This commit is contained in:
Ghommie
2020-04-13 02:01:01 +02:00
1606 changed files with 335062 additions and 34873 deletions
@@ -21,7 +21,7 @@ In all, this is a lot like the monkey code. /N
return
switch(M.a_intent)
if (INTENT_HELP)
if(!recoveringstam)
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
set_resting(FALSE, TRUE, FALSE)
AdjustAllImmobility(-60, FALSE)
AdjustUnconscious(-60, FALSE)
@@ -63,13 +63,13 @@
if(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
if(L.run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
DefaultCombatKnockdown(40, 1, 1)
else
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.DefaultCombatKnockdown(100)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
else
DefaultCombatKnockdown(40, 1, 1)
toggle_leap(0)
else if(hit_atom.density && !hit_atom.CanPass(src))
@@ -21,12 +21,13 @@
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || health <= crit_threshold)
if(stat == CONSCIOUS)
stat = UNCONSCIOUS
blind_eyes(1)
if(!eye_blind)
blind_eyes(1)
update_mobility()
else
if(stat == UNCONSCIOUS)
stat = CONSCIOUS
if(!recoveringstam)
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
set_resting(FALSE, TRUE)
adjust_blindness(-1)
update_mobility()
+152 -21
View File
@@ -16,6 +16,7 @@
QDEL_LIST(stomach_contents)
QDEL_LIST(bodyparts)
QDEL_LIST(implants)
hand_bodyparts = null //Just references out bodyparts, don't need to delete twice.
remove_from_all_data_huds()
QDEL_NULL(dna)
GLOB.carbon_list -= src
@@ -152,7 +153,7 @@
return
//CIT CHANGES - makes it impossible to throw while in stamina softcrit
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
if(IS_STAMCRIT(src))
to_chat(src, "<span class='warning'>You're too exhausted.</span>")
return
var/random_turn = a_intent == INTENT_HARM
@@ -282,6 +283,8 @@
/mob/living/carbon/resist_buckle()
. = FALSE
if(!buckled)
return
if(restrained())
// too soon.
if(last_special > world.time)
@@ -396,6 +399,7 @@
W.layer = initial(W.layer)
W.plane = initial(W.plane)
changeNext_move(0)
update_equipment_speed_mods() // In case cuffs ever change speed
/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break)
if(!I.loc || buckled)
@@ -411,22 +415,21 @@
else
if(I == handcuffed)
handcuffed.forceMove(drop_location())
handcuffed.dropped(src)
handcuffed = null
I.dropped(src)
if(buckled && buckled.buckle_requires_restraints)
buckled.unbuckle_mob(src)
update_handcuffed()
return
if(I == legcuffed)
legcuffed.forceMove(drop_location())
legcuffed.dropped()
legcuffed = null
I.dropped(src)
update_inv_legcuffed()
return
else
dropItemToGround(I)
return
return TRUE
/mob/living/carbon/get_standard_pixel_y_offset(lying = 0)
if(lying)
@@ -446,7 +449,7 @@
modifier -= 40 //Clumsy people are more likely to hit themselves -Honk!
//CIT CHANGES START HERE
else if(combatmode)
else if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
modifier += 50
if(modifier < 100)
@@ -578,7 +581,7 @@
/mob/living/carbon/update_stamina()
var/stam = getStaminaLoss()
if(stam > DAMAGE_PRECISION)
var/total_health = (health - stam)
var/total_health = (maxHealth - stam)
if(total_health <= crit_threshold && !stat)
if(CHECK_MOBILITY(src, MOBILITY_STAND))
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
@@ -630,6 +633,13 @@
if(M.name == XRAY)
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
see_in_dark = max(see_in_dark, 8)
if(HAS_TRAIT(src, TRAIT_THERMAL_VISION))
sight |= (SEE_MOBS)
lighting_alpha = min(lighting_alpha, LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
if(HAS_TRAIT(src, TRAIT_XRAY_VISION))
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
see_in_dark = max(see_in_dark, 8)
if(see_override)
see_invisible = see_override
@@ -811,14 +821,13 @@
return
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT)))
stat = UNCONSCIOUS
blind_eyes(1)
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
disable_intentional_combat_mode(FALSE, FALSE)
if(!eye_blind)
blind_eyes(1)
else
if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
stat = SOFT_CRIT
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
disable_intentional_combat_mode(FALSE, FALSE)
else
stat = CONSCIOUS
adjust_blindness(-1)
@@ -974,14 +983,121 @@
/mob/living/carbon/vv_get_dropdown()
. = ..()
. += "---"
.["Make AI"] = "?_src_=vars;[HrefToken()];makeai=[REF(src)]"
.["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=[REF(src)]"
.["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=[REF(src)]"
.["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=[REF(src)]"
.["Give martial arts"] = "?_src_=vars;[HrefToken()];givemartialart=[REF(src)]"
.["Give brain trauma"] = "?_src_=vars;[HrefToken()];givetrauma=[REF(src)]"
.["Cure brain traumas"] = "?_src_=vars;[HrefToken()];curetraumas=[REF(src)]"
VV_DROPDOWN_OPTION("", "---------")
VV_DROPDOWN_OPTION(VV_HK_MAKE_AI, "Make AI")
VV_DROPDOWN_OPTION(VV_HK_MODIFY_BODYPART, "Modify bodypart")
VV_DROPDOWN_OPTION(VV_HK_MODIFY_ORGANS, "Modify organs")
VV_DROPDOWN_OPTION(VV_HK_HALLUCINATION, "Hallucinate")
VV_DROPDOWN_OPTION(VV_HK_MARTIAL_ART, "Give Martial Arts")
VV_DROPDOWN_OPTION(VV_HK_GIVE_TRAUMA, "Give Brain Trauma")
VV_DROPDOWN_OPTION(VV_HK_CURE_TRAUMA, "Cure Brain Traumas")
/mob/living/carbon/vv_do_topic(list/href_list)
. = ..()
if(href_list[VV_HK_MODIFY_BODYPART])
if(!check_rights(R_SPAWN))
return
var/edit_action = input(usr, "What would you like to do?","Modify Body Part") as null|anything in list("add","remove", "augment")
if(!edit_action)
return
var/list/limb_list = list()
if(edit_action == "remove" || edit_action == "augment")
for(var/obj/item/bodypart/B in bodyparts)
limb_list += B.body_zone
if(edit_action == "remove")
limb_list -= BODY_ZONE_CHEST
else
limb_list = list(BODY_ZONE_HEAD, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
for(var/obj/item/bodypart/B in bodyparts)
limb_list -= B.body_zone
var/result = input(usr, "Please choose which body part to [edit_action]","[capitalize(edit_action)] Body Part") as null|anything in limb_list
if(result)
var/obj/item/bodypart/BP = get_bodypart(result)
switch(edit_action)
if("remove")
if(BP)
BP.drop_limb()
else
to_chat(usr, "[src] doesn't have such bodypart.")
if("add")
if(BP)
to_chat(usr, "[src] already has such bodypart.")
else
if(!regenerate_limb(result))
to_chat(usr, "[src] cannot have such bodypart.")
if("augment")
if(ishuman(src))
if(BP)
BP.change_bodypart_status(BODYPART_ROBOTIC, TRUE, TRUE)
else
to_chat(usr, "[src] doesn't have such bodypart.")
else
to_chat(usr, "Only humans can be augmented.")
admin_ticket_log("[key_name_admin(usr)] has modified the bodyparts of [src]")
if(href_list[VV_HK_MAKE_AI])
if(!check_rights(R_SPAWN))
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
return
usr.client.holder.Topic("vv_override", list("makeai"=href_list[VV_HK_TARGET]))
if(href_list[VV_HK_MODIFY_ORGANS])
if(!check_rights(NONE))
return
usr.client.manipulate_organs(src)
if(href_list[VV_HK_MARTIAL_ART])
if(!check_rights(NONE))
return
var/list/artpaths = subtypesof(/datum/martial_art)
var/list/artnames = list()
for(var/i in artpaths)
var/datum/martial_art/M = i
artnames[initial(M.name)] = M
var/result = input(usr, "Choose the martial art to teach","JUDO CHOP") as null|anything in artnames
if(!usr)
return
if(QDELETED(src))
to_chat(usr, "Mob doesn't exist anymore")
return
if(result)
var/chosenart = artnames[result]
var/datum/martial_art/MA = new chosenart
MA.teach(src)
log_admin("[key_name(usr)] has taught [MA] to [key_name(src)].")
message_admins("<span class='notice'>[key_name_admin(usr)] has taught [MA] to [key_name_admin(src)].</span>")
if(href_list[VV_HK_GIVE_TRAUMA])
if(!check_rights(NONE))
return
var/list/traumas = subtypesof(/datum/brain_trauma)
var/result = input(usr, "Choose the brain trauma to apply","Traumatize") as null|anything in traumas
if(!usr)
return
if(QDELETED(src))
to_chat(usr, "Mob doesn't exist anymore")
return
if(!result)
return
var/datum/brain_trauma/BT = gain_trauma(result)
if(BT)
log_admin("[key_name(usr)] has traumatized [key_name(src)] with [BT.name]")
message_admins("<span class='notice'>[key_name_admin(usr)] has traumatized [key_name_admin(src)] with [BT.name].</span>")
if(href_list[VV_HK_CURE_TRAUMA])
if(!check_rights(NONE))
return
cure_all_traumas(TRAUMA_RESILIENCE_ABSOLUTE)
log_admin("[key_name(usr)] has cured all traumas from [key_name(src)].")
message_admins("<span class='notice'>[key_name_admin(usr)] has cured all traumas from [key_name_admin(src)].</span>")
if(href_list[VV_HK_HALLUCINATION])
if(!check_rights(NONE))
return
var/list/hallucinations = subtypesof(/datum/hallucination)
var/result = input(usr, "Choose the hallucination to apply","Send Hallucination") as null|anything in hallucinations
if(!usr)
return
if(QDELETED(src))
to_chat(usr, "Mob doesn't exist anymore")
return
if(result)
new result(src, TRUE)
/mob/living/carbon/can_resist()
return bodyparts.len > 2 && ..()
@@ -1001,8 +1117,7 @@
return TRUE
/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE)
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
disable_intentional_combat_mode(TRUE, FALSE)
return ..()
/mob/living/carbon/can_see_reagents()
@@ -1018,3 +1133,19 @@
/mob/living/carbon/can_hold_items()
return TRUE
/mob/living/carbon/set_gender(ngender = NEUTER, silent = FALSE, update_icon = TRUE, forced = FALSE)
var/bender = gender != ngender
. = ..()
if(!.)
return
if(dna && bender)
if(ngender == MALE || ngender == FEMALE)
dna.features["body_model"] = ngender
if(!silent)
var/adj = ngender == MALE ? "masculine" : "feminine"
visible_message("<span class='boldnotice'>[src] suddenly looks more [adj]!</span>", "<span class='boldwarning'>You suddenly feel more [adj]!</span>")
else if(ngender == NEUTER)
dna.features["body_model"] = MALE
if(update_icon)
update_body()
@@ -0,0 +1,6 @@
/mob/living/carbon/enable_intentional_combat_mode()
. = ..()
if(.)
if(voremode)
toggle_vore_mode()
@@ -9,7 +9,7 @@
if(istype(src.glasses, /obj/item/clothing/glasses)) //glasses
var/obj/item/clothing/glasses/GFP = src.glasses
number += GFP.flash_protect
if(istype(src.wear_mask, /obj/item/clothing/mask)) //mask
var/obj/item/clothing/mask/MFP = src.wear_mask
number += MFP.flash_protect
@@ -71,6 +71,7 @@
L.embedded_objects |= I
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
I.forceMove(src)
I.embedded()
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
@@ -78,33 +79,30 @@
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
totitemdamage *= 0.5
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
totitemdamage *= 0.5
if(!combatmode)
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
totitemdamage *= 1.5
//CIT CHANGES END HERE
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
if((user != src) && (run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone) & BLOCK_SUCCESS))
return FALSE
var/obj/item/bodypart/affecting
if(user == src)
affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay!
else
affecting = get_bodypart(ran_zone(user.zone_selected))
var/obj/item/bodypart/affecting = get_bodypart(impacting_zone)
if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
affecting = bodyparts[1]
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
send_item_attack_message(I, user, affecting.name)
I.do_stagger_action(src, user)
if(I.force)
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
var/basebloodychance = affecting.brute_dam + totitemdamage
if(prob(basebloodychance))
I.add_mob_blood(src)
bleed(totitemdamage)
var/turf/location = get_turf(src)
add_splatter_floor(location)
if(totitemdamage >= 10 && get_dist(user, src) <= 1) //people with TK won't get smeared with blood
user.add_mob_blood(src)
@@ -238,19 +236,19 @@
var/obj/item/organ/O = X
O.emp_act(severity)
/mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
if(tesla_shock && (flags_1 & TESLA_IGNORE_1))
/mob/living/carbon/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
if((flags & SHOCK_TESLA) && (flags_1 & TESLA_IGNORE_1))
return FALSE
if(HAS_TRAIT(src, TRAIT_SHOCKIMMUNE))
return FALSE
shock_damage *= siemens_coeff
if(dna && dna.species)
shock_damage *= dna.species.siemens_coeff
if(shock_damage<1 && !override)
if(shock_damage < 1)
return 0
if(reagents.has_reagent(/datum/reagent/teslium))
shock_damage *= 1.5 //If the mob has teslium in their body, shocks are 50% more damaging!
