11 @@
|
||||
required_candidates = 2
|
||||
weight = 8
|
||||
cost = 10
|
||||
requirements = list(101,101,70,50,40,30,30,20,15,15)
|
||||
requirements = list(101,101,70,50,40,30,30,30,30,30)
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
high_population_requirement = 15
|
||||
var/datum/team/abductor_team/team
|
||||
property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2)
|
||||
property_weights = list("extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2)
|
||||
repeatable_weight_decrease = 4
|
||||
repeatable = TRUE
|
||||
|
||||
@@ -741,8 +663,6 @@
|
||||
Mind.transfer_to(Ninja)
|
||||
var/datum/antagonist/ninja/ninjadatum = new
|
||||
ninjadatum.helping_station = pick(TRUE,FALSE)
|
||||
if(ninjadatum.helping_station)
|
||||
mode.refund_threat(5)
|
||||
Mind.add_antag_datum(ninjadatum)
|
||||
|
||||
if(Ninja.mind != Mind) //something has gone wrong!
|
||||
@@ -751,6 +671,9 @@
|
||||
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by dynamic.")
|
||||
log_game("[key_name(Ninja)] was spawned as a ninja by dynamic.")
|
||||
return Ninja
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/finish_setup(mob/new_character, index)
|
||||
return
|
||||
|
||||
#undef ABDUCTOR_MAX_TEAMS
|
||||
#undef REVENANT_SPAWN_THRESHOLD
|
||||
|
||||
@@ -623,8 +623,7 @@
|
||||
config_tag = "clownops"
|
||||
antag_datum = /datum/antagonist/nukeop/clownop
|
||||
antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
weight = 1
|
||||
property_weights = list("trust" = 2, "chaos" = 2, "extended" = -2, "story_potential" = 2, "valid" = 2)
|
||||
|
||||
|
||||
@@ -803,11 +802,10 @@
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker
|
||||
name = "Bloodsuckers"
|
||||
config_tag = "bloodsucker"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
minimum_required_age = 0
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
protected_roles = list("Chaplain", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
required_candidates = 1
|
||||
weight = 2
|
||||
|
||||
@@ -1,16 +1,25 @@
|
||||
/datum/dynamic_storyteller
|
||||
var/name = "none"
|
||||
var/config_tag = null
|
||||
var/desc = "A coder's idiocy."
|
||||
var/list/property_weights = list()
|
||||
var/curve_centre = 0
|
||||
var/curve_width = 1.8
|
||||
var/forced_threat_level = -1
|
||||
var/name = "none" // Name for voting.
|
||||
var/config_tag = null // Config tag for config weights.
|
||||
var/desc = "A coder's idiocy." // Description for voting.
|
||||
var/list/property_weights = list() // See below.
|
||||
var/curve_centre = 0 // As GLOB.dynamic_curve_centre.
|
||||
var/curve_width = 1.8 // As GLOB.dynamic_curve_width.
|
||||
var/forced_threat_level = -1 // As GLOB.dynamic_forced_threat_level
|
||||
/*
|
||||
NO_ASSASSIN: Will not have permanent assassination targets.
|
||||
WAROPS_ALWAYS_ALLOWED: Can always do warops, regardless of threat level.
|
||||
USE_PREF_WEIGHTS: Will use peoples' preferences to change the threat centre.
|
||||
FORCE_IF_WON: If this mode won the vote, forces it
|
||||
USE_PREV_ROUND_WEIGHTS: Changes its threat centre based on the average chaos of previous rounds.
|
||||
*/
|
||||
var/flags = 0
|
||||
var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
|
||||
var/event_frequency_lower = 6 MINUTES
|
||||
var/event_frequency_upper = 20 MINUTES
|
||||
var/datum/game_mode/dynamic/mode = null
|
||||
var/dead_player_weight = 1 // How much dead players matter for threat calculation
|
||||
var/weight = 3 // Weights for randomly picking storyteller. Multiplied by score after voting.
|
||||
var/event_frequency_lower = 6 MINUTES // How rare events will be, at least.
|
||||
var/event_frequency_upper = 20 MINUTES // How rare events will be, at most.
|
||||
var/min_players = -1 // How many players are required for this one to start.
|
||||
var/datum/game_mode/dynamic/mode = null // Cached as soon as it's made, by dynamic.
|
||||
|
||||
/**
|
||||
Property weights are:
|
||||
@@ -33,6 +42,31 @@ Property weights are:
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
mode.event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
|
||||
/datum/dynamic_storyteller/proc/calculate_threat()
|
||||
var/threat = 0
|
||||
for(var/datum/antagonist/A in GLOB.antagonists)
|
||||
if(A?.owner?.current && A.owner.current.stat != DEAD)
|
||||
threat += A.threat()
|
||||
for(var/r in SSevents.running)
|
||||
var/datum/round_event/R = r
|
||||
threat += R.threat()
|
||||
for(var/mob/living/simple_animal/hostile/H in GLOB.mob_living_list)
|
||||
var/turf/T = get_turf(H)
|
||||
if(H.stat != DEAD && is_station_level(T.z) && !("Station" in H.faction))
|
||||
threat += H.threat()
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list)
|
||||
threat += 25 // can't be giving them too much of a break
|
||||
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (M?.mind?.assigned_role && M.stat != DEAD)
|
||||
var/datum/job/J = SSjob.GetJob(M.mind.assigned_role)
|
||||
if(J)
|
||||
if(length(M.mind.antag_datums))
|
||||
threat += J.GetThreat()
|
||||
else
|
||||
threat -= J.GetThreat()
|
||||
threat += (mode.current_players[CURRENT_DEAD_PLAYERS].len)*dead_player_weight
|
||||
return round(threat,0.1)
|
||||
|
||||
/datum/dynamic_storyteller/proc/do_process()
|
||||
return
|
||||
|
||||
@@ -59,6 +93,8 @@ Property weights are:
|
||||
mean += 5
|
||||
if(voters)
|
||||
GLOB.dynamic_curve_centre += (mean/voters)
|
||||
if(flags & USE_PREV_ROUND_WEIGHTS)
|
||||
GLOB.dynamic_curve_centre += (50 - SSpersistence.average_dynamic_threat) / 10
|
||||
GLOB.dynamic_forced_threat_level = forced_threat_level
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_midround_cooldown()
|
||||
@@ -77,30 +113,14 @@ Property weights are:
|
||||
if(mode.forced_injection)
|
||||
mode.forced_injection = !dry_run
|
||||
return 100
|
||||
var/chance = 0
|
||||
// If the high pop override is in effect, we reduce the impact of population on the antag injection chance
|
||||
var/high_pop_factor = (mode.current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
|
||||
var/max_pop_per_antag = max(5,15 - round(mode.threat_level/10) - round(mode.current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
|
||||
if (!mode.current_players[CURRENT_LIVING_ANTAGS].len)
|
||||
chance += 80 // No antags at all? let's boost those odds!
|
||||
else
|
||||
var/current_pop_per_antag = mode.current_players[CURRENT_LIVING_PLAYERS].len / mode.current_players[CURRENT_LIVING_ANTAGS].len
|
||||
if (current_pop_per_antag > max_pop_per_antag)
|
||||
chance += min(50, 25+10*(current_pop_per_antag-max_pop_per_antag))
|
||||
else
|
||||
chance += 25-10*(max_pop_per_antag-current_pop_per_antag)
|
||||
if (mode.current_players[CURRENT_DEAD_PLAYERS].len > mode.current_players[CURRENT_LIVING_PLAYERS].len)
|
||||
chance -= 30 // More than half the crew died? ew, let's calm down on antags
|
||||
if (mode.threat > 70)
|
||||
chance += 15
|
||||
if (mode.threat < 30)
|
||||
chance -= 15
|
||||
return round(max(0,chance))
|
||||
var/threat_perc = mode.threat/mode.threat_level
|
||||
|
||||
return round(max(0,100*(1-(threat_perc*threat_perc*threat_perc))))
|
||||
|
||||
/datum/dynamic_storyteller/proc/roundstart_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in mode.roundstart_rules)
|
||||
if (rule.acceptable(mode.roundstart_pop_ready, mode.threat_level) && mode.threat >= rule.cost) // If we got the population and threat required
|
||||
if (rule.acceptable(mode.roundstart_pop_ready, mode.threat_level)) // If we got the population and threat required
|
||||
rule.candidates = mode.candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
@@ -108,32 +128,43 @@ Property weights are:
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights) // just treat it as 0 if it's not in there
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
drafted_rules[rule] = (rule.get_weight() * property_weight)*rule.weight_mult
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/proc/midround_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/midround/rule in mode.midround_rules)
|
||||
// if there are antags OR the rule is an antag rule, antag_acceptable will be true.
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level))
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
rule.trim_candidates()
|
||||
var/threat_weight = 1
|
||||
if(!(rule.flags & MINOR_RULESET)) // makes the traitor rulesets always possible anyway
|
||||
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
|
||||
/* Basically, the closer the cost is to the current threat-level-away-from-threat, the more likely it is to
|
||||
pick this particular ruleset.
|
||||
Let's use a toy example: there's 60 threat level and 10 threat spent.
|
||||
We want to pick a ruleset that's close to that, so we run the below equation, on two rulesets.
|
||||
Ruleset 1 has 30 cost, ruleset 2 has 5 cost.
|
||||
When we do the math, ruleset 1's threat_weight is 0.538, and ruleset 2's is 0.238, meaning ruleset 1
|
||||
is 2.26 times as likely to be picked, all other things considered.
|
||||
Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight.
|
||||
*/
|
||||
threat_weight = 1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0))
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights)
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
else if(mode.threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
drafted_rules[rule] = round(((rule.get_weight() * property_weight)*rule.weight_mult*threat_weight)*1000,1)
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/proc/latejoin_draft(mob/living/carbon/human/newPlayer)
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/latejoin/rule in mode.latejoin_rules)
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level - mode.threat))
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
@@ -144,63 +175,65 @@ Property weights are:
|
||||
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
var/threat_weight = 1
|
||||
if(!(rule.flags & MINOR_RULESET))
|
||||
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
|
||||
threat_weight = 1-abs(1-(LOGISTIC_FUNCTION(2,0.05,cost_difference,0)))
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights)
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
else if(mode.threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
drafted_rules[rule] = round(((rule.get_weight() * property_weight)*rule.weight_mult*threat_weight)*1000,1)
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/proc/event_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for(var/datum/dynamic_ruleset/event/rule in mode.events)
|
||||
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
|
||||
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && (mode.threat_level - mode.threat) >= rule.cost)
|
||||
if(rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights)
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
|
||||
else if(mode.threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
return drafted_rules
|
||||
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga
|
||||
/datum/dynamic_storyteller/chaotic
|
||||
name = "Chaotic"
|
||||
config_tag = "chaotic"
|
||||
curve_centre = 10
|
||||
desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
|
||||
property_weights = list("extended" = -1, "chaos" = 10)
|
||||
desc = "High chaos modes. Revs, wizard, clock cult. Multiple antags at once. Chaos is kept up all round."
|
||||
property_weights = list("extended" = -1, "chaos" = 1)
|
||||
weight = 1
|
||||
event_frequency_lower = 2 MINUTES
|
||||
event_frequency_upper = 10 MINUTES
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
min_players = 40
|
||||
var/refund_cooldown = 0
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
|
||||
/datum/dynamic_storyteller/chaotic/do_process()
|
||||
if(refund_cooldown < world.time)
|
||||
mode.create_threat(20)
|
||||
mode.log_threat("Chaotic storyteller ramped up the chaos. Threat level is now [mode.threat_level].")
|
||||
refund_cooldown = world.time + 20 MINUTES
|
||||
|
||||
/datum/dynamic_storyteller/chaotic/get_midround_cooldown()
|
||||
return ..() / 4
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga/get_latejoin_cooldown()
|
||||
/datum/dynamic_storyteller/chaotic/get_latejoin_cooldown()
|
||||
return ..() / 4
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga/do_process()
|
||||
if(refund_cooldown < world.time)
|
||||
mode.refund_threat(20)
|
||||
mode.log_threat("Cowabunga it is. Refunded 20 threat. Threat is now [mode.threat].")
|
||||
refund_cooldown = world.time + 600 SECONDS
|
||||
|
||||
/datum/dynamic_storyteller/team
|
||||
name = "Teamwork"
|
||||
config_tag = "teamwork"
|
||||
desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
|
||||
desc = "Modes where the crew must band together. Nukies, xenos, blob. Only one antag threat at once."
|
||||
curve_centre = 2
|
||||
curve_width = 1.5
|
||||
weight = 2
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
min_players = 30
|
||||
flags = WAROPS_ALWAYS_ALLOWED | USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("valid" = 3, "trust" = 5)
|
||||
|
||||
/datum/dynamic_storyteller/team/get_injection_chance(dry_run = FALSE)
|
||||
@@ -209,56 +242,144 @@ Property weights are:
|
||||
/datum/dynamic_storyteller/conversion
|
||||
name = "Conversion"
|
||||
config_tag = "conversion"
|
||||
desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
|
||||
desc = "Conversion antags. Cults, revs."
|
||||
curve_centre = 3
|
||||
curve_width = 1
|
||||
weight = 2
|
||||
weight = 0
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
property_weights = list("valid" = 1, "conversion" = 20)
|
||||
|
||||
/datum/dynamic_storyteller/classic
|
||||
/datum/dynamic_storyteller/random
|
||||
name = "Random"
|
||||
config_tag = "random"
|
||||
desc = "Chaos: varies. Variation: highest. No special weights attached."
|
||||
weight = 6
|
||||
flags = USE_PREF_WEIGHTS
|
||||
curve_width = 4
|
||||
weight = 1
|
||||
desc = "No weighting at all; every ruleset has the same chance of happening. Cooldowns vary wildly. As random as it gets."
|
||||
|
||||
/datum/dynamic_storyteller/memes
|
||||
/datum/dynamic_storyteller/random/on_start()
|
||||
..()
|
||||
GLOB.dynamic_forced_threat_level = rand(0,100)
|
||||
|
||||
/datum/dynamic_storyteller/random/get_midround_cooldown()
|
||||
return rand(GLOB.dynamic_midround_delay_min/2, GLOB.dynamic_midround_delay_max*2)
|
||||
|
||||
/datum/dynamic_storyteller/random/get_event_cooldown()
|
||||
return rand(GLOB.dynamic_event_delay_min/2, GLOB.dynamic_event_delay_max*2)
|
||||
|
||||
/datum/dynamic_storyteller/random/get_latejoin_cooldown()
|
||||
return rand(GLOB.dynamic_latejoin_delay_min/2, GLOB.dynamic_latejoin_delay_max*2)
|
||||
|
||||
/datum/dynamic_storyteller/random/get_injection_chance()
|
||||
return 50 // i would do rand(0,100) but it's actually the same thing when you do the math
|
||||
|
||||
/datum/dynamic_storyteller/random/roundstart_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in mode.roundstart_rules)
|
||||
if (rule.acceptable(mode.roundstart_pop_ready, mode.threat_level)) // If we got the population and threat required
|
||||
rule.candidates = mode.candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
drafted_rules[rule] = 1
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/random/midround_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/midround/rule in mode.midround_rules)
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level))
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
drafted_rules[rule] = 1
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/random/latejoin_draft(mob/living/carbon/human/newPlayer)
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/latejoin/rule in mode.latejoin_rules)
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level))
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
// No stacking : only one round-ender, unless threat level > stacking_limit.
|
||||
if (mode.threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(rule.flags & HIGHLANDER_RULESET && mode.highlander_executed)
|
||||
continue
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
drafted_rules[rule] = 1
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/random/event_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for(var/datum/dynamic_ruleset/event/rule in mode.events)
|
||||
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level))
|
||||
if(rule.ready())
|
||||
drafted_rules[rule] = 1
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/story
|
||||
name = "Story"
|
||||
config_tag = "story"
|
||||
desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
|
||||
weight = 4
|
||||
flags = USE_PREF_WEIGHTS
|
||||
curve_width = 4
|
||||
property_weights = list("story_potential" = 10)
|
||||
desc = "Antags with options for loadouts and gimmicks. Traitor, wizard, nukies. Has a buildup-climax-falling action threat curve."
|
||||
weight = 2
|
||||
curve_width = 2
|
||||
flags = USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("story_potential" = 2)
|
||||
|
||||
|
||||
/datum/dynamic_storyteller/story/calculate_threat()
|
||||
var/current_time = (world.time / SSautotransfer.targettime)*180
|
||||
mode.threat_level = round(mode.initial_threat_level*(sin(current_time)+0.25),0.1)
|
||||
..()
|
||||
|
||||
/datum/dynamic_storyteller/classic
|
||||
name = "Classic"
|
||||
config_tag = "classic"
|
||||
desc = "No special antagonist weights. Good variety, but not like random. Uses your chaos preference to weight."
|
||||
flags = USE_PREF_WEIGHTS | USE_PREV_ROUND_WEIGHTS
|
||||
|
||||
/datum/dynamic_storyteller/suspicion
|
||||
name = "Intrigue"
|
||||
config_tag = "intrigue"
|
||||
desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
|
||||
weight = 4
|
||||
flags = USE_PREF_WEIGHTS
|
||||
curve_width = 4
|
||||
property_weights = list("trust" = -5)
|
||||
desc = "Antags that instill distrust in the crew. Traitors, bloodsuckers."
|
||||
weight = 2
|
||||
curve_width = 2
|
||||
dead_player_weight = 2
|
||||
flags = USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("trust" = -3)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended
|
||||
name = "Calm"
|
||||
config_tag = "calm"
|
||||
desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
|
||||
desc = "Low-chaos round. Few antags. No conversion."
|
||||
curve_centre = -3
|
||||
curve_width = 0.5
|
||||
flags = NO_ASSASSIN | FORCE_IF_WON
|
||||
weight = 1
|
||||
dead_player_weight = 5
|
||||
property_weights = list("extended" = 2, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
|
||||
|
||||
/datum/dynamic_storyteller/no_antag
|
||||
name = "Extended"
|
||||
config_tag = "semiextended"
|
||||
desc = "No standard antags. Threatening events may still spawn."
|
||||
curve_centre = -5
|
||||
curve_width = 0.5
|
||||
flags = NO_ASSASSIN
|
||||
weight = 2
|
||||
property_weights = list("extended" = 1, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
|
||||
flags = NO_ASSASSIN | FORCE_IF_WON
|
||||
weight = 1
|
||||
property_weights = list("extended" = 2)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended/get_injection_chance(dry_run = FALSE)
|
||||
return ..()/2
|
||||
/datum/dynamic_storyteller/no_antag/roundstart_draft()
|
||||
return list()
|
||||
|
||||
/datum/dynamic_storyteller/no_antag/get_injection_chance(dry_run)
|
||||
return 0
|
||||
|
||||
/datum/dynamic_storyteller/extended
|
||||
name = "Extended"
|
||||
name = "Super Extended"
|
||||
config_tag = "extended"
|
||||
desc = "Chaos: none. Variation: none. Likely antags: none."
|
||||
desc = "No antags. No dangerous events."
|
||||
curve_centre = -20
|
||||
weight = 0
|
||||
curve_width = 0.5
|
||||
|
||||
@@ -323,7 +323,7 @@
|
||||
var/free_tickets = CONFIG_GET(number/default_antag_tickets)
|
||||
//Max extra tickets you can use
|
||||
var/additional_tickets = CONFIG_GET(number/max_tickets_per_roll)
|
||||
|
||||
|
||||
var/list/ckey_to_mind = list() //this is admittedly shitcode but I'm webediting
|
||||
var/list/prev_tickets = SSpersistence.antag_rep //cache for hyper-speed in theory. how many tickets someone has stored
|
||||
var/list/curr_tickets = list() //how many tickets someone has for *this* antag roll, so with the free tickets
|
||||
@@ -337,7 +337,7 @@
|
||||
continue
|
||||
curr_tickets[mind_ckey] = amount
|
||||
ckey_to_mind[mind_ckey] = M //make sure we can look them up after picking
|
||||
|
||||
|
||||
if(!return_list) //return a single guy
|
||||
var/ckey
|
||||
if(length(curr_tickets))
|
||||
@@ -584,7 +584,7 @@
|
||||
//By default nuke just ends the round
|
||||
/datum/game_mode/proc/OnNukeExplosion(off_station)
|
||||
nuke_off_station = off_station
|
||||
if(off_station < 2)
|
||||
if(!off_station)
|
||||
station_was_nuked = TRUE //Will end the round on next check.
|
||||
|
||||
//Additional report section in roundend report
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
can_coexist_with_others = FALSE
|
||||
job_rank = ROLE_GANG
|
||||
antagpanel_category = "Gang"
|
||||
threat = 2
|
||||
var/hud_type = "gangster"
|
||||
var/message_name = "Gangster"
|
||||
var/datum/team/gang/gang
|
||||
@@ -167,6 +168,7 @@
|
||||
name = "Gang boss"
|
||||
hud_type = "gang_boss"
|
||||
message_name = "Leader"
|
||||
threat = 10
|
||||
|
||||
/datum/antagonist/gang/boss/on_gain()
|
||||
..()
|
||||
@@ -474,4 +476,4 @@
|
||||
|
||||
|
||||
#undef MAXIMUM_RECALLS
|
||||
#undef INFLUENCE_INTERVAL
|
||||
#undef INFLUENCE_INTERVAL
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
/datum/team/gang/zerog
|
||||
name = "Zero-G"
|
||||
color = "#C0C0C0"
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/white)
|
||||
inner_outfits = list(/obj/item/clothing/under/suit/white)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hooded/wintercoat)
|
||||
|
||||
/datum/team/gang/max
|
||||
@@ -33,13 +33,13 @@
|
||||
/datum/team/gang/blasto
|
||||
name = "Blasto"
|
||||
color = "#000080"
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/navy)
|
||||
inner_outfits = list(/obj/item/clothing/under/suit/navy)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/miljacket)
|
||||
|
||||
/datum/team/gang/waffle
|
||||
name = "Waffle"
|
||||
color = "#808000" //shared color with cyber, but they can keep brown cause waffles.
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/green)
|
||||
inner_outfits = list(/obj/item/clothing/under/suit/green)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho)
|
||||
|
||||
/datum/team/gang/north
|
||||
@@ -87,7 +87,7 @@
|
||||
/datum/team/gang/tunnel
|
||||
name = "Tunnel"
|
||||
color = "#FF00FF" //Gave the leather jacket to the tunnel gang over diablo.
|
||||
inner_outfits = list(/obj/item/clothing/under/villain)
|
||||
inner_outfits = list(/obj/item/clothing/under/costume/villain)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/leather)
|
||||
|
||||
/datum/team/gang/diablo
|
||||
@@ -123,13 +123,13 @@
|
||||
/datum/team/gang/h
|
||||
name = "H"
|
||||
color = "#993333"
|
||||
inner_outfits = list(/obj/item/clothing/under/jabroni) //Why not?
|
||||
inner_outfits = list(/obj/item/clothing/under/costume/jabroni) //Why not?
