This commit is contained in:
Ghommie
2020-04-13 02:01:01 +02:00
1606 changed files with 335062 additions and 34873 deletions
+4 -14
View File
@@ -138,13 +138,13 @@
name = "flux wave anomaly"
icon_state = "electricity2"
density = TRUE
var/canshock = 0
var/canshock = FALSE
var/shockdamage = 20
var/explosive = TRUE
/obj/effect/anomaly/flux/anomalyEffect()
..()
canshock = 1
canshock = TRUE
for(var/mob/living/M in range(0, src))
mobShock(M)
@@ -159,18 +159,8 @@
/obj/effect/anomaly/flux/proc/mobShock(mob/living/M)
if(canshock && istype(M))
canshock = 0 //Just so you don't instakill yourself if you slam into the anomaly five times in a second.
if(iscarbon(M))
if(ishuman(M))
M.electrocute_act(shockdamage, "[name]", safety=1)
return
M.electrocute_act(shockdamage, "[name]")
return
else
M.adjustFireLoss(shockdamage)
M.visible_message("<span class='danger'>[M] was shocked by \the [name]!</span>", \
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
"<span class='italics'>You hear a heavy electrical crack.</span>")
canshock = FALSE //Just so you don't instakill yourself if you slam into the anomaly five times in a second.
M.electrocute_act(shockdamage, "[name]", flags = SHOCK_NOGLOVES)
/obj/effect/anomaly/flux/detonate()
if(explosive)
+2 -2
View File
@@ -384,8 +384,8 @@
desc = "The POWER that gamers CRAVE! In partnership with Vlad's Salad."
icon_state = "poster39"
/obj/structure/sign/poster/contraband/sun_kist
name = "Sun-kist"
/obj/structure/sign/poster/contraband/starkist
name = "Star-kist"
desc = "Drink the stars!"
icon_state = "poster40"
@@ -0,0 +1,119 @@
// Full credit goes to VG station for these assets. https://github.com/vgstation-coders/vgstation13
// All items in this .dm and the associated .dmi were made by VG station and all credit should go to them.
// -<| IMPORTANT MAPPER NOTE |>-
// Change the 'color' variable on any white sprite to simply recolour it!
/obj/effect/turf_decal/vg_decals
icon = 'icons/turf/vgstation_decals.dmi'
icon_state = "no"
// NUMBERS START
/obj/effect/turf_decal/vg_decals/numbers
icon_state = "no"
/obj/effect/turf_decal/vg_decals/numbers/one
icon_state = "1"
/obj/effect/turf_decal/vg_decals/numbers/two
icon_state = "2"
/obj/effect/turf_decal/vg_decals/numbers/three
icon_state = "3"
/obj/effect/turf_decal/vg_decals/numbers/four
icon_state = "4"
/obj/effect/turf_decal/vg_decals/numbers/five
icon_state = "5"
/obj/effect/turf_decal/vg_decals/numbers/six
icon_state = "6"
/obj/effect/turf_decal/vg_decals/numbers/seven
icon_state = "7"
/obj/effect/turf_decal/vg_decals/numbers/eight
icon_state = "8"
/obj/effect/turf_decal/vg_decals/numbers/nine
icon_state = "9"
/obj/effect/turf_decal/vg_decals/numbers/zero
icon_state = "0"
// NUMBERS END
// ATMOS START
/obj/effect/turf_decal/vg_decals/atmos
icon_state = "no"
/obj/effect/turf_decal/vg_decals/atmos/oxygen
icon_state = "oxygen"
/obj/effect/turf_decal/vg_decals/atmos/carbon_dioxide
icon_state = "carbon_dioxide"
/obj/effect/turf_decal/vg_decals/atmos/nitrogen
icon_state = "nitrogen"
/obj/effect/turf_decal/vg_decals/atmos/air
icon_state = "air"
/obj/effect/turf_decal/vg_decals/atmos/nitrous_oxide
icon_state = "nitrous_oxide"
/obj/effect/turf_decal/vg_decals/atmos/plasma
icon_state = "plasma"
/obj/effect/turf_decal/vg_decals/atmos/mix
icon_state = "mix"
// ATMOS END
// DEPARTMENT START
/obj/effect/turf_decal/vg_decals/department/hop
icon_state = "hop"
/obj/effect/turf_decal/vg_decals/department/bar
icon_state = "bar"
/obj/effect/turf_decal/vg_decals/department/cargo
icon_state = "cargo"
/obj/effect/turf_decal/vg_decals/department/med
icon_state = "med"
/obj/effect/turf_decal/vg_decals/department/sci
icon_state = "sci"
/obj/effect/turf_decal/vg_decals/department/sec
icon_state = "sec"
/obj/effect/turf_decal/vg_decals/department/mining
icon_state = "mine"
/obj/effect/turf_decal/vg_decals/department/zoo
icon_state = "zoo"
// DEPARTMENT END
// MISC START
/obj/effect/turf_decal/vg_decals/no
icon = 'icons/turf/vgstation_decals.dmi'
icon_state = "no"
/obj/effect/turf_decal/vg_decals/radiation_huge
icon_state = "radiation_huge"
/obj/effect/turf_decal/vg_decals/radiation
icon_state = "radiation"
/obj/effect/turf_decal/vg_decals/radiation_custom
icon_state = "radiation-w"
// MISC END
+2
View File
@@ -7,6 +7,8 @@
move_resist = INFINITY
obj_flags = 0
vis_flags = NONE
/obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
return
+5
View File
@@ -506,3 +506,8 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom/box/engine/New()
. = ..()
templates = CONFIG_GET(keyed_list/box_random_engine)
// Landmark for the mining station
/obj/effect/landmark/stationroom/lavaland/station
templates = list("Public Mining Base" = 3)
icon = 'icons/rooms/Lavaland/Mining.dmi'
+16 -16
View File
@@ -24,20 +24,20 @@
/obj/effect/spawner/bundle/costume/gladiator
name = "gladiator costume spawner"
items = list(
/obj/item/clothing/under/gladiator,
/obj/item/clothing/under/costume/gladiator,
/obj/item/clothing/head/helmet/gladiator)
/obj/effect/spawner/bundle/costume/madscientist
name = "mad scientist costume spawner"
items = list(
/obj/item/clothing/under/gimmick/rank/captain/suit,
/obj/item/clothing/under/rank/captain/suit,
/obj/item/clothing/head/flatcap,
/obj/item/clothing/suit/toggle/labcoat/mad)
/obj/effect/spawner/bundle/costume/elpresidente
name = "el presidente costume spawner"
items = list(
/obj/item/clothing/under/gimmick/rank/captain/suit,
/obj/item/clothing/under/rank/captain/suit,
/obj/item/clothing/head/flatcap,
/obj/item/clothing/mask/cigarette/cigar/havana,
/obj/item/clothing/shoes/jackboots)
@@ -45,14 +45,14 @@
/obj/effect/spawner/bundle/costume/nyangirl
name = "nyangirl costume spawner"
items = list(
/obj/item/clothing/under/schoolgirl,
/obj/item/clothing/under/costume/schoolgirl,
/obj/item/clothing/head/kitty,
/obj/item/clothing/glasses/sunglasses/blindfold)
/obj/effect/spawner/bundle/costume/maid
name = "maid costume spawner"
items = list(
/obj/item/clothing/under/skirt/black,
/obj/item/clothing/under/dress/skirt,
/obj/effect/spawner/lootdrop/minor/beret_or_rabbitears,
/obj/item/clothing/glasses/sunglasses/blindfold)
@@ -61,13 +61,13 @@
name = "butler costume spawner"
items = list(
/obj/item/clothing/accessory/waistcoat,
/obj/item/clothing/under/suit_jacket,
/obj/item/clothing/under/suit/black,
/obj/item/clothing/head/that)
/obj/effect/spawner/bundle/costume/highlander
name = "highlander costume spawner"
items = list(
/obj/item/clothing/under/kilt,
/obj/item/clothing/under/costume/kilt,
/obj/item/clothing/head/beret)
/obj/effect/spawner/bundle/costume/prig
@@ -78,7 +78,7 @@
/obj/effect/spawner/lootdrop/minor/bowler_or_that,
/obj/item/clothing/shoes/sneakers/black,
/obj/item/cane,
/obj/item/clothing/under/sl_suit,
/obj/item/clothing/under/suit/sl,
/obj/item/clothing/mask/fakemoustache)
/obj/effect/spawner/bundle/costume/plaguedoctor
@@ -92,7 +92,7 @@
name = "night owl costume spawner"
items = list(
/obj/item/clothing/suit/toggle/owlwings,
/obj/item/clothing/under/owl,
/obj/item/clothing/under/costume/owl,
/obj/item/clothing/mask/gas/owl_mask)
/obj/effect/spawner/bundle/costume/griffin
@@ -100,20 +100,20 @@
items = list(
/obj/item/clothing/suit/toggle/owlwings/griffinwings,
/obj/item/clothing/shoes/griffin,
/obj/item/clothing/under/griffin,
/obj/item/clothing/under/costume/griffin,
/obj/item/clothing/head/griffin)
/obj/effect/spawner/bundle/costume/waiter
name = "waiter costume spawner"
items = list(
/obj/item/clothing/under/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/effect/spawner/lootdrop/minor/kittyears_or_rabbitears,
/obj/item/clothing/suit/apron)
/obj/effect/spawner/bundle/costume/pirate
name = "pirate costume spawner"
items = list(
/obj/item/clothing/under/pirate,
/obj/item/clothing/under/costume/pirate,
/obj/item/clothing/suit/pirate,
/obj/effect/spawner/lootdrop/minor/pirate_or_bandana,
/obj/item/clothing/glasses/eyepatch)
@@ -121,7 +121,7 @@
/obj/effect/spawner/bundle/costume/commie
name = "commie costume spawner"
items = list(
/obj/item/clothing/under/soviet,
/obj/item/clothing/under/costume/soviet,
/obj/item/clothing/head/ushanka)
/obj/effect/spawner/bundle/costume/imperium_monk
@@ -145,7 +145,7 @@
/obj/effect/spawner/bundle/costume/cutewitch
name = "cute witch costume spawner"
items = list(
/obj/item/clothing/under/sundress,
/obj/item/clothing/under/dress/sundress,
/obj/item/clothing/head/witchwig,
/obj/item/staff/broom)
@@ -161,10 +161,10 @@
name = "sexy clown costume spawner"
items = list(
/obj/item/clothing/mask/gas/sexyclown,
/obj/item/clothing/under/rank/clown/sexy)
/obj/item/clothing/under/rank/civilian/clown/sexy)
/obj/effect/spawner/bundle/costume/sexymime
name = "sexy mime costume spawner"
items = list(
/obj/item/clothing/mask/gas/sexymime,
/obj/item/clothing/under/sexymime)
/obj/item/clothing/under/rank/civilian/mime/sexy)
+138 -3
View File
@@ -45,7 +45,6 @@
/obj/effect/spawner/lootdrop/armory_contraband
name = "armory contraband gun spawner"
lootdoubles = FALSE
loot = list(
/obj/item/gun/ballistic/automatic/pistol = 8,
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
@@ -129,7 +128,6 @@
loot = typesof(/obj/item/flashlight/glowstick)
. = ..()
/obj/effect/spawner/lootdrop/gloves
name = "random gloves"
desc = "These gloves are supposed to be a random color..."
@@ -150,7 +148,6 @@
/obj/effect/spawner/lootdrop/crate_spawner
name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
lootdoubles = FALSE
loot = list(
/obj/structure/closet/crate/secure/loot = 20,
"" = 80
@@ -386,3 +383,141 @@
/obj/structure/reagent_dispensers/keg/aphro = 2,
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
/obj/structure/reagent_dispensers/keg/gargle = 1)
/obj/effect/spawner/lootdrop/coin
lootcount = 1
loot = list(
/obj/item/coin/silver = 30,
/obj/item/coin/iron = 30,
/obj/item/coin/gold = 10,
/obj/item/coin/diamond = 10,
/obj/item/coin/plasma = 10,
/obj/item/coin/uranium = 10,
)
/obj/effect/spawner/lootdrop/cig_packs
lootcount = 1
loot = list(
/obj/item/storage/fancy/cigarettes = 20,
/obj/item/storage/fancy/cigarettes/dromedaryco = 10,
/obj/item/storage/fancy/cigarettes/cigpack_robust = 5,
/obj/item/storage/fancy/cigarettes/cigpack_robustgold = 5,
/obj/item/storage/fancy/cigarettes/cigpack_carp = 15,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 2,
/obj/item/storage/fancy/cigarettes/cigpack_midori = 10,
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 5,
/obj/item/storage/fancy/cigarettes/cigpack_xeno = 3,
/obj/item/storage/fancy/cigarettes/cigpack_cannabis = 10,
/obj/item/storage/fancy/cigarettes/cigpack_mindbreaker = 10,
/obj/item/storage/fancy/rollingpapers = 10
)
/obj/effect/spawner/lootdrop/cigars_cases
lootcount = 1
loot = list(
/obj/item/storage/fancy/cigarettes/cigars = 50,
/obj/item/storage/fancy/cigarettes/cigars/cohiba = 25,
/obj/item/storage/fancy/cigarettes/cigars/havana = 25,
)
/obj/effect/spawner/lootdrop/space_cash
lootcount = 1
loot = list(
/obj/item/stack/spacecash/c1 = 1,
/obj/item/stack/spacecash/c10 = 9,
/obj/item/stack/spacecash/c20 = 10,
/obj/item/stack/spacecash/c50 = 15,
/obj/item/stack/spacecash/c100 = 25,
/obj/item/stack/spacecash/c200 = 20,
/obj/item/stack/spacecash/c500 = 19,
/obj/item/stack/spacecash/c1000 = 1,
)
/obj/effect/spawner/lootdrop/druggie_pill
lootcount = 1
loot = list(
/obj/item/reagent_containers/pill/stimulant = 1,
/obj/item/reagent_containers/pill/zoom = 9,
/obj/item/reagent_containers/pill/happy = 10,
/obj/item/reagent_containers/pill/lsd = 15,
/obj/item/reagent_containers/pill/aranesp = 25,
/obj/item/reagent_containers/pill/psicodine = 20,
/obj/item/reagent_containers/pill/mannitol = 19,
/obj/item/reagent_containers/pill/happiness = 1,
)
/obj/effect/spawner/lootdrop/low_loot_toilet
name = "random low toilet spawner"
lootcount = 1
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
//This is ment for "low" loot that anyone could fine in a toilet, for better gear use high loot toilet
loot = list("" = 30,
/obj/item/lighter = 2,
/obj/item/tape/random = 1,
/obj/item/poster/random_contraband = 1,
/obj/item/clothing/glasses/sunglasses/blindfold = 4,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/toy/plush/random = 5,
/obj/effect/spawner/lootdrop/gloves = 5,
/obj/effect/spawner/lootdrop/glowstick = 5,
/obj/effect/spawner/lootdrop/coin = 3,
/obj/effect/spawner/lootdrop/cig_packs = 10,
/obj/effect/spawner/lootdrop/cigars_cases = 2,
/obj/effect/spawner/lootdrop/space_cash = 5,
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
/obj/item/storage/pill_bottle/dice = 5,
/obj/item/toy/cards/deck = 5,
/obj/effect/spawner/lootdrop/druggie_pill = 5
)
/obj/effect/spawner/lootdrop/prison_loot_toilet
name = "random prison toilet spawner"
lootcount = 1
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
//This is ment for "prison" loot that is rather rare and ment for "prisoners if they get a crowbar to fine, or sec.
loot = list("" = 10,
/obj/item/lighter = 5,
/obj/item/poster/random_contraband = 5,
/obj/item/clothing/glasses/sunglasses = 5,
/obj/effect/spawner/lootdrop/coin = 5,
/obj/effect/spawner/lootdrop/cig_packs = 10,
/obj/effect/spawner/lootdrop/cigars_cases = 5,
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
/obj/item/storage/pill_bottle/dice = 5,
/obj/item/toy/cards/deck = 5,
/obj/effect/spawner/lootdrop/druggie_pill = 5,
/obj/item/kitchen/knife = 5,
/obj/item/screwdriver = 5,
/obj/item/crowbar/red = 0.5, //Dont you need a crowbar to open this?
/obj/item/stack/medical/bruise_pack = 3,
/obj/item/reagent_containers/food/drinks/bottle/vodka = 2,
/obj/item/radio = 5,
/obj/item/flashlight = 4.5,
/obj/item/clothing/mask/breath = 2,
/obj/item/tank/internals/emergency_oxygen = 3,
/obj/item/storage/box/mre/menu4/safe = 3,
/obj/item/grenade/smokebomb = 2
)
/obj/effect/spawner/lootdrop/high_loot_toilet
name = "random high toilet spawner"
lootcount = 1
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
//The items inside are always going to be something usefull, illegal and likely traitorous.
loot = list(
/obj/item/clothing/glasses/sunglasses = 5,
/obj/effect/spawner/lootdrop/coin = 5,
/obj/effect/spawner/lootdrop/space_cash = 5,
/obj/effect/spawner/lootdrop/druggie_pill = 5,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 5,
/obj/item/suppressor = 5,
/obj/item/toy/cards/deck/syndicate = 5,
/obj/item/clothing/under/syndicate = 5,
/obj/item/clothing/mask/gas/syndicate = 5,
/obj/item/grenade/smokebomb = 10,
/obj/item/gun/ballistic/automatic/toy/pistol = 5,
/obj/item/firing_pin = 5,
/obj/item/grenade/empgrenade = 15,
/obj/item/clothing/gloves/combat = 10,
/obj/item/clothing/shoes/sneakers/noslip = 10
)
+34
View File
@@ -28,6 +28,7 @@
take_damage(5, BURN, 0, 0)
/obj/structure/spider/stickyweb
var/genetic = FALSE
icon_state = "stickyweb1"
/obj/structure/spider/stickyweb/Initialize()
@@ -36,6 +37,8 @@
. = ..()
/obj/structure/spider/stickyweb/CanPass(atom/movable/mover, turf/target)
if (genetic)
return
if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider))
return TRUE
else if(isliving(mover))
@@ -48,6 +51,27 @@
return prob(30)
return TRUE
/obj/structure/spider/stickyweb/genetic //for the spider genes in genetics
genetic = TRUE
var/mob/living/allowed_mob
/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob)
allowed_mob = allowedmob
. = ..()
/obj/structure/spider/stickyweb/genetic/CanPass(atom/movable/mover, turf/target)
. = ..() //this is the normal spider web return aka a spider would make this TRUE
if(mover == allowed_mob)
return TRUE
else if(isliving(mover)) //we change the spider to not be able to go through here
if(mover.pulledby == allowed_mob)
return TRUE
if(prob(50))
to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
return FALSE
else if(istype(mover, /obj/item/projectile))
return prob(30)
/obj/structure/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life."
@@ -128,6 +152,16 @@
else
..()
/obj/structure/spider/spiderling/attack_hand(mob/user)
. = ..()
if(user.a_intent != INTENT_HELP)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
user.visible_message("<span class='warning'>[user] splats [src].</span>", "<span class='warning'>You splat [src].</span>", "<span class='italics'>You hear a splat...</span>")
playsound(loc, 'sound/effects/snap.ogg', 25)
qdel(src)
return TRUE
/obj/structure/spider/spiderling/process()
if(travelling_in_vent)
if(isturf(loc))
@@ -52,9 +52,7 @@
pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
/obj/effect/projectile_lighting
var/owner
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity, owner_key)
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity)
. = ..()
set_light(range, intensity, color)
owner = owner_key
@@ -1,4 +1,4 @@
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, instance_key) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, list/turfs) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
if(!istype(starting) || !istype(ending) || !ispath(beam_type))
return
var/datum/point/midpoint = point_midpoint_points(starting, ending)
@@ -9,17 +9,15 @@
. = PB
if(light_range > 0 && light_intensity > 0)
var/list/turf/line = getline(starting.return_turf(), ending.return_turf())
tracing_line:
for(var/i in line)
var/turf/T = i
for(var/obj/effect/projectile_lighting/PL in T)
if(PL.owner == instance_key)
continue tracing_line
QDEL_IN(new /obj/effect/projectile_lighting(T, light_color_override, light_range, light_intensity, instance_key), qdel_in > 0? qdel_in : 5)
for(var/i in line)
if(turfs[i])
continue
turfs[i] = TRUE
QDEL_IN(new /obj/effect/projectile_lighting(i, light_color_override, light_range, light_intensity), qdel_in > 0? qdel_in : 5)
line = null
if(qdel_in)
QDEL_IN(PB, qdel_in)
d
/obj/effect/projectile/tracer
name = "beam"
icon = 'icons/obj/projectiles_tracer.dmi'
+47 -20
View File
@@ -7,9 +7,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item
name = "item"
icon = 'icons/obj/items_and_weapons.dmi'
blocks_emissive = EMISSIVE_BLOCK_GENERIC
///icon state name for inhand overlays
var/item_state = null
///Icon file for left hand inhand overlays
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
///Icon file for right inhand overlays
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
///Icon file for mob worn overlays.
///no var for state because it should *always* be the same as icon_state
var/icon/mob_overlay_icon
//Forced mob worn layer instead of the standard preferred ssize.
var/alternate_worn_layer
var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
//Dimensions of the icon file used when this item is worn, eg: hats.dmi
@@ -21,10 +33,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/inhand_x_dimension = 32
var/inhand_y_dimension = 32
//Not on /clothing because for some reason any /obj/item can technically be "worn" with enough fuckery.
var/icon/alternate_worn_icon = null//If this is set, update_icons() will find on mob (WORN, NOT INHANDS) states in this file instead, primary use: badminnery/events
var/alternate_worn_layer = null//If this is set, update_icons() will force the on mob state (WORN, NOT INHANDS) onto this layer, instead of it's default
max_integrity = 200
obj_flags = NONE
@@ -34,7 +42,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/usesound = null
var/throwhitsound = null
var/w_class = WEIGHT_CLASS_NORMAL
/// The amount of stamina it takes to swing an item in a normal melee attack do not lie to me and say it's for realism because it ain't. If null it will autocalculate from w_class.
var/total_mass //Total mass in arbitrary pound-like values. If there's no balance reasons for an item to have otherwise, this var should be the item's weight in pounds.