if(illusion)
if((flags & SHOCK_ILLUSION))
adjustStaminaLoss(shock_damage)
else
take_overall_damage(0,shock_damage)
@@ -262,16 +260,13 @@
jitteriness += 1000 //High numbers for violent convulsions
do_jitter_animation(jitteriness)
stuttering += 2
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN))
Stun(40)
spawn(20)
jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN))
DefaultCombatKnockdown(60)
if(override)
return override
else
return shock_damage
return shock_damage
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
if(on_fire)
@@ -280,6 +275,8 @@
if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
var/friendly_check = FALSE
if(run_block(M, 0, M.name, ATTACK_TYPE_UNARMED))
return
if(lying)
if(buckled)
to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
@@ -302,30 +299,12 @@
"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
friendly_check = TRUE
if(S?.can_wag_tail(src))
if("tail_human" in S.default_features)
if(dna.features["tail_human"] == "None")
return
else
if(!dna.species.is_wagging_tail())
emote("wag")
if("tail_lizard" in S.default_features)
if(dna.features["tail_lizard"] == "None")
return
else
if(!dna.species.is_wagging_tail())
emote("wag")
if("mam_tail" in S.default_features)
if(dna.features["mam_tail"] == "None")
return
else
if(!dna.species.is_wagging_tail())
emote("wag")
else
return
if(S?.can_wag_tail(src) && !dna.species.is_wagging_tail())
var/static/list/many_tails = list("tail_human", "tail_lizard", "mam_tail")
for(var/T in many_tails)
if(S.mutant_bodyparts[T] && dna.features[T] != "None")
emote("wag")
break
else if(check_zone(M.zone_selected) == BODY_ZONE_R_ARM || check_zone(M.zone_selected) == BODY_ZONE_L_ARM)
M.visible_message( \
@@ -349,7 +328,7 @@
AdjustAllImmobility(-60, FALSE)
AdjustUnconscious(-60, FALSE)
AdjustSleeping(-100, FALSE)
if(recoveringstam)
if(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
adjustStaminaLoss(-15)
else
set_resting(FALSE, FALSE)
@@ -0,0 +1,18 @@
/// Sprint buffer ///
/mob/living/carbon/doSprintLossTiles(tiles)
doSprintBufferRegen(FALSE) //first regen.
if(sprint_buffer)
var/use = min(tiles, sprint_buffer)
sprint_buffer -= use
tiles -= use
update_hud_sprint_bar()
if(!tiles) //we had enough, we're done!
return
adjustStaminaLoss(tiles * sprint_stamina_cost) //use stamina to cover deficit.
/mob/living/carbon/proc/doSprintBufferRegen(updating = TRUE)
var/diff = world.time - sprint_buffer_regen_last
sprint_buffer_regen_last = world.time
sprint_buffer = min(sprint_buffer_max, sprint_buffer + sprint_buffer_regen_ds * diff)
if(updating)
update_hud_sprint_bar()
+3 -4
View File
@@ -7,8 +7,8 @@
if(!gibbed)
emote("deathgasp")
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
disable_intentional_combat_mode(TRUE, FALSE)
. = ..()
@@ -67,6 +67,5 @@
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
disable_intentional_combat_mode(TRUE, FALSE)
return ..()
+1 -1
View File
@@ -90,7 +90,7 @@
if(digitalcamo)
. += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner."
if(combatmode)
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
. += "[t_He] [t_is] visibly tense[CHECK_MOBILITY(src, MOBILITY_STAND) ? "." : ", and [t_is] standing in combative stance."]"
var/trait_exam = common_trait_examine()
@@ -128,7 +128,7 @@
/datum/emote/living/carbon/human/wing/select_message_type(mob/user)
. = ..()
var/mob/living/carbon/human/H = user
if("wings" in H.dna.species.mutant_bodyparts)
if(H.dna.species.mutant_bodyparts["wings"])
. = "opens " + message
else
. = "closes " + message
@@ -143,17 +143,17 @@
/mob/living/carbon/human/proc/OpenWings()
if(!dna || !dna.species)
return
if("wings" in dna.species.mutant_bodyparts)
if(dna.species.mutant_bodyparts["wings"])
dna.species.mutant_bodyparts["wingsopen"] = dna.species.mutant_bodyparts["wings"]
dna.species.mutant_bodyparts -= "wings"
dna.species.mutant_bodyparts |= "wingsopen"
update_body()
/mob/living/carbon/human/proc/CloseWings()
if(!dna || !dna.species)
return
if("wingsopen" in dna.species.mutant_bodyparts)
if(dna.species.mutant_bodyparts["wingsopen"])
dna.species.mutant_bodyparts["wings"] = dna.species.mutant_bodyparts["wingsopen"]
dna.species.mutant_bodyparts -= "wingsopen"
dna.species.mutant_bodyparts |= "wings"
update_body()
if(isturf(loc))
var/turf/T = loc
@@ -25,15 +25,10 @@
var/list/obscured = check_obscured_slots()
var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
if(ishuman(src)) //user just returned, y'know, the user's own species. dumb.
var/mob/living/carbon/human/H = src
var/datum/species/pref_species = H.dna.species
if(get_visible_name() == "Unknown") // same as flavor text, but hey it works.
. += "You can't make out what species they are."
else if(skipface)
. += "You can't make out what species they are."
else
. += "[t_He] [t_is] a [H.dna.custom_species ? H.dna.custom_species : pref_species.name]!"
if(skipface || get_visible_name() == "Unknown")
. += "You can't make out what species they are."
else
. += "[t_He] [t_is] a [dna.custom_species ? dna.custom_species : dna.species.name]!"
//uniform
if(w_uniform && !(SLOT_W_UNIFORM in obscured))
@@ -389,18 +384,8 @@
else if(isobserver(user) && traitstring)
. += "<span class='info'><b>Traits:</b> [traitstring]</span>"
//No flavor text unless the face can be seen. Prevents certain metagaming with impersonation.
var/invisible_man = skipface || get_visible_name() == "Unknown"
if(invisible_man)
. += "...?"
else
var/flavor = print_flavor_text(flavor_text)
if(flavor)
. += flavor
var/temp_flavor = print_flavor_text(flavor_text_2,TRUE)
if(temp_flavor)
. += temp_flavor
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .) //This also handles flavor texts now
. += "*---------*</span>"
/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
+125 -27
View File
@@ -9,8 +9,6 @@
verbs += /mob/living/proc/mob_sleep
verbs += /mob/living/proc/lay_down
verbs += /mob/living/carbon/human/proc/underwear_toggle //fwee
verbs += /mob/proc/set_flavor
verbs += /mob/proc/set_flavor_2
//initialize limbs first
create_bodyparts()
@@ -31,7 +29,7 @@
. = ..()
if(CONFIG_GET(flag/disable_stambuffer))
togglesprint()
enable_intentional_sprint_mode()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
@@ -40,6 +38,8 @@
. = ..()
if(!CONFIG_GET(flag/disable_human_mood))
AddComponent(/datum/component/mood)
AddElement(/datum/element/flavor_text/carbon)
AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!")
/mob/living/carbon/human/Destroy()
QDEL_NULL(physiology)
@@ -242,6 +242,12 @@
return
if(href_list["pockets"])
var/strip_mod = 1
var/strip_silence = FALSE
var/obj/item/clothing/gloves/g = gloves
if (istype(g))
strip_mod = g.strip_mod
strip_silence = g.strip_silence
var/pocket_side = href_list["pockets"]
var/pocket_id = (pocket_side == "right" ? SLOT_R_STORE : SLOT_L_STORE)
var/obj/item/pocket_item = (pocket_id == SLOT_R_STORE ? r_store : l_store)
@@ -258,7 +264,7 @@
else
return
if(do_mob(usr, src, POCKET_STRIP_DELAY/delay_denominator, ignorehelditem = TRUE)) //placing an item into the pocket is 4 times faster
if(do_mob(usr, src, max(round(POCKET_STRIP_DELAY/(delay_denominator*strip_mod)),1), ignorehelditem = TRUE)) //placing an item into the pocket is 4 times faster (and the strip_mod too)
if(pocket_item)
if(pocket_item == (pocket_id == SLOT_R_STORE ? r_store : l_store)) //item still in the pocket we search
dropItemToGround(pocket_item)
@@ -276,7 +282,8 @@
show_inv(usr)
else
// Display a warning if the user mocks up
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
if (!strip_silence)
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
..() //CITADEL CHANGE - removes a tab from behind this ..() so that flavortext can actually be examined
@@ -614,16 +621,16 @@
//Used for new human mobs created by cloning/goleming/podding
/mob/living/carbon/human/proc/set_cloned_appearance()
if(gender == MALE)
if(dna.features["body_model"] == MALE)
facial_hair_style = "Full Beard"
else
facial_hair_style = "Shaved"
hair_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
underwear = "Nude"
undershirt = "Nude"
update_body()
socks = "Nude"
update_body(TRUE)
update_hair()
update_genitals()
/mob/living/carbon/human/singularity_pull(S, current_size)
..()
@@ -700,7 +707,7 @@
/mob/living/carbon/human/wash_cream()
if(creamed) //clean both to prevent a rare bug
cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_lizard"))
cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_snout"))
cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_human"))
creamed = FALSE
@@ -761,7 +768,7 @@
return
else
if(hud_used.healths)
var/health_amount = health - CLAMP(getStaminaLoss()-50, 0, 80)//CIT CHANGE - makes staminaloss have less of an impact on the health hud
var/health_amount = min(health, maxHealth - CLAMP(getStaminaLoss()-50, 0, 80))//CIT CHANGE - makes staminaloss have less of an impact on the health hud
if(..(health_amount)) //not dead
switch(hal_screwyhud)
if(SCREWYHUD_CRIT)
@@ -842,15 +849,95 @@
/mob/living/carbon/human/vv_get_dropdown()
. = ..()
. += "---"
.["Make monkey"] = "?_src_=vars;[HrefToken()];makemonkey=[REF(src)]"
.["Set Species"] = "?_src_=vars;[HrefToken()];setspecies=[REF(src)]"
.["Make cyborg"] = "?_src_=vars;[HrefToken()];makerobot=[REF(src)]"
.["Make alien"] = "?_src_=vars;[HrefToken()];makealien=[REF(src)]"
.["Make slime"] = "?_src_=vars;[HrefToken()];makeslime=[REF(src)]"
.["Toggle Purrbation"] = "?_src_=vars;[HrefToken()];purrbation=[REF(src)]"
.["Copy outfit"] = "?_src_=vars;[HrefToken()];copyoutfit=[REF(src)]"
.["Add/Remove Quirks"] = "?_src_=vars;[HrefToken()];modquirks=[REF(src)]"
VV_DROPDOWN_OPTION("", "---------")
VV_DROPDOWN_OPTION(VV_HK_COPY_OUTFIT, "Copy Outfit")
VV_DROPDOWN_OPTION(VV_HK_MOD_QUIRKS, "Add/Remove Quirks")
VV_DROPDOWN_OPTION(VV_HK_MAKE_MONKEY, "Make Monkey")
VV_DROPDOWN_OPTION(VV_HK_MAKE_CYBORG, "Make Cyborg")
VV_DROPDOWN_OPTION(VV_HK_MAKE_SLIME, "Make Slime")
VV_DROPDOWN_OPTION(VV_HK_MAKE_ALIEN, "Make Alien")
VV_DROPDOWN_OPTION(VV_HK_SET_SPECIES, "Set Species")
VV_DROPDOWN_OPTION(VV_HK_PURRBATION, "Toggle Purrbation")
/mob/living/carbon/human/vv_do_topic(list/href_list)
. = ..()
if(href_list[VV_HK_COPY_OUTFIT])
if(!check_rights(R_SPAWN))
return
copy_outfit()
if(href_list[VV_HK_MOD_QUIRKS])
if(!check_rights(R_SPAWN))
return
var/list/options = list("Clear"="Clear")
for(var/x in subtypesof(/datum/quirk))
var/datum/quirk/T = x
var/qname = initial(T.name)
options[has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
if(result)
if(result == "Clear")
for(var/datum/quirk/q in roundstart_quirks)
remove_quirk(q.type)
else
var/T = options[result]
if(has_quirk(T))
remove_quirk(T)
else
add_quirk(T,TRUE)
if(href_list[VV_HK_MAKE_MONKEY])
if(!check_rights(R_SPAWN))
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
return
usr.client.holder.Topic("vv_override", list("monkeyone"=href_list[VV_HK_TARGET]))
if(href_list[VV_HK_MAKE_CYBORG])
if(!check_rights(R_SPAWN))
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
return
usr.client.holder.Topic("vv_override", list("makerobot"=href_list[VV_HK_TARGET]))
if(href_list[VV_HK_MAKE_ALIEN])
if(!check_rights(R_SPAWN))
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
return
usr.client.holder.Topic("vv_override", list("makealien"=href_list[VV_HK_TARGET]))
if(href_list[VV_HK_MAKE_SLIME])
if(!check_rights(R_SPAWN))
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
return
usr.client.holder.Topic("vv_override", list("makeslime"=href_list[VV_HK_TARGET]))
if(href_list[VV_HK_SET_SPECIES])
if(!check_rights(R_SPAWN))
return
var/result = input(usr, "Please choose a new species","Species") as null|anything in GLOB.species_list
if(result)
var/newtype = GLOB.species_list[result]
admin_ticket_log("[key_name_admin(usr)] has modified the bodyparts of [src] to [result]")
set_species(newtype)
if(href_list[VV_HK_PURRBATION])
if(!check_rights(R_SPAWN))
return
if(!ishumanbasic(src))
to_chat(usr, "This can only be done to the basic human species at the moment.")