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
|
||||
|
||||
/datum/team/gang/rigatonifamily
|
||||
name = "Rigatoni family"
|
||||
color = "#cc9900" // p a s t a colored
|
||||
inner_outfits = list(/obj/item/clothing/under/rank/chef)
|
||||
inner_outfits = list(/obj/item/clothing/under/rank/civilian/chef)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron/chef)
|
||||
|
||||
/datum/team/gang/weed
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
/datum/outfit/syndicate/full
|
||||
name = "Syndicate Operative - Full Kit"
|
||||
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
glasses = /obj/item/clothing/glasses/night/syndicate
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi
|
||||
r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
|
||||
@@ -180,7 +180,7 @@
|
||||
/datum/outfit/syndicate/lone
|
||||
name = "Syndicate Operative - Lone"
|
||||
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
glasses = /obj/item/clothing/glasses/night/syndicate
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
suit = /obj/item/clothing/suit/space/syndicate/black/red
|
||||
head = /obj/item/clothing/head/helmet/space/syndicate/black/red
|
||||
|
||||
@@ -663,7 +663,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
if(count)
|
||||
target_amount = count
|
||||
update_explanation_text()
|
||||
|
||||
/*
|
||||
/datum/objective/capture
|
||||
name = "capture"
|
||||
var/captured_amount = 0
|
||||
@@ -709,7 +709,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
if(count)
|
||||
target_amount = count
|
||||
update_explanation_text()
|
||||
|
||||
*/
|
||||
//Changeling Objectives
|
||||
|
||||
/datum/objective/absorb
|
||||
@@ -1163,12 +1163,17 @@ GLOBAL_LIST_EMPTY(possible_sabotages)
|
||||
var/payout = 0
|
||||
var/payout_bonus = 0
|
||||
var/area/dropoff = null
|
||||
var/static/list/blacklisted_areas = typecacheof(list(/area/ai_monitored/turret_protected,
|
||||
/area/solar/,
|
||||
/area/ruin/, //thank you station space ruins
|
||||
/area/science/test_area/,
|
||||
/area/shuttle/))
|
||||
|
||||
/datum/objective/contract/proc/generate_dropoff() // Generate a random valid area on the station that the dropoff will happen.
|
||||
var/found = FALSE
|
||||
while(!found)
|
||||
var/area/dropoff_area = pick(GLOB.sortedAreas)
|
||||
if(dropoff_area && is_station_level(dropoff_area.z) && !dropoff_area.outdoors)
|
||||
if(dropoff_area && is_station_level(dropoff_area.z) && !dropoff_area.outdoors && !is_type_in_typecache(dropoff_area, blacklisted_areas))
|
||||
dropoff = dropoff_area
|
||||
found = TRUE
|
||||
|
||||
|
||||
@@ -205,13 +205,18 @@
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/boh
|
||||
name = "a bag of holding."
|
||||
name = "a type of bag of holding."
|
||||
targetitem = /obj/item/storage/backpack/holding
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/hypercell
|
||||
name = "a hyper-capacity power cell."
|
||||
targetitem = /obj/item/stock_parts/cell/hyper
|
||||
/datum/objective_item/special/adv_surgical_drapes
|
||||
name = "a set of smart surgical drapes."
|
||||
targetitem = /obj/item/surgical_drapes/advanced
|
||||
difficulty = 10 //would be 15 but cmo rarely have it on themselfs and leave it in their lockers...
|
||||
|
||||
/datum/objective_item/special/bluespace
|
||||
name = "a bluespace power cell."
|
||||
targetitem = /obj/item/stock_parts/cell/bluespace
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/laserpointer
|
||||
|
||||
@@ -41,16 +41,9 @@
|
||||
var/count = 0
|
||||
|
||||
/datum/sabotage_objective/processing/power_sink/check_condition_processing()
|
||||
count += 1
|
||||
if(count==10 || sink_found) // doesn't need to fire that often unless a sink exists
|
||||
var/sink_found_this_time = FALSE
|
||||
for(var/datum/powernet/PN in GLOB.powernets)
|
||||
for(var/obj/item/powersink/sink in PN.nodes)
|
||||
sink_found_this_time = TRUE
|
||||
won = max(won,sink.power_drained/1e8)
|
||||
sink_found = sink_found_this_time
|
||||
count = 0
|
||||
return FALSE
|
||||
for(var/s in GLOB.power_sinks)
|
||||
var/obj/item/powersink/sink = s
|
||||
won = max(won,sink.power_drained/1e8)
|
||||
|
||||
/obj/item/paper/guides/antag/supermatter_sabotage
|
||||
info = "Ways to sabotage a supermatter:<br>\
|
||||
@@ -84,14 +77,14 @@
|
||||
|
||||
/datum/sabotage_objective/processing/supermatter/can_run()
|
||||
return (locate(/obj/machinery/power/supermatter_crystal) in GLOB.machines)
|
||||
|
||||
/*
|
||||
/datum/sabotage_objective/station_integrity
|
||||
name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
|
||||
sabotage_type = "integrity"
|
||||
|
||||
/datum/sabotage_objective/station_integrity/check_conditions()
|
||||
return 5-(max(SSticker.station_integrity*4,320)/80)
|
||||
|
||||
*/
|
||||
/datum/sabotage_objective/cloner
|
||||
name = "Destroy all Nanotrasen cloning machines."
|
||||
sabotage_type = "cloner"
|
||||
@@ -105,6 +98,9 @@
|
||||
special_equipment = list(/obj/item/aiModule/syndicate)
|
||||
excludefromjob = list("Chief Engineer","Research Director","Head of Personnel","Captain","Chief Medical Officer","Head Of Security")
|
||||
|
||||
/datum/sabotage_objective/ai_law/can_run()
|
||||
return length(active_ais())
|
||||
|
||||
/datum/sabotage_objective/ai_law/check_conditions()
|
||||
for (var/i in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/aiPlayer = i
|
||||
|
||||
@@ -207,11 +207,14 @@
|
||||
|
||||
/obj/machinery/sleeper/ui_data()
|
||||
var/list/data = list()
|
||||
var/chemical_list = list()
|
||||
var/blood_percent = 0
|
||||
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
data["open"] = state_open
|
||||
data["efficiency"] = efficiency
|
||||
data["current_vol"] = reagents.total_volume
|
||||
data["tot_capacity"] = reagents.maximum_volume
|
||||
data["blood_levels"] = blood_percent
|
||||
data["blood_status"] = "Patient either has no blood, or does not require it to function."
|
||||
data["chemical_list"] = chemical_list
|
||||
|
||||
data["chems"] = list()
|
||||
for(var/chem in available_chems)
|
||||
@@ -247,10 +250,13 @@
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
data["occupant"]["reagents"] = list()
|
||||
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
|
||||
|
||||
if(mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
|
||||
chemical_list += list(list("name" = R.name, "volume" = R.volume))
|
||||
else
|
||||
chemical_list = "Patient has no reagents."
|
||||
|
||||
data["occupant"]["failing_organs"] = list()
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
if(C)
|
||||
@@ -259,21 +265,25 @@
|
||||
continue
|
||||
data["occupant"]["failing_organs"] += list(list("name" = Or.name))
|
||||
|
||||
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
|
||||
var/blood_id = C.get_blood_id()
|
||||
if(blood_id)
|
||||
data["occupant"]["blood"] = list() // We can start populating this list.
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
data["occupant"]["blood"]["maxBloodVolume"] = (BLOOD_VOLUME_NORMAL*C.blood_ratio)
|
||||
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
|
||||
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
|
||||
data["occupant"]["blood"]["bloodType"] = blood_type
|
||||
if(istype(C)) //Non-carbons shouldn't be able to enter sleepers, but this is to prevent runtimes if something ever breaks
|
||||
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
|
||||
blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
|
||||
var/blood_id = C.get_blood_id()
|
||||
var/blood_warning = ""
|
||||
if(blood_percent < 80)
|
||||
blood_warning = "Patient has low blood levels."
|
||||
if(blood_percent < 60)
|
||||
blood_warning = "Patient has DANGEROUSLY low blood levels."
|
||||
if(blood_id)
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
data["blood_status"] = "Patient has [blood_type] type blood. [blood_warning]"
|
||||
data["blood_levels"] = blood_percent
|
||||
return data
|
||||
|
||||
/obj/machinery/sleeper/ui_act(action, params)
|
||||
@@ -309,14 +319,14 @@
|
||||
if(allowed(usr))
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.remove_reagent(chem, 10)
|
||||
reagents.remove_reagent(chem, 1000)
|
||||
return
|
||||
if(chem in available_chems)
|
||||
if(!is_operational())
|
||||
return
|
||||
/*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in
|
||||
if(R.purity < 0.8)*/
|
||||
reagents.remove_reagent(chem, 10)
|
||||
reagents.remove_reagent(chem, 1000)
|
||||
else
|
||||
visible_message("<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
@@ -47,8 +47,8 @@
|
||||
)
|
||||
|
||||
/obj/machinery/autolathe/Initialize()
|
||||
AddComponent(/datum/component/material_container,
|
||||
list(/datum/material/iron,
|
||||
var/static/list/allowed_types = list(
|
||||
/datum/material/iron,
|
||||
/datum/material/glass,
|
||||
/datum/material/gold,
|
||||
/datum/material/silver,
|
||||
@@ -62,10 +62,9 @@
|
||||
/datum/material/plastic,
|
||||
/datum/material/adamantine,
|
||||
/datum/material/mythril
|
||||
),
|
||||
0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
)
|
||||
AddComponent(/datum/component/material_container, allowed_types, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
. = ..()
|
||||
|
||||
wires = new /datum/wires/autolathe(src)
|
||||
stored_research = new /datum/techweb/specialized/autounlocking/autolathe
|
||||
matching_designs = list()
|
||||
|
||||
@@ -240,10 +240,10 @@
|
||||
to_chat(AI, "<b>[U]</b> holds <a href='?_src_=usr;show_paper=1;'>\a [itemname]</a> up to one of your cameras ...")
|
||||
else
|
||||
to_chat(AI, "<b><a href='?src=[REF(AI)];track=[html_encode(U.name)]'>[U]</a></b> holds <a href='?_src_=usr;show_paper=1;'>\a [itemname]</a> up to one of your cameras ...")
|
||||
AI.last_paper_seen = "<HTML><HEAD><TITLE>[itemname]</TITLE></HEAD><BODY><TT>[info]</TT></BODY></HTML>"
|
||||
AI.last_paper_seen = "<HTML><HEAD><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><TITLE>[itemname]</TITLE></HEAD><BODY><TT>[info]</TT></BODY></HTML>"
|
||||
else if (O.client && O.client.eye == src)
|
||||
to_chat(O, "[U] holds \a [itemname] up to one of the cameras ...")
|
||||
O << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", itemname, info), text("window=[]", itemname))
|
||||
O << browse(text("<HTML><HEAD<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", itemname, info), text("window=[]", itemname))
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/camera_bug))
|
||||
@@ -381,14 +381,12 @@
|
||||
for(var/obj/machinery/camera/C in oview(4, M))
|
||||
if(C.can_use()) // check if camera disabled
|
||||
return C
|
||||
break
|
||||
return null
|
||||
|
||||
/proc/near_range_camera(var/mob/M)
|
||||
for(var/obj/machinery/camera/C in range(4, M))
|
||||
if(C.can_use()) // check if camera disabled
|
||||
return C
|
||||
break
|
||||
|
||||
return null
|
||||
|
||||
|
||||
@@ -77,6 +77,8 @@
|
||||
name = "cloning data disk"
|
||||
icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk.
|
||||
var/list/fields = list()
|
||||
var/list/mutations = list()
|
||||
var/max_mutations = 6
|
||||
var/read_only = 0 //Well,it's still a floppy disk
|
||||
|
||||
//Disk stuff.
|
||||
@@ -129,7 +131,7 @@
|
||||
return examine(user)
|
||||
|
||||
//Start growing a human clone in the pod!
|
||||
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, se, mindref, datum/species/mrace, list/features, factions, list/quirks)
|
||||
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, datum/species/mrace, list/features, factions, list/quirks)
|
||||
if(panel_open)
|
||||
return FALSE
|
||||
if(mess || attempting)
|
||||
@@ -165,8 +167,9 @@
|
||||
|
||||
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
|
||||
|
||||
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
|
||||
H.randmutb() //100% bad mutation. Can be cured with mutadone.
|
||||
H.hardset_dna(ui, mutation_index, H.real_name, null, mrace, features)
|
||||
|
||||
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) //100% bad mutation. Can be cured with mutadone.
|
||||
|
||||
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
|
||||
occupant = H
|
||||
@@ -177,6 +180,7 @@
|
||||
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
ADD_TRAIT(H, TRAIT_MUTATION_STASIS, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
@@ -216,7 +220,7 @@
|
||||
if(!is_operational()) //Autoeject if power is lost
|
||||
if(mob_occupant)
|
||||
go_out()
|
||||
mob_occupant.apply_vore_prefs()
|
||||
mob_occupant.copy_from_prefs_vr()
|
||||
connected_message("Clone Ejected: Loss of power.")
|
||||
|
||||
else if(mob_occupant && (mob_occupant.loc == src))
|
||||
@@ -226,7 +230,7 @@
|
||||
SPEAK("The cloning has been \
|
||||
aborted due to unrecoverable tissue failure.")
|
||||
go_out()
|
||||
mob_occupant.apply_vore_prefs()
|
||||
mob_occupant.copy_from_prefs_vr()
|
||||
|
||||
else if(mob_occupant.cloneloss > (100 - heal_level))
|
||||
mob_occupant.Unconscious(80)
|
||||
@@ -272,7 +276,7 @@
|
||||
BP.attach_limb(mob_occupant)
|
||||
|
||||
go_out()
|
||||
mob_occupant.apply_vore_prefs()
|
||||
mob_occupant.copy_from_prefs_vr()
|
||||
|
||||
else if (!mob_occupant || mob_occupant.loc != src)
|
||||
occupant = null
|
||||
@@ -320,7 +324,7 @@
|
||||
SPEAK("An emergency ejection of the current clone has occurred. Survival not guaranteed.")
|
||||
to_chat(user, "<span class='notice'>You force an emergency ejection. </span>")
|
||||
go_out()
|
||||
mob_occupant.apply_vore_prefs()
|
||||
mob_occupant.copy_from_prefs_vr()
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -366,6 +370,7 @@
|
||||
return
|
||||
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_MUTATION_STASIS, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, CLONING_POD_TRAIT)
|
||||
@@ -418,7 +423,7 @@
|
||||
if(mob_occupant && prob(100/(severity*efficiency)))
|
||||
connected_message(Gibberish("EMP-caused Accidental Ejection", 0))
|
||||
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of, ERROR: John Doe, prematurely." ,0))
|
||||
mob_occupant.apply_vore_prefs()
|
||||
mob_occupant.copy_from_prefs_vr()
|
||||
go_out()
|
||||
|
||||
/obj/machinery/clonepod/ex_act(severity, target)
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
if(stat & BROKEN)
|
||||
overlay_state = "[icon_state]_broken"
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha=128)
|
||||
|
||||
/obj/machinery/computer/power_change()
|
||||
..()
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
/obj/item/stack/tile/fakespace/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/stack/tile/fakepit/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/restraints/handcuffs/fake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/gloves/rapid/hug = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/rapid/hug = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
/obj/item/grenade/chem_grenade/glitter/pink = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/grenade/chem_grenade/glitter/blue = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
@@ -159,6 +159,8 @@
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED) && !exploding_hell)
|
||||
exploding_hell = TRUE
|
||||
explode_EVERYTHING()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(mine_sound)
|
||||
switch(rand(1,3)) //Play every time a mine is hit
|
||||
if(1)
|
||||
@@ -367,10 +369,10 @@
|
||||
var/row_limit = rows-1
|
||||
var/column_limit = columns-1
|
||||
var/mine_limit_v2 = mine_limit
|
||||
if(rows > 11)
|
||||
row_limit = 10
|
||||
if(columns > 11)
|
||||
column_limit = 10
|
||||
if(rows > 21)
|
||||
row_limit = 20
|
||||
if(columns > 21)
|
||||
column_limit = 20
|
||||
if(mine_limit > (rows*columns) * 0.25)
|
||||
mine_limit_v2 = 24
|
||||
message_admins("[key_name_admin(user)] failed an emagged Minesweeper arcade and has unleashed an explosion armageddon of size [row_limit],[column_limit] around [ADMIN_LOOKUPFLW(user.loc)]!")
|
||||
@@ -378,15 +380,38 @@
|
||||
explosion(loc, 2, 5, 10, 15) //Thought you could survive by putting as few mines as possible, huh??
|
||||
else
|
||||
explosion(loc, 1, 3, rand(1,5), rand(1,10))
|
||||
for(var/y69=y-row_limit;y69<y+row_limit;y69++) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
|
||||
for(var/x69=x-column_limit;x69<x+column_limit;x69++)
|
||||
if(prob(mine_limit_v2)) //Probability of explosion happening, according to how many mines were on the board... up to a limit
|
||||
var/explosionloc
|
||||
explosionloc = locate(y69,x69,z)
|
||||
explosion(explosionloc, 0, rand(1,2),rand(1,5),rand(3,10), adminlog = FALSE)
|
||||
var/list/targets = list()
|
||||
var/cur_y = y - round(row_limit * 0.5, 1)
|
||||
var/starting_row = 1
|
||||
if(cur_y < 1)
|
||||
starting_row -= cur_y - 1
|
||||
cur_y = 1
|
||||
var/start_x = x - round(column_limit * 0.5, 1)
|
||||
var/starting_column = 1
|
||||
if(start_x < 1)
|
||||
starting_column -= start_x - 1
|
||||
start_x = 1
|
||||
for(var/row in starting_row to length(table)) //translate the mines locations into actual turf coordinates.
|
||||
if(!locate(cur_y, start_x, z))
|
||||
break
|
||||
var/cur_x = start_x
|
||||
for(var/column in starting_column to length(table[row]))
|
||||
var/coord_value = table[row][column]
|
||||
if(coord_value == 10 || coord_value == 0) //there is a mine in here.
|
||||
var/turf/T = locate(cur_y, cur_x, z)
|
||||
if(!T)
|
||||
break
|
||||
targets += T
|
||||
cur_x++
|
||||
cur_y++
|
||||
var/num_explosions = 0
|
||||
for(var/T in shuffle(targets)) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/explosion, T, 0, rand(1,2),rand(1,5),rand(3,10), FALSE), 15 * ++num_explosions)
|
||||
if(num_explosions == mine_limit_v2)
|
||||
return
|
||||
|
||||
#undef MINESWEEPERIMG
|
||||
#undef MINESWEEPER_GAME_MAIN_MENU
|
||||
#undef MINESWEEPER_GAME_PLAYING
|
||||
#undef MINESWEEPER_GAME_LOST
|
||||
#undef MINESWEEPER_GAME_WON
|
||||
#undef MINESWEEPER_GAME_WON
|
||||
|
||||
@@ -94,4 +94,4 @@
|
||||
overlay_state = "alert:0"
|
||||
. |= overlay_state
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha=128)
|
||||
|
||||
@@ -45,11 +45,11 @@
|
||||
if (ismob(user) && !isliving(user)) // ghosts don't need cameras
|
||||
return
|
||||
if (!network)
|
||||
CRASH("No camera network")
|
||||
stack_trace("No camera network")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
if (!(islist(network)))
|
||||
CRASH("Camera network is not a list")
|
||||
stack_trace("Camera network is not a list")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -485,7 +485,7 @@
|
||||
R.fields["id"] = copytext_char(md5(mob_occupant.real_name), 2, 6)
|
||||
R.fields["UE"] = dna.unique_enzymes
|
||||
R.fields["UI"] = dna.uni_identity
|
||||
R.fields["SE"] = dna.struc_enzymes
|
||||
R.fields["SE"] = dna.mutation_index
|
||||
R.fields["blood_type"] = dna.blood_type
|
||||
R.fields["features"] = dna.features
|
||||
R.fields["factions"] = mob_occupant.faction
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
var/message_cooldown = 0
|
||||
var/ai_message_cooldown = 0
|
||||
var/tmp_alertlevel = 0
|
||||
var/static/security_level_cd // used to stop mass spam.
|
||||
var/const/STATE_DEFAULT = 1
|
||||
var/const/STATE_CALLSHUTTLE = 2
|
||||
var/const/STATE_CANCELSHUTTLE = 3
|
||||
@@ -94,16 +95,18 @@
|
||||
I = pda.id
|
||||
if (I && istype(I))
|
||||
if(ACCESS_CAPTAIN in I.access)
|
||||
if(security_level_cd > world.time)
|
||||
to_chat(usr, "<span class='warning'>Security level protocols are currently on cooldown. Please stand by.</span>")
|
||||
return
|
||||
var/old_level = GLOB.security_level
|
||||
if(!tmp_alertlevel)
|
||||
tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel < SEC_LEVEL_GREEN)
|
||||
tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel == SEC_LEVEL_BLUE)
|
||||
tmp_alertlevel = SEC_LEVEL_BLUE
|
||||
if(tmp_alertlevel > SEC_LEVEL_AMBER)
|
||||
tmp_alertlevel = SEC_LEVEL_AMBER //Cannot engage delta with this
|
||||
set_security_level(tmp_alertlevel)
|
||||
security_level_cd = world.time + 15 SECONDS
|
||||
if(GLOB.security_level != old_level)
|
||||
to_chat(usr, "<span class='notice'>Authorization confirmed. Modifying security level.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
@@ -289,6 +292,10 @@
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
CentCom_announce(input, usr)
|
||||
to_chat(usr, "<span class='notice'>Message transmitted to Central Command.</span>")
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
SEND_SOUND(X, sound('sound/effects/printer.ogg'))
|
||||
window_flash(X, ignorepref = FALSE)
|
||||
usr.log_talk(input, LOG_SAY, tag="CentCom announcement")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has messaged CentCom, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
|
||||
CM.lastTimeUsed = world.time
|
||||
@@ -306,6 +313,10 @@
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
Syndicate_announce(input, usr)
|
||||
to_chat(usr, "<span class='danger'>SYSERR @l(19833)of(transmit.dm): !@$ MESSAGE TRANSMITTED TO SYNDICATE COMMAND.</span>")
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
SEND_SOUND(X, sound('sound/effects/printer.ogg'))
|
||||
window_flash(X, ignorepref = FALSE)
|
||||
usr.log_talk(input, LOG_SAY, tag="Syndicate announcement")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has messaged the Syndicate, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
|
||||
CM.lastTimeUsed = world.time
|
||||
@@ -376,19 +387,21 @@
|
||||
if("ai-announce")
|
||||
make_announcement(usr, 1)
|
||||
if("ai-securitylevel")
|
||||
if(security_level_cd > world.time)
|
||||
to_chat(usr, "<span class='warning'>Security level protocols are currently on cooldown. Please stand by.</span>")
|
||||
return
|
||||
tmp_alertlevel = text2num( href_list["newalertlevel"] )
|
||||
if(!tmp_alertlevel)
|
||||
tmp_alertlevel = 0
|
||||
tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
var/old_level = GLOB.security_level
|
||||
if(!tmp_alertlevel)
|
||||
tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel < SEC_LEVEL_GREEN)
|
||||
tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel == SEC_LEVEL_BLUE)
|
||||
tmp_alertlevel = SEC_LEVEL_BLUE
|
||||
if(tmp_alertlevel > SEC_LEVEL_AMBER)
|
||||
tmp_alertlevel = SEC_LEVEL_AMBER //Cannot engage delta with this
|
||||
set_security_level(tmp_alertlevel)
|
||||
security_level_cd = world.time + 15 SECONDS
|
||||
if(GLOB.security_level != old_level)
|
||||
//Only notify people if an actual change happened
|
||||
var/security_level = get_security_level()
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
#define INJECTOR_TIMEOUT 100
|
||||
#define REJUVENATORS_INJECT 15
|
||||
#define REJUVENATORS_MAX 90
|
||||
#define NUMBER_OF_BUFFERS 3
|
||||
#define SCRAMBLE_TIMEOUT 600
|
||||
#define JOKER_TIMEOUT 12000 //20 minutes
|
||||
#define JOKER_UPGRADE 1800
|
||||
|
||||
#define RADIATION_STRENGTH_MAX 15
|
||||
#define RADIATION_STRENGTH_MULTIPLIER 1 //larger has a more range
|
||||
#define RADIATION_STRENGTH_MULTIPLIER 1 //larger has more range
|
||||
|
||||
#define RADIATION_DURATION_MAX 30
|
||||
#define RADIATION_ACCURACY_MULTIPLIER 3 //larger is less accurate
|
||||
|
||||
|
||||
#define RADIATION_IRRADIATION_MULTIPLIER 1 //multiplier for how much radiation a test subject receives
|
||||
|
||||
#define SCANNER_ACTION_SE 1
|
||||
@@ -23,22 +25,44 @@
|
||||
icon_keyboard = "med_key"
|
||||
density = TRUE
|
||||
circuit = /obj/item/circuitboard/computer/scan_consolenew
|
||||
var/radduration = 2
|
||||
var/radstrength = 1
|
||||
|
||||
var/list/buffer[NUMBER_OF_BUFFERS]
|
||||
|
||||
var/injectorready = 0 //world timer cooldown var
|
||||
var/current_screen = "mainmenu"
|
||||
var/obj/machinery/dna_scannernew/connected = null
|
||||
var/obj/item/disk/data/diskette = null
|
||||
var/list/delayed_action = null
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 400
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
var/datum/techweb/stored_research
|
||||
var/max_storage = 6
|
||||
var/combine
|
||||
var/radduration = 2
|
||||
var/radstrength = 1
|
||||
var/max_chromosomes = 6
|
||||
|
||||
///Amount of mutations we can store
|
||||
var/list/buffer[NUMBER_OF_BUFFERS]
|
||||
///mutations we have stored
|
||||
var/list/stored_mutations = list()
|
||||
///chromosomes we have stored
|
||||
var/list/stored_chromosomes = list()
|
||||
///combinations of injectors for the 'injector selection'. format is list("Elsa" = list(Cryokinesis, Geladikinesis), "The Hulk" = list(Hulk, Gigantism), etc) Glowy and the gang being an initialized datum
|
||||
var/list/injector_selection = list()
|
||||
///max amount of selections you can make
|
||||
var/max_injector_selections = 2
|
||||
///hard-cap on the advanced dna injector
|
||||
var/max_injector_mutations = 10
|
||||
///the max instability of the advanced injector.
|
||||
var/max_injector_instability = 50
|
||||
|
||||
var/injectorready = 0 //world timer cooldown var
|
||||
var/jokerready = 0
|
||||
var/scrambleready = 0
|
||||
var/current_screen = "mainmenu"
|
||||
var/current_mutation //what block are we inspecting? only used when screen = "info"
|
||||
var/current_storage //what storage block are we looking at?
|
||||
var/obj/machinery/dna_scannernew/connected = null
|
||||
var/obj/item/disk/data/diskette = null
|
||||
var/list/delayed_action = null
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/attackby(obj/item/I, mob/user, params)
|
||||
if (istype(I, /obj/item/disk/data)) //INSERT SOME DISKETTES
|
||||
if (!src.diskette)
|
||||
@@ -48,6 +72,28 @@
|
||||
to_chat(user, "<span class='notice'>You insert [I].</span>")
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
if (istype(I, /obj/item/chromosome))
|
||||
if(LAZYLEN(stored_chromosomes) < max_chromosomes)
|
||||
I.forceMove(src)
|
||||
stored_chromosomes += I
|
||||
to_chat(user, "<span class='notice'>You insert [I].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot store any more chromosomes!</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/dnainjector/activator))
|
||||
var/obj/item/dnainjector/activator/A = I
|
||||
if(A.used)
|
||||
to_chat(user,"<span class='notice'>Recycled [I].</span>")
|
||||
if(A.research)
|
||||
var/c_typepath = generate_chromosome()
|
||||
var/obj/item/chromosome/CM = new c_typepath (drop_location())
|
||||
to_chat(user,"<span class='notice'>Recycled [I].</span>")
|
||||
if((LAZYLEN(stored_chromosomes) < max_chromosomes) && prob(60))
|
||||
CM.forceMove(src)
|
||||
stored_chromosomes += CM
|
||||
to_chat(user,"<span class='notice'>[capitalize(CM.name)] added to storage.</span>")
|
||||
qdel(I)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -58,12 +104,26 @@
|
||||
if(!isnull(connected))
|
||||
break
|
||||
injectorready = world.time + INJECTOR_TIMEOUT
|
||||
scrambleready = world.time + SCRAMBLE_TIMEOUT
|
||||
jokerready = world.time + JOKER_TIMEOUT
|
||||
|
||||
stored_research = SSresearch.science_tech
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/examine(mob/user)
|
||||
. = ..()
|
||||
if(jokerready < world.time)
|
||||
. += "<span class='notice'>JOKER algorithm available.</span>"
|
||||
else
|
||||
. += "<span class='notice'>JOKER algorithm available in about [round(0.00166666667 * (jokerready - world.time))] minutes."