/// How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.
var/stagger_force
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
pass_flags = PASSTABLE
pressure_resistance = 4
@@ -55,8 +68,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
//Citadel Edit for digitigrade stuff
var/mutantrace_variation = NONE //Are there special sprites for specific situations? Don't use this unless you need to.
var/item_color = null //this needs deprecating, soonish
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
var/permeability_coefficient = 1 // for chemicals/diseases
@@ -87,8 +98,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/tool_behaviour = NONE
var/toolspeed = 1
var/block_chance = 0
var/hit_reaction_chance = 0 //If you want to have something unrelated to blocking/armour piercing etc. Maybe not needed, but trying to think ahead/allow more freedom
var/reach = 1 //In tiles, how far this weapon can reach; 1 for adjacent, which is default
//The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot.
@@ -105,6 +114,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/trigger_guard = TRIGGER_GUARD_NONE
///Used as the dye color source in the washing machine only (at the moment). Can be a hex color or a key corresponding to a registry entry, see washing_machine.dm
var/dye_color
///Whether the item is unaffected by standard dying.
var/undyeable = FALSE
///What dye registry should be looked at when dying this item; see washing_machine.dm
var/dying_key
//Grinder vars
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
@@ -359,13 +375,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
// afterattack() and attack() prototypes moved to _onclick/item_attack.dm for consistency
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
SEND_SIGNAL(src, COMSIG_ITEM_HIT_REACT, args)
if(prob(final_block_chance))
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
return 1
return 0
/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
return ITALICS | REDUCE_RANGE
@@ -399,7 +408,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
if(iscarbon(usr))
var/mob/living/carbon/C = usr
if(C.combatmode && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
if((C.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
if(!C.get_active_held_item())
C.UnarmedAttack(src, TRUE)
if(C.get_active_held_item() == src)
@@ -465,9 +474,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item/proc/ui_action_click(mob/user, actiontype)
attack_self(user)
/obj/item/proc/IsReflect(var/def_zone) //This proc determines if and at what% an object will reflect energy projectiles if it's in l_hand,r_hand or wear_suit
return 0
/obj/item/proc/eyestab(mob/living/carbon/M, mob/living/carbon/user)
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm [M]!</span>")
@@ -503,7 +509,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
to_chat(user, "<span class='danger'>You cannot locate any organic eyes on this brain!</span>")
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
if(IS_STAMCRIT(user))//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
@@ -857,3 +863,24 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if (HAS_TRAIT(src, TRAIT_NODROP))
return
return ..()
/obj/item/proc/embedded(mob/living/carbon/human/embedded_mob)
return
/obj/item/proc/unembedded()
return
/**
* Sets our slowdown and updates equipment slowdown of any mob we're equipped on.
*/
/obj/item/proc/set_slowdown(new_slowdown)
slowdown = new_slowdown
if(CHECK_BITFIELD(item_flags, IN_INVENTORY))
var/mob/living/L = loc
if(istype(L))
L.update_equipment_speed_mods()
/obj/item/vv_edit_var(var_name, var_value)
. = ..()
if(var_name == NAMEOF(src, slowdown))
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
+4 -5
View File
@@ -117,7 +117,7 @@
. = ..()
if(!isinhands || !(loaded?.amount))
return
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[CEILING(loaded.amount/(max_amount/3), 1)]")
var/mutable_appearance/cable_overlay = mutable_appearance(icon_file, "rcl-[CEILING(loaded.amount/(max_amount/3), 1)]")
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
. += cable_overlay
@@ -201,7 +201,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
return //If we've run out, display message and exit
else
last = null
loaded.item_color = colors[current_color_index]
loaded.color = colors[current_color_index]
last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180))
is_empty(user) //If we've run out, display message
update_icon()
@@ -223,7 +223,6 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
continue
if(C.d1 == 0)
return C
break
return
@@ -277,7 +276,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
if(T.intact || !T.can_have_cabling())
return
loaded.item_color = colors[current_color_index]
loaded.color = colors[current_color_index]
var/obj/structure/cable/linkingCable = findLinkingCable(user)
if(linkingCable)
@@ -299,7 +298,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
var/cwname = colors[current_color_index]
to_chat(user, "Color changed to [cwname]!")
if(loaded)
loaded.item_color= colors[current_color_index]
loaded.color = colors[current_color_index]
update_icon()
if(wiring_gui_menu)
wiringGuiUpdate(user)
+1 -1
View File
@@ -15,7 +15,7 @@
lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
item_state = "tennis_classic"
alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi'
mob_overlay_icon = 'modular_citadel/icons/mob/mouthball.dmi'
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
throw_range = 14
w_class = WEIGHT_CLASS_SMALL
+2 -1
View File
@@ -13,7 +13,8 @@
/obj/item/areaeditor/attack_self(mob/user)
add_fingerprint(user)
. = "<BODY><HTML><head><title>[src]</title></head> \
. = "<BODY><HTML><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>\
<title>[src]</title></head> \
<h2>[station_name()] [src.name]</h2> \
<small>[fluffnotice]</small><hr>"
switch(get_area_type())
+10 -1
View File
@@ -38,7 +38,6 @@
/obj/item/bodybag/bluespace
name = "bluespace body bag"
desc = "A folded bluespace body bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bluebodybag_folded"
unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
w_class = WEIGHT_CLASS_SMALL
@@ -81,3 +80,13 @@
return
loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
qdel(src)
// Containment bodybag
/obj/item/bodybag/containment
name = "radiation containment body bag"
desc = "A folded heavy body bag designed for the storage and transportation of heavily irradiated cadavers."
icon_state = "radbodybag_folded"
unfoldedbag_path = /obj/structure/closet/body_bag/containment
w_class = WEIGHT_CLASS_NORMAL
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
+7 -2
View File
@@ -13,6 +13,7 @@
var/lit = FALSE
var/infinite = FALSE
var/start_lit = FALSE
var/heats_space = TRUE
/obj/item/candle/Initialize()
. = ..()
@@ -35,7 +36,7 @@
return ..()
/obj/item/candle/get_temperature()
return lit * heat
return lit * heat * heats_space
/obj/item/candle/proc/light(show_message)
if(!lit)
@@ -67,7 +68,8 @@
new /obj/item/trash/candle(loc)
qdel(src)
update_icon()
open_flame()
if(heats_space)
open_flame()
/obj/item/candle/attack_self(mob/user)
if(put_out_candle())
@@ -77,4 +79,7 @@
infinite = TRUE
start_lit = TRUE
/obj/item/candle/infinite/hugbox
heats_space = FALSE
#undef CANDLE_LUMINOSITY
+92
View File
@@ -0,0 +1,92 @@
/obj/item/chromosome
name = "blank chromosome"
icon = 'icons/obj/chromosomes.dmi'
icon_state = ""
desc = "A tube holding chromosomic data."
force = 0
w_class = WEIGHT_CLASS_SMALL
var/stabilizer_coeff = 1 //lower is better, affects genetic stability
var/synchronizer_coeff = 1 //lower is better, affects chance to backfire
var/power_coeff = 1 //higher is better, affects "strength"
var/energy_coeff = 1 //lower is better. affects recharge time
var/weight = 5
/obj/item/chromosome/proc/can_apply(datum/mutation/human/HM)
if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
return FALSE
if((stabilizer_coeff != 1) && (HM.stabilizer_coeff != -1)) //if the chromosome is 1, we dont change anything. If the mutation is -1, we cant change it. sorry
return TRUE
if((synchronizer_coeff != 1) && (HM.synchronizer_coeff != -1))
return TRUE
if((power_coeff != 1) && (HM.power_coeff != -1))
return TRUE
if((energy_coeff != 1) && (HM.energy_coeff != -1))
return TRUE
/obj/item/chromosome/proc/apply(datum/mutation/human/HM)
if(HM.stabilizer_coeff != -1)
HM.stabilizer_coeff = stabilizer_coeff
if(HM.synchronizer_coeff != -1)
HM.synchronizer_coeff = synchronizer_coeff
if(HM.power_coeff != -1)
HM.power_coeff = power_coeff
if(HM.energy_coeff != -1)
HM.energy_coeff = energy_coeff
HM.can_chromosome = 2
HM.chromosome_name = name
HM.modify()
qdel(src)
/proc/generate_chromosome()
var/static/list/chromosomes
if(!chromosomes)
chromosomes = list()
for(var/A in subtypesof(/obj/item/chromosome))
var/obj/item/chromosome/CM = A
if(!initial(CM.weight))
break
chromosomes[A] = initial(CM.weight)
return pickweight(chromosomes)
/obj/item/chromosome/stabilizer
name = "stabilizer chromosome"
desc = "A chromosome that adjusts to the body to reduce genetic damage by 20%."
icon_state = "stabilizer"
stabilizer_coeff = 0.8
weight = 1
/obj/item/chromosome/synchronizer
name = "synchronizer chromosome"
desc = "A chromosome that gives the mind more controle over the mutation, reducing knockback and downsides by 50%."
icon_state = "synchronizer"
synchronizer_coeff = 0.5
/obj/item/chromosome/power
name = "power chromosome"
desc = "A power chromosome for boosting certain mutation's power by 50%."
icon_state = "power"
power_coeff = 1.5
/obj/item/chromosome/energy
name = "energetic chromosome"
desc = "A chromosome that reduces cooldown on action based mutations by 50%."
icon_state = "energy"
energy_coeff = 0.5
/obj/item/chromosome/reinforcer
name = "reinforcement chromosome"
desc = "Renders the mutation immune to mutadone."
icon_state = "reinforcer"
weight = 3
/obj/item/chromosome/reinforcer/can_apply(datum/mutation/human/HM)
if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
return FALSE
return !HM.mutadone_proof
/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM)
HM.mutadone_proof = TRUE
..()
+1 -5
View File
@@ -18,15 +18,11 @@
/obj/item/chrono_eraser/proc/pass_mind(datum/mind/M)
erased_minds += M
/obj/item/chrono_eraser/dropped()
/obj/item/chrono_eraser/dropped(mob/user)
..()
if(PA)
qdel(PA)
/obj/item/chrono_eraser/Destroy()
dropped()
return ..()
/obj/item/chrono_eraser/ui_action_click(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
+8 -9
View File
@@ -706,11 +706,11 @@ CIGARETTE PACKETS ARE IN FANCY.DM
name = "\improper E-Cigarette"
desc = "A classy and highly sophisticated electronic cigarette, for classy and dignified gentlemen. A warning label reads \"Warning: Do not fill with flammable materials.\""//<<< i'd vape to that.
icon = 'icons/obj/clothing/masks.dmi'
icon_state = null
item_state = null
icon_state = "black_vape"
item_state = "black_vape"
w_class = WEIGHT_CLASS_TINY
var/chem_volume = 100
var/vapetime = FALSE //this so it won't puff out clouds every tick
var/vapetime = FALSE //this so it won't puff out clouds every tick
var/screw = FALSE // kinky
var/super = FALSE //for the fattest vapes dude.
@@ -723,11 +723,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
. = ..()
create_reagents(chem_volume, NO_REACT, NO_REAGENTS_VALUE) // so it doesn't react until you light it
reagents.add_reagent(/datum/reagent/drug/nicotine, 50)
if(!icon_state)
if(!param_color)
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
icon_state = "[param_color]_vape"
item_state = "[param_color]_vape"
if(!param_color)
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
icon_state = "[param_color]_vape"
item_state = "[param_color]_vape"
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
if(O.tool_behaviour == TOOL_SCREWDRIVER)
@@ -1067,4 +1066,4 @@ CIGARETTE PACKETS ARE IN FANCY.DM
name = "coconut bong"
icon_off = "coconut_bong"
icon_on = "coconut_bong_lit"
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
@@ -293,10 +293,6 @@
name = "Mining Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining
/obj/item/circuitboard/computer/mining_shuttle/common
name = "Lavaland Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining/common
/obj/item/circuitboard/computer/white_ship
name = "White Ship (Computer Board)"
build_path = /obj/machinery/computer/shuttle/white_ship
@@ -74,7 +74,7 @@
build_path = /obj/machinery/dna_scannernew
req_components = list(
/obj/item/stock_parts/scanning_module = 1,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stock_parts/matter_bin = 1,
/obj/item/stock_parts/micro_laser = 1,
/obj/item/stack/sheet/glass = 1,
/obj/item/stack/cable_coil = 2)
+26 -14
View File
@@ -26,7 +26,7 @@
var/icon_uncapped
var/use_overlays = FALSE
item_color = "red"
var/crayon_color = "red"
w_class = WEIGHT_CLASS_TINY
attack_verb = list("attacked", "coloured")
grind_results = list()
@@ -83,7 +83,9 @@
. = ..()
// Makes crayons identifiable in things like grinders
if(name == "crayon")
name = "[item_color] crayon"
name = "[crayon_color] crayon"
dye_color = crayon_color
drawtype = pick(all_drawables)
@@ -484,65 +486,75 @@
/obj/item/toy/crayon/red
icon_state = "crayonred"
paint_color = "#DA0000"
item_color = "red"
crayon_color = "red"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/red = 1)
dye_color = DYE_RED
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
paint_color = "#FF9300"
item_color = "orange"
crayon_color = "orange"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/orange = 1)
dye_color = DYE_ORANGE
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
paint_color = "#FFF200"
item_color = "yellow"
crayon_color = "yellow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/yellow = 1)
dye_color = DYE_YELLOW
/obj/item/toy/crayon/green
icon_state = "crayongreen"
paint_color = "#A8E61D"
item_color = "green"
crayon_color = "green"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/green = 1)
dye_color = DYE_GREEN
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
paint_color = "#00B7EF"
item_color = "blue"
crayon_color = "blue"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/blue = 1)
dye_color = DYE_BLUE
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
paint_color = "#DA00FF"
item_color = "purple"
crayon_color = "purple"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/purple = 1)
dye_color = DYE_PURPLE
/obj/item/toy/crayon/black
icon_state = "crayonblack"
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
item_color = "black"
crayon_color = "black"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/black = 1)
dye_color = DYE_BLACK
/obj/item/toy/crayon/white
icon_state = "crayonwhite"
paint_color = "#FFFFFF"
item_color = "white"
crayon_color = "white"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/white = 1)
dye_color = DYE_WHITE
/obj/item/toy/crayon/mime
icon_state = "crayonmime"
desc = "A very sad-looking crayon."
paint_color = "#FFFFFF"
item_color = "mime"
crayon_color = "mime"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/invisible = 1)
charges = -1
dye_color = DYE_MIME
/obj/item/toy/crayon/rainbow
icon_state = "crayonrainbow"
paint_color = "#FFF000"
item_color = "rainbow"
crayon_color = "rainbow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent = 1)
drawtype = RANDOM_ANY // just the default starter.
dye_color = DYE_RAINBOW
charges = -1
@@ -580,12 +592,12 @@
/obj/item/storage/crayons/update_overlays()
. = ..()
for(var/obj/item/toy/crayon/crayon in contents)
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.item_color))
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.crayon_color))
/obj/item/storage/crayons/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = W
switch(C.item_color)
switch(C.crayon_color)
if("mime")
to_chat(usr, "This crayon is too sad to be contained in this box.")
return
+6 -7
View File
@@ -226,12 +226,11 @@ GLOBAL_LIST_EMPTY(PDAs)
. = ..()
if(new_overlays)
set_new_overlays()
. += new_alert ? current_overlays[PDA_OVERLAY_ALERT] : current_overlays[PDA_OVERLAY_SCREEN]
var/screen_state = new_alert ? current_overlays[PDA_OVERLAY_ALERT] : current_overlays[PDA_OVERLAY_SCREEN]
var/mutable_appearance/overlay = mutable_appearance(icon, screen_state)
overlay.pixel_x = overlays_x_offset
overlay.pixel_y = overlays_y_offset
. += overlay
. += new /mutable_appearance(overlay)
if(id)
overlay.icon_state = current_overlays[PDA_OVERLAY_ID]
. += new /mutable_appearance(overlay)
@@ -243,7 +242,7 @@ GLOBAL_LIST_EMPTY(PDAs)
. += new /mutable_appearance(overlay)
if(pai)
overlay.icon_state = "[current_overlays[PDA_OVERLAY_PAI]][pai.pai ? "" : "_off"]"
. += new /mutable_appearance(overlay)
. += overlay
new_overlays = FALSE
new_alert = FALSE
@@ -272,7 +271,7 @@ GLOBAL_LIST_EMPTY(PDAs)
user.set_machine(src)
var/dat = "<!DOCTYPE html><html><head><title>Personal Data Assistant</title><link href=\"https://fonts.googleapis.com/css?family=Orbitron|Share+Tech+Mono|VT323\" rel=\"stylesheet\"></head><body bgcolor=\"" + background_color + "\"><style>body{" + font_mode + "}ul,ol{list-style-type: none;}a, a:link, a:visited, a:active, a:hover { color: #000000;text-decoration:none; }img {border-style:none;}a img{padding-right: 9px;}</style>"
var/dat = "<!DOCTYPE html><html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Personal Data Assistant</title><link href=\"https://fonts.googleapis.com/css?family=Orbitron|Share+Tech+Mono|VT323\" rel=\"stylesheet\"></head><body bgcolor=\"" + background_color + "\"><style>body{" + font_mode + "}ul,ol{list-style-type: none;}a, a:link, a:visited, a:active, a:hover { color: #000000;text-decoration:none; }img {border-style:none;}a img{padding-right: 9px;}</style>"
dat += assets.css_tag()
dat += emoji_s.css_tag()
@@ -808,9 +807,9 @@ GLOBAL_LIST_EMPTY(PDAs)
// If it didn't reach, note that fact
if (!signal.data["done"])
to_chat(user, "<span class='notice'>ERROR: Server isn't responding.</span>")
return
if (!silent)
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
return
var/target_text = signal.format_target()
if(allow_emojis)
@@ -999,9 +998,9 @@ GLOBAL_LIST_EMPTY(PDAs)
var/obj/item/card/id/idcard = C
if(!idcard.registered_name)
to_chat(user, "<span class='warning'>\The [src] rejects the ID!</span>")
return
if (!silent)
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
return
if(!owner)
owner = idcard.registered_name
@@ -1193,7 +1192,7 @@ GLOBAL_LIST_EMPTY(PDAs)
if(incapacitated())
return
if(!isnull(aiPDA))
var/HTML = "<html><head><title>AI PDA Message Log</title></head><body>[aiPDA.tnote]</body></html>"
var/HTML = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>AI PDA Message Log</title></head><body>[aiPDA.tnote]</body></html>"
user << browse(HTML, "window=log;size=400x444;border=1;can_resize=1;can_close=1;can_minimize=0")
else
to_chat(user, "You do not have a PDA. You should make an issue report about this.")
+2 -2
View File
@@ -692,14 +692,14 @@ Code:
return
GLOB.news_network.SubmitArticle(message,host_pda.owner,current_channel)
host_pda.Topic(null,list("choice"=num2text(host_pda.mode)))
return
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
return
if("Newscaster Switch Channel")
current_channel = host_pda.msg_input()
host_pda.Topic(null,list("choice"=num2text(host_pda.mode)))
return
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
return
//emoji previews
if(href_list["emoji"])
@@ -21,7 +21,7 @@
var/obj/item/cigbutt/butt = /obj/item/cigbutt
saved_appearance = initial(butt.appearance)
/obj/item/chameleon/dropped()
/obj/item/chameleon/dropped(mob/user)
..()
disrupt()
+10 -13
View File
@@ -170,7 +170,7 @@
flags_1 = CONDUCT_1
brightness_on = 2
light_color = "#FFDDCC"
flashlight_power = 0.3
flashlight_power = 0.5
var/holo_cooldown = 0
/obj/item/flashlight/pen/afterattack(atom/target, mob/user, proximity_flag)
@@ -227,15 +227,12 @@
custom_materials = null
on = TRUE
// green-shaded desk lamp
/obj/item/flashlight/lamp/green
desc = "A classic green-shaded desk lamp."
icon_state = "lampgreen"
item_state = "lampgreen"
/obj/item/flashlight/lamp/verb/toggle_light()
set name = "Toggle light"
set category = "Object"
@@ -258,12 +255,13 @@
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
w_class = WEIGHT_CLASS_SMALL
brightness_on = 7 // Pretty bright.
total_mass = 0.8
light_color = "#FA421A"
icon_state = "flare"
item_state = "flare"
actions_types = list()
var/fuel = 0
var/on_damage = 7
var/on_damage = 9
var/produce_heat = 1500
heat = 1000
light_color = LIGHT_COLOR_FLARE
@@ -331,14 +329,15 @@
name = "torch"
desc = "A torch fashioned from some leaves and a log."
w_class = WEIGHT_CLASS_BULKY
brightness_on = 4
brightness_on = 6 //When on were like a lantern
light_color = "#FAA44B"
icon_state = "torch"
item_state = "torch"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
light_color = LIGHT_COLOR_ORANGE
on_damage = 10
total_mass = TOTAL_MASS_NORMAL_ITEM
on_damage = 12 //Its a log thats on fire
slot_flags = null
/obj/item/flashlight/lantern
@@ -348,10 +347,9 @@
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
brightness_on = 6 // luminosity when on
light_color = "#FFAA44"
flashlight_power = 0.75
flashlight_power = 0.8
/obj/item/flashlight/slime
gender = PLURAL
@@ -372,7 +370,6 @@
var/emp_cur_charges = 4
var/charge_tick = 0
/obj/item/flashlight/emp/New()
..()
START_PROCESSING(SSobj, src)
@@ -435,7 +432,7 @@
var/fuel = 0
/obj/item/flashlight/glowstick/Initialize()
fuel = rand(1600, 2000)
fuel = rand(1000, 1500)
light_color = color
. = ..()
@@ -540,7 +537,7 @@
/obj/item/flashlight/eyelight
name = "eyelight"
desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
brightness_on = 15
brightness_on = 10
flags_1 = CONDUCT_1
item_flags = DROPDEL
actions_types = list()
@@ -218,7 +218,7 @@
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
rad_act(amount)
/obj/item/geiger_counter/cyborg/dropped()
/obj/item/geiger_counter/cyborg/dropped(mob/user)
. = ..()
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
@@ -1,291 +0,0 @@
//copy pasta of the space piano, don't hurt me -Pete
/obj/item/instrument
name = "generic instrument"
resistance_flags = FLAMMABLE
force = 10
max_integrity = 100
icon = 'icons/obj/musician.dmi'
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
var/datum/song/handheld/song
var/instrumentId = "generic"
var/instrumentExt = "mid"
var/tune_time = 0
/obj/item/instrument/Initialize()
. = ..()
song = new(instrumentId, src, instrumentExt)
/obj/item/instrument/Destroy()
if (tune_time)
STOP_PROCESSING(SSobj, src)
qdel(song)
song = null
return ..()
/obj/item/instrument/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/instrument/Initialize(mapload)
. = ..()
if(mapload)
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
/obj/item/instrument/attack_self(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return 1
interact(user)
/obj/item/instrument/interact(mob/user)
ui_interact(user)
/obj/item/instrument/ui_interact(mob/user)
if(!user)
return
if(!isliving(user) || user.stat || user.restrained() || user.lying)
return
user.set_machine(src)
song.interact(user)
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/musicaltuner))
var/mob/living/carbon/human/H = user
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
if (!tune_time)
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
tune_time = 300
START_PROCESSING(SSobj, src)
else
to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
else
to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
/obj/item/instrument/process()
if (tune_time)
if (song.playing)
for (var/mob/living/M in song.hearing_mobs)
M.dizziness = max(0,M.dizziness-2)
M.jitteriness = max(0,M.jitteriness-2)
M.confused = max(M.confused-1)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
tune_time--
else
if (!tune_time)
if (song.playing)
loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
STOP_PROCESSING(SSobj, src)
/obj/item/instrument/violin
name = "space violin"
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "violin"
item_state = "violin"
hitsound = "swing_hit"
instrumentId = "violin"
/obj/item/instrument/violin/golden
name = "golden violin"
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "golden_violin"
item_state = "golden_violin"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/instrument/piano_synth
name = "synthesizer"
desc = "An advanced electronic synthesizer that can be used as various instruments."
