This commit is contained in:
Ghommie
2020-04-13 02:01:01 +02:00
1606 changed files with 335062 additions and 34873 deletions
+2 -2
View File
@@ -119,7 +119,7 @@
new /obj/item/dnainjector/xraymut(src)
if(94)
new /obj/item/storage/backpack/clown(src)
new /obj/item/clothing/under/rank/clown(src)
new /obj/item/clothing/under/rank/civilian/clown(src)
new /obj/item/clothing/shoes/clown_shoes(src)
new /obj/item/pda/clown(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
@@ -127,7 +127,7 @@
new /obj/item/toy/crayon/rainbow(src)
new /obj/item/reagent_containers/spray/waterflower(src)
if(95)
new /obj/item/clothing/under/rank/mime(src)
new /obj/item/clothing/under/rank/civilian/mime(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/pda/mime(src)
new /obj/item/clothing/gloves/color/white(src)
@@ -110,17 +110,17 @@
AddComponent(/datum/component/spraycan_paintable)
update_icon()
/obj/item/clothing/head/helmet/space/hostile_environment/update_icon()
..()
cut_overlays()
/obj/item/clothing/head/helmet/space/hostile_environment/update_overlays()
. = ..()
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
glass_overlay.appearance_flags = RESET_COLOR
add_overlay(glass_overlay)
. += glass_overlay
/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
. = ..()
if(!isinhands)
var/mutable_appearance/M = mutable_appearance('icons/mob/head.dmi', "hostile_env_glass")
var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/head.dmi', "hostile_env_glass")
M.appearance_flags = RESET_COLOR
. += M
@@ -155,19 +155,16 @@
else
set_light(0)
/obj/item/twohanded/kinetic_crusher/update_icon()
..()
cut_overlays()
if(!charged)
add_overlay("[icon_state]_uncharged")
if(light_on)
add_overlay("[icon_state]_lit")
spawn(1)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/twohanded/kinetic_crusher/update_icon_state()
item_state = "crusher[wielded]"
/obj/item/twohanded/kinetic_crusher/update_overlays()
. = ..()
if(!charged)
. += "[icon_state]_uncharged"
if(light_on)
. += "[icon_state]_lit"
//destablizing force
/obj/item/projectile/destabilizer
name = "destabilizing force"
@@ -40,7 +40,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
. += "<span class='notice'>Use in-hand to place a [singular_name].</span>"
. += "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>"
/obj/item/stack/marker_beacon/update_icon()
/obj/item/stack/marker_beacon/update_icon_state()
icon_state = "[initial(icon_state)][lowertext(picked_color)]"
/obj/item/stack/marker_beacon/attack_self(mob/user)
@@ -129,14 +129,13 @@
. = ..()
update_icon()
/obj/item/organ/regenerative_core/update_icon()
/obj/item/organ/regenerative_core/update_icon_state()
icon_state = inert ? "legion_soul_inert" : "legion_soul"
cut_overlays()
/obj/item/organ/regenerative_core/update_overlays()
. = ..()
if(!inert && !preserved)
add_overlay("legion_soul_crackle")
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
. += "legion_soul_crackle"
/obj/item/organ/regenerative_core/legion/go_inert()
..()
+10 -7
View File
@@ -139,11 +139,13 @@
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "sleeper"
/obj/machinery/sleeper/survival_pod/update_icon()
if(state_open)
cut_overlays()
else
add_overlay("sleeper_cover")
/obj/machinery/sleeper/survival_pod/update_icon_state()
return
/obj/machinery/sleeper/survival_pod/update_overlays()
. = ..()
if(!state_open)
. += "sleeper_cover"
//Computer
/obj/item/gps/computer
@@ -190,8 +192,9 @@
flags_1 = NODECONSTRUCT_1
var/empty = FALSE
/obj/machinery/smartfridge/survival_pod/update_icon()
return
/obj/machinery/smartfridge/survival_pod/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/machinery/smartfridge/survival_pod/Initialize(mapload)
. = ..()
+7 -7
View File
@@ -201,15 +201,15 @@
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_bowl"
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon()
cut_overlays()
if(reagents && reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl")
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
else
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon_state()
if(!reagents || !reagents.total_volume)
icon_state = "mushroom_bowl"
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_overlays()
. = ..()
if(reagents && reagents.total_volume)
. += mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl", color = mix_color_from_reagents(reagents.reagent_list))
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/attackby(obj/item/I,mob/user, params)
if(istype(I, /obj/item/reagent_containers/food/snacks))
var/obj/item/reagent_containers/food/snacks/S = I
@@ -136,7 +136,7 @@
desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it."