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, last_change)
|
||||
. = ..()
|
||||
if(!user)
|
||||
return
|
||||
var/datum/browser/popup = new(user, "scannernew", "DNA Modifier Console", 800, 630) // Set up the popup browser window
|
||||
if(user.client)
|
||||
var/datum/asset/simple/assets = get_asset_datum(/datum/asset/simple/genetics)
|
||||
assets.send(user.client)
|
||||
if(!(in_range(src, user) || hasSiliconAccessInArea(user)))
|
||||
popup.close()
|
||||
return
|
||||
@@ -76,7 +136,7 @@
|
||||
if(connected && connected.is_operational())
|
||||
if(connected.occupant) //set occupant_status message
|
||||
viable_occupant = connected.occupant
|
||||
if(viable_occupant.has_dna() && !HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) && !HAS_TRAIT(viable_occupant, TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification
|
||||
if(viable_occupant.has_dna() && !HAS_TRAIT_NOT_FROM(viable_occupant, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(viable_occupant, TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification
|
||||
occupant_status += "[viable_occupant.name] => "
|
||||
switch(viable_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
@@ -88,8 +148,6 @@
|
||||
occupant_status += "</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Health:</div><div class='progressBar'><div style='width: [viable_occupant.health]%;' class='progressFill good'></div></div><div class='statusValue'>[viable_occupant.health] %</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Radiation Level:</div><div class='progressBar'><div style='width: [viable_occupant.radiation/(RAD_MOB_SAFE/100)]%;' class='progressFill bad'></div></div><div class='statusValue'>[viable_occupant.radiation/(RAD_MOB_SAFE/100)] %</div></div>"
|
||||
var/rejuvenators = viable_occupant.reagents.get_reagent_amount(/datum/reagent/medicine/potass_iodide)
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Rejuvenators:</div><div class='progressBar'><div style='width: [round((rejuvenators / REJUVENATORS_MAX) * 100)]%;' class='progressFill highlight'></div></div><div class='statusValue'>[rejuvenators] units</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Unique Enzymes :</div><div class='statusValue'><span class='highlight'>[viable_occupant.dna.unique_enzymes]</span></div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Last Operation:</div><div class='statusValue'>[last_change ? last_change : "----"]</div></div>"
|
||||
else
|
||||
@@ -147,28 +205,61 @@
|
||||
buttons += "<a href='?src=[REF(src)];task=togglelock;'>[connected.locked ? "Unlock" : "Lock"] Scanner</a>"
|
||||
else
|
||||
buttons += "<span class='linkOff'>Open Scanner</span> <span class='linkOff'>Lock Scanner</span>"
|
||||
if(viable_occupant)
|
||||
buttons += "<a href='?src=[REF(src)];task=rejuv'>Inject Rejuvenators</a>"
|
||||
if(viable_occupant && (scrambleready < world.time))
|
||||
buttons += "<a href='?src=[REF(src)];task=scramble'>Scramble DNA</a>"
|
||||
else
|
||||
buttons += "<span class='linkOff'>Inject Rejuvenators</span>"
|
||||
buttons += "<span class='linkOff'>Scramble DNA</span>"
|
||||
if(diskette)
|
||||
buttons += "<a href='?src=[REF(src)];task=ejectdisk'>Eject Disk</a>"
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=disk;'>Disk</a>"
|
||||
else
|
||||
buttons += "<span class='linkOff'>Eject Disk</span>"
|
||||
if(current_screen == "buffer")
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=mainmenu;'>Radiation Emitter Menu</a>"
|
||||
buttons += "<span class='linkOff'>Disk</span>"
|
||||
if(current_screen == "mutations")
|
||||
buttons += "<span class='linkOff'>Mutations</span>"
|
||||
else
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=buffer;'>Buffer Menu</a>"
|
||||
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=mutations;'>Mutations</a>"
|
||||
if((current_screen == "mainmenu") || !current_screen)
|
||||
buttons += "<span class='linkOff'>Genetic Sequencer</span>"
|
||||
else
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=mainmenu;'>Genetic Sequencer</a>"
|
||||
if(current_screen == "ui")
|
||||
buttons += "<span class='linkOff'>Unique Identifiers</span>"
|
||||
else
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=ui;'>Unique Identifiers</a>"
|
||||
if(current_screen == "advinjector")
|
||||
buttons += "<span class='linkOff'>Adv. Injectors</span>"
|
||||
else
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=advinjector;'>Adv. Injectors</a>"
|
||||
switch(current_screen)
|
||||
if("working")
|
||||
temp_html += status
|
||||
temp_html += "<h1>System Busy</h1>"
|
||||
temp_html += "Working ... Please wait ([DisplayTimeText(radduration*10)])"
|
||||
if("buffer")
|
||||
if("ui")
|
||||
temp_html += status
|
||||
temp_html += buttons
|
||||
temp_html += "<h1>Buffer Menu</h1>"
|
||||
temp_html += "<h1>Unique Identifiers</h1>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=setstrength;num=[radstrength-1];'>--</a> <a href='?src=[REF(src)];task=setstrength;'>Output Level</a> <a href='?src=[REF(src)];task=setstrength;num=[radstrength+1];'>++</a>"
|
||||
temp_html += "<br><a href='?src=[REF(src)];task=setduration;num=[radduration-1];'>--</a> <a href='?src=[REF(src)];task=setduration;'>Pulse Duration</a> <a href='?src=[REF(src)];task=setduration;num=[radduration+1];'>++</a>"
|
||||
temp_html += "<h3>Irradiate Subject</h3>"
|
||||
temp_html += "<div class='line'><div class='statusLabel'>Unique Identifier:</div><div class='statusValue'><div class='clearBoth'>"
|
||||
var/max_line_len = 7*DNA_BLOCK_SIZE
|
||||
if(viable_occupant)
|
||||
temp_html += "<div class='dnaBlockNumber'>1</div>"
|
||||
var/char = ""
|
||||
var/ui_text = viable_occupant.dna.uni_identity
|
||||
var/len_byte = length(ui_text)
|
||||
var/char_it = 0
|
||||
for(var/byte_it = 1, byte_it <= len_byte, byte_it += length(char))
|
||||
char_it++
|
||||
char = ui_text[byte_it]
|
||||
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulseui;num=[char_it];'>[char]</a>"
|
||||
if((char_it % max_line_len) == 0)
|
||||
temp_html += "</div><div class='clearBoth'>"
|
||||
if((char_it % DNA_BLOCK_SIZE) == 0 && byte_it < len_byte)
|
||||
temp_html += "<div class='dnaBlockNumber'>[(char_it / DNA_BLOCK_SIZE) + 1]</div>"
|
||||
else
|
||||
temp_html += "---------"
|
||||
temp_html += "</div></div><br><h1>Buffer Menu</h1>"
|
||||
|
||||
if(istype(buffer))
|
||||
for(var/i=1, i<=buffer.len, i++)
|
||||
@@ -188,7 +279,6 @@
|
||||
temp_html += "<span class='linkOff'>Save to Disk</span>"
|
||||
else
|
||||
var/ui = buffer_slot["UI"]
|
||||
var/se = buffer_slot["SE"]
|
||||
var/ue = buffer_slot["UE"]
|
||||
var/name = buffer_slot["name"]
|
||||
var/label = buffer_slot["label"]
|
||||
@@ -234,19 +324,6 @@
|
||||
temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=mixed'>UI+UE Injector</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>UI+UE Injector</span>"
|
||||
if(se)
|
||||
temp_html += "<br>\tSE: [se] "
|
||||
if(viable_occupant)
|
||||
temp_html += "<a href='?src=[REF(src)];task=transferbuffer;num=[i];text=se'>Occupant</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Occupant</span>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_SE]'>Occupant:Delayed</a>"
|
||||
if(injectorready < world.time )
|
||||
temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=se'>Injector</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Injector</span>"
|
||||
else
|
||||
temp_html += "<br>\tSE: No Data"
|
||||
if(viable_occupant)
|
||||
temp_html += "<br><a href='?src=[REF(src)];task=setbuffer;num=[i];'>Save to Buffer</a>"
|
||||
else
|
||||
@@ -260,58 +337,225 @@
|
||||
temp_html += "<a href='?src=[REF(src)];task=savedisk;num=[i];'>Save to Disk</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Save to Disk</span>"
|
||||
if("disk")
|
||||
temp_html += status
|
||||
temp_html += buttons
|
||||
if(diskette)
|
||||
temp_html += "<h3>[diskette.name]</h3><br>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=ejectdisk'>Eject Disk</a><br>"
|
||||
if(LAZYLEN(diskette.mutations))
|
||||
temp_html += "<table>"
|
||||
for(var/datum/mutation/human/A in diskette.mutations)
|
||||
temp_html += "<tr><td><span class='linkOff'>[A.name]</span></td>"
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=deletediskmut;num=[diskette.mutations.Find(A)];'>Delete</a></td>"
|
||||
if(LAZYLEN(stored_mutations) < max_storage)
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=importdiskmut;num=[diskette.mutations.Find(A)];'>Import</a></td>"
|
||||
else
|
||||
temp_html += "<td><td><span class='linkOff'>Import</span></td>"
|
||||
temp_html += "</tr>"
|
||||
temp_html += "</table>"
|
||||
else
|
||||
temp_html += "<br>Load diskette to start ----------"
|
||||
if("info")
|
||||
if(LAZYLEN(stored_mutations))
|
||||
if(LAZYLEN(stored_mutations) >= current_storage)
|
||||
var/datum/mutation/human/HM = stored_mutations[current_storage]
|
||||
if(HM)
|
||||
temp_html += display_sequence(HM.type, current_storage)
|
||||
else
|
||||
current_screen = "mainmenu"
|
||||
if("mutations")
|
||||
temp_html += status
|
||||
temp_html += buttons
|
||||
temp_html += "<h3>Mutation Storage:<br></h3>"
|
||||
temp_html += "<table>"
|
||||
for(var/datum/mutation/human/HM in stored_mutations)
|
||||
var/i = stored_mutations.Find(HM)
|
||||
temp_html += "<tr><td><a href='?src=[REF(src)];task=inspectstorage;num=[i]'>[HM.name]</a></td>"
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=exportdiskmut;path=[HM.type]'>Export</a></td>"
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=deletemut;num=[i]'>Delete</a></td>"
|
||||
if(combine == HM.type)
|
||||
temp_html += "<td><span class='linkOff'>Combine</span></td></tr>"
|
||||
else
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=combine;num=[i]'>Combine</a></td></tr>"
|
||||
temp_html += "</table><br>"
|
||||
temp_html += "<h3>Chromosome Storage:<br></h3>"
|
||||
temp_html += "<table>"
|
||||
for(var/i in 1 to stored_chromosomes.len)
|
||||
var/obj/item/chromosome/CM = stored_chromosomes[i]
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=ejectchromosome;num=[i]'>[CM.name]</a></td><br>"
|
||||
temp_html += "</table>"
|
||||
if("advinjector")
|
||||
temp_html += status
|
||||
temp_html += buttons
|
||||
temp_html += "<div class='line'><div class='statusLabel'><b>Advanced Injectors:</b></div></div><br>"
|
||||
temp_html += "<div class='statusLine'><a href='?src=[REF(src)];task=add_advinjector;'>New Selection</a></div>"
|
||||
for(var/A in injector_selection)
|
||||
temp_html += "<div class='statusDisplay'><b>[A]</b>"
|
||||
var/list/true_selection = injector_selection[A]
|
||||
temp_html += "<br>"
|
||||
for(var/B in true_selection)
|
||||
var/datum/mutation/human/HM = B
|
||||
var/mutcolor
|
||||
switch(HM.quality)
|
||||
if(POSITIVE)
|
||||
mutcolor = "good"
|
||||
if(MINOR_NEGATIVE)
|
||||
mutcolor = "average"
|
||||
if(NEGATIVE)
|
||||
mutcolor = "bad"
|
||||
temp_html += "<div class='statusLine'><span class='[mutcolor]'>[HM.name] </span>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=remove_from_advinjector;injector=[A];path=[HM.type];'>Remove</a></div>"
|
||||
if (injectorready < world.time)
|
||||
temp_html += "<div class='statusLine'> <a href='?src=[REF(src)];task=advinjector;injector=[A];'>Print Advanced Injector</a>"
|
||||
else
|
||||
temp_html += "<div class='statusLine'> <span class='linkOff'>Print Advanced Injector</span>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=remove_advinjector;injector=[A];'>Remove Injector</a></div>"
|
||||
temp_html += "<br></div>"
|
||||
else
|
||||
temp_html += status
|
||||
temp_html += buttons
|
||||
temp_html += "<h1>Radiation Emitter Menu</h1>"
|
||||
|
||||
temp_html += "<a href='?src=[REF(src)];task=setstrength;num=[radstrength-1];'>--</a> <a href='?src=[REF(src)];task=setstrength;'>Output Level</a> <a href='?src=[REF(src)];task=setstrength;num=[radstrength+1];'>++</a>"
|
||||
temp_html += "<br><a href='?src=[REF(src)];task=setduration;num=[radduration-1];'>--</a> <a href='?src=[REF(src)];task=setduration;'>Pulse Duration</a> <a href='?src=[REF(src)];task=setduration;num=[radduration+1];'>++</a>"
|
||||
|
||||
temp_html += "<h3>Irradiate Subject</h3>"
|
||||
temp_html += "<div class='line'><div class='statusLabel'>Unique Identifier:</div><div class='statusValue'><div class='clearBoth'>"
|
||||
|
||||
var/max_line_len = 7*DNA_BLOCK_SIZE
|
||||
temp_html += "<div class='line'><div class='statusLabel'>Genetic Sequence:</div><br>"
|
||||
if(viable_occupant)
|
||||
temp_html += "<div class='dnaBlockNumber'>1</div>"
|
||||
var/char = ""
|
||||
var/ui_text = viable_occupant.dna.uni_identity
|
||||
var/len_byte = length(ui_text)
|
||||
var/char_it = 0
|
||||
for(var/byte_it = 1, byte_it <= len_byte, byte_it += length(char))
|
||||
char_it++
|
||||
char = ui_text[byte_it]
|
||||
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulseui;num=[char_it];'>[char]</a>"
|
||||
if((char_it % max_line_len) == 0)
|
||||
temp_html += "</div><div class='clearBoth'>"
|
||||
if((char_it % DNA_BLOCK_SIZE) == 0 && byte_it < len_byte)
|
||||
temp_html += "<div class='dnaBlockNumber'>[(char_it / DNA_BLOCK_SIZE) + 1]</div>"
|
||||
if(viable_occupant)
|
||||
for(var/A in get_mutation_list())
|
||||
temp_html += display_inactive_sequence(A)
|
||||
temp_html += "<br>"
|
||||
else
|
||||
temp_html += "----"
|
||||
if(viable_occupant && (current_mutation in get_mutation_list(viable_occupant)))
|
||||
temp_html += display_sequence(current_mutation)
|
||||
temp_html += "</div><br>"
|
||||
else
|
||||
temp_html += "----"
|
||||
temp_html += "</div></div></div><br>"
|
||||
|
||||
temp_html += "<br><div class='line'><div class='statusLabel'>Structural Enzymes:</div><div class='statusValue'><div class='clearBoth'>"
|
||||
if(viable_occupant)
|
||||
temp_html += "<div class='dnaBlockNumber'>1</div>"
|
||||
var/char = ""
|
||||
var/se_text = viable_occupant.dna.struc_enzymes
|
||||
var/len_byte = length(se_text)
|
||||
var/char_it = 0
|
||||
for(var/byte_it = 1, byte_it <= len_byte, byte_it += length(char))
|
||||
char_it++
|
||||
char = se_text[byte_it]
|
||||
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulsese;num=[char_it];'>[char]</a>"
|
||||
if((char_it % max_line_len) == 0)
|
||||
temp_html += "</div><div class='clearBoth'>"
|
||||
if((char_it % DNA_BLOCK_SIZE) == 0 && byte_it < len_byte)
|
||||
temp_html += "<div class='dnaBlockNumber'>[(char_it / DNA_BLOCK_SIZE) + 1]</div>"
|
||||
else
|
||||
temp_html += "----"
|
||||
temp_html += "</div></div></div>"
|
||||
temp_html += "----------"
|
||||
|
||||
popup.set_content(temp_html.Join())
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/display_inactive_sequence(mutation)
|
||||
var/temp_html = ""
|
||||
var/class = "unselected"
|
||||
var/mob/living/carbon/viable_occupant = get_viable_occupant()
|
||||
if(!viable_occupant)
|
||||
return
|
||||
|
||||
var/location = viable_occupant.dna.mutation_index.Find(mutation) //We do this because we dont want people using sysexp or similair tools to just read the mutations.
|
||||
|
||||
if(!location) //Do this only when needed, dont make a list with mutations for every iteration if you dont need to
|
||||
var/list/mutations = get_mutation_list(TRUE)
|
||||
if(mutation in mutations)
|
||||
location = mutations.Find(mutation)
|
||||
if(mutation == current_mutation)
|
||||
class = "selected"
|
||||
if(location > DNA_MUTATION_BLOCKS)
|
||||
temp_html += "<a class='clean' href='?src=[REF(src)];task=inspect;num=[location];'><img class='[class]' src='dna_extra.gif' width = '65' alt='Extra Mutation'></a>"
|
||||
else if(mutation in stored_research.discovered_mutations)
|
||||
temp_html += "<a class='clean' href='?src=[REF(src)];task=inspect;num=[location];'><img class='[class]' src='dna_discovered.gif' width = '65' alt='Discovered Mutation'></a>"
|
||||
else
|
||||
temp_html += "<a class='clean' clean href='?src=[REF(src)];task=inspect;num=[location];'><img class='[class]' src='dna_undiscovered.gif' width = '65' alt=Undiscovered Mutation'></a>"
|
||||
return temp_html
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/display_sequence(mutation, storage_slot) //Storage slot is for when viewing from the stored mutations
|
||||
var/temp_html = ""
|
||||
if(!mutation)
|
||||
temp_html += "ERR-"
|
||||
return
|
||||
var/mut_name = "Unknown gene"
|
||||
var/mut_desc = "No information available."