icon_state = "synth"
item_state = "synth"
instrumentId = "piano"
instrumentExt = "ogg"
var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "banjo" = "ogg", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers.
actions_types = list(/datum/action/item_action/synthswitch)
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
song.instrumentDir = name
song.instrumentExt = insTypes[name]
/obj/item/instrument/piano_synth/proc/selectInstrument() // Moved here so it can be used by the action and PAI software panel without copypasta
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", song.instrumentDir) as null|anything in insTypes
if(!insTypes[chosen])
return
return changeInstrument(chosen)
/obj/item/instrument/banjo
name = "banjo"
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
icon_state = "banjo"
item_state = "banjo"
instrumentExt = "ogg"
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
hitsound = 'sound/weapons/banjoslap.ogg'
instrumentId = "banjo"
/obj/item/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
icon_state = "guitar"
item_state = "guitar"
instrumentExt = "ogg"
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "guitar"
/obj/item/instrument/eguitar
name = "electric guitar"
desc = "Makes all your shredding needs possible."
icon_state = "eguitar"
item_state = "eguitar"
force = 12
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "eguitar"
instrumentExt = "ogg"
/obj/item/instrument/glockenspiel
name = "glockenspiel"
desc = "Smooth metal bars perfect for any marching band."
icon_state = "glockenspiel"
item_state = "glockenspiel"
instrumentId = "glockenspiel"
/obj/item/instrument/accordion
name = "accordion"
desc = "Pun-Pun not included."
icon_state = "accordion"
item_state = "accordion"
instrumentId = "accordion"
/obj/item/instrument/trumpet
name = "trumpet"
desc = "To announce the arrival of the king!"
icon_state = "trumpet"
item_state = "trombone"
instrumentId = "trombone"
/obj/item/instrument/trumpet/spectral
name = "spectral trumpet"
desc = "Things are about to get spooky!"
icon_state = "trumpet"
item_state = "trombone"
force = 0
instrumentId = "trombone"
attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
/obj/item/instrument/trumpet/spectral/Initialize()
. = ..()
AddComponent(/datum/component/spooky)
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
..()
/obj/item/instrument/saxophone
name = "saxophone"
desc = "This soothing sound will be sure to leave your audience in tears."
icon_state = "saxophone"
item_state = "saxophone"
instrumentId = "saxophone"
/obj/item/instrument/saxophone/spectral
name = "spectral saxophone"
desc = "This spooky sound will be sure to leave mortals in bones."
icon_state = "saxophone"
item_state = "saxophone"
instrumentId = "saxophone"
force = 0
attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
/obj/item/instrument/saxophone/spectral/Initialize()
. = ..()
AddComponent(/datum/component/spooky)
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
..()
/obj/item/instrument/trombone
name = "trombone"
desc = "How can any pool table ever hope to compete?"
icon_state = "trombone"
item_state = "trombone"
instrumentId = "trombone"
/obj/item/instrument/trombone/spectral
name = "spectral trombone"
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
instrumentId = "trombone"
icon_state = "trombone"
item_state = "trombone"
force = 0
attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
/obj/item/instrument/trombone/spectral/Initialize()
. = ..()
AddComponent(/datum/component/spooky)
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
..()
/obj/item/instrument/recorder
name = "recorder"
desc = "Just like in school, playing ability and all."
force = 5
icon_state = "recorder"
item_state = "recorder"
instrumentId = "recorder"
/obj/item/instrument/harmonica
name = "harmonica"
desc = "For when you get a bad case of the space blues."
icon_state = "harmonica"
item_state = "harmonica"
instrumentId = "harmonica"
slot_flags = ITEM_SLOT_MASK
force = 5
w_class = WEIGHT_CLASS_SMALL
actions_types = list(/datum/action/item_action/instrument)
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
if(song.playing && ismob(loc))
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
song.playing = FALSE
/obj/item/instrument/harmonica/equipped(mob/M, slot)
. = ..()
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
/obj/item/instrument/harmonica/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/instrument/bikehorn
name = "gilded bike horn"
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
icon_state = "bike_horn"
item_state = "bike_horn"
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
attack_verb = list("beautifully honks")
instrumentId = "bikehorn"
instrumentExt = "ogg"
w_class = WEIGHT_CLASS_TINY
force = 0
throw_speed = 3
throw_range = 15
hitsound = 'sound/items/bikehorn.ogg'
/obj/item/musicaltuner
name = "musical tuner"
desc = "A device for tuning musical instruments both manual and electronic alike."
icon = 'icons/obj/device.dmi'
icon_state = "musicaltuner"
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
@@ -18,7 +18,6 @@
var/recharge_locked = FALSE
var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
/obj/item/laser_pointer/red
pointer_icon_state = "red_laser"
/obj/item/laser_pointer/green
@@ -28,6 +27,9 @@
/obj/item/laser_pointer/purple
pointer_icon_state = "purple_laser"
/obj/item/laser_pointer/blue/handmade
diode = null
/obj/item/laser_pointer/New()
..()
diode = new(src)
@@ -1,5 +1,7 @@
// Powersink - used to drain station power
GLOBAL_LIST_EMPTY(power_sinks)
/obj/item/powersink
desc = "A nulling power sink which drains energy from electrical systems."
name = "power sink"
@@ -26,6 +28,14 @@
var/obj/structure/cable/attached // the attached cable
/obj/item/powersink/Initialize()
. = ..()
GLOB.power_sinks += src
/obj/item/powersink/Destroy()
GLOB.power_sinks -= src
. = ..()
/obj/item/powersink/update_icon_state()
icon_state = "powersink[mode == OPERATING]"
@@ -149,7 +149,7 @@ Code:
name = "shock collar"
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
mob_overlay_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
icon_state = "shockcollar"
item_state = "shockcollar"
body_parts_covered = NECK
+110 -6
View File
@@ -150,7 +150,10 @@ SLIME SCANNER
msg += "\n\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>"
if(advanced)
msg += "\n\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>"
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(advanced && H.has_dna())
msg += "\n\t<span class='info'>Genetic Stability: [H.dna.stability]%.</span>"
to_chat(user, msg)
msg = ""
@@ -307,11 +310,11 @@ SLIME SCANNER
//GENERAL HANDLER
if(!damage_message)
if(O.organ_flags & ORGAN_FAILING)
damage_message += " <span class='alert'><b>End Stage [O.name] failure detected.</b></span>"
damage_message += " <span class='alert'><b>Chronic [O.name] failure detected.</b></span>"
else if(O.damage > O.high_threshold)
damage_message += " <span class='alert'>Chronic [O.name] failure detected.</span>"
damage_message += " <span class='alert'>Acute [O.name] failure detected.</span>"
else if(O.damage > O.low_threshold && advanced)
damage_message += " <font color='red'>Acute [O.name] failure detected.</span>"
damage_message += " <font color='red'>Minor [O.name] failure detected.</span>"
if(temp_message || damage_message)
msg += "\t<b><span class='info'>[uppertext(O.name)]:</b></span> [damage_message] [temp_message]\n"
@@ -326,8 +329,8 @@ SLIME SCANNER
breathes = FALSE
if(NOBLOOD in C.dna.species.species_traits)
blooded = FALSE
var/has_liver = (!(NOLIVER in C.dna.species.species_traits))
var/has_stomach = (!(NOSTOMACH in C.dna.species.species_traits))
var/has_liver = C.dna && !(NOLIVER in C.dna.species.species_traits)
var/has_stomach = C.dna && !(NOSTOMACH in C.dna.species.species_traits)
if(!M.getorganslot(ORGAN_SLOT_EYES))
msg += "\t<span class='alert'><b>Subject does not have eyes.</b></span>\n"
if(!M.getorganslot(ORGAN_SLOT_EARS))
@@ -776,3 +779,104 @@ SLIME SCANNER
var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE)
if(!response)
to_chat(user, "<span class='info'>No nanites detected in the subject.</span>")
/obj/item/sequence_scanner
name = "genetic sequence scanner"
icon = 'icons/obj/device.dmi'
icon_state = "gene"
item_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held scanner for analyzing someones gene sequence on the fly. Hold near a DNA console to update the internal database."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=200)
var/list/discovered = list() //hit a dna console to update the scanners database
var/list/buffer
var/ready = TRUE
var/cooldown = 200
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
add_fingerprint(user)
if (!HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT)) //no scanning if its a husk or DNA-less Species
user.visible_message("<span class='notice'>[user] analyzes [M]'s genetic sequence.</span>", \
"<span class='notice'>You analyze [M]'s genetic sequence.</span>")
gene_scan(M, user)
else
user.visible_message("<span class='notice'>[user] failed to analyse [M]'s genetic sequence.</span>", "<span class='warning'>[M] has no readable genetic sequence!</span>")
/obj/item/sequence_scanner/attack_self(mob/user)
display_sequence(user)
/obj/item/sequence_scanner/attack_self_tk(mob/user)
return
/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity)
. = ..()
if(!istype(O) || !proximity)
return
if(istype(O, /obj/machinery/computer/scan_consolenew))
var/obj/machinery/computer/scan_consolenew/C = O
if(C.stored_research)
to_chat(user, "<span class='notice'>[name] linked to central research database.</span>")
discovered = C.stored_research.discovered_mutations
else
to_chat(user,"<span class='warning'>No database to update from.</span>")
/obj/item/sequence_scanner/proc/gene_scan(mob/living/carbon/C, mob/living/user)
if(!iscarbon(C) || !C.has_dna())
return
buffer = C.dna.mutation_index
to_chat(user, "<span class='notice'>Subject [C.name]'s DNA sequence has been saved to buffer.</span>")
if(LAZYLEN(buffer))
for(var/A in buffer)
to_chat(user, "<span class='notice'>[get_display_name(A)]</span>")
/obj/item/sequence_scanner/proc/display_sequence(mob/living/user)
if(!LAZYLEN(buffer) || !ready)
return
var/list/options = list()
for(var/A in buffer)
options += get_display_name(A)
var/answer = input(user, "Analyze Potential", "Sequence Analyzer") as null|anything in sortList(options)
if(answer && ready && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
var/sequence
for(var/A in buffer) //this physically hurts but i dont know what anything else short of an assoc list
if(get_display_name(A) == answer)
sequence = buffer[A]
break
if(sequence)
var/display
for(var/i in 0 to length_char(sequence) / DNA_MUTATION_BLOCKS-1)
if(i)
display += "-"
display += copytext_char(sequence, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1)
to_chat(user, "<span class='boldnotice'>[display]</span><br>")
ready = FALSE
icon_state = "[icon_state]_recharging"
addtimer(CALLBACK(src, .proc/recharge), cooldown, TIMER_UNIQUE)
/obj/item/sequence_scanner/proc/recharge()
icon_state = initial(icon_state)
ready = TRUE
/obj/item/sequence_scanner/proc/get_display_name(mutation)
var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(mutation)
if(!HM)
return "ERROR"
if(mutation in discovered)
return "[HM.name] ([HM.alias])"
else
return HM.alias
@@ -63,10 +63,10 @@
if(attached_device)
attached_device.holder_movement()
/obj/item/transfer_valve/dropped()
/obj/item/transfer_valve/dropped(mob/user)
. = ..()
if(attached_device)
attached_device.dropped()
attached_device.dropped(user)
/obj/item/transfer_valve/on_found(mob/finder)
if(attached_device)
+257 -76
View File
@@ -14,33 +14,25 @@
var/list/add_mutations = list()
var/list/remove_mutations = list()
var/list/add_mutations_static = list()
var/list/remove_mutations_static = list()
var/used = 0
/obj/item/dnainjector/attack_paw(mob/user)
return attack_hand(user)
/obj/item/dnainjector/proc/prepare()
for(var/mut_key in add_mutations_static)
add_mutations.Add(GLOB.mutations_list[mut_key])
for(var/mut_key in remove_mutations_static)
remove_mutations.Add(GLOB.mutations_list[mut_key])
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
prepare()
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M, TRAIT_NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/datum/mutation/human/HM in remove_mutations)
HM.force_lose(M)
for(var/datum/mutation/human/HM in add_mutations)
if(HM.name == RACEMUT)
for(var/HM in remove_mutations)
M.dna.remove_mutation(HM)
for(var/HM in add_mutations)
if(HM == RACEMUT)
message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
log_msg += " (MONKEY)"
HM.force_give(M)
if(M.dna.mutation_in_sequence(HM))
M.dna.activate_mutation(HM)
else
M.dna.add_mutation(HM, MUT_EXTRA)
if(fields)
if(fields["name"] && fields["UE"] && fields["blood_type"])
M.real_name = fields["name"]
@@ -90,123 +82,123 @@
/obj/item/dnainjector/antihulk
name = "\improper DNA injector (Anti-Hulk)"
desc = "Cures green skin."
remove_mutations_static = list(HULK)
remove_mutations = list(HULK)
/obj/item/dnainjector/hulkmut
name = "\improper DNA injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
add_mutations_static = list(HULK)
add_mutations = list(HULK)
/obj/item/dnainjector/xraymut
name = "\improper DNA injector (X-ray)"
desc = "Finally you can see what the Captain does."
add_mutations_static = list(XRAY)
add_mutations = list(XRAY)
/obj/item/dnainjector/antixray
name = "\improper DNA injector (Anti-X-ray)"
desc = "It will make you see harder."
remove_mutations_static = list(XRAY)
remove_mutations = list(XRAY)
/////////////////////////////////////
/obj/item/dnainjector/antiglasses
name = "\improper DNA injector (Anti-Glasses)"
desc = "Toss away those glasses!"
remove_mutations_static = list(BADSIGHT)
remove_mutations = list(BADSIGHT)
/obj/item/dnainjector/glassesmut
name = "\improper DNA injector (Glasses)"
desc = "Will make you need dorkish glasses."
add_mutations_static = list(BADSIGHT)
add_mutations = list(BADSIGHT)
/obj/item/dnainjector/epimut
name = "\improper DNA injector (Epi.)"
desc = "Shake shake shake the room!"
add_mutations_static = list(EPILEPSY)
add_mutations = list(EPILEPSY)
/obj/item/dnainjector/antiepi
name = "\improper DNA injector (Anti-Epi.)"
desc = "Will fix you up from shaking the room."
remove_mutations_static = list(EPILEPSY)
remove_mutations = list(EPILEPSY)
////////////////////////////////////
/obj/item/dnainjector/anticough
name = "\improper DNA injector (Anti-Cough)"
desc = "Will stop that awful noise."
remove_mutations_static = list(COUGH)
remove_mutations = list(COUGH)
/obj/item/dnainjector/coughmut
name = "\improper DNA injector (Cough)"
desc = "Will bring forth a sound of horror from your throat."
add_mutations_static = list(COUGH)
add_mutations = list(COUGH)
/obj/item/dnainjector/antidwarf
name = "\improper DNA injector (Anti-Dwarfism)"
desc = "Helps you grow big and strong."
remove_mutations_static = list(DWARFISM)
remove_mutations = list(DWARFISM)
/obj/item/dnainjector/dwarf
name = "\improper DNA injector (Dwarfism)"
desc = "It's a small world after all."
add_mutations_static = list(DWARFISM)
add_mutations = list(DWARFISM)
/obj/item/dnainjector/clumsymut
name = "\improper DNA injector (Clumsy)"
desc = "Makes clown minions."
add_mutations_static = list(CLOWNMUT)
add_mutations = list(CLOWNMUT)
/obj/item/dnainjector/anticlumsy
name = "\improper DNA injector (Anti-Clumsy)"
desc = "Apply this for Security Clown."
remove_mutations_static = list(CLOWNMUT)
remove_mutations = list(CLOWNMUT)
/obj/item/dnainjector/antitour
name = "\improper DNA injector (Anti-Tour.)"
desc = "Will cure Tourette's."
remove_mutations_static = list(TOURETTES)
remove_mutations = list(TOURETTES)
/obj/item/dnainjector/tourmut
name = "\improper DNA injector (Tour.)"
desc = "Gives you a nasty case of Tourette's."
add_mutations_static = list(TOURETTES)
add_mutations = list(TOURETTES)
/obj/item/dnainjector/stuttmut
name = "\improper DNA injector (Stutt.)"
desc = "Makes you s-s-stuttterrr."
add_mutations_static = list(NERVOUS)
add_mutations = list(NERVOUS)
/obj/item/dnainjector/antistutt
name = "\improper DNA injector (Anti-Stutt.)"
desc = "Fixes that speaking impairment."
remove_mutations_static = list(NERVOUS)
remove_mutations = list(NERVOUS)
/obj/item/dnainjector/antifire
name = "\improper DNA injector (Anti-Fire)"
desc = "Cures fire."
remove_mutations_static = list(COLDRES)
remove_mutations = list(SPACEMUT)
/obj/item/dnainjector/firemut
name = "\improper DNA injector (Fire)"
desc = "Gives you fire."
add_mutations_static = list(COLDRES)
add_mutations = list(SPACEMUT)
/obj/item/dnainjector/blindmut
name = "\improper DNA injector (Blind)"
desc = "Makes you not see anything."
add_mutations_static = list(BLINDMUT)
add_mutations = list(BLINDMUT)
/obj/item/dnainjector/antiblind
name = "\improper DNA injector (Anti-Blind)"
desc = "IT'S A MIRACLE!!!"
remove_mutations_static = list(BLINDMUT)
remove_mutations = list(BLINDMUT)
/obj/item/dnainjector/antitele
name = "\improper DNA injector (Anti-Tele.)"
desc = "Will make you not able to control your mind."
remove_mutations_static = list(TK)
remove_mutations = list(TK)
/obj/item/dnainjector/telemut
name = "\improper DNA injector (Tele.)"
desc = "Super brain man!"
add_mutations_static = list(TK)
add_mutations = list(TK)
/obj/item/dnainjector/telemut/darkbundle
name = "\improper DNA injector"
@@ -215,100 +207,258 @@
/obj/item/dnainjector/deafmut
name = "\improper DNA injector (Deaf)"
desc = "Sorry, what did you say?"
add_mutations_static = list(DEAFMUT)
add_mutations = list(DEAFMUT)
/obj/item/dnainjector/antideaf
name = "\improper DNA injector (Anti-Deaf)"
desc = "Will make you hear once more."
remove_mutations_static = list(DEAFMUT)
remove_mutations = list(DEAFMUT)
/obj/item/dnainjector/h2m
name = "\improper DNA injector (Human > Monkey)"
desc = "Will make you a flea bag."
add_mutations_static = list(RACEMUT)
add_mutations = list(RACEMUT)
/obj/item/dnainjector/m2h
name = "\improper DNA injector (Monkey > Human)"
desc = "Will make you...less hairy."