return
var/success = purrbation_toggle(src)
if(success)
to_chat(usr, "Put [src] on purrbation.")
log_admin("[key_name(usr)] has put [key_name(src)] on purrbation.")
var/msg = "<span class='notice'>[key_name_admin(usr)] has put [key_name(src)] on purrbation.</span>"
message_admins(msg)
admin_ticket_log(src, msg)
else
to_chat(usr, "Removed [src] from purrbation.")
log_admin("[key_name(usr)] has removed [key_name(src)] from purrbation.")
var/msg = "<span class='notice'>[key_name_admin(usr)] has removed [key_name(src)] from purrbation.</span>"
message_admins(msg)
admin_ticket_log(src, msg)
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
@@ -873,14 +960,24 @@
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND))
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
if(can_be_firemanned(target))
visible_message("<span class='notice'>[src] starts lifting [target] onto their back...</span>",
"<span class='notice'>You start lifting [target] onto your back...</span>")
if(do_after(src, 30, TRUE, target))
var/carrydelay = 50 //if you have latex you are faster at grabbing
var/skills_space = "" //cobby told me to do this
if(HAS_TRAIT(src, TRAIT_QUICKER_CARRY))
carrydelay = 30
skills_space = "expertly"
else if(HAS_TRAIT(src, TRAIT_QUICK_CARRY))
carrydelay = 40
skills_space = "quickly"
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
visible_message("<span class='notice'>[src] starts [skills_space] lifting [target] onto their back..</span>",
//Joe Medic starts quickly/expertly lifting Grey Tider onto their back..
"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space] start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
//(Using your gloves' nanochips, you/You) ( /quickly/expertly) start to lift Grey Tider onto your back(, while assisted by the nanochips in your gloves../...)
if(do_after(src, carrydelay, TRUE, target))
//Second check to make sure they're still valid to be carried
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
target.set_resting(FALSE, TRUE)
buckle_mob(target, TRUE, TRUE, 90, 1, 0)
buckle_mob(target, TRUE, TRUE, 90, 1, 0, TRUE)
return
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
else
@@ -897,13 +994,13 @@
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
return
buckle_mob(target, TRUE, TRUE, FALSE, 0, 2)
buckle_mob(target, TRUE, TRUE, FALSE, 0, 2, FALSE)
else
visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
else
to_chat(target, "<span class='warning'>You can't piggyback ride [src] right now!</span>")
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0)
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0, fireman = FALSE)
if(!force)//humans are only meant to be ridden through piggybacking and special cases
return
if(!is_type_in_typecache(target, can_ride_typecache))
@@ -934,6 +1031,7 @@
stop_pulling()
riding_datum.handle_vehicle_layer()
riding_datum.fireman_carrying = fireman
. = ..(target, force, check_loc)
/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
@@ -959,7 +1057,7 @@
var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
if(health_deficiency >= 40)
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 75), blacklisted_movetypes = FLOATING|FLYING)
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 25), movetypes = FLOATING)
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 25), movetypes = FLYING, blacklisted_movetypes = FLOATING)
else
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
@@ -0,0 +1,8 @@
/mob/living/carbon/human/get_blocking_items()
. = ..()
if(wear_suit)
. += wear_suit
if(w_uniform)
. += w_uniform
if(wear_neck)
. += wear_neck
@@ -45,63 +45,19 @@
if(spec_return)
return spec_return
if(mind)
if (mind.martial_art && mind.martial_art.dodge_chance)
if(!lying && dna && !dna.check_mutation(HULK))
if(prob(mind.martial_art.dodge_chance))
var/static/dodgemessages = list("dodges under",0,-4,"dodges to the right of",-4,0,"dodges to the left of",4,0,"jumps over",0,4)
var/pick = pick(1,4,7,10)
var/oldx = pixel_x
var/oldy = pixel_y
animate(src,pixel_x = pixel_x + dodgemessages[pick+1],pixel_y = pixel_y + dodgemessages[pick+2],time=3)
animate(src,pixel_x = oldx,pixel_y = oldy,time=2)
visible_message("<span class='danger'>[src] [dodgemessages[pick]] the projectile!</span>", "<span class='userdanger'>You dodge the projectile!</span>")
return BULLET_ACT_FORCE_PIERCE
if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
if(prob(mind.martial_art.deflection_chance))
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
if(mind.martial_art.deflection_chance >= 100) //if they can NEVER be hit, lets clue sec in ;)
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
else
visible_message("<span class='danger'>[src] deflects the projectile!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
if(mind.martial_art.reroute_deflection)
P.firer = src
P.setAngle(rand(0, 360))//SHING
return BULLET_ACT_FORCE_PIERCE
if(mind) //martial art stuff
if(mind.martial_art && mind.martial_art.can_use(src)) //Some martial arts users can deflect projectiles!
var/martial_art_result = mind.martial_art.on_projectile_hit(src, P, def_zone)
if(!(martial_art_result == BULLET_ACT_HIT))
return martial_art_result
return ..()
/mob/living/carbon/human/check_reflect(def_zone)
if(wear_suit?.IsReflect(def_zone))
return TRUE
return ..()
/mob/living/carbon/human/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
. = ..()
if(.)
return
var/block_chance_modifier = round(damage / -3)
if(wear_suit)
var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return TRUE
if(w_uniform)
var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return TRUE
if(wear_neck)
var/final_block_chance = wear_neck.block_chance - (CLAMP((armour_penetration-wear_neck.armour_penetration)/2,0,100)) + block_chance_modifier
if(wear_neck.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return TRUE
return FALSE
/mob/living/carbon/human/can_embed(obj/item/I)
if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types))
return TRUE
return FALSE
/mob/living/carbon/human/proc/check_block()
/mob/living/carbon/human/proc/check_martial_melee_block()
if(mind)
if(mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE))
return TRUE
@@ -141,7 +97,6 @@
// the attacked_by code varies among species
return dna.species.spec_attacked_by(I, user, affecting, a_intent, src)
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
. = ..(user, TRUE)
@@ -397,8 +352,8 @@
//Added a safety check in case you want to shock a human mob directly through electrocute_act.
/mob/living/carbon/human/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
if(tesla_shock)
/mob/living/carbon/human/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
if(flags & SHOCK_TESLA)
var/total_coeff = 1
if(gloves)
var/obj/item/clothing/gloves/G = gloves
@@ -413,20 +368,20 @@
siemens_coeff = total_coeff
if(flags_1 & TESLA_IGNORE_1)
siemens_coeff = 0
else if(!safety)
else if(!(flags & SHOCK_NOGLOVES))
var/gloves_siemens_coeff = 1
if(gloves)
var/obj/item/clothing/gloves/G = gloves
gloves_siemens_coeff = G.siemens_coefficient
siemens_coeff = gloves_siemens_coeff
if(undergoing_cardiac_arrest() && !illusion)
if(undergoing_cardiac_arrest() && !(flags & SHOCK_ILLUSION))
if(shock_damage * siemens_coeff >= 1 && prob(25))
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
heart.beating = TRUE
if(stat == CONSCIOUS)
to_chat(src, "<span class='notice'>You feel your heart beating again!</span>")
siemens_coeff *= physiology.siemens_coeff
. = ..(shock_damage,source,siemens_coeff,safety,override,tesla_shock, illusion, stun)
. = ..()
if(.)
electrocution_animation(40)
@@ -6,6 +6,12 @@
can_buckle = TRUE
buckle_lying = FALSE
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
/// Enable stamina combat
combat_flags = COMBAT_FLAGS_DEFAULT
status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH|CANSTAGGER
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
//Hair colour and style
var/hair_color = "000"
var/hair_style = "Bald"
@@ -1,5 +1,5 @@
/mob/living/carbon/human/resist_a_rest(automatic = FALSE, ignoretimer = FALSE)
if(!resting || stat || attemptingstandup)
if(!resting || stat || (combat_flags & COMBAT_FLAG_RESISTING_REST))
return FALSE
if(ignoretimer)
set_resting(FALSE, FALSE)
@@ -13,10 +13,10 @@
return FALSE
else
var/totaldelay = 3 //A little bit less than half of a second as a baseline for getting up from a rest
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
if(IS_STAMCRIT(src))
to_chat(src, "<span class='warning'>You're too exhausted to get up!")
return FALSE
attemptingstandup = TRUE
combat_flags |= COMBAT_FLAG_RESISTING_REST
var/health_deficiency = max((maxHealth - (health - getStaminaLoss()))*0.5, 0)
if(!has_gravity())
health_deficiency = health_deficiency*0.2
@@ -37,10 +37,11 @@
visible_message("<span class='notice'>[standupwarning]</span>", usernotice, vision_distance = 5)
if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_RESIST))
set_resting(FALSE, TRUE)
attemptingstandup = FALSE
combat_flags &= ~COMBAT_FLAG_RESISTING_REST
return TRUE
else
attemptingstandup = FALSE
combat_flags &= ~COMBAT_FLAG_RESISTING_REST
if(resting) //we didn't shove ourselves up or something
visible_message("<span class='notice'>[src] falls right back down.</span>", "<span class='notice'>You fall right back down.</span>")
if(has_gravity())
@@ -9,6 +9,13 @@
/mob/living/carbon/human/movement_delay()
. = ..()
if(CHECK_MOBILITY(src, MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
var/static/datum/config_entry/number/movedelay/sprint_speed_increase/SSI
if(!SSI)
SSI = CONFIG_GET_ENTRY(number/movedelay/sprint_speed_increase)
. -= SSI.config_entry_value
if(wrongdirmovedelay)
. += 1
if (m_intent == MOVE_INTENT_WALK && HAS_TRAIT(src, TRAIT_SPEEDY_STEP))
. -= 1.5
@@ -42,10 +49,18 @@
return ((shoes && shoes.negates_gravity()) || (dna.species.negates_gravity(src)))
/mob/living/carbon/human/Move(NewLoc, direct)
var/oldpseudoheight = pseudo_z_axis
. = ..()
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_move(src, NewLoc)
HM.on_move(NewLoc)
if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_MOVE|MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && !pulledby)
if(!HAS_TRAIT(src, TRAIT_FREESPRINT))
doSprintLossTiles(1)
if((oldpseudoheight - pseudo_z_axis) >= 8)
to_chat(src, "<span class='warning'>You trip off of the elevated surface!</span>")
for(var/obj/item/I in held_items)
accident(I)
DefaultCombatKnockdown(80)
if(shoes)
if(!lying && !buckled)
if(loc == NewLoc)
@@ -147,7 +147,7 @@
/mob/living/carbon/human/equipped_speed_mods()
. = ..()
for(var/sloties in get_all_slots())
for(var/sloties in get_all_slots() - list(l_store, r_store, s_store))
var/obj/item/thing = sloties
. += thing?.slowdown
@@ -316,12 +316,15 @@
BP.receive_damage(I.w_class*I.embedding.embedded_fall_pain_multiplier)
BP.embedded_objects -= I
I.forceMove(drop_location())
I.unembedded()
visible_message("<span class='danger'>[I] falls out of [name]'s [BP.name]!</span>","<span class='userdanger'>[I] falls out of your [BP.name]!</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "embedded")
/mob/living/carbon/human/proc/handle_active_genes()
if(HAS_TRAIT(src, TRAIT_MUTATION_STASIS))
return
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_life(src)
+7 -1
View File
@@ -13,7 +13,7 @@
/mob/living/carbon/human/GetVoice()
if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
var/obj/item/clothing/mask/chameleon/V = wear_mask
if(V.vchange && wear_id)
if(V.voice_change && wear_id)
var/obj/item/card/id/idcard = wear_id.GetID()
if(istype(idcard))
return idcard.registered_name
@@ -21,6 +21,12 @@
return real_name
else
return real_name
if(istype(wear_mask, /obj/item/clothing/mask/infiltrator))
var/obj/item/clothing/mask/infiltrator/V = wear_mask
if(V.voice_unknown)
return ("Unknown")
else
return real_name
if(mind)
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
if(changeling && changeling.mimicing )
+172 -127
View File
@@ -53,8 +53,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/blacklisted = 0 //Flag to exclude from green slime core species.
var/dangerous_existence //A flag for transformation spells that tells them "hey if you turn a person into one of these without preperation, they'll probably die!"
var/say_mod = "says" // affects the speech message
var/list/default_features = list() // Default mutant bodyparts for this species. Don't forget to set one for every mutant bodypart you allow this species to have.
var/list/mutant_bodyparts = list() // Visible CURRENT bodyparts that are unique to a species. DO NOT USE THIS AS A LIST OF ALL POSSIBLE BODYPARTS AS IT WILL FUCK SHIT UP! Changes to this list for non-species specific bodyparts (ie cat ears and tails) should be assigned at organ level if possible. Layer hiding is handled by handle_mutant_bodyparts() below.
var/list/mutant_bodyparts = list() // Visible CURRENT bodyparts that are unique to a species. Changes to this list for non-species specific bodyparts (ie cat ears and tails) should be assigned at organ level if possible. Layer hiding is handled by handle_mutant_bodyparts() below.
var/list/mutant_organs = list() //Internal organs that are unique to this race.
var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
var/armor = 0 // overall defense for the race... or less defense, if it's negative.