|
||||
var/alias
|
||||
var/discovered = FALSE
|
||||
var/active = FALSE
|
||||
var/scrambled = FALSE
|
||||
var/instability
|
||||
var/mob/living/carbon/viable_occupant = get_viable_occupant()
|
||||
var/datum/mutation/human/HM = get_valid_mutation(mutation)
|
||||
|
||||
if(viable_occupant)
|
||||
var/datum/mutation/human/M = viable_occupant.dna.get_mutation(mutation)
|
||||
if(M)
|
||||
scrambled = M.scrambled
|
||||
active = TRUE
|
||||
var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation)
|
||||
alias = A.alias
|
||||
if(active && !scrambled)
|
||||
discover(mutation)
|
||||
if(stored_research && (mutation in stored_research.discovered_mutations))
|
||||
mut_name = A.name
|
||||
mut_desc = A.desc
|
||||
discovered = TRUE
|
||||
instability = A.instability
|
||||
var/extra
|
||||
if(viable_occupant && !(storage_slot || viable_occupant.dna.mutation_in_sequence(mutation)))
|
||||
extra = TRUE
|
||||
|
||||
if(discovered && !scrambled)
|
||||
var/mutcolor
|
||||
switch(A.quality)
|
||||
if(POSITIVE)
|
||||
mutcolor = "good"
|
||||
if(MINOR_NEGATIVE)
|
||||
mutcolor = "average"
|
||||
if(NEGATIVE)
|
||||
mutcolor = "bad"
|
||||
if(HM)
|
||||
instability *= GET_MUTATION_STABILIZER(HM)
|
||||
temp_html += "<div class='statusDisplay'><div class='statusLine'><span class='[mutcolor]'><b>[mut_name]</b></span><small> ([alias])</small><br>"
|
||||
temp_html += "<div class='statusLine'>Instability : [round(instability)]</span><br>"
|
||||
else
|
||||
temp_html += "<div class='statusDisplay'><div class='statusLine'><b>[alias]</b><br>"
|
||||
temp_html += "<div class='statusLine'>[mut_desc]<br></div>"
|
||||
if(active && !storage_slot)
|
||||
if(HM?.can_chromosome && (HM in viable_occupant.dna.mutations))
|
||||
var/i = viable_occupant.dna.mutations.Find(HM)
|
||||
var/chromosome_name = "<a href='?src=[REF(src)];task=applychromosome;path=[mutation];num=[i];'>----</a>"
|
||||
if(HM.chromosome_name)
|
||||
chromosome_name = HM.chromosome_name
|
||||
temp_html += "<div class='statusLine'>Chromosome status: [chromosome_name]<br></div>"
|
||||
temp_html += "<div class='statusLine'>Sequence:<br><br></div>"
|
||||
if(!scrambled)
|
||||
for(var/block in 1 to A.blocks)
|
||||
var/whole_sequence = get_valid_gene_string(mutation)
|
||||
var/sequence = copytext(whole_sequence, 1+(block-1)*(DNA_SEQUENCE_LENGTH*2),(DNA_SEQUENCE_LENGTH*2*block+1))
|
||||
temp_html += "<div class='statusLine'><table class='statusDisplay'><tr>"
|
||||
for(var/i in 1 to DNA_SEQUENCE_LENGTH)
|
||||
var/num = 1+(i-1)*2
|
||||
var/genenum = num+(DNA_SEQUENCE_LENGTH*2*(block-1))
|
||||
temp_html += "<td><div class='statusLine'><span class='dnaBlockNumber'><a href='?src=[REF(src)];task=pulsegene;num=[genenum];path=[mutation];'>[sequence[num]]</span></a></div></td>"
|
||||
temp_html += "</tr><tr>"
|
||||
for(var/i in 1 to DNA_SEQUENCE_LENGTH)
|
||||
temp_html += "<td><div class='statusLine'>|</div></td>"
|
||||
temp_html += "</tr><tr>"
|
||||
for(var/i in 1 to DNA_SEQUENCE_LENGTH)
|
||||
var/num = i*2
|
||||
var/genenum = num+(DNA_SEQUENCE_LENGTH*2*(block-1))
|
||||
temp_html += "<td><div class='statusLine'><span class='dnaBlockNumber'><a href='?src=[REF(src)];task=pulsegene;num=[genenum];path=[mutation];'>[sequence[num]]</span></a></div></td>"
|
||||
temp_html += "</tr></table></div>"
|
||||
temp_html += "<br><br><br><br><br>"
|
||||
else
|
||||
temp_html = "<div class='statusLine'>Sequence unreadable due to unpredictable mutation.</div>"
|
||||
if((active || storage_slot) && (injectorready < world.time) && !scrambled)
|
||||
temp_html += "<a href='?src=[REF(src)];task=activator;path=[mutation];slot=[storage_slot];'>Print Activator</a>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=mutator;path=[mutation];slot;=[storage_slot];'>Print Mutator</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Print Activator</span>"
|
||||
temp_html += "<span class='linkOff'>Print Mutator</span>"
|
||||
temp_html += "<br><div class='statusLine'>"
|
||||
if(storage_slot)
|
||||
temp_html += "<a href='?src=[REF(src)];task=deletemut;num=[storage_slot];'>Delete</a>"
|
||||
if((LAZYLEN(stored_mutations) < max_storage) && diskette && !diskette.read_only)
|
||||
temp_html += "<a href='?src=[REF(src)];task=exportdiskmut;path=[mutation];'>Export</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Export</span>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=screen;text=mutations;'>Back</a>"
|
||||
else if(active && !scrambled)
|
||||
temp_html += "<a href='?src=[REF(src)];task=savemut;path=[mutation];'>Store</a>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=expand_advinjector;path=[mutation];'>Adv. Injector</a>"
|
||||
if(extra || scrambled)
|
||||
temp_html += "<a href='?src=[REF(src)];task=nullify;'>Nullify</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Nullify</span>"
|
||||
temp_html += "</div></div>"
|
||||
return temp_html
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/Topic(href, href_list)
|
||||
if(..())
|
||||
@@ -350,13 +594,15 @@
|
||||
radstrength = WRAP(num, 1, RADIATION_STRENGTH_MAX+1)
|
||||
if("screen")
|
||||
current_screen = href_list["text"]
|
||||
if("rejuv")
|
||||
if(viable_occupant && viable_occupant.reagents)
|
||||
var/potassiodide_amount = viable_occupant.reagents.get_reagent_amount(/datum/reagent/medicine/potass_iodide)
|
||||
var/can_add = max(min(REJUVENATORS_MAX - potassiodide_amount, REJUVENATORS_INJECT), 0)
|
||||
viable_occupant.reagents.add_reagent(/datum/reagent/medicine/potass_iodide, can_add)
|
||||
if("scramble")
|
||||
if(viable_occupant && (scrambleready < world.time))
|
||||
viable_occupant.dna.remove_all_mutations(list(MUT_NORMAL, MUT_EXTRA))
|
||||
viable_occupant.dna.generate_dna_blocks()
|
||||
scrambleready = world.time + SCRAMBLE_TIMEOUT
|
||||
to_chat(usr,"<span class'notice'>DNA scrambled.</span>")
|
||||
viable_occupant.radiation += RADIATION_STRENGTH_MULTIPLIER*50/(connected.damage_coeff ** 2)
|
||||
if("setbufferlabel")
|
||||
var/text = sanitize(input(usr, "Input a new label:", "Input an Text", null) as text|null)
|
||||
var/text = sanitize(input(usr, "Input a new label:", "Input a Text", null) as text|null)
|
||||
if(num && text)
|
||||
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
|
||||
var/list/buffer_slot = buffer[num]
|
||||
@@ -368,7 +614,6 @@
|
||||
buffer[num] = list(
|
||||
"label"="Buffer[num]:[viable_occupant.real_name]",
|
||||
"UI"=viable_occupant.dna.uni_identity,
|
||||
"SE"=viable_occupant.dna.struc_enzymes,
|
||||
"UE"=viable_occupant.dna.unique_enzymes,
|
||||
"name"=viable_occupant.real_name,
|
||||
"blood_type"=viable_occupant.dna.blood_type
|
||||
@@ -382,8 +627,6 @@
|
||||
if("transferbuffer")
|
||||
if(num && viable_occupant)
|
||||
switch(href_list["text"]) //Numbers are this high because other way upgrading laser is just not worth the hassle, and i cant think of anything better to inmrove
|
||||
if("se")
|
||||
apply_buffer(SCANNER_ACTION_SE,num)
|
||||
if("ui")
|
||||
apply_buffer(SCANNER_ACTION_UI,num)
|
||||
if("ue")
|
||||
@@ -397,28 +640,6 @@
|
||||
if(istype(buffer_slot))
|
||||
var/obj/item/dnainjector/timed/I
|
||||
switch(href_list["text"])
|
||||
if("se")
|
||||
if(buffer_slot["SE"])
|
||||
I = new /obj/item/dnainjector/timed(loc)
|
||||
var/powers = 0
|
||||
for(var/datum/mutation/human/HM in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations)
|
||||
if(HM.check_block_string(buffer_slot["SE"]))
|
||||
I.add_mutations.Add(HM)
|
||||
if(HM in GLOB.good_mutations)
|
||||
powers += 1
|
||||
if(HM in GLOB.bad_mutations + GLOB.not_good_mutations)
|
||||
powers -= 1 //To prevent just unlocking everything to get all powers to a syringe for max tech
|
||||
else
|
||||
I.remove_mutations.Add(HM)
|
||||
var/time_coeff
|
||||
for(var/datum/mutation/human/HM in I.add_mutations)
|
||||
if(!time_coeff)
|
||||
time_coeff = HM.time_coeff
|
||||
continue
|
||||
time_coeff = min(time_coeff,HM.time_coeff)
|
||||
if(connected)
|
||||
I.duration = I.duration * time_coeff * connected.damage_coeff
|
||||
I.damage_coeff = connected.damage_coeff
|
||||
if("ui")
|
||||
if(buffer_slot["UI"])
|
||||
I = new /obj/item/dnainjector/timed(loc)
|
||||
@@ -457,7 +678,7 @@
|
||||
if("setdelayed")
|
||||
if(num)
|
||||
delayed_action = list("action"=text2num(href_list["delayaction"]),"buffer"=num)
|
||||
if("pulseui","pulsese")
|
||||
if("pulseui")
|
||||
if(num && viable_occupant && connected)
|
||||
radduration = WRAP(radduration, 1, RADIATION_DURATION_MAX+1)
|
||||
radstrength = WRAP(radstrength, 1, RADIATION_STRENGTH_MAX+1)
|
||||
@@ -469,7 +690,7 @@
|
||||
ui_interact(usr)
|
||||
|
||||
sleep(radduration*10)
|
||||
current_screen = "mainmenu"
|
||||
current_screen = "ui"
|
||||
|
||||
if(viable_occupant && connected && connected.occupant==viable_occupant)
|
||||
viable_occupant.radiation += (RADIATION_IRRADIATION_MULTIPLIER*radduration*radstrength)/(connected.damage_coeff ** 2) //Read comment in "transferbuffer" section above for explanation
|
||||
@@ -478,7 +699,7 @@
|
||||
var/len = length_char(viable_occupant.dna.uni_identity)
|
||||
num = WRAP(num, 1, len+1)
|
||||
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2
|
||||
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
|
||||
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
|
||||
var/block = round((num-1)/DNA_BLOCK_SIZE)+1
|
||||
var/subblock = num - block*DNA_BLOCK_SIZE
|
||||
last_change = "UI #[block]-[subblock]; "
|
||||
@@ -490,35 +711,229 @@
|
||||
|
||||
viable_occupant.dna.uni_identity = copytext_char(viable_occupant.dna.uni_identity, 1, num) + hex + copytext_char(viable_occupant.dna.uni_identity, num + 1)
|
||||
viable_occupant.updateappearance(mutations_overlay_update=1)
|
||||
if("pulsese")
|
||||
var/len = length(viable_occupant.dna.struc_enzymes)
|
||||
num = WRAP(num, 1, len+1)
|
||||
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len)
|
||||
|
||||
var/block = round((num-1)/DNA_BLOCK_SIZE)+1
|
||||
var/subblock = num - block*DNA_BLOCK_SIZE
|
||||
last_change = "SE #[block]-[subblock]; "
|
||||
|
||||
var/hex = copytext_char(viable_occupant.dna.struc_enzymes, num, num+1)
|
||||
last_change += "[hex]"
|
||||
hex = scramble(hex, radstrength, radduration)
|
||||
last_change += "->[hex]"
|
||||
|
||||
viable_occupant.dna.struc_enzymes = copytext_char(viable_occupant.dna.struc_enzymes, 1, num) + hex + copytext_char(viable_occupant.dna.struc_enzymes, num + 1)
|
||||
viable_occupant.domutcheck()
|
||||
else
|
||||
current_screen = "mainmenu"
|
||||
|
||||
if(connected)
|
||||
connected.locked = locked_state
|
||||
if("inspect")
|
||||
if(viable_occupant)
|
||||
var/list/mutations = get_mutation_list(TRUE)
|
||||
if(current_mutation == mutations[num])
|
||||
current_mutation = null
|
||||
else
|
||||
current_mutation = mutations[num]
|
||||
|
||||
if("inspectstorage")
|
||||
current_storage = num
|
||||
current_screen = "info"
|
||||
if("savemut")
|
||||
if(viable_occupant)
|
||||
var/succes
|
||||
if(LAZYLEN(stored_mutations) < max_storage)
|
||||
var/mutation = text2path(href_list["path"])
|
||||
if(ispath(mutation, /datum/mutation/human)) //sanity checks
|
||||
var/datum/mutation/human/HM = viable_occupant.dna.get_mutation(mutation)
|
||||
if(HM)
|
||||
var/datum/mutation/human/A = new HM.type()
|
||||
A.copy_mutation(HM)
|
||||
succes = TRUE
|
||||
stored_mutations += A
|
||||
to_chat(usr,"<span class='notice'>Mutation succesfully stored.</span>")
|
||||
if(!succes) //we can exactly return here
|
||||
to_chat(usr,"<span class='warning'>Mutation storage is full.</span>")
|
||||
if("deletemut")
|
||||
var/datum/mutation/human/HM = stored_mutations[num]
|
||||
if(HM)
|
||||
stored_mutations.Remove(HM)
|
||||
qdel(HM)
|
||||
current_screen = "mutations"
|
||||
if("activator")
|
||||
if(injectorready < world.time)
|
||||
var/mutation = text2path(href_list["path"])
|
||||
if(ispath(mutation, /datum/mutation/human))
|
||||
var/datum/mutation/human/HM = get_valid_mutation(mutation)
|
||||
if(HM)
|
||||
var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc)
|
||||
I.add_mutations += new HM.type (copymut = HM)
|
||||
I.name = "[HM.name] activator"
|
||||
I.research = TRUE
|
||||
if(connected)
|
||||
I.damage_coeff = connected.damage_coeff*4
|
||||
injectorready = world.time + INJECTOR_TIMEOUT * (1 - 0.1 * connected.precision_coeff) //precision_coeff being the matter bin rating
|
||||
else
|
||||
injectorready = world.time + INJECTOR_TIMEOUT
|
||||
if("mutator")
|
||||
if(injectorready < world.time)
|
||||
var/mutation = text2path(href_list["path"])
|
||||
if(ispath(mutation, /datum/mutation/human))
|
||||
var/datum/mutation/human/HM = get_valid_mutation(mutation)
|
||||
if(HM)
|
||||
var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc)
|
||||
I.add_mutations += new HM.type (copymut = HM)
|
||||
I.doitanyway = TRUE
|
||||
I.name = "[HM.name] injector"
|
||||
if(connected)
|
||||
I.damage_coeff = connected.damage_coeff
|
||||
injectorready = world.time + INJECTOR_TIMEOUT * 5 * (1 - 0.1 * connected.precision_coeff)
|
||||
else
|
||||
injectorready = world.time + INJECTOR_TIMEOUT * 5
|
||||
|
||||
if("advinjector")
|
||||
var/selection = href_list["injector"]
|
||||
if(injectorready < world.time)
|
||||
if(injector_selection.Find(selection))
|
||||
var/list/true_selection = injector_selection[selection]
|
||||
if(LAZYLEN(injector_selection))
|
||||
var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc)
|
||||
for(var/A in true_selection)
|
||||
var/datum/mutation/human/HM = A
|
||||
I.add_mutations += new HM.type (copymut = HM)
|
||||
I.doitanyway = TRUE
|
||||
I.name = "Advanced [selection] injector"
|
||||
if(connected)
|
||||
I.damage_coeff = connected.damage_coeff
|
||||
injectorready = world.time + INJECTOR_TIMEOUT * 8 * (1 - 0.1 * connected.precision_coeff)
|
||||
else
|
||||
injectorready = world.time + INJECTOR_TIMEOUT * 8
|
||||
if("nullify")
|
||||
if(viable_occupant)
|
||||
var/datum/mutation/human/A = viable_occupant.dna.get_mutation(current_mutation)
|
||||
if(A && (!viable_occupant.dna.mutation_in_sequence(current_mutation) || A.scrambled))
|
||||
viable_occupant.dna.remove_mutation(current_mutation)
|
||||
current_screen = "mainmenu"
|
||||
current_mutation = null
|
||||
if("pulsegene")
|
||||
if(current_screen != "info")
|
||||
var/path = text2path(href_list["path"])
|
||||
if(viable_occupant && num && (path in viable_occupant.dna.mutation_index))
|
||||
var/list/genes = list("A","T","G","C","X")
|
||||
if(jokerready < world.time)
|
||||
genes += "JOKER"
|
||||
var/sequence = GET_GENE_STRING(path, viable_occupant.dna)
|
||||
var/original = sequence[num]
|
||||
var/new_gene = input("From [original] to-", "New block", original) as null|anything in genes
|
||||
if(!new_gene)
|
||||
new_gene = original
|
||||
if(viable_occupant == get_viable_occupant()) //No cheesing
|
||||
if((new_gene == "JOKER") && (jokerready < world.time))
|
||||
var/true_genes = GET_SEQUENCE(current_mutation)
|
||||
new_gene = true_genes[num]
|
||||
jokerready = world.time + JOKER_TIMEOUT - (JOKER_UPGRADE * (connected.precision_coeff-1))
|
||||
sequence = copytext(sequence, 1, num) + new_gene + copytext(sequence, num+1, length(sequence)+1)
|
||||
viable_occupant.dna.mutation_index[path] = sequence
|
||||
viable_occupant.radiation += RADIATION_STRENGTH_MULTIPLIER/connected.damage_coeff
|
||||
viable_occupant.domutcheck()
|
||||
if("exportdiskmut")
|
||||
if(diskette && !diskette.read_only)
|
||||
var/path = text2path(href_list["path"])
|
||||
if(ispath(path, /datum/mutation/human))
|
||||
var/datum/mutation/human/A = get_valid_mutation(path)
|
||||
if(A && diskette && (LAZYLEN(diskette.mutations) < diskette.max_mutations))
|
||||
var/datum/mutation/human/HM = new A.type()
|
||||
diskette.mutations += HM
|
||||
HM.copy_mutation(A)
|
||||
to_chat(usr, "<span class='notice'>Succesfully written [A.name] to [diskette.name].</span>")
|
||||
if("deletediskmut")
|
||||
if(diskette && !diskette.read_only)
|
||||
if(num && (LAZYLEN(diskette.mutations) >= num))
|
||||
var/datum/mutation/human/A = diskette.mutations[num]
|
||||
diskette.mutations.Remove(A)
|
||||
qdel(A)
|
||||
if("importdiskmut")
|
||||
if(diskette && (LAZYLEN(diskette.mutations) >= num))
|
||||
if(LAZYLEN(stored_mutations) < max_storage)
|
||||
var/datum/mutation/human/A = diskette.mutations[num]
|
||||
var/datum/mutation/human/HM = new A.type()
|
||||
HM.copy_mutation(A)
|
||||
stored_mutations += HM
|
||||
to_chat(usr,"<span class='notice'>Succesfully written [A.name] to storage.")
|
||||
if("combine")
|
||||
if(num && (LAZYLEN(stored_mutations) >= num))
|
||||
if(LAZYLEN(stored_mutations) < max_storage)
|
||||
var/datum/mutation/human/A = stored_mutations[num]
|
||||
var/path = A.type
|
||||
if(combine)
|
||||
var/result_path = get_mixed_mutation(combine, path)
|
||||
if(result_path)
|
||||
stored_mutations += new result_path()
|
||||
to_chat(usr, "<span class='boldnotice'>Succes! New mutation has been added to storage</span>")
|
||||
discover(result_path)
|
||||
combine = null
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Failed. No mutation could be created.</span>")
|
||||
combine = null
|
||||
else
|
||||
combine = path
|
||||
to_chat(usr,"<span class='notice'>Selected [A.name] for combining</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Not enough space to store potential mutation.</span>")
|
||||
if("ejectchromosome")
|
||||
if(LAZYLEN(stored_chromosomes) <= num)
|
||||
var/obj/item/chromosome/CM = stored_chromosomes[num]
|
||||
CM.forceMove(drop_location())
|
||||
adjust_item_drop_location(CM)
|
||||
stored_chromosomes -= CM
|
||||
if("applychromosome")
|
||||
if(viable_occupant && (LAZYLEN(viable_occupant.dna.mutations) <= num))
|
||||
var/datum/mutation/human/HM = viable_occupant.dna.mutations[num]
|
||||
var/list/chromosomes = list()
|
||||
for(var/obj/item/chromosome/CM in stored_chromosomes)
|
||||
if(CM.can_apply(HM))
|
||||
chromosomes += CM
|
||||
if(chromosomes.len)
|
||||
var/obj/item/chromosome/CM = input("Select a chromosome to apply", "Apply Chromosome") as null|anything in sortNames(chromosomes)
|
||||
if(CM)
|
||||
to_chat(usr, "<span class='notice'>You apply [CM] to [HM.name].</span>")
|
||||
stored_chromosomes -= CM
|
||||
CM.apply(HM)
|
||||
if("expand_advinjector")
|
||||
var/mutation = text2path(href_list["path"])
|
||||
var/datum/mutation/human/HM = get_valid_mutation(mutation)
|
||||
if(HM && LAZYLEN(injector_selection))
|
||||
var/which_injector = input(usr, "Select Adv. Injector", "Advanced Injectors") as null|anything in injector_selection
|
||||
if(injector_selection.Find(which_injector))
|
||||
var/list/true_selection = injector_selection[which_injector]
|
||||
var/total_instability
|
||||
for(var/B in true_selection)
|
||||
var/datum/mutation/human/mootacion = B
|
||||
total_instability += mootacion.instability
|
||||
total_instability += HM.instability
|
||||
if((total_instability > max_injector_instability) || (true_selection.len + 1) > max_injector_mutations)
|
||||
to_chat(usr, "<span class='warning'>Adding more mutations would make the advanced injector too unstable!</span>")
|
||||
else
|
||||
true_selection += HM //reminder that this works. because I keep forgetting this works
|
||||
if("remove_from_advinjector")
|
||||
var/mutation = text2path(href_list["path"])
|
||||
var/selection = href_list["injector"]
|
||||
if(injector_selection.Find(selection))
|
||||
var/list/true_selection = injector_selection[selection]
|
||||
for(var/B in true_selection)
|
||||
var/datum/mutation/human/HM = B
|
||||
if(HM.type == mutation)
|
||||
true_selection -= HM
|
||||
break
|
||||
|
||||
if("remove_advinjector")
|
||||
var/selection = href_list["injector"]
|
||||
for(selection in injector_selection)
|
||||
if(selection == selection)
|
||||
injector_selection.Remove(selection)
|
||||
|
||||
if("add_advinjector")
|
||||
if(LAZYLEN(injector_selection) < max_injector_selections)
|
||||
var/new_selection = input(usr, "Enter Adv. Injector name", "Advanced Injectors") as text|null
|
||||
if(new_selection && !(new_selection in injector_selection))
|
||||
injector_selection[new_selection] = list()
|
||||
|
||||
|
||||
ui_interact(usr,last_change)
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/scramble(input,rs,rd)
|
||||
/obj/machinery/computer/scan_consolenew/proc/scramble(input,rs,rd) //hexadecimal genetics. dont confuse with scramble button
|
||||
var/length = length(input)
|
||||
var/ran = gaussian(0, rs*RADIATION_STRENGTH_MULTIPLIER)
|
||||
if(ran == 0)
|
||||
ran = pick(-1,1) //hacky, statistically should almost never happen. 0-change makes people mad though
|
||||
ran = pick(-1,1) //hacky, statistically should almost never happen. 0-chance makes people mad though
|
||||
else if(ran < 0)
|
||||
ran = round(ran) //negative, so floor it
|
||||
else
|
||||
@@ -533,7 +948,7 @@
|
||||
var/mob/living/carbon/viable_occupant = null
|
||||
if(connected)
|
||||
viable_occupant = connected.occupant
|
||||
if(!istype(viable_occupant) || !viable_occupant.dna || HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) || HAS_TRAIT(viable_occupant, TRAIT_NOCLONE))
|
||||
if(!istype(viable_occupant) || !viable_occupant.dna || HAS_TRAIT_NOT_FROM(viable_occupant, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) || HAS_TRAIT(viable_occupant, TRAIT_NOCLONE))
|
||||
viable_occupant = null
|
||||
return viable_occupant
|
||||
|
||||
@@ -547,10 +962,6 @@
|
||||
//Each laser level reduces damage by lvl^2, so no effect on 1 lvl, 4 times less damage on 2 and 9 times less damage on 3
|
||||
//Numbers are this high because other way upgrading laser is just not worth the hassle, and i cant think of anything better to inmrove
|
||||
switch(action)
|
||||
if(SCANNER_ACTION_SE)
|
||||
if(buffer_slot["SE"])
|
||||
viable_occupant.dna.struc_enzymes = buffer_slot["SE"]
|
||||
viable_occupant.domutcheck()
|
||||
if(SCANNER_ACTION_UI)
|
||||
if(buffer_slot["UI"])
|
||||
viable_occupant.dna.uni_identity = buffer_slot["UI"]
|
||||
@@ -572,15 +983,54 @@
|
||||
viable_occupant.dna.blood_type = buffer_slot["blood_type"]
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/on_scanner_close()
|
||||
if(delayed_action && connected)
|
||||
if(delayed_action && get_viable_occupant())
|
||||
to_chat(connected.occupant, "<span class='notice'>[src] activates!</span>")
|
||||
apply_buffer(delayed_action["action"],delayed_action["buffer"])
|
||||
delayed_action = null //or make it stick + reset button ?