remove_mutations_static = list(RACEMUT)
remove_mutations = list(RACEMUT)
/obj/item/dnainjector/antichameleon
name = "\improper DNA injector (Anti-Chameleon)"
remove_mutations_static = list(CHAMELEON)
remove_mutations = list(CHAMELEON)
/obj/item/dnainjector/chameleonmut
name = "\improper DNA injector (Chameleon)"
add_mutations_static = list(CHAMELEON)
add_mutations = list(CHAMELEON)
/obj/item/dnainjector/antiwacky
name = "\improper DNA injector (Anti-Wacky)"
remove_mutations_static = list(WACKY)
remove_mutations = list(WACKY)
/obj/item/dnainjector/wackymut
name = "\improper DNA injector (Wacky)"
add_mutations_static = list(WACKY)
add_mutations = list(WACKY)
/obj/item/dnainjector/antimute
name = "\improper DNA injector (Anti-Mute)"
remove_mutations_static = list(MUT_MUTE)
remove_mutations = list(MUT_MUTE)
/obj/item/dnainjector/mutemut
name = "\improper DNA injector (Mute)"
add_mutations_static = list(MUT_MUTE)
add_mutations = list(MUT_MUTE)
/obj/item/dnainjector/antismile
name = "\improper DNA injector (Anti-Smile)"
remove_mutations_static = list(SMILE)
remove_mutations = list(SMILE)
/obj/item/dnainjector/smilemut
name = "\improper DNA injector (Smile)"
add_mutations_static = list(SMILE)
add_mutations = list(SMILE)
/obj/item/dnainjector/unintelligiblemut
name = "\improper DNA injector (Unintelligible)"
add_mutations_static = list(UNINTELLIGIBLE)
add_mutations = list(UNINTELLIGIBLE)
/obj/item/dnainjector/antiunintelligible
name = "\improper DNA injector (Anti-Unintelligible)"
remove_mutations_static = list(UNINTELLIGIBLE)
remove_mutations = list(UNINTELLIGIBLE)
/obj/item/dnainjector/swedishmut
name = "\improper DNA injector (Swedish)"
add_mutations_static = list(SWEDISH)
add_mutations = list(SWEDISH)
/obj/item/dnainjector/antiswedish
name = "\improper DNA injector (Anti-Swedish)"
remove_mutations_static = list(SWEDISH)
remove_mutations = list(SWEDISH)
/obj/item/dnainjector/chavmut
name = "\improper DNA injector (Chav)"
add_mutations_static = list(CHAV)
add_mutations = list(CHAV)
/obj/item/dnainjector/antichav
name = "\improper DNA injector (Anti-Chav)"
remove_mutations_static = list(CHAV)
remove_mutations = list(CHAV)
/obj/item/dnainjector/elvismut
name = "\improper DNA injector (Elvis)"
add_mutations_static = list(ELVIS)
add_mutations = list(ELVIS)
/obj/item/dnainjector/antielvis
name = "\improper DNA injector (Anti-Elvis)"
remove_mutations_static = list(ELVIS)
remove_mutations = list(ELVIS)
/obj/item/dnainjector/lasereyesmut
name = "\improper DNA injector (Laser Eyes)"
add_mutations_static = list(LASEREYES)
add_mutations = list(LASEREYES)
/obj/item/dnainjector/antilasereyes
name = "\improper DNA injector (Anti-Laser Eyes)"
remove_mutations_static = list(LASEREYES)
remove_mutations = list(LASEREYES)
/obj/item/dnainjector/void
name = "\improper DNA injector (Void)"
add_mutations = list(VOID)
/obj/item/dnainjector/antivoid
name = "\improper DNA injector (Anti-Void)"
remove_mutations = list(VOID)
/obj/item/dnainjector/antenna
name = "\improper DNA injector (Antenna)"
add_mutations = list(ANTENNA)
/obj/item/dnainjector/antiantenna
name = "\improper DNA injector (Anti-Antenna)"
remove_mutations = list(ANTENNA)
/obj/item/dnainjector/paranoia
name = "\improper DNA injector (Paranoia)"
add_mutations = list(PARANOIA)
/obj/item/dnainjector/antiparanoia
name = "\improper DNA injector (Anti-Paranoia)"
remove_mutations = list(PARANOIA)
/obj/item/dnainjector/mindread
name = "\improper DNA injector (Mindread)"
add_mutations = list(MINDREAD)
/obj/item/dnainjector/antimindread
name = "\improper DNA injector (Anti-Mindread)"
remove_mutations = list(MINDREAD)
/obj/item/dnainjector/radioactive
name = "\improper DNA injector (Radioactive)"
add_mutations = list(RADIOACTIVE)
/obj/item/dnainjector/antiradioactive
name = "\improper DNA injector (Anti-Radioactive)"
remove_mutations = list(RADIOACTIVE)
/obj/item/dnainjector/olfaction
name = "\improper DNA injector (Olfaction)"
add_mutations = list(OLFACTION)
/obj/item/dnainjector/antiolfaction
name = "\improper DNA injector (Anti-Olfaction)"
remove_mutations = list(OLFACTION)
/obj/item/dnainjector/insulated
name = "\improper DNA injector (Insulated)"
add_mutations = list(INSULATED)
/obj/item/dnainjector/antiinsulated
name = "\improper DNA injector (Anti-Insulated)"
remove_mutations = list(INSULATED)
/obj/item/dnainjector/shock
name = "\improper DNA injector (Shock Touch)"
add_mutations = list(SHOCKTOUCH)
/obj/item/dnainjector/antishock
name = "\improper DNA injector (Anti-Shock Touch)"
remove_mutations = list(SHOCKTOUCH)
/obj/item/dnainjector/spacialinstability
name = "\improper DNA injector (Spacial Instability)"
add_mutations = list(BADBLINK)
/obj/item/dnainjector/antispacialinstability
name = "\improper DNA injector (Anti-Spacial Instability)"
remove_mutations = list(BADBLINK)
/obj/item/dnainjector/acidflesh
name = "\improper DNA injector (Acid Flesh)"
add_mutations = list(ACIDFLESH)
/obj/item/dnainjector/antiacidflesh
name = "\improper DNA injector (Acid Flesh)"
remove_mutations = list(ACIDFLESH)
/obj/item/dnainjector/gigantism
name = "\improper DNA injector (Gigantism)"
add_mutations = list(GIGANTISM)
/obj/item/dnainjector/antigigantism
name = "\improper DNA injector (Anti-Gigantism)"
remove_mutations = list(GIGANTISM)
/obj/item/dnainjector/spastic
name = "\improper DNA injector (Spastic)"
add_mutations = list(SPASTIC)
/obj/item/dnainjector/antispastic
name = "\improper DNA injector (Anti-Spastic)"
remove_mutations = list(SPASTIC)
/obj/item/dnainjector/geladikinesis
name = "\improper DNA injector (Geladikinesis)"
add_mutations = list(GELADIKINESIS)
/obj/item/dnainjector/antigeladikinesis
name = "\improper DNA injector (Anti-Geladikinesis)"
remove_mutations = list(GELADIKINESIS)
/obj/item/dnainjector/cryokinesis
name = "\improper DNA injector (Cryokinesis)"
add_mutations = list(CRYOKINESIS)
/obj/item/dnainjector/anticryokinesis
name = "\improper DNA injector (Anti-Cryokinesis)"
remove_mutations = list(CRYOKINESIS)
/obj/item/dnainjector/thermal
name = "\improper DNA injector (Thermal Vision)"
add_mutations = list(THERMAL)
/obj/item/dnainjector/antithermal
name = "\improper DNA injector (Anti-Thermal Vision)"
remove_mutations = list(THERMAL)
/obj/item/dnainjector/glow
name = "\improper DNA injector (Glowy)"
add_mutations = list(GLOWY)
/obj/item/dnainjector/removeglow
name = "\improper DNA injector (Anti-Glowy)"
remove_mutations = list(GLOWY)
/obj/item/dnainjector/antiglow
name = "\improper DNA injector (Antiglowy)"
add_mutations = list(ANTIGLOWY)
/obj/item/dnainjector/removeantiglow
name = "\improper DNA injector (Anti-Antiglowy)"
remove_mutations = list(ANTIGLOWY)
/obj/item/dnainjector/firebreath
name = "\improper DNA injector (Firebreath)"
add_mutations = list(FIREBREATH)
/obj/item/dnainjector/antifirebreath
name = "\improper DNA injector (Anti-Firebreath)"
remove_mutations = list(FIREBREATH)
/obj/item/dnainjector/tonguespike
name = "\improper DNA injector (Tongue Spike)"
add_mutations = list(TONGUESPIKE)
/obj/item/dnainjector/antitonguespike
name = "\improper DNA injector (Anti-Tongue Spike)"
remove_mutations = list(TONGUESPIKE)
/obj/item/dnainjector/spiderweb
name = "\improper DNA injector (Spider Web)"
add_mutations = list(SPIDER_WEB)
/obj/item/dnainjector/antispiderweb
name = "\improper DNA injector (Anti-Spider Web)"
remove_mutations = list(SPIDER_WEB)
/obj/item/dnainjector/timed
var/duration = 600
/obj/item/dnainjector/timed/inject(mob/living/carbon/M, mob/user)
prepare()
if(M.stat == DEAD) //prevents dead people from having their DNA changed
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
return FALSE
@@ -317,23 +467,22 @@
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
var/endtime = world.time+duration
for(var/datum/mutation/human/HM in remove_mutations)
if(HM.name == RACEMUT)
for(var/mutation in remove_mutations)
if(mutation == RACEMUT)
if(ishuman(M))
continue
M = HM.force_lose(M)
M = M.dna.remove_mutation(mutation)
else
HM.force_lose(M)
for(var/datum/mutation/human/HM in add_mutations)
if((HM in M.dna.mutations) && !(M.dna.temporary_mutations[HM.name]))
M.dna.remove_mutation(mutation)
for(var/mutation in add_mutations)
if(M.dna.get_mutation(mutation))
continue //Skip permanent mutations we already have.
if(HM.name == RACEMUT && ishuman(M))
if(mutation == RACEMUT && ishuman(M))
message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
log_msg += " (MONKEY)"
M = HM.force_give(M)
M = M.dna.add_mutation(mutation, MUT_OTHER, endtime)
else
HM.force_give(M)
M.dna.temporary_mutations[HM.name] = endtime
M.dna.add_mutation(mutation, MUT_OTHER, endtime)
if(fields)
if(fields["name"] && fields["UE"] && fields["blood_type"])
if(!M.dna.previous["name"])
@@ -361,9 +510,41 @@
/obj/item/dnainjector/timed/hulk
name = "\improper DNA injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
add_mutations_static = list(HULK)
add_mutations = list(HULK)
/obj/item/dnainjector/timed/h2m
name = "\improper DNA injector (Human > Monkey)"
desc = "Will make you a flea bag."
add_mutations_static = list(RACEMUT)
add_mutations = list(RACEMUT)
/obj/item/dnainjector/activator
name = "\improper DNA activator"
desc = "Activates the current mutation on injection, if the subject has it."
var/doitanyway = FALSE
var/research = FALSE //Set to true to get expended and filled injectors for chromosomes
var/filled = FALSE
/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M,TRAIT_NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/mutation in add_mutations)
var/datum/mutation/human/HM = mutation
if(istype(HM, /datum/mutation/human))
mutation = HM.type
if(!M.dna.activate_mutation(HM))
if(!doitanyway)
log_msg += "(FAILED)"
else
M.dna.add_mutation(HM, MUT_EXTRA)
name = "expended [name]"
else if(research && M.client)
filled = TRUE
name = "filled [name]"
else
name = "expended [name]"
log_msg += "([mutation])"
log_attack("[log_msg] [loc_name(user)]")
return TRUE
return FALSE
+5 -5
View File
@@ -51,8 +51,8 @@
to_chat(user, "<span class='warning'>You have already forged a seal on [src]!</span>")
else
var/obj/item/toy/crayon/C = O
name = "[C.item_color] secret documents"
icon_state = "docs_[C.item_color]"
forgedseal = C.item_color
to_chat(user, "<span class='notice'>You forge the official seal with a [C.item_color] crayon. No one will notice... right?</span>")
update_icon()
name = "[C.crayon_color] secret documents"
icon_state = "docs_[C.crayon_color]"
forgedseal = C.crayon_color
to_chat(user, "<span class='notice'>You forge the official seal with a [C.crayon_color] crayon. No one will notice... right?</span>")
update_icon()
+10 -9
View File
@@ -234,15 +234,16 @@
/obj/item/flamethrower/full/tank
create_with_tank = TRUE
/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
var/obj/item/projectile/P = hitby
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
var/target_turf = get_turf(owner)
igniter.ignite_turf(src,target_turf, release_amount = 100)
qdel(ptank)
return 1 //It hit the flamethrower, not them
/obj/item/flamethrower/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type & ATTACK_TYPE_PROJECTILE)
var/obj/item/projectile/P = object
if(istype(P) && (P.damage_type != STAMINA) && damage && !P.nodamage && prob(15))
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
var/target_turf = get_turf(owner)
igniter.ignite_turf(src,target_turf, release_amount = 100)
qdel(ptank)
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return ..()
/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
location.hotspot_expose(700,2)
+5 -4
View File
@@ -11,7 +11,7 @@
/obj/item/book/granter/proc/turn_page(mob/user)
playsound(user, pick('sound/effects/pageturn1.ogg','sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg'), 30, 1)
if(do_after(user,50, user))
if(do_after(user,50, TRUE, user))
if(remarks.len)
to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
else
@@ -53,7 +53,7 @@
on_reading_stopped()
reading = FALSE
return
if(do_after(user,50, user))
if(do_after(user,50, TRUE, user))
on_reading_finished(user)
reading = FALSE
return TRUE
@@ -402,10 +402,11 @@
martialname = "sleeping carp"
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
greet = "<span class='sciradio'>You have learned the ancient martial art of the Sleeping Carp! Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles \
directed toward you. However, you are also unable to use any ranged weaponry. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>"
directed toward you while in Throw Mode. Your body is also honed to protect you from damage and punctures, and even briefly survive space. \
However, you are also unable to use any ranged weaponry, and some medical supplies will prove useless to you. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>"
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
remarks = list("I must prove myself worthy to the masters of the sleeping carp...", "Stance means everything...", "Focus... And you'll be able to incapacitate any foe in seconds...", "I must pierce armor for maximum damage...", "I don't think this would combine with other martial arts...", "Grab them first so they don't retaliate...", "I must prove myself worthy of this power...")
remarks = list("Wait, a high protein diet is really all it takes to become bulletproof...?", "Overwhelming force, immovable object...", "Focus... And you'll be able to incapacitate any foe in seconds...", "I must pierce armor for maximum damage...", "I don't think this would combine with other martial arts...", "Become one with the carp...", "Glub...")
/obj/item/book/granter/martial/carp/onlearned(mob/living/carbon/user)
..()
+8 -6
View File
@@ -115,12 +115,14 @@
/obj/item/grenade/attack_paw(mob/user)
return attack_hand(user)
/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
var/obj/item/projectile/P = hitby
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
prime()
return TRUE //It hit the grenade, not them
/obj/item/grenade/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type & ATTACK_TYPE_PROJECTILE)
var/obj/item/projectile/P = object
if(damage && !P.nodamage && (P.damage_type != STAMINA) && prob(15))
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
prime()
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return ..()
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
return
+35 -24
View File
@@ -113,54 +113,54 @@
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff"
item_state = "coil"
item_color = "red"
color = "#ff0000"
color = "#ff0000"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/restraints/handcuffs/cable/Initialize(mapload, param_color)
. = ..()
var/list/cable_colors = GLOB.cable_colors
item_color = param_color || item_color || pick(cable_colors)
if(cable_colors[item_color])
item_color = cable_colors[item_color]
color = null
add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
if(!do_after(user, 25, TRUE, user))
return
qdel(src)
var/obj/item/stack/cable_coil/coil = new(get_turf(user))
coil.amount = 15
user.put_in_hands(coil)
coil.color = color
to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
/obj/item/restraints/handcuffs/cable/red
item_color = "red"
color = "#ff0000"
/obj/item/restraints/handcuffs/cable/yellow
item_color = "yellow"
color = "#ffff00"
/obj/item/restraints/handcuffs/cable/blue
item_color = "blue"
color = "#1919c8"
/obj/item/restraints/handcuffs/cable/green
item_color = "green"
color = "#00aa00"
/obj/item/restraints/handcuffs/cable/pink
item_color = "pink"
color = "#ff3ccd"
/obj/item/restraints/handcuffs/cable/orange
item_color = "orange"
color = "#ff8000"
/obj/item/restraints/handcuffs/cable/cyan
item_color = "cyan"
color = "#00ffff"
/obj/item/restraints/handcuffs/cable/white
item_color = "white"
color = null
/obj/item/restraints/handcuffs/cable/random
/obj/item/restraints/handcuffs/cable/random/Initialize(mapload)
. = ..()
var/list/cable_colors = GLOB.cable_colors
color = pick(cable_colors)
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
..()
@@ -202,7 +202,7 @@
custom_materials = null
breakouttime = 450 //Deciseconds = 45s
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
item_color = "white"
color = null
/obj/item/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
@@ -283,6 +283,7 @@
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
C.legcuffed = src
forceMove(C)
C.update_equipment_speed_mods()
C.update_inv_legcuffed()
SSblackbox.record_feedback("tally", "handcuffs", 1, type)
else if(isanimal(L))
@@ -341,15 +342,25 @@
/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(..() || !iscarbon(hit_atom))//if it gets caught or the target can't be cuffed,
return//abort
var/mob/living/carbon/C = hit_atom
ensnare(hit_atom)
/**
* Attempts to legcuff someone with the bola
*
* Arguments:
* * C - the carbon that we will try to ensnare
*/
/obj/item/restraints/legcuffs/bola/proc/ensnare(mob/living/carbon/C)
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2)
visible_message("<span class='danger'>\The [src] ensnares [C]!</span>")
C.legcuffed = src
forceMove(C)
C.update_equipment_speed_mods()
C.update_inv_legcuffed()
SSblackbox.record_feedback("tally", "handcuffs", 1, type)
to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
C.DefaultCombatKnockdown(knockdown)
C.Knockdown(knockdown)
playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
/obj/item/restraints/legcuffs/bola/tactical//traitor variant
name = "reinforced bola"
+38 -32
View File
@@ -51,43 +51,37 @@
item_state = "knight_hospitaller"
// CITADEL CHANGES ENDS HERE
/obj/item/holybeacon
/obj/item/choice_beacon/holy
name = "armaments beacon"
desc = "Contains a set of armaments for the chaplain."
icon = 'icons/obj/device.dmi'
icon_state = "gangtool-red"
item_state = "radio"
/obj/item/holybeacon/attack_self(mob/user)
if(user.mind && (user.mind.isholy) && !GLOB.holy_armor_type)
beacon_armor(user)
/obj/item/choice_beacon/holy/canUseBeacon(mob/living/user)
if(user.mind && user.mind.isholy)
return ..()
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1)
return FALSE
/obj/item/holybeacon/proc/beacon_armor(mob/living/L)
var/list/holy_armor_list = typesof(/obj/item/storage/box/holy)
var/list/display_names = list()
for(var/V in holy_armor_list)
var/atom/A = V
display_names += list(initial(A.name) = A)
/obj/item/choice_beacon/holy/generate_display_names()
var/static/list/holy_item_list
if(!holy_item_list)
holy_item_list = list()
var/list/templist = typesof(/obj/item/storage/box/holy)
for(var/V in templist)
var/atom/A = V
holy_item_list[initial(A.name)] = A
return holy_item_list
var/choice = input(L,"What holy armor kit would you like to order?","Holy Armor Theme") as null|anything in display_names
var/turf/T = get_turf(src)
if(!T || QDELETED(src) || !choice || !CHECK_MOBILITY(L, MOBILITY_USE) || !in_range(L, src) || GLOB.holy_armor_type)
/obj/item/choice_beacon/holy/spawn_option(obj/choice,mob/living/M)
if(!GLOB.holy_armor_type)
..()
playsound(src, 'sound/effects/pray_chaplain.ogg', 40, 1)
SSblackbox.record_feedback("tally", "chaplain_armor", 1, "[choice]")
GLOB.holy_armor_type = choice
else
to_chat(M, "<span class='warning'>A selection has already been made. Self-Destructing...</span>")
return
var/index = display_names.Find(choice)
var/A = holy_armor_list[index]
GLOB.holy_armor_type = A
var/holy_armor_box = new A(T)
SSblackbox.record_feedback("tally", "chaplain_armor", 1, "[choice]")
if(holy_armor_box)
qdel(src)
L.put_in_hands(holy_armor_box)
/obj/item/storage/box/holy
name = "Templar Kit"
@@ -128,7 +122,7 @@
/obj/item/clothing/head/helmet/chaplain/cage
name = "cage"
desc = "A cage that restrains the will of the self, allowing one to see the profane world for what it is."
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
icon_state = "cage"
item_state = "cage"
worn_x_dimension = 64
@@ -334,9 +328,9 @@
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //Don't bring a sword to a gunfight
/obj/item/nullrod/claymore/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight
return NONE
return ..()
/obj/item/nullrod/claymore/darkblade
@@ -469,6 +463,16 @@
hitsound = 'sound/weapons/rapierhit.ogg'
var/possessed = FALSE
/obj/item/nullrod/scythe/talking/process()
for(var/mob/living/simple_animal/shade/S in contents)
if(S.mind)
return
else
qdel(S)
possessed = FALSE
visible_message("<span class='warning'>The blade makes a short sigh. The spirit within seems to have passed on...</span>")
return PROCESS_KILL
/obj/item/nullrod/scythe/talking/relaymove(mob/user)
return //stops buckled message spam for the ghost.
@@ -490,6 +494,8 @@
S.ckey = C.ckey
S.status_flags |= GODMODE
S.language_holder = user.language_holder.copy(S)
S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
START_PROCESSING(SSprocessing,src)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
if(src && input)
+1 -1
View File
@@ -5,7 +5,7 @@
actions_types = list(/datum/action/item_action/hands_free/activate)
var/activated = TRUE //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
var/mob/living/imp_in = null
item_color = "b"
var/implant_color = "b"
var/allow_multiple = FALSE
var/uses = -1
item_flags = DROPDEL
@@ -2,7 +2,7 @@
name = "freedom implant"
desc = "Use this to escape from those evil Red Shirts."
icon_state = "freedom"
item_color = "r"
implant_color = "r"
uses = 4
@@ -21,7 +21,7 @@
if (!spell)
return FALSE
if (autorobeless && spell.clothes_req)
spell.clothes_req = FALSE
spell.clothes_req = NONE
target.AddSpell(spell)
return TRUE
@@ -2,7 +2,7 @@
name = "storage implant"
desc = "Stores up to two big items in a bluespace pocket."
icon_state = "storage"
item_color = "r"
implant_color = "r"
var/max_slot_stacking = 4
var/obj/item/storage/bluespace_pocket/pocket
@@ -15,7 +15,7 @@
/obj/item/implantcase/update_icon_state()
if(imp)
icon_state = "implantcase-[imp.item_color]"
icon_state = "implantcase-[imp.implant_color]"
else
icon_state = "implantcase-0"
+1
View File
@@ -142,6 +142,7 @@
name = "plastic knife"
desc = "A plastic knife. Rather harmless to anything."
force = 1
throwforce = 1
bayonet = FALSE
/obj/item/kitchen/knife/combat/cyborg
+10
View File
@@ -14,6 +14,7 @@
//book contents below
dat = {"<html>
<head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<style>
h1 {font-size: 18px; margin: 15px 0px 5px;}
h2 {font-size: 15px; margin: 15px 0px 5px;}
@@ -49,6 +50,7 @@
title = "APLU \"Ripley\" Construction and Operation Manual"
dat = {"<html>
<head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<style>
h1 {font-size: 18px; margin: 15px 0px 5px;}
h2 {font-size: 15px; margin: 15px 0px 5px;}
@@ -122,6 +124,7 @@
title = "Chef Recipes"
dat = {"<html>
<head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<style>
h1 {font-size: 18px; margin: 15px 0px 5px;}
h2 {font-size: 15px; margin: 15px 0px 5px;}
@@ -202,6 +205,10 @@
author = "Syndicate"
title = "Fission Mailed: Nuclear Sabotage 101"
dat = {"<html>
<head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
</head>
<body>
Nuclear Explosives 101:<br>
Hello and thank you for choosing the Syndicate for your nuclear information needs.<br>
Today's crash course will deal with the operation of a Fusion Class Nanotrasen made Nuclear Device.<br>
@@ -229,6 +236,7 @@
<b>Disk, Code, Safety, Timer, Disk, RUN!</b><br>
Intelligence Analysts believe that normal Nanotrasen procedure is for the Captain to secure the nuclear authorisation disk.<br>
Good luck!
</body>
</html>"}
// Wiki books that are linked to the configured wiki link.