@@ -63,12 +62,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/coldmod = 1 // multiplier for cold damage
var/heatmod = 1 // multiplier for heat damage
var/stunmod = 1 // multiplier for stun duration
var/punchdamagelow = 0 //lowest possible punch damage
var/punchdamagehigh = 9 //highest possible punch damage
var/punchstunthreshold = 9//damage at which punches from this race will stun //yes it should be to the attacked race but it's not useful that way even if it's logical
var/punchdamagelow = 1 //lowest possible punch damage. if this is set to 0, punches will always miss
var/punchdamagehigh = 10 //highest possible punch damage
var/punchstunthreshold = 10//damage at which punches from this race will stun //yes it should be to the attacked race but it's not useful that way even if it's logical
var/siemens_coeff = 1 //base electrocution coefficient
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
var/inert_mutation = DWARFISM
var/list/special_step_sounds //Sounds to override barefeet walkng
var/grab_sound //Special sound for grabbing
var/datum/outfit/outfit_important_for_life // A path to an outfit that is important for species life e.g. plasmaman outfit
@@ -105,7 +105,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/fixed_mut_color3 = ""
var/whitelisted = 0 //Is this species restricted to certain players?
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
var/should_draw_citadel = FALSE
var/icon_limbs //Overrides the icon used for the limbs of this species. Mainly for downstream, and also because hardcoded icons disgust me. Implemented and maintained as a favor in return for a downstream's implementation of synths.
///////////
// PROCS //
@@ -290,7 +290,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
C.hud_used.update_locked_slots()
// this needs to be FIRST because qdel calls update_body which checks if we have DIGITIGRADE legs or not and if not then removes DIGITIGRADE from species_traits
if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
if(C.dna.species.mutant_bodyparts["legs"] && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
species_traits |= DIGITIGRADE
if(DIGITIGRADE in species_traits)
C.Digitigrade_Leg_Swap(FALSE)
@@ -328,7 +328,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/mob/living/carbon/human/H = C
if(NOGENITALS in H.dna.species.species_traits)
H.give_genitals(TRUE) //call the clean up proc to delete anything on the mob then return.
if("meat_type" in default_features) //I can't believe it's come to the meat
if(mutant_bodyparts["meat_type"]) //I can't believe it's come to the meat
H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
C.add_movespeed_modifier(MOVESPEED_ID_SPECIES, TRUE, 100, override=TRUE, multiplicative_slowdown=speedmod, movetypes=(~FLYING))
@@ -351,11 +351,19 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
C.remove_movespeed_modifier(MOVESPEED_ID_SPECIES)
if("meat_type" in default_features)
if(mutant_bodyparts["meat_type"])
C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]]
else
C.type_of_meat = initial(meat)
//If their inert mutation is not the same, swap it out
if((inert_mutation != new_species.inert_mutation) && LAZYLEN(C.dna.mutation_index) && (inert_mutation in C.dna.mutation_index))
C.dna.remove_mutation(inert_mutation)
//keep it at the right spot, so we can't have people taking shortcuts
var/location = C.dna.mutation_index.Find(inert_mutation)
C.dna.mutation_index[location] = new_species.inert_mutation
C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation)
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
@@ -388,7 +396,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(I.flags_inv & HIDEFACIALHAIR)
facialhair_hidden = TRUE
if(H.wear_mask)
if(H.wear_mask && istype(H.wear_mask))
var/obj/item/clothing/mask/M = H.wear_mask
dynamic_fhair_suffix = M.dynamic_fhair_suffix //mask > head in terms of facial hair
if(M.flags_inv & HIDEFACIALHAIR)
@@ -442,7 +450,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(I.flags_inv & HIDEHAIR)
hair_hidden = TRUE
if(H.wear_mask)
if(H.wear_mask && istype(H.wear_mask))
var/obj/item/clothing/mask/M = H.wear_mask
if(!dynamic_hair_suffix) //head > mask in terms of head hair
dynamic_hair_suffix = M.dynamic_hair_suffix
@@ -541,48 +549,45 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//Underwear, Undershirts & Socks
if(!(NO_UNDERWEAR in species_traits))
if(H.socks && H.get_num_legs(FALSE) >= 2)
if(H.hidden_socks)
H.socks = "Nude"
else
if(H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
if(H.saved_socks)
H.socks = H.saved_socks
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
if(S)
var/digilegs = ((DIGITIGRADE in species_traits) && S.has_digitigrade) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
if(S.has_color)
MA.color = "#[H.socks_color]"
standing += MA
H.saved_socks = ""
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
if(S)
var/digilegs = ((DIGITIGRADE in species_traits) && S.has_digitigrade) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
if(S.has_color)
MA.color = "#[H.socks_color]"
standing += MA
if(H.underwear)
if(H.hidden_underwear)
H.underwear = "Nude"
else
if(H.underwear && !H.hidden_underwear)
if(H.saved_underwear)
H.underwear = H.saved_underwear
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear]
if(B)
var/digilegs = ((DIGITIGRADE in species_traits) && B.has_digitigrade) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(B.icon, "[B.icon_state][digilegs]", -BODY_LAYER)
if(B.has_color)
MA.color = "#[H.undie_color]"
standing += MA
H.saved_underwear = ""
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear]
if(B)
var/digilegs = ((DIGITIGRADE in species_traits) && B.has_digitigrade) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(B.icon, "[B.icon_state][digilegs]", -BODY_LAYER)
if(B.has_color)
MA.color = "#[H.undie_color]"
standing += MA
if(H.undershirt)
if(H.hidden_undershirt)
H.undershirt = "Nude"
else
if(H.undershirt && !H.hidden_undershirt)
if(H.saved_undershirt)
H.undershirt = H.saved_undershirt
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt]
if(T)
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
var/mutable_appearance/MA
if(H.dna.species.sexes && H.gender == FEMALE)
MA = wear_female_version(state, T.icon, BODY_LAYER)
else
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
if(T.has_color)
MA.color = "#[H.shirt_color]"
standing += MA
H.saved_undershirt = ""
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt]
if(T)
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
var/mutable_appearance/MA
if(H.dna.species.sexes && H.dna.features["body_model"] == FEMALE)
MA = wear_female_version(state, T.icon, BODY_LAYER)
else
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
if(T.has_color)
MA.color = "#[H.shirt_color]"
standing += MA
if(standing.len)
H.overlays_standing[BODY_LAYER] = standing
@@ -608,99 +613,99 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
var/tauric = H.dna.features["taur"] && H.dna.features["taur"] != "None"
if("tail_lizard" in mutant_bodyparts)
if(mutant_bodyparts["tail_lizard"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "tail_lizard"
if("waggingtail_lizard" in mutant_bodyparts)
if(mutant_bodyparts["waggingtail_lizard"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "waggingtail_lizard"
else if ("tail_lizard" in mutant_bodyparts)
else if (mutant_bodyparts["tail_lizard"])
bodyparts_to_add -= "waggingtail_lizard"
if("tail_human" in mutant_bodyparts)
if(mutant_bodyparts["tail_human"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "tail_human"
if("waggingtail_human" in mutant_bodyparts)
if(mutant_bodyparts["waggingtail_human"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "waggingtail_human"
else if ("tail_human" in mutant_bodyparts)
else if (mutant_bodyparts["tail_human"])
bodyparts_to_add -= "waggingtail_human"
if("spines" in mutant_bodyparts)
if(mutant_bodyparts["spines"])
if(!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR))
bodyparts_to_add -= "spines"
if("waggingspines" in mutant_bodyparts)
if(mutant_bodyparts["waggingspines"])
if(!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR))
bodyparts_to_add -= "waggingspines"
else if ("tail" in mutant_bodyparts)
else if (mutant_bodyparts["tail"])
bodyparts_to_add -= "waggingspines"
if("snout" in mutant_bodyparts) //Take a closer look at that snout!
if(mutant_bodyparts["snout"]) //Take a closer look at that snout!
if((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "snout"
if("frills" in mutant_bodyparts)
if(mutant_bodyparts["frills"])
if(!H.dna.features["frills"] || H.dna.features["frills"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "frills"
if("horns" in mutant_bodyparts)
if(mutant_bodyparts["horns"])
if(!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "horns"
if("ears" in mutant_bodyparts)
if(mutant_bodyparts["ears"])
if(!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "ears"
if("wings" in mutant_bodyparts)
if(mutant_bodyparts["wings"])
if(!H.dna.features["wings"] || H.dna.features["wings"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception))))
bodyparts_to_add -= "wings"
if("wings_open" in mutant_bodyparts)
if(mutant_bodyparts["wings_open"])
if(H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)))
bodyparts_to_add -= "wings_open"
else if ("wings" in mutant_bodyparts)
else if (mutant_bodyparts["wings"])
bodyparts_to_add -= "wings_open"
if("insect_fluff" in mutant_bodyparts)
if(mutant_bodyparts["insect_fluff"])
if(!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
bodyparts_to_add -= "insect_fluff"
//CITADEL EDIT
//Race specific bodyparts:
//Xenos
if("xenodorsal" in mutant_bodyparts)
if(mutant_bodyparts["xenodorsal"])
if(!H.dna.features["xenodorsal"] || H.dna.features["xenodorsal"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT)))
bodyparts_to_add -= "xenodorsal"
if("xenohead" in mutant_bodyparts)//This is an overlay for different castes using different head crests
if(mutant_bodyparts["xenohead"])//This is an overlay for different castes using different head crests
if(!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "xenohead"
if("xenotail" in mutant_bodyparts)
if(mutant_bodyparts["xenotail"])
if(!H.dna.features["xenotail"] || H.dna.features["xenotail"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
bodyparts_to_add -= "xenotail"
//Other Races
if("mam_tail" in mutant_bodyparts)
if(mutant_bodyparts["mam_tail"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "mam_tail"
if("mam_waggingtail" in mutant_bodyparts)
if(mutant_bodyparts["mam_waggingtail"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "mam_waggingtail"
else if ("mam_tail" in mutant_bodyparts)
else if (mutant_bodyparts["mam_tail"])
bodyparts_to_add -= "mam_waggingtail"
if("mam_ears" in mutant_bodyparts)
if(mutant_bodyparts["mam_ears"])
if(!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "mam_ears"
if("mam_snouts" in mutant_bodyparts) //Take a closer look at that snout!
if(mutant_bodyparts["mam_snouts"]) //Take a closer look at that snout!