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/get_valid_mutation(mutation)
|
||||
var/mob/living/carbon/C = get_viable_occupant()
|
||||
if(C)
|
||||
var/datum/mutation/human/HM = C.dna.get_mutation(mutation)
|
||||
if(HM)
|
||||
return HM
|
||||
for(var/datum/mutation/human/A in stored_mutations)
|
||||
if(A.type == mutation)
|
||||
return A
|
||||
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/get_mutation_list(include_storage) //Returns a list of the mutation index types and any extra mutations
|
||||
var/mob/living/carbon/viable_occupant = get_viable_occupant()
|
||||
var/list/paths = list()
|
||||
if(viable_occupant)
|
||||
for(var/A in viable_occupant.dna.mutation_index)
|
||||
paths += A
|
||||
for(var/datum/mutation/human/A in viable_occupant.dna.mutations)
|
||||
if(A.class == MUT_EXTRA)
|
||||
paths += A.type
|
||||
if(include_storage)
|
||||
for(var/datum/mutation/human/A in stored_mutations)
|
||||
paths += A.type
|
||||
return paths
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/get_valid_gene_string(mutation)
|
||||
var/mob/living/carbon/C = get_viable_occupant()
|
||||
if(C && (mutation in C.dna.mutation_index))
|
||||
return GET_GENE_STRING(mutation, C.dna)
|
||||
else if(C && (LAZYLEN(C.dna.mutations)))
|
||||
for(var/datum/mutation/human/A in C.dna.mutations)
|
||||
if(A.type == mutation)
|
||||
return GET_SEQUENCE(mutation)
|
||||
for(var/datum/mutation/human/A in stored_mutations)
|
||||
if(A.type == mutation)
|
||||
return GET_SEQUENCE(mutation)
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/discover(mutation)
|
||||
if(stored_research && !(mutation in stored_research.discovered_mutations))
|
||||
stored_research.discovered_mutations += mutation
|
||||
return TRUE
|
||||
/////////////////////////// DNA MACHINES
|
||||
#undef INJECTOR_TIMEOUT
|
||||
#undef REJUVENATORS_INJECT
|
||||
#undef REJUVENATORS_MAX
|
||||
#undef NUMBER_OF_BUFFERS
|
||||
|
||||
#undef RADIATION_STRENGTH_MAX
|
||||
|
||||
@@ -11,16 +11,19 @@
|
||||
|
||||
/obj/machinery/computer/robotics/proc/can_control(mob/user, mob/living/silicon/robot/R)
|
||||
if(!istype(R))
|
||||
return 0
|
||||
return FALSE
|
||||
if(isAI(user))
|
||||
if (R.connected_ai != user)
|
||||
return 0
|
||||
return FALSE
|
||||
if(iscyborg(user))
|
||||
if (R != user)
|
||||
return 0
|
||||
return FALSE
|
||||
if(R.scrambledcodes)
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
if (hasSiliconAccessInArea(user) && !issilicon(user))
|
||||
if (!Adjacent(user))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/robotics/ui_interact(mob/user)
|
||||
. = ..()
|
||||
@@ -115,10 +118,10 @@
|
||||
if(src.allowed(usr))
|
||||
var/mob/living/silicon/robot/R = locate(href_list["stopbot"]) in GLOB.silicon_mobs
|
||||
if(can_control(usr, R))
|
||||
var/choice = input("Are you certain you wish to [R.locked_down? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
|
||||
var/choice = input("Are you certain you wish to [!R.locked_down ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
|
||||
if(choice == "Confirm" && can_control(usr, R) && !..())
|
||||
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] [R.locked_down? "locked down" : "released"] [key_name(R, R.client)][ADMIN_LOOKUPFLW(R)]!</span>")
|
||||
log_game("[key_name(usr)] [R.locked_down? "locked down" : "released"] [key_name(R)]!")
|
||||
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] [!R.locked_down ? "locked down" : "released"] [key_name(R, R.client)][ADMIN_LOOKUPFLW(R)]!</span>")
|
||||
log_game("[key_name(usr)] [!R.locked_down ? "locked down" : "released"] [key_name(R)]!")
|
||||
R.SetLockdown(!R.locked_down)
|
||||
to_chat(R, "[!R.locked_down ? "<span class='notice'>Your lockdown has been lifted!" : "<span class='alert'>You have been locked down!"]</span>")
|
||||
if(R.connected_ai)
|
||||
|
||||
@@ -94,4 +94,4 @@
|
||||
overlay_state = "alert:0"
|
||||
. |= overlay_state
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha=128)
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
precision_coeff = 0
|
||||
for(var/obj/item/stock_parts/scanning_module/P in component_parts)
|
||||
scan_level += P.rating
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
for(var/obj/item/stock_parts/matter_bin/P in component_parts)
|
||||
precision_coeff = P.rating
|
||||
for(var/obj/item/stock_parts/micro_laser/P in component_parts)
|
||||
damage_coeff = P.rating
|
||||
|
||||
@@ -1,13 +1,68 @@
|
||||
/obj/machinery/door/poddoor/shutters
|
||||
gender = PLURAL
|
||||
name = "shutters"
|
||||
desc = "Heavy duty metal shutters that open mechanically."
|
||||
desc = "Mechanical metal shutters operated by a button with a magnetic seal, keeping them airtight."
|
||||
icon = 'icons/obj/doors/shutters.dmi'
|
||||
layer = SHUTTER_LAYER
|
||||
closingLayer = SHUTTER_LAYER
|
||||
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 75, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
|
||||
damage_deflection = 20
|
||||
max_integrity = 100
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/preopen
|
||||
icon_state = "open"
|
||||
density = FALSE
|
||||
opacity = 0
|
||||
|
||||
// The below shutters are the original ones from the TG codebase. They are remaining as "secure" shutters. If anyone wants to improve their animation, feel free.
|
||||
// The original shutters are now shutters_old.dmi; copy the naming format of the files into new a new .dmi to add new shutters that work with the poddoor code for animating the doors.
|
||||
// Originally, the shutters were reskins of blast doors. Eighty hits with the Cap's sabre to destroy one shutter is far too powerful considering shutters cannot be deconstructed (yet).
|
||||
// If you're a mapper and want super strong shutter, use the 'old' ones.
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/old
|
||||
name = "strong shutters"
|
||||
desc = "These shutters have an armoured frame; it looks like plasteel. These shutters look robust enough to survive explosions."
|
||||
icon = 'icons/obj/doors/shutters_old.dmi'
|
||||
icon_state = "closed"
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 75, "bomb" = 30, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
|
||||
max_integrity = 300
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/old/preopen
|
||||
icon_state = "open"
|
||||
density = FALSE
|
||||
opacity = 0
|
||||
|
||||
// End of old shutter stuff. Credit for the old shutter sprites to TG.
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/radiation
|
||||
name = "radiation shutters"
|
||||
desc = "Lead-lined shutters painted yellow with a radioactive hazard symbol on it. Blocks out most radiation"
|
||||
icon = 'icons/obj/doors/shutters_radiation.dmi'
|
||||
icon_state = "closed"
|
||||
rad_insulation = 0.2
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/radiation/preopen
|
||||
icon_state = "open"
|
||||
density = FALSE
|
||||
opacity = 0
|
||||
rad_insulation = 1
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/radiation/do_animate(animation)
|
||||
..()
|
||||
switch(animation)
|
||||
if("opening")
|
||||
rad_insulation = 1
|
||||
if("closing")
|
||||
rad_insulation = 0.2
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/window
|
||||
name = "windowed shutters"
|
||||
desc = "Mechanical shutters that have some form of plastic window in them, allowing you to see through the shutters at all times."
|
||||
icon = 'icons/obj/doors/shutters_window.dmi'
|
||||
icon_state = "closed"
|
||||
opacity = 0
|
||||
glass = 1
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/window/preopen
|
||||
icon_state = "open"
|
||||
density = FALSE
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
internal_radio = FALSE
|
||||
|
||||
//Start growing a human clone in the pod!
|
||||
/obj/machinery/clonepod/experimental/growclone(ckey, clonename, ui, se, datum/species/mrace, list/features, factions)
|
||||
/obj/machinery/clonepod/experimental/growclone(clonename, ui, mutation_index, mindref, last_death, blood_type, datum/species/mrace, list/features, factions, list/quirks)
|
||||
if(panel_open)
|
||||
return FALSE
|
||||
if(mess || attempting)
|
||||
@@ -20,15 +20,15 @@
|
||||
|
||||
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
|
||||
|
||||
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
|
||||
H.hardset_dna(ui, mutation_index, H.real_name, blood_type, mrace, features)
|
||||
|
||||
if(efficiency > 2)
|
||||
var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations)
|
||||
H.dna.remove_mutation_group(unclean_mutations)
|
||||
if(efficiency > 5 && prob(20))
|
||||
H.randmutvg()
|
||||
H.easy_randmut(POSITIVE)
|
||||
if(efficiency < 3 && prob(50))
|
||||
var/mob/M = H.randmutb()
|
||||
var/mob/M = H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
|
||||
if(ismob(M))
|
||||
H = M
|
||||
|
||||
@@ -42,18 +42,17 @@
|
||||
icon_state = "pod_1"
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
H.Unconscious(80)
|
||||
|
||||
var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE)
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
C.transfer_ckey(H)
|
||||
var/mob/C = pick(candidates)
|
||||
H.key = C.key
|
||||
|
||||
if(grab_ghost_when == CLONER_FRESH_CLONE)
|
||||
H.grab_ghost()
|
||||
@@ -293,6 +292,7 @@
|
||||
temp = "<font class='bad'>Cloning cycle already in progress.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else
|
||||
pod.growclone(null, mob_occupant.real_name, dna.uni_identity, dna.struc_enzymes, clone_species, dna.features, mob_occupant.faction)
|
||||
pod.growclone(mob_occupant.real_name, dna.uni_identity, dna.mutation_index, null, null, dna.blood_type, clone_species, dna.features, mob_occupant.faction)
|
||||
temp = "[mob_occupant.real_name] => <font class='good'>Cloning data sent to pod.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
|
||||
@@ -77,23 +77,23 @@
|
||||
|
||||
if(is_station_level(z))
|
||||
. += "fire_[GLOB.security_level]"
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
|
||||
else
|
||||
. += "fire_[SEC_LEVEL_GREEN]"
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
|
||||
|
||||
var/area/A = src.loc
|
||||
A = A.loc
|
||||
|
||||
if(!detecting || !A.fire)
|
||||
. += "fire_off"
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_off", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_off", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
|
||||
else if(obj_flags & EMAGGED)
|
||||
. += "fire_emagged"
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
|
||||
else
|
||||
. += "fire_on"
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_on", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_on", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
|
||||
|
||||
/obj/machinery/firealarm/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
@@ -138,7 +138,8 @@
|
||||
limb = new buildpath(loc)
|
||||
if(selected_category=="human" || selected_category=="lizard") //Species with greyscale parts should be included here
|
||||
limb.icon = 'icons/mob/human_parts_greyscale.dmi'
|
||||
limb.should_draw_greyscale = TRUE
|
||||
limb.base_bp_icon = DEFAULT_BODYPART_ICON_ORGANIC
|
||||
limb.color_src = MUTCOLORS
|
||||
else
|
||||
limb.icon = 'icons/mob/human_parts.dmi'
|
||||
// Set this limb up using the specias name and body zone
|
||||
|
||||
@@ -316,7 +316,7 @@
|
||||
if("togglemoving")
|
||||
moving = !moving
|
||||
if(moving)
|
||||
spawn() MagnetMove()
|
||||
INVOKE_ASYNC(src, .proc/MagnetMove)
|
||||
|
||||
|
||||
updateUsrDialog()
|
||||
@@ -325,7 +325,7 @@
|
||||
if(looping)
|
||||
return
|
||||
|
||||
while(moving && rpath.len >= 1)
|
||||
while(moving && length(rpath) >= 1)
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
break
|
||||
|
||||
@@ -17,7 +17,7 @@ Buildable meters
|
||||
icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
|
||||
icon_state = "simple"
|
||||
item_state = "buildpipe"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
level = 2
|
||||
var/piping_layer = PIPING_LAYER_DEFAULT
|
||||
var/RPD_type
|
||||
@@ -63,7 +63,7 @@ Buildable meters
|
||||
if(make_from.flipped)
|
||||
do_a_flip()
|
||||
|
||||
/obj/item/pipe/dropped()
|
||||
/obj/item/pipe/dropped(mob/user)
|
||||
if(loc)
|
||||
setPipingLayer(piping_layer)
|
||||
return ..()
|
||||
@@ -225,7 +225,7 @@ Buildable meters
|
||||
to_chat(user, "<span class='notice'>You fasten the meter to the [loc.name].</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/pipe_meter/dropped()
|
||||
/obj/item/pipe_meter/dropped(mob/user)
|
||||
. = ..()
|
||||
if(loc)
|
||||
setAttachLayer(piping_layer)
|
||||
|
||||
@@ -247,6 +247,7 @@
|
||||
if(prob(70))
|
||||
if(stored_gun)
|
||||
stored_gun.forceMove(loc)
|
||||
stored_gun = null
|
||||
to_chat(user, "<span class='notice'>You remove the turret and salvage some components.</span>")
|
||||
if(prob(50))
|
||||
new /obj/item/stack/sheet/metal(loc, rand(1,4))
|
||||
@@ -408,7 +409,7 @@
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
//If not emagged, only target non downed carbons
|
||||
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || C.recoveringstam))//CIT CHANGE - replaces check for lying with check for recoveringstam
|
||||
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || (C.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)))//CIT CHANGE - replaces check for lying with check for recoveringstam
|
||||
continue
|
||||
|
||||
//If emagged, target all but dead carbons
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
layer = ABOVE_ALL_MOB_LAYER // Overhead
|
||||
density = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/recycler
|
||||
var/safety_mode = FALSE // Temporarily stops machine if it detects a mob
|
||||
var/safety_mode = FALSE // Temporarily stops machine if it detects a mob, or upon deconstruction.
|
||||
var/icon_name = "grinder-o"
|
||||
var/blood = 0
|
||||
var/eat_dir = WEST
|
||||
@@ -24,6 +24,10 @@
|
||||
update_icon()
|
||||
req_one_access = get_all_accesses() + get_all_centcom_access()
|
||||
|
||||
/obj/machinery/recycler/deconstruct(disassembled = TRUE)
|
||||
safety_mode = TRUE //to stop stock parts and circuit from being deleted.
|
||||
return ..()
|
||||
|
||||
/obj/machinery/recycler/RefreshParts()
|
||||
var/amt_made = 0
|
||||
var/mat_mod = 0
|
||||
@@ -97,18 +101,14 @@
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
if(safety_mode)
|
||||
if(stat & (BROKEN|NOPOWER) || safety_mode)
|
||||
return
|
||||
|
||||
var/list/to_eat
|
||||
if(isitem(AM0))
|
||||
to_eat = AM0.GetAllContentsIgnoring(GLOB.typecache_mob)
|
||||
else
|
||||
to_eat = list(AM0)
|
||||
|
||||
to_eat = AM0.GetAllContentsIgnoring(GLOB.typecache_mob)
|
||||
|
||||
var/items_recycled = 0
|
||||
|
||||
for(var/i in to_eat)
|
||||
var/atom/movable/AM = i
|
||||
var/obj/item/bodypart/head/as_head = AM
|
||||
|
||||
@@ -469,7 +469,6 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
if(newmessagepriority < EXTREME_MESSAGE_PRIORITY)
|
||||
newmessagepriority = EXTREME_MESSAGE_PRIORITY
|
||||
update_icon()
|
||||
if(1)
|
||||
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
say(title)
|
||||
messages += "<span class='bad'>!!!Extreme Priority!!!</span><BR><b>From:</b> [linkedsender]<BR>[message]"
|
||||
|
||||
@@ -17,6 +17,11 @@ GLOBAL_VAR_INIT(message_delay, 0) // To make sure restarting the recentmessages
|
||||
idle_power_usage = 25
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/broadcaster
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/RefreshParts()
|
||||
idle_power_usage = 25
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
// Don't broadcast rejected signals
|
||||
if(!istype(signal))
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/bus
|
||||
var/change_frequency = 0
|
||||
|
||||
/obj/machinery/telecomms/bus/RefreshParts()
|
||||
idle_power_usage = 50
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 2) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/bus/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
if(!istype(signal) || !is_freq_listening(signal))
|
||||
return
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
netspeed = 40
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/hub
|
||||
|
||||
/obj/machinery/telecomms/hub/RefreshParts()
|
||||
idle_power_usage = 80
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/hub/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
|
||||
if(!is_freq_listening(signal))
|
||||
return
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
if(href_list["photo"])
|
||||
var/mob/M = usr
|
||||
M << browse_rsc(picture.picture_image, "pda_photo.png")
|
||||
M << browse("<html><head><title>PDA Photo</title></head>" \
|
||||
M << browse("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>PDA Photo</title></head>" \
|
||||
+ "<body style='overflow:hidden;margin:0;text-align:center'>" \
|
||||
+ "<img src='pda_photo.png' width='192' style='-ms-interpolation-mode:nearest-neighbor' />" \
|
||||
+ "</body></html>", "window=pdaphoto;size=[picture.psize_x]x[picture.psize_y];can-close=true")
|
||||
|
||||
@@ -16,6 +16,11 @@
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/processor
|
||||
var/process_mode = 1 // 1 = Uncompress Signals, 0 = Compress Signals
|
||||
|
||||
/obj/machinery/telecomms/processor/RefreshParts()
|
||||
idle_power_usage = 30
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/processor/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
if(!is_freq_listening(signal))
|
||||
return
|
||||
|
||||
@@ -15,6 +15,11 @@
|
||||
idle_power_usage = 30
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/receiver
|
||||
|
||||
/obj/machinery/telecomms/receiver/RefreshParts()
|
||||
idle_power_usage = 30
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/receiver/receive_signal(datum/signal/subspace/signal)
|
||||
if(!on || !istype(signal) || !check_receive_level(signal) || signal.transmission_method != TRANSMISSION_SUBSPACE)
|
||||
return
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
var/broadcasting = 1
|
||||
var/receiving = 1
|
||||
|
||||
/obj/machinery/telecomms/relay/RefreshParts()
|
||||
idle_power_usage = 30
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/relay/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
// Add our level and send it back
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
/obj/machinery/telecomms/server/Initialize()
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/telecomms/server/RefreshParts()
|
||||
idle_power_usage = 15
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating) //has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/server/receive_information(datum/signal/subspace/vocal/signal, obj/machinery/telecomms/machine_from)
|
||||
// can't log non-vocal signals
|
||||
if(!istype(signal) || !signal.data["message"] || !is_freq_listening(signal))
|
||||
|
||||
@@ -46,7 +46,12 @@
|
||||
)
|
||||
|
||||
/obj/machinery/autoylathe/Initialize()
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/plastic), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
var/static/list/allowed_materials = list(
|
||||
/datum/material/iron,
|
||||
/datum/material/glass,
|
||||
/datum/material/plastic
|
||||
)
|
||||
AddComponent(/datum/component/material_container, allowed_materials, 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
. = ..()
|
||||
|
||||
wires = new /datum/wires/autoylathe(src)
|
||||
|
||||
@@ -1,3 +1,111 @@
|
||||
//dye registry, add dye colors and their resulting output here if you want the sprite to change instead of just the color.
|
||||
GLOBAL_LIST_INIT(dye_registry, list(
|
||||
DYE_REGISTRY_UNDER = list(
|
||||
DYE_RED = /obj/item/clothing/under/color/red,
|
||||
DYE_ORANGE = /obj/item/clothing/under/color/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/under/color/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/under/color/green,
|
||||
DYE_BLUE = /obj/item/clothing/under/color/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/under/color/lightpurple,
|
||||
DYE_BLACK = /obj/item/clothing/under/color/black,
|
||||
DYE_WHITE = /obj/item/clothing/under/color/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/under/color/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/under/rank/civilian/mime,
|
||||
DYE_CLOWN = /obj/item/clothing/under/rank/civilian/clown,
|
||||
DYE_QM = /obj/item/clothing/under/rank/cargo/qm,
|
||||
DYE_LAW = /obj/item/clothing/under/suit/black,
|
||||
DYE_CAPTAIN = /obj/item/clothing/under/rank/captain,
|
||||
DYE_HOP = /obj/item/clothing/under/rank/civilian/head_of_personnel,
|
||||
DYE_HOS = /obj/item/clothing/under/rank/security/head_of_security,
|
||||
DYE_CE = /obj/item/clothing/under/rank/engineering/chief_engineer,
|
||||
DYE_RD = /obj/item/clothing/under/rank/rnd/research_director,
|
||||
DYE_CMO = /obj/item/clothing/under/rank/medical/chief_medical_officer,
|
||||
DYE_REDCOAT = /obj/item/clothing/under/costume/redcoat
|
||||
),
|
||||
DYE_REGISTRY_JUMPSKIRT = list(
|
||||
DYE_RED = /obj/item/clothing/under/color/jumpskirt/red,
|
||||
DYE_ORANGE = /obj/item/clothing/under/color/jumpskirt/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/under/color/jumpskirt/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/under/color/jumpskirt/green,
|
||||
DYE_BLUE = /obj/item/clothing/under/color/jumpskirt/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/under/color/jumpskirt/lightpurple,
|
||||
DYE_BLACK = /obj/item/clothing/under/color/jumpskirt/black,
|
||||
DYE_WHITE = /obj/item/clothing/under/color/jumpskirt/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/under/color/jumpskirt/rainbow
|
||||
),
|
||||
DYE_REGISTRY_GLOVES = list(
|
||||
DYE_RED = /obj/item/clothing/gloves/color/red,
|
||||
DYE_ORANGE = /obj/item/clothing/gloves/color/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/gloves/color/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/gloves/color/green,
|
||||
DYE_BLUE = /obj/item/clothing/gloves/color/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/gloves/color/purple,
|
||||
DYE_BLACK = /obj/item/clothing/gloves/color/black,
|
||||
DYE_WHITE = /obj/item/clothing/gloves/color/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/gloves/color/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/gloves/color/white,
|
||||
DYE_CLOWN = /obj/item/clothing/gloves/color/rainbow,
|
||||
DYE_QM = /obj/item/clothing/gloves/color/brown,
|
||||
DYE_CAPTAIN = /obj/item/clothing/gloves/color/captain,
|
||||
DYE_HOP = /obj/item/clothing/gloves/color/grey,
|
||||
DYE_HOS = /obj/item/clothing/gloves/color/black,
|
||||
DYE_CE = /obj/item/clothing/gloves/color/black,
|
||||
DYE_RD = /obj/item/clothing/gloves/color/grey,
|
||||
DYE_CMO = /obj/item/clothing/gloves/color/latex/nitrile,
|
||||
DYE_REDCOAT = /obj/item/clothing/gloves/color/white
|
||||
),
|
||||
DYE_REGISTRY_SNEAKERS = list(
|
||||
DYE_RED = /obj/item/clothing/shoes/sneakers/red,
|
||||
DYE_ORANGE = /obj/item/clothing/shoes/sneakers/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/shoes/sneakers/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/shoes/sneakers/green,
|
||||
DYE_BLUE = /obj/item/clothing/shoes/sneakers/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/shoes/sneakers/purple,
|
||||
DYE_BLACK = /obj/item/clothing/shoes/sneakers/black,
|
||||
DYE_WHITE = /obj/item/clothing/shoes/sneakers/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/shoes/sneakers/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/shoes/sneakers/black,
|
||||
DYE_QM = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CAPTAIN = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_HOP = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CE = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_RD = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CMO = /obj/item/clothing/shoes/sneakers/brown
|
||||
),
|
||||
DYE_REGISTRY_FANNYPACK = list(
|
||||
DYE_RED = /obj/item/storage/belt/fannypack/red,
|
||||
DYE_ORANGE = /obj/item/storage/belt/fannypack/orange,
|
||||
DYE_YELLOW = /obj/item/storage/belt/fannypack/yellow,
|
||||
DYE_GREEN = /obj/item/storage/belt/fannypack/green,
|
||||
DYE_BLUE = /obj/item/storage/belt/fannypack/blue,
|
||||
DYE_PURPLE = /obj/item/storage/belt/fannypack/purple,
|
||||
DYE_BLACK = /obj/item/storage/belt/fannypack/black,
|
||||
DYE_WHITE = /obj/item/storage/belt/fannypack/white
|
||||
),
|
||||
DYE_REGISTRY_BEDSHEET = list(
|
||||
DYE_RED = /obj/item/bedsheet/red,
|
||||
DYE_ORANGE = /obj/item/bedsheet/orange,
|
||||
DYE_YELLOW = /obj/item/bedsheet/yellow,
|
||||
DYE_GREEN = /obj/item/bedsheet/green,
|
||||
DYE_BLUE = /obj/item/bedsheet/blue,
|
||||
DYE_PURPLE = /obj/item/bedsheet/purple,
|
||||
DYE_BLACK = /obj/item/bedsheet/black,
|
||||
DYE_WHITE = /obj/item/bedsheet,
|
||||
DYE_RAINBOW = /obj/item/bedsheet/rainbow,
|
||||
DYE_MIME = /obj/item/bedsheet/mime,
|
||||
DYE_CLOWN = /obj/item/bedsheet/clown,
|
||||
DYE_QM = /obj/item/bedsheet/qm,
|
||||
DYE_LAW = /obj/item/bedsheet/black,
|
||||
DYE_CAPTAIN = /obj/item/bedsheet/captain,
|
||||
DYE_HOP = /obj/item/bedsheet/hop,
|
||||
DYE_HOS = /obj/item/bedsheet/hos,
|
||||
DYE_CE = /obj/item/bedsheet/ce,
|
||||
DYE_RD = /obj/item/bedsheet/rd,
|
||||
DYE_CMO = /obj/item/bedsheet/cmo,
|
||||
DYE_COSMIC = /obj/item/bedsheet/cosmos
|
||||
)
|
||||
))
|
||||
|
||||
/obj/machinery/washing_machine
|
||||
name = "washing machine"
|
||||
desc = "Gets rid of those pesky bloodstains, or your money back!"
