diff --git a/code/citadel/cit_guns.dm b/code/citadel/cit_guns.dm
index ec1caacdab..efab785d12 100644
--- a/code/citadel/cit_guns.dm
+++ b/code/citadel/cit_guns.dm
@@ -28,6 +28,8 @@
build_path = /obj/item/gun/energy/laser/carbine/nopin
category = list("Weapons")
+////////////Anti Tank Pistol////////////
+
/obj/item/gun/ballistic/automatic/pistol/antitank
name = "Anti Tank Pistol"
desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate your wrist."
@@ -45,7 +47,6 @@
fire_sound = 'sound/weapons/blastcannon.ogg'
spread = 30 //damn thing has no rifling.
-
/obj/item/gun/ballistic/automatic/pistol/antitank/update_icon()
..()
if(magazine)
@@ -61,3 +62,280 @@
pin = /obj/item/device/firing_pin/implant/pindicate
origin_tech = "combat=7;syndicate=6"
+/////////////spinfusor stuff////////////////
+
+/obj/item/projectile/bullet/spinfusor
+ name ="spinfusor disk"
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state= "spinner"
+ damage = 30
+ dismemberment = 25
+
+/obj/item/projectile/bullet/spinfusor/on_hit(atom/target, blocked = FALSE) //explosion to emulate the spinfusor's AOE
+ ..()
+ explosion(target, -1, -1, 2, 0, -1)
+ return 1
+
+/obj/item/ammo_casing/caseless/spinfusor
+ name = "spinfusor disk"
+ desc = "A magnetic disk designed specifically for the Stormhammer magnetic cannon. Warning: extremely volatile!"
+ projectile_type = /obj/item/projectile/bullet/spinfusor
+ caliber = "spinfusor"
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "disk"
+ throwforce = 15 //still deadly when thrown
+ throw_speed = 3
+
+/obj/item/ammo_casing/caseless/spinfusor/throw_impact(atom/target) //disks detonate when thrown
+ if(!..()) // not caught in mid-air
+ visible_message("[src] detonates!")
+ playsound(src.loc, "sparks", 50, 1)
+ explosion(target, -1, -1, 1, 1, -1)
+ qdel(src)
+ return 1
+
+/obj/item/ammo_box/magazine/internal/spinfusor
+ name = "spinfusor internal magazine"
+ ammo_type = /obj/item/ammo_casing/caseless/spinfusor
+ caliber = "spinfusor"
+ max_ammo = 1
+
+/obj/item/gun/ballistic/automatic/spinfusor
+ name = "Stormhammer Magnetic Cannon"
+ desc = "An innovative weapon utilizing mag-lev technology to spin up a magnetic fusor and launch it at extreme velocities."
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "spinfusor"
+ item_state = "spinfusor"
+ mag_type = /obj/item/ammo_box/magazine/internal/spinfusor
+ fire_sound = 'sound/weapons/rocketlaunch.ogg'
+ w_class = WEIGHT_CLASS_BULKY
+ can_suppress = 0
+ burst_size = 1
+ fire_delay = 20
+ select = 0
+ actions_types = list()
+ casing_ejector = 0
+ origin_tech = "combat=6;magnets=6"
+
+/obj/item/gun/ballistic/automatic/spinfusor/attackby(obj/item/A, mob/user, params)
+ var/num_loaded = magazine.attackby(A, user, params, 1)
+ if(num_loaded)
+ to_chat(user, "You load [num_loaded] disk\s into \the [src].")