if((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "mam_snouts"
if("taur" in mutant_bodyparts)
if(mutant_bodyparts["taur"])
if(!tauric || (H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)))
bodyparts_to_add -= "taur"
@@ -737,7 +742,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!bodyparts_to_add)
return
var/g = (H.gender == FEMALE) ? "f" : "m"
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
for(var/layer in relevent_layers)
var/layertext = mutant_bodyparts_layertext(layer)
@@ -816,9 +821,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "xenotail")
bodypart = "tail"
else if(bodypart == "waggingtail_lizard")
bodypart = "waggingtail"
if(bodypart == "mam_waggingtail" || bodypart == "waggingtail_human")
if(bodypart == "mam_waggingtail" || bodypart == "waggingtail_human" || bodypart == "waggingtail_lizard")
bodypart = "tailwag"
if(bodypart == "mam_ears" || bodypart == "ears")
bodypart = "ears"
@@ -890,7 +893,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
accessory_overlay.icon_state = "m_ears_none_[layertext]"
if(bodypart == "tail")
accessory_overlay.icon_state = "m_tail_husk_[layertext]"
if(MATRIXED)
if(S.color_src == MATRIXED)
var/list/husklist = list()
husklist += ReadRGB("#a3a3a3")
husklist += ReadRGB("#a3a3a3")
@@ -1396,7 +1399,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(radiation > RAD_MOB_MUTATE)
if(prob(1))
to_chat(H, "<span class='danger'>You mutate!</span>")
H.randmutb()
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
H.emote("gasp")
H.domutcheck()
@@ -1434,7 +1437,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
to_chat(user, "<span class='notice'>You do not breathe, so you cannot perform CPR.</span>")
/datum/species/proc/grab(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(target.check_block())
if(target.check_martial_melee_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s grab attempt!</span>")
return 0
if(attacker_style && attacker_style.grab_act(user,target))
@@ -1443,57 +1446,70 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.grabbedby(user)
return 1
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(!attacker_style && HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
return FALSE
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
if(IS_STAMCRIT(user)) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted.</span>") //CITADEL CHANGE - ditto
return FALSE //CITADEL CHANGE - ditto
if(target.check_block())
if(target.check_martial_melee_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>")
return FALSE
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
user.adjustStaminaLossBuffered(1.5)
else
user.adjustStaminaLossBuffered(3.5)
if(attacker_style && attacker_style.harm_act(user,target))
return TRUE
else
var/atk_verb = user.dna.species.attack_verb
if(target.lying)
atk_verb = "kick"
if(!(target.mobility_flags & MOBILITY_STAND))
atk_verb = ATTACK_EFFECT_KICK
switch(atk_verb)
if("kick")
if(ATTACK_EFFECT_KICK)
user.do_attack_animation(target, ATTACK_EFFECT_KICK)
if("slash")
if(ATTACK_EFFECT_CLAW)
user.do_attack_animation(target, ATTACK_EFFECT_CLAW)
if("smash")
if(ATTACK_EFFECT_SMASH)
user.do_attack_animation(target, ATTACK_EFFECT_SMASH)
else
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
user.adjustStaminaLossBuffered(5) //CITADEL CHANGE - makes punching cause staminaloss
var/damage = rand(user.dna.species.punchdamagelow, user.dna.species.punchdamagehigh)
var/puncherstam = user.getStaminaLoss()
var/puncherbrute = user.getBruteLoss()
var/punchedstam = target.getStaminaLoss()
var/punchedbrute = target.getBruteLoss()
//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
if(!target.combatmode && damage < user.dna.species.punchstunthreshold)
damage = user.dna.species.punchstunthreshold - 1
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
damage *= 1.5
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
damage *= 0.5
if(!user.combatmode)
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
damage *= 0.25
//END OF CITADEL CHANGES
var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected))
if(!damage || !affecting)
playsound(target.loc, user.dna.species.miss_sound, 25, 1, -1)
target.visible_message("<span class='danger'>[user] has attempted to [atk_verb] [target]!</span>",\
"<span class='userdanger'>[user] has attempted to [atk_verb] [target]!</span>", null, COMBAT_MESSAGE_RANGE)
var/miss_chance = 100//calculate the odds that a punch misses entirely. considers stamina and brute damage of the puncher. punches miss by default to prevent weird cases
if(user.dna.species.punchdamagelow)
if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
miss_chance = 0
else
miss_chance = min(10 + ((puncherstam + puncherbrute)*0.5), 100) //probability of miss has a base of 10, and modified based on half your stamina and brute total. Capped at max 100 and min 0 to prevent weirdness in prob()
if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
target.visible_message("<span class='danger'>[user]'s [atk_verb] misses [target]!</span>", \
"<span class='danger'>You avoid [user]'s [atk_verb]!</span>", "<span class='hear'>You hear a swoosh!</span>", COMBAT_MESSAGE_RANGE, user)
to_chat(user, "<span class='warning'>Your [atk_verb] misses [target]!</span>")
log_combat(user, target, "attempted to punch")
return FALSE
@@ -1510,14 +1526,37 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(user.limb_destroyer)
target.dismembering_strike(user, affecting.body_zone)
target.apply_damage(damage, BRUTE, affecting, armor_block)
log_combat(user, target, "punched")
if(atk_verb == ATTACK_EFFECT_KICK)//kicks deal 1.5x raw damage + 0.5x stamina damage
target.apply_damage(damage*1.5, BRUTE, affecting, armor_block)
target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
log_combat(user, target, "kicked")
else//other attacks deal full raw damage + 2x in stamina damage
target.apply_damage(damage, BRUTE, affecting, armor_block)
target.apply_damage(damage*2, STAMINA, affecting, armor_block)
log_combat(user, target, "punched")
if((target.stat != DEAD) && damage >= user.dna.species.punchstunthreshold)
target.visible_message("<span class='danger'>[user] has knocked [target] down!</span>", \
"<span class='userdanger'>[user] has knocked [target] down!</span>", null, COMBAT_MESSAGE_RANGE)
target.apply_effect(80, EFFECT_KNOCKDOWN, armor_block)
target.forcesay(GLOB.hit_appends)
else if(target.lying)
if((punchedstam > 50) && prob(punchedstam*0.5)) //If our punch victim has been hit above the threshold, and they have more than 50 stamina damage, roll for stun, probability of 1% per 2 stamina damage
target.visible_message("<span class='danger'>[user] knocks [target] down!</span>", \
"<span class='userdanger'>You're knocked down by [user]!</span>", "<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, user)
to_chat(user, "<span class='danger'>You knock [target] down!</span>")
var/knockdown_duration = 40 + (punchedstam + (punchedbrute*0.5))*0.8 - armor_block
target.DefaultCombatKnockdown(knockdown_duration)
target.forcesay(GLOB.hit_appends)
log_combat(user, target, "got a stun punch with their previous punch")
if(HAS_TRAIT(user, TRAIT_KI_VAMPIRE) && !HAS_TRAIT(target, TRAIT_NOBREATH) && (punchedbrute < 100)) //If we're a ki vampire we also sap them of lifeforce, but only if they're not too beat up. Also living organics only.
user.adjustBruteLoss(-5)
user.adjustFireLoss(-5)
user.adjustStaminaLoss(-20)
target.adjustCloneLoss(10)
target.adjustBruteLoss(10)
else if(!(target.mobility_flags & MOBILITY_STAND))
target.forcesay(GLOB.hit_appends)
/datum/species/proc/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
@@ -1533,12 +1572,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/aim_for_groin = user.zone_selected == "groin"
var/target_aiming_for_groin = target.zone_selected == "groin"
if(target.check_block()) //END EDIT
if(target.check_martial_melee_block()) //END EDIT
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
return 0
else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
return FALSE
if(IS_STAMCRIT(user))
to_chat(user, "<span class='warning'>You're too exhausted!</span>")
return FALSE
else if(target.check_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
return FALSE
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
@@ -1553,7 +1595,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
stop_wagging_tail(target)
return FALSE
else if(!(user.client?.prefs.cit_toggles & NO_ASS_SLAP) && aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
return FALSE
@@ -1598,11 +1640,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.forcesay(GLOB.hit_appends)
log_combat(user, target, "pushed over")
return*/
if(!target.combatmode) // CITADEL CHANGE
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) // CITADEL CHANGE
randn += -10 //CITADEL CHANGE - being out of combat mode makes it easier for you to get disarmed
if(!CHECK_MOBILITY(user, MOBILITY_STAND)) //CITADEL CHANGE
randn += 100 //CITADEL CHANGE - No kosher disarming if you're resting
if(!user.combatmode) //CITADEL CHANGE
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CITADEL CHANGE
randn += 25 //CITADEL CHANGE - Makes it harder to disarm outside of combat mode
if(user.pulling == target)
randn += -20 //If you have the time to get someone in a grab, you should have a greater chance at snatching the thing in their hand. Will be made completely obsolete by the grab rework but i've got a poor track record for releasing big projects on time so w/e i guess
@@ -1661,9 +1703,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
// Allows you to put in item-specific reactions based on species
if(user != H)
if(H.check_shields(I, I.force, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
if(H.run_block(I, I.force, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone) & BLOCK_SUCCESS)
return 0
if(H.check_block())
if(H.check_martial_melee_block())
H.visible_message("<span class='warning'>[H] blocks [I]!</span>")
return 0
@@ -1679,14 +1721,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
totitemdamage *= 0.5
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
totitemdamage *= 0.5
if(istype(H))
if(!H.combatmode)
if(!(H.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
totitemdamage *= 1.5
//CIT CHANGES END HERE
var/weakness = H.check_weakness(I, user)
@@ -1694,6 +1734,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.send_item_attack_message(I, user, hit_area)
I.do_stagger_action(H, user)
if(!I.force)
return 0 //item force is zero
@@ -1712,7 +1754,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
bloody = 1
var/turf/location = H.loc
if(istype(location))
H.bleed(totitemdamage)
H.add_splatter_floor(location)
if(get_dist(user, H) <= 1) //people with TK won't get smeared with blood
user.add_mob_blood(H)
@@ -1779,7 +1821,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return TRUE
if(M.mind)
attacker_style = M.mind.martial_art
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
if((M != H) && M.a_intent != INTENT_HELP && (H.run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected) & BLOCK_SUCCESS))
log_combat(M, H, "attempted to touch")
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
return TRUE
@@ -1796,9 +1838,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(user == target && istype(user))
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
if(IS_STAMCRIT(user))
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
return
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
to_chat(user, "<span class='warning'>You need combat mode to be active to that!</span>")
return
if(user.IsKnockdown() || user.IsParalyzed() || user.IsStun())
to_chat(user, "<span class='warning'>You can't seem to force yourself up right now!</span>")
return
@@ -1811,10 +1856,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
if(IS_STAMCRIT(user))
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
return FALSE
if(target.check_block())
if(target.check_martial_melee_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s shoving attempt!</span>")
return FALSE
if(attacker_style && attacker_style.disarm_act(user,target))
@@ -2046,7 +2091,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
//Sorry for the nasty oneline but I don't want to assign a variable on something run pretty frequently
H.add_movespeed_modifier(MOVESPEED_ID_COLD, override = TRUE, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR))
H.add_movespeed_modifier(MOVESPEED_ID_COLD, override = TRUE, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR), blacklisted_movetypes = FLOATING)
switch(H.bodytemperature)
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN)
@@ -3,8 +3,7 @@
id = "angel"
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
mutant_bodyparts = list("wings")
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "Angel")
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "wings" = "Angel")
use_skintones = 1
no_equip = list(SLOT_BACK)
blacklisted = 1
@@ -16,8 +15,8 @@
/datum/species/angel/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
..()
if(H.dna && H.dna.species && (H.dna.features["wings"] != "Angel"))
if(!("wings" in H.dna.species.mutant_bodyparts))
H.dna.species.mutant_bodyparts |= "wings"
if(!H.dna.species.mutant_bodyparts["wings"])
H.dna.species.mutant_bodyparts["wings"] = "Angel"
H.dna.features["wings"] = "Angel"
H.update_body()
if(ishuman(H) && !fly)
@@ -32,7 +31,7 @@
H.setMovetype(H.movement_type & ~FLYING)
ToggleFlight(H,0)
if(H.dna && H.dna.species && (H.dna.features["wings"] == "Angel"))
if("wings" in H.dna.species.mutant_bodyparts)
if(H.dna.species.mutant_bodyparts["wings"])
H.dna.species.mutant_bodyparts -= "wings"
H.dna.features["wings"] = "None"
H.update_body()
@@ -4,8 +4,7 @@
default_color = "00FF00"
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
mutant_bodyparts = list("mam_ears","mam_tail", "taur", "insect_wings","mam_snout", "mam_snouts", "insect_fluff","insect_markings")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
@@ -13,7 +12,7 @@
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
liked_food = MEAT | FRUIT
disliked_food = TOXIC
should_draw_citadel = TRUE
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
/datum/species/insect/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
@@ -25,21 +24,21 @@
. = ..()
/datum/species/insect/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
/datum/species/insect/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
return mutant_bodyparts["mam_waggingtail"]
/datum/species/insect/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
if(mutant_bodyparts["mam_tail"])
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
/datum/species/insect/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
if(mutant_bodyparts["mam_waggingtail"])
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
/datum/species/insect/qualifies_for_rank(rank, list/features)
@@ -4,7 +4,7 @@
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "deco_wings" = "None")
use_skintones = TRUE
mutant_brain = /obj/item/organ/brain/dullahan
mutanteyes = /obj/item/organ/eyes/dullahan
@@ -8,7 +8,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR)
inherent_traits = list()
default_features = list("mcolor" = "FFF", "wings" = "None")
limbs_id = "human"
use_skintones = 1
say_mod = "bellows" //high energy, EXTRA BIOLOGICAL FUEL
@@ -93,6 +92,8 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
//These count in on_life ticks which should be 2 seconds per every increment of 1 in a perfect world.
var/dwarf_filth_ticker = 0 //Currently set =< 4, that means this will fire the proc around every 4-8 seconds.
var/dwarf_eth_ticker = 0 //Currently set =< 1, that means this will fire the proc around every 2 seconds
var/last_filth_spam
var/last_alcohol_spam
/obj/item/organ/dwarfgland/prepare_eat()
var/obj/S = ..()
@@ -137,40 +138,39 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
filth_counter += 10 //Dwarves could technically chainstun each other in a vomit tantrum spiral.
switch(filth_counter)
if(11 to 25)
if(prob(25))
to_chat(owner, "<span class = 'danger'>Someone should really clean up in here!</span>")
if(last_filth_spam + 40 SECONDS < world.time)
to_chat(owner, "<span class = 'warning'>Someone should really clean up in here!</span>")
last_filth_spam = world.time
if(26 to 50)
if(prob(30)) //Probability the message appears
if(prob(6)) //And then the probability they vomit along with it.
to_chat(owner, "<span class = 'danger'>The stench makes you queasy.</span>")
if(prob(20)) //And then the probability they vomit along with it.
owner.vomit(20) //I think vomit should stay over a disgust adjustment.
owner.vomit(10) //I think vomit should stay over a disgust adjustment.
if(51 to 75)
if(prob(35))
if(prob(9))
to_chat(owner, "<span class = 'danger'>By Armok! You won't be able to keep alcohol down at all!</span>")
if(prob(25))
owner.vomit(20) //Its more funny
owner.vomit(20) //Its more funny
if(76 to 100)
if(prob(40))
if(prob(11))
to_chat(owner, "<span class = 'userdanger'>You can't live in such FILTH!</span>")
if(prob(25))
owner.adjustToxLoss(10) //Now they start dying.
owner.vomit(20)
owner.adjustToxLoss(10) //Now they start dying.
owner.vomit(20)
if(101 to INFINITY) //Now they will really start dying
if(prob(40))
if(last_filth_spam + 12 SECONDS < world.time)
to_chat(owner, "<span class = 'userdanger'> THERES TOO MUCH FILTH, OH GODS THE FILTH!</span>")
last_filth_spam = world.time
if(prob(40))
owner.adjustToxLoss(15)
owner.vomit(40)
owner.vomit(30)
CHECK_TICK //Check_tick right here, its motherfuckin magic. (To me at least)
//Handles the dwarf alcohol cycle tied to on_life, it ticks in dwarf_cycle_ticker.