id = "bountymod"
materials = list(/datum/material/iron = 4000, /datum/material/silver = 4000, /datum/material/gold = 4000, /datum/material/bluespace = 4000)
reagents_list = list("blood" = 40)
reagents_list = list(/datum/reagent/blood = 40)
build_path = /obj/item/borg/upgrade/modkit/bounty
//Spooky special loot
@@ -463,30 +463,45 @@
if(cooldown < world.time)
SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1)
cooldown = world.time + 600
user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a hole in [user.p_their()] place!</span>")
var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc))
Z.name = "hole in reality"
Z.desc = "It's shaped an awful lot like [user.name]."
Z.setDir(user.dir)
user.forceMove(Z)
user.notransform = 1
user.status_flags |= GODMODE
addtimer(CALLBACK(src, .proc/return_to_reality, user, Z), 100)
new /obj/effect/immortality_talisman(get_turf(user), user)
else
to_chat(user, "<span class='warning'>[src] is not ready yet!</span>")
/obj/item/immortality_talisman/proc/return_to_reality(mob/user, obj/effect/immortality_talisman/Z)
user.status_flags &= ~GODMODE
user.notransform = 0
user.forceMove(get_turf(Z))
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
Z.can_destroy = TRUE
qdel(Z)
/obj/effect/immortality_talisman
name = "hole in reality"
desc = "It's shaped an awful lot like a person."
icon_state = "blank"
icon = 'icons/effects/effects.dmi'
var/can_destroy = FALSE
var/vanish_description = "vanishes from reality"
var/can_destroy = TRUE
/obj/effect/immortality_talisman/Initialize(mapload, mob/new_user)
. = ..()
if(new_user)
vanish(new_user)
/obj/effect/immortality_talisman/proc/vanish(mob/user)
user.visible_message("<span class='danger'>[user] [vanish_description], leaving a hole in [user.p_their()] place!</span>")
desc = "It's shaped an awful lot like [user.name]."
setDir(user.dir)
user.forceMove(src)
user.notransform = TRUE
user.status_flags |= GODMODE
can_destroy = FALSE
addtimer(CALLBACK(src, .proc/unvanish, user), 10 SECONDS)
/obj/effect/immortality_talisman/proc/unvanish(mob/user)
user.status_flags &= ~GODMODE
user.notransform = FALSE
user.forceMove(get_turf(src))
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
can_destroy = TRUE
qdel(src)
/obj/effect/immortality_talisman/attackby()
return
@@ -503,6 +518,9 @@
else
. = ..()
/obj/effect/immortality_talisman/void
vanish_description = "is dragged into the void"
//Shared Bag
@@ -561,7 +579,7 @@
desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'."
list_reagents = list(/datum/reagent/flightpotion = 5)
/obj/item/reagent_containers/glass/bottle/potion/update_icon()
/obj/item/reagent_containers/glass/bottle/potion/update_icon_state()
if(reagents.total_volume)
icon_state = "potionflask"
else
@@ -817,9 +835,9 @@
force = CLAMP((ghost_counter * 4), 0, 75)
user.visible_message("<span class='danger'>[user] strikes with the force of [ghost_counter] vengeful spirits!</span>")
..()
return ..()
/obj/item/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/melee/ghost_sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
var/ghost_counter = ghost_check()
final_block_chance += CLAMP((ghost_counter * 5), 0, 75)
owner.visible_message("<span class='danger'>[owner] is protected by a ring of [ghost_counter] ghosts!</span>")
@@ -957,7 +975,7 @@
if(1)
new /obj/item/mayhem(src)
if(2)
new /obj/item/blood_contract(src)
new /obj/item/gun/ballistic/revolver/doublebarrel/super(src)
if(3)
new /obj/item/gun/magic/staff/spellblade(src)
@@ -1028,6 +1046,17 @@
log_combat(user, L, "took out a blood contract on", src)
qdel(src)
/obj/item/gun/ballistic/revolver/doublebarrel/super
name = "super combat shotgun"
desc = "From the belly of the beast - or rather, demon. Twice as lethal as a less-than-super shotgun, but a tad bulkier."