@@ -249,6 +257,7 @@
dat = {"
<html><head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<style>
iframe {
display: none;
@@ -284,6 +293,7 @@
dat = {"
<html><head>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<style>
iframe {
display: none;
+32 -45
View File
@@ -5,12 +5,15 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
var/brightness_on = 3
var/sword_color
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
/obj/item/melee/transforming/energy/Initialize()
. = ..()
total_mass_on = (total_mass_on ? total_mass_on : (w_class_on * 0.75))
if(active)
if(sword_color)
icon_state = "sword[sword_color]"
set_light(brightness_on)
START_PROCESSING(SSobj, src)
@@ -37,8 +40,8 @@
. = ..()
if(.)
if(active)
if(item_color)
icon_state = "sword[item_color]"
if(sword_color)
icon_state = "sword[sword_color]"
START_PROCESSING(SSobj, src)
set_light(brightness_on)
else
@@ -103,23 +106,32 @@
embedding = list("embed_chance" = 75, "embedded_impact_pain_multiplier" = 10)
armour_penetration = 35
block_chance = 50
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
/obj/item/melee/transforming/energy/sword/Initialize(mapload)
. = ..()
set_sword_color()
/obj/item/melee/transforming/energy/sword/proc/set_sword_color()
if(LAZYLEN(possible_colors))
light_color = possible_colors[pick(possible_colors)]
/obj/item/melee/transforming/energy/sword/transform_weapon(mob/living/user, supress_message_text)
. = ..()
if(active)
if(. && item_color)
icon_state = "sword[item_color]"
AddElement(/datum/element/sword_point)
else
RemoveElement(/datum/element/sword_point)
/obj/item/melee/transforming/energy/sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(active)
return ..()
return 0
/obj/item/melee/transforming/energy/sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!active)
return NONE
return ..()
/obj/item/melee/transforming/energy/sword/cyborg
item_color = "red"
sword_color = "red"
light_color = "#ff0000"
possible_colors = null
var/hitcost = 50
/obj/item/melee/transforming/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
@@ -140,7 +152,7 @@
icon = 'icons/obj/surgery.dmi'
icon_state = "esaw_0"
icon_state_on = "esaw_1"
item_color = null //stops icon from breaking when turned on.
sword_color = null //stops icon from breaking when turned on.
hitcost = 75 //Costs more than a standard cyborg esword
w_class = WEIGHT_CLASS_NORMAL
sharpness = IS_SHARP
@@ -148,19 +160,17 @@
tool_behaviour = TOOL_SAW
toolspeed = 0.7
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return 0
/obj/item/melee/transforming/energy/sword/cyborg/saw/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
return NONE
/obj/item/melee/transforming/energy/sword/saber
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
var/hacked = FALSE
/obj/item/melee/transforming/energy/sword/saber/Initialize(mapload)
. = ..()
/obj/item/melee/transforming/energy/sword/saber/set_sword_color()
if(LAZYLEN(possible_colors))
var/set_color = pick(possible_colors)
item_color = set_color
light_color = possible_colors[set_color]
sword_color = pick(possible_colors)
light_color = possible_colors[sword_color]
/obj/item/melee/transforming/energy/sword/saber/process()
. = ..()
@@ -185,7 +195,7 @@
if(istype(W, /obj/item/multitool))
if(!hacked)
hacked = TRUE
item_color = "rainbow"
sword_color = "rainbow"
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
if(active)
@@ -204,6 +214,7 @@
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
icon_state_on = "cutlass1"
light_color = "#ff0000"
possible_colors = null
/obj/item/melee/transforming/energy/blade
name = "energy blade"
@@ -271,32 +282,8 @@
return TRUE
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
if(active) //also I'd need to rip out the iconstate changing bits
force = force_on
throwforce = throwforce_on
hitsound = hitsound_on
throw_speed = 4
if(attack_verb_on.len)
attack_verb = attack_verb_on
w_class = w_class_on
START_PROCESSING(SSobj, src)
set_light(brightness_on)
update_icon()
else
force = initial(force)
throwforce = initial(throwforce)
hitsound = initial(hitsound)
throw_speed = initial(throw_speed)
if(attack_verb_off.len)
attack_verb = attack_verb_off
w_class = initial(w_class)
STOP_PROCESSING(SSobj, src)
set_light(0)
update_icon()
transform_messages(user, supress_message_text)
add_fingerprint(user)
return TRUE
. = ..()
update_icon()
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
+43 -16
View File
@@ -2,13 +2,12 @@
item_flags = NEEDS_PERMIT
/obj/item/melee/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user)
if(target.check_block())
if(target.check_martial_melee_block())
target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
"<span class='userdanger'>You block the attack!</span>")
user.Stun(40)
return TRUE
/obj/item/melee/chainofcommand
name = "chain of command"
desc = "A tool used by great men to placate the frothing masses."
@@ -75,9 +74,9 @@
AddComponent(/datum/component/butchering, 30, 95, 5) //fast and effective, but as a sword, it might damage the results.
AddElement(/datum/element/sword_point)
/obj/item/melee/sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //Don't bring a sword to a gunfight
/obj/item/melee/sabre/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight.
return BLOCK_NONE
return ..()
/obj/item/melee/sabre/on_exit_storage(datum/component/storage/S)
@@ -143,33 +142,61 @@
/obj/item/melee/rapier
name = "plastitanium rapier"
desc = "A impossibly thin blade made of plastitanium with a tip made of diamond. It looks to be able to cut through any armor."
desc = "A thin blade made of plastitanium with a diamond tip. It appears to be coated in a persistent layer of an unknown substance."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "rapier"
item_state = "rapier"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
force = 25
throwforce = 35
block_chance = 0
armour_penetration = 100
force = 15
throwforce = 25
block_chance = 50
armour_penetration = 200 //Apparently this gives it the ability to pierce block
flags_1 = CONDUCT_1
obj_flags = UNIQUE_RENAME
w_class = WEIGHT_CLASS_BULKY
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
attack_verb = list("slashed", "cut", "pierces", "pokes")
total_mass = 3.4
attack_verb = list("stabs", "punctures", "pierces", "pokes")
hitsound = 'sound/weapons/rapierhit.ogg'
total_mass = 0.4
/obj/item/melee/rapier/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 65, 0)
/obj/item/melee/rapier/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type == ATTACK_TYPE_PROJECTILE)
final_block_chance = 0
return ..()
/obj/item/melee/rapier/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/rapier/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
..()
/obj/item/melee/rapier/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/rapier/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
..()
/obj/item/melee/rapier/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
return mutable_appearance(icon_file, "-rapier")
/obj/item/melee/rapier/attack(mob/living/target, mob/living/user)
. = ..()
if(iscarbon(target))
var/mob/living/carbon/H = target
var/loss = H.getStaminaLoss()
H.Dizzy(10)
H.adjustStaminaLoss(30)
if((loss > 40) && prob(loss)) // if above 40, roll for sleep using 1% every 1 stamina damage
H.Sleeping(180)
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
@@ -240,7 +267,7 @@
if(!on)
return ..()
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
if(IS_STAMCRIT(user))//CIT CHANGE - makes batons unusuable in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
@@ -277,7 +304,7 @@
return
else
if(cooldown_check < world.time)
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return
if(ishuman(target))
@@ -296,7 +323,7 @@
if(!iscarbon(user))
target.LAssailant = null
else
target.LAssailant = user
target.LAssailant = WEAKREF(user)
cooldown_check = world.time + cooldown
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
else
@@ -378,7 +405,7 @@
item_flags = NONE
force = 5
cooldown = 20
stam_dmg = 45 //3 hit stamcrit
stam_dmg = 45 //4 hit stamcrit
affect_silicon = TRUE
on_sound = 'sound/weapons/contractorbatonextend.ogg'
on_stun_sound = 'sound/effects/contractorbatonhit.ogg'
+105 -1
View File
@@ -12,6 +12,109 @@
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("warned", "cautioned", "smashed")
/obj/item/choice_beacon
name = "choice beacon"
desc = "Hey, why are you viewing this?!! Please let Centcom know about this odd occurance."
icon = 'icons/obj/device.dmi'
icon_state = "gangtool-blue"
item_state = "radio"
/obj/item/choice_beacon/attack_self(mob/user)
if(canUseBeacon(user))
generate_options(user)
/obj/item/choice_beacon/proc/generate_display_names() // return the list that will be used in the choice selection. entries should be in (type.name = type) fashion. see choice_beacon/hero for how this is done.
return list()
/obj/item/choice_beacon/proc/canUseBeacon(mob/living/user)
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return TRUE
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1)
return FALSE
/obj/item/choice_beacon/proc/generate_options(mob/living/M)
var/list/display_names = generate_display_names()
if(!display_names.len)
return
var/choice = input(M,"Which item would you like to order?","Select an Item") as null|anything in display_names
if(!choice || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
spawn_option(display_names[choice],M)
qdel(src)
/obj/item/choice_beacon/proc/spawn_option(obj/choice,mob/living/M)
var/obj/new_item = new choice()
var/obj/structure/closet/supplypod/bluespacepod/pod = new()
pod.explosionSize = list(0,0,0,0)
new_item.forceMove(pod)
var/msg = "<span class='danger'>After making your selection, you notice a strange target on the ground. It might be best to step back!</span>"
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(istype(H.ears, /obj/item/radio/headset))
msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: <span class='bold'>Item request received. Your package is inbound, please stand back from the landing site.</span> Message ends.\""
to_chat(M, msg)
new /obj/effect/abstract/DPtarget(get_turf(src), pod)
/obj/item/choice_beacon/ingredients
name = "ingredient box delivery beacon"
desc = "Summon a box of ingredients from a wide selection!"
icon_state = "gangtool-red"
/obj/item/choice_beacon/ingredients/generate_display_names()
var/static/list/ingredientboxes
if(!ingredientboxes)
ingredientboxes = list()
var/list/templist = typesof(/obj/item/storage/box/ingredients)
for(var/V in templist)
var/obj/item/storage/box/ingredients/A = V
ingredientboxes[initial(A.theme_name)] = A
return ingredientboxes
/obj/item/choice_beacon/hero
name = "heroic beacon"
desc = "To summon heroes from the past to protect the future."
/obj/item/choice_beacon/hero/generate_display_names()
var/static/list/hero_item_list
if(!hero_item_list)
hero_item_list = list()
var/list/templist = typesof(/obj/item/storage/box/hero) //we have to convert type = name to name = type, how lovely!
for(var/V in templist)
var/atom/A = V
hero_item_list[initial(A.name)] = A
return hero_item_list
/obj/item/storage/box/hero
name = "Courageous Tomb Raider - 1940's."
/obj/item/storage/box/hero/PopulateContents()
new /obj/item/clothing/head/fedora/curator(src)
new /obj/item/clothing/suit/curator(src)
new /obj/item/clothing/under/rank/civilian/curator/treasure_hunter(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/melee/curator_whip(src)
/obj/item/storage/box/hero/astronaut
name = "First Man on the Moon - 1960's."
/obj/item/storage/box/hero/astronaut/PopulateContents()
new /obj/item/clothing/suit/space/nasavoid(src)
new /obj/item/clothing/head/helmet/space/nasavoid(src)
new /obj/item/tank/internals/emergency_oxygen/double(src)
new /obj/item/gps(src)
/obj/item/storage/box/hero/scottish
name = "Braveheart, the Scottish rebel - 1300's."
/obj/item/storage/box/hero/scottish/PopulateContents()
new /obj/item/clothing/under/costume/kilt(src)
new /obj/item/claymore/weak/ceremonial(src)
new /obj/item/toy/crayon/spraycan(src)
new /obj/item/clothing/shoes/sandal(src)
/obj/item/skub
desc = "It's skub."
name = "skub"
@@ -26,4 +129,5 @@
icon = 'icons/obj/supermatter.dmi'
icon_state = "supermatterspray"
w_class = WEIGHT_CLASS_SMALL
var/usesleft = 2
var/usesleft = 2
+1 -1
View File
@@ -42,7 +42,7 @@
var/mob/living/L = user
if(istype(L) && L.getStaminaLoss() >= STAMINA_SOFTCRIT)
if(istype(L) && IS_STAMCRIT(L))
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
return
+22 -22
View File
@@ -7,7 +7,7 @@
desc = "Used to recolor floors and walls. Can be removed by the janitor."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "paint_neutral"
item_color = "FFFFFF"
var/paint_color = "FFFFFF"
item_state = "paintcan"
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
@@ -16,37 +16,37 @@
/obj/item/paint/red
name = "red paint"
item_color = "C73232" //"FF0000"
paint_color = "C73232" //"FF0000"
icon_state = "paint_red"
/obj/item/paint/green
name = "green paint"
item_color = "2A9C3B" //"00FF00"
paint_color = "2A9C3B" //"00FF00"
icon_state = "paint_green"
/obj/item/paint/blue
name = "blue paint"
item_color = "5998FF" //"0000FF"
paint_color = "5998FF" //"0000FF"
icon_state = "paint_blue"
/obj/item/paint/yellow
name = "yellow paint"
item_color = "CFB52B" //"FFFF00"
paint_color = "CFB52B" //"FFFF00"
icon_state = "paint_yellow"
/obj/item/paint/violet
name = "violet paint"
item_color = "AE4CCD" //"FF00FF"
paint_color = "AE4CCD" //"FF00FF"
icon_state = "paint_violet"
/obj/item/paint/black
name = "black paint"
item_color = "333333"
paint_color = "333333"
icon_state = "paint_black"
/obj/item/paint/white
name = "white paint"
item_color = "FFFFFF"
paint_color = "FFFFFF"
icon_state = "paint_white"
@@ -61,31 +61,31 @@
return
switch(t1)
if("red")
item_color = "C73232"
paint_color = "C73232"
if("pink")
item_color = "FFC0CD"
paint_color = "FFC0CD"
if("blue")
item_color = "5998FF"
paint_color = "5998FF"
if("cyan")
item_color = "00FFFF"
paint_color = "00FFFF"
if("green")
item_color = "2A9C3B"
paint_color = "2A9C3B"
if("lime")
item_color = "00FF00"
paint_color = "00FF00"
if("yellow")
item_color = "CFB52B"
paint_color = "CFB52B"
if("orange")
item_color = "fFA700"
paint_color = "fFA700"
if("violet")
item_color = "AE4CCD"
paint_color = "AE4CCD"
if("purple")
item_color = "800080"
paint_color = "800080"
if("white")
item_color = "FFFFFF"
paint_color = "FFFFFF"
if("gray")
item_color = "808080"
paint_color = "808080"
if("black")
item_color = "333333"
paint_color = "333333"
icon_state = "paint_[t1]"
add_fingerprint(user)
@@ -99,7 +99,7 @@
return
if(!isturf(target) || isspaceturf(target))
return
var/newcolor = "#" + item_color
var/newcolor = "#" + paint_color
target.add_atom_colour(newcolor, WASHABLE_COLOUR_PRIORITY)
/obj/item/paint/paint_remover
+1 -1
View File
@@ -83,7 +83,7 @@
/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
var/turf/here = get_turf(src)
if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
if(H && (H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/U = H.w_uniform
// Suit sensors must be on maximum.
+9 -1
View File
@@ -434,7 +434,15 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
can_random_spawn = FALSE
/obj/item/toy/plush/random/Initialize()
var/newtype = prob(CONFIG_GET(number/snowflake_plushie_prob))? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
var/newtype
var/list/snowflake_list = CONFIG_GET(keyed_list/snowflake_plushies)
/// If there are no snowflake plushies we'll default to base plush, so we grab from the valid list
if (snowflake_list.len)
newtype = prob(CONFIG_GET(number/snowflake_plushie_prob)) ? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
else
newtype = pick(GLOB.valid_plushie_paths)
new newtype(loc)
return INITIALIZE_HINT_QDEL
+7 -1
View File
@@ -214,7 +214,7 @@
/obj/item/clothing/head/helmet/plate/crusader/prophet
name = "Prophet's Hat"
desc = "A religious-looking hat."
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
flags_1 = 0
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 70, "bio" = 50, "rad" = 50, "fire" = 60, "acid" = 60) //religion protects you from disease and radiation, honk.
worn_x_dimension = 64
@@ -314,3 +314,9 @@
desc = "This one is rusted."
force = 30
armour_penetration = 15
/obj/item/claymore/weak/ceremonial
desc = "A rusted claymore, once at the heart of a powerful scottish clan struck down and oppressed by tyrants, it has been passed down the ages as a symbol of defiance."
force = 15
block_chance = 30
armour_penetration = 5
+6 -6
View File
@@ -11,7 +11,7 @@
var/charge_cost = 30
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(iscyborg(user))
@@ -80,7 +80,7 @@
else
user.visible_message("<span class='notice'>[user] hugs [M] to make [M.p_them()] feel better!</span>", \
"<span class='notice'>You hug [M] to make [M.p_them()] feel better!</span>")
if(M.resting && !M.recoveringstam)
if(M.resting && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
M.set_resting(FALSE, TRUE)
else
user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
@@ -99,7 +99,7 @@
else
user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
"<span class='warning'>You hug [M] firmly to make [M.p_them()] feel better! [M] looks uncomfortable...</span>")
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !M.recoveringstam)
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
M.set_resting(FALSE, TRUE)
else
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
@@ -109,7 +109,7 @@
if(scooldown < world.time)
if(M.health >= 0)
if(ishuman(M)||ismonkey(M))
M.electrocute_act(5, "[user]", safety = 1)
M.electrocute_act(5, "[user]", flags = SHOCK_NOGLOVES)
user.visible_message("<span class='userdanger'>[user] electrocutes [M] with [user.p_their()] touch!</span>", \
"<span class='danger'>You electrocute [M] with your touch!</span>")
else
@@ -357,7 +357,7 @@
/obj/item/borg/lollipop/equipped()
check_amount()
/obj/item/borg/lollipop/dropped()
/obj/item/borg/lollipop/dropped(mob/user)
check_amount()
/obj/item/borg/lollipop/proc/check_amount() //Doesn't even use processing ticks.
@@ -620,7 +620,7 @@
return host.loc
return null
/obj/item/borg/projectile_dampen/dropped()
/obj/item/borg/projectile_dampen/dropped(mob/user)
. = ..()
host = loc
@@ -173,37 +173,6 @@
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/premiumka
name = "mining cyborg premium KA"
desc = "A premium kinetic accelerator replacement for the mining module's standard kinetic accelerator."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/miner)
/obj/item/borg/upgrade/premiumka/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module)
for(var/obj/item/borg/upgrade/modkit/M in KA.modkits)
M.uninstall(src)
R.module.remove_module(KA, TRUE)
var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA = new /obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg(R.module)
R.module.basic_modules += PKA
R.module.add_module(PKA, FALSE, TRUE)
/obj/item/borg/upgrade/premiumka/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA in R.module)
for(var/obj/item/borg/upgrade/modkit/M in PKA.modkits)
M.uninstall(src)
R.module.remove_module(PKA, TRUE)
var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA = new (R.module)
R.module.basic_modules += KA
R.module.add_module(KA, FALSE, TRUE)
/obj/item/borg/upgrade/advcutter
name = "mining cyborg advanced plasma cutter"
@@ -462,7 +431,7 @@
desc = "An upgrade to the Medical module's hypospray, containing \
stronger versions of existing chemicals."
additional_reagents = list(/datum/reagent/medicine/oxandrolone, /datum/reagent/medicine/sal_acid,
/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid)
/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid, /datum/reagent/medicine/prussian_blue)
/obj/item/borg/upgrade/piercing_hypospray
name = "cyborg piercing hypospray"
+23 -21
View File
@@ -5,7 +5,7 @@
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
var/transparent = FALSE // makes beam projectiles pass through the shield
/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
/obj/item/shield/proc/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
return TRUE
/obj/item/shield/riot
@@ -26,16 +26,18 @@
transparent = TRUE
max_integrity = 75
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(transparent && (hitby.pass_flags & PASSGLASS))
return FALSE
if(attack_type == THROWN_PROJECTILE_ATTACK)
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(ismovableatom(object))
var/atom/movable/AM = object
if(transparent && (AM.pass_flags & PASSGLASS))
return BLOCK_NONE
if(attack_type & ATTACK_TYPE_THROWN)
final_block_chance += 30
if(attack_type == LEAP_ATTACK)
if(attack_type & ATTACK_TYPE_TACKLE)
final_block_chance = 100
. = ..()
if(.)