/obj/item/organ/dwarfgland/proc/dwarf_eth_cycle()
//BOOZE POWER
var/init_stored_alcohol = stored_alcohol
for(var/datum/reagent/R in owner.reagents.reagent_list)
if(istype(R, /datum/reagent/consumable/ethanol))
var/datum/reagent/consumable/ethanol/E = R
stored_alcohol += (E.boozepwr / 50)
if(stored_alcohol > max_alcohol) //Dwarves technically start at 250 alcohol stored.
stored_alcohol = max_alcohol
stored_alcohol = CLAMP(stored_alcohol + E.boozepwr / 50, 0, max_alcohol)
var/heal_amt = heal_rate
stored_alcohol -= alcohol_rate //Subtracts alcohol_Rate from stored alcohol so EX: 250 - 0.25 per each loop that occurs.
if(stored_alcohol > 400) //If they are over 400 they start regenerating
@@ -178,16 +178,27 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
owner.adjustFireLoss(-heal_amt) //Unless they drink casually all the time.
owner.adjustOxyLoss(-heal_amt)
owner.adjustCloneLoss(-heal_amt) //Also they will probably get brain damage if thats a thing here.
if(prob(25))
switch(stored_alcohol)
if(0 to 24)
if(init_stored_alcohol + 0.5 < stored_alcohol) //recovering stored alcohol at a steady rate of +0.75, no spam.
return
switch(stored_alcohol)
if(0 to 24)
if(last_alcohol_spam + 8 SECONDS < world.time)
to_chat(owner, "<span class='userdanger'>DAMNATION INCARNATE, WHY AM I CURSED WITH THIS DRY-SPELL? I MUST DRINK.</span>")
owner.adjustToxLoss(35)
if(25 to 50)
last_alcohol_spam = world.time
owner.adjustToxLoss(10)
if(25 to 50)
if(last_alcohol_spam + 20 SECONDS < world.time)
to_chat(owner, "<span class='danger'>Oh DAMN, I need some brew!</span>")
if(51 to 75)
last_alcohol_spam = world.time
if(51 to 75)
if(last_alcohol_spam + 35 SECONDS < world.time)
to_chat(owner, "<span class='warning'>Your body aches, you need to get ahold of some booze...</span>")
if(76 to 100)
last_alcohol_spam = world.time
if(76 to 100)
if(last_alcohol_spam + 40 SECONDS < world.time)
to_chat(owner, "<span class='notice'>A pint of anything would really hit the spot right now.</span>")
if(101 to 150)
last_alcohol_spam = world.time
if(101 to 150)
if(last_alcohol_spam + 50 SECONDS < world.time)
to_chat(owner, "<span class='notice'>You feel like you could use a good brew.</span>")
last_alcohol_spam = world.time
@@ -4,8 +4,7 @@
id = "felinid"
limbs_id = "human"
mutant_bodyparts = list("mam_ears", "mam_tail", "deco_wings")
default_features = list("mcolor" = "FFF", "mam_tail" = "Cat", "mam_ears" = "Cat", "wings" = "None", "deco_wings" = "None")
mutant_bodyparts = list("mam_tail" = "Cat", "mam_ears" = "Cat", "deco_wings" = "None")
mutantears = /obj/item/organ/ears/cat
mutanttail = /obj/item/organ/tail/cat
@@ -25,21 +24,21 @@
/datum/species/human/felinid/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
/datum/species/human/felinid/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
return mutant_bodyparts["mam_waggingtail"]
/datum/species/human/felinid/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
if(mutant_bodyparts["mam_tail"])
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
/datum/species/human/felinid/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
if(mutant_bodyparts["mam_waggingtail"])
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
/datum/species/human/felinid/on_species_gain(mob/living/carbon/C, datum/species/old_species, pref_load)
@@ -2,11 +2,10 @@
name = "Anthromorph"
id = "mammal"
default_color = "4B4B4B"
should_draw_citadel = TRUE
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR)
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "deco_wings", "taur", "horns", "legs")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
attack_verb = "claw"
attack_sound = 'sound/weapons/slash.ogg'
@@ -26,21 +25,21 @@
. = ..()
/datum/species/mammal/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
/datum/species/mammal/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
return mutant_bodyparts["mam_waggingtail"]
/datum/species/mammal/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
if(mutant_bodyparts["mam_tail"])
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
/datum/species/mammal/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
if(mutant_bodyparts["mam_waggingtail"])
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
@@ -55,10 +54,9 @@
id = "xeno"
say_mod = "hisses"
default_color = "00FF00"
should_draw_citadel = TRUE
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "mam_body_markings", "taur", "legs")
default_features = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
mutant_bodyparts = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
@@ -11,7 +11,7 @@
siemens_coeff = 0
punchdamagelow = 5
punchdamagehigh = 14
punchstunthreshold = 11 //about 40% chance to stun
punchstunthreshold = 10
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
nojumpsuit = 1
sexes = 1
@@ -168,7 +168,7 @@
name = "Silver Golem"
id = "silver golem"
fixed_mut_color = "ddd"
punchstunthreshold = 9 //60% chance, from 40%
punchstunthreshold = 9
meat = /obj/item/stack/ore/silver
info_text = "As a <span class='danger'>Silver Golem</span>, your attacks have a higher chance of stunning. Being made of silver, your body is immune to most types of magic."
prefix = "Silver"
@@ -190,7 +190,7 @@
stunmod = 0.4
punchdamagelow = 12
punchdamagehigh = 21
punchstunthreshold = 18 //still 40% stun chance
punchstunthreshold = 18
speedmod = 4 //pretty fucking slow
meat = /obj/item/stack/ore/iron
info_text = "As a <span class='danger'>Plasteel Golem</span>, you are slower, but harder to stun, and hit very hard when punching."
@@ -4,8 +4,7 @@
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR)
mutant_bodyparts = list("ears", "tail_human", "wings", "taur", "deco_wings") // CITADEL EDIT gives humans snowflake parts
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None", "deco_wings" = "None")
mutant_bodyparts = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None")
use_skintones = 1
skinned_type = /obj/item/stack/sheet/animalhide/human
disliked_food = GROSS | RAW
@@ -24,19 +23,19 @@
. = ..()
/datum/species/human/can_wag_tail(mob/living/carbon/human/H)
return ("tail_human" in mutant_bodyparts) || ("waggingtail_human" in mutant_bodyparts)
return mutant_bodyparts["tail_human"] || mutant_bodyparts["waggingtail_human"]
/datum/species/human/is_wagging_tail(mob/living/carbon/human/H)
return ("waggingtail_human" in mutant_bodyparts)
return mutant_bodyparts["waggingtail_human"]
/datum/species/human/start_wagging_tail(mob/living/carbon/human/H)
if("tail_human" in mutant_bodyparts)
if(mutant_bodyparts["tail_human"])
mutant_bodyparts["waggingtail_human"] = mutant_bodyparts["tail_human"]
mutant_bodyparts -= "tail_human"
mutant_bodyparts |= "waggingtail_human"
H.update_body()
/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H)
if("waggingtail_human" in mutant_bodyparts)
if(mutant_bodyparts["waggingtail_human"])
mutant_bodyparts["tail_human"] = mutant_bodyparts["waggingtail_human"]
mutant_bodyparts -= "waggingtail_human"
mutant_bodyparts |= "tail_human"
H.update_body()
@@ -3,13 +3,12 @@
id = "ipc"
say_mod = "beeps"
default_color = "00FF00"
should_draw_citadel = TRUE
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
blacklisted = 0
sexes = 0
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
mutant_bodyparts = list("ipc_screen", "ipc_antenna")
default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
mutant_bodyparts = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
mutanttongue = /obj/item/organ/tongue/robot/ipc
@@ -7,8 +7,7 @@
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR)
mutantlungs = /obj/item/organ/lungs/slime
mutant_heart = /obj/item/organ/heart/slime
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur", "deco_wings") //CIT CHANGE
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None") //CIT CHANGE
mutant_bodyparts = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None")
inherent_traits = list(TRAIT_TOXINLOVER)
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
gib_types = list(/obj/effect/gibspawner/slime, /obj/effect/gibspawner/slime/bodypartless)
@@ -127,23 +126,24 @@
. = ..()
/datum/species/jelly/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
/datum/species/jelly/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
return mutant_bodyparts["mam_waggingtail"]
/datum/species/jelly/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
if(mutant_bodyparts["mam_tail"])
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
/datum/species/jelly/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
if(mutant_bodyparts["mam_waggingtail"])
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
////////////////////////////////////////////////////////SLIMEPEOPLE///////////////////////////////////////////////////////////////////
//Slime people are able to split like slimes, retaining a single mind that can swap between bodies at will, even after death.
@@ -431,8 +431,7 @@
default_color = "00FFFF"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
inherent_traits = list(TRAIT_TOXINLOVER)
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur")
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
mutant_bodyparts = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
say_mod = "says"
hair_color = "mutcolor"
hair_alpha = 160 //a notch brighter so it blends better.
@@ -603,10 +602,11 @@
else if (select_alteration == "Penis Length")
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
qdel(X)
var/new_length
new_length = input(owner, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Genital Alteration") as num|null
var/min_D = CONFIG_GET(number/penis_min_inches_prefs)
var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
var/new_length = input(owner, "Penis length in inches:\n([min_D]-[max_D])", "Genital Alteration") as num|null
if(new_length)
H.dna.features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
H.dna.features["cock_length"] = CLAMP(round(new_length), min_D, max_D)
H.update_genitals()
H.apply_overlay()
H.give_genital(/obj/item/organ/genital/testicles)
@@ -615,8 +615,7 @@
else if (select_alteration == "Breast Size")
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
qdel(X)
var/new_size
new_size = input(owner, "Breast Size", "Genital Alteration") as null|anything in GLOB.breasts_size_list
var/new_size = input(owner, "Breast Size", "Genital Alteration") as null|anything in CONFIG_GET(keyed_list/breasts_cups_prefs)
if(new_size)
H.dna.features["breasts_size"] = new_size
H.update_genitals()
@@ -11,7 +11,7 @@
mutanttail = /obj/item/organ/tail/lizard
coldmod = 1.5
heatmod = 0.67
default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round",
mutant_bodyparts = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round",
"horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None",
"legs" = "Digitigrade", "taur" = "None", "deco_wings" = "None")
attack_verb = "slash"
@@ -23,6 +23,7 @@
exotic_bloodtype = "L"
disliked_food = GRAIN | DAIRY
liked_food = GROSS | MEAT
inert_mutation = FIREBREATH
/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
H.grant_language(/datum/language/draconic)
@@ -52,25 +53,25 @@
. = ..()
/datum/species/lizard/can_wag_tail(mob/living/carbon/human/H)
return ("tail_lizard" in mutant_bodyparts) || ("waggingtail_lizard" in mutant_bodyparts)
return mutant_bodyparts["tail_lizard"] || mutant_bodyparts["waggingtail_lizard"]
/datum/species/lizard/is_wagging_tail(mob/living/carbon/human/H)
return ("waggingtail_lizard" in mutant_bodyparts)
return mutant_bodyparts["waggingtail_lizard"]
/datum/species/lizard/start_wagging_tail(mob/living/carbon/human/H)
if("tail_lizard" in mutant_bodyparts)
if(mutant_bodyparts["tail_lizard"])
mutant_bodyparts["waggingtail_lizard"] = mutant_bodyparts["tail_lizard"]
mutant_bodyparts["waggingspines"] = mutant_bodyparts["spines"]
mutant_bodyparts -= "tail_lizard"
mutant_bodyparts -= "spines"
mutant_bodyparts |= "waggingtail_lizard"
mutant_bodyparts |= "waggingspines"
H.update_body()
/datum/species/lizard/stop_wagging_tail(mob/living/carbon/human/H)
if("waggingtail_lizard" in mutant_bodyparts)
if(mutant_bodyparts["waggingtail_lizard"])
mutant_bodyparts["tail_lizard"] = mutant_bodyparts["waggingtail_lizard"]
mutant_bodyparts["spines"] = mutant_bodyparts["waggingspines"]
mutant_bodyparts -= "waggingtail_lizard"
mutant_bodyparts -= "waggingspines"
mutant_bodyparts |= "tail_lizard"
mutant_bodyparts |= "spines"
H.update_body()
/*
@@ -1,8 +1,7 @@
/datum/species/mush //mush mush codecuck
name = "Anthromorphic Mushroom"
id = "mush"
mutant_bodyparts = list("caps")
default_features = list("caps" = "Round")
mutant_bodyparts = list("caps" = "Round")
fixed_mut_color = "DBBF92"
hair_color = "FF4B19" //cap color, spot color uses eye color
@@ -13,9 +12,9 @@
inherent_traits = list(TRAIT_NOBREATH)
speedmod = 1.5 //faster than golems but not by much
punchdamagelow = 6
punchdamagehigh = 14
punchstunthreshold = 14 //about 44% chance to stun
punchdamagelow = 2
punchdamagehigh = 12 //still better than humans
punchstunthreshold = 10
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM)
@@ -61,9 +61,9 @@
H.DefaultCombatKnockdown(100)
H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
if(prob(80))
H.randmutb()
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
else
H.randmutg()
H.easy_randmut(POSITIVE)
H.domutcheck()
else
H.adjustFireLoss(rand(5,15))
@@ -76,14 +76,13 @@
name = "Anthromorphic Plant"
id = "podweak"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "legs")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
limbs_id = "pod"
light_nutrition_gain_factor = 7.5
light_bruteheal = 0.2
light_burnheal = 0.2
light_toxheal = 0.7
/datum/species/pod/pseudo_weak/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
stop_wagging_tail(H)
@@ -94,19 +93,19 @@
. = ..()
/datum/species/pod/pseudo_weak/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
/datum/species/pod/pseudo_weak/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
return mutant_bodyparts["mam_waggingtail"]
/datum/species/pod/pseudo_weak/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
if(mutant_bodyparts["mam_tail"])
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
/datum/species/pod/pseudo_weak/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
if(mutant_bodyparts["mam_waggingtail"])
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
@@ -100,6 +100,9 @@
var/obj/item/light_eater/blade
decay_factor = 0
/obj/item/organ/heart/nightmare/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/item/organ/heart/nightmare/attack(mob/M, mob/living/carbon/user, obj/target)
if(M != user)
@@ -130,9 +133,6 @@
/obj/item/organ/heart/nightmare/Stop()
return 0
/obj/item/organ/heart/nightmare/update_icon()
return //always beating visually
/obj/item/organ/heart/nightmare/on_death()
if(!owner)
return
@@ -24,7 +24,7 @@
id = "spaceskeleton"
limbs_id = "skeleton"
blacklisted = 1
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT, TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
/datum/species/skeleton/space/check_roundstart_eligible()
return FALSE
@@ -0,0 +1,52 @@
/datum/species/synthliz
name = "Synthetic Lizardperson"
id = "synthliz"
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
say_mod = "beeps"
default_color = "00FF00"
species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
mutant_bodyparts = list("ipc_antenna" = "Synthetic Lizard - Antennae","mam_tail" = "Synthetic Lizard", "mam_snouts" = "Synthetic Lizard - Snout", "legs" = "Digitigrade", "mam_body_markings" = "Synthetic Lizard - Plates", "taur" = "None")
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
mutanttongue = /obj/item/organ/tongue/robot/ipc
//Just robo looking parts.