|
||||
@@ -13,27 +121,22 @@
|
||||
|
||||
/obj/machinery/washing_machine/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click it to start a wash cycle.</span>"
|
||||
if(!busy)
|
||||
. += "<span class='notice'><b>Alt-click</b> it to start a wash cycle.</span>"
|
||||
|
||||
/obj/machinery/washing_machine/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
|
||||
if(busy)
|
||||
return
|
||||
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='notice'>Close the door first</span>")
|
||||
return TRUE
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return TRUE
|
||||
|
||||
if(has_corgi)
|
||||
bloody_mess = 1
|
||||
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/wash_cycle), 200)
|
||||
@@ -76,6 +179,28 @@
|
||||
color_source = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/proc/dye_item(dye_color)
|
||||
if(undyeable)
|
||||
return FALSE
|
||||
if(dying_key)
|
||||
if(!GLOB.dye_registry[dying_key])
|
||||
log_runtime("Item just tried to be dyed with an invalid registry key: [dying_key]")
|
||||
return FALSE
|
||||
var/obj/item/target_type = GLOB.dye_registry[dying_key][dye_color]
|
||||
if(target_type)
|
||||
icon = initial(target_type.icon)
|
||||
icon_state = initial(target_type.icon_state)
|
||||
lefthand_file = initial(target_type.lefthand_file)
|
||||
righthand_file = initial(target_type.righthand_file)
|
||||
item_state = initial(target_type.item_state)
|
||||
mob_overlay_icon = initial(target_type.mob_overlay_icon)
|
||||
inhand_x_dimension = initial(target_type.inhand_x_dimension)
|
||||
inhand_y_dimension = initial(target_type.inhand_y_dimension)
|
||||
name = initial(target_type.name)
|
||||
desc = "[initial(target_type.desc)] The colors look a little dodgy."
|
||||
return target_type //successfully "appearance copy" dyed something; returns the target type as a hacky way of extending
|
||||
add_atom_colour(dye_color, FIXED_COLOUR_PRIORITY)
|
||||
return FALSE
|
||||
|
||||
//what happens to this object when washed inside a washing machine
|
||||
/atom/movable/proc/machine_wash(obj/machinery/washing_machine/WM)
|
||||
@@ -89,105 +214,27 @@
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/paper/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/reagents_containers/rag/towel/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/machine_wash(obj/machinery/washing_machine/WM)
|
||||
gib()
|
||||
|
||||
/obj/item/clothing/under/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/rank/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/proc/jumpsuit_wash(obj/machinery/washing_machine/WM)
|
||||
/obj/item/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
var/obj/item/clothing/under/U
|
||||
for(var/T in typesof(/obj/item/clothing/under/color))
|
||||
var/obj/item/clothing/under/color/J = T
|
||||
if(wash_color == initial(J.item_color))
|
||||
U = J
|
||||
break
|
||||
if(!U)
|
||||
for(var/T in typesof(/obj/item/clothing/under/rank))
|
||||
var/obj/item/clothing/under/rank/R = T
|
||||
if(wash_color == initial(R.item_color))
|
||||
U = R
|
||||
break
|
||||
if(U)
|
||||
item_state = initial(U.item_state)
|
||||
icon_state = initial(U.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(U.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
can_adjust = initial(U.can_adjust)
|
||||
if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable
|
||||
toggle_jumpsuit_adjust()
|
||||
dye_item(WM.color_source.dye_color)
|
||||
|
||||
/obj/item/clothing/gloves/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/gloves/color))
|
||||
var/obj/item/clothing/gloves/color/G = T
|
||||
if(wash_color == initial(G.item_color))
|
||||
item_state = initial(G.item_state)
|
||||
icon_state = initial(G.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(G.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
/obj/item/clothing/under/dye_item(dye_color, dye_key)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/obj/item/clothing/under/U = .
|
||||
can_adjust = initial(U.can_adjust)
|
||||
if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable
|
||||
toggle_jumpsuit_adjust()
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(chained)
|
||||
chained = 0
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
new /obj/item/restraints/handcuffs(loc)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/shoes/sneakers))
|
||||
var/obj/item/clothing/shoes/sneakers/S = T
|
||||
if(wash_color == initial(S.item_color))
|
||||
icon_state = initial(S.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(S.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/bedsheet/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/bedsheet))
|
||||
var/obj/item/bedsheet/B = T
|
||||
if(wash_color == initial(B.item_color))
|
||||
icon_state = initial(B.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(B.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/clothing/head/soft/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/head/soft))
|
||||
var/obj/item/clothing/head/soft/H = T
|
||||
if(wash_color == initial(H.item_color))
|
||||
icon_state = initial(H.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(H.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/washing_machine/relaymove(mob/user)
|
||||
container_resist(user)
|
||||
@@ -223,27 +270,27 @@
|
||||
|
||||
if(istype(W, /obj/item/clothing/head/mob_holder))
|
||||
to_chat(user, "<span class='warning'>It's too unwieldly to put in this way.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
|
||||
if (!state_open)
|
||||
to_chat(user, "<span class='warning'>Open the door first!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(contents.len >= max_wash_capacity)
|
||||
to_chat(user, "<span class='warning'>The washing machine is full!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you cannot put it in the washing machine!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(istype(W, /obj/item/toy/crayon) || istype(W, /obj/item/stamp))
|
||||
if(W.dye_color)
|
||||
color_source = W
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -42,7 +42,9 @@
|
||||
|
||||
/obj/mecha/combat/honker/get_stats_html()
|
||||
var/output = {"<html>
|
||||
<head><title>[src.name] data</title>
|
||||
<head>
|
||||
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
|
||||
<title>[src.name] data</title>
|
||||
<style>
|
||||
body {color: #00ff00; background: #32CD32; font-family:"Courier",monospace; font-size: 12px;}
|
||||
hr {border: 1px solid #0f0; color: #fff; background-color: #000;}
|
||||
|
||||
@@ -125,6 +125,7 @@
|
||||
return
|
||||
return {"<html>
|
||||
<head>
|
||||
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
|
||||
<title>[patient] statistics</title>
|
||||
<script language='javascript' type='text/javascript'>
|
||||
[js_byjax]
|
||||
@@ -259,7 +260,8 @@
|
||||
. = ..()
|
||||
create_reagents(max_volume, NO_REACT)
|
||||
syringes = new
|
||||
known_reagents = list(/datum/reagent/medicine/epinephrine = "Epinephrine", /datum/reagent/medicine/charcoal = "Charcoal")
|
||||
known_reagents = list(/datum/reagent/medicine/epinephrine = "Epinephrine", /datum/reagent/medicine/charcoal = "Charcoal", /datum/reagent/medicine/prussian_blue = "Prussian Blue", \
|
||||
/datum/reagent/medicine/dexalin = "Dexalin", /datum/reagent/medicine/insulin = "Insulin", /datum/reagent/medicine/kelotane = "Kelotane", /datum/reagent/medicine/bicaridine = "Bicaridine")
|
||||
processed_reagents = new
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/detach()
|
||||
@@ -390,6 +392,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/get_reagents_page()
|
||||
var/output = {"<html>
|
||||
<head>
|
||||
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
|
||||
<title>Reagent Synthesizer</title>
|
||||
<script language='javascript' type='text/javascript'>
|
||||
[js_byjax]
|
||||
|
||||
@@ -283,13 +283,13 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_charge()
|
||||
if(equip_ready) //disabled
|
||||
return
|
||||
var/area/A = get_base_area(chassis)
|
||||
var/pow_chan = get_power_channel(A)
|
||||
var/area/A = get_area(chassis)
|
||||
var/pow_chan = get_MUTATION_POWER_channel(A)
|
||||
if(pow_chan)
|
||||
return 1000 //making magic
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_power_channel(var/area/A)
|
||||
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_MUTATION_POWER_channel(var/area/A)
|
||||
var/pow_chan
|
||||
if(A)
|
||||
for(var/c in use_channels)
|
||||
|
||||
@@ -35,9 +35,19 @@
|
||||
)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Initialize()
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
|
||||
list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), 0,
|
||||
TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
var/static/list/allowed_types = list(
|
||||
/datum/material/iron,
|
||||
/datum/material/glass,
|
||||
/datum/material/silver,
|
||||
/datum/material/gold,
|
||||
/datum/material/diamond,
|
||||
/datum/material/plasma,
|
||||
/datum/material/uranium,
|
||||
/datum/material/bananium,
|
||||
/datum/material/titanium,
|
||||
/datum/material/bluespace
|
||||
)
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, allowed_types, 0, TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
stored_research = new
|
||||
return ..()
|
||||
@@ -287,7 +297,8 @@
|
||||
left_part += "<hr><a href='?src=[REF(src)];screen=main'>Return</a>"
|
||||
dat = {"<html>
|
||||
<head>
|
||||
<title>[name]</title>
|
||||
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
|
||||
<title>[name] data</title>
|
||||
<style>
|
||||
.res_name {font-weight: bold; text-transform: capitalize;}
|
||||
.red {color: #f00;}
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
/obj/machinery/computer/mecha/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "<html><head><title>[src.name]</title><style>h3 {margin: 0px; padding: 0px;}</style></head><body>"
|
||||
var/dat = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>[src.name]</title><style>h3 {margin: 0px; padding: 0px;}</style></head><body>"
|
||||
if(screen == 0)
|
||||
dat += "<h3>Tracking beacons data</h3>"
|
||||
var/list/trackerlist = list()
|
||||
|
||||
@@ -320,11 +320,7 @@
|
||||
clearInternalDamage(MECHA_INT_CONTROL_LOST)
|
||||
|
||||
/obj/mecha/narsie_act()
|
||||
if(occupant)
|
||||
var/mob/living/L = occupant
|
||||
go_out(TRUE)
|
||||
if(L)
|
||||
L.narsie_act()
|
||||
emp_act(EMP_HEAVY)
|
||||
|
||||
/obj/mecha/ratvar_act()
|
||||
if((GLOB.ratvar_awakens || GLOB.clockwork_gateway_activated) && occupant)
|
||||
|
||||
@@ -5,7 +5,9 @@
|
||||
|
||||
/obj/mecha/proc/get_stats_html()
|
||||
. = {"<html>
|
||||
<head><title>[src.name] data</title>
|
||||
<head>
|
||||
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
|
||||
<title>[name] data</title>
|
||||
<style>
|
||||
body {color: #00ff00; background: #000000; font-family:"Lucida Console",monospace; font-size: 12px;}
|
||||
hr {border: 1px solid #0f0; color: #0f0; background-color: #0f0;}
|
||||
@@ -149,7 +151,7 @@
|
||||
|
||||
|
||||
/obj/mecha/proc/get_log_html()
|
||||
. = "<html><head><title>[src.name] Log</title></head><body style='font: 13px 'Courier', monospace;'>"
|
||||
. = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>[src.name] Log</title></head><body style='font: 13px 'Courier', monospace;'>"
|
||||
for(var/list/entry in log)
|
||||
. += {"<div style='font-weight: bold;'>[entry["time"]] [time2text(entry["date"],"MMM DD")] [entry["year"]]</div>
|
||||
<div style='margin-left:15px; margin-bottom:10px;'>[entry["message"]]</div>
|
||||
@@ -162,7 +164,9 @@
|
||||
if(!id_card || !user)
|
||||
return
|
||||
. = {"<html>
|
||||
<head><style>
|
||||
<head>
|
||||
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
|
||||
<style>
|
||||
h1 {font-size:15px;margin-bottom:4px;}
|
||||
body {color: #00ff00; background: #000000; font-family:"Courier New", Courier, monospace; font-size: 12px;}
|
||||
a {color:#0f0;}
|
||||
@@ -192,6 +196,7 @@
|
||||
return
|
||||
. = {"<html>
|
||||
<head>
|
||||
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
|
||||
<style>
|
||||
body {color: #00ff00; background: #000000; font-family:"Courier New", Courier, monospace; font-size: 12px;}
|
||||
a {padding:2px 5px; background:#32CD32;color:#000;display:block;margin:2px;text-align:center;text-decoration:none;}
|
||||
|
||||
@@ -138,13 +138,13 @@
|
||||
name = "flux wave anomaly"
|
||||
icon_state = "electricity2"
|
||||
density = TRUE
|
||||
var/canshock = 0
|
||||
var/canshock = FALSE
|
||||
var/shockdamage = 20
|
||||
var/explosive = TRUE
|
||||
|
||||
/obj/effect/anomaly/flux/anomalyEffect()
|
||||
..()
|
||||
canshock = 1
|
||||
canshock = TRUE
|
||||
for(var/mob/living/M in range(0, src))
|
||||
mobShock(M)
|
||||
|
||||
@@ -159,18 +159,8 @@
|
||||
|
||||
/obj/effect/anomaly/flux/proc/mobShock(mob/living/M)
|
||||
if(canshock && istype(M))
|
||||
canshock = 0 //Just so you don't instakill yourself if you slam into the anomaly five times in a second.
|
||||
if(iscarbon(M))
|
||||
if(ishuman(M))
|
||||
M.electrocute_act(shockdamage, "[name]", safety=1)
|
||||
return
|
||||
M.electrocute_act(shockdamage, "[name]")
|
||||
return
|
||||
else
|
||||
M.adjustFireLoss(shockdamage)
|
||||
M.visible_message("<span class='danger'>[M] was shocked by \the [name]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack.</span>")
|
||||
canshock = FALSE //Just so you don't instakill yourself if you slam into the anomaly five times in a second.
|
||||
M.electrocute_act(shockdamage, "[name]", flags = SHOCK_NOGLOVES)
|
||||
|
||||
/obj/effect/anomaly/flux/detonate()
|
||||
if(explosive)
|
||||
|
||||
@@ -384,8 +384,8 @@
|
||||
desc = "The POWER that gamers CRAVE! In partnership with Vlad's Salad."
|
||||
icon_state = "poster39"
|
||||
|
||||
/obj/structure/sign/poster/contraband/sun_kist
|
||||
name = "Sun-kist"
|
||||
/obj/structure/sign/poster/contraband/starkist
|
||||
name = "Star-kist"
|
||||
desc = "Drink the stars!"
|
||||
icon_state = "poster40"
|
||||
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
// Full credit goes to VG station for these assets. https://github.com/vgstation-coders/vgstation13
|
||||
// All items in this .dm and the associated .dmi were made by VG station and all credit should go to them.
|
||||
|
||||
// -<| IMPORTANT MAPPER NOTE |>-
|
||||
// Change the 'color' variable on any white sprite to simply recolour it!
|
||||
|
||||
/obj/effect/turf_decal/vg_decals
|
||||
icon = 'icons/turf/vgstation_decals.dmi'
|
||||
icon_state = "no"
|
||||
|
||||
// NUMBERS START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers
|
||||
icon_state = "no"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/one
|
||||
icon_state = "1"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/two
|
||||
icon_state = "2"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/three
|
||||
icon_state = "3"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/four
|
||||
icon_state = "4"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/five
|
||||
icon_state = "5"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/six
|
||||
icon_state = "6"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/seven
|
||||
icon_state = "7"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/eight
|
||||
icon_state = "8"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/nine
|
||||
icon_state = "9"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/zero
|
||||
icon_state = "0"
|
||||
|
||||
// NUMBERS END
|
||||
|
||||
// ATMOS START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos
|
||||
icon_state = "no"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/oxygen
|
||||
icon_state = "oxygen"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/carbon_dioxide
|
||||
icon_state = "carbon_dioxide"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/nitrogen
|
||||
icon_state = "nitrogen"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/air
|
||||
icon_state = "air"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/nitrous_oxide
|
||||
icon_state = "nitrous_oxide"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/plasma
|
||||
icon_state = "plasma"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/mix
|
||||
icon_state = "mix"
|
||||
|
||||
// ATMOS END
|
||||
|
||||
// DEPARTMENT START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/hop
|
||||
icon_state = "hop"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/bar
|
||||
icon_state = "bar"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/cargo
|
||||
icon_state = "cargo"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/med
|
||||
icon_state = "med"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/sci
|
||||
icon_state = "sci"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/sec
|
||||
icon_state = "sec"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/mining
|
||||
icon_state = "mine"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/zoo
|
||||
icon_state = "zoo"
|
||||
|
||||
// DEPARTMENT END
|
||||
|
||||
// MISC START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/no
|
||||
icon = 'icons/turf/vgstation_decals.dmi'
|
||||
icon_state = "no"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/radiation_huge
|
||||
icon_state = "radiation_huge"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/radiation
|
||||
icon_state = "radiation"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/radiation_custom
|
||||
icon_state = "radiation-w"
|
||||
|
||||
// MISC END
|
||||
@@ -7,6 +7,8 @@
|
||||
move_resist = INFINITY
|
||||
obj_flags = 0
|
||||
|
||||
vis_flags = NONE
|
||||
|
||||
/obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
return
|
||||
|
||||
|
||||
@@ -506,3 +506,8 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
|
||||
/obj/effect/landmark/stationroom/box/engine/New()
|
||||
. = ..()
|
||||
templates = CONFIG_GET(keyed_list/box_random_engine)
|
||||
|
||||
// Landmark for the mining station
|
||||
/obj/effect/landmark/stationroom/lavaland/station
|
||||
templates = list("Public Mining Base" = 3)
|
||||
icon = 'icons/rooms/Lavaland/Mining.dmi'
|
||||
|
||||
@@ -24,20 +24,20 @@
|
||||
/obj/effect/spawner/bundle/costume/gladiator
|
||||
name = "gladiator costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/under/gladiator,
|
||||
/obj/item/clothing/under/costume/gladiator,
|
||||
/obj/item/clothing/head/helmet/gladiator)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/madscientist
|
||||
name = "mad scientist costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit,
|
||||
/obj/item/clothing/under/rank/captain/suit,
|
||||
/obj/item/clothing/head/flatcap,
|
||||
/obj/item/clothing/suit/toggle/labcoat/mad)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/elpresidente
|
||||
name = "el presidente costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit,
|
||||
/obj/item/clothing/under/rank/captain/suit,
|
||||
/obj/item/clothing/head/flatcap,
|
||||
/obj/item/clothing/mask/cigarette/cigar/havana,
|
||||
/obj/item/clothing/shoes/jackboots)
|
||||
@@ -45,14 +45,14 @@
|
||||
/obj/effect/spawner/bundle/costume/nyangirl
|
||||
name = "nyangirl costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/under/schoolgirl,
|
||||
/obj/item/clothing/under/costume/schoolgirl,
|
||||
/obj/item/clothing/head/kitty,
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/maid
|
||||
name = "maid costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/under/skirt/black,
|
||||
/obj/item/clothing/under/dress/skirt,
|
||||
/obj/effect/spawner/lootdrop/minor/beret_or_rabbitears,
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold)
|
||||
|
||||
@@ -61,13 +61,13 @@
|
||||
name = "butler costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/accessory/waistcoat,
|
||||
/obj/item/clothing/under/suit_jacket,
|
||||
/obj/item/clothing/under/suit/black,
|
||||
/obj/item/clothing/head/that)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/highlander
|
||||
name = "highlander costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/under/kilt,
|
||||
/obj/item/clothing/under/costume/kilt,
|
||||
/obj/item/clothing/head/beret)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/prig
|
||||
@@ -78,7 +78,7 @@
|
||||
/obj/effect/spawner/lootdrop/minor/bowler_or_that,
|
||||
/obj/item/clothing/shoes/sneakers/black,
|
||||
/obj/item/cane,
|
||||
/obj/item/clothing/under/sl_suit,
|
||||
/obj/item/clothing/under/suit/sl,
|
||||
/obj/item/clothing/mask/fakemoustache)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/plaguedoctor
|
||||
@@ -92,7 +92,7 @@
|
||||
name = "night owl costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/suit/toggle/owlwings,
|
||||
/obj/item/clothing/under/owl,
|
||||
/obj/item/clothing/under/costume/owl,
|
||||
/obj/item/clothing/mask/gas/owl_mask)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/griffin
|
||||
@@ -100,20 +100,20 @@
|
||||
items = list(
|
||||
/obj/item/clothing/suit/toggle/owlwings/griffinwings,
|
||||
/obj/item/clothing/shoes/griffin,
|
||||
/obj/item/clothing/under/griffin,
|
||||
/obj/item/clothing/under/costume/griffin,
|
||||
/obj/item/clothing/head/griffin)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/waiter
|
||||
name = "waiter costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/under/waiter,
|
||||
/obj/item/clothing/under/suit/waiter,
|
||||
/obj/effect/spawner/lootdrop/minor/kittyears_or_rabbitears,
|
||||
/obj/item/clothing/suit/apron)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/pirate
|
||||
name = "pirate costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/under/pirate,
|
||||
/obj/item/clothing/under/costume/pirate,
|
||||
/obj/item/clothing/suit/pirate,
|
||||
/obj/effect/spawner/lootdrop/minor/pirate_or_bandana,
|
||||
/obj/item/clothing/glasses/eyepatch)
|
||||
@@ -121,7 +121,7 @@
|
||||
/obj/effect/spawner/bundle/costume/commie
|
||||
name = "commie costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/under/soviet,
|
||||
/obj/item/clothing/under/costume/soviet,
|
||||
/obj/item/clothing/head/ushanka)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/imperium_monk
|
||||
@@ -145,7 +145,7 @@
|
||||
/obj/effect/spawner/bundle/costume/cutewitch
|
||||
name = "cute witch costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/under/sundress,
|
||||
/obj/item/clothing/under/dress/sundress,
|
||||
/obj/item/clothing/head/witchwig,
|
||||
/obj/item/staff/broom)
|
||||
|
||||
@@ -161,10 +161,10 @@
|
||||
name = "sexy clown costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/mask/gas/sexyclown,
|
||||
/obj/item/clothing/under/rank/clown/sexy)
|
||||
/obj/item/clothing/under/rank/civilian/clown/sexy)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/sexymime
|
||||
name = "sexy mime costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/mask/gas/sexymime,
|
||||
/obj/item/clothing/under/sexymime)
|
||||
/obj/item/clothing/under/rank/civilian/mime/sexy)
|
||||
|
||||
@@ -45,7 +45,6 @@
|
||||
/obj/effect/spawner/lootdrop/armory_contraband
|
||||
name = "armory contraband gun spawner"
|
||||
lootdoubles = FALSE
|
||||
|
||||
loot = list(
|
||||
/obj/item/gun/ballistic/automatic/pistol = 8,
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
|
||||
@@ -129,7 +128,6 @@
|
||||
loot = typesof(/obj/item/flashlight/glowstick)
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/gloves
|
||||
name = "random gloves"
|
||||
desc = "These gloves are supposed to be a random color..."
|
||||
@@ -150,7 +148,6 @@
|
||||
/obj/effect/spawner/lootdrop/crate_spawner
|
||||
name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
|
||||
lootdoubles = FALSE
|
||||
|
||||
loot = list(
|
||||
/obj/structure/closet/crate/secure/loot = 20,
|
||||
"" = 80
|
||||
@@ -386,3 +383,141 @@
|
||||
/obj/structure/reagent_dispensers/keg/aphro = 2,
|
||||
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
|
||||
/obj/structure/reagent_dispensers/keg/gargle = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/coin
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/coin/silver = 30,
|
||||
/obj/item/coin/iron = 30,
|
||||
/obj/item/coin/gold = 10,
|
||||
/obj/item/coin/diamond = 10,
|
||||
/obj/item/coin/plasma = 10,
|
||||
/obj/item/coin/uranium = 10,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/cig_packs
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/storage/fancy/cigarettes = 20,
|
||||
/obj/item/storage/fancy/cigarettes/dromedaryco = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robust = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robustgold = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_carp = 15,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 2,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_midori = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_xeno = 3,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_cannabis = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_mindbreaker = 10,
|
||||
/obj/item/storage/fancy/rollingpapers = 10
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/cigars_cases
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/storage/fancy/cigarettes/cigars = 50,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/cohiba = 25,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/havana = 25,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/space_cash
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/stack/spacecash/c1 = 1,
|
||||
/obj/item/stack/spacecash/c10 = 9,
|
||||
/obj/item/stack/spacecash/c20 = 10,
|
||||
/obj/item/stack/spacecash/c50 = 15,
|
||||
/obj/item/stack/spacecash/c100 = 25,
|
||||
/obj/item/stack/spacecash/c200 = 20,
|
||||
/obj/item/stack/spacecash/c500 = 19,
|
||||
/obj/item/stack/spacecash/c1000 = 1,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/druggie_pill
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/reagent_containers/pill/stimulant = 1,
|
||||
/obj/item/reagent_containers/pill/zoom = 9,
|
||||
/obj/item/reagent_containers/pill/happy = 10,
|
||||
/obj/item/reagent_containers/pill/lsd = 15,
|
||||
/obj/item/reagent_containers/pill/aranesp = 25,
|
||||
/obj/item/reagent_containers/pill/psicodine = 20,
|
||||
/obj/item/reagent_containers/pill/mannitol = 19,
|
||||
/obj/item/reagent_containers/pill/happiness = 1,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/low_loot_toilet
|
||||
name = "random low toilet spawner"
|
||||
lootcount = 1
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//This is ment for "low" loot that anyone could fine in a toilet, for better gear use high loot toilet
|
||||
loot = list("" = 30,
|
||||
/obj/item/lighter = 2,
|
||||
/obj/item/tape/random = 1,
|
||||
/obj/item/poster/random_contraband = 1,
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold = 4,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/toy/plush/random = 5,
|
||||
/obj/effect/spawner/lootdrop/gloves = 5,
|
||||
/obj/effect/spawner/lootdrop/glowstick = 5,
|
||||
/obj/effect/spawner/lootdrop/coin = 3,
|
||||
/obj/effect/spawner/lootdrop/cig_packs = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases = 2,
|
||||
/obj/effect/spawner/lootdrop/space_cash = 5,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
|
||||
/obj/item/storage/pill_bottle/dice = 5,
|
||||
/obj/item/toy/cards/deck = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill = 5
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/prison_loot_toilet
|
||||
name = "random prison toilet spawner"
|
||||
lootcount = 1
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//This is ment for "prison" loot that is rather rare and ment for "prisoners if they get a crowbar to fine, or sec.