+ update_icon()
+ chamber_round()
+
+/obj/item/gun/ballistic/automatic/spinfusor/attack_self(mob/living/user)
+ return //caseless rounds are too glitchy to unload properly. Best to make it so that you cannot remove disks from the spinfusor
+
+/obj/item/gun/ballistic/automatic/spinfusor/update_icon()
+ ..()
+ icon_state = "spinfusor[magazine ? "-[get_ammo(1)]" : ""]"
+
+/obj/item/ammo_box/aspinfusor
+ name = "ammo box (spinfusor disks)"
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "spinfusorbox"
+ ammo_type = /obj/item/ammo_casing/caseless/spinfusor
+ max_ammo = 8
+
+/datum/supply_pack/security/armory/spinfusor
+ name = "Stormhammer Spinfusor Crate"
+ cost = 7000
+ contains = list(/obj/item/gun/ballistic/automatic/spinfusor,
+ /obj/item/gun/ballistic/automatic/spinfusor)
+ crate_name = "spinfusor crate"
+
+/datum/supply_pack/security/armory/spinfusorammo
+ name = "Spinfusor Disk Crate"
+ cost = 4000
+ contains = list(/obj/item/ammo_box/aspinfusor,
+ /obj/item/ammo_box/aspinfusor,
+ /obj/item/ammo_box/aspinfusor,
+ /obj/item/ammo_box/aspinfusor)
+ crate_name = "spinfusor disk crate"
+
+///////XCOM X9 AR///////
+
+/obj/item/gun/ballistic/automatic/x9 //will be adminspawn only so ERT or something can use them
+ name = "\improper X9 Assault Rifle"
+ desc = "A rather old design of a cheap, reliable assault rifle made for combat against unknown enemies. Uses 5.56mm ammo."
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "x9"
+ item_state = "arg"
+ slot_flags = 0
+ origin_tech = "combat=7;engineering=7"
+ mag_type = /obj/item/ammo_box/magazine/m556 //Uses the m90gl's magazine, just like the NT-ARG
+ fire_sound = 'sound/weapons/gunshot_smg.ogg'
+ can_suppress = 0
+ burst_size = 6 //in line with XCOMEU stats. This can fire 5 bursts from a full magazine.
+ fire_delay = 1
+ spread = 30 //should be 40 for XCOM memes, but since its adminspawn only, might as well make it useable
+ recoil = 1
+
+////////XCOM2 Magpistol/////////
+
+//////projectiles//////
+
+/obj/item/projectile/bullet/mags
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "magjectile"
+ damage = 25
+ armour_penetration = 10
+ light_range = 2
+ light_color = LIGHT_COLOR_RED
+
+/obj/item/projectile/bullet/nlmags //non-lethal boolets
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "magjectile-nl"
+ damage = 2
+ knockdown = 15
+ stamina = 50
+ armour_penetration = -10
+ light_range = 2
+ light_color = LIGHT_COLOR_BLUE
+
+
+/////actual ammo/////
+
+/obj/item/ammo_casing/caseless/amags
+ desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
+ caliber = "mags"
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "mag-casing-live"
+ projectile_type = /obj/item/projectile/bullet/mags
+
+/obj/item/ammo_casing/caseless/anlmags
+ desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
+ caliber = "mags"
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "mag-casing-live"
+ projectile_type = /obj/item/projectile/bullet/nlmags
+
+//////magazines/////
+
+/obj/item/ammo_box/magazine/mmags
+ name = "magpistol magazine (non-lethal disabler)"
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "nlmagmag"
+ origin_tech = "magnets=5"
+ ammo_type = /obj/item/ammo_casing/caseless/anlmags
+ caliber = "mags"
+ max_ammo = 7
+ multiple_sprites = 2
+
+/obj/item/ammo_box/magazine/mmags/lethal
+ name = "magpistol magazine (lethal)"
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "smallmagmag"
+ origin_tech = "combat=5"
+ ammo_type = /obj/item/ammo_casing/caseless/amags
+
+//////the gun itself//////
+
+/obj/item/gun/ballistic/automatic/pistol/mag
+ name = "magpistol"
+ desc = "A handgun utilizing maglev technologies to propel a ferromagnetic slug to extreme velocities."
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "magpistol"
+ force = 10
+ fire_sound = 'sound/weapons/magpistol.ogg'
+ mag_type = /obj/item/ammo_box/magazine/mmags
+ can_suppress = 0
+ casing_ejector = 0
+ fire_delay = 5
+ origin_tech = "combat=4;magnets=4"
+
+/obj/item/gun/ballistic/automatic/pistol/mag/update_icon()
+ ..()
+ if(magazine)
+ cut_overlays()
+ add_overlay("magpistol-magazine")
+ else
+ cut_overlays()
+ icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
+
+///research memes///
+
+/obj/item/gun/ballistic/automatic/pistol/mag/nopin
+ pin = null
+
+/datum/design/magpistol
+ name = "Magpistol"
+ desc = "A weapon which fires ferromagnetic slugs."
