Merge pull request #10250 from Michiyamenotehifunana/polyshorts-for-digis
Gives Polychromic Shorts a Digitigrade Worn Icon State and Modernizes Polychromic Clothing Code
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@@ -46,6 +46,17 @@
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//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
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//You append this to clothing objects.
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//Polychrome stuff:
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var/hasprimary = FALSE //These vars allow you to choose which overlays a clothing has
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var/hassecondary = FALSE
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var/hastertiary = FALSE
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var/primary_color = "#FFFFFF" //RGB in hexcode
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var/secondary_color = "#FFFFFF"
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var/tertiary_color = "#808080"
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//No idea what this is but eh -tori
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var/force_alternate_icon = FALSE
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/obj/item/clothing/Initialize()
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. = ..()
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@@ -53,6 +64,8 @@
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actions_types += /datum/action/item_action/toggle_voice_box
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if(ispath(pocket_storage_component_path))
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LoadComponent(pocket_storage_component_path)
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if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
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update_icon() //Applies the overlays and default colors onto the clothes on spawn.
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/obj/item/clothing/MouseDrop(atom/over_object)
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. = ..()
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@@ -137,6 +150,8 @@
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how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
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how_cool_are_your_threads += "</span>"
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. += how_cool_are_your_threads.Join()
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if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
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. += "<span class='notice'>Alt-click to recolor it.</span>"
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/obj/item/clothing/obj_break(damage_flag)
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if(!damaged_clothes)
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@@ -259,8 +274,31 @@ BLIND // can't see anything
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remove_accessory(user)
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else
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rolldown()
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// Polychrome stuff:
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if(hasprimary | hassecondary | hastertiary)
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var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
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switch(choice) //Lets the list's options actually lead to something
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if("Primary Color")
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var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
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if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
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primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
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update_icon() //updates the item icon
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user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
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if("Secondary Color")
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var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
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if(secondary_color_input)
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secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
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update_icon()
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user.regenerate_icons()
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if("Tertiary Color")
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var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
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if(tertiary_color_input)
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tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
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update_icon()
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user.regenerate_icons()
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return TRUE
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/obj/item/clothing/under/verb/jumpsuit_adjust()
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set name = "Adjust Jumpsuit Style"
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set category = null
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@@ -376,3 +414,18 @@ BLIND // can't see anything
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return FALSE
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return TRUE
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/obj/item/clothing/update_icon() // Polychrome stuff
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..()
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if(hasprimary) //Checks if the overlay is enabled
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var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary") //Automagically picks overlays
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primary_overlay.color = primary_color //Colors the greyscaled overlay
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add_overlay(primary_overlay) //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary")
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secondary_overlay.color = secondary_color
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add_overlay(secondary_overlay)
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if(hastertiary)
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var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary")
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tertiary_overlay.color = tertiary_color
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add_overlay(tertiary_overlay)
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@@ -0,0 +1,166 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Polychromic Uniforms: //
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// //
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// Polychromic clothes simply consist of 4 sprites: A base, unrecoloured sprite, and up to 3 greyscaled sprites. //
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// In order to add more polychromic clothes, simply create a base sprite, and up to 3 recolourable overlays for it, //
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// and then name them as follows: [name], [name]-primary, [name]-secondary, [name]-tertiary. The sprites should //
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// ideally be in 'icons/obj/clothing/uniform.dmi' and 'icons/mob/uniform.dmi' for the //
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// worn sprites. After that, copy paste the code from any of the example clothes and //
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// change the names around. [name] should go in BOTH icon_state and item_color. You can preset colors and disable //
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// any overlays using the self-explainatory vars. //
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// //
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// -Tori //
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/obj/item/clothing/under/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
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name = "polychromic suit"
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desc = "For when you want to show off your horrible colour coordination skills."