|
||||
loot = list("" = 10,
|
||||
/obj/item/lighter = 5,
|
||||
/obj/item/poster/random_contraband = 5,
|
||||
/obj/item/clothing/glasses/sunglasses = 5,
|
||||
/obj/effect/spawner/lootdrop/coin = 5,
|
||||
/obj/effect/spawner/lootdrop/cig_packs = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases = 5,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
|
||||
/obj/item/storage/pill_bottle/dice = 5,
|
||||
/obj/item/toy/cards/deck = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill = 5,
|
||||
/obj/item/kitchen/knife = 5,
|
||||
/obj/item/screwdriver = 5,
|
||||
/obj/item/crowbar/red = 0.5, //Dont you need a crowbar to open this?
|
||||
/obj/item/stack/medical/bruise_pack = 3,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/vodka = 2,
|
||||
/obj/item/radio = 5,
|
||||
/obj/item/flashlight = 4.5,
|
||||
/obj/item/clothing/mask/breath = 2,
|
||||
/obj/item/tank/internals/emergency_oxygen = 3,
|
||||
/obj/item/storage/box/mre/menu4/safe = 3,
|
||||
/obj/item/grenade/smokebomb = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/high_loot_toilet
|
||||
name = "random high toilet spawner"
|
||||
lootcount = 1
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//The items inside are always going to be something usefull, illegal and likely traitorous.
|
||||
loot = list(
|
||||
/obj/item/clothing/glasses/sunglasses = 5,
|
||||
/obj/effect/spawner/lootdrop/coin = 5,
|
||||
/obj/effect/spawner/lootdrop/space_cash = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 5,
|
||||
/obj/item/suppressor = 5,
|
||||
/obj/item/toy/cards/deck/syndicate = 5,
|
||||
/obj/item/clothing/under/syndicate = 5,
|
||||
/obj/item/clothing/mask/gas/syndicate = 5,
|
||||
/obj/item/grenade/smokebomb = 10,
|
||||
/obj/item/gun/ballistic/automatic/toy/pistol = 5,
|
||||
/obj/item/firing_pin = 5,
|
||||
/obj/item/grenade/empgrenade = 15,
|
||||
/obj/item/clothing/gloves/combat = 10,
|
||||
/obj/item/clothing/shoes/sneakers/noslip = 10
|
||||
)
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
take_damage(5, BURN, 0, 0)
|
||||
|
||||
/obj/structure/spider/stickyweb
|
||||
var/genetic = FALSE
|
||||
icon_state = "stickyweb1"
|
||||
|
||||
/obj/structure/spider/stickyweb/Initialize()
|
||||
@@ -36,6 +37,8 @@
|
||||
. = ..()
|
||||
|
||||
/obj/structure/spider/stickyweb/CanPass(atom/movable/mover, turf/target)
|
||||
if (genetic)
|
||||
return
|
||||
if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider))
|
||||
return TRUE
|
||||
else if(isliving(mover))
|
||||
@@ -48,6 +51,27 @@
|
||||
return prob(30)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/spider/stickyweb/genetic //for the spider genes in genetics
|
||||
genetic = TRUE
|
||||
var/mob/living/allowed_mob
|
||||
|
||||
/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob)
|
||||
allowed_mob = allowedmob
|
||||
. = ..()
|
||||
|
||||
/obj/structure/spider/stickyweb/genetic/CanPass(atom/movable/mover, turf/target)
|
||||
. = ..() //this is the normal spider web return aka a spider would make this TRUE
|
||||
if(mover == allowed_mob)
|
||||
return TRUE
|
||||
else if(isliving(mover)) //we change the spider to not be able to go through here
|
||||
if(mover.pulledby == allowed_mob)
|
||||
return TRUE
|
||||
if(prob(50))
|
||||
to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
|
||||
return FALSE
|
||||
else if(istype(mover, /obj/item/projectile))
|
||||
return prob(30)
|
||||
|
||||
/obj/structure/spider/eggcluster
|
||||
name = "egg cluster"
|
||||
desc = "They seem to pulse slightly with an inner life."
|
||||
@@ -128,6 +152,16 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/spider/spiderling/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
user.visible_message("<span class='warning'>[user] splats [src].</span>", "<span class='warning'>You splat [src].</span>", "<span class='italics'>You hear a splat...</span>")
|
||||
playsound(loc, 'sound/effects/snap.ogg', 25)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/spider/spiderling/process()
|
||||
if(travelling_in_vent)
|
||||
if(isturf(loc))
|
||||
|
||||
@@ -52,9 +52,7 @@
|
||||
pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
|
||||
|
||||
/obj/effect/projectile_lighting
|
||||
var/owner
|
||||
|
||||
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity, owner_key)
|
||||
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity)
|
||||
. = ..()
|
||||
set_light(range, intensity, color)
|
||||
owner = owner_key
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, instance_key) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
|
||||
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, list/turfs) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
|
||||
if(!istype(starting) || !istype(ending) || !ispath(beam_type))
|
||||
return
|
||||
var/datum/point/midpoint = point_midpoint_points(starting, ending)
|
||||
@@ -9,17 +9,15 @@
|
||||
. = PB
|
||||
if(light_range > 0 && light_intensity > 0)
|
||||
var/list/turf/line = getline(starting.return_turf(), ending.return_turf())
|
||||
tracing_line:
|
||||
for(var/i in line)
|
||||
var/turf/T = i
|
||||
for(var/obj/effect/projectile_lighting/PL in T)
|
||||
if(PL.owner == instance_key)
|
||||
continue tracing_line
|
||||
QDEL_IN(new /obj/effect/projectile_lighting(T, light_color_override, light_range, light_intensity, instance_key), qdel_in > 0? qdel_in : 5)
|
||||
for(var/i in line)
|
||||
if(turfs[i])
|
||||
continue
|
||||
turfs[i] = TRUE
|
||||
QDEL_IN(new /obj/effect/projectile_lighting(i, light_color_override, light_range, light_intensity), qdel_in > 0? qdel_in : 5)
|
||||
line = null
|
||||
if(qdel_in)
|
||||
QDEL_IN(PB, qdel_in)
|
||||
|
||||
d
|
||||
/obj/effect/projectile/tracer
|
||||
name = "beam"
|
||||
icon = 'icons/obj/projectiles_tracer.dmi'
|
||||
|
||||
+47
-20
@@ -7,9 +7,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item
|
||||
name = "item"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
|
||||
///icon state name for inhand overlays
|
||||
var/item_state = null
|
||||
///Icon file for left hand inhand overlays
|
||||
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
///Icon file for right inhand overlays
|
||||
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
|
||||
///Icon file for mob worn overlays.
|
||||
///no var for state because it should *always* be the same as icon_state
|
||||
var/icon/mob_overlay_icon
|
||||
//Forced mob worn layer instead of the standard preferred ssize.
|
||||
var/alternate_worn_layer
|
||||
|
||||
var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
|
||||
|
||||
//Dimensions of the icon file used when this item is worn, eg: hats.dmi
|
||||
@@ -21,10 +33,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/inhand_x_dimension = 32
|
||||
var/inhand_y_dimension = 32
|
||||
|
||||
//Not on /clothing because for some reason any /obj/item can technically be "worn" with enough fuckery.
|
||||
var/icon/alternate_worn_icon = null//If this is set, update_icons() will find on mob (WORN, NOT INHANDS) states in this file instead, primary use: badminnery/events
|
||||
var/alternate_worn_layer = null//If this is set, update_icons() will force the on mob state (WORN, NOT INHANDS) onto this layer, instead of it's default
|
||||
|
||||
max_integrity = 200
|
||||
|
||||
obj_flags = NONE
|
||||
@@ -34,7 +42,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/usesound = null
|
||||
var/throwhitsound = null
|
||||
var/w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/// The amount of stamina it takes to swing an item in a normal melee attack do not lie to me and say it's for realism because it ain't. If null it will autocalculate from w_class.
|
||||
var/total_mass //Total mass in arbitrary pound-like values. If there's no balance reasons for an item to have otherwise, this var should be the item's weight in pounds.
|
||||
/// How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.
|
||||
var/stagger_force
|
||||
|
||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
|
||||
pass_flags = PASSTABLE
|
||||
pressure_resistance = 4
|
||||
@@ -55,8 +68,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
//Citadel Edit for digitigrade stuff
|
||||
var/mutantrace_variation = NONE //Are there special sprites for specific situations? Don't use this unless you need to.
|
||||
|
||||
var/item_color = null //this needs deprecating, soonish
|
||||
|
||||
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
|
||||
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
|
||||
var/permeability_coefficient = 1 // for chemicals/diseases
|
||||
@@ -87,8 +98,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/tool_behaviour = NONE
|
||||
var/toolspeed = 1
|
||||
|
||||
var/block_chance = 0
|
||||
var/hit_reaction_chance = 0 //If you want to have something unrelated to blocking/armour piercing etc. Maybe not needed, but trying to think ahead/allow more freedom
|
||||
var/reach = 1 //In tiles, how far this weapon can reach; 1 for adjacent, which is default
|
||||
|
||||
//The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot.
|
||||
@@ -105,6 +114,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
var/trigger_guard = TRIGGER_GUARD_NONE
|
||||
|
||||
///Used as the dye color source in the washing machine only (at the moment). Can be a hex color or a key corresponding to a registry entry, see washing_machine.dm
|
||||
var/dye_color
|
||||
///Whether the item is unaffected by standard dying.
|
||||
var/undyeable = FALSE
|
||||
///What dye registry should be looked at when dying this item; see washing_machine.dm
|
||||
var/dying_key
|
||||
|
||||
//Grinder vars
|
||||
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
|
||||
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
|
||||
@@ -359,13 +375,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
// afterattack() and attack() prototypes moved to _onclick/item_attack.dm for consistency
|
||||
|
||||
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_HIT_REACT, args)
|
||||
if(prob(final_block_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
@@ -399,7 +408,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
if(C.combatmode && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
|
||||
if((C.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
|
||||
if(!C.get_active_held_item())
|
||||
C.UnarmedAttack(src, TRUE)
|
||||
if(C.get_active_held_item() == src)
|
||||
@@ -465,9 +474,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item/proc/ui_action_click(mob/user, actiontype)
|
||||
attack_self(user)
|
||||
|
||||
/obj/item/proc/IsReflect(var/def_zone) //This proc determines if and at what% an object will reflect energy projectiles if it's in l_hand,r_hand or wear_suit
|
||||
return 0
|
||||
|
||||
/obj/item/proc/eyestab(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [M]!</span>")
|
||||
@@ -503,7 +509,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
to_chat(user, "<span class='danger'>You cannot locate any organic eyes on this brain!</span>")
|
||||
return
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
@@ -857,3 +863,24 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
if (HAS_TRAIT(src, TRAIT_NODROP))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/proc/embedded(mob/living/carbon/human/embedded_mob)
|
||||
return
|
||||
|
||||
/obj/item/proc/unembedded()
|
||||
return
|
||||
|
||||
/**
|
||||
* Sets our slowdown and updates equipment slowdown of any mob we're equipped on.
|
||||
*/
|
||||
/obj/item/proc/set_slowdown(new_slowdown)
|
||||
slowdown = new_slowdown
|
||||
if(CHECK_BITFIELD(item_flags, IN_INVENTORY))
|
||||
var/mob/living/L = loc
|
||||
if(istype(L))
|
||||
L.update_equipment_speed_mods()
|
||||
|
||||
/obj/item/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(var_name == NAMEOF(src, slowdown))
|
||||
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
. = ..()
|
||||
if(!isinhands || !(loaded?.amount))
|
||||
return
|
||||
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[CEILING(loaded.amount/(max_amount/3), 1)]")
|
||||
var/mutable_appearance/cable_overlay = mutable_appearance(icon_file, "rcl-[CEILING(loaded.amount/(max_amount/3), 1)]")
|
||||
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
|
||||
. += cable_overlay
|
||||
|
||||
@@ -201,7 +201,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
return //If we've run out, display message and exit
|
||||
else
|
||||
last = null
|
||||
loaded.item_color = colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180))
|
||||
is_empty(user) //If we've run out, display message
|
||||
update_icon()
|
||||
@@ -223,7 +223,6 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
continue
|
||||
if(C.d1 == 0)
|
||||
return C
|
||||
break
|
||||
return
|
||||
|
||||
|
||||
@@ -277,7 +276,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
if(T.intact || !T.can_have_cabling())
|
||||
return
|
||||
|
||||
loaded.item_color = colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
|
||||
var/obj/structure/cable/linkingCable = findLinkingCable(user)
|
||||
if(linkingCable)
|
||||
@@ -299,7 +298,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
var/cwname = colors[current_color_index]
|
||||
to_chat(user, "Color changed to [cwname]!")
|
||||
if(loaded)
|
||||
loaded.item_color= colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
update_icon()
|
||||
if(wiring_gui_menu)
|
||||
wiringGuiUpdate(user)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
|
||||
item_state = "tennis_classic"
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi'
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/mouthball.dmi'
|
||||
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
|
||||
throw_range = 14
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
|
||||
/obj/item/areaeditor/attack_self(mob/user)
|
||||
add_fingerprint(user)
|
||||
. = "<BODY><HTML><head><title>[src]</title></head> \
|
||||
. = "<BODY><HTML><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>\
|
||||
<title>[src]</title></head> \
|
||||
<h2>[station_name()] [src.name]</h2> \
|
||||
<small>[fluffnotice]</small><hr>"
|
||||
switch(get_area_type())
|
||||
|
||||
@@ -38,7 +38,6 @@
|
||||
/obj/item/bodybag/bluespace
|
||||
name = "bluespace body bag"
|
||||
desc = "A folded bluespace body bag designed for the storage and transportation of cadavers."
|
||||
icon = 'icons/obj/bodybag.dmi'
|
||||
icon_state = "bluebodybag_folded"
|
||||
unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -81,3 +80,13 @@
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
|
||||
qdel(src)
|
||||
|
||||
// Containment bodybag
|
||||
|
||||
/obj/item/bodybag/containment
|
||||
name = "radiation containment body bag"
|
||||
desc = "A folded heavy body bag designed for the storage and transportation of heavily irradiated cadavers."
|
||||
icon_state = "radbodybag_folded"
|
||||
unfoldedbag_path = /obj/structure/closet/body_bag/containment
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/lit = FALSE
|
||||
var/infinite = FALSE
|
||||
var/start_lit = FALSE
|
||||
var/heats_space = TRUE
|
||||
|
||||
/obj/item/candle/Initialize()
|
||||
. = ..()
|
||||
@@ -35,7 +36,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/candle/get_temperature()
|
||||
return lit * heat
|
||||
return lit * heat * heats_space
|
||||
|
||||
/obj/item/candle/proc/light(show_message)
|
||||
if(!lit)
|
||||
@@ -67,7 +68,8 @@
|
||||
new /obj/item/trash/candle(loc)
|
||||
qdel(src)
|
||||
update_icon()
|
||||
open_flame()
|
||||
if(heats_space)
|
||||
open_flame()
|
||||
|
||||
/obj/item/candle/attack_self(mob/user)
|
||||
if(put_out_candle())
|
||||
@@ -77,4 +79,7 @@
|
||||
infinite = TRUE
|
||||
start_lit = TRUE
|
||||
|
||||
/obj/item/candle/infinite/hugbox
|
||||
heats_space = FALSE
|
||||
|
||||
#undef CANDLE_LUMINOSITY
|
||||
|
||||
@@ -0,0 +1,92 @@
|
||||
/obj/item/chromosome
|
||||
name = "blank chromosome"
|
||||
icon = 'icons/obj/chromosomes.dmi'
|
||||
icon_state = ""
|
||||
desc = "A tube holding chromosomic data."
|
||||
force = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
var/stabilizer_coeff = 1 //lower is better, affects genetic stability
|
||||
var/synchronizer_coeff = 1 //lower is better, affects chance to backfire
|
||||
var/power_coeff = 1 //higher is better, affects "strength"
|
||||
var/energy_coeff = 1 //lower is better. affects recharge time
|
||||
|
||||
var/weight = 5
|
||||
|
||||
/obj/item/chromosome/proc/can_apply(datum/mutation/human/HM)
|
||||
if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
|
||||
return FALSE
|
||||
if((stabilizer_coeff != 1) && (HM.stabilizer_coeff != -1)) //if the chromosome is 1, we dont change anything. If the mutation is -1, we cant change it. sorry
|
||||
return TRUE
|
||||
if((synchronizer_coeff != 1) && (HM.synchronizer_coeff != -1))
|
||||
return TRUE
|
||||
if((power_coeff != 1) && (HM.power_coeff != -1))
|
||||
return TRUE
|
||||
if((energy_coeff != 1) && (HM.energy_coeff != -1))
|
||||
return TRUE
|
||||
|
||||
/obj/item/chromosome/proc/apply(datum/mutation/human/HM)
|
||||
if(HM.stabilizer_coeff != -1)
|
||||
HM.stabilizer_coeff = stabilizer_coeff
|
||||
if(HM.synchronizer_coeff != -1)
|
||||
HM.synchronizer_coeff = synchronizer_coeff
|
||||
if(HM.power_coeff != -1)
|
||||
HM.power_coeff = power_coeff
|
||||
if(HM.energy_coeff != -1)
|
||||
HM.energy_coeff = energy_coeff
|
||||
HM.can_chromosome = 2
|
||||
HM.chromosome_name = name
|
||||
HM.modify()
|
||||
qdel(src)
|
||||
|
||||
/proc/generate_chromosome()
|
||||
var/static/list/chromosomes
|
||||
if(!chromosomes)
|
||||
chromosomes = list()
|
||||
for(var/A in subtypesof(/obj/item/chromosome))
|
||||
var/obj/item/chromosome/CM = A
|
||||
if(!initial(CM.weight))
|
||||
break
|
||||
chromosomes[A] = initial(CM.weight)
|
||||
return pickweight(chromosomes)
|
||||
|
||||
|
||||
/obj/item/chromosome/stabilizer
|
||||
name = "stabilizer chromosome"
|
||||
desc = "A chromosome that adjusts to the body to reduce genetic damage by 20%."
|
||||
icon_state = "stabilizer"
|
||||
stabilizer_coeff = 0.8
|
||||
weight = 1
|
||||
|
||||
/obj/item/chromosome/synchronizer
|
||||
name = "synchronizer chromosome"
|
||||
desc = "A chromosome that gives the mind more controle over the mutation, reducing knockback and downsides by 50%."
|
||||
icon_state = "synchronizer"
|
||||
synchronizer_coeff = 0.5
|
||||
|
||||
/obj/item/chromosome/power
|
||||
name = "power chromosome"
|
||||
desc = "A power chromosome for boosting certain mutation's power by 50%."
|
||||
icon_state = "power"
|
||||
power_coeff = 1.5
|
||||
|
||||
/obj/item/chromosome/energy
|
||||
name = "energetic chromosome"
|
||||
desc = "A chromosome that reduces cooldown on action based mutations by 50%."
|
||||
icon_state = "energy"
|
||||
energy_coeff = 0.5
|
||||
|
||||
/obj/item/chromosome/reinforcer
|
||||
name = "reinforcement chromosome"
|
||||
desc = "Renders the mutation immune to mutadone."
|
||||
icon_state = "reinforcer"
|
||||
weight = 3
|
||||
|
||||
/obj/item/chromosome/reinforcer/can_apply(datum/mutation/human/HM)
|
||||
if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
|
||||
return FALSE
|
||||
return !HM.mutadone_proof
|
||||
|
||||
/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM)
|
||||
HM.mutadone_proof = TRUE
|
||||
..()
|
||||
@@ -18,15 +18,11 @@
|
||||
/obj/item/chrono_eraser/proc/pass_mind(datum/mind/M)
|
||||
erased_minds += M
|
||||
|
||||
/obj/item/chrono_eraser/dropped()
|
||||
/obj/item/chrono_eraser/dropped(mob/user)
|
||||
..()
|
||||
if(PA)
|
||||
qdel(PA)
|
||||
|
||||
/obj/item/chrono_eraser/Destroy()
|
||||
dropped()
|
||||
return ..()
|
||||
|
||||
/obj/item/chrono_eraser/ui_action_click(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
|
||||
@@ -706,11 +706,11 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "\improper E-Cigarette"
|
||||
desc = "A classy and highly sophisticated electronic cigarette, for classy and dignified gentlemen. A warning label reads \"Warning: Do not fill with flammable materials.\""//<<< i'd vape to that.