icon_state = "heckgun"
slot_flags = null
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual/heck
burst_size = 2
burst_shot_delay = 0
unique_reskin = null
sawn_off = TRUE
//Colossus
/obj/structure/closet/crate/necropolis/colossus
name = "colossus chest"
@@ -1072,6 +1101,10 @@
var/teleporting = FALSE //if we ARE teleporting
var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
/obj/item/hierophant_club/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/hierophant_club/examine(mob/user)
. = ..()
. += "<span class='hierophant_warning'>The[beacon ? " beacon is not currently":"re is a beacon"] attached.</span>"
@@ -1134,13 +1167,8 @@
chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health
blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health
/obj/item/hierophant_club/update_icon()
icon_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
item_state = icon_state
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
M.update_inv_back()
/obj/item/hierophant_club/update_icon_state()
icon_state = item_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
/obj/item/hierophant_club/proc/prepare_icon_update()
update_icon()
+1 -2
View File
@@ -341,9 +341,8 @@
..()
update_icon()
/obj/machinery/mineral/ore_redemption/update_icon()
/obj/machinery/mineral/ore_redemption/update_icon_state()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
return
+14 -8
View File
@@ -15,14 +15,20 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
/obj/machinery/ore_silo/Initialize(mapload)
. = ..()
AddComponent(/datum/component/material_container,
list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/plastic),
INFINITY,
FALSE,
/obj/item/stack,
null,
null,
TRUE)
var/static/list/materials_list = list(
/datum/material/iron,
/datum/material/glass,
/datum/material/silver,
/datum/material/gold,
/datum/material/diamond,
/datum/material/plasma,
/datum/material/uranium,
/datum/material/bananium,
/datum/material/titanium,
/datum/material/bluespace,
/datum/material/plastic,
)
AddComponent(/datum/component/material_container, materials_list, INFINITY, allowed_types=/obj/item/stack, _disable_attackby=TRUE)
if (!GLOB.ore_silo_default && mapload && is_station_level(z))
GLOB.ore_silo_default = src
+2 -2
View File
@@ -87,7 +87,7 @@
..()
update_icon()
/obj/machinery/mineral/equipment_vendor/update_icon()
/obj/machinery/mineral/equipment_vendor/update_icon_state()
if(powered())
icon_state = initial(icon_state)
else
@@ -303,7 +303,7 @@
/obj/item/storage/backpack/duffelbag/mining_cloned/PopulateContents()
new /obj/item/pickaxe/mini(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/under/rank/cargo/miner/lavaland(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/implanter/tracking/gps(src)
+3 -11
View File
@@ -28,9 +28,9 @@
new /obj/item/storage/backpack/duffelbag(src)
new /obj/item/storage/backpack/explorer(src)
new /obj/item/storage/backpack/satchel/explorer(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/under/rank/cargo/miner/lavaland(src)
new /obj/item/clothing/under/rank/cargo/miner/lavaland(src)
new /obj/item/clothing/under/rank/cargo/miner/lavaland(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/clothing/shoes/workboots/mining(src)
@@ -87,14 +87,6 @@
return
. = ..()
/obj/machinery/computer/shuttle/mining/common
name = "lavaland shuttle console"
desc = "Used to call and send the lavaland shuttle."
req_access = list()
circuit = /obj/item/circuitboard/computer/mining_shuttle/common
shuttleId = "mining_common"
possible_destinations = "lavaland_common_away;commonmining_home"
/**********************Mining car (Crate like thing, not the rail car)**************************/
/obj/structure/closet/crate/miningcar
+4 -5
View File
@@ -20,25 +20,24 @@
mats_per_stack = MINERAL_MATERIAL_AMOUNT
var/list/stack_overlays
/obj/item/stack/ore/update_icon()
/obj/item/stack/ore/update_overlays()
. = ..()
var/difference = min(ORESTACK_OVERLAYS_MAX, amount) - (LAZYLEN(stack_overlays)+1)
if(difference == 0)
return
else if(difference < 0 && LAZYLEN(stack_overlays)) //amount < stack_overlays, remove excess.
cut_overlays()
if (LAZYLEN(stack_overlays)-difference <= 0)
stack_overlays = null;
stack_overlays = null
else
stack_overlays.len += difference
else if(difference > 0) //amount > stack_overlays, add some.
cut_overlays()
for(var/i in 1 to difference)
var/mutable_appearance/newore = mutable_appearance(icon, icon_state)
newore.pixel_x = rand(-8,8)
newore.pixel_y = rand(-8,8)
LAZYADD(stack_overlays, newore)
if (stack_overlays)
add_overlay(stack_overlays)
. += stack_overlays
/obj/item/stack/ore/welder_act(mob/living/user, obj/item/I)
if(!refined_type)
+1 -2
View File
@@ -41,9 +41,8 @@
..()
update_icon()
/obj/machinery/point_bank/update_icon()
/obj/machinery/point_bank/update_icon_state()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
return