on_shield_block(owner, hitby, attack_text, damage, attack_type)
if(. & BLOCK_SUCCESS)
on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/melee/baton))
@@ -69,10 +71,10 @@
playsound(owner, 'sound/effects/glassbr3.ogg', 100)
new /obj/item/shard((get_turf(src)))
/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
/obj/item/shield/riot/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(obj_integrity <= damage)
var/turf/T = get_turf(owner)
T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
shatter(owner)
qdel(src)
return FALSE
@@ -139,11 +141,11 @@
. = ..()
icon_state = "[base_icon_state]0"
/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return 0
/obj/item/shield/energy/IsReflect()
return (active)
/obj/item/shield/energy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
return ..()
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
@@ -182,10 +184,10 @@
w_class = WEIGHT_CLASS_NORMAL
var/active = 0
/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(active)
return ..()
return 0
/obj/item/shield/riot/tele/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!active)
return BLOCK_NONE
return ..()
/obj/item/shield/riot/tele/attack_self(mob/living/user)
active = !active
@@ -249,7 +251,7 @@
transparent = FALSE
item_flags = SLOWS_WHILE_IN_HAND
/obj/item/shield/riot/implant/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
/obj/item/shield/riot/implant/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type & ATTACK_TYPE_PROJECTILE)
final_block_chance = 60 //Massive shield
return ..()
@@ -5,6 +5,7 @@
icon = 'icons/obj/telescience.dmi'
icon_state = "bluespace_crystal"
singular_name = "bluespace crystal"
dye_color = DYE_COSMIC
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
points = 50
@@ -22,6 +22,8 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
new/datum/stack_recipe("spout flask", /obj/item/glasswork/glass_base/spouty, 20), \
new/datum/stack_recipe("small bulb flask", /obj/item/glasswork/glass_base/flask_small, 5), \
new/datum/stack_recipe("large bottle flask", /obj/item/glasswork/glass_base/flask_large, 15), \
new/datum/stack_recipe("tea cup", /obj/item/glasswork/glass_base/tea_plate, 5), \
new/datum/stack_recipe("tea plate", /obj/item/glasswork/glass_base/tea_cup, 5), \
)), \
))
@@ -137,7 +139,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
return ..()
/obj/item/stack/sheet/plasmaglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 1.2
S.max_integrity *= 1.2
S.efficiency *= 1.2
/*
@@ -170,7 +172,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
..()
/obj/item/stack/sheet/rglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2
S.max_integrity *= 2
/obj/item/stack/sheet/rglass/cyborg
custom_materials = null
@@ -218,7 +220,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
. += GLOB.prglass_recipes
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.2
S.max_integrity *= 2.2
S.efficiency *= 1.2
GLOBAL_LIST_INIT(titaniumglass_recipes, list(
@@ -242,7 +244,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
. += GLOB.titaniumglass_recipes
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.5
S.max_integrity *= 2.5
S.efficiency *= 1.5
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
@@ -270,7 +272,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
. += GLOB.plastitaniumglass_recipes
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2
S.max_integrity *= 2
S.efficiency *= 2
/obj/item/shard
@@ -35,7 +35,7 @@ GLOBAL_LIST_INIT(human_recipes, list( \
GLOBAL_LIST_INIT(gondola_recipes, list ( \
new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1), \
new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/gondola, 2), \
new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/costume/gondola, 2), \
new/datum/stack_recipe("gondola bedsheet", /obj/item/bedsheet/gondola, 1), \
))
@@ -120,6 +120,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
)), \
null, \
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("pestle", /obj/item/pestle, 1, time = 50), \
new/datum/stack_recipe("floodlight frame", /obj/structure/floodlight_frame, 5, one_per_turf = TRUE, on_floor = TRUE), \
))
@@ -136,6 +137,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
merge_type = /obj/item/stack/sheet/metal
grind_results = list(/datum/reagent/iron = 20)
point_value = 2
tableVariant = /obj/structure/table
material_type = /datum/material/iron
/obj/item/stack/sheet/metal/ratvar_act()
@@ -177,11 +179,24 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
GLOBAL_LIST_INIT(plasteel_recipes, list ( \
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
new/datum/stack_recipe("crate", /obj/structure/closet/crate, 5, time = 90, one_per_turf = TRUE), \
null, \
new /datum/stack_recipe_list("crates", list( \
new /datum/stack_recipe("gray crate", /obj/structure/closet/crate, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("internals crate", /obj/structure/closet/crate/internals, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("trash cart", /obj/structure/closet/crate/trashcart, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("medical crate", /obj/structure/closet/crate/medical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("freezer crate", /obj/structure/closet/crate/freezer, 8, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("blood bag crate", /obj/structure/closet/crate/freezer/blood, 8, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("surplus limbs crate", /obj/structure/closet/crate/freezer/surplus_limbs, 8, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("radiation containment crate", /obj/structure/closet/crate/radiation, 8, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("hydroponics crate", /obj/structure/closet/crate/hydroponics, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("engineering crate", /obj/structure/closet/crate/engineering, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("eletrical crate", /obj/structure/closet/crate/engineering/electrical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("RCD storage crate", /obj/structure/closet/crate/rcd, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("science crate", /obj/structure/closet/crate/science, 5, time = 50, one_per_turf = 1, on_floor = 1), \
)), \
new /datum/stack_recipe_list("airlock assemblies", list( \
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 6, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 8, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 6, time = 50, one_per_turf = 1, on_floor = 1), \
)), \
))
@@ -254,6 +269,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
null, \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("mortar", /obj/item/reagent_containers/glass/mortar, 3), \
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
))
@@ -365,6 +381,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
new/datum/stack_recipe("padded floor tile", /obj/item/stack/tile/padded, 1, 4, 20), \
null, \
new/datum/stack_recipe("fingerless gloves", /obj/item/clothing/gloves/fingerless, 1),\
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 1),\
@@ -426,7 +443,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
* Durathread
*/
GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/misc/durathread, 4, time = 40),
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
@@ -464,6 +481,7 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
new /datum/stack_recipe("egg box", /obj/item/storage/fancy/egg_box), \
new /datum/stack_recipe("donk-pockets box", /obj/item/storage/box/donkpockets), \
new /datum/stack_recipe("monkey cube box", /obj/item/storage/box/monkeycubes), \
new /datum/stack_recipe("nugget box", /obj/item/storage/fancy/nugget_box), \
new /datum/stack_recipe("box (internals)", /obj/item/storage/box/otwo), \
null, \
new /datum/stack_recipe("security-styled box", /obj/item/storage/box/seclooking), \
@@ -764,6 +782,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("laser pointer case", /obj/item/glasswork/glass_base/laserpointer_shell, 30), \
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
/obj/item/stack/sheet/plastic
@@ -841,4 +860,3 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
merge_type = /obj/item/stack/sheet/cotton/durathread
pull_effort = 70
loom_result = /obj/item/stack/sheet/durathread
+3 -3
View File
@@ -219,8 +219,9 @@
O = new R.result_type(usr.drop_location())
if(O)
O.setDir(usr.dir)
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
use(R.req_amount * multiplier)
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
if(R.applies_mats && custom_materials && custom_materials.len)
var/list/used_materials = list()
@@ -239,8 +240,7 @@
else if(istype(O, /obj/item/restraints/handcuffs/cable))
var/obj/item/cuffs = O
cuffs.item_color = item_color
cuffs.update_icon()
cuffs.color = color
if (QDELETED(O))
return //It's a stack and has already been merged
@@ -142,6 +142,14 @@
turf_type = /turf/open/floor/wood
resistance_flags = FLAMMABLE
//Cloth Floors
/obj/item/stack/tile/padded
name = "padded floor tile"
desc = "These are soft and cushy, they'd make good pillows. They look very comfortable, although what they're used for is discomforting."
icon_state = "tile_padded"
turf_type = /turf/open/floor/padded
//Basalt
/obj/item/stack/tile/basalt
name = "basalt tile"
+1 -1
View File
@@ -66,7 +66,7 @@
return
if(!istype(target))
return
if(target.anchored)
if(target.anchored || (user in target))
return
if(isitem(target))
+8 -3
View File
@@ -54,7 +54,12 @@
icon_state = "holdingsat"
item_state = "holdingsat"
species_exception = list(/datum/species/angel)
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/backpack/holding/duffel
name = "duffel bag of holding"
desc = "A duffel bag that opens into a localized pocket of Blue Space."
icon_state = "holdingduffel"
item_state = "holdingduffel"
/obj/item/storage/backpack/holding/ComponentInitialize()
. = ..()
@@ -453,7 +458,7 @@
item_state = "duffel-syndieammo"
/obj/item/storage/backpack/duffelbag/syndie/hitman/PopulateContents()
new /obj/item/clothing/under/lawyer/blacksuit(src)
new /obj/item/clothing/under/suit/black(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/toggle/lawyer/black(src)
new /obj/item/clothing/shoes/laceup(src)
@@ -625,7 +630,7 @@
/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
new /obj/item/pda/clown(src)
new /obj/item/clothing/under/rank/clown(src)
new /obj/item/clothing/under/rank/civilian/clown(src)
new /obj/item/clothing/shoes/clown_shoes(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/bikehorn(src)
+1 -1
View File
@@ -132,7 +132,7 @@
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/Pickup_ores)
listeningTo = user
/obj/item/storage/bag/ore/dropped()
/obj/item/storage/bag/ore/dropped(mob/user)
. = ..()
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
+2 -6
View File
@@ -708,6 +708,7 @@
desc = "A dorky fannypack for keeping small items in."
icon_state = "fannypack_leather"
item_state = "fannypack_leather"
dying_key = DYE_REGISTRY_FANNYPACK
/obj/item/storage/belt/fannypack/ComponentInitialize()
. = ..()
@@ -795,18 +796,13 @@
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
desc = "A sinister, thin sheath, suitable for a rapier."
icon_state = "rsheath"
item_state = "rsheath"
force = 5
throwforce = 15
block_chance = 30
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "slashes", "prods", "pokes")
fitting_swords = list(/obj/item/melee/rapier)
starting_sword = /obj/item/melee/rapier
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //To thin to block bullets
return ..()
+1 -1
View File
@@ -52,7 +52,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
return
// If H is the Chaplain, we can set the icon_state of the bible (but only once!)
if(!GLOB.bible_icon_state && H.job == "Chaplain")
var/dat = "<html><head><title>Pick Bible Style</title></head><body><center><h2>Pick a bible style</h2></center><table>"
var/dat = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Pick Bible Style</title></head><body><center><h2>Pick a bible style</h2></center><table>"
for(var/i in 1 to GLOB.biblestates.len)
var/icon/bibleicon = icon('icons/obj/storage.dmi', GLOB.biblestates[i])
var/nicename = GLOB.biblenames[i]
+46 -2
View File
@@ -946,12 +946,47 @@
/obj/item/reagent_containers/food/snacks/grown/apple,
/obj/item/reagent_containers/food/snacks/chocolatebar,
/obj/item/reagent_containers/food/snacks/grown/cherries,
/obj/item/reagent_containers/food/snacks/grown/berries,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/cabbage,
/obj/item/reagent_containers/food/snacks/grown/soybeans,
/obj/item/reagent_containers/food/snacks/grown/corn,
/obj/item/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
/obj/item/reagent_containers/food/snacks/grown/mushroom/chanterelle)
/obj/item/reagent_containers/food/snacks/grown/mushroom/chanterelle,
/obj/item/reagent_containers/food/snacks/faggot,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
/obj/item/reagent_containers/food/snacks/grown/bluecherries,
/obj/item/reagent_containers/food/snacks/grown/cocoapod,
/obj/item/reagent_containers/food/snacks/grown/vanillapod,
/obj/item/reagent_containers/food/snacks/grown/grapes,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/whitebeet,
/obj/item/reagent_containers/food/snacks/meat/slab/bear,
/obj/item/reagent_containers/food/snacks/meat/slab/spider,
/obj/item/reagent_containers/food/snacks/spidereggs,
/obj/item/reagent_containers/food/snacks/carpmeat,
/obj/item/reagent_containers/food/snacks/meat/slab/xeno,
/obj/item/reagent_containers/food/snacks/meat/slab/corgi,
/obj/item/reagent_containers/food/snacks/grown/oat,
/obj/item/reagent_containers/food/snacks/grown/wheat,
/obj/item/reagent_containers/honeycomb,
/obj/item/reagent_containers/food/snacks/grown/watermelon,
/obj/item/reagent_containers/food/snacks/grown/onion,
/obj/item/reagent_containers/food/snacks/grown/peach,
/obj/item/reagent_containers/food/snacks/grown/peanut,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/pumpkin,
/obj/item/reagent_containers/food/snacks/meat/rawcrab,
/obj/item/reagent_containers/food/snacks/meat/slab/goliath,
/obj/item/reagent_containers/food/snacks/meat/slab/chicken,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/golem,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton,
/obj/item/reagent_containers/food/snacks/egg,
/obj/item/reagent_containers/food/snacks/grown/eggplant)
new randomFood(src)
/obj/item/storage/box/ingredients/fiesta
@@ -1061,6 +1096,15 @@
new /obj/item/reagent_containers/food/snacks/grown/cabbage(src)
new /obj/item/reagent_containers/food/snacks/grown/chili(src)
/obj/item/storage/box/ingredients/sushi
theme_name = "sushi"
/obj/item/storage/box/ingredients/sushi/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/food/snacks/sea_weed(src)
new /obj/item/reagent_containers/food/snacks/carpmeat(src)
new /obj/item/reagent_containers/food/snacks/meat/rawcrab(src)
/obj/item/storage/box/emptysandbags
name = "box of empty sandbags"
@@ -1333,7 +1377,7 @@
/obj/item/storage/box/beakers/bluespace=1,\
/obj/item/storage/box/beakers/variety=1,\
/obj/item/storage/box/material=1,\
/obj/item/storage/belt/medical/surgery_belt_adv
/obj/item/storage/belt/medical/surgery_belt_adv=1
)
generate_items_inside(items_inside, src)
+1 -1
View File
@@ -99,7 +99,7 @@
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/ammo_box/magazine/m10mm/soporific(src)
new /obj/item/ammo_box/c10mm/soporific(src)
new /obj/item/clothing/under/lawyer/blacksuit(src)
new /obj/item/clothing/under/suit/black(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/toggle/lawyer/black/syndie(src)
+14
View File
@@ -357,6 +357,20 @@
STR.max_items = 8
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/tinychocolate))
/obj/item/storage/fancy/nugget_box
name = "nugget box"
desc = "A cardboard box used for holding chicken nuggies."
icon = 'icons/obj/food/containers.dmi'
icon_state = "nuggetbox"
icon_type = "nugget"
spawn_type = /obj/item/reagent_containers/food/snacks/nugget
/obj/item/storage/fancy/nugget_box/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/nugget))
/*
* Ring Box
*/
+2 -10
View File
@@ -189,7 +189,7 @@
new /obj/item/reagent_containers/medspray/silver_sulf(src)
new /obj/item/healthanalyzer/advanced(src)
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
new /obj/item/clothing/glasses/hud/health/night(src)
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
/obj/item/storage/firstaid/tactical/nukeop
name = "improved combat medical kit"
@@ -204,7 +204,7 @@
new /obj/item/reagent_containers/medspray/silver_sulf(src)
new /obj/item/healthanalyzer/advanced(src)
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
new /obj/item/clothing/glasses/hud/health/night(src)
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
/*
* Pill Bottles
@@ -525,14 +525,6 @@
desc = "A kit containing a Deluxe hypospray and Vials."
icon_state = "tactical-mini"
/obj/item/storage/hypospraykit/cmo/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(
/obj/item/hypospray/mkii,
/obj/item/reagent_containers/glass/bottle/vial))
/obj/item/storage/hypospraykit/cmo/PopulateContents()
if(empty)
return
+38 -1
View File
@@ -177,7 +177,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
STR.max_items = 28
/obj/item/storage/toolbox/brass/prefilled/PopulateContents()
new fabricator_type(src)
if(fabricator_type)
new fabricator_type(src)
new /obj/item/screwdriver/brass(src)
new /obj/item/wirecutters/brass(src)
new /obj/item/wrench/brass(src)
@@ -259,6 +260,42 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
/obj/item/storage/toolbox/infiltrator
name = "insidious case"
desc = "Bearing the emblem of the Syndicate, this case contains a full infiltrator stealth suit, and has enough room to fit weaponry if necessary while being quite the heavy bludgeoning implement when in a pinch."
icon_state = "infiltrator_case"
item_state = "infiltrator_case"
force = 12
throwforce = 16
w_class = WEIGHT_CLASS_NORMAL
has_latches = FALSE
/obj/item/storage/toolbox/infiltrator/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.silent = TRUE
STR.max_items = 10
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(
/obj/item/clothing/head/helmet/infiltrator,
/obj/item/clothing/suit/armor/vest/infiltrator,
/obj/item/clothing/under/syndicate/bloodred,
/obj/item/clothing/gloves/color/latex/nitrile/infiltrator,
/obj/item/clothing/mask/infiltrator,
/obj/item/clothing/shoes/combat/sneakboots,
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/gun/ballistic/revolver,
/obj/item/ammo_box
))
/obj/item/storage/toolbox/infiltrator/PopulateContents()
new /obj/item/clothing/head/helmet/infiltrator(src)
new /obj/item/clothing/suit/armor/vest/infiltrator(src)
new /obj/item/clothing/under/syndicate/bloodred(src)
new /obj/item/clothing/gloves/color/latex/nitrile/infiltrator(src)
new /obj/item/clothing/mask/infiltrator(src)
new /obj/item/clothing/shoes/combat/sneakboots(src)
/obj/item/storage/toolbox/plastitanium/gold_real
name = "golden toolbox"
desc = "A larger then normal toolbox made of gold plated plastitanium."
+17 -7
View File
@@ -49,7 +49,7 @@
new /obj/item/grenade/plastic/c4(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
new /obj/item/clothing/under/suit/black_really(src)
new /obj/item/screwdriver/power(src) //2 tc item
if("murder") // 35 tc
@@ -130,7 +130,7 @@
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
new /obj/item/clothing/under/suit/black_really(src)
if("metaops") // 30 tc
new /obj/item/clothing/suit/space/hardsuit/syndi(src) // 8 tc
@@ -343,7 +343,7 @@
new /obj/item/implanter/radio/syndicate(src)
/obj/item/storage/box/syndie_kit/centcom_costume/PopulateContents()
new /obj/item/clothing/under/rank/centcom_officer/syndicate(src)
new /obj/item/clothing/under/rank/centcom/officer/syndicate(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/radio/headset/headset_cent/empty(src)
@@ -374,6 +374,12 @@
for(var/i in 1 to 3)
new /obj/item/grenade/spawnergrenade/buzzkill(src)
/obj/item/storage/box/syndie_kit/sleepytime/PopulateContents()
new /obj/item/clothing/under/syndicate/bloodred/sleepytime(src)
new /obj/item/reagent_containers/food/drinks/mug/coco(src)
new /obj/item/toy/plush/carpplushie(src)
new /obj/item/bedsheet/syndie(src)
/obj/item/storage/box/syndie_kit/kitchen_gun
name = "Kitchen Gun (TM) package"
@@ -398,6 +404,12 @@
new /obj/item/gun/ballistic/revolver(src)
new /obj/item/ammo_box/a357(src)
/obj/item/storage/box/syndie_kit/pistol
/obj/item/storage/box/syndie_kit/pistol/PopulateContents()
new /obj/item/gun/ballistic/automatic/pistol(src)
new /obj/item/ammo_box/magazine/m10mm(src)
/obj/item/storage/box/syndie_kit/contract_kit
name = "contractor kit"
desc = "Supplied to Syndicate contractors in active mission areas."
@@ -475,14 +487,12 @@
/obj/item/storage/backpack/duffelbag/syndie/surgery,
/obj/item/encryptionkey/syndicate,
/obj/item/clothing/glasses/thermal/syndi,
/obj/item/slimepotion/slime/sentience/nuclear,
/obj/item/storage/box/syndie_kit/imp_radio,
/obj/item/storage/box/syndie_kit/imp_uplink,
/obj/item/clothing/gloves/krav_maga/combatglovesplus,
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot,
/obj/item/reagent_containers/syringe/stimulants,
/obj/item/storage/box/syndie_kit/imp_freedom,
/obj/item/toy/eightball/haunted
/obj/item/storage/toolbox/infiltrator
)
var/obj/item1 = pick_n_take(item_list)
var/obj/item2 = pick_n_take(item_list)
@@ -490,4 +500,4 @@
new item1(src) // Create three, non repeat items from the list.
new item2(src)
new item3(src)
new /obj/item/paper/contractor_guide(src) //Paper guide
new /obj/item/paper/contractor_guide(src) //Paper guide
+3 -4
View File
@@ -15,7 +15,7 @@
attack_verb = list("beaten")
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
var/stamforce = 25
var/stamforce = 35
var/status = FALSE
var/knockdown = TRUE
var/obj/item/stock_parts/cell/cell
@@ -153,7 +153,7 @@
return FALSE
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
clowning_around(user)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CIT CHANGE - makes it impossible to baton in stamina softcrit
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
return TRUE
if(ishuman(M))
@@ -170,7 +170,7 @@
return disarming || (user.a_intent != INTENT_HARM)
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stamforce
@@ -282,7 +282,6 @@
throwforce = 5
stamforce = 25
hitcost = 1000
knockdown = FALSE
throw_hit_chance = 10
slot_flags = ITEM_SLOT_BACK
var/obj/item/assembly/igniter/sparkler
+4 -13
View File
@@ -273,15 +273,12 @@
var/obj/item/twohanded/dualsaber/toy/newSaber = new /obj/item/twohanded/dualsaber/toy(user.loc)
if(hacked) // That's right, we'll only check the "original" "sword".
newSaber.hacked = TRUE
newSaber.item_color = "rainbow"
qdel(W)
qdel(src)
else if(istype(W, /obj/item/multitool))
if(!hacked)
hacked = TRUE
item_color = "rainbow"
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
if(active)
update_icon()
user.update_inv_hands()
@@ -454,11 +451,8 @@
total_mass_on = TOTAL_MASS_TOY_SWORD
sharpness = IS_BLUNT
/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return FALSE
/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
return FALSE
/obj/item/twohanded/dualsaber/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
return BLOCK_NONE
/obj/item/twohanded/dualsaber/hypereutactic/toy
name = "\improper DX Hyper-Euplastic LightSword"
@@ -474,11 +468,8 @@
slowdown_wielded = 0
sharpness = IS_BLUNT
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return FALSE
/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
return FALSE
/obj/item/twohanded/dualsaber/hypereutactic/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
return BLOCK_NONE
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
+46 -44
View File
@@ -58,7 +58,7 @@
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
if(O && istype(O))
O.unwield()
slowdown -= slowdown_wielded
set_slowdown(slowdown - slowdown_wielded)
/obj/item/twohanded/proc/wield(mob/living/carbon/user)
if(wielded)
@@ -88,7 +88,7 @@
O.desc = "Your second grip on [src]."