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
icon_state = null
|
||||
item_state = null
|
||||
icon_state = "black_vape"
|
||||
item_state = "black_vape"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/chem_volume = 100
|
||||
var/vapetime = FALSE //this so it won't puff out clouds every tick
|
||||
var/vapetime = FALSE //this so it won't puff out clouds every tick
|
||||
var/screw = FALSE // kinky
|
||||
var/super = FALSE //for the fattest vapes dude.
|
||||
|
||||
@@ -723,11 +723,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
. = ..()
|
||||
create_reagents(chem_volume, NO_REACT, NO_REAGENTS_VALUE) // so it doesn't react until you light it
|
||||
reagents.add_reagent(/datum/reagent/drug/nicotine, 50)
|
||||
if(!icon_state)
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
|
||||
icon_state = "[param_color]_vape"
|
||||
item_state = "[param_color]_vape"
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
|
||||
icon_state = "[param_color]_vape"
|
||||
item_state = "[param_color]_vape"
|
||||
|
||||
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
|
||||
if(O.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
@@ -1067,4 +1066,4 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "coconut bong"
|
||||
icon_off = "coconut_bong"
|
||||
icon_on = "coconut_bong_lit"
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
|
||||
@@ -293,10 +293,6 @@
|
||||
name = "Mining Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/mining
|
||||
|
||||
/obj/item/circuitboard/computer/mining_shuttle/common
|
||||
name = "Lavaland Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/mining/common
|
||||
|
||||
/obj/item/circuitboard/computer/white_ship
|
||||
name = "White Ship (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/white_ship
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
build_path = /obj/machinery/dna_scannernew
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/scanning_module = 1,
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stock_parts/matter_bin = 1,
|
||||
/obj/item/stock_parts/micro_laser = 1,
|
||||
/obj/item/stack/sheet/glass = 1,
|
||||
/obj/item/stack/cable_coil = 2)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/icon_uncapped
|
||||
var/use_overlays = FALSE
|
||||
|
||||
item_color = "red"
|
||||
var/crayon_color = "red"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("attacked", "coloured")
|
||||
grind_results = list()
|
||||
@@ -83,7 +83,9 @@
|
||||
. = ..()
|
||||
// Makes crayons identifiable in things like grinders
|
||||
if(name == "crayon")
|
||||
name = "[item_color] crayon"
|
||||
name = "[crayon_color] crayon"
|
||||
|
||||
dye_color = crayon_color
|
||||
|
||||
drawtype = pick(all_drawables)
|
||||
|
||||
@@ -484,65 +486,75 @@
|
||||
/obj/item/toy/crayon/red
|
||||
icon_state = "crayonred"
|
||||
paint_color = "#DA0000"
|
||||
item_color = "red"
|
||||
crayon_color = "red"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/red = 1)
|
||||
dye_color = DYE_RED
|
||||
|
||||
/obj/item/toy/crayon/orange
|
||||
icon_state = "crayonorange"
|
||||
paint_color = "#FF9300"
|
||||
item_color = "orange"
|
||||
crayon_color = "orange"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/orange = 1)
|
||||
dye_color = DYE_ORANGE
|
||||
|
||||
/obj/item/toy/crayon/yellow
|
||||
icon_state = "crayonyellow"
|
||||
paint_color = "#FFF200"
|
||||
item_color = "yellow"
|
||||
crayon_color = "yellow"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/yellow = 1)
|
||||
dye_color = DYE_YELLOW
|
||||
|
||||
/obj/item/toy/crayon/green
|
||||
icon_state = "crayongreen"
|
||||
paint_color = "#A8E61D"
|
||||
item_color = "green"
|
||||
crayon_color = "green"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/green = 1)
|
||||
dye_color = DYE_GREEN
|
||||
|
||||
/obj/item/toy/crayon/blue
|
||||
icon_state = "crayonblue"
|
||||
paint_color = "#00B7EF"
|
||||
item_color = "blue"
|
||||
crayon_color = "blue"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/blue = 1)
|
||||
dye_color = DYE_BLUE
|
||||
|
||||
/obj/item/toy/crayon/purple
|
||||
icon_state = "crayonpurple"
|
||||
paint_color = "#DA00FF"
|
||||
item_color = "purple"
|
||||
crayon_color = "purple"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/purple = 1)
|
||||
dye_color = DYE_PURPLE
|
||||
|
||||
/obj/item/toy/crayon/black
|
||||
icon_state = "crayonblack"
|
||||
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
|
||||
item_color = "black"
|
||||
crayon_color = "black"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/black = 1)
|
||||
dye_color = DYE_BLACK
|
||||
|
||||
/obj/item/toy/crayon/white
|
||||
icon_state = "crayonwhite"
|
||||
paint_color = "#FFFFFF"
|
||||
item_color = "white"
|
||||
crayon_color = "white"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/white = 1)
|
||||
dye_color = DYE_WHITE
|
||||
|
||||
/obj/item/toy/crayon/mime
|
||||
icon_state = "crayonmime"
|
||||
desc = "A very sad-looking crayon."
|
||||
paint_color = "#FFFFFF"
|
||||
item_color = "mime"
|
||||
crayon_color = "mime"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/invisible = 1)
|
||||
charges = -1
|
||||
dye_color = DYE_MIME
|
||||
|
||||
/obj/item/toy/crayon/rainbow
|
||||
icon_state = "crayonrainbow"
|
||||
paint_color = "#FFF000"
|
||||
item_color = "rainbow"
|
||||
crayon_color = "rainbow"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent = 1)
|
||||
drawtype = RANDOM_ANY // just the default starter.
|
||||
dye_color = DYE_RAINBOW
|
||||
|
||||
charges = -1
|
||||
|
||||
@@ -580,12 +592,12 @@
|
||||
/obj/item/storage/crayons/update_overlays()
|
||||
. = ..()
|
||||
for(var/obj/item/toy/crayon/crayon in contents)
|
||||
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.item_color))
|
||||
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.crayon_color))
|
||||
|
||||
/obj/item/storage/crayons/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/C = W
|
||||
switch(C.item_color)
|
||||
switch(C.crayon_color)
|
||||
if("mime")
|
||||
to_chat(usr, "This crayon is too sad to be contained in this box.")
|
||||
return
|
||||
|
||||
@@ -226,12 +226,11 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
. = ..()
|
||||
if(new_overlays)
|
||||
set_new_overlays()
|
||||
. += new_alert ? current_overlays[PDA_OVERLAY_ALERT] : current_overlays[PDA_OVERLAY_SCREEN]
|
||||
var/screen_state = new_alert ? current_overlays[PDA_OVERLAY_ALERT] : current_overlays[PDA_OVERLAY_SCREEN]
|
||||
var/mutable_appearance/overlay = mutable_appearance(icon, screen_state)
|
||||
overlay.pixel_x = overlays_x_offset
|
||||
overlay.pixel_y = overlays_y_offset
|
||||
. += overlay
|
||||
. += new /mutable_appearance(overlay)
|
||||
if(id)
|
||||
overlay.icon_state = current_overlays[PDA_OVERLAY_ID]
|
||||
. += new /mutable_appearance(overlay)
|
||||
@@ -243,7 +242,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
. += new /mutable_appearance(overlay)
|
||||
if(pai)
|
||||
overlay.icon_state = "[current_overlays[PDA_OVERLAY_PAI]][pai.pai ? "" : "_off"]"
|
||||
. += new /mutable_appearance(overlay)
|
||||
. += overlay
|
||||
new_overlays = FALSE
|
||||
new_alert = FALSE
|
||||
|
||||
@@ -272,7 +271,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = "<!DOCTYPE html><html><head><title>Personal Data Assistant</title><link href=\"https://fonts.googleapis.com/css?family=Orbitron|Share+Tech+Mono|VT323\" rel=\"stylesheet\"></head><body bgcolor=\"" + background_color + "\"><style>body{" + font_mode + "}ul,ol{list-style-type: none;}a, a:link, a:visited, a:active, a:hover { color: #000000;text-decoration:none; }img {border-style:none;}a img{padding-right: 9px;}</style>"
|
||||
var/dat = "<!DOCTYPE html><html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Personal Data Assistant</title><link href=\"https://fonts.googleapis.com/css?family=Orbitron|Share+Tech+Mono|VT323\" rel=\"stylesheet\"></head><body bgcolor=\"" + background_color + "\"><style>body{" + font_mode + "}ul,ol{list-style-type: none;}a, a:link, a:visited, a:active, a:hover { color: #000000;text-decoration:none; }img {border-style:none;}a img{padding-right: 9px;}</style>"
|
||||
dat += assets.css_tag()
|
||||
dat += emoji_s.css_tag()
|
||||
|
||||
@@ -808,9 +807,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
// If it didn't reach, note that fact
|
||||
if (!signal.data["done"])
|
||||
to_chat(user, "<span class='notice'>ERROR: Server isn't responding.</span>")
|
||||
return
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
|
||||
return
|
||||
|
||||
var/target_text = signal.format_target()
|
||||
if(allow_emojis)
|
||||
@@ -999,9 +998,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/obj/item/card/id/idcard = C
|
||||
if(!idcard.registered_name)
|
||||
to_chat(user, "<span class='warning'>\The [src] rejects the ID!</span>")
|
||||
return
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
|
||||
return
|
||||
|
||||
if(!owner)
|
||||
owner = idcard.registered_name
|
||||
@@ -1193,7 +1192,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if(incapacitated())
|
||||
return
|
||||
if(!isnull(aiPDA))
|
||||
var/HTML = "<html><head><title>AI PDA Message Log</title></head><body>[aiPDA.tnote]</body></html>"
|
||||
var/HTML = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>AI PDA Message Log</title></head><body>[aiPDA.tnote]</body></html>"
|
||||
user << browse(HTML, "window=log;size=400x444;border=1;can_resize=1;can_close=1;can_minimize=0")
|
||||
else
|
||||
to_chat(user, "You do not have a PDA. You should make an issue report about this.")
|
||||
|
||||
@@ -692,14 +692,14 @@ Code:
|
||||
return
|
||||
GLOB.news_network.SubmitArticle(message,host_pda.owner,current_channel)
|
||||
host_pda.Topic(null,list("choice"=num2text(host_pda.mode)))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
return
|
||||
|
||||
if("Newscaster Switch Channel")
|
||||
current_channel = host_pda.msg_input()
|
||||
host_pda.Topic(null,list("choice"=num2text(host_pda.mode)))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
return
|
||||
|
||||
//emoji previews
|
||||
if(href_list["emoji"])
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/obj/item/cigbutt/butt = /obj/item/cigbutt
|
||||
saved_appearance = initial(butt.appearance)
|
||||
|
||||
/obj/item/chameleon/dropped()
|
||||
/obj/item/chameleon/dropped(mob/user)
|
||||
..()
|
||||
disrupt()
|
||||
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
brightness_on = 2
|
||||
light_color = "#FFDDCC"
|
||||
flashlight_power = 0.3
|
||||
flashlight_power = 0.5
|
||||
var/holo_cooldown = 0
|
||||
|
||||
/obj/item/flashlight/pen/afterattack(atom/target, mob/user, proximity_flag)
|
||||
@@ -227,15 +227,12 @@
|
||||
custom_materials = null
|
||||
on = TRUE
|
||||
|
||||
|
||||
// green-shaded desk lamp
|
||||
/obj/item/flashlight/lamp/green
|
||||
desc = "A classic green-shaded desk lamp."
|
||||
icon_state = "lampgreen"
|
||||
item_state = "lampgreen"
|
||||
|
||||
|
||||
|
||||
/obj/item/flashlight/lamp/verb/toggle_light()
|
||||
set name = "Toggle light"
|
||||
set category = "Object"
|
||||
@@ -258,12 +255,13 @@
|
||||
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
brightness_on = 7 // Pretty bright.
|
||||
total_mass = 0.8
|
||||
light_color = "#FA421A"
|
||||
icon_state = "flare"
|
||||
item_state = "flare"
|
||||
actions_types = list()
|
||||
var/fuel = 0
|
||||
var/on_damage = 7
|
||||
var/on_damage = 9
|
||||
var/produce_heat = 1500
|
||||
heat = 1000
|
||||
light_color = LIGHT_COLOR_FLARE
|
||||
@@ -331,14 +329,15 @@
|
||||
name = "torch"
|
||||
desc = "A torch fashioned from some leaves and a log."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
brightness_on = 4
|
||||
brightness_on = 6 //When on were like a lantern
|
||||
light_color = "#FAA44B"
|
||||
icon_state = "torch"
|
||||
item_state = "torch"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
on_damage = 10
|
||||
total_mass = TOTAL_MASS_NORMAL_ITEM
|
||||
on_damage = 12 //Its a log thats on fire
|
||||
slot_flags = null
|
||||
|
||||
/obj/item/flashlight/lantern
|
||||
@@ -348,10 +347,9 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
|
||||
desc = "A mining lantern."
|
||||
brightness_on = 6 // luminosity when on
|
||||
brightness_on = 6 // luminosity when on
|
||||
light_color = "#FFAA44"
|
||||
flashlight_power = 0.75
|
||||
|
||||
flashlight_power = 0.8
|
||||
|
||||
/obj/item/flashlight/slime
|
||||
gender = PLURAL
|
||||
@@ -372,7 +370,6 @@
|
||||
var/emp_cur_charges = 4
|
||||
var/charge_tick = 0
|
||||
|
||||
|
||||
/obj/item/flashlight/emp/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
@@ -435,7 +432,7 @@
|
||||
var/fuel = 0
|
||||
|
||||
/obj/item/flashlight/glowstick/Initialize()
|
||||
fuel = rand(1600, 2000)
|
||||
fuel = rand(1000, 1500)
|
||||
light_color = color
|
||||
. = ..()
|
||||
|
||||
@@ -540,7 +537,7 @@
|
||||
/obj/item/flashlight/eyelight
|
||||
name = "eyelight"
|
||||
desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
|
||||
brightness_on = 15
|
||||
brightness_on = 10
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = DROPDEL
|
||||
actions_types = list()
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
|
||||
rad_act(amount)
|
||||
|
||||
/obj/item/geiger_counter/cyborg/dropped()
|
||||
/obj/item/geiger_counter/cyborg/dropped(mob/user)
|
||||
. = ..()
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
|
||||
|
||||
@@ -1,291 +0,0 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/instrument
|
||||
name = "generic instrument"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 10
|
||||
max_integrity = 100
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
|
||||
var/datum/song/handheld/song
|
||||
var/instrumentId = "generic"
|
||||
var/instrumentExt = "mid"
|
||||
var/tune_time = 0
|
||||
|
||||
/obj/item/instrument/Initialize()
|
||||
. = ..()
|
||||
song = new(instrumentId, src, instrumentExt)
|
||||
|
||||
/obj/item/instrument/Destroy()
|
||||
if (tune_time)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/item/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/instrument/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/item/instrument/attack_self(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
/obj/item/instrument/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/instrument/ui_interact(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/musicaltuner))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
|
||||
if (!tune_time)
|
||||
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
|
||||
tune_time = 300
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
|
||||
|
||||
/obj/item/instrument/process()
|
||||
if (tune_time)
|
||||
if (song.playing)
|
||||
for (var/mob/living/M in song.hearing_mobs)
|
||||
M.dizziness = max(0,M.dizziness-2)
|
||||
M.jitteriness = max(0,M.jitteriness-2)
|
||||
M.confused = max(M.confused-1)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
|
||||
tune_time--
|
||||
else
|
||||
if (!tune_time)
|
||||
if (song.playing)
|
||||
loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
|
||||
/obj/item/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/instrument/piano_synth
|
||||
name = "synthesizer"
|
||||
desc = "An advanced electronic synthesizer that can be used as various instruments."
|
||||
icon_state = "synth"
|
||||
item_state = "synth"
|
||||
instrumentId = "piano"
|
||||
instrumentExt = "ogg"
|
||||
var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "banjo" = "ogg", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers.
|
||||
actions_types = list(/datum/action/item_action/synthswitch)
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
|
||||
song.instrumentDir = name
|
||||
song.instrumentExt = insTypes[name]
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/selectInstrument() // Moved here so it can be used by the action and PAI software panel without copypasta
|
||||
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", song.instrumentDir) as null|anything in insTypes
|
||||
if(!insTypes[chosen])
|
||||
return
|
||||
return changeInstrument(chosen)
|
||||
|
||||
/obj/item/instrument/banjo
|
||||
name = "banjo"
|
||||
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
|
||||
icon_state = "banjo"
|
||||
item_state = "banjo"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
|
||||
hitsound = 'sound/weapons/banjoslap.ogg'
|
||||
instrumentId = "banjo"
|
||||
|
||||
/obj/item/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
|
||||
/obj/item/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
instrumentExt = "ogg"
|
||||
|
||||
/obj/item/instrument/glockenspiel
|
||||
name = "glockenspiel"
|
||||
desc = "Smooth metal bars perfect for any marching band."
|
||||
icon_state = "glockenspiel"
|
||||
item_state = "glockenspiel"
|
||||
instrumentId = "glockenspiel"
|
||||
|
||||
/obj/item/instrument/accordion
|
||||
name = "accordion"
|
||||
desc = "Pun-Pun not included."
|
||||
icon_state = "accordion"
|
||||
item_state = "accordion"
|
||||
instrumentId = "accordion"
|
||||
|
||||
/obj/item/instrument/trumpet
|
||||
name = "trumpet"
|
||||
desc = "To announce the arrival of the king!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trumpet/spectral
|
||||
name = "spectral trumpet"
|
||||
desc = "Things are about to get spooky!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
instrumentId = "trombone"
|
||||
attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/saxophone
|
||||
name = "saxophone"
|
||||
desc = "This soothing sound will be sure to leave your audience in tears."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
|
||||
/obj/item/instrument/saxophone/spectral
|
||||
name = "spectral saxophone"
|
||||
desc = "This spooky sound will be sure to leave mortals in bones."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/trombone
|
||||
name = "trombone"
|
||||
desc = "How can any pool table ever hope to compete?"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trombone/spectral
|
||||
name = "spectral trombone"
|
||||
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
|
||||
instrumentId = "trombone"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trombone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/recorder
|
||||
name = "recorder"
|
||||
desc = "Just like in school, playing ability and all."
|
||||
force = 5
|
||||
icon_state = "recorder"
|
||||
item_state = "recorder"
|
||||
instrumentId = "recorder"
|
||||
|
||||
/obj/item/instrument/harmonica
|
||||
name = "harmonica"
|
||||
desc = "For when you get a bad case of the space blues."
|
||||
icon_state = "harmonica"
|
||||
item_state = "harmonica"
|
||||
instrumentId = "harmonica"
|
||||
slot_flags = ITEM_SLOT_MASK
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
actions_types = list(/datum/action/item_action/instrument)
|
||||
|
||||
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
|
||||
if(song.playing && ismob(loc))
|
||||
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
|
||||
song.playing = FALSE
|
||||
|
||||
/obj/item/instrument/harmonica/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/obj/item/instrument/harmonica/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/instrument/bikehorn
|
||||
name = "gilded bike horn"
|
||||
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
|
||||
attack_verb = list("beautifully honks")
|
||||
instrumentId = "bikehorn"
|
||||
instrumentExt = "ogg"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 0
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/item/musicaltuner
|
||||
name = "musical tuner"
|
||||
desc = "A device for tuning musical instruments both manual and electronic alike."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "musicaltuner"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
@@ -18,7 +18,6 @@
|
||||
var/recharge_locked = FALSE
|
||||
var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
|
||||
|
||||
|
||||
/obj/item/laser_pointer/red
|
||||
pointer_icon_state = "red_laser"
|
||||
/obj/item/laser_pointer/green
|
||||
@@ -28,6 +27,9 @@
|
||||
/obj/item/laser_pointer/purple
|
||||
pointer_icon_state = "purple_laser"
|
||||
|
||||
/obj/item/laser_pointer/blue/handmade
|
||||
diode = null
|
||||
|
||||
/obj/item/laser_pointer/New()
|
||||
..()
|
||||
diode = new(src)
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
// Powersink - used to drain station power
|
||||
|
||||
GLOBAL_LIST_EMPTY(power_sinks)
|
||||
|
||||
/obj/item/powersink
|
||||
desc = "A nulling power sink which drains energy from electrical systems."
|
||||
name = "power sink"
|
||||
@@ -26,6 +28,14 @@
|
||||
|
||||
var/obj/structure/cable/attached // the attached cable
|
||||
|
||||
/obj/item/powersink/Initialize()
|
||||
. = ..()
|
||||
GLOB.power_sinks += src
|
||||
|
||||
/obj/item/powersink/Destroy()
|
||||
GLOB.power_sinks -= src
|
||||
. = ..()
|
||||
|
||||
/obj/item/powersink/update_icon_state()
|
||||
icon_state = "powersink[mode == OPERATING]"
|
||||
|
||||
|
||||
@@ -149,7 +149,7 @@ Code:
|
||||
name = "shock collar"
|
||||
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
|
||||
icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
icon_state = "shockcollar"
|
||||
item_state = "shockcollar"
|
||||
body_parts_covered = NECK
|
||||
|
||||
@@ -150,7 +150,10 @@ SLIME SCANNER
|
||||
msg += "\n\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>"
|
||||
if(advanced)
|
||||
msg += "\n\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>"
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(advanced && H.has_dna())
|
||||
msg += "\n\t<span class='info'>Genetic Stability: [H.dna.stability]%.</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
msg = ""
|
||||
@@ -307,11 +310,11 @@ SLIME SCANNER
|
||||
//GENERAL HANDLER
|
||||
if(!damage_message)
|
||||
if(O.organ_flags & ORGAN_FAILING)
|
||||
damage_message += " <span class='alert'><b>End Stage [O.name] failure detected.</b></span>"
|
||||
damage_message += " <span class='alert'><b>Chronic [O.name] failure detected.</b></span>"
|
||||
else if(O.damage > O.high_threshold)
|
||||
damage_message += " <span class='alert'>Chronic [O.name] failure detected.</span>"
|
||||
damage_message += " <span class='alert'>Acute [O.name] failure detected.</span>"
|
||||
else if(O.damage > O.low_threshold && advanced)
|
||||
damage_message += " <font color='red'>Acute [O.name] failure detected.</span>"
|
||||
damage_message += " <font color='red'>Minor [O.name] failure detected.</span>"
|
||||
|
||||
if(temp_message || damage_message)
|
||||
msg += "\t<b><span class='info'>[uppertext(O.name)]:</b></span> [damage_message] [temp_message]\n"
|
||||
@@ -326,8 +329,8 @@ SLIME SCANNER
|
||||
breathes = FALSE
|
||||
if(NOBLOOD in C.dna.species.species_traits)
|
||||
blooded = FALSE
|
||||
var/has_liver = (!(NOLIVER in C.dna.species.species_traits))
|
||||
var/has_stomach = (!(NOSTOMACH in C.dna.species.species_traits))
|
||||
var/has_liver = C.dna && !(NOLIVER in C.dna.species.species_traits)
|
||||
var/has_stomach = C.dna && !(NOSTOMACH in C.dna.species.species_traits)
|
||||
if(!M.getorganslot(ORGAN_SLOT_EYES))
|
||||
msg += "\t<span class='alert'><b>Subject does not have eyes.</b></span>\n"
|
||||
if(!M.getorganslot(ORGAN_SLOT_EARS))
|
||||
@@ -776,3 +779,104 @@ SLIME SCANNER
|
||||
var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE)
|
||||
if(!response)
|
||||
to_chat(user, "<span class='info'>No nanites detected in the subject.</span>")
|
||||
|
||||
/obj/item/sequence_scanner
|
||||
name = "genetic sequence scanner"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gene"
|
||||
item_state = "healthanalyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
desc = "A hand-held scanner for analyzing someones gene sequence on the fly. Hold near a DNA console to update the internal database."
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
custom_materials = list(/datum/material/iron=200)
|
||||
var/list/discovered = list() //hit a dna console to update the scanners database
|
||||
var/list/buffer
|
||||
var/ready = TRUE
|
||||
var/cooldown = 200
|
||||
|
||||
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
add_fingerprint(user)
|
||||
if (!HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT)) //no scanning if its a husk or DNA-less Species
|
||||
user.visible_message("<span class='notice'>[user] analyzes [M]'s genetic sequence.</span>", \
|
||||
"<span class='notice'>You analyze [M]'s genetic sequence.</span>")
|
||||
gene_scan(M, user)
|
||||
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] failed to analyse [M]'s genetic sequence.</span>", "<span class='warning'>[M] has no readable genetic sequence!</span>")
|
||||
|
||||
/obj/item/sequence_scanner/attack_self(mob/user)
|
||||
display_sequence(user)
|
||||
|
||||
/obj/item/sequence_scanner/attack_self_tk(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!istype(O) || !proximity)
|
||||
return
|
||||
|
||||
if(istype(O, /obj/machinery/computer/scan_consolenew))
|
||||
var/obj/machinery/computer/scan_consolenew/C = O
|
||||
if(C.stored_research)
|
||||
to_chat(user, "<span class='notice'>[name] linked to central research database.</span>")
|
||||
discovered = C.stored_research.discovered_mutations
|
||||
else
|
||||
to_chat(user,"<span class='warning'>No database to update from.</span>")
|
||||
|
||||
/obj/item/sequence_scanner/proc/gene_scan(mob/living/carbon/C, mob/living/user)
|
||||
if(!iscarbon(C) || !C.has_dna())
|
||||
return
|
||||
buffer = C.dna.mutation_index
|
||||
to_chat(user, "<span class='notice'>Subject [C.name]'s DNA sequence has been saved to buffer.</span>")
|
||||
if(LAZYLEN(buffer))
|
||||
for(var/A in buffer)
|
||||
to_chat(user, "<span class='notice'>[get_display_name(A)]</span>")
|
||||
|
||||
|
||||
/obj/item/sequence_scanner/proc/display_sequence(mob/living/user)
|
||||
if(!LAZYLEN(buffer) || !ready)
|
||||
return
|
||||
var/list/options = list()
|
||||
for(var/A in buffer)
|
||||
options += get_display_name(A)
|
||||
|
||||
var/answer = input(user, "Analyze Potential", "Sequence Analyzer") as null|anything in sortList(options)
|
||||
if(answer && ready && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
var/sequence
|
||||
for(var/A in buffer) //this physically hurts but i dont know what anything else short of an assoc list
|
||||
if(get_display_name(A) == answer)
|
||||
sequence = buffer[A]
|
||||
break
|
||||
|
||||
if(sequence)
|
||||
var/display
|
||||
for(var/i in 0 to length_char(sequence) / DNA_MUTATION_BLOCKS-1)
|
||||
if(i)
|
||||
display += "-"
|
||||
display += copytext_char(sequence, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1)
|
||||
|
||||
to_chat(user, "<span class='boldnotice'>[display]</span><br>")
|
||||
|
||||
ready = FALSE
|
||||
icon_state = "[icon_state]_recharging"
|
||||
addtimer(CALLBACK(src, .proc/recharge), cooldown, TIMER_UNIQUE)
|
||||
|
||||
/obj/item/sequence_scanner/proc/recharge()
|
||||
icon_state = initial(icon_state)
|
||||
ready = TRUE
|
||||
|
||||
/obj/item/sequence_scanner/proc/get_display_name(mutation)
|
||||
var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(mutation)
|
||||
if(!HM)
|
||||
return "ERROR"
|
||||
if(mutation in discovered)
|
||||
return "[HM.name] ([HM.alias])"
|
||||
else
|
||||
return HM.alias
|
||||
|
||||
@@ -63,10 +63,10 @@
|
||||
if(attached_device)
|
||||
attached_device.holder_movement()
|
||||
|
||||
/obj/item/transfer_valve/dropped()
|
||||
/obj/item/transfer_valve/dropped(mob/user)
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.dropped()
|
||||
attached_device.dropped(user)
|
||||
|
||||
/obj/item/transfer_valve/on_found(mob/finder)
|
||||
if(attached_device)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user