mutant_heart = /obj/item/organ/heart/ipc
mutantlungs = /obj/item/organ/lungs/ipc
mutantliver = /obj/item/organ/liver/ipc
mutantstomach = /obj/item/organ/stomach/ipc
mutanteyes = /obj/item/organ/eyes/ipc
exotic_bloodtype = "S"
/datum/species/synthliz/qualifies_for_rank(rank, list/features)
return TRUE
//I wag in death
/datum/species/synthliz/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
stop_wagging_tail(H)
/datum/species/synthliz/spec_stun(mob/living/carbon/human/H,amount)
if(H)
stop_wagging_tail(H)
. = ..()
/datum/species/synthliz/can_wag_tail(mob/living/carbon/human/H)
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
/datum/species/synthliz/is_wagging_tail(mob/living/carbon/human/H)
return mutant_bodyparts["mam_waggingtail"]
/datum/species/synthliz/start_wagging_tail(mob/living/carbon/human/H)
if(mutant_bodyparts["mam_tail"])
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
mutant_bodyparts -= "mam_tail"
H.update_body()
/datum/species/synthliz/stop_wagging_tail(mob/living/carbon/human/H)
if(mutant_bodyparts["mam_waggingtail"])
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
mutant_bodyparts -= "mam_waggingtail"
H.update_body()
@@ -23,7 +23,7 @@
armor = 25
punchdamagelow = 10
punchdamagehigh = 19
punchstunthreshold = 14 //about 50% chance to stun
punchstunthreshold = 14
disguise_fail_health = 50
/datum/species/synth/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
@@ -58,7 +58,6 @@
meat = S.meat
mutant_bodyparts = S.mutant_bodyparts.Copy()
mutant_organs = S.mutant_organs.Copy()
default_features = S.default_features.Copy()
nojumpsuit = S.nojumpsuit
no_equip = S.no_equip.Copy()
limbs_id = S.limbs_id
@@ -75,7 +74,6 @@
attack_sound = initial(attack_sound)
miss_sound = initial(miss_sound)
mutant_bodyparts = list()
default_features = list()
nojumpsuit = initial(nojumpsuit)
no_equip = list()
qdel(fake_species)
@@ -5,7 +5,7 @@
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD)
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
mutant_bodyparts = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
exotic_bloodtype = "U"
use_skintones = TRUE
mutant_heart = /obj/item/organ/heart/vampire
@@ -146,5 +146,7 @@
if(transfer_name)
H.name = caster.name
clothes_req = 0
human_req = 0
clothes_req = NONE
mobs_whitelist = null
mobs_blacklist = null
@@ -57,10 +57,12 @@ There are several things that need to be remembered:
dna.species.handle_mutant_bodyparts(src)
/mob/living/carbon/human/update_body()
/mob/living/carbon/human/update_body(update_genitals = FALSE)
remove_overlay(BODY_LAYER)
dna.species.handle_body(src)
..()
if(update_genitals)
update_genitals()
/mob/living/carbon/human/update_fire()
..((fire_stacks > 3) ? "Standing" : "Generic_mob_burning")
@@ -72,7 +74,7 @@ There are several things that need to be remembered:
if(!..())
icon_render_key = null //invalidate bodyparts cache
update_body()
update_body(TRUE)
update_hair()
update_inv_w_uniform()
update_inv_wear_id()
@@ -116,28 +118,26 @@ There are several things that need to be remembered:
return
var/t_color = U.item_color
if(!t_color)
t_color = U.icon_state
var/target_overlay = U.icon_state
if(U.adjusted == ALT_STYLE)
t_color = "[t_color]_d"
target_overlay = "[target_overlay]_d"
var/alt_worn = U.alternate_worn_icon || 'icons/mob/uniform.dmi'
var/alt_worn = U.mob_overlay_icon || 'icons/mob/clothing/uniform.dmi'
var/variant_flag = NONE
if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE)
alt_worn = 'icons/mob/uniform_digi.dmi'
alt_worn = 'icons/mob/clothing/uniform_digi.dmi'
variant_flag |= STYLE_DIGITIGRADE
var/mutable_appearance/uniform_overlay
if(dna && dna.species.sexes)
var/G = (gender == FEMALE) ? "f" : "m"
var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m"
if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
uniform_overlay = U.build_worn_icon(t_color, UNIFORM_LAYER, alt_worn, FALSE, U.fitted, variant_flag, FALSE)
uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE)
if(!uniform_overlay)
uniform_overlay = U.build_worn_icon(t_color, UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, variant_flag, FALSE)
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE)
if(OFFSET_UNIFORM in dna.species.offset_features)
@@ -165,7 +165,7 @@ There are several things that need to be remembered:
update_observer_view(wear_id)
//TODO: add an icon file for ID slot stuff, so it's less snowflakey
id_overlay = wear_id.build_worn_icon(state = wear_id.item_state, default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi')
id_overlay = wear_id.build_worn_icon(default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi', override_state = wear_id.item_state)
if(OFFSET_ID in dna.species.offset_features)
id_overlay.pixel_x += dna.species.offset_features[OFFSET_ID][1]
id_overlay.pixel_y += dna.species.offset_features[OFFSET_ID][2]
@@ -197,10 +197,7 @@ There are several things that need to be remembered:
if(hud_used.inventory_shown)
client.screen += gloves
update_observer_view(gloves,1)
var/t_state = gloves.item_state
if(!t_state)
t_state = gloves.icon_state
overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(state = t_state, default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/hands.dmi')
overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/clothing/hands.dmi')
gloves_overlay = overlays_standing[GLOVES_LAYER]
if(OFFSET_GLOVES in dna.species.offset_features)
gloves_overlay.pixel_x += dna.species.offset_features[OFFSET_GLOVES][1]
@@ -226,7 +223,7 @@ There are several things that need to be remembered:
client.screen += glasses //Either way, add the item to the HUD
update_observer_view(glasses,1)
if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES)))
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/eyes.dmi')
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/clothing/eyes.dmi', override_state = glasses.icon_state)
var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER]
if(glasses_overlay)
if(OFFSET_GLASSES in dna.species.offset_features)
@@ -253,7 +250,7 @@ There are several things that need to be remembered:
client.screen += ears //add it to the client's screen
update_observer_view(ears,1)
overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
overlays_standing[EARS_LAYER] = ears.build_worn_icon(default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
if(OFFSET_EARS in dna.species.offset_features)
ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
@@ -280,16 +277,13 @@ There are several things that need to be remembered:
client.screen += shoes //add it to client's screen
update_observer_view(shoes,1)
var/alt_icon = S.alternate_worn_icon || 'icons/mob/feet.dmi'
var/alt_icon = S.mob_overlay_icon || 'icons/mob/clothing/feet.dmi'
var/variation_flag = NONE
if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE)
alt_icon = 'icons/mob/feet_digi.dmi'
alt_icon = 'icons/mob/clothing/feet_digi.dmi'
variation_flag |= STYLE_DIGITIGRADE
var/t_state = shoes.item_state
if (!t_state)
t_state = shoes.icon_state
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(t_state, SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
if(OFFSET_SHOES in dna.species.offset_features)
shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
@@ -312,7 +306,7 @@ There are several things that need to be remembered:
var/t_state = s_store.item_state
if(!t_state)
t_state = s_store.icon_state
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.alternate_worn_icon) ? s_store.alternate_worn_icon : 'icons/mob/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.mob_overlay_icon) ? s_store.mob_overlay_icon : 'icons/mob/clothing/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_STORE_LAYER]
if(OFFSET_S_STORE in dna.species.offset_features)
s_store_overlay.pixel_x += dna.species.offset_features[OFFSET_S_STORE][1]
@@ -322,23 +316,31 @@ There are several things that need to be remembered:
/mob/living/carbon/human/update_inv_head()
..()
remove_overlay(HEAD_LAYER)
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
return
if(client && hud_used && hud_used.inv_slots[SLOT_BACK])
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD]
inv.update_icon()
update_mutant_bodyparts()
if(head)
remove_overlay(HEAD_LAYER)
var/obj/item/clothing/head/H = head
var/alt_icon = H.alternate_worn_icon || 'icons/mob/head.dmi'
var/alt_icon = H.mob_overlay_icon || 'icons/mob/clothing/head.dmi'
var/muzzled = FALSE
var/variation_flag = NONE
if(("mam_snouts" in dna.species.default_features) && dna.features["mam_snouts"] != "None")
if(dna.species.mutant_bodyparts["mam_snouts"] && dna.features["mam_snouts"] != "None")
muzzled = TRUE
if(!muzzled && ("snout" in dna.species.default_features) && dna.features["snout"] != "None")
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
muzzled = TRUE
if(muzzled && H.mutantrace_variation & STYLE_MUZZLE)
alt_icon = 'icons/mob/head_muzzled.dmi'
alt_icon = 'icons/mob/clothing/head_muzzled.dmi'
variation_flag |= STYLE_MUZZLE
overlays_standing[HEAD_LAYER] = H.build_worn_icon(H.icon_state, HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
overlays_standing[HEAD_LAYER] = H.build_worn_icon(HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, H.icon_state, variation_flag, FALSE)
var/mutable_appearance/head_overlay = overlays_standing[HEAD_LAYER]
if(OFFSET_HEAD in dna.species.offset_features)
@@ -360,11 +362,7 @@ There are several things that need to be remembered:
client.screen += belt
update_observer_view(belt)
var/t_state = belt.item_state
if(!t_state)
t_state = belt.icon_state
overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = 'icons/mob/belt.dmi')
overlays_standing[BELT_LAYER] = belt.build_worn_icon(default_layer = BELT_LAYER, default_icon_file = 'icons/mob/clothing/belt.dmi')
var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
if(OFFSET_BELT in dna.species.offset_features)
belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1]
@@ -388,13 +386,13 @@ There are several things that need to be remembered:
client.screen += wear_suit
update_observer_view(wear_suit,1)
var/worn_icon = wear_suit.alternate_worn_icon || 'icons/mob/suit.dmi'
var/worn_icon = wear_suit.mob_overlay_icon || 'icons/mob/clothing/suit.dmi'
var/center = FALSE
var/dimension_x = 32
var/dimension_y = 32
var/variation_flag = NONE
var/datum/sprite_accessory/taur/T
if("taur" in dna.species.mutant_bodyparts)
if(dna.species.mutant_bodyparts["taur"])
T = GLOB.taur_list[dna.features["taur"]]
if(S.mutantrace_variation)
@@ -403,20 +401,20 @@ There are several things that need to be remembered:
variation_flag |= S.mutantrace_variation & T.taur_mode || S.mutantrace_variation & T.alt_taur_mode
switch(variation_flag)
if(STYLE_HOOF_TAURIC)
worn_icon = 'icons/mob/taur_hooved.dmi'
worn_icon = 'icons/mob/clothing/taur_hooved.dmi'
if(STYLE_SNEK_TAURIC)
worn_icon = 'icons/mob/taur_naga.dmi'
worn_icon = 'icons/mob/clothing/taur_naga.dmi'
if(STYLE_PAW_TAURIC)
worn_icon = 'icons/mob/taur_canine.dmi'
worn_icon = 'icons/mob/clothing/taur_canine.dmi'
if(worn_icon != init_worn_icon) //worn icon sprite was changed, taur offsets will have to be applied.
center = T.center
dimension_x = T.dimension_x
dimension_y = T.dimension_y
else if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE) //not a taur, but digitigrade legs.
worn_icon = 'icons/mob/suit_digi.dmi'
worn_icon = 'icons/mob/clothing/suit_digi.dmi'
variation_flag |= STYLE_DIGITIGRADE
overlays_standing[SUIT_LAYER] = S.build_worn_icon(wear_suit.icon_state, SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
overlays_standing[SUIT_LAYER] = S.build_worn_icon(SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, wear_suit.icon_state, variation_flag, FALSE)
var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
if(OFFSET_SUIT in dna.species.offset_features)
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
@@ -454,25 +452,32 @@ There are several things that need to be remembered:
/mob/living/carbon/human/update_inv_wear_mask()
..()
remove_overlay(FACEMASK_LAYER)
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
return
if(client && hud_used && hud_used.inv_slots[SLOT_WEAR_MASK])
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK]
inv.update_icon()
if(wear_mask)
var/obj/item/clothing/mask/M = wear_mask
remove_overlay(FACEMASK_LAYER)
var/alt_icon = M.alternate_worn_icon || 'icons/mob/mask.dmi'
var/alt_icon = M.mob_overlay_icon || 'icons/mob/clothing/mask.dmi'
var/muzzled = FALSE
var/variation_flag = NONE
if(head && (head.flags_inv & HIDEMASK))
return
if(("mam_snouts" in dna.species.default_features) && dna.features["mam_snouts"] != "None")
if(dna.species.mutant_bodyparts["mam_snouts"] && dna.features["mam_snouts"] != "None")
muzzled = TRUE
if(!muzzled && ("snout" in dna.species.default_features) && dna.features["snout"] != "None")
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
muzzled = TRUE
if(muzzled && M.mutantrace_variation & STYLE_MUZZLE)
alt_icon = 'icons/mob/mask_muzzled.dmi'
alt_icon = 'icons/mob/clothing/mask_muzzled.dmi'
variation_flag |= STYLE_MUZZLE
overlays_standing[FACEMASK_LAYER] = M.build_worn_icon(wear_mask.icon_state, FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
var/mutable_appearance/mask_overlay = overlays_standing[FACEMASK_LAYER]
var/mutable_appearance/mask_overlay = M.build_worn_icon(FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, wear_mask.icon_state, variation_flag, FALSE)
if(OFFSET_FACEMASK in dna.species.offset_features)
mask_overlay.pixel_x += dna.species.offset_features[OFFSET_FACEMASK][1]
@@ -554,27 +559,38 @@ covers:
By Remie Richards (yes I'm taking credit because this just removed 90% of the copypaste in update_icons())
state: A string to use as the state, this is FAR too complex to solve in this proc thanks to shitty old code
so it's specified as an argument instead.
override_state: A string to use as the state, otherwise item_state or icon_state will be used.
default_layer: The layer to draw this on if no other layer is specified
default_icon_file: The icon file to draw states from if no other icon file is specified
isinhands: If true then alternate_worn_icon is skipped so that default_icon_file is used,
isinhands: If true then mob_overlay_icon is skipped so that default_icon_file is used,
in this situation default_icon_file is expected to match either the lefthand_ or righthand_ file var
femalueuniform: A value matching a uniform item's fitted var, if this is anything but NO_FEMALE_UNIFORM, we
generate/load female uniform sprites matching all previously decided variables
style_flags: mutant race appearance flags, mostly used for worn_overlays()
use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present.
*/
/obj/item/proc/build_worn_icon(state = "", default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, style_flags = NONE, use_alt_icon = TRUE)
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE)
var/t_state
if(override_state)
t_state = override_state
else
if(isinhands && item_state)
t_state = item_state
else
t_state = icon_state
//Find a valid icon file from variables+arguments
var/file2use
if(!isinhands && alternate_worn_icon && use_alt_icon)
file2use = alternate_worn_icon
if(!isinhands && mob_overlay_icon && use_mob_overlay_icon)
file2use = mob_overlay_icon
if(!file2use)
file2use = default_icon_file
@@ -587,13 +603,13 @@ generate/load female uniform sprites matching all previously decided variables
var/mutable_appearance/standing
if(femaleuniform)
standing = wear_female_version(state,file2use,layer2use,femaleuniform)
standing = wear_female_version(t_state,file2use,layer2use,femaleuniform)
if(!standing)
standing = mutable_appearance(file2use, state, -layer2use)
standing = mutable_appearance(file2use, t_state, -layer2use)
//Get the overlays for this item when it's being worn
//eg: ammo counters, primed grenade flashes, etc.
var/list/worn_overlays = worn_overlays(isinhands, file2use, state, style_flags)
var/list/worn_overlays = worn_overlays(isinhands, file2use, t_state, style_flags)
if(worn_overlays && worn_overlays.len)
standing.overlays.Add(worn_overlays)
@@ -648,12 +664,11 @@ generate/load female uniform sprites matching all previously decided variables
else
. += "-not_coloured"
. += "-[gender]"
. += "-[dna.features["body_model"]]"
var/is_taur = FALSE
var/mob/living/carbon/human/H = src
if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None"))
if(dna.species.mutant_bodyparts["taur"] && dna.features["taur"] != "None")
is_taur = TRUE
+2 -2
View File
@@ -122,9 +122,9 @@
update_inv_wear_mask()
/mob/living/carbon/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
if(C.tint || initial(C.tint))
if(isclothing(C) && (C.tint || initial(C.tint)))
update_tint()
update_inv_wear_mask()
return ..()
//handle stuff to update when a mob equips/unequips a headgear.
/mob/living/carbon/proc/head_update(obj/item/I, forced)
+14 -9
View File
@@ -377,9 +377,15 @@
var/turf/open/miasma_turf = deceasedturf
var/list/cached_gases = miasma_turf.air.gases
var/datum/gas_mixture/stank = new
cached_gases[/datum/gas/miasma] += 0.1
stank.gases[/datum/gas/miasma] = 0.1
stank.temperature = BODYTEMP_NORMAL
miasma_turf.assume_air(stank)
miasma_turf.air_update_turf()
/mob/living/carbon/proc/handle_blood()
return
@@ -427,7 +433,6 @@
/mob/living/carbon/handle_mutations_and_radiation()
if(dna && dna.temporary_mutations.len)
var/datum/mutation/human/HM
for(var/mut in dna.temporary_mutations)
if(dna.temporary_mutations[mut] < world.time)
if(mut == UI_CHANGED)
@@ -450,9 +455,9 @@
dna.previous.Remove("blood_type")
dna.temporary_mutations.Remove(mut)
continue
HM = GLOB.mutations_list[mut]
HM.force_lose(src)
dna.temporary_mutations.Remove(mut)
for(var/datum/mutation/human/HM in dna.mutations)
if(HM && HM.timed)
dna.remove_mutation(HM.type)
radiation -= min(radiation, RAD_LOSS_PER_TICK)
if(radiation > RAD_MOB_SAFE)
@@ -508,10 +513,10 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
/mob/living/carbon/handle_status_effects()
..()
if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
if(getStaminaLoss() && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CIT CHANGE - prevents stamina regen while combat mode is active
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? ((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
if(!recoveringstam && incomingstammult != 1)
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && incomingstammult != 1)
incomingstammult = max(0.01, incomingstammult)
incomingstammult = min(1, incomingstammult*2)
@@ -30,18 +30,19 @@
/mob/living/carbon/monkey/handle_mutations_and_radiation()
if(radiation)
if(radiation > RAD_MOB_MUTATE && prob((radiation - RAD_MOB_MUTATE) / 25))
gorillize()
return
if(radiation > RAD_MONKEY_GORILLIZE)
if(prob((((radiation - RAD_MONKEY_GORILLIZE + RAD_MOB_GORILLIZE_FACTOR)/RAD_MOB_GORILLIZE_FACTOR)^RAD_MONKEY_GORILLIZE_EXPONENT) - 1))
gorillize()
return
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
if(!recoveringstam)
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
emote("collapse")
DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
to_chat(src, "<span class='danger'>You feel weak.</span>")
if(radiation > RAD_MOB_MUTATE)
if(prob(1))
to_chat(src, "<span class='danger'>You mutate!</span>")
randmutb()
easy_randmut(NEGATIVE+MINOR_NEGATIVE)
emote("gasp")
domutcheck()
if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB))
@@ -12,6 +12,7 @@
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
gib_type = /obj/effect/decal/cleanable/blood/gibs
unique_name = TRUE
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
hud_type = /datum/hud/monkey
@@ -43,7 +44,7 @@
/mob/living/carbon/monkey/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, "monkey", null, null, null, ITEM_SLOT_HEAD)
AddElement(/datum/element/mob_holder, worn_state = "monkey", inv_slots = ITEM_SLOT_HEAD)
/mob/living/carbon/monkey/Destroy()
@@ -45,7 +45,7 @@
remove_overlay(LEGCUFF_LAYER)
clear_alert("legcuffed")
if(legcuffed)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
legcuffs.color = handcuffed.color
legcuffs.pixel_y = 8
+7 -11
View File
@@ -42,15 +42,11 @@
observers = null
break
var/t_state = I.item_state
if(!t_state)
t_state = I.icon_state
var/icon_file = I.lefthand_file
if(get_held_index_of_item(I) % 2 == 0)
icon_file = I.righthand_file
hands += I.build_worn_icon(state = t_state, default_layer = HANDS_LAYER, default_icon_file = icon_file, isinhands = TRUE)
hands += I.build_worn_icon(default_layer = HANDS_LAYER, default_icon_file = icon_file, isinhands = TRUE)
overlays_standing[HANDS_LAYER] = hands
apply_overlay(HANDS_LAYER)
@@ -100,7 +96,7 @@
if(wear_mask)
if(!(head && (head.flags_inv & HIDEMASK)))
overlays_standing[FACEMASK_LAYER] = wear_mask.build_worn_icon(state = wear_mask.icon_state, default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/mask.dmi')
overlays_standing[FACEMASK_LAYER] = wear_mask.build_worn_icon(default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/clothing/mask.dmi', override_state = wear_mask.icon_state)
update_hud_wear_mask(wear_mask)
apply_overlay(FACEMASK_LAYER)
@@ -114,7 +110,7 @@
if(wear_neck)
if(!(head && (head.flags_inv & HIDENECK)))
overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(state = wear_neck.icon_state, default_layer = NECK_LAYER, default_icon_file = 'icons/mob/neck.dmi')
overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(default_layer = NECK_LAYER, default_icon_file = 'icons/mob/clothing/neck.dmi', override_state = wear_mask.icon_state)
update_hud_neck(wear_neck)
apply_overlay(NECK_LAYER)
@@ -127,7 +123,7 @@
inv.update_icon()
if(back)
overlays_standing[BACK_LAYER] = back.build_worn_icon(state = back.icon_state, default_layer = BACK_LAYER, default_icon_file = 'icons/mob/back.dmi')
overlays_standing[BACK_LAYER] = back.build_worn_icon(default_layer = BACK_LAYER, default_icon_file = 'icons/mob/clothing/back.dmi', override_state = back.icon_state)
update_hud_back(back)
apply_overlay(BACK_LAYER)
@@ -143,7 +139,7 @@
inv.update_icon()
if(head)
overlays_standing[HEAD_LAYER] = head.build_worn_icon(state = head.icon_state, default_layer = HEAD_LAYER, default_icon_file = 'icons/mob/head.dmi')
overlays_standing[HEAD_LAYER] = head.build_worn_icon(default_layer = HEAD_LAYER, default_icon_file = 'icons/mob/clothing/head.dmi', override_state = head.icon_state)
update_hud_head(head)
apply_overlay(HEAD_LAYER)
@@ -152,7 +148,7 @@
/mob/living/carbon/update_inv_handcuffed()
remove_overlay(HANDCUFF_LAYER)
if(handcuffed)
var/mutable_appearance/cuffs = mutable_appearance('icons/mob/restraints.dmi', handcuffed.item_state, -HANDCUFF_LAYER)
var/mutable_appearance/cuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', handcuffed.item_state, -HANDCUFF_LAYER)
cuffs.color = handcuffed.color
overlays_standing[HANDCUFF_LAYER] = cuffs
@@ -162,7 +158,7 @@
remove_overlay(LEGCUFF_LAYER)
clear_alert("legcuffed")
if(legcuffed)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
legcuffs.color = legcuffed.color
overlays_standing[LEGCUFF_LAYER] = legcuffs