O.wielded = TRUE
user.put_in_inactive_hand(O)
slowdown += slowdown_wielded
set_slowdown(slowdown + slowdown_wielded)
/obj/item/twohanded/dropped(mob/user)
. = ..()
@@ -246,11 +246,11 @@
user.visible_message("<span class='suicide'>[user] axes [user.p_them()]self from head to toe! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/user, proximity)
/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/living/user, proximity)
. = ..()
if(!proximity)
if(!proximity || IS_STAMCRIT(user)) //don't make stamcrit message they'll already have gotten one from the primary attack.
return
if(wielded) //destroys windows and grilles in one hit
if(wielded) //destroys windows and grilles in one hit (or more if it has a ton of health like plasmaglass)
if(istype(A, /obj/structure/window))
var/obj/structure/window/W = A
W.take_damage(200, BRUTE, "melee", 0)
@@ -281,7 +281,7 @@
hitsound = "swing_hit"
var/hitsound_on = 'sound/weapons/blade1.ogg'
armour_penetration = 35
item_color = "green"
var/saber_color = "green"
light_color = "#00ff00"//green
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 75
@@ -289,6 +289,8 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
var/hacked = FALSE
/// Can this reflect all energy projectiles?
var/can_reflect = TRUE
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
var/list/possible_colors = list("red", "blue", "green", "purple")
var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
@@ -324,8 +326,8 @@
/obj/item/twohanded/dualsaber/Initialize()
. = ..()
if(LAZYLEN(possible_colors))
item_color = pick(possible_colors)
switch(item_color)
saber_color = pick(possible_colors)
switch(saber_color)
if("red")
light_color = LIGHT_COLOR_RED
if("green")
@@ -341,7 +343,7 @@
/obj/item/twohanded/dualsaber/update_icon_state()
if(wielded)
icon_state = "dualsaber[item_color][wielded]"
icon_state = "dualsaber[saber_color][wielded]"
else
icon_state = "dualsaber0"
clean_blood()
@@ -373,10 +375,13 @@
else
user.adjustStaminaLoss(25)
/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
return ..()
return 0
/obj/item/twohanded/dualsaber/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!wielded)
return NONE
if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
return ..()
/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
if(wielded)
@@ -419,10 +424,6 @@
/obj/item/twohanded/dualsaber/proc/rainbow_process()
light_color = pick(rainbow_colors)
/obj/item/twohanded/dualsaber/IsReflect()
if(wielded)
return 1
/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
// same as /obj/item/melee/transforming/energy, mostly
if(!wielded)
@@ -456,7 +457,7 @@
if(!hacked)
hacked = TRUE
to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
item_color = "rainbow"
saber_color = "rainbow"
update_icon()
else
to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
@@ -560,15 +561,13 @@
block_chance = 50
armour_penetration = 0
var/chaplain_spawnable = TRUE
can_reflect = FALSE
obj_flags = UNIQUE_RENAME
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/ComponentInitialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
return FALSE
//spears
/obj/item/twohanded/spear
icon_state = "spearglass0"
@@ -752,12 +751,16 @@
armour_penetration = 100
force_on = 30
/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
/obj/item/twohanded/required/chainsaw/doomslayer/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
block_return[BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE] = 100
return ..()
/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type & ATTACK_TYPE_PROJECTILE)
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
return 1
return 0
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return ..()
//GREY TIDE
/obj/item/twohanded/spear/grey_tide
@@ -897,19 +900,20 @@
AddComponent(/datum/component/butchering, 20, 105)
AddElement(/datum/element/sword_point)
/obj/item/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(wielded)
final_block_chance *= 2
if(wielded || attack_type != PROJECTILE_ATTACK)
if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
if(prob(final_block_chance))
if(attack_type == PROJECTILE_ATTACK)
if(attack_type & ATTACK_TYPE_PROJECTILE)
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
return 1
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL
else
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
return 1
return 0
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return NONE
/obj/item/twohanded/vibro_weapon/update_icon_state()
icon_state = "hfrequency[wielded]"
@@ -1012,7 +1016,7 @@
/obj/item/twohanded/electrostaff
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "electrostaff_3"
icon_state = "electrostaff"
item_state = "electrostaff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
@@ -1055,11 +1059,9 @@
var/mob/living/silicon/robot/R = loc
. = R.get_cell()
/obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(!on)
return FALSE
if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles)
return FALSE
/obj/item/twohanded/electrostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!on || (!can_block_projectiles && (attack_type & ATTACK_TYPE_PROJECTILE)))
return BLOCK_NONE
return ..()
/obj/item/twohanded/electrostaff/proc/min_hitcost()
@@ -1116,10 +1118,10 @@
/obj/item/twohanded/electrostaff/update_icon_state()
. = ..()
if(!wielded)
icon_state = "electrostaff_3"
icon_state = "electrostaff"
item_state = "electrostaff"
else
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_3")
icon_state = item_state = (on? "electrostaff_1" : "electrostaff_0")
set_light(7, on? 1 : 0, LIGHT_COLOR_CYAN)
/obj/item/twohanded/electrostaff/examine(mob/living/user)
@@ -1171,7 +1173,7 @@
turn_off()
/obj/item/twohanded/electrostaff/attack(mob/living/target, mob/living/user)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
if(IS_STAMCRIT(user))//CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
@@ -1180,7 +1182,7 @@
if(iscyborg(target))
..()
return
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(user.a_intent != INTENT_HARM)
@@ -1217,7 +1219,7 @@
target.lastattackerckey = user.ckey
target.visible_message("<span class='danger'>[user] has shocked [target] with [src]!</span>", \
"<span class='userdanger'>[user] has shocked you with [src]!</span>")
log_combat(user, user, "stunned with an electrostaff")
log_combat(user, target, "stunned with an electrostaff")
playsound(src, 'sound/weapons/staff.ogg', 50, 1, -1)
target.apply_status_effect(stun_status_effect, stun_status_duration)
if(ishuman(user))
@@ -1242,9 +1244,9 @@
if(user)
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
target.visible_message("<span class='danger'>[user] has seared [user] with [src]!</span>", \
target.visible_message("<span class='danger'>[user] has seared [target] with [src]!</span>", \
"<span class='userdanger'>[user] has seared you with [src]!</span>")
log_combat(user, user, "burned with an electrostaff")
log_combat(user, target, "burned with an electrostaff")
playsound(src, 'sound/weapons/sear.ogg', 50, 1, -1)
return TRUE
+40 -12
View File
@@ -84,6 +84,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
name = "purified longsword"
desc = "A hastily-purified longsword. While not as holy as it could be, it's still a formidable weapon against those who would rather see you dead."
force = 25
block_chance = 0
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
@@ -155,8 +156,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
return
to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
/obj/item/claymore/highlander/IsReflect()
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
/obj/item/claymore/highlander/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
return ..()
/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
notches++
@@ -498,7 +501,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
icon_state = "catwhip"
/obj/item/melee/skateboard
name = "skateboard"
name = "improvised skateboard"
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
icon_state = "skateboard"
item_state = "skateboard"
@@ -506,11 +509,37 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
throwforce = 4
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("smacked", "whacked", "slammed", "smashed")
///The vehicle counterpart for the board
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
/obj/item/melee/skateboard/attack_self(mob/user)
new /obj/vehicle/ridden/scooter/skateboard(get_turf(user))
if(!user.canUseTopic(src, TRUE, FALSE, TRUE))
return
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))
S.buckle_mob(user)
qdel(src)
/obj/item/melee/skateboard/pro
name = "skateboard"
desc = "A RaDSTORMz brand professional skateboard. It looks sturdy and well made."
icon_state = "skateboard2"
item_state = "skateboard2"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
/obj/item/melee/skateboard/hoverboard
name = "hoverboard"
desc = "A blast from the past, so retro!"
icon_state = "hoverboard_red"
item_state = "hoverboard_red"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
/obj/item/melee/skateboard/hoverboard/admin
name = "\improper Board Of Directors"
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
icon_state = "hoverboard_nt"
item_state = "hoverboard_nt"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
/obj/item/melee/baseball_bat
name = "baseball bat"
desc = "There ain't a skull in the league that can withstand a swatter."
@@ -581,14 +610,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
force = 12
throwforce = 15
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
var/picksound = rand(1,2)
var/turf = get_turf(src)
if(picksound == 1)
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
if(picksound == 2)
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
return 1
/obj/item/melee/baseball_bat/ablative/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
//some day this will reflect thrown items instead of lasers
if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
var/turf = get_turf(src)
playsound(turf, pick('sound/weapons/effects/batreflect1.ogg', 'sound/weapons/effects/batreflect2.ogg'), 50, 1)
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
return ..()
/obj/item/melee/baseball_bat/ablative/syndi
name = "syndicate major league bat"
+1 -1
View File
@@ -244,7 +244,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
if(has_buckled_mobs())
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.electrocute_act((CLAMP(round(strength/400), 10, 90) + rand(-5, 5)), src, tesla_shock = 1)
buckled_mob.electrocute_act((CLAMP(round(strength/400), 10, 90) + rand(-5, 5)), src, flags = SHOCK_TESLA)
/obj/proc/reset_shocked()
obj_flags &= ~BEING_SHOCKED
+76 -11
View File
@@ -127,11 +127,10 @@
if ((M.client && M.machine == src))
is_in_use = TRUE
ui_interact(M)
if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr) || hasSiliconAccessInArea(usr))
if (!(usr in nearby))
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
is_in_use = TRUE
ui_interact(usr)
if(usr && hasSiliconAccessInArea(usr) && !(usr in nearby))
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
is_in_use = TRUE
ui_interact(usr)
// check for TK users
@@ -212,14 +211,80 @@
/obj/proc/check_uplink_validity()
return 1
/obj/proc/intercept_user_move(dir, mob, newLoc, oldLoc)
return
/obj/vv_get_dropdown()
. = ..()
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
VV_DROPDOWN_OPTION("", "---")
VV_DROPDOWN_OPTION(VV_HK_MASS_DEL_TYPE, "Delete all of type")
VV_DROPDOWN_OPTION(VV_HK_OSAY, "Object Say")
VV_DROPDOWN_OPTION(VV_HK_ARMOR_MOD, "Modify armor values")
/obj/vv_do_topic(list/href_list)
if(!(. = ..()))
return
if(href_list[VV_HK_OSAY])
if(check_rights(R_FUN, FALSE))
usr.client.object_say(src)
if(href_list[VV_HK_ARMOR_MOD])
var/list/pickerlist = list()
var/list/armorlist = armor.getList()
for (var/i in armorlist)
pickerlist += list(list("value" = armorlist[i], "name" = i))
var/list/result = presentpicker(usr, "Modify armor", "Modify armor: [src]", Button1="Save", Button2 = "Cancel", Timeout=FALSE, inputtype = "text", values = pickerlist)
if (islist(result))
if (result["button"] != 2) // If the user pressed the cancel button
// text2num conveniently returns a null on invalid values
armor = armor.setRating(melee = text2num(result["values"]["melee"]),\
bullet = text2num(result["values"]["bullet"]),\
laser = text2num(result["values"]["laser"]),\
energy = text2num(result["values"]["energy"]),\
bomb = text2num(result["values"]["bomb"]),\
bio = text2num(result["values"]["bio"]),\
rad = text2num(result["values"]["rad"]),\
fire = text2num(result["values"]["fire"]),\
acid = text2num(result["values"]["acid"]))
log_admin("[key_name(usr)] modified the armor on [src] ([type]) to melee: [armor.melee], bullet: [armor.bullet], laser: [armor.laser], energy: [armor.energy], bomb: [armor.bomb], bio: [armor.bio], rad: [armor.rad], fire: [armor.fire], acid: [armor.acid]")
message_admins("<span class='notice'>[key_name_admin(usr)] modified the armor on [src] ([type]) to melee: [armor.melee], bullet: [armor.bullet], laser: [armor.laser], energy: [armor.energy], bomb: [armor.bomb], bio: [armor.bio], rad: [armor.rad], fire: [armor.fire], acid: [armor.acid]</span>")
if(href_list[VV_HK_MASS_DEL_TYPE])
if(check_rights(R_DEBUG|R_SERVER))
var/action_type = alert("Strict type ([type]) or type and all subtypes?",,"Strict type","Type and subtypes","Cancel")
if(action_type == "Cancel" || !action_type)
return
if(alert("Are you really sure you want to delete all objects of type [type]?",,"Yes","No") != "Yes")
return
if(alert("Second confirmation required. Delete?",,"Yes","No") != "Yes")
return
var/O_type = type
switch(action_type)
if("Strict type")
var/i = 0
for(var/obj/Obj in world)
if(Obj.type == O_type)
i++
qdel(Obj)
CHECK_TICK
if(!i)
to_chat(usr, "No objects of this type exist")
return
log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) </span>")
if("Type and subtypes")
var/i = 0
for(var/obj/Obj in world)
if(istype(Obj,O_type))
i++
qdel(Obj)
CHECK_TICK
if(!i)
to_chat(usr, "No objects of this type exist")
return
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) </span>")
/obj/examine(mob/user)
. = ..()
+1 -1
View File
@@ -255,7 +255,7 @@
return
return ..()
/obj/structure/AIcore/update_icon()
/obj/structure/AIcore/update_icon_state()
switch(state)
if(EMPTY_CORE)
icon_state = "0"
+1 -2
View File
@@ -234,8 +234,7 @@
if(status == BURST)
obj_integrity = integrity_failure * max_integrity
/obj/structure/alien/egg/update_icon()
..()
/obj/structure/alien/egg/update_icon_state()
switch(status)
if(GROWING)
icon_state = "[base_icon]_growing"
@@ -101,7 +101,7 @@
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return TRUE
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
if(IS_STAMCRIT(user))
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
return TRUE
var/mob/living/poordude = buckled_mobs[1]
@@ -317,7 +317,7 @@
throwforce = 10
throw_range = 3
hitsound = 'sound/items/trayhit1.ogg'
hit_reaction_chance = 50
block_chance = 50
custom_materials = list(/datum/material/iron = 2000)
var/break_chance = 5 //Likely hood of smashing the chair.
var/obj/structure/chair/origin_type = /obj/structure/chair
@@ -362,18 +362,17 @@
new stack_type(get_turf(loc))
qdel(src)
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
owner.visible_message("<span class='danger'>[owner] fends off [attack_text] with [src]!</span>")
return 1
return 0
/obj/item/chair/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!(attack_type & ATTACK_TYPE_UNARMED))
return NONE
return ..()
/obj/item/chair/afterattack(atom/target, mob/living/carbon/user, proximity)
. = ..()
if(!proximity)
return
if(prob(break_chance))
user.visible_message("<span class='danger'>[user] smashes \the [src] to pieces against \the [target]</span>")
user.visible_message("<span class='danger'>[user] smashes [src] to pieces against [target]</span>")
if(iscarbon(target))
var/mob/living/carbon/C = target
if(C.health < C.maxHealth*0.5)
@@ -3,6 +3,7 @@
icon_state = "sofamiddle"
icon = 'icons/obj/sofa.dmi'
buildstackamount = 1
item_chair = null
var/mutable_appearance/armrest
/obj/structure/chair/sofa/Initialize()
+2 -34
View File
@@ -16,8 +16,8 @@ LINEN BINS
throw_speed = 1
throw_range = 2
w_class = WEIGHT_CLASS_TINY
item_color = "white"
resistance_flags = FLAMMABLE
dying_key = DYE_REGISTRY_BEDSHEET
dog_fashion = /datum/dog_fashion/head/ghost
var/list/dream_messages = list("white")
@@ -52,79 +52,66 @@ LINEN BINS
/obj/item/bedsheet/blue
icon_state = "sheetblue"
item_color = "blue"
dream_messages = list("blue")
/obj/item/bedsheet/green
icon_state = "sheetgreen"
item_color = "green"
dream_messages = list("green")
/obj/item/bedsheet/grey
icon_state = "sheetgrey"
item_color = "grey"
dream_messages = list("grey")
/obj/item/bedsheet/orange
icon_state = "sheetorange"
item_color = "orange"
dream_messages = list("orange")
/obj/item/bedsheet/purple
icon_state = "sheetpurple"
item_color = "purple"
dream_messages = list("purple")
/obj/item/bedsheet/patriot
name = "patriotic bedsheet"
desc = "You've never felt more free than when sleeping on this."
icon_state = "sheetUSA"
item_color = "sheetUSA"
dream_messages = list("America", "freedom", "fireworks", "bald eagles")
/obj/item/bedsheet/rainbow
name = "rainbow bedsheet"
desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
icon_state = "sheetrainbow"
item_color = "rainbow"
dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
/obj/item/bedsheet/red
icon_state = "sheetred"
item_color = "red"
dream_messages = list("red")
/obj/item/bedsheet/yellow
icon_state = "sheetyellow"
item_color = "yellow"
dream_messages = list("yellow")
/obj/item/bedsheet/mime
name = "mime's blanket"
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
icon_state = "sheetmime"
item_color = "mime"
dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
/obj/item/bedsheet/clown
name = "clown's blanket"
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
icon_state = "sheetclown"
item_color = "clown"
dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
/obj/item/bedsheet/captain
name = "captain's bedsheet"
desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
icon_state = "sheetcaptain"
item_color = "captain"
dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
/obj/item/bedsheet/rd
name = "research director's bedsheet"
desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
icon_state = "sheetrd"
item_color = "director"
dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
// for Free Golems.
@@ -137,111 +124,94 @@ LINEN BINS
name = "medical blanket"
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
icon_state = "sheetmedical"
item_color = "medical"
dream_messages = list("healing", "life", "surgery", "a doctor")
/obj/item/bedsheet/cmo
name = "chief medical officer's bedsheet"
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
icon_state = "sheetcmo"
item_color = "cmo"
dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
/obj/item/bedsheet/hos
name = "head of security's bedsheet"
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
icon_state = "sheethos"
item_color = "hosred"
dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
/obj/item/bedsheet/hop
name = "head of personnel's bedsheet"
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
icon_state = "sheethop"
item_color = "hop"
dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
/obj/item/bedsheet/ce
name = "chief engineer's bedsheet"
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
icon_state = "sheetce"
item_color = "chief"
dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
/obj/item/bedsheet/qm
name = "quartermaster's bedsheet"
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
icon_state = "sheetqm"
item_color = "qm"
dream_messages = list("a grey ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
/obj/item/bedsheet/brown
icon_state = "sheetbrown"
item_color = "cargo"
dream_messages = list("brown")
/obj/item/bedsheet/black
icon_state = "sheetblack"
item_color = "black"
dream_messages = list("black")
/obj/item/bedsheet/centcom
name = "\improper CentCom bedsheet"
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
icon_state = "sheetcentcom"
item_color = "centcom"
dream_messages = list("a unique ID", "authority", "artillery", "an ending")
/obj/item/bedsheet/syndie
name = "syndicate bedsheet"
desc = "It has a syndicate emblem and it has an aura of evil."
icon_state = "sheetsyndie"
item_color = "syndie"
dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
/obj/item/bedsheet/cult
name = "cultist's bedsheet"
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
icon_state = "sheetcult"
item_color = "cult"
dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
/obj/item/bedsheet/wiz
name = "wizard's bedsheet"
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
icon_state = "sheetwiz"
item_color = "wiz"
dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
/obj/item/bedsheet/nanotrasen
name = "nanotrasen bedsheet"
desc = "It has the Nanotrasen logo on it and has an aura of duty."
icon_state = "sheetNT"
item_color = "nanotrasen"
dream_messages = list("authority", "an ending")
/obj/item/bedsheet/ian
icon_state = "sheetian"
item_color = "ian"
dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
/obj/item/bedsheet/runtime
icon_state = "sheetruntime"
item_color = "runtime"
dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~")
/obj/item/bedsheet/pirate
name = "pirate's bedsheet"
desc = "It has a Jolly Roger emblem on it and has a faint scent of grog."
icon_state = "sheetpirate"
item_color = "black"
dream_messages = list("doing whatever oneself wants", "cause a pirate is free", "being a pirate", "stealing", "landlubbers", "gold", "a buried treasure", "yarr", "avast", "a swashbuckler", "sailing the Seven Seas", "a parrot", "a monkey", "an island", "a talking skull")
/obj/item/bedsheet/gondola
name = "gondola bedsheet"
desc = "A precious bedsheet made from the hide of a rare and peculiar critter."
icon_state = "sheetgondola"
item_color = "cargo"
var/g_mouth
var/g_eyes
@@ -262,14 +232,12 @@ LINEN BINS
name = "cosmic space bedsheet"
desc = "Made from the dreams of those who wonder at the stars."
icon_state = "sheetcosmos"
item_color = "cosmos"
dream_messages = list("the infinite cosmos", "Hans Zimmer music", "a flight through space", "the galaxy", "being fabulous", "shooting stars")
light_power = 2
light_range = 1.4
/obj/item/bedsheet/random
icon_state = "random_bedsheet"
item_color = "rainbow"
name = "random bedsheet"
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
@@ -303,7 +271,7 @@ LINEN BINS
. += "There are [amount] sheets in the bin."
/obj/structure/bedsheetbin/update_icon()
/obj/structure/bedsheetbin/update_icon_state()
switch(amount)
if(0)
icon_state = "linenbin-empty"
@@ -58,30 +58,40 @@
return ..()
/obj/structure/closet/update_icon()
cut_overlays()
if(opened & icon_door_override)
add_overlay("[icon_door]_open")
. = ..()
if(!opened)
layer = OBJ_LAYER
return
else if(opened)
add_overlay("[icon_state]_open")
return
if(icon_door)
add_overlay("[icon_door]_door")
else
layer = BELOW_OBJ_LAYER
add_overlay("[icon_state]_door")
if(welded)
add_overlay("welded")
if(!secure)
return
if(broken)
add_overlay("off")
add_overlay("sparking")
else if(locked)
add_overlay("locked")
/obj/structure/closet/update_overlays()
. = ..()
closet_update_overlays(.)