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icon_state = "polysuit"
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item_color = "polysuit"
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item_state = "sl_suit"
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hasprimary = TRUE
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hassecondary = TRUE
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hastertiary = TRUE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#FFFFFF"
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tertiary_color = "#808080"
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can_adjust = FALSE
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mutantrace_variation = NO_MUTANTRACE_VARIATION //Not all clothes are currently digi-compatible (only the shorts are as of time of writing)
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/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens.
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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/obj/item/clothing/under/polychromic/shirt //COPY PASTE THIS TO MAKE A NEW THING
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name = "polychromic button-up shirt"
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desc = "A fancy button-up shirt made with polychromic threads."
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icon_state = "polysuit"
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item_color = "polysuit"
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item_state = "sl_suit"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#353535"
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tertiary_color = "#353535"
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/obj/item/clothing/under/polychromic/kilt
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name = "polychromic kilt"
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desc = "It's not a skirt!"
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icon_state = "polykilt"
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item_color = "polykilt"
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item_state = "kilt"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#F08080"
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hastertiary = FALSE // so it doesn't futz with digilegs
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/skirt
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name = "polychromic skirt"
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desc = "A fancy skirt made with polychromic threads."
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icon_state = "polyskirt"
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item_color = "polyskirt"
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item_state = "rainbow"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#F08080"
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tertiary_color = "#808080"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/shorts
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name = "polychromic shorts"
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desc = "For ease of movement and style."
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icon_state = "polyshorts"
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item_color = "polyshorts"
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item_state = "rainbow"
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primary_color = "#353535" //RGB in hexcode
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secondary_color = "#808080"
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tertiary_color = "#808080"
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body_parts_covered = CHEST|GROIN|ARMS
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mutantrace_variation = MUTANTRACE_VARIATION //to enable digitigrade wearing
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/obj/item/clothing/under/polychromic/jumpsuit
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name = "polychromic tri-tone jumpsuit"
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desc = "A fancy jumpsuit made with polychromic threads."
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icon_state = "polyjump"
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item_color = "polyjump"
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item_state = "rainbow"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#808080"
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tertiary_color = "#FF3535"
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/obj/item/clothing/under/polychromic/shortpants
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name = "polychromic athletic shorts"
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desc = "95% Polychrome, 5% Spandex!"
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icon_state = "polyshortpants"
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item_color = "polyshortpants"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#F08080"
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gender = PLURAL //Because shortS
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body_parts_covered = GROIN //Because there's no shirt included
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/obj/item/clothing/under/polychromic/pleat
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name = "polychromic pleated skirt"
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desc = "A magnificent pleated skirt complements the woolen polychromatic sweater."
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icon_state = "polypleat"
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item_color = "polypleat"
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item_state = "rainbow"
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primary_color = "#8CC6FF" //RGB in hexcode
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secondary_color = "#808080"
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tertiary_color = "#FF3535"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/femtank
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name = "polychromic feminine tank top"
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desc = "Great for showing off your chest in style. Not recommended for males."
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icon_state = "polyfemtankpantsu"
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item_color = "polyfemtankpantsu"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FF3535"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/shortpants/pantsu
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name = "polychromic panties"
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desc = "Topless striped panties. Now with 120% more polychrome!"
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icon_state = "polypantsu"
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item_color = "polypantsu"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#8CC6FF"
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body_parts_covered = GROIN
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/obj/item/clothing/under/polychromic/bottomless
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name = "polychromic bottomless shirt"
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desc = "Great for showing off your junk in dubious style."
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icon_state = "polybottomless"
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item_color = "polybottomless"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FF3535"
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body_parts_covered = CHEST|ARMS //Because there's no bottom included
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/obj/item/clothing/under/polychromic/shimatank
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name = "polychromic tank top"
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desc = "For those lazy summer days."
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icon_state = "polyshimatank"
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item_color = "polyshimatank"
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item_state = "rainbow"
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FFFFFF"
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tertiary_color = "#8CC6FF"
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body_parts_covered = CHEST|GROIN
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