+ id = "magpisol"
+ req_tech = list("combat" = 5, "magnets" = 6, "powerstorage" = 5)
+ build_type = PROTOLATHE
+ materials = list(MAT_METAL = 7500, MAT_GLASS = 1000, MAT_URANIUM = 1000, MAT_TITANIUM = 5000, MAT_SILVER = 2000)
+ build_path = /obj/item/gun/ballistic/automatic/pistol/mag/nopin
+ category = list("Weapons")
+
+/datum/design/mag_magpistol
+ name = "Magpistol Magazine"
+ desc = "A 7 round magazine for the Magpistol."
+ id = "mag_magpistol"
+ req_tech = list("combat" = 5, "magnets" = 6, "materials" = 5, "syndicate" = 3)
+ build_type = PROTOLATHE
+ materials = list(MAT_METAL = 4000, MAT_SILVER = 500)
+ build_path = /obj/item/ammo_box/magazine/mmags/lethal
+ category = list("Ammo")
+
+/datum/design/mag_magpistol/nl
+ name = "Magpistol Magazine (Non-Lethal)"
+ desc = "A 7 round non-lethal magazine for the Magpistol."
+ id = "mag_magpistol_nl"
+ req_tech = list("combat" = 5, "magnets" = 6, "materials" = 5)
+ materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250)
+ build_path = /obj/item/ammo_box/magazine/mmags
+
+//////toy memes/////
+
+/obj/item/projectile/bullet/reusable/foam_dart/mag
+ name = "magfoam dart"
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "magjectile-toy"
+ ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
+ light_range = 2
+ light_color = LIGHT_COLOR_YELLOW
+
+/obj/item/ammo_casing/caseless/foam_dart/mag
+ name = "magfoam dart"
+ desc = "A foam dart with fun light-up projectiles powered by magnets!"
+ projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/mag
+
+/obj/item/ammo_box/magazine/internal/shot/toy/mag
+ ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
+ max_ammo = 7
+
+/obj/item/gun/ballistic/shotgun/toy/mag
+ name = "foam force magpistol"
+ desc = "A fancy toy sold alongside light-up foam force darts. Ages 8 and up."
+ icon = 'icons/obj/guns/cit_guns.dmi'
+ icon_state = "toymag"
+ item_state = "gun"
+ mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/mag
+ fire_sound = 'sound/weapons/magpistol.ogg'
+ slot_flags = SLOT_BELT
+ w_class = WEIGHT_CLASS_SMALL
+
+/obj/item/ammo_box/foambox/mag
+ name = "ammo box (Magnetic Foam Darts)"
+ icon = 'icons/obj/guns/toy.dmi'
+ icon_state = "foambox"
+ ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
+ max_ammo = 42
+
+/datum/design/magfoam_dart
+ name = "Box of MagFoam Darts"
+ id = "magfoam_dart"
+ build_type = AUTOLATHE
+ materials = list(MAT_METAL = 300, MAT_GLASS = 200)
+ build_path = /obj/item/ammo_box/foambox/mag
+ category = list("initial", "Misc")
+
+/datum/design/foam_magpistol
+ name = "Foam Force Magpistol"
+ id = "magfoam_launcher"
+ build_type = AUTOLATHE
+ materials = list(MAT_METAL = 7500, MAT_GLASS = 1000)
+ build_path = /obj/item/gun/ballistic/shotgun/toy/mag
+ category = list("hacked", "Misc")
diff --git a/icons/obj/guns/cit_guns.dmi b/icons/obj/guns/cit_guns.dmi
index b5a2ae8fdc..2db84677d2 100644
Binary files a/icons/obj/guns/cit_guns.dmi and b/icons/obj/guns/cit_guns.dmi differ
diff --git a/sound/weapons/magpistol.ogg b/sound/weapons/magpistol.ogg
new file mode 100644
index 0000000000..c130714962
Binary files /dev/null and b/sound/weapons/magpistol.ogg differ