/obj/structure/closet/proc/closet_update_overlays(list/new_overlays)
. = new_overlays
if(!opened)
if(icon_door)
. += "[icon_door]_door"
else
. += "[icon_state]_door"
if(welded)
. += "welded"
if(!secure)
return
if(broken)
. += "off"
. += "sparking"
else if(locked)
. += "locked"
else
. += "unlocked"
else
add_overlay("unlocked")
if(icon_door_override)
. += "[icon_door]_open"
else
. += "[icon_state]_open"
/obj/structure/closet/examine(mob/user)
. = ..()
@@ -111,7 +121,7 @@
return FALSE
var/turf/T = get_turf(src)
for(var/mob/living/L in T)
if(L.anchored || horizontal && L.mob_size > MOB_SIZE_TINY && L.density)
if(L.move_resist >= MOVE_FORCE_VERY_STRONG || (horizontal && L.mob_size > MOB_SIZE_TINY && L.density))
if(user)
to_chat(user, "<span class='danger'>There's something large on top of [src], preventing it from opening.</span>" )
return FALSE
@@ -123,7 +133,7 @@
if(closet != src && !closet.wall_mounted)
return FALSE
for(var/mob/living/L in T)
if(L.anchored || horizontal && L.mob_size > MOB_SIZE_TINY && L.density)
if(L.move_resist >= MOVE_FORCE_VERY_STRONG || horizontal && L.mob_size > MOB_SIZE_TINY && L.density)
if(user)
to_chat(user, "<span class='danger'>There's something too large in [src], preventing it from closing.</span>")
return FALSE
@@ -206,7 +216,7 @@
if(!isliving(AM)) //let's not put ghosts or camera mobs inside closets...
return FALSE
var/mob/living/L = AM
if(L.anchored || L.buckled || L.incorporeal_move || L.has_buckled_mobs())
if(L.move_resist >= MOVE_FORCE_VERY_STRONG || L.buckled || L.incorporeal_move || L.has_buckled_mobs())
return FALSE
if(L.mob_size > MOB_SIZE_TINY) // Tiny mobs are treated as items.
if(horizontal && L.density)
@@ -441,7 +451,7 @@
/obj/structure/closet/relaymove(mob/user)
if(user.stat || !isturf(loc) || !isliving(user))
return
if(locked)
if(locked || welded)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
@@ -38,10 +38,10 @@
tagged = 0
update_icon()
/obj/structure/closet/body_bag/update_icon()
..()
/obj/structure/closet/body_bag/update_overlays()
. = ..()
if (tagged)
add_overlay("bodybag_label")
. += "bodybag_label"
/obj/structure/closet/body_bag/close()
if(..())
@@ -100,3 +100,12 @@
if(isliving(A))
to_chat(A, "<span class='userdanger'>You're suddenly forced into a tiny, compressed space!</span>")
qdel(src)
/obj/structure/closet/body_bag/containment
name = "containment body bag"
desc = "A folded heavy body bag designed for the storage and transportation of cadavers with heavy radiation."
icon = 'icons/obj/bodybag.dmi'
icon_state = "radbodybag"
mob_storage_capacity = 1
foldedbag_path = /obj/item/bodybag/containment
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
@@ -11,10 +11,10 @@
new /obj/item/clothing/under/shorts/red(src)
new /obj/item/clothing/under/shorts/blue(src)
new /obj/item/clothing/under/shorts/green(src)
new /obj/item/clothing/under/jabroni(src)
new /obj/item/clothing/under/polychromic/shortpants(src)
new /obj/item/clothing/under/polychromic/shortpants(src)
new /obj/item/clothing/under/polychromic/shortpants(src)
new /obj/item/clothing/under/costume/jabroni(src)
new /obj/item/clothing/under/shorts/polychromic(src)
new /obj/item/clothing/under/shorts/polychromic(src)
new /obj/item/clothing/under/shorts/polychromic(src)
/obj/structure/closet/boxinggloves
@@ -27,7 +27,7 @@
for(var/i in 1 to 5)
new /obj/item/clothing/head/ushanka(src)
for(var/i in 1 to 5)
new /obj/item/clothing/under/soviet(src)
new /obj/item/clothing/under/costume/soviet(src)
/obj/structure/closet/gimmick/tacticool
name = "tacticool gear closet"
@@ -11,10 +11,10 @@
new /obj/item/radio/headset/headset_srv(src)
new /obj/item/radio/headset/headset_srv(src)
new /obj/item/clothing/head/that(src)
new /obj/item/clothing/under/sl_suit(src)
new /obj/item/clothing/under/sl_suit(src)
new /obj/item/clothing/under/rank/bartender(src)
new /obj/item/clothing/under/rank/bartender(src)
new /obj/item/clothing/under/suit/sl(src)
new /obj/item/clothing/under/suit/sl(src)
new /obj/item/clothing/under/rank/civilian/bartender(src)
new /obj/item/clothing/under/rank/civilian/bartender(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/head/soft/black(src)
@@ -37,8 +37,8 @@
/obj/structure/closet/chefcloset/PopulateContents()
..()
new /obj/item/clothing/under/waiter(src)
new /obj/item/clothing/under/waiter(src)
new /obj/item/clothing/under/suit/waiter(src)
new /obj/item/clothing/under/suit/waiter(src)
new /obj/item/radio/headset/headset_srv(src)
new /obj/item/radio/headset/headset_srv(src)
new /obj/item/clothing/accessory/waistcoat(src)
@@ -51,7 +51,7 @@
new /obj/item/storage/box/mousetraps(src)
new /obj/item/circuitboard/machine/dish_drive(src)
new /obj/item/clothing/suit/toggle/chef(src)
new /obj/item/clothing/under/rank/chef(src)
new /obj/item/clothing/under/rank/civilian/chef(src)
new /obj/item/clothing/head/chefhat(src)
new /obj/item/reagent_containers/rag(src)
@@ -62,7 +62,7 @@
/obj/structure/closet/jcloset/PopulateContents()
..()
new /obj/item/clothing/under/rank/janitor(src)
new /obj/item/clothing/under/rank/civilian/janitor(src)
new /obj/item/cartridge/janitor(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/head/soft/purple(src)
@@ -87,14 +87,14 @@
/obj/structure/closet/lawcloset/PopulateContents()
..()
new /obj/item/clothing/under/lawyer/female(src)
new /obj/item/clothing/under/lawyer/black(src)
new /obj/item/clothing/under/lawyer/red(src)
new /obj/item/clothing/under/lawyer/bluesuit(src)
new /obj/item/clothing/under/rank/civilian/lawyer/female(src)
new /obj/item/clothing/under/rank/civilian/lawyer/black(src)
new /obj/item/clothing/under/rank/civilian/lawyer/red(src)
new /obj/item/clothing/under/rank/civilian/lawyer/bluesuit(src)
new /obj/item/clothing/suit/toggle/lawyer(src)
new /obj/item/clothing/under/lawyer/purpsuit(src)
new /obj/item/clothing/under/rank/civilian/lawyer/purpsuit(src)
new /obj/item/clothing/suit/toggle/lawyer/purple(src)
new /obj/item/clothing/under/lawyer/blacksuit(src)
new /obj/item/clothing/under/rank/civilian/lawyer/black(src)
new /obj/item/clothing/suit/toggle/lawyer/black(src)
new /obj/item/clothing/shoes/laceup(src)
new /obj/item/clothing/shoes/laceup(src)
@@ -107,9 +107,9 @@
icon_door = "black"
/obj/structure/closet/wardrobe/chaplain_black/PopulateContents()
new /obj/item/holybeacon(src)
new /obj/item/choice_beacon/holy(src)
new /obj/item/clothing/accessory/pocketprotector/cosmetology(src)
new /obj/item/clothing/under/rank/chaplain(src)
new /obj/item/clothing/under/rank/civilian/chaplain(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/suit/chaplain/nun(src)
new /obj/item/clothing/head/nun_hood(src)
@@ -130,9 +130,9 @@
new /obj/item/storage/backpack/duffelbag/sec(src)
new /obj/item/storage/backpack/duffelbag/sec(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security/officer(src)
for(var/i in 1 to 2)
new /obj/item/clothing/under/rank/security/skirt(src)
new /obj/item/clothing/under/rank/security/officer/skirt(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/jackboots(src)
for(var/i in 1 to 3)
@@ -151,7 +151,7 @@
/obj/structure/closet/wardrobe/cargotech/PopulateContents()
new /obj/item/clothing/suit/hooded/wintercoat/cargo(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/cargotech(src)
new /obj/item/clothing/under/rank/cargo/tech(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src)
for(var/i in 1 to 3)
@@ -172,7 +172,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/atmospheric_technician(src)
new /obj/item/clothing/under/rank/engineering/atmospheric_technician(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src)
return
@@ -188,7 +188,7 @@
new /obj/item/storage/backpack/satchel/eng(src)
new /obj/item/clothing/suit/hooded/wintercoat/engineering(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/engineer(src)
new /obj/item/clothing/under/rank/engineering/engineer(src)
for(var/i in 1 to 3)
new /obj/item/clothing/suit/hazardvest(src)
for(var/i in 1 to 3)
@@ -206,13 +206,13 @@
new /obj/item/storage/backpack/medic(src)
new /obj/item/storage/backpack/satchel/med(src)
new /obj/item/clothing/suit/hooded/wintercoat/medical(src)
new /obj/item/clothing/under/rank/nursesuit(src)
new /obj/item/clothing/under/rank/medical/doctor/nurse(src)
new /obj/item/clothing/head/nursehat(src)
new /obj/item/clothing/under/rank/medical/blue(src)
new /obj/item/clothing/under/rank/medical/green(src)
new /obj/item/clothing/under/rank/medical/purple(src)
new /obj/item/clothing/under/rank/medical/doctor/blue(src)
new /obj/item/clothing/under/rank/medical/doctor/green(src)
new /obj/item/clothing/under/rank/medical/doctor/purple(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical/doctor(src)
for(var/i in 1 to 3)
new /obj/item/clothing/suit/toggle/labcoat(src)
for(var/i in 1 to 3)
@@ -230,8 +230,8 @@
/obj/structure/closet/wardrobe/robotics_black/PopulateContents()
new /obj/item/clothing/glasses/hud/diagnostic(src)
new /obj/item/clothing/glasses/hud/diagnostic(src)
new /obj/item/clothing/under/rank/roboticist(src)
new /obj/item/clothing/under/rank/roboticist(src)
new /obj/item/clothing/under/rank/rnd/roboticist(src)
new /obj/item/clothing/under/rank/rnd/roboticist(src)
new /obj/item/clothing/suit/toggle/labcoat(src)
new /obj/item/clothing/suit/toggle/labcoat(src)
new /obj/item/clothing/shoes/sneakers/black(src)
@@ -252,8 +252,8 @@
icon_door = "white"
/obj/structure/closet/wardrobe/chemistry_white/PopulateContents()
new /obj/item/clothing/under/rank/chemist(src)
new /obj/item/clothing/under/rank/chemist(src)
new /obj/item/clothing/under/rank/medical/chemist(src)
new /obj/item/clothing/under/rank/medical/chemist(src)
new /obj/item/clothing/shoes/sneakers/white(src)
new /obj/item/clothing/shoes/sneakers/white(src)
new /obj/item/clothing/suit/toggle/labcoat/chemist(src)
@@ -272,8 +272,8 @@
icon_door = "white"
/obj/structure/closet/wardrobe/genetics_white/PopulateContents()
new /obj/item/clothing/under/rank/geneticist(src)
new /obj/item/clothing/under/rank/geneticist(src)
new /obj/item/clothing/under/rank/medical/geneticist(src)
new /obj/item/clothing/under/rank/medical/geneticist(src)
new /obj/item/clothing/shoes/sneakers/white(src)
new /obj/item/clothing/shoes/sneakers/white(src)
new /obj/item/clothing/suit/toggle/labcoat/genetics(src)
@@ -290,8 +290,8 @@
icon_door = "white"
/obj/structure/closet/wardrobe/virology_white/PopulateContents()
new /obj/item/clothing/under/rank/virologist(src)
new /obj/item/clothing/under/rank/virologist(src)
new /obj/item/clothing/under/rank/medical/virologist(src)
new /obj/item/clothing/under/rank/medical/virologist(src)
new /obj/item/clothing/shoes/sneakers/white(src)
new /obj/item/clothing/shoes/sneakers/white(src)
new /obj/item/clothing/suit/toggle/labcoat/virologist(src)
@@ -316,7 +316,7 @@
new /obj/item/storage/backpack/satchel/tox(src)
new /obj/item/clothing/suit/hooded/wintercoat/science(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/scientist(src)
new /obj/item/clothing/under/rank/rnd/scientist(src)
for(var/i in 1 to 3)
new /obj/item/clothing/suit/toggle/labcoat/science(src)
for(var/i in 1 to 3)
@@ -342,7 +342,7 @@
new /obj/item/clothing/suit/apron/overalls(src)
new /obj/item/clothing/suit/apron/overalls(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/hydroponics(src)
new /obj/item/clothing/under/rank/civilian/hydroponics(src)
for(var/i in 1 to 3)
new /obj/item/clothing/mask/bandana(src)
@@ -355,7 +355,7 @@
new /obj/item/clothing/accessory/pocketprotector/full(src)
new /obj/item/clothing/head/fedora/curator(src)
new /obj/item/clothing/suit/curator(src)
new /obj/item/clothing/under/rank/curator/treasure_hunter(src)
new /obj/item/clothing/under/rank/civilian/curator/treasure_hunter(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/storage/backpack/satchel/explorer(src)
@@ -8,8 +8,8 @@
new /obj/item/clothing/neck/cloak/qm(src)
new /obj/item/clothing/head/beret/qm(src)
new /obj/item/storage/lockbox/medal/cargo(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/under/rank/cargo/skirt(src)
new /obj/item/clothing/under/rank/cargo/qm(src)
new /obj/item/clothing/under/rank/cargo/qm/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/radio/headset/heads/qm(src)
new /obj/item/clothing/suit/fire/firefighter(src)
@@ -7,8 +7,8 @@
..()
new /obj/item/clothing/neck/cloak/ce(src)
new /obj/item/clothing/head/beret/ce(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/under/rank/chief_engineer/skirt(src)
new /obj/item/clothing/under/rank/engineering/chief_engineer(src)
new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/hardhat/weldhat/white(src)
new /obj/item/clothing/gloves/color/yellow(src)
@@ -60,8 +60,9 @@
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
new /obj/item/clothing/under/rank/chief_medical_officer/skirt(src)
new /obj/item/clothing/under/rank/medical/chief_medical_officer(src)
new /obj/item/clothing/under/rank/medical/chief_medical_officer/skirt(src)
new /obj/item/clothing/under/rank/medical/chief_medical_officer/turtleneck(src)
new /obj/item/clothing/shoes/sneakers/brown (src)
new /obj/item/cartridge/cmo(src)
new /obj/item/radio/headset/heads/cmo(src)
@@ -10,12 +10,12 @@
new /obj/item/clothing/suit/bio_suit/scientist(src)
new /obj/item/clothing/head/bio_hood/scientist(src)
new /obj/item/clothing/suit/toggle/labcoat(src)
new /obj/item/clothing/under/rank/research_director(src)
new /obj/item/clothing/under/rank/research_director/skirt(src)
new /obj/item/clothing/under/rank/research_director/alt(src)
new /obj/item/clothing/under/rank/research_director/alt/skirt(src)
new /obj/item/clothing/under/rank/research_director/turtleneck(src)
new /obj/item/clothing/under/rank/research_director/turtleneck/skirt(src)
new /obj/item/clothing/under/rank/rnd/research_director(src)
new /obj/item/clothing/under/rank/rnd/research_director/skirt(src)
new /obj/item/clothing/under/rank/rnd/research_director/alt(src)
new /obj/item/clothing/under/rank/rnd/research_director/alt/skirt(src)
new /obj/item/clothing/under/rank/rnd/research_director/turtleneck(src)
new /obj/item/clothing/under/rank/rnd/research_director/turtleneck/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/cartridge/rd(src)
new /obj/item/clothing/gloves/color/latex(src)
@@ -25,8 +25,8 @@
/obj/structure/closet/secure_closet/hop/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hop(src)
new /obj/item/clothing/under/rank/head_of_personnel(src)
new /obj/item/clothing/under/rank/head_of_personnel/skirt(src)
new /obj/item/clothing/under/rank/civilian/head_of_personnel(src)
new /obj/item/clothing/under/rank/civilian/head_of_personnel/skirt(src)
new /obj/item/clothing/head/hopcap(src)
new /obj/item/clothing/head/hopcap/beret(src)
new /obj/item/cartridge/hop(src)
@@ -57,17 +57,17 @@
new /obj/item/clothing/neck/cloak/hos(src)
new /obj/item/cartridge/hos(src)
new /obj/item/radio/headset/heads/hos(src)
new /obj/item/clothing/under/hosparadefem(src)
new /obj/item/clothing/under/hosparademale(src)
new /obj/item/clothing/under/rank/security/head_of_security/parade/female(src)
new /obj/item/clothing/under/rank/security/head_of_security/parade(src)
new /obj/item/clothing/suit/armor/vest/leather(src)
new /obj/item/clothing/suit/armor/hos(src)
new /obj/item/clothing/under/rank/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/head_of_security/alt(src)
new /obj/item/clothing/under/rank/head_of_security/alt/skirt(src)
new /obj/item/clothing/under/rank/security/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/security/head_of_security/alt(src)
new /obj/item/clothing/under/rank/security/head_of_security/alt/skirt(src)
new /obj/item/clothing/head/HoS(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
new /obj/item/clothing/under/rank/head_of_security/grey(src)
new /obj/item/clothing/under/rank/security/head_of_security/grey(src)
new /obj/item/storage/lockbox/medal/sec(src)
new /obj/item/megaphone/sec(src)
new /obj/item/holosign_creator/security(src)
@@ -94,8 +94,8 @@
new /obj/item/clothing/head/warden/drill(src)
new /obj/item/clothing/head/beret/sec/navywarden(src)
new /obj/item/clothing/suit/armor/vest/warden/alt(src)
new /obj/item/clothing/under/rank/warden/navyblue(src)
new /obj/item/clothing/under/rank/warden/skirt(src)
new /obj/item/clothing/under/rank/security/warden/formal(src)
new /obj/item/clothing/under/rank/security/warden/skirt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/holosign_creator/security(src)
new /obj/item/clothing/mask/gas/sechailer(src)
@@ -155,13 +155,13 @@
/obj/structure/closet/secure_closet/detective/PopulateContents()
..()
new /obj/item/clothing/under/rank/det(src)
new /obj/item/clothing/under/rank/det/skirt(src)
new /obj/item/clothing/under/rank/security/detective(src)
new /obj/item/clothing/under/rank/security/detective/skirt(src)
new /obj/item/clothing/suit/det_suit(src)
new /obj/item/clothing/head/fedora/det_hat(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/under/rank/det/grey(src)
new /obj/item/clothing/under/rank/det/grey/skirt(src)
new /obj/item/clothing/under/rank/security/detective/grey(src)
new /obj/item/clothing/under/rank/security/detective/grey/skirt(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/det_suit/grey(src)
new /obj/item/clothing/head/fedora(src)
@@ -286,7 +286,7 @@
..()
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet/sec(src)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security/skirt(src)
new /obj/item/clothing/under/rank/security/officer(src)
new /obj/item/clothing/under/rank/security/officer/skirt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/flashlight/seclite(src)
@@ -15,7 +15,7 @@
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/storage/belt/military(src)
new /obj/item/crowbar/red(src)
new /obj/item/clothing/glasses/night(src)
new /obj/item/clothing/glasses/night/syndicate(src)
/obj/structure/closet/syndicate/nuclear
desc = "It's a storage unit for a Syndicate boarding party."
@@ -170,7 +170,7 @@
if(prob(90))
new /obj/item/wirecutters(src)
new /obj/item/clothing/suit/bomb_suit/security(src)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security/officer(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/head/bomb_hood/security(src)
@@ -7,7 +7,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/blue(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/blue(src)
new /obj/item/clothing/under/color/jumpskirt/blue(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/brown(src)
return
@@ -18,7 +18,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/pink(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/pink(src)
new /obj/item/clothing/under/color/jumpskirt/pink(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/brown(src)
return
@@ -29,7 +29,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/black(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/black(src)
new /obj/item/clothing/under/color/jumpskirt/black(src)
if(prob(25))
new /obj/item/clothing/suit/jacket/leather(src)
if(prob(20))
@@ -52,7 +52,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/green(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/green(src)
new /obj/item/clothing/under/color/jumpskirt/green(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/mask/bandana/green(src)
@@ -77,7 +77,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/yellow(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/yellow(src)
new /obj/item/clothing/under/color/jumpskirt/yellow(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/orange(src)
new /obj/item/clothing/mask/bandana/gold(src)
@@ -90,7 +90,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/white(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/white(src)
new /obj/item/clothing/under/color/jumpskirt/white(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/white(src)
for(var/i in 1 to 3)
@@ -100,10 +100,10 @@
name = "pajama wardrobe"
icon_door = "white"
/obj/structure/closet/wardrobe/pjs/PopulateContents()
new /obj/item/clothing/under/pj/red(src)
new /obj/item/clothing/under/pj/red(src)
new /obj/item/clothing/under/pj/blue(src)
new /obj/item/clothing/under/pj/blue(src)
new /obj/item/clothing/under/misc/pj/red(src)
new /obj/item/clothing/under/misc/pj/red(src)
new /obj/item/clothing/under/misc/pj/blue(src)
new /obj/item/clothing/under/misc/pj/blue(src)
for(var/i in 1 to 4)
new /obj/item/clothing/shoes/sneakers/white(src)
return
@@ -114,7 +114,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/grey(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/grey(src)
new /obj/item/clothing/under/color/jumpskirt/grey(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src)
for(var/i in 1 to 3)
@@ -125,10 +125,10 @@
new /obj/item/clothing/mask/bandana/black(src)
new /obj/item/clothing/mask/bandana/black(src)
if(prob(40))
new /obj/item/clothing/under/assistantformal(src)
new /obj/item/clothing/under/misc/assistantformal(src)
new /obj/item/clothing/suit/hooded/wintercoat/aformal(src)
if(prob(40))
new /obj/item/clothing/under/assistantformal(src)
new /obj/item/clothing/under/misc/assistantformal(src)
new /obj/item/clothing/suit/hooded/wintercoat/aformal(src)
if(prob(30))
new /obj/item/clothing/suit/hooded/wintercoat(src)
@@ -144,21 +144,21 @@
new /obj/item/clothing/suit/jacket(src)
if(prob(40))
new /obj/item/clothing/suit/jacket(src)
new /obj/item/clothing/under/polychromic/jumpsuit(src)
new /obj/item/clothing/under/polychromic/jumpsuit(src)
new /obj/item/clothing/under/polychromic/jumpsuit(src)
new /obj/item/clothing/under/polychromic/shirt(src)
new /obj/item/clothing/under/polychromic/shirt(src)
new /obj/item/clothing/under/polychromic/shirt(src)
new /obj/item/clothing/under/polychromic/kilt(src)
new /obj/item/clothing/under/polychromic/kilt(src)
new /obj/item/clothing/under/polychromic/kilt(src)
new /obj/item/clothing/under/polychromic/skirt(src)
new /obj/item/clothing/under/polychromic/skirt(src)
new /obj/item/clothing/under/polychromic/skirt(src)
new /obj/item/clothing/under/polychromic/shorts(src)
new /obj/item/clothing/under/polychromic/shorts(src)
new /obj/item/clothing/under/polychromic/shorts(src)
new /obj/item/clothing/under/misc/polyjumpsuit(src)
new /obj/item/clothing/under/misc/polyjumpsuit(src)
new /obj/item/clothing/under/misc/polyjumpsuit(src)
new /obj/item/clothing/under/misc/poly_shirt(src)
new /obj/item/clothing/under/misc/poly_shirt(src)
new /obj/item/clothing/under/misc/poly_shirt(src)
new /obj/item/clothing/under/costume/kilt/polychromic(src)
new /obj/item/clothing/under/costume/kilt/polychromic(src)
new /obj/item/clothing/under/costume/kilt/polychromic(src)
new /obj/item/clothing/under/dress/skirt/polychromic(src)
new /obj/item/clothing/under/dress/skirt/polychromic(src)
new /obj/item/clothing/under/dress/skirt/polychromic(src)
new /obj/item/clothing/under/misc/polyshorts(src)
new /obj/item/clothing/under/misc/polyshorts(src)
new /obj/item/clothing/under/misc/polyshorts(src)
new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/blue(src)
@@ -33,12 +33,13 @@
return 1
return !density
/obj/structure/closet/crate/update_icon()
/obj/structure/closet/crate/update_icon_state()
icon_state = "[initial(icon_state)][opened ? "open" : ""]"
cut_overlays()
/obj/structure/closet/crate/closet_update_overlays(list/new_overlays)
. = new_overlays
if(manifest)
add_overlay("manifest")
. += "manifest"
/obj/structure/closet/crate/attack_hand(mob/user)
. = ..()
@@ -178,6 +179,7 @@
desc = "A crate with a radiation sign on it."
name = "radiation crate"
icon_state = "radiation"
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/structure/closet/crate/hydroponics
name = "hydroponics